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path: root/gfx/layers/IMFYCbCrImage.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "IMFYCbCrImage.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/D3D11YCbCrImage.h"
#include "mozilla/layers/TextureClient.h"
#include "d3d9.h"

namespace mozilla {
namespace layers {

IMFYCbCrImage::IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer,
                             KnowsCompositor* aKnowsCompositor,
                             ImageContainer* aContainer)
    : RecyclingPlanarYCbCrImage(nullptr),
      mBuffer(aBuffer),
      m2DBuffer(a2DBuffer) {
  mAllocator = aContainer->GetD3D11YCbCrRecycleAllocator(aKnowsCompositor);
}

IMFYCbCrImage::~IMFYCbCrImage() {
  if (m2DBuffer) {
    m2DBuffer->Unlock2D();
  } else {
    mBuffer->Unlock();
  }
}

/* static */
bool IMFYCbCrImage::CopyDataToTexture(const Data& aData, ID3D11Device* aDevice,
                                      DXGIYCbCrTextureData* aTextureData) {
  MOZ_ASSERT(aTextureData);

  HRESULT hr;
  RefPtr<ID3D10Multithread> mt;

  hr = aDevice->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt));
  if (FAILED(hr)) {
    return false;
  }

  if (!mt->GetMultithreadProtected()) {
    return false;
  }

  if (!gfx::DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
    return false;
  }

  ID3D11Texture2D* textureY = aTextureData->GetD3D11Texture(0);
  ID3D11Texture2D* textureCb = aTextureData->GetD3D11Texture(1);
  ID3D11Texture2D* textureCr = aTextureData->GetD3D11Texture(2);

  D3D11MTAutoEnter mtAutoEnter(mt.forget());

  RefPtr<ID3D11DeviceContext> ctx;
  aDevice->GetImmediateContext(getter_AddRefs(ctx));
  if (!ctx) {
    gfxCriticalError() << "Failed to get immediate context.";
    return false;
  }

  // The documentation here seems to suggest using the immediate mode context
  // on more than one thread is not allowed:
  // https://msdn.microsoft.com/en-us/library/windows/desktop/ff476891(v=vs.85).aspx
  // The Debug Layer seems to imply it is though. When the ID3D10Multithread
  // layer is on. The Enter/Leave of the critical section shouldn't even be
  // required but were added for extra security.

  {
    AutoLockD3D11Texture lockY(textureY);
    AutoLockD3D11Texture lockCr(textureCr);
    AutoLockD3D11Texture lockCb(textureCb);
    D3D11MTAutoEnter mtAutoEnter(mt.forget());

    D3D11_BOX box;
    box.front = box.top = box.left = 0;
    box.back = 1;
    box.right = aData.YDataSize().width;
    box.bottom = aData.YDataSize().height;
    ctx->UpdateSubresource(textureY, 0, &box, aData.mYChannel, aData.mYStride,
                           0);

    box.right = aData.CbCrDataSize().width;
    box.bottom = aData.CbCrDataSize().height;
    ctx->UpdateSubresource(textureCb, 0, &box, aData.mCbChannel,
                           aData.mCbCrStride, 0);
    ctx->UpdateSubresource(textureCr, 0, &box, aData.mCrChannel,
                           aData.mCbCrStride, 0);
  }

  return true;
}

TextureClient* IMFYCbCrImage::GetD3D11TextureClient(
    KnowsCompositor* aKnowsCompositor) {
  if (!mAllocator) {
    return nullptr;
  }

  RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
  if (!device) {
    return nullptr;
  }

  {
    DXGIYCbCrTextureAllocationHelper helper(mData, TextureFlags::DEFAULT,
                                            device);
    mTextureClient = mAllocator->CreateOrRecycle(helper);
  }

  if (!mTextureClient) {
    return nullptr;
  }

  DXGIYCbCrTextureData* data =
      mTextureClient->GetInternalData()->AsDXGIYCbCrTextureData();

  if (!CopyDataToTexture(mData, device, data)) {
    // Failed to copy data
    mTextureClient = nullptr;
    return nullptr;
  }

  return mTextureClient;
}

TextureClient* IMFYCbCrImage::GetTextureClient(
    KnowsCompositor* aKnowsCompositor) {
  if (mTextureClient) {
    return mTextureClient;
  }

  RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
  if (!device || !aKnowsCompositor->SupportsD3D11()) {
    return nullptr;
  }
  return GetD3D11TextureClient(aKnowsCompositor);
}

}  // namespace layers
}  // namespace mozilla