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/* vim:set ts=4 sw=4 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"

interface nsINetAddr;
interface nsIUDPSocketListener;
interface nsIUDPSocketSyncListener;
interface nsIUDPMessage;
interface nsISocketTransport;
interface nsIOutputStream;
interface nsIInputStream;
interface nsIPrincipal;

%{ C++
#include "nsTArrayForwardDeclare.h"
namespace mozilla {
namespace net {
union NetAddr;
}
}
%}
native NetAddr(mozilla::net::NetAddr);
[ptr] native NetAddrPtr(mozilla::net::NetAddr);
[ref] native Uint8TArrayRef(FallibleTArray<uint8_t>);

/**
 * nsIUDPSocket
 *
 * An interface to a UDP socket that can accept incoming connections.
 */
[scriptable, uuid(d423bf4e-4499-40cf-bc03-153e2bf206d1)]
interface nsIUDPSocket : nsISupports
{
    /**
     * init
     *
     * This method initializes a UDP socket.
     *
     * @param aPort
     *        The port of the UDP socket.  Pass -1 to indicate no preference,
     *        and a port will be selected automatically.
     * @param aLoopbackOnly
     *        If true, the UDP socket will only respond to connections on the
     *        local loopback interface.  Otherwise, it will accept connections
     *        from any interface.  To specify a particular network interface,
     *        use initWithAddress.
     * @param aPrincipal
     *        The principal connected to this socket.
     * @param aAddressReuse
     *        If true, the socket is allowed to be bound to an address that is
     *        already in use. Default is true.
     */
    [optional_argc] void init(in long aPort,
                              in boolean aLoopbackOnly,
                              in nsIPrincipal aPrincipal,
                              [optional] in boolean aAddressReuse);

    [optional_argc] void init2(in AUTF8String aAddr,
                               in long aPort,
                               in nsIPrincipal aPrincipal,
                               [optional] in boolean aAddressReuse);

    /**
     * initWithAddress
     *
     * This method initializes a UDP socket, and binds it to a particular
     * local address (and hence a particular local network interface).
     *
     * @param aAddr
     *        The address to which this UDP socket should be bound.
     * @param aPrincipal
     *        The principal connected to this socket.
     * @param aAddressReuse
     *        If true, the socket is allowed to be bound to an address that is
     *        already in use. Default is true.
     */
    [noscript, optional_argc] void initWithAddress([const] in NetAddrPtr aAddr,
                                                   in nsIPrincipal aPrincipal,
                                                   [optional] in boolean aAddressReuse);

    /**
     * close
     *
     * This method closes a UDP socket.  This does not affect already
     * connected client sockets (i.e., the nsISocketTransport instances
     * created from this UDP socket).  This will cause the onStopListening
     * event to asynchronously fire with a status of NS_BINDING_ABORTED.
     */
    void close();

    /**
     * asyncListen
     *
     * This method puts the UDP socket in the listening state.  It will
     * asynchronously listen for and accept client connections.  The listener
     * will be notified once for each client connection that is accepted.  The
     * listener's onSocketAccepted method will be called on the same thread
     * that called asyncListen (the calling thread must have a nsIEventTarget).
     *
     * The listener will be passed a reference to an already connected socket
     * transport (nsISocketTransport).  See below for more details.
     *
     * @param aListener
     *        The listener to be notified when client connections are accepted.
     */
    void asyncListen(in nsIUDPSocketListener aListener);

    /**
     * This adds a nsIUDPSocketSyncListener listener (defined below).
     * When data is available onPacketReceived is called and the lisener uses
     * recvWithAddr to actually retrive data from the socket.
     * The listener can be use only if it runs on the socket thread.
     * If it is used off the socket thread there is a risk of triggering a bug
     * in OS thatcan cause a crash.
     */
    void syncListen(in nsIUDPSocketSyncListener aListener);

    /**
     * connect
     *
     * This method connects the UDP socket to a remote UDP address.
     *
     * @param aRemoteAddr
     *        The remote address to connect to
     */
     void connect([const] in NetAddrPtr aAddr);

    /**
     * Returns the local address of this UDP socket
     */
    readonly attribute nsINetAddr localAddr;

    /**
     * Returns the port of this UDP socket.
     */
    readonly attribute long port;

    /**
     * Returns the address to which this UDP socket is bound.  Since a
     * UDP socket may be bound to multiple network devices, this address
     * may not necessarily be specific to a single network device.  In the
     * case of an IP socket, the IP address field would be zerod out to
     * indicate a UDP socket bound to all network devices.  Therefore,
     * this method cannot be used to determine the IP address of the local
     * system.  See nsIDNSService::myHostName if this is what you need.
     */
    [noscript] NetAddr getAddress();

    /**
     * send
     *
     * Send out the datagram to specified remote host and port.
     * DNS lookup will be triggered.
     *
     * @param host The remote host name.
     * @param port The remote port.
     * @param data The buffer containing the data to be written.
     * @return number of bytes written. (0 or length of data)
     */
    unsigned long send(in AUTF8String host, in unsigned short port,
                       in Array<uint8_t> data);

    /**
     * sendWithAddr
     *
     * Send out the datagram to specified remote host and port.
     *
     * @param addr The remote host address.
     * @param data The buffer containing the data to be written.
     * @return number of bytes written. (0 or length of data)
     */
    unsigned long sendWithAddr(in nsINetAddr addr,
                               in Array<uint8_t> data);


    /**
     * Receive a datagram.
     * @param addr The remote host address.
     * @param data The buffer to store received datagram.
     */
    [noscript] void recvWithAddr(out NetAddr addr,
                                 out Array<uint8_t> data);

    /**
     * sendWithAddress
     *
     * Send out the datagram to specified remote address and port.
     *
     * @param addr The remote host address.
     * @param data The buffer containing the data to be written.
     * @return number of bytes written. (0 or length of data)
     */
    [noscript] unsigned long sendWithAddress([const] in NetAddrPtr addr,
                                             in Array<uint8_t> data);

    /**
     * sendBinaryStream
     *
     * Send out the datagram to specified remote address and port.
     *
     * @param host The remote host name.
     * @param port The remote port.
     * @param stream The input stream to be sent. This must be a buffered stream implementation.
     */
    void sendBinaryStream(in AUTF8String host, in unsigned short port,
                          in nsIInputStream stream);

    /**
     * sendBinaryStreamWithAddress
     *
     * Send out the datagram to specified remote address and port.
     *
     * @param addr The remote host address.
     * @param stream The input stream to be sent. This must be a buffered stream implementation.
     */
    void sendBinaryStreamWithAddress([const] in NetAddrPtr addr,
                                     in nsIInputStream stream);

    /**
     * joinMulticast
     *
     * Join the multicast group specified by |addr|.  You are then able to
     * receive future datagrams addressed to the group.
     *
     * @param addr
     *        The multicast group address.
     * @param iface
     *        The local address of the interface on which to join the group.  If
     *        this is not specified, the OS may join the group on all interfaces
     *        or only the primary interface.
     */
    void joinMulticast(in AUTF8String addr, [optional] in AUTF8String iface);
    [noscript] void joinMulticastAddr([const] in NetAddr addr,
                                      [const, optional] in NetAddrPtr iface);

    /**
     * leaveMulticast
     *
     * Leave the multicast group specified by |addr|.  You will no longer
     * receive future datagrams addressed to the group.
     *
     * @param addr
     *        The multicast group address.
     * @param iface
     *        The local address of the interface on which to leave the group.
     *        If this is not specified, the OS may leave the group on all
     *        interfaces or only the primary interface.
     */
    void leaveMulticast(in AUTF8String addr, [optional] in AUTF8String iface);
    [noscript] void leaveMulticastAddr([const] in NetAddr addr,
                                       [const, optional] in NetAddrPtr iface);

    /**
     * multicastLoopback
     *
     * Whether multicast datagrams sent via this socket should be looped back to
     * this host (assuming this host has joined the relevant group).  Defaults
     * to true.
     * Note: This is currently write-only.
     */
    attribute boolean multicastLoopback;

    /**
     * multicastInterface
     *
     * The interface that should be used for sending future multicast datagrams.
     * Note: This is currently write-only.
     */
    attribute AUTF8String multicastInterface;

    /**
     * multicastInterfaceAddr
     *
     * The interface that should be used for sending future multicast datagrams.
     * Note: This is currently write-only.
     */
    [noscript] attribute NetAddr multicastInterfaceAddr;

    /**
     * recvBufferSize
     *
     * The size of the receive buffer. Default depends on the OS.
     */
    [noscript] attribute long recvBufferSize;

    /**
     * sendBufferSize
     *
     * The size of the send buffer. Default depends on the OS.
     */
    [noscript] attribute long sendBufferSize;

    /**
     * dontFragment
     *
     * The don't fragment flag.
     * The socket must be initialized before calling this function.
     */
    [noscript] attribute boolean dontFragment;
};

/**
 * nsIUDPSocketListener
 *
 * This interface is notified whenever a UDP socket accepts a new connection.
 * The transport is in the connected state, and read/write streams can be opened
 * using the normal nsITransport API.  The address of the client can be found by
 * calling the nsISocketTransport::GetAddress method or by inspecting
 * nsISocketTransport::GetHost, which returns a string representation of the
 * client's IP address (NOTE: this may be an IPv4 or IPv6 string literal).
 */
[scriptable, uuid(2E4B5DD3-7358-4281-B81F-10C62EF39CB5)]
interface nsIUDPSocketListener : nsISupports
{
    /**
     * onPacketReceived
     *
     * This method is called when a client sends an UDP packet.
     *
     * @param aSocket
     *        The UDP socket.
     * @param aMessage
     *        The message.
     */
    void onPacketReceived(in nsIUDPSocket aSocket,
                          in nsIUDPMessage aMessage);

    /**
     * onStopListening
     *
     * This method is called when the listening socket stops for some reason.
     * The UDP socket is effectively dead after this notification.
     *
     * @param aSocket
     *        The UDP socket.
     * @param aStatus
     *        The reason why the UDP socket stopped listening.  If the
     *        UDP socket was manually closed, then this value will be
     *        NS_BINDING_ABORTED.
     */
    void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus);
};

/**
 * nsIUDPMessage
 *
 * This interface is used to encapsulate an incomming UDP message
 */
[scriptable, builtinclass, uuid(afdc743f-9cc0-40d8-b442-695dc54bbb74)]
interface nsIUDPMessage : nsISupports
{
    /**
     * Address of the source of the message
     */
    readonly attribute nsINetAddr fromAddr;

    /**
     * Data of the message
     */
    readonly attribute ACString data;

    /**
     * Stream to send a response
     */
    readonly attribute nsIOutputStream outputStream;

    /**
     * Raw Data of the message
     */
    [implicit_jscontext] readonly attribute jsval rawData;
    [noscript, notxpcom, nostdcall] Uint8TArrayRef getDataAsTArray();
};

[uuid(99f3d085-3d69-45da-a2c2-a6176af617cb)]
interface nsIUDPSocketSyncListener : nsISupports
{
    /**
     * onPacketReceived
     *
     * This method is called when a client sends an UDP packet.
     *
     * @param aSocket
     *        The UDP socket.
     * @param aMessage
     *        The message.
     */
    void onPacketReceived(in nsIUDPSocket aSocket);

    /**
     * onStopListening
     *
     * This method is called when the listening socket stops for some reason.
     * The UDP socket is effectively dead after this notification.
     *
     * @param aSocket
     *        The UDP socket.
     * @param aStatus
     *        The reason why the UDP socket stopped listening.  If the
     *        UDP socket was manually closed, then this value will be
     *        NS_BINDING_ABORTED.
     */
    void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus);
};