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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_D311_SHARE_HANDLE_IMAGE_H
#define GFX_D311_SHARE_HANDLE_IMAGE_H
#include "ImageContainer.h"
#include "d3d11.h"
#include "mozilla/Atomics.h"
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientRecycleAllocator.h"
#include "mozilla/layers/TextureD3D11.h"
namespace mozilla {
namespace gl {
class GLBlitHelper;
}
namespace layers {
class D3D11RecycleAllocator final : public TextureClientRecycleAllocator {
public:
D3D11RecycleAllocator(KnowsCompositor* aAllocator, ID3D11Device* aDevice,
gfx::SurfaceFormat aPreferredFormat);
already_AddRefed<TextureClient> CreateOrRecycleClient(
gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange,
const gfx::IntSize& aSize);
void SetPreferredSurfaceFormat(gfx::SurfaceFormat aPreferredFormat);
gfx::SurfaceFormat GetUsableSurfaceFormat() const {
return mUsableSurfaceFormat;
}
RefPtr<ID3D11Texture2D> GetStagingTextureNV12(gfx::IntSize aSize);
void SetSyncObject(RefPtr<SyncObjectClient>& aSyncObject) {
mSyncObject = aSyncObject;
}
RefPtr<SyncObjectClient> GetSyncObject() { return mSyncObject; }
const RefPtr<ID3D11Device> mDevice;
const bool mCanUseNV12;
const bool mCanUseP010;
const bool mCanUseP016;
private:
/**
* Used for checking if CompositorDevice/ContentDevice is updated.
*/
RefPtr<ID3D11Device> mImageDevice;
gfx::SurfaceFormat mUsableSurfaceFormat;
RefPtr<ID3D11Texture2D> mStagingTexture;
gfx::IntSize mStagingTextureSize;
RefPtr<SyncObjectClient> mSyncObject;
};
// Image class that wraps a ID3D11Texture2D. This class copies the image
// passed into SetData(), so that it can be accessed from other D3D devices.
// This class also manages the synchronization of the copy, to ensure the
// resource is ready to use.
class D3D11ShareHandleImage final : public Image {
public:
static RefPtr<D3D11ShareHandleImage> MaybeCreateNV12ImageAndSetData(
KnowsCompositor* aAllocator, ImageContainer* aContainer,
const PlanarYCbCrData& aData);
D3D11ShareHandleImage(const gfx::IntSize& aSize, const gfx::IntRect& aRect,
gfx::ColorSpace2 aColorSpace,
gfx::ColorRange aColorRange);
virtual ~D3D11ShareHandleImage() = default;
bool AllocateTexture(D3D11RecycleAllocator* aAllocator,
ID3D11Device* aDevice);
gfx::IntSize GetSize() const override;
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
gfx::IntRect GetPictureRect() const override { return mPictureRect; }
ID3D11Texture2D* GetTexture() const;
gfx::ColorRange GetColorRange() const { return mColorRange; }
private:
friend class gl::GLBlitHelper;
D3D11TextureData* GetData() const {
if (!mTextureClient) {
return nullptr;
}
return mTextureClient->GetInternalData()->AsD3D11TextureData();
}
gfx::IntSize mSize;
gfx::IntRect mPictureRect;
public:
const gfx::ColorSpace2 mColorSpace;
private:
gfx::ColorRange mColorRange;
RefPtr<TextureClient> mTextureClient;
RefPtr<ID3D11Texture2D> mTexture;
};
} // namespace layers
} // namespace mozilla
#endif // GFX_D3DSURFACEIMAGE_H
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