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// © 2018 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#include "unicode/utypes.h"
#if !UCONFIG_NO_FORMATTING
#ifndef __SOURCE_NUMBER_CURRENCYSYMBOLS_H__
#define __SOURCE_NUMBER_CURRENCYSYMBOLS_H__
#include "numparse_types.h"
#include "charstr.h"
#include "number_decimfmtprops.h"
U_NAMESPACE_BEGIN namespace number {
namespace impl {
// Exported as U_I18N_API for tests
class U_I18N_API CurrencySymbols : public UMemory {
public:
CurrencySymbols() = default; // default constructor: leaves class in valid but undefined state
/** Creates an instance in which all symbols are loaded from data. */
CurrencySymbols(CurrencyUnit currency, const Locale& locale, UErrorCode& status);
/** Creates an instance in which some symbols might be pre-populated. */
CurrencySymbols(CurrencyUnit currency, const Locale& locale, const DecimalFormatSymbols& symbols,
UErrorCode& status);
const char16_t* getIsoCode() const;
UnicodeString getNarrowCurrencySymbol(UErrorCode& status) const;
UnicodeString getFormalCurrencySymbol(UErrorCode& status) const;
UnicodeString getVariantCurrencySymbol(UErrorCode& status) const;
UnicodeString getCurrencySymbol(UErrorCode& status) const;
UnicodeString getIntlCurrencySymbol(UErrorCode& status) const;
UnicodeString getPluralName(StandardPlural::Form plural, UErrorCode& status) const;
bool hasEmptyCurrencySymbol() const;
protected:
// Required fields:
CurrencyUnit fCurrency;
CharString fLocaleName;
// Optional fields:
UnicodeString fCurrencySymbol;
UnicodeString fIntlCurrencySymbol;
UnicodeString loadSymbol(UCurrNameStyle selector, UErrorCode& status) const;
};
/**
* Resolves the effective currency from the property bag.
*/
CurrencyUnit
resolveCurrency(const DecimalFormatProperties& properties, const Locale& locale, UErrorCode& status);
} // namespace impl
} // namespace numparse
U_NAMESPACE_END
#endif //__SOURCE_NUMBER_CURRENCYSYMBOLS_H__
#endif /* #if !UCONFIG_NO_FORMATTING */
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