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<!doctype html>
<html>
<head>
<title>Release capture on pointerup</title>
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" type="text/css" href="pointerevent_styles.css">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/testdriver.js"></script>
<script src="/resources/testdriver-actions.js"></script>
<script src="/resources/testdriver-vendor.js"></script>
<script src="pointerevent_support.js"></script>
</head>
<body>
<h1>Pointer Events Capture Test - release capture on pointerup</h1>
<h4>
Test Description: This test checks if setCapture/releaseCapture functions works properly. Complete the following actions:
<ol>
<li> Press and hold left mouse button over "Set Capture" button
<li> Release left mouse button anywhere over the document. "lostpointercapture" should be logged inside of the black rectangle immediately after "pointerup"
</ol>
</h4>
Test passes if the proper behavior of the events is observed.
<div id="target0" style="background:black; color:white"></div>
<br>
<input type="button" id="btnCapture" value="Set Capture">
<script type='text/javascript'>
var isPointerCapture = false;
var pointerupGot = false;
var count=0;
var event_log = [];
var actions_promise;
var detected_pointertypes = {};
add_completion_callback(end_of_test);
function end_of_test() {
showLoggedEvents();
showPointerTypes();
}
var target0 = document.getElementById('target0');
var captureButton = document.getElementById('btnCapture');
setup({ explicit_done: true });
window.onload = function() {
on_event(captureButton, 'pointerdown', function(e) {
detected_pointertypes[e.pointerType] = true;
if(isPointerCapture == false) {
isPointerCapture = true;
sPointerCapture(e);
pointerupGot = false;
}
});
on_event(target0, 'gotpointercapture', function(e) {
event_log.push('gotpointercapture@target0');
});
// If the setPointerCapture method has been invoked on the pointer specified by pointerId,
// and the releasePointerCapture method has not been invoked,a lostpointercapture event must be
// dispatched to the element on which the setPointerCapture method was invoked. Furthermore,
// subsequent events for the specified pointer must follow normal hit testing mechanisms for
// determining the event target.
// TA: 3.7
on_event(target0, 'lostpointercapture', function(e) {
test(function() {
assert_true(pointerupGot, "pointerup was received before lostpointercapture")
}, "pointerup was received before lostpointercapture");
event_log.push('lostpointercapture@target0');
isPointerCapture = false;
// Make sure the test finishes after all the input actions are completed.
actions_promise.then( () => {
done();
});
});
on_event(target0, 'pointerup', function(e) {
event_log.push('pointerup@target0');
pointerupGot = true;
});
// Inject mouse inputs.
actions_promise = new test_driver.Actions()
.pointerMove(0, 0, {origin: captureButton})
.pointerDown()
.pointerMove(10, 0, {origin: target0})
.pointerUp()
.send();
}
</script>
<h1>Pointer Events Capture Test</h1>
<div id="complete-notice">
<p>Test complete: Scroll to Summary to view Pass/Fail Results.</p>
<p>The following pointer types were detected: <span id="pointertype-log"></span>.</p>
<p>The following events were logged: <span id="event-log"></span>.</p>
</div>
<div id="log"></div>
</body>
</html>
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