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// Copyright 2017 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.
use metal::*;
fn main() {
let device = Device::system_default().expect("no device found");
#[cfg(feature = "private")]
{
println!("Vendor: {:?}", unsafe { device.vendor() });
println!("Family: {:?}", unsafe { device.family_name() });
}
println!(
"Max threads per threadgroup: {:?}",
device.max_threads_per_threadgroup()
);
#[cfg(target_os = "macos")]
{
println!("Integrated GPU: {:?}", device.is_low_power());
println!("Headless: {:?}", device.is_headless());
println!("D24S8: {:?}", device.d24_s8_supported());
}
println!("maxBufferLength: {} Mb", device.max_buffer_length() >> 20);
println!(
"Indirect argument buffer: {:?}",
device.argument_buffers_support()
);
}
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