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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WINDOWSSURFACE_H
#define GFX_WINDOWSSURFACE_H
#include "gfxASurface.h"
#include "gfxImageSurface.h"
/* include windows.h for the HWND and HDC definitions that we need. */
#include <windows.h>
struct IDirect3DSurface9;
/* undefine LoadImage because our code uses that name */
#undef LoadImage
class gfxContext;
class gfxWindowsSurface : public gfxASurface {
public:
enum { FLAG_IS_TRANSPARENT = (1 << 2) };
explicit gfxWindowsSurface(HDC dc, uint32_t flags = 0);
// Create a DIB surface
explicit gfxWindowsSurface(const mozilla::gfx::IntSize& size,
gfxImageFormat imageFormat =
mozilla::gfx::SurfaceFormat::X8R8G8B8_UINT32);
explicit gfxWindowsSurface(cairo_surface_t* csurf);
void InitWithDC(uint32_t flags);
virtual ~gfxWindowsSurface();
HDC GetDC();
already_AddRefed<gfxImageSurface> GetAsImageSurface();
const mozilla::gfx::IntSize GetSize() const;
private:
void MakeInvalid(mozilla::gfx::IntSize& size);
bool mOwnsDC;
HDC mDC;
HWND mWnd;
};
#endif /* GFX_WINDOWSSURFACE_H */
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