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#!/bin/bash
set -x -e -v
# This script is for building clang.
ORIGPWD="$PWD"
CONFIGS=$(for c; do echo -n " -c $GECKO_PATH/$c"; done)
cd $GECKO_PATH
if [ -d "$MOZ_FETCHES_DIR/binutils/bin" ]; then
export PATH="$MOZ_FETCHES_DIR/binutils/bin:$PATH"
fi
# Make the installed compiler-rt(s) available to clang.
UPLOAD_DIR= taskcluster/scripts/misc/repack-clang.sh
case "$CONFIGS" in
*macosx64*)
# cmake makes decisions based on the output of the mac-only sw_vers, which is
# obviously missing when cross-compiling, so create a fake one. The exact
# version doesn't really matter: as of writing, cmake checks at most for 10.5.
mkdir -p $ORIGPWD/bin
echo "#!/bin/sh" > $ORIGPWD/bin/sw_vers
echo echo 10.12 >> $ORIGPWD/bin/sw_vers
chmod +x $ORIGPWD/bin/sw_vers
# these variables are used in build-clang.py
export CROSS_SYSROOT=$(ls -d $MOZ_FETCHES_DIR/MacOSX1*.sdk)
export PATH=$PATH:$ORIGPWD/bin
;;
*win64*)
case "$(uname -s)" in
MINGW*|MSYS*)
export UPLOAD_DIR=$ORIGPWD/public/build
# Set up all the Visual Studio paths.
. taskcluster/scripts/misc/vs-setup.sh
# LLVM_ENABLE_DIA_SDK is set if the directory "$ENV{VSINSTALLDIR}DIA SDK"
# exists.
export VSINSTALLDIR="${VSPATH}/"
export PATH="$(cd $MOZ_FETCHES_DIR/cmake && pwd)/bin:${PATH}"
export PATH="$(cd $MOZ_FETCHES_DIR/ninja && pwd)/bin:${PATH}"
;;
*)
export VSINSTALLDIR="$MOZ_FETCHES_DIR/vs"
;;
esac
;;
*linux64*|*android*)
;;
*)
echo Cannot figure out build configuration for $CONFIGS
exit 1
;;
esac
# gets a bit too verbose here
set +x
cd $MOZ_FETCHES_DIR/llvm-project
python3 $GECKO_PATH/build/build-clang/build-clang.py $CONFIGS
set -x
if [ -f clang*.tar.zst ]; then
# Put a tarball in the artifacts dir
mkdir -p $UPLOAD_DIR
cp clang*.tar.zst $UPLOAD_DIR
fi
. $GECKO_PATH/taskcluster/scripts/misc/vs-cleanup.sh
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