1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{ColorU, ImageFormat, ImageBufferKind};
use api::units::*;
use crate::debug_font_data;
use crate::device::{Device, Program, Texture, TextureSlot, VertexDescriptor, ShaderError, VAO};
use crate::device::{TextureFilter, VertexAttribute, VertexAttributeKind, VertexUsageHint};
use euclid::{Point2D, Rect, Size2D, Transform3D, default};
use crate::internal_types::Swizzle;
use std::f32;
#[derive(Debug, Copy, Clone)]
enum DebugSampler {
Font,
}
impl Into<TextureSlot> for DebugSampler {
fn into(self) -> TextureSlot {
match self {
DebugSampler::Font => TextureSlot(0),
}
}
}
const DESC_FONT: VertexDescriptor = VertexDescriptor {
vertex_attributes: &[
VertexAttribute {
name: "aPosition",
count: 2,
kind: VertexAttributeKind::F32,
},
VertexAttribute {
name: "aColor",
count: 4,
kind: VertexAttributeKind::U8Norm,
},
VertexAttribute {
name: "aColorTexCoord",
count: 2,
kind: VertexAttributeKind::F32,
},
],
instance_attributes: &[],
};
const DESC_COLOR: VertexDescriptor = VertexDescriptor {
vertex_attributes: &[
VertexAttribute {
name: "aPosition",
count: 2,
kind: VertexAttributeKind::F32,
},
VertexAttribute {
name: "aColor",
count: 4,
kind: VertexAttributeKind::U8Norm,
},
],
instance_attributes: &[],
};
#[repr(C)]
pub struct DebugFontVertex {
pub x: f32,
pub y: f32,
pub color: ColorU,
pub u: f32,
pub v: f32,
}
impl DebugFontVertex {
pub fn new(x: f32, y: f32, u: f32, v: f32, color: ColorU) -> DebugFontVertex {
DebugFontVertex { x, y, color, u, v }
}
}
#[repr(C)]
pub struct DebugColorVertex {
pub x: f32,
pub y: f32,
pub color: ColorU,
}
impl DebugColorVertex {
pub fn new(x: f32, y: f32, color: ColorU) -> DebugColorVertex {
DebugColorVertex { x, y, color }
}
}
pub struct DebugRenderer {
font_vertices: Vec<DebugFontVertex>,
font_indices: Vec<u32>,
font_program: Program,
font_vao: VAO,
font_texture: Texture,
tri_vertices: Vec<DebugColorVertex>,
tri_indices: Vec<u32>,
tri_vao: VAO,
line_vertices: Vec<DebugColorVertex>,
line_vao: VAO,
color_program: Program,
}
impl DebugRenderer {
pub fn new(device: &mut Device) -> Result<Self, ShaderError> {
let font_program = device.create_program_linked(
"debug_font",
&[],
&DESC_FONT,
)?;
device.bind_program(&font_program);
device.bind_shader_samplers(&font_program, &[("sColor0", DebugSampler::Font)]);
let color_program = device.create_program_linked(
"debug_color",
&[],
&DESC_COLOR,
)?;
let font_vao = device.create_vao(&DESC_FONT, 1);
let line_vao = device.create_vao(&DESC_COLOR, 1);
let tri_vao = device.create_vao(&DESC_COLOR, 1);
let font_texture = device.create_texture(
ImageBufferKind::Texture2D,
ImageFormat::R8,
debug_font_data::BMP_WIDTH,
debug_font_data::BMP_HEIGHT,
TextureFilter::Linear,
None,
);
device.upload_texture_immediate(
&font_texture,
&debug_font_data::FONT_BITMAP
);
Ok(DebugRenderer {
font_vertices: Vec::new(),
font_indices: Vec::new(),
line_vertices: Vec::new(),
tri_vao,
tri_vertices: Vec::new(),
tri_indices: Vec::new(),
font_program,
color_program,
font_vao,
line_vao,
font_texture,
})
}
pub fn deinit(self, device: &mut Device) {
device.delete_texture(self.font_texture);
device.delete_program(self.font_program);
device.delete_program(self.color_program);
device.delete_vao(self.tri_vao);
device.delete_vao(self.line_vao);
device.delete_vao(self.font_vao);
}
pub fn line_height(&self) -> f32 {
debug_font_data::FONT_SIZE as f32 * 1.1
}
/// Draws a line of text at the provided starting coordinates.
///
/// If |bounds| is specified, glyphs outside the bounds are discarded.
///
/// Y-coordinates is relative to screen top, along with everything else in
/// this file.
pub fn add_text(
&mut self,
x: f32,
y: f32,
text: &str,
color: ColorU,
bounds: Option<DeviceRect>,
) -> default::Rect<f32> {
let mut x_start = x;
let ipw = 1.0 / debug_font_data::BMP_WIDTH as f32;
let iph = 1.0 / debug_font_data::BMP_HEIGHT as f32;
let mut min_x = f32::MAX;
let mut max_x = -f32::MAX;
let mut min_y = f32::MAX;
let mut max_y = -f32::MAX;
for c in text.chars() {
let c = c as usize - debug_font_data::FIRST_GLYPH_INDEX as usize;
if c < debug_font_data::GLYPHS.len() {
let glyph = &debug_font_data::GLYPHS[c];
let x0 = (x_start + glyph.xo + 0.5).floor();
let y0 = (y + glyph.yo + 0.5).floor();
let x1 = x0 + glyph.x1 as f32 - glyph.x0 as f32;
let y1 = y0 + glyph.y1 as f32 - glyph.y0 as f32;
// If either corner of the glyph will end up out of bounds, drop it.
if let Some(b) = bounds {
let rect = DeviceRect {
min: DevicePoint::new(x0, y0),
max: DevicePoint::new(x1, y1),
};
if !b.contains_box(&rect) {
continue;
}
}
let s0 = glyph.x0 as f32 * ipw;
let t0 = glyph.y0 as f32 * iph;
let s1 = glyph.x1 as f32 * ipw;
let t1 = glyph.y1 as f32 * iph;
x_start += glyph.xa;
let vertex_count = self.font_vertices.len() as u32;
self.font_vertices
.push(DebugFontVertex::new(x0, y0, s0, t0, color));
self.font_vertices
.push(DebugFontVertex::new(x1, y0, s1, t0, color));
self.font_vertices
.push(DebugFontVertex::new(x0, y1, s0, t1, color));
self.font_vertices
.push(DebugFontVertex::new(x1, y1, s1, t1, color));
self.font_indices.push(vertex_count + 0);
self.font_indices.push(vertex_count + 1);
self.font_indices.push(vertex_count + 2);
self.font_indices.push(vertex_count + 2);
self.font_indices.push(vertex_count + 1);
self.font_indices.push(vertex_count + 3);
min_x = min_x.min(x0);
max_x = max_x.max(x1);
min_y = min_y.min(y0);
max_y = max_y.max(y1);
}
}
Rect::new(
Point2D::new(min_x, min_y),
Size2D::new(max_x - min_x, max_y - min_y),
)
}
pub fn add_quad(
&mut self,
x0: f32,
y0: f32,
x1: f32,
y1: f32,
color_top: ColorU,
color_bottom: ColorU,
) {
let vertex_count = self.tri_vertices.len() as u32;
self.tri_vertices
.push(DebugColorVertex::new(x0, y0, color_top));
self.tri_vertices
.push(DebugColorVertex::new(x1, y0, color_top));
self.tri_vertices
.push(DebugColorVertex::new(x0, y1, color_bottom));
self.tri_vertices
.push(DebugColorVertex::new(x1, y1, color_bottom));
self.tri_indices.push(vertex_count + 0);
self.tri_indices.push(vertex_count + 1);
self.tri_indices.push(vertex_count + 2);
self.tri_indices.push(vertex_count + 2);
self.tri_indices.push(vertex_count + 1);
self.tri_indices.push(vertex_count + 3);
}
#[allow(dead_code)]
pub fn add_line(&mut self, x0: i32, y0: i32, color0: ColorU, x1: i32, y1: i32, color1: ColorU) {
self.line_vertices
.push(DebugColorVertex::new(x0 as f32, y0 as f32, color0));
self.line_vertices
.push(DebugColorVertex::new(x1 as f32, y1 as f32, color1));
}
pub fn add_rect(&mut self, rect: &DeviceIntRect, color: ColorU) {
let p0 = rect.min;
let p1 = rect.max;
self.add_line(p0.x, p0.y, color, p1.x, p0.y, color);
self.add_line(p1.x, p0.y, color, p1.x, p1.y, color);
self.add_line(p1.x, p1.y, color, p0.x, p1.y, color);
self.add_line(p0.x, p1.y, color, p0.x, p0.y, color);
}
pub fn render(
&mut self,
device: &mut Device,
viewport_size: Option<DeviceIntSize>,
scale: f32,
surface_origin_is_top_left: bool,
) {
if let Some(viewport_size) = viewport_size {
device.disable_depth();
device.set_blend(true);
device.set_blend_mode_premultiplied_alpha();
let (bottom, top) = if surface_origin_is_top_left {
(0.0, viewport_size.height as f32 * scale)
} else {
(viewport_size.height as f32 * scale, 0.0)
};
let projection = Transform3D::ortho(
0.0,
viewport_size.width as f32 * scale,
bottom,
top,
device.ortho_near_plane(),
device.ortho_far_plane(),
);
// Triangles
if !self.tri_vertices.is_empty() {
device.bind_program(&self.color_program);
device.set_uniforms(&self.color_program, &projection);
device.bind_vao(&self.tri_vao);
device.update_vao_indices(&self.tri_vao, &self.tri_indices, VertexUsageHint::Dynamic);
device.update_vao_main_vertices(
&self.tri_vao,
&self.tri_vertices,
VertexUsageHint::Dynamic,
);
device.draw_triangles_u32(0, self.tri_indices.len() as i32);
}
// Lines
if !self.line_vertices.is_empty() {
device.bind_program(&self.color_program);
device.set_uniforms(&self.color_program, &projection);
device.bind_vao(&self.line_vao);
device.update_vao_main_vertices(
&self.line_vao,
&self.line_vertices,
VertexUsageHint::Dynamic,
);
device.draw_nonindexed_lines(0, self.line_vertices.len() as i32);
}
// Glyph
if !self.font_indices.is_empty() {
device.bind_program(&self.font_program);
device.set_uniforms(&self.font_program, &projection);
device.bind_texture(DebugSampler::Font, &self.font_texture, Swizzle::default());
device.bind_vao(&self.font_vao);
device.update_vao_indices(&self.font_vao, &self.font_indices, VertexUsageHint::Dynamic);
device.update_vao_main_vertices(
&self.font_vao,
&self.font_vertices,
VertexUsageHint::Dynamic,
);
device.draw_triangles_u32(0, self.font_indices.len() as i32);
}
}
self.font_indices.clear();
self.font_vertices.clear();
self.line_vertices.clear();
self.tri_vertices.clear();
self.tri_indices.clear();
}
}
pub struct LazyInitializedDebugRenderer {
debug_renderer: Option<DebugRenderer>,
failed: bool,
}
impl LazyInitializedDebugRenderer {
pub fn new() -> Self {
Self {
debug_renderer: None,
failed: false,
}
}
pub fn get_mut<'a>(&'a mut self, device: &mut Device) -> Option<&'a mut DebugRenderer> {
if self.failed {
return None;
}
if self.debug_renderer.is_none() {
match DebugRenderer::new(device) {
Ok(renderer) => { self.debug_renderer = Some(renderer); }
Err(_) => {
// The shader compilation code already logs errors.
self.failed = true;
}
}
}
self.debug_renderer.as_mut()
}
/// Returns mut ref to `debug::DebugRenderer` if one already exists, otherwise returns `None`.
pub fn try_get_mut<'a>(&'a mut self) -> Option<&'a mut DebugRenderer> {
self.debug_renderer.as_mut()
}
pub fn deinit(self, device: &mut Device) {
if let Some(debug_renderer) = self.debug_renderer {
debug_renderer.deinit(device);
}
}
}
|