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|
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
//! Direct3D include file
use shared::basetsd::UINT32;
use shared::d3d9caps::{D3DCAPS9, D3DCONTENTPROTECTIONCAPS, D3DOVERLAYCAPS};
use shared::d3d9types::{
D3DADAPTER_IDENTIFIER9, D3DAUTHENTICATEDCHANNELTYPE, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT,
D3DBACKBUFFER_TYPE, D3DBOX, D3DCLIPSTATUS9, D3DCOLOR, D3DCOMPOSERECTSOP, D3DCUBEMAP_FACES,
D3DDEVICE_CREATION_PARAMETERS, D3DDEVTYPE, D3DDISPLAYMODE, D3DDISPLAYMODEEX,
D3DDISPLAYMODEFILTER, D3DDISPLAYROTATION, D3DENCRYPTED_BLOCK_INFO, D3DFORMAT, D3DGAMMARAMP,
D3DINDEXBUFFER_DESC, D3DLIGHT9, D3DLOCKED_BOX, D3DLOCKED_RECT, D3DMATERIAL9, D3DMATRIX,
D3DMULTISAMPLE_TYPE, D3DPOOL, D3DPRESENTSTATS, D3DPRESENT_PARAMETERS, D3DPRIMITIVETYPE,
D3DQUERYTYPE, D3DRASTER_STATUS, D3DRECT, D3DRECTPATCH_INFO, D3DRENDERSTATETYPE,
D3DRESOURCETYPE, D3DSAMPLERSTATETYPE, D3DSTATEBLOCKTYPE, D3DSURFACE_DESC, D3DTEXTUREFILTERTYPE,
D3DTEXTURESTAGESTATETYPE, D3DTRANSFORMSTATETYPE, D3DTRIPATCH_INFO, D3DVERTEXBUFFER_DESC,
D3DVERTEXELEMENT9, D3DVIEWPORT9, D3DVOLUME_DESC,
};
use shared::guiddef::{GUID, IID};
use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, UINT};
use shared::windef::{HDC, HMONITOR, HWND, POINT, RECT};
use um::unknwnbase::{IUnknown, IUnknownVtbl};
use um::wingdi::{PALETTEENTRY, RGNDATA};
use um::winnt::{HANDLE, HRESULT, LPCWSTR, LUID, VOID};
pub const D3D_SDK_VERSION: DWORD = 32;
pub const D3D9b_SDK_VERSION: DWORD = 31;
DEFINE_GUID!{IID_IDirect3D9,
0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x01, 0x47, 0xf4, 0x27, 0x5c}
DEFINE_GUID!{IID_IDirect3DDevice9,
0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0x0d, 0x82, 0xb9, 0xeb}
DEFINE_GUID!{IID_IDirect3DResource9,
0x05eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x04}
DEFINE_GUID!{IID_IDirect3DBaseTexture9,
0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce}
DEFINE_GUID!{IID_IDirect3DTexture9,
0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5}
DEFINE_GUID!{IID_IDirect3DCubeTexture9,
0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f}
DEFINE_GUID!{IID_IDirect3DVolumeTexture9,
0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6}
DEFINE_GUID!{IID_IDirect3DVertexBuffer9,
0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3}
DEFINE_GUID!{IID_IDirect3DIndexBuffer9,
0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35}
DEFINE_GUID!{IID_IDirect3DSurface9,
0x0cfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b}
DEFINE_GUID!{IID_IDirect3DVolume9,
0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1}
DEFINE_GUID!{IID_IDirect3DSwapChain9,
0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0x0b, 0x0b, 0x50, 0x3b}
DEFINE_GUID!{IID_IDirect3DVertexDeclaration9,
0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46}
DEFINE_GUID!{IID_IDirect3DVertexShader9,
0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36}
DEFINE_GUID!{IID_IDirect3DPixelShader9,
0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89}
DEFINE_GUID!{IID_IDirect3DStateBlock9,
0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0x0f, 0x20, 0x6f, 0x21, 0x8b}
DEFINE_GUID!{IID_IDirect3DQuery9,
0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc}
DEFINE_GUID!{IID_HelperName,
0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x04, 0xc0, 0x7f, 0x4c, 0xc8}
DEFINE_GUID!{IID_IDirect3D9Ex,
0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d}
DEFINE_GUID!{IID_IDirect3DDevice9Ex,
0xb18b10ce, 0x2649, 0x405a, 0x87, 0x0f, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a}
DEFINE_GUID!{IID_IDirect3DSwapChain9Ex,
0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x03}
DEFINE_GUID!{IID_IDirect3D9ExOverlayExtension,
0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x08, 0x8c, 0x0d, 0xf8}
DEFINE_GUID!{IID_IDirect3DDevice9Video,
0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95}
DEFINE_GUID!{IID_IDirect3DAuthenticatedChannel9,
0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9}
DEFINE_GUID!{IID_IDirect3DCryptoSession9,
0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34}
extern "system" {
pub fn Direct3DCreate9(
SDKVersion: UINT,
) -> *mut IDirect3D9;
pub fn D3DPERF_BeginEvent(
col: D3DCOLOR,
wszName: LPCWSTR,
) -> INT;
pub fn D3DPERF_EndEvent() -> INT;
pub fn D3DPERF_SetMarker(
col: D3DCOLOR,
wszName: LPCWSTR,
) -> ();
pub fn D3DPERF_SetRegion(
col: D3DCOLOR,
wszName: LPCWSTR,
) -> ();
pub fn D3DPERF_QueryRepeatFrame() -> BOOL;
pub fn D3DPERF_SetOptions(
dwOptions: DWORD,
) -> ();
pub fn D3DPERF_GetStatus() -> DWORD;
}
RIDL!{#[uuid(0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c)]
interface IDirect3D9(IDirect3D9Vtbl): IUnknown(IUnknownVtbl) {
fn RegisterSoftwareDevice(
pInitializeFunction: *mut VOID,
) -> HRESULT,
fn GetAdapterCount() -> UINT,
fn GetAdapterIdentifier(
Adapter: UINT,
Flags: DWORD,
pIdentifier: *mut D3DADAPTER_IDENTIFIER9,
) -> HRESULT,
fn GetAdapterModeCount(
Adapter: UINT,
Format: D3DFORMAT,
) -> UINT,
fn EnumAdapterModes(
Adapter: UINT,
Format: D3DFORMAT,
Mode: UINT,
pMode: *mut D3DDISPLAYMODE,
) -> HRESULT,
fn GetAdapterDisplayMode(
Adapter: UINT,
pMode: *mut D3DDISPLAYMODE,
) -> HRESULT,
fn CheckDeviceType(
Adapter: UINT,
DevType: D3DDEVTYPE,
AdapterFormat: D3DFORMAT,
BackBufferFormat: D3DFORMAT,
bWindowed: BOOL,
) -> HRESULT,
fn CheckDeviceFormat(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
AdapterFormat: D3DFORMAT,
Usage: DWORD,
RType: D3DRESOURCETYPE,
CheckFormat: D3DFORMAT,
) -> HRESULT,
fn CheckDeviceMultiSampleType(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
SurfaceFormat: D3DFORMAT,
Windowed: BOOL,
MultiSampleType: D3DMULTISAMPLE_TYPE,
pQualityLevels: *mut DWORD,
) -> HRESULT,
fn CheckDepthStencilMatch(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
AdapterFormat: D3DFORMAT,
RenderTargetFormat: D3DFORMAT,
DepthStencilFormat: D3DFORMAT,
) -> HRESULT,
fn CheckDeviceFormatConversion(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
SourceFormat: D3DFORMAT,
TargetFormat: D3DFORMAT,
) -> HRESULT,
fn GetDeviceCaps(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
pCaps: *mut D3DCAPS9,
) -> HRESULT,
fn GetAdapterMonitor(
Adapter: UINT,
) -> HMONITOR,
fn CreateDevice(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
hFocusWindow: HWND,
BehaviorFlags: DWORD,
pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9,
) -> HRESULT,
}}
pub type LPDIRECT3D9 = *mut IDirect3D9;
pub type PDIRECT3D9 = *mut IDirect3D9;
RIDL!{#[uuid(0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb)]
interface IDirect3DDevice9(IDirect3DDevice9Vtbl): IUnknown(IUnknownVtbl) {
fn TestCooperativeLevel() -> HRESULT,
fn GetAvailableTextureMem() -> UINT,
fn EvictManagedResources() -> HRESULT,
fn GetDirect3D(
ppD3D9: *mut *mut IDirect3D9,
) -> HRESULT,
fn GetDeviceCaps(
pCaps: *mut D3DCAPS9,
) -> HRESULT,
fn GetDisplayMode(
iSwapChain: UINT,
pMode: *mut D3DDISPLAYMODE,
) -> HRESULT,
fn GetCreationParameters(
pParameters: *mut D3DDEVICE_CREATION_PARAMETERS,
) -> HRESULT,
fn SetCursorProperties(
XHotSpot: UINT,
YHotSpot: UINT,
pCursorBitmap: *mut IDirect3DSurface9,
) -> HRESULT,
fn SetCursorPosition(
X: INT,
Y: INT,
Flags: DWORD,
) -> (),
fn ShowCursor(
bShow: BOOL,
) -> BOOL,
fn CreateAdditionalSwapChain(
pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
pSwapChain: *mut *mut IDirect3DSwapChain9,
) -> HRESULT,
fn GetSwapChain(
iSwapChain: UINT,
pSwapChain: *mut *mut IDirect3DSwapChain9,
) -> HRESULT,
fn GetNumberOfSwapChains() -> UINT,
fn Reset(
pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
) -> HRESULT,
fn Present(
pSourceRect: *const RECT,
pDestRect: *const RECT,
hDestWindowOverride: HWND,
pDirtyRegion: *const RGNDATA,
) -> HRESULT,
fn GetBackBuffer(
iSwapChain: UINT,
iBackBuffer: UINT,
Type: D3DBACKBUFFER_TYPE,
ppBackBuffer: *mut *mut IDirect3DSurface9,
) -> HRESULT,
fn GetRasterStatus(
iSwapChain: UINT,
pRasterStatus: *mut D3DRASTER_STATUS,
) -> HRESULT,
fn SetDialogBoxMode(
bEnableDialogs: BOOL,
) -> HRESULT,
fn SetGammaRamp(
iSwapChain: UINT,
Flags: DWORD,
pRamp: *const D3DGAMMARAMP,
) -> (),
fn GetGammaRamp(
iSwapChain: UINT,
pRamp: *mut D3DGAMMARAMP,
) -> (),
fn CreateTexture(
Width: UINT,
Height: UINT,
Levels: UINT,
Usage: DWORD,
Format: D3DFORMAT,
Pool: D3DPOOL,
ppTexture: *mut *mut IDirect3DTexture9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn CreateVolumeTexture(
Width: UINT,
Height: UINT,
Depth: UINT,
Levels: UINT,
Usage: DWORD,
Format: D3DFORMAT,
Pool: D3DPOOL,
ppVolumeTexture: *mut *mut IDirect3DVolumeTexture9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn CreateCubeTexture(
EdgeLength: UINT,
Levels: UINT,
Usage: DWORD,
Format: D3DFORMAT,
Pool: D3DPOOL,
ppCubeTexture: *mut *mut IDirect3DCubeTexture9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn CreateVertexBuffer(
Length: UINT,
Usage: DWORD,
FVF: DWORD,
Pool: D3DPOOL,
ppVertexBuffer: *mut *mut IDirect3DVertexBuffer9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn CreateIndexBuffer(
Length: UINT,
Usage: DWORD,
Format: D3DFORMAT,
Pool: D3DPOOL,
ppIndexBuffer: *mut *mut IDirect3DIndexBuffer9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn CreateRenderTarget(
Width: UINT,
Height: UINT,
Format: D3DFORMAT,
MultiSample: D3DMULTISAMPLE_TYPE,
MultisampleQuality: DWORD,
Lockable: BOOL,
ppSurface: *mut *mut IDirect3DSurface9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn CreateDepthStencilSurface(
Width: UINT,
Height: UINT,
Format: D3DFORMAT,
MultiSample: D3DMULTISAMPLE_TYPE,
MultisampleQuality: DWORD,
Discard: BOOL,
ppSurface: *mut *mut IDirect3DSurface9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn UpdateSurface(
pSourceSurface: *mut IDirect3DSurface9,
pSourceRect: *const RECT,
pDestinationSurface: *mut IDirect3DSurface9,
pDestPoint: *const POINT,
) -> HRESULT,
fn UpdateTexture(
pSourceTexture: *mut IDirect3DBaseTexture9,
pDestinationTexture: *mut IDirect3DBaseTexture9,
) -> HRESULT,
fn GetRenderTargetData(
pRenderTarget: *mut IDirect3DSurface9,
pDestSurface: *mut IDirect3DSurface9,
) -> HRESULT,
fn GetFrontBufferData(
iSwapChain: UINT,
pDestSurface: *mut IDirect3DSurface9,
) -> HRESULT,
fn StretchRect(
pSourceSurface: *mut IDirect3DSurface9,
pSourceRect: *const RECT,
pDestSurface: *mut IDirect3DSurface9,
pDestRect: *const RECT,
Filter: D3DTEXTUREFILTERTYPE,
) -> HRESULT,
fn ColorFill(
pSurface: *mut IDirect3DSurface9,
pRect: *const RECT,
color: D3DCOLOR,
) -> HRESULT,
fn CreateOffscreenPlainSurface(
Width: UINT,
Height: UINT,
Format: D3DFORMAT,
Pool: D3DPOOL,
ppSurface: *mut *mut IDirect3DSurface9,
pSharedHandle: *mut HANDLE,
) -> HRESULT,
fn SetRenderTarget(
RenderTargetIndex: DWORD,
pRenderTarget: *mut IDirect3DSurface9,
) -> HRESULT,
fn GetRenderTarget(
RenderTargetIndex: DWORD,
ppRenderTarget: *mut *mut IDirect3DSurface9,
) -> HRESULT,
fn SetDepthStencilSurface(
pNewZStencil: *mut IDirect3DSurface9,
) -> HRESULT,
fn GetDepthStencilSurface(
ppZStencilSurface: *mut *mut IDirect3DSurface9,
) -> HRESULT,
fn BeginScene() -> HRESULT,
fn EndScene() -> HRESULT,
fn Clear(
Count: DWORD,
pRects: *const D3DRECT,
Flags: DWORD,
Color: D3DCOLOR,
Z: FLOAT,
Stencil: DWORD,
) -> HRESULT,
fn SetTransform(
State: D3DTRANSFORMSTATETYPE,
pMatrix: *const D3DMATRIX,
) -> HRESULT,
fn GetTransform(
State: D3DTRANSFORMSTATETYPE,
pMatrix: *mut D3DMATRIX,
) -> HRESULT,
fn MultiplyTransform(
arg1: D3DTRANSFORMSTATETYPE,
arg2: *const D3DMATRIX,
) -> HRESULT,
fn SetViewport(
pViewport: *const D3DVIEWPORT9,
) -> HRESULT,
fn GetViewport(
pViewport: *mut D3DVIEWPORT9,
) -> HRESULT,
fn SetMaterial(
pMaterial: *const D3DMATERIAL9,
) -> HRESULT,
fn GetMaterial(
pMaterial: *mut D3DMATERIAL9,
) -> HRESULT,
fn SetLight(
Index: DWORD,
arg1: *const D3DLIGHT9,
) -> HRESULT,
fn GetLight(
Index: DWORD,
arg1: *mut D3DLIGHT9,
) -> HRESULT,
fn LightEnable(
Index: DWORD,
Enable: BOOL,
) -> HRESULT,
fn GetLightEnable(
Index: DWORD,
pEnable: *mut BOOL,
) -> HRESULT,
fn SetClipPlane(
Index: DWORD,
pPlane: *const FLOAT,
) -> HRESULT,
fn GetClipPlane(
Index: DWORD,
pPlane: *mut FLOAT,
) -> HRESULT,
fn SetRenderState(
State: D3DRENDERSTATETYPE,
Value: DWORD,
) -> HRESULT,
fn GetRenderState(
State: D3DRENDERSTATETYPE,
pValue: *mut DWORD,
) -> HRESULT,
fn CreateStateBlock(
Type: D3DSTATEBLOCKTYPE,
ppSB: *mut *mut IDirect3DStateBlock9,
) -> HRESULT,
fn BeginStateBlock() -> HRESULT,
fn EndStateBlock(
ppSB: *mut *mut IDirect3DStateBlock9,
) -> HRESULT,
fn SetClipStatus(
pClipStatus: *const D3DCLIPSTATUS9,
) -> HRESULT,
fn GetClipStatus(
pClipStatus: *mut D3DCLIPSTATUS9,
) -> HRESULT,
fn GetTexture(
Stage: DWORD,
ppTexture: *mut *mut IDirect3DBaseTexture9,
) -> HRESULT,
fn SetTexture(
Stage: DWORD,
pTexture: *mut IDirect3DBaseTexture9,
) -> HRESULT,
fn GetTextureStageState(
Stage: DWORD,
Type: D3DTEXTURESTAGESTATETYPE,
pValue: *mut DWORD,
) -> HRESULT,
fn SetTextureStageState(
Stage: DWORD,
Type: D3DTEXTURESTAGESTATETYPE,
Value: DWORD,
) -> HRESULT,
fn GetSamplerState(
Sampler: DWORD,
Type: D3DSAMPLERSTATETYPE,
pValue: *mut DWORD,
) -> HRESULT,
fn SetSamplerState(
Sampler: DWORD,
Type: D3DSAMPLERSTATETYPE,
Value: DWORD,
) -> HRESULT,
fn ValidateDevice(
pNumPasses: *mut DWORD,
) -> HRESULT,
fn SetPaletteEntries(
PaletteNumber: UINT,
pEntries: *const PALETTEENTRY,
) -> HRESULT,
fn GetPaletteEntries(
PaletteNumber: UINT,
pEntries: *mut PALETTEENTRY,
) -> HRESULT,
fn SetCurrentTexturePalette(
PaletteNumber: UINT,
) -> HRESULT,
fn GetCurrentTexturePalette(
PaletteNumber: *mut UINT,
) -> HRESULT,
fn SetScissorRect(
pRect: *const RECT,
) -> HRESULT,
fn GetScissorRect(
pRect: *mut RECT,
) -> HRESULT,
fn SetSoftwareVertexProcessing(
bSoftware: BOOL,
) -> HRESULT,
fn GetSoftwareVertexProcessing() -> BOOL,
fn SetNPatchMode(
nSegments: FLOAT,
) -> HRESULT,
fn GetNPatchMode() -> FLOAT,
fn DrawPrimitive(
PrimitiveType: D3DPRIMITIVETYPE,
StartVertex: UINT,
PrimitiveCount: UINT,
) -> HRESULT,
fn DrawIndexedPrimitive(
arg1: D3DPRIMITIVETYPE,
BaseVertexIndex: INT,
MinVertexIndex: UINT,
NumVertices: UINT,
startIndex: UINT,
primCount: UINT,
) -> HRESULT,
fn DrawPrimitiveUP(
PrimitiveType: D3DPRIMITIVETYPE,
PrimitiveCount: UINT,
pVertexStreamZeroData: *const VOID,
VertexStreamZeroStride: UINT,
) -> HRESULT,
fn DrawIndexedPrimitiveUP(
PrimitiveType: D3DPRIMITIVETYPE,
MinVertexIndex: UINT,
NumVertices: UINT,
PrimitiveCount: UINT,
pIndexData: *const VOID,
IndexDataFormat: D3DFORMAT,
pVertexStreamZeroData: *const VOID,
VertexStreamZeroStride: UINT,
) -> HRESULT,
fn ProcessVertices(
SrcStartIndex: UINT,
DestIndex: UINT,
VertexCount: UINT,
pDestBuffer: *mut IDirect3DVertexBuffer9,
pVertexDecl: *mut IDirect3DVertexDeclaration9,
Flags: DWORD,
) -> HRESULT,
fn CreateVertexDeclaration(
pVertexElements: *const D3DVERTEXELEMENT9,
ppDecl: *mut *mut IDirect3DVertexDeclaration9,
) -> HRESULT,
fn SetVertexDeclaration(
pDecl: *mut IDirect3DVertexDeclaration9,
) -> HRESULT,
fn GetVertexDeclaration(
ppDecl: *mut *mut IDirect3DVertexDeclaration9,
) -> HRESULT,
fn SetFVF(
FVF: DWORD,
) -> HRESULT,
fn GetFVF(
pFVF: *mut DWORD,
) -> HRESULT,
fn CreateVertexShader(
pFunction: *const DWORD,
ppShader: *mut *mut IDirect3DVertexShader9,
) -> HRESULT,
fn SetVertexShader(
pShader: *mut IDirect3DVertexShader9,
) -> HRESULT,
fn GetVertexShader(
ppShader: *mut *mut IDirect3DVertexShader9,
) -> HRESULT,
fn SetVertexShaderConstantF(
StartRegister: UINT,
pConstantData: *const FLOAT,
Vector4fCount: UINT,
) -> HRESULT,
fn GetVertexShaderConstantF(
StartRegister: UINT,
pConstantData: *mut FLOAT,
Vector4fCount: UINT,
) -> HRESULT,
fn SetVertexShaderConstantI(
StartRegister: UINT,
pConstantData: *const INT,
Vector4iCount: UINT,
) -> HRESULT,
fn GetVertexShaderConstantI(
StartRegister: UINT,
pConstantData: *mut INT,
Vector4iCount: UINT,
) -> HRESULT,
fn SetVertexShaderConstantB(
StartRegister: UINT,
pConstantData: *const BOOL,
BoolCount: UINT,
) -> HRESULT,
fn GetVertexShaderConstantB(
StartRegister: UINT,
pConstantData: *mut BOOL,
BoolCount: UINT,
) -> HRESULT,
fn SetStreamSource(
StreamNumber: UINT,
pStreamData: *mut IDirect3DVertexBuffer9,
OffsetInBytes: UINT,
Stride: UINT,
) -> HRESULT,
fn GetStreamSource(
StreamNumber: UINT,
ppStreamData: *mut *mut IDirect3DVertexBuffer9,
pOffsetInBytes: *mut UINT,
pStride: *mut UINT,
) -> HRESULT,
fn SetStreamSourceFreq(
StreamNumber: UINT,
Setting: UINT,
) -> HRESULT,
fn GetStreamSourceFreq(
StreamNumber: UINT,
pSetting: *mut UINT,
) -> HRESULT,
fn SetIndices(
pIndexData: *mut IDirect3DIndexBuffer9,
) -> HRESULT,
fn GetIndices(
ppIndexData: *mut *mut IDirect3DIndexBuffer9,
) -> HRESULT,
fn CreatePixelShader(
pFunction: *const DWORD,
ppShader: *mut *mut IDirect3DPixelShader9,
) -> HRESULT,
fn SetPixelShader(
pShader: *mut IDirect3DPixelShader9,
) -> HRESULT,
fn GetPixelShader(
ppShader: *mut *mut IDirect3DPixelShader9,
) -> HRESULT,
fn SetPixelShaderConstantF(
StartRegister: UINT,
pConstantData: *const FLOAT,
Vector4fCount: UINT,
) -> HRESULT,
fn GetPixelShaderConstantF(
StartRegister: UINT,
pConstantData: *mut FLOAT,
Vector4fCount: UINT,
) -> HRESULT,
fn SetPixelShaderConstantI(
StartRegister: UINT,
pConstantData: *const INT,
Vector4iCount: UINT,
) -> HRESULT,
fn GetPixelShaderConstantI(
StartRegister: UINT,
pConstantData: *mut INT,
Vector4iCount: UINT,
) -> HRESULT,
fn SetPixelShaderConstantB(
StartRegister: UINT,
pConstantData: *const BOOL,
BoolCount: UINT,
) -> HRESULT,
fn GetPixelShaderConstantB(
StartRegister: UINT,
pConstantData: *mut BOOL,
BoolCount: UINT,
) -> HRESULT,
fn DrawRectPatch(
Handle: UINT,
pNumSegs: *const FLOAT,
pRectPatchInfo: *const D3DRECTPATCH_INFO,
) -> HRESULT,
fn DrawTriPatch(
Handle: UINT,
pNumSegs: *const FLOAT,
pTriPatchInfo: *const D3DTRIPATCH_INFO,
) -> HRESULT,
fn DeletePatch(
Handle: UINT,
) -> HRESULT,
fn CreateQuery(
Type: D3DQUERYTYPE,
ppQuery: *mut *mut IDirect3DQuery9,
) -> HRESULT,
}}
pub type LPDIRECT3DDEVICE9 = *mut IDirect3DDevice9;
pub type PDIRECT3DDEVICE9 = *mut IDirect3DDevice9;
RIDL!{#[uuid(0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b)]
interface IDirect3DStateBlock9(IDirect3DStateBlock9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn Capture() -> HRESULT,
fn Apply() -> HRESULT,
}}
pub type LPDIRECT3DSTATEBLOCK9 = *mut IDirect3DStateBlock9;
pub type PDIRECT3DSTATEBLOCK9 = *mut IDirect3DStateBlock9;
RIDL!{#[uuid(0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b)]
interface IDirect3DSwapChain9(IDirect3DSwapChain9Vtbl): IUnknown(IUnknownVtbl) {
fn Present(
pSourceRect: *const RECT,
pDestRect: *const RECT,
hDestWindowOverride: HWND,
pDirtyRegion: *const RGNDATA,
dwFlags: DWORD,
) -> HRESULT,
fn GetFrontBufferData(
pDestSurface: *mut IDirect3DSurface9,
) -> HRESULT,
fn GetBackBuffer(
iBackBuffer: UINT,
Type: D3DBACKBUFFER_TYPE,
ppBackBuffer: *mut *mut IDirect3DSurface9,
) -> HRESULT,
fn GetRasterStatus(
pRasterStatus: *mut D3DRASTER_STATUS,
) -> HRESULT,
fn GetDisplayMode(
pMode: *mut D3DDISPLAYMODE,
) -> HRESULT,
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn GetPresentParameters(
pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
) -> HRESULT,
}}
pub type LPDIRECT3DSWAPCHAIN9 = *mut IDirect3DSwapChain9;
pub type PDIRECT3DSWAPCHAIN9 = *mut IDirect3DSwapChain9;
RIDL!{#[uuid(0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4)]
interface IDirect3DResource9(IDirect3DResource9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn SetPrivateData(
refguid: *const GUID,
pData: *const VOID,
SizeOfData: DWORD,
Flags: DWORD,
) -> HRESULT,
fn GetPrivateData(
refguid: *const GUID,
pData: *mut VOID,
pSizeOfData: *mut DWORD,
) -> HRESULT,
fn FreePrivateData(
refguid: *const GUID,
) -> HRESULT,
fn SetPriority(
PriorityNew: DWORD,
) -> DWORD,
fn GetPriority() -> DWORD,
fn PreLoad() -> (),
fn GetType() -> D3DRESOURCETYPE,
}}
pub type LPDIRECT3DRESOURCE9 = *mut IDirect3DResource9;
pub type PDIRECT3DRESOURCE9 = *mut IDirect3DResource9;
RIDL!{#[uuid(0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46)]
interface IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn GetDeclaration(
pElement: *mut D3DVERTEXELEMENT9,
pNumElements: *mut UINT,
) -> HRESULT,
}}
pub type LPDIRECT3DVERTEXDECLARATION9 = *mut IDirect3DVertexDeclaration9;
pub type PDIRECT3DVERTEXDECLARATION9 = *mut IDirect3DVertexDeclaration9;
RIDL!{#[uuid(0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36)]
interface IDirect3DVertexShader9(IDirect3DVertexShader9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn GetFunction(
arg1: *mut VOID,
pSizeOfData: *mut UINT,
) -> HRESULT,
}}
pub type LPDIRECT3DVERTEXSHADER9 = *mut IDirect3DVertexShader9;
pub type PDIRECT3DVERTEXSHADER9 = *mut IDirect3DVertexShader9;
RIDL!{#[uuid(0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89)]
interface IDirect3DPixelShader9(IDirect3DPixelShader9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn GetFunction(
arg1: *mut VOID,
pSizeOfData: *mut UINT,
) -> HRESULT,
}}
pub type LPDIRECT3DPIXELSHADER9 = *mut IDirect3DPixelShader9;
pub type PDIRECT3DPIXELSHADER9 = *mut IDirect3DPixelShader9;
RIDL!{#[uuid(0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce)]
interface IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl):
IDirect3DResource9(IDirect3DResource9Vtbl) {
fn SetLOD(
LODNew: DWORD,
) -> DWORD,
fn GetLOD() -> DWORD,
fn GetLevelCount() -> DWORD,
fn SetAutoGenFilterType(
FilterType: D3DTEXTUREFILTERTYPE,
) -> HRESULT,
fn GetAutoGenFilterType() -> D3DTEXTUREFILTERTYPE,
fn GenerateMipSubLevels() -> (),
}}
pub type LPDIRECT3DBASETEXTURE9 = *mut IDirect3DBaseTexture9;
pub type PDIRECT3DBASETEXTURE9 = *mut IDirect3DBaseTexture9;
RIDL!{#[uuid(0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5)]
interface IDirect3DTexture9(IDirect3DTexture9Vtbl):
IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) {
fn GetLevelDesc(
Level: UINT,
pDesc: *mut D3DSURFACE_DESC,
) -> HRESULT,
fn GetSurfaceLevel(
Level: UINT,
ppSurfaceLevel: *mut *mut IDirect3DSurface9,
) -> HRESULT,
fn LockRect(
Level: UINT,
pLockedRect: *mut D3DLOCKED_RECT,
pRect: *const RECT,
Flags: DWORD,
) -> HRESULT,
fn UnlockRect(
Level: UINT,
) -> HRESULT,
fn AddDirtyRect(
pDirtyRect: *const RECT,
) -> HRESULT,
}}
pub type LPDIRECT3DTEXTURE9 = *mut IDirect3DTexture9;
pub type PDIRECT3DTEXTURE9 = *mut IDirect3DTexture9;
RIDL!{#[uuid(0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6)]
interface IDirect3DVolumeTexture9(IDirect3DVolumeTexture9Vtbl):
IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) {
fn GetLevelDesc(
Level: UINT,
pDesc: *mut D3DVOLUME_DESC,
) -> HRESULT,
fn GetVolumeLevel(
Level: UINT,
ppVolumeLevel: *mut *mut IDirect3DVolume9,
) -> HRESULT,
fn LockBox(
Level: UINT,
pLockedVolume: *mut D3DLOCKED_BOX,
pBox: *const D3DBOX,
Flags: DWORD,
) -> HRESULT,
fn UnlockBox(
Level: UINT,
) -> HRESULT,
fn AddDirtyBox(
pDirtyBox: *const D3DBOX,
) -> HRESULT,
}}
pub type LPDIRECT3DVOLUMETEXTURE9 = *mut IDirect3DVolumeTexture9;
pub type PDIRECT3DVOLUMETEXTURE9 = *mut IDirect3DVolumeTexture9;
RIDL!{#[uuid(0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f)]
interface IDirect3DCubeTexture9(IDirect3DCubeTexture9Vtbl):
IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) {
fn GetLevelDesc(
Level: UINT,
pDesc: *mut D3DSURFACE_DESC,
) -> HRESULT,
fn GetCubeMapSurface(
FaceType: D3DCUBEMAP_FACES,
Level: UINT,
ppCubeMapSurface: *mut *mut IDirect3DSurface9,
) -> HRESULT,
fn LockRect(
FaceType: D3DCUBEMAP_FACES,
Level: UINT,
pLockedRect: *mut D3DLOCKED_RECT,
pRect: *const RECT,
Flags: DWORD,
) -> HRESULT,
fn UnlockRect(
FaceType: D3DCUBEMAP_FACES,
Level: UINT,
) -> HRESULT,
fn AddDirtyRect(
FaceType: D3DCUBEMAP_FACES,
pDirtyRect: *const RECT,
) -> HRESULT,
}}
pub type LPDIRECT3DCUBETEXTURE9 = *mut IDirect3DCubeTexture9;
pub type PDIRECT3DCUBETEXTURE9 = *mut IDirect3DCubeTexture9;
RIDL!{#[uuid(0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3)]
interface IDirect3DVertexBuffer9(IDirect3DVertexBuffer9Vtbl):
IDirect3DResource9(IDirect3DResource9Vtbl) {
fn Lock(
OffsetToLock: UINT,
SizeToLock: UINT,
ppbData: *mut *mut VOID,
Flags: DWORD,
) -> HRESULT,
fn Unlock() -> HRESULT,
fn GetDesc(
pDesc: *mut D3DVERTEXBUFFER_DESC,
) -> HRESULT,
}}
pub type LPDIRECT3DVERTEXBUFFER9 = *mut IDirect3DVertexBuffer9;
pub type PDIRECT3DVERTEXBUFFER9 = *mut IDirect3DVertexBuffer9;
RIDL!{#[uuid(0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35)]
interface IDirect3DIndexBuffer9(IDirect3DIndexBuffer9Vtbl):
IDirect3DResource9(IDirect3DResource9Vtbl) {
fn Lock(
OffsetToLock: UINT,
SizeToLock: UINT,
ppbData: *mut *mut VOID,
Flags: DWORD,
) -> HRESULT,
fn Unlock() -> HRESULT,
fn GetDesc(
pDesc: *mut D3DINDEXBUFFER_DESC,
) -> HRESULT,
}}
pub type LPDIRECT3DINDEXBUFFER9 = *mut IDirect3DIndexBuffer9;
pub type PDIRECT3DINDEXBUFFER9 = *mut IDirect3DIndexBuffer9;
RIDL!{#[uuid(0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b)]
interface IDirect3DSurface9(IDirect3DSurface9Vtbl): IDirect3DResource9(IDirect3DResource9Vtbl) {
fn GetContainer(
riid: *const IID,
ppContainer: *mut *mut VOID,
) -> HRESULT,
fn GetDesc(
pDesc: *mut D3DSURFACE_DESC,
) -> HRESULT,
fn LockRect(
pLockedRect: *mut D3DLOCKED_RECT,
pRect: *const RECT,
Flags: DWORD,
) -> HRESULT,
fn UnlockRect() -> HRESULT,
fn GetDC(
phdc: *mut HDC,
) -> HRESULT,
fn ReleaseDC(
hdc: HDC,
) -> HRESULT,
}}
pub type LPDIRECT3DSURFACE9 = *mut IDirect3DSurface9;
pub type PDIRECT3DSURFACE9 = *mut IDirect3DSurface9;
RIDL!{#[uuid(0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1)]
interface IDirect3DVolume9(IDirect3DVolume9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn SetPrivateData(
refguid: *const GUID,
pData: *const VOID,
SizeOfData: DWORD,
Flags: DWORD,
) -> HRESULT,
fn GetPrivateData(
refguid: *const GUID,
pData: *mut VOID,
pSizeOfData: *mut DWORD,
) -> HRESULT,
fn FreePrivateData(
refguid: *const GUID,
) -> HRESULT,
fn GetContainer(
riid: *const IID,
ppContainer: *mut *mut VOID,
) -> HRESULT,
fn GetDesc(
pDesc: *mut D3DVOLUME_DESC,
) -> HRESULT,
fn LockBox(
pLockedVolume: *mut D3DLOCKED_BOX,
pBox: *const D3DBOX,
Flags: DWORD,
) -> HRESULT,
fn UnlockBox() -> HRESULT,
}}
pub type LPDIRECT3DVOLUME9 = *mut IDirect3DVolume9;
pub type PDIRECT3DVOLUME9 = *mut IDirect3DVolume9;
RIDL!{#[uuid(0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc)]
interface IDirect3DQuery9(IDirect3DQuery9Vtbl): IUnknown(IUnknownVtbl) {
fn GetDevice(
ppDevice: *mut *mut IDirect3DDevice9,
) -> HRESULT,
fn GetType() -> D3DRESOURCETYPE,
fn GetDataSize() -> DWORD,
fn Issue(
dwIssueFlags: DWORD,
) -> HRESULT,
fn GetData(
pData: *mut VOID,
dwSize: DWORD,
dwGetDataFlags: DWORD,
) -> HRESULT,
}}
pub type LPDIRECT3DQUERY9 = *mut IDirect3DQuery9;
pub type PDIRECT3DQUERY9 = *mut IDirect3DQuery9;
pub const D3DCREATE_FPU_PRESERVE: DWORD = 0x2;
pub const D3DCREATE_MULTITHREADED: DWORD = 0x4;
pub const D3DCREATE_PUREDEVICE: DWORD = 0x10;
pub const D3DCREATE_SOFTWARE_VERTEXPROCESSING: DWORD = 0x20;
pub const D3DCREATE_HARDWARE_VERTEXPROCESSING: DWORD = 0x40;
pub const D3DCREATE_MIXED_VERTEXPROCESSING: DWORD = 0x80;
pub const D3DCREATE_DISABLE_DRIVER_MANAGEMENT: DWORD = 0x100;
pub const D3DCREATE_ADAPTERGROUP_DEVICE: DWORD = 0x200;
pub const D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX: DWORD = 0x400;
pub const D3DCREATE_NOWINDOWCHANGES: DWORD = 0x800;
pub const D3DCREATE_DISABLE_PSGP_THREADING: DWORD = 0x2000;
pub const D3DCREATE_ENABLE_PRESENTSTATS: DWORD = 0x4000;
pub const D3DCREATE_DISABLE_PRESENTSTATS: DWORD = 0x8000;
pub const D3DCREATE_SCREENSAVER: DWORD = 0x10000000;
pub const D3DADAPTER_DEFAULT: DWORD = 0;
extern "system" {
pub fn Direct3DCreate9Ex(
SDKVersion: UINT,
arg1: *mut *mut IDirect3D9Ex,
) -> HRESULT;
}
RIDL!{#[uuid(0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d)]
interface IDirect3D9Ex(IDirect3D9ExVtbl): IDirect3D9(IDirect3D9Vtbl) {
fn GetAdapterModeCountEx(
Adapter: UINT,
pFilter: *const D3DDISPLAYMODEFILTER,
) -> UINT,
fn EnumAdapterModesEx(
Adapter: UINT,
pFilter: *const D3DDISPLAYMODEFILTER,
Mode: UINT,
pMode: *mut D3DDISPLAYMODEEX,
) -> HRESULT,
fn GetAdapterDisplayModeEx(
Adapter: UINT,
pMode: *mut D3DDISPLAYMODEEX,
pRotation: *mut D3DDISPLAYROTATION,
) -> HRESULT,
fn CreateDeviceEx(
Adapter: UINT,
DeviceType: D3DDEVTYPE,
hFocusWindow: HWND,
BehaviorFlags: DWORD,
pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX,
ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9Ex,
) -> HRESULT,
fn GetAdapterLUID(
Adapter: UINT,
pLUID: *mut LUID,
) -> HRESULT,
}}
pub type LPDIRECT3D9EX = *mut IDirect3D9Ex;
pub type PDIRECT3D9EX = *mut IDirect3D9Ex;
RIDL!{#[uuid(0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a)]
interface IDirect3DDevice9Ex(IDirect3DDevice9ExVtbl): IDirect3DDevice9(IDirect3DDevice9Vtbl) {
fn SetConvolutionMonoKernel(
width: UINT,
height: UINT,
rows: *mut FLOAT,
columns: *mut FLOAT,
) -> HRESULT,
fn ComposeRects(
pSrc: *mut IDirect3DSurface9,
pDst: *mut IDirect3DSurface9,
pSrcRectDescs: *mut IDirect3DVertexBuffer9,
NumRects: UINT,
pDstRectDescs: *mut IDirect3DVertexBuffer9,
Operation: D3DCOMPOSERECTSOP,
Xoffset: INT,
Yoffset: INT,
) -> HRESULT,
fn PresentEx(
pSourceRect: *const RECT,
pDestRect: *const RECT,
hDestWindowOverride: HWND,
pDirtyRegion: *const RGNDATA,
dwFlags: DWORD,
) -> HRESULT,
fn GetGPUThreadPriority(
pPriority: *mut INT,
) -> HRESULT,
fn SetGPUThreadPriority(
Priority: INT,
) -> HRESULT,
fn WaitForVBlank(
iSwapChain: UINT,
) -> HRESULT,
fn CheckResourceResidency(
pResourceArray: *mut *mut IDirect3DResource9,
NumResources: UINT32,
) -> HRESULT,
fn SetMaximumFrameLatency(
MaxLatency: UINT,
) -> HRESULT,
fn GetMaximumFrameLatency(
pMaxLatency: *mut UINT,
) -> HRESULT,
fn CheckDeviceState(
hDestinationWindow: HWND,
) -> HRESULT,
fn CreateRenderTargetEx(
Width: UINT,
Height: UINT,
Format: D3DFORMAT,
MultiSample: D3DMULTISAMPLE_TYPE,
MultisampleQuality: DWORD,
Lockable: BOOL,
ppSurface: *mut *mut IDirect3DSurface9,
pSharedHandle: *mut HANDLE,
Usage: DWORD,
) -> HRESULT,
fn CreateOffscreenPlainSurfaceEx(
Width: UINT,
Height: UINT,
Format: D3DFORMAT,
Pool: D3DPOOL,
ppSurface: *mut *mut IDirect3DSurface9,
pSharedHandle: *mut HANDLE,
Usage: DWORD,
) -> HRESULT,
fn CreateDepthStencilSurfaceEx(
Width: UINT,
Height: UINT,
Format: D3DFORMAT,
MultiSample: D3DMULTISAMPLE_TYPE,
MultisampleQuality: DWORD,
Discard: BOOL,
ppSurface: *mut *mut IDirect3DSurface9,
pSharedHandle: *mut HANDLE,
Usage: DWORD,
) -> HRESULT,
fn ResetEx(
pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX,
) -> HRESULT,
fn GetDisplayModeEx(
iSwapChain: UINT,
pMode: *mut D3DDISPLAYMODEEX,
pRotation: *mut D3DDISPLAYROTATION,
) -> HRESULT,
}}
pub type LPDIRECT3DDEVICE9EX = *mut IDirect3DDevice9Ex;
pub type PDIRECT3DDEVICE9EX = *mut IDirect3DDevice9Ex;
RIDL!{#[uuid(0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3)]
interface IDirect3DSwapChain9Ex(IDirect3DSwapChain9ExVtbl):
IDirect3DSwapChain9(IDirect3DSwapChain9Vtbl) {
fn GetLastPresentCount(
pLastPresentCount: *mut UINT,
) -> HRESULT,
fn GetPresentStats(
pPresentationStatistics: *mut D3DPRESENTSTATS,
) -> HRESULT,
fn GetDisplayModeEx(
pMode: *mut D3DDISPLAYMODEEX,
pRotation: *mut D3DDISPLAYROTATION,
) -> HRESULT,
}}
pub type LPDIRECT3DSWAPCHAIN9EX = *mut IDirect3DSwapChain9Ex;
pub type PDIRECT3DSWAPCHAIN9EX = *mut IDirect3DSwapChain9Ex;
RIDL!{#[uuid(0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x8, 0x8c, 0xd, 0xf8)]
interface IDirect3D9ExOverlayExtension(IDirect3D9ExOverlayExtensionVtbl): IUnknown(IUnknownVtbl) {
fn CheckDeviceOverlayType(
Adapter: UINT,
DevType: D3DDEVTYPE,
OverlayWidth: UINT,
OverlayHeight: UINT,
OverlayFormat: D3DFORMAT,
pDisplayMode: *mut D3DDISPLAYMODEEX,
DisplayRotation: D3DDISPLAYROTATION,
pOverlayCaps: *mut D3DOVERLAYCAPS,
) -> HRESULT,
}}
pub type LPDIRECT3D9EXOVERLAYEXTENSION = *mut IDirect3D9ExOverlayExtension;
pub type PDIRECT3D9EXOVERLAYEXTENSION = *mut IDirect3D9ExOverlayExtension;
RIDL!{#[uuid(0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95)]
interface IDirect3DDevice9Video(IDirect3DDevice9VideoVtbl): IUnknown(IUnknownVtbl) {
fn GetContentProtectionCaps(
pCryptoType: *const GUID,
pDecodeProfile: *const GUID,
pCaps: *mut D3DCONTENTPROTECTIONCAPS,
) -> HRESULT,
fn CreateAuthenticatedChannel(
ChannelType: D3DAUTHENTICATEDCHANNELTYPE,
ppAuthenticatedChannel: *mut *mut IDirect3DAuthenticatedChannel9,
pChannelHandle: *mut HANDLE,
) -> HRESULT,
fn CreateCryptoSession(
pCryptoType: *const GUID,
pDecodeProfile: *const GUID,
ppCryptoSession: *mut *mut IDirect3DCryptoSession9,
pCryptoHandle: *mut HANDLE,
) -> HRESULT,
}}
pub type LPDIRECT3DDEVICE9VIDEO = *mut IDirect3DDevice9Video;
pub type PDIRECT3DDEVICE9VIDEO = *mut IDirect3DDevice9Video;
RIDL!{#[uuid(0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9)]
interface IDirect3DAuthenticatedChannel9(IDirect3DAuthenticatedChannel9Vtbl):
IUnknown(IUnknownVtbl) {
fn GetCertificateSize(
pCertificateSize: *mut UINT,
) -> HRESULT,
fn GetCertificate(
CertifacteSize: UINT,
ppCertificate: *mut BYTE,
) -> HRESULT,
fn NegotiateKeyExchange(
DataSize: UINT,
pData: *mut VOID,
) -> HRESULT,
fn Query(
InputSize: UINT,
pInput: *const VOID,
OutputSize: UINT,
pOutput: *mut VOID,
) -> HRESULT,
fn Configure(
InputSize: UINT,
pInput: *const VOID,
pOutput: *mut D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT,
) -> HRESULT,
}}
pub type LPDIRECT3DAUTHENTICATEDCHANNEL9 = *mut IDirect3DAuthenticatedChannel9;
pub type PDIRECT3DAUTHENTICATEDCHANNEL9 = *mut IDirect3DAuthenticatedChannel9;
RIDL!{#[uuid(0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34)]
interface IDirect3DCryptoSession9(IDirect3DCryptoSession9Vtbl): IUnknown(IUnknownVtbl) {
fn GetCertificateSize(
pCertificateSize: *mut UINT,
) -> HRESULT,
fn GetCertificate(
CertifacteSize: UINT,
ppCertificate: *mut BYTE,
) -> HRESULT,
fn NegotiateKeyExchange(
DataSize: UINT,
pData: *mut VOID,
) -> HRESULT,
fn EncryptionBlt(
pSrcSurface: *mut IDirect3DSurface9,
pDstSurface: *mut IDirect3DSurface9,
DstSurfaceSize: UINT,
pIV: *mut VOID,
) -> HRESULT,
fn DecryptionBlt(
pSrcSurface: *mut IDirect3DSurface9,
pDstSurface: *mut IDirect3DSurface9,
SrcSurfaceSize: UINT,
pEncryptedBlockInfo: *mut D3DENCRYPTED_BLOCK_INFO,
pContentKey: *mut VOID,
pIV: *mut VOID,
) -> HRESULT,
fn GetSurfacePitch(
pSrcSurface: *mut IDirect3DSurface9,
pSurfacePitch: *mut UINT,
) -> HRESULT,
fn StartSessionKeyRefresh(
pRandomNumber: *mut VOID,
RandomNumberSize: UINT,
) -> HRESULT,
fn FinishSessionKeyRefresh() -> HRESULT,
fn GetEncryptionBltKey(
pReadbackKey: *mut VOID,
KeySize: UINT,
) -> HRESULT,
}}
pub type LPDIRECT3DCRYPTOSESSION9 = *mut IDirect3DCryptoSession9;
pub type PDIRECT3DCRYPTOSESSION9 = *mut IDirect3DCryptoSession9;
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