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// Allows a moment for events to be processed then performs a seek and runs
// a snapshot.
function delayedSnapshot(seekTimeInSeconds)
{
// Allow time for events to be processed
window.setTimeout(finish, 10, seekTimeInSeconds);
}
function finish(seekTimeInSeconds)
{
document.documentElement.pauseAnimations();
if (seekTimeInSeconds)
document.documentElement.setCurrentTime(seekTimeInSeconds);
document.documentElement.removeAttribute("class");
}
function click(targetId)
{
var evt = document.createEvent("MouseEvents");
evt.initMouseEvent("click", true, true, window,
0, 0, 0, 0, 0, false, false, false, false, 0, null);
var target = document.getElementById(targetId);
target.dispatchEvent(evt);
}
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