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# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

# LOCALIZATION NOTE These strings are used inside the Responsive Design Mode,
# available from the Web Developer sub-menu -> 'Responsive Design Mode'.
#
# The correct localization of this file might be to keep it in
# English, or another language commonly spoken among web developers.
# You want to make that choice consistent across the developer tools.
# A good criteria is the language in which you'd find the best
# documentation on web development on the web.

# LOCALIZATION NOTE These strings are used inside the Responsive Design Mode,
# available from the Browser Tools sub-menu -> 'Responsive Design Mode'.
#
# The correct localization of this file might be to keep it in
# English, or another language commonly spoken among web developers.
# You want to make that choice consistent across the developer tools.
# A good criteria is the language in which you'd find the best
# documentation on web development on the web.

responsive.editDeviceList2 = Modifica elenco…

responsive.exit = Chiudi visualizzazione flessibile

responsive.rotate = Ruota il riquadro di visualizzazione

responsive.responsiveMode = Flessibile

responsive.enableTouch = Attiva simulazione del tocco

responsive.disableTouch = Disattiva simulazione del tocco

responsive.screenshot = Acquisisci una schermata del riquadro di visualizzazione

responsive.screenshotGeneratedFilename = Schermata %1$S alle %2$S

responsive.remoteOnly = La visualizzazione flessibile è disponibile solo per schede remote del browser, come ad esempio le schede utilizzate per visualizzare contenuti web in Firefox in modalità multiprocesso.

responsive.changeDevicePixelRatio = Modifica le proporzioni pixel del dispositivo (DPR) nella visualizzazione

responsive.devicePixelRatio.auto = Proporzioni pixel del dispositivo (DPR) impostate automaticamente da %1$S

responsive.customDeviceName = Dispositivo personalizzato

responsive.customDeviceNameFromBase = %1$S (personalizzato)

responsive.addDevice2 = Aggiungi dispositivo personalizzato…

responsive.deviceAdderName = Nome

responsive.deviceAdderSize = Dim.

responsive.deviceAdderPixelRatio2 = Proporzioni pixel dispositivo

responsive.deviceAdderUserAgent2 = Stringa user agent

responsive.deviceAdderTouch2 = Schermo touch

responsive.deviceAdderSave = Salva

responsive.deviceAdderCancel = Annulla

responsive.deviceDetails = Dimensioni: %1$S x %2$S\nDPR: %3$S\nUA: %4$S\nTouch: %5$S

responsive.deviceDetails.browserAndOS = %1$S in %2$S

responsive.deviceDetails.size = Dimensioni: %1$S x %2$S

responsive.deviceDetails.DPR = DPR: %1$S

responsive.deviceDetails.UA = UA: %1$S

responsive.deviceDetails.touch = Touch: %1$S

responsive.devicePixelRatioOption = DPR: %1$S

responsive.reloadConditions.touchSimulation = Ricarica quando la simulazione touch viene attivata o disattivata

responsive.reloadConditions.userAgent = Ricarica quando l’user agent cambia

responsive.reloadNotification.description2 = È necessario ricaricare per applicare completamente le modifiche al dispositivo simulato. Per evitare la perdita di modifiche in sospeso negli strumenti di sviluppo, l’opzione per ricaricare in automatico è disattivata per impostazione predefinita. È possibile attivarla nel menu Impostazioni.

responsive.leftAlignViewport = Allinea visualizzazione a sinistra

responsive.customUserAgent = User agent personalizzato

responsive.showUserAgentInput = Visualizza user agent

responsive.deviceSettings = Impostazioni dispositivo

responsive.deviceNameAlreadyInUse = Nome dispositivo già utilizzato

responsive.deviceFormUpdate = Aggiorna