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<!DOCTYPE html>
<meta charset="utf-8">
<title>ScrollTimeline invalidation</title>
<link rel="help" href="https://wicg.github.io/scroll-animations/#current-time-algorithm">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
  .scroller {
    overflow: auto;
    height: 100px;
    width: 100px;
    will-change: transform;
  }
  .contents {
    height: 1000px;
    width: 100%;
  }
</style>
<div id="log"></div>

<script>
'use strict';

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  const effect_duration = 350;
  animation.effect.updateTiming({ duration: effect_duration });
  const scroller = animation.timeline.source;
  let maxScroll = scroller.scrollHeight - scroller.clientHeight;
  scroller.scrollTop = 0.2 * maxScroll;
  const initial_progress = (scroller.scrollTop / maxScroll) * 100;
  // Wait for new animation frame  which allows the timeline to compute new
  // current time.
  await waitForNextFrame();

  animation.play();
  await animation.ready;

  // Animation current time is at 20% because scroller was scrolled to 20%
  // assert_equals(animation.currentTime.value, 20);
  assert_equals(animation.currentTime.value, 20);
  assert_equals(scroller.scrollTop, 180);
  assert_equals(maxScroll, 900);

  // Shrink scroller content size (from 1000 to 500).
  // scroller.scrollTop maintains the same offset, which means shrinking the
  // content has the effect of skipping the animation forward.
  scroller.firstChild.style.height = "500px";
  maxScroll = scroller.scrollHeight - scroller.clientHeight;

  assert_equals(scroller.scrollTop, 180);
  assert_equals(maxScroll, 400);
  await waitForNextFrame();

  const expected_progress = (scroller.scrollTop / maxScroll) * 100;
  assert_true(expected_progress > initial_progress)
  assert_equals(animation.currentTime.value, expected_progress); // 45%
  assert_equals(animation.timeline.currentTime.value, expected_progress); // 45%
  assert_equals(animation.effect.getComputedTiming().localTime.value, expected_progress); // 45%
}, 'Animation current time and effect local time are updated after scroller ' +
   'content size changes.');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  animation.effect.updateTiming({ duration: 350 });
  const scroller = animation.timeline.source;
  let maxScroll = scroller.scrollHeight - scroller.clientHeight;
  const scrollOffset = 0.2 * maxScroll
  scroller.scrollTop = scrollOffset;
  const initial_progress = (scroller.scrollTop / maxScroll) * 100;
  // Wait for new animation frame  which allows the timeline to compute new
  // current time.
  await waitForNextFrame();

  animation.play();
  await animation.ready;

  // Animation current time is at 20% because scroller was scrolled to 20%
  // assert_equals(animation.currentTime.value, 20);
  assert_equals(animation.currentTime.value, 20);
  assert_equals(scroller.scrollTop, scrollOffset);
  assert_equals(maxScroll, 900);

  // Change scroller size.
  scroller.style.height = "500px";
  maxScroll = scroller.scrollHeight - scroller.clientHeight;

  assert_equals(scroller.scrollTop, scrollOffset);
  assert_equals(maxScroll, 500);
  await waitForNextFrame();

  const expected_progress = (scroller.scrollTop / maxScroll) * 100;
  assert_true(expected_progress > initial_progress);
  assert_equals(animation.currentTime.value, expected_progress); // 45%
  assert_equals(animation.timeline.currentTime.value, expected_progress); // 45%
  assert_equals(animation.effect.getComputedTiming().localTime.value, expected_progress); // 45%
}, 'Animation current time and effect local time are updated after scroller ' +
   'size changes.');

promise_test(async t => {
  await waitForNextFrame();

  const timeline = createScrollTimeline(t);
  const scroller = timeline.source;
  const maxScroll = scroller.scrollHeight - scroller.clientHeight;
  // Instantiate scroll animation that resizes its scroll timeline scroller.
  const animation = new Animation(
    new KeyframeEffect(
      timeline.source.firstChild,
      [{ height: '1000px' }, { height: '2000px' }],
      { duration: 1000, }
    ), timeline);
  animation.play();
  await animation.ready;
  await waitForNextFrame();
  scroller.scrollTop = 0.2 * maxScroll;
  // Wait for new animation frame  which allows the timeline to compute new
  // current time.
  await waitForNextFrame();

  // Let s = scroll position
  //     p = fractional progress
  //     v = viewport height
  //     c = scroll height
  // c[i] = c[i-1] * (1 + p[i-1])
  // p[i] = s / (c[i-1] - v)

  // c[0] = 1000
  // p[0] = 0.2 ==> s = 180
  // c[1] = 1000 * 1.2  = 1200
  assert_percents_equal(timeline.currentTime, 20,
    'Timeline current time is updated after animation frame.');
  assert_equals(scroller.scrollHeight, 1200);
  await waitForNextFrame();

  // Applying the animation effect alters the height of the scroll content and
  // makes the scroll timeline stale.
  // https://github.com/w3c/csswg-drafts/issues/8694

  // p[1] = 180 / (1200 - 100) = 0.16363636363
  // c[2] = 1000 * 1.16363636363 = 1163.6363 => 1164
  // p[2] = 180 / (1164 - 100) = 0.1692
  // c[3] = 1169

  assert_percents_equal(timeline.currentTime, 16.92,
    'Timeline current time is updated after two animation frames and ' +
    'reflects single layout run.');
  assert_approx_equals(scroller.scrollHeight, 1169, 1);
}, 'If scroll animation resizes its scroll timeline scroller, ' +
   'layout reruns once per frame.');
</script>