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<!DOCTYPE html>
<meta charset=utf-8>
<title>Seamlessly updating the playback rate of an animation</title>
<link rel="help"
  href="https://drafts.csswg.org/web-animations-1/#seamlessly-updating-the-playback-rate-of-an-animation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
  overflow: auto;
  height: 100px;
  width: 100px;
  will-change: transform;
}

.contents {
  height: 1000px;
  width: 100%;
}
</style>
<body>
<script>
'use strict';

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  animation.currentTime = CSSNumericValue.parse("50%");

  animation.updatePlaybackRate(0.5);
  await animation.ready;
  assert_percents_equal(animation.currentTime, 50,
                        'Reducing the playback rate should not change the ' +
                        'current time of a playing animation');

  animation.updatePlaybackRate(2);
  await animation.ready;
  assert_percents_equal(animation.currentTime, 50,
                        'Increasing the playback rate should not change the ' +
                        'current time of a playing animation');
}, 'Updating the playback rate maintains the current time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  await animation.ready;

  assert_false(animation.pending);
  animation.updatePlaybackRate(2);
  assert_true(animation.pending);
}, 'Updating the playback rate while running makes the animation pending');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.currentTime = CSSNumericValue.parse("50%");
  assert_true(animation.pending);

  animation.updatePlaybackRate(0.5);

  // Check that the hold time is updated as expected
  assert_percents_equal(animation.currentTime, 50);

  await animation.ready;

  // As above, check that the currentTime is not calculated by simply
  // substituting in the updated playbackRate without updating the startTime.
  assert_percents_equal(animation.currentTime, 50,
                        'Reducing the playback rate should not change the ' +
                        'current time of a play-pending animation');
}, 'Updating the playback rate on a play-pending animation maintains the ' +
   'current time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.currentTime = CSSNumericValue.parse("50%");
  await animation.ready;

  animation.pause();
  animation.updatePlaybackRate(0.5);

  assert_percents_equal(animation.currentTime, 50);
}, 'Updating the playback rate on a pause-pending animation maintains the ' +
   'current time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();

  animation.updatePlaybackRate(2);
  animation.updatePlaybackRate(3);
  animation.updatePlaybackRate(4);

  assert_equals(animation.playbackRate, 1);
  await animation.ready;

  assert_equals(animation.playbackRate, 4);
}, 'If a pending playback rate is set multiple times, the latest wins');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.cancel();

  animation.updatePlaybackRate(2);
  assert_equals(animation.playbackRate, 2);
  assert_false(animation.pending);
}, 'In the idle state, the playback rate is applied immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.pause();
  await animation.ready;

  animation.updatePlaybackRate(2);
  assert_equals(animation.playbackRate, 2);
  assert_false(animation.pending);
}, 'In the paused state, the playback rate is applied immediately');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.finish();
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);

  animation.updatePlaybackRate(2);
  assert_equals(animation.playbackRate, 2);
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);
}, 'Updating the playback rate on a finished animation maintains the current ' +
   'time');

promise_test(async t => {
  const animation = createScrollLinkedAnimation(t);
  // Wait for new animation frame which allows the timeline to compute new
  // current time.
  await waitForNextFrame();
  animation.play();
  animation.finish();
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);

  animation.updatePlaybackRate(0);
  assert_equals(animation.playbackRate, 0);
  assert_percents_equal(animation.currentTime, 100);
  assert_false(animation.pending);
}, 'Updating the playback rate to zero on a finished animation maintains the ' +
   'current time');

</script>
</body>