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|
use std::num::NonZeroU64;
use winapi::um::{d3d11, d3dcommon};
impl crate::Adapter<super::Api> for super::Adapter {
unsafe fn open(
&self,
features: wgt::Features,
limits: &wgt::Limits,
) -> Result<crate::OpenDevice<super::Api>, crate::DeviceError> {
todo!()
}
unsafe fn texture_format_capabilities(
&self,
format: wgt::TextureFormat,
) -> crate::TextureFormatCapabilities {
todo!()
}
unsafe fn surface_capabilities(
&self,
surface: &super::Surface,
) -> Option<crate::SurfaceCapabilities> {
todo!()
}
unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp {
todo!()
}
}
impl super::Adapter {
pub(super) fn expose(
instance: &super::library::D3D11Lib,
adapter: d3d12::DxgiAdapter,
) -> Option<crate::ExposedAdapter<super::Api>> {
use d3dcommon::{
D3D_FEATURE_LEVEL_10_0 as FL10_0, D3D_FEATURE_LEVEL_10_1 as FL10_1,
D3D_FEATURE_LEVEL_11_0 as FL11_0, D3D_FEATURE_LEVEL_11_1 as FL11_1,
D3D_FEATURE_LEVEL_9_1 as FL9_1, D3D_FEATURE_LEVEL_9_2 as FL9_2,
D3D_FEATURE_LEVEL_9_3 as FL9_3,
};
let (device, feature_level) = instance.create_device(adapter)?;
//
// Query Features from d3d11
//
let d3d9_features = unsafe {
device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D9_OPTIONS1>(
d3d11::D3D11_FEATURE_D3D9_OPTIONS1,
)
};
let d3d10_features = unsafe {
device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS>(
d3d11::D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
)
};
let d3d11_features = unsafe {
device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS>(
d3d11::D3D11_FEATURE_D3D11_OPTIONS,
)
};
let d3d11_features1 = unsafe {
device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS1>(
d3d11::D3D11_FEATURE_D3D11_OPTIONS1,
)
};
let d3d11_features2 = unsafe {
device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS2>(
d3d11::D3D11_FEATURE_D3D11_OPTIONS2,
)
};
let d3d11_features3 = unsafe {
device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS3>(
d3d11::D3D11_FEATURE_D3D11_OPTIONS3,
)
};
//
// Fill out features and downlevel features
//
// TODO(cwfitzgerald): Needed downlevel features: 3D dispatch
let mut features = wgt::Features::DEPTH_CLIP_CONTROL
| wgt::Features::PUSH_CONSTANTS
| wgt::Features::POLYGON_MODE_LINE
| wgt::Features::CLEAR_TEXTURE
| wgt::Features::TEXTURE_FORMAT_16BIT_NORM
| wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO;
let mut downlevel = wgt::DownlevelFlags::BASE_VERTEX
| wgt::DownlevelFlags::READ_ONLY_DEPTH_STENCIL
| wgt::DownlevelFlags::UNRESTRICTED_INDEX_BUFFER
| wgt::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES;
// Features from queries
downlevel.set(
wgt::DownlevelFlags::NON_POWER_OF_TWO_MIPMAPPED_TEXTURES,
d3d9_features.FullNonPow2TextureSupported == 1,
);
downlevel.set(
wgt::DownlevelFlags::COMPUTE_SHADERS,
d3d10_features.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x == 1,
);
// Features from feature level
if feature_level >= FL9_2 {
downlevel |= wgt::DownlevelFlags::INDEPENDENT_BLEND;
// formally FL9_1 supports aniso 2, but we don't support that level of distinction
downlevel |= wgt::DownlevelFlags::ANISOTROPIC_FILTERING;
// this is actually the first FL that supports u32 at all
downlevel |= wgt::DownlevelFlags::FULL_DRAW_INDEX_UINT32;
}
if feature_level >= FL9_3 {
downlevel |= wgt::DownlevelFlags::COMPARISON_SAMPLERS;
}
if feature_level >= FL10_0 {
downlevel |= wgt::DownlevelFlags::FRAGMENT_STORAGE;
downlevel |= wgt::DownlevelFlags::FRAGMENT_WRITABLE_STORAGE;
downlevel |= wgt::DownlevelFlags::DEPTH_BIAS_CLAMP;
downlevel |= wgt::DownlevelFlags::VERTEX_STORAGE;
features |= wgt::Features::DEPTH_CLIP_CONTROL;
features |= wgt::Features::TIMESTAMP_QUERY;
features |= wgt::Features::PIPELINE_STATISTICS_QUERY;
features |= wgt::Features::SHADER_PRIMITIVE_INDEX;
}
if feature_level >= FL10_1 {
downlevel |= wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES;
downlevel |= wgt::DownlevelFlags::MULTISAMPLED_SHADING;
}
if feature_level >= FL11_0 {
downlevel |= wgt::DownlevelFlags::INDIRECT_EXECUTION;
downlevel |= wgt::DownlevelFlags::WEBGPU_TEXTURE_FORMAT_SUPPORT;
features |= wgt::Features::TEXTURE_COMPRESSION_BC;
}
if feature_level >= FL11_1 {
features |= wgt::Features::VERTEX_WRITABLE_STORAGE;
}
//
// Fill out limits and alignments
//
let max_texture_dimension_2d = match feature_level {
FL9_1 | FL9_2 => 2048,
FL9_3 => 4096,
FL10_0 | FL10_1 => 8192,
_ => d3d11::D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION,
};
let max_texture_dimension_3d = match feature_level {
FL9_1..=FL9_3 => 256,
_ => d3d11::D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION,
};
let max_vertex_buffers = match feature_level {
FL9_1..=FL9_3 => 16,
_ => 32,
};
let max_compute_workgroup_storage_size = match feature_level {
FL9_1..=FL9_3 => 0,
FL10_0 | FL10_1 => 4096 * 4, // This doesn't have an equiv SM4 constant :\
_ => d3d11::D3D11_CS_TGSM_REGISTER_COUNT * 4,
};
let max_workgroup_size_xy = match feature_level {
FL9_1..=FL9_3 => 0,
FL10_0 | FL10_1 => d3d11::D3D11_CS_4_X_THREAD_GROUP_MAX_X,
_ => d3d11::D3D11_CS_THREAD_GROUP_MAX_X,
};
let max_workgroup_size_z = match feature_level {
FL9_1..=FL9_3 => 0,
FL10_0 | FL10_1 => 1,
_ => d3d11::D3D11_CS_THREAD_GROUP_MAX_Z,
};
// let max_workgroup_count_z = match feature_level {
// FL9_1..=FL9_3 => 0,
// FL10_0 | FL10_1 => 1,
// _ => d3d11::D3D11_CS_THREAD_GROUP_MAX_Z,
// };
let max_sampled_textures = d3d11::D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT;
let max_samplers = d3d11::D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
let max_constant_buffers = d3d11::D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1;
let max_uavs = if device.as_device1().is_some() {
d3d11::D3D11_1_UAV_SLOT_COUNT
} else {
d3d11::D3D11_PS_CS_UAV_REGISTER_COUNT
};
let max_output_registers = d3d11::D3D11_VS_OUTPUT_REGISTER_COMPONENTS;
let max_compute_invocations_per_workgroup =
d3d11::D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP;
let max_compute_workgroups_per_dimension =
d3d11::D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
let limits = wgt::Limits {
max_texture_dimension_1d: max_texture_dimension_2d,
max_texture_dimension_2d,
max_texture_dimension_3d,
max_texture_array_layers: max_texture_dimension_3d,
max_bind_groups: u32::MAX,
max_bindings_per_bind_group: 65535,
max_dynamic_uniform_buffers_per_pipeline_layout: max_constant_buffers,
max_dynamic_storage_buffers_per_pipeline_layout: 0,
max_sampled_textures_per_shader_stage: max_sampled_textures,
max_samplers_per_shader_stage: max_samplers,
max_storage_buffers_per_shader_stage: max_uavs,
max_storage_textures_per_shader_stage: max_uavs,
max_uniform_buffers_per_shader_stage: max_constant_buffers,
max_uniform_buffer_binding_size: 1 << 16,
max_storage_buffer_binding_size: u32::MAX,
max_vertex_buffers,
max_vertex_attributes: max_vertex_buffers,
max_vertex_buffer_array_stride: u32::MAX,
max_push_constant_size: 1 << 16,
min_uniform_buffer_offset_alignment: 256,
min_storage_buffer_offset_alignment: 1,
max_inter_stage_shader_components: max_output_registers,
max_compute_workgroup_storage_size,
max_compute_invocations_per_workgroup,
max_compute_workgroup_size_x: max_workgroup_size_xy,
max_compute_workgroup_size_y: max_workgroup_size_xy,
max_compute_workgroup_size_z: max_workgroup_size_z,
max_compute_workgroups_per_dimension,
// D3D11_BUFFER_DESC represents the buffer size as a 32 bit int.
max_buffer_size: u32::MAX as u64,
};
//
// Other capabilities
//
let shader_model = match feature_level {
FL9_1..=FL9_3 => wgt::ShaderModel::Sm2,
FL10_0 | FL10_1 => wgt::ShaderModel::Sm4,
_ => wgt::ShaderModel::Sm5,
};
let device_info = wgt::AdapterInfo {
name: String::new(),
vendor: 0,
device: 0,
device_type: match d3d11_features2.UnifiedMemoryArchitecture {
0 => wgt::DeviceType::DiscreteGpu,
1 => wgt::DeviceType::IntegratedGpu,
_ => unreachable!(),
},
driver: String::new(),
driver_info: String::new(),
backend: wgt::Backend::Dx11,
};
//
// Build up the structs
//
let api_adapter = super::Adapter { device };
let alignments = crate::Alignments {
buffer_copy_offset: NonZeroU64::new(1).unwrap(), // todo
buffer_copy_pitch: NonZeroU64::new(1).unwrap(), // todo
};
let capabilities = crate::Capabilities {
limits,
alignments,
downlevel: wgt::DownlevelCapabilities {
flags: downlevel,
limits: wgt::DownlevelLimits {},
shader_model,
},
};
Some(crate::ExposedAdapter {
adapter: api_adapter,
info: device_info,
features,
capabilities,
})
}
}
|