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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLFormats.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLFormats.h')
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diff --git a/dom/canvas/WebGLFormats.h b/dom/canvas/WebGLFormats.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL_FORMATS_H_
+#define WEBGL_FORMATS_H_
+
+#include <map>
+#include <set>
+
+#include "mozilla/UniquePtr.h"
+#include "WebGLTypes.h"
+
+namespace mozilla::webgl {
+
+using EffectiveFormatValueT = uint8_t;
+
+enum class EffectiveFormat : EffectiveFormatValueT {
+ // GLES 3.0.4, p128-129, "Required Texture Formats"
+ // "Texture and renderbuffer color formats"
+ RGBA32I,
+ RGBA32UI,
+ RGBA16I,
+ RGBA16UI,
+ RGBA8,
+ RGBA8I,
+ RGBA8UI,
+ SRGB8_ALPHA8,
+ RGB10_A2,
+ RGB10_A2UI,
+ RGBA4,
+ RGB5_A1,
+
+ RGB8,
+ RGB565,
+
+ RG32I,
+ RG32UI,
+ RG16I,
+ RG16UI,
+ RG8,
+ RG8I,
+ RG8UI,
+
+ R32I,
+ R32UI,
+ R16I,
+ R16UI,
+ R8,
+ R8I,
+ R8UI,
+
+ // "Texture-only color formats"
+ RGBA32F,
+ RGBA16F,
+ RGBA8_SNORM,
+
+ RGB32F,
+ RGB32I,
+ RGB32UI,
+
+ RGB16F,
+ RGB16I,
+ RGB16UI,
+
+ RGB8_SNORM,
+ RGB8I,
+ RGB8UI,
+ SRGB8,
+
+ R11F_G11F_B10F,
+ RGB9_E5,
+
+ RG32F,
+ RG16F,
+ RG8_SNORM,
+
+ R32F,
+ R16F,
+ R8_SNORM,
+
+ // "Depth formats"
+ DEPTH_COMPONENT32F,
+ DEPTH_COMPONENT24,
+ DEPTH_COMPONENT16,
+
+ // "Combined depth+stencil formats"
+ DEPTH32F_STENCIL8,
+ DEPTH24_STENCIL8,
+
+ // GLES 3.0.4, p205-206, "Required Renderbuffer Formats"
+ STENCIL_INDEX8,
+
+ ////////////////////////////////////
+
+ // GLES 3.0.4, p147, table 3.19
+ // GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats"
+ COMPRESSED_R11_EAC,
+ COMPRESSED_SIGNED_R11_EAC,
+ COMPRESSED_RG11_EAC,
+ COMPRESSED_SIGNED_RG11_EAC,
+ COMPRESSED_RGB8_ETC2,
+ COMPRESSED_SRGB8_ETC2,
+ COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ COMPRESSED_RGBA8_ETC2_EAC,
+ COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
+
+ // EXT_texture_compression_bptc
+ COMPRESSED_RGBA_BPTC_UNORM,
+ COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
+ COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
+ COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
+
+ // EXT_texture_compression_rgtc
+ COMPRESSED_RED_RGTC1,
+ COMPRESSED_SIGNED_RED_RGTC1,
+ COMPRESSED_RG_RGTC2,
+ COMPRESSED_SIGNED_RG_RGTC2,
+
+ // EXT_texture_compression_s3tc
+ COMPRESSED_RGB_S3TC_DXT1_EXT,
+ COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ COMPRESSED_RGBA_S3TC_DXT5_EXT,
+
+ // EXT_texture_sRGB
+ COMPRESSED_SRGB_S3TC_DXT1_EXT,
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
+
+ // KHR_texture_compression_astc_ldr
+ COMPRESSED_RGBA_ASTC_4x4_KHR,
+ COMPRESSED_RGBA_ASTC_5x4_KHR,
+ COMPRESSED_RGBA_ASTC_5x5_KHR,
+ COMPRESSED_RGBA_ASTC_6x5_KHR,
+ COMPRESSED_RGBA_ASTC_6x6_KHR,
+ COMPRESSED_RGBA_ASTC_8x5_KHR,
+ COMPRESSED_RGBA_ASTC_8x6_KHR,
+ COMPRESSED_RGBA_ASTC_8x8_KHR,
+ COMPRESSED_RGBA_ASTC_10x5_KHR,
+ COMPRESSED_RGBA_ASTC_10x6_KHR,
+ COMPRESSED_RGBA_ASTC_10x8_KHR,
+ COMPRESSED_RGBA_ASTC_10x10_KHR,
+ COMPRESSED_RGBA_ASTC_12x10_KHR,
+ COMPRESSED_RGBA_ASTC_12x12_KHR,
+
+ COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
+ COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+
+ // IMG_texture_compression_pvrtc
+ COMPRESSED_RGB_PVRTC_4BPPV1,
+ COMPRESSED_RGBA_PVRTC_4BPPV1,
+ COMPRESSED_RGB_PVRTC_2BPPV1,
+ COMPRESSED_RGBA_PVRTC_2BPPV1,
+
+ // OES_compressed_ETC1_RGB8_texture
+ ETC1_RGB8_OES,
+
+ ////////////////////////////////////
+
+ // GLES 3.0.4, p128, table 3.12.
+ Luminance8Alpha8,
+ Luminance8,
+ Alpha8,
+
+ // OES_texture_float
+ Luminance32FAlpha32F,
+ Luminance32F,
+ Alpha32F,
+
+ // OES_texture_half_float
+ Luminance16FAlpha16F,
+ Luminance16F,
+ Alpha16F,
+
+ // EXT_texture_norm16
+ R16,
+ RG16,
+ RGB16,
+ RGBA16,
+ R16_SNORM,
+ RG16_SNORM,
+ RGB16_SNORM,
+ RGBA16_SNORM,
+
+ MAX,
+};
+
+enum class UnsizedFormat : uint8_t {
+ R,
+ RG,
+ RGB,
+ RGBA,
+ LA,
+ L,
+ A,
+ D,
+ S,
+ DEPTH_STENCIL, // `DS` is a macro on Solaris. (regset.h)
+};
+
+// GLES 3.0.4 p114 Table 3.4, p240
+enum class ComponentType : uint8_t {
+ Int, // RGBA32I
+ UInt, // RGBA32UI
+ NormInt, // RGBA8_SNORM
+ NormUInt, // RGBA8
+ Float, // RGBA32F
+};
+const char* ToString(ComponentType);
+
+enum class TextureBaseType : uint8_t {
+ Int = uint8_t(ComponentType::Int),
+ UInt = uint8_t(ComponentType::UInt),
+ Float = uint8_t(ComponentType::Float), // Also includes NormU?Int and Depth
+};
+
+const char* ToString(TextureBaseType);
+
+enum class CompressionFamily : uint8_t {
+ ASTC,
+ BPTC,
+ ES3, // ETC2 or EAC
+ ETC1,
+ PVRTC,
+ RGTC,
+ S3TC,
+};
+
+////////////////////////////////////////////////////////////////////////////////
+
+struct CompressedFormatInfo {
+ const EffectiveFormat effectiveFormat;
+ const uint8_t bytesPerBlock;
+ const uint8_t blockWidth;
+ const uint8_t blockHeight;
+ const CompressionFamily family;
+};
+
+struct FormatInfo {
+ const EffectiveFormat effectiveFormat;
+ const char* const name;
+ const GLenum sizedFormat;
+ const UnsizedFormat unsizedFormat;
+ const ComponentType componentType;
+ const TextureBaseType baseType;
+ const bool isSRGB;
+
+ const CompressedFormatInfo* const compression;
+
+ const uint8_t estimatedBytesPerPixel; // 0 iff bool(compression).
+
+ // In bits. Iff bool(compression), active channels are 1.
+ const uint8_t r;
+ const uint8_t g;
+ const uint8_t b;
+ const uint8_t a;
+ const uint8_t d;
+ const uint8_t s;
+
+ //////
+
+ std::map<UnsizedFormat, const FormatInfo*> copyDecayFormats;
+
+ const FormatInfo* GetCopyDecayFormat(UnsizedFormat) const;
+
+ bool IsColorFormat() const {
+ // Alpha is a 'color format' since it's 'color-attachable'.
+ return bool(compression) || bool(r | g | b | a);
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+struct PackingInfoInfo final {
+ uint8_t bytesPerElement = 0;
+ uint8_t elementsPerPixel = 0; // E.g. 1 for LOCAL_GL_UNSIGNED_SHORT_4_4_4_4
+ bool isPacked = false;
+
+ static Maybe<PackingInfoInfo> For(const PackingInfo&);
+
+ inline uint8_t BytesPerPixel() const {
+ return bytesPerElement * elementsPerPixel;
+ }
+};
+
+const FormatInfo* GetFormat(EffectiveFormat format);
+
+inline uint8_t BytesPerPixel(const PackingInfo& packing) {
+ const auto pii = PackingInfoInfo::For(packing);
+ if (MOZ_LIKELY(pii)) return pii->BytesPerPixel();
+
+ gfxCriticalError() << "Bad BytesPerPixel(" << packing << ")";
+ MOZ_CRASH("Bad `packing`.");
+}
+
+/*
+GLint ComponentSize(const FormatInfo* format, GLenum component);
+GLenum ComponentType(const FormatInfo* format);
+*/
+////////////////////////////////////////
+
+struct FormatRenderableState final {
+ private:
+ enum class RenderableState {
+ Disabled,
+ Implicit,
+ Explicit,
+ };
+
+ public:
+ RenderableState state = RenderableState::Disabled;
+ WebGLExtensionID extid = WebGLExtensionID::Max;
+
+ static FormatRenderableState Explicit() {
+ return {RenderableState::Explicit};
+ }
+
+ static FormatRenderableState Implicit(WebGLExtensionID extid) {
+ return {RenderableState::Implicit, extid};
+ }
+
+ bool IsRenderable() const { return state != RenderableState::Disabled; }
+ bool IsExplicit() const { return state == RenderableState::Explicit; }
+};
+
+struct FormatUsageInfo {
+ const FormatInfo* const format;
+
+ private:
+ FormatRenderableState renderableState;
+
+ public:
+ bool isFilterable = false;
+
+ std::map<PackingInfo, DriverUnpackInfo> validUnpacks;
+ const DriverUnpackInfo* idealUnpack = nullptr;
+
+ const GLint* textureSwizzleRGBA = nullptr;
+
+ private:
+ mutable bool maxSamplesKnown = false;
+ mutable uint32_t maxSamples = 0;
+
+ public:
+ static const GLint kLuminanceSwizzleRGBA[4];
+ static const GLint kAlphaSwizzleRGBA[4];
+ static const GLint kLumAlphaSwizzleRGBA[4];
+
+ explicit FormatUsageInfo(const FormatInfo* const _format) : format(_format) {
+ if (format->IsColorFormat() && format->baseType != TextureBaseType::Float) {
+ maxSamplesKnown = true;
+ }
+ }
+
+ bool IsRenderable() const { return renderableState.IsRenderable(); }
+ void SetRenderable(
+ const FormatRenderableState& state = FormatRenderableState::Explicit());
+ bool IsExplicitlyRenderable() const { return renderableState.IsExplicit(); }
+ WebGLExtensionID GetExtensionID() const {
+ MOZ_ASSERT(renderableState.extid != WebGLExtensionID::Max);
+ return renderableState.extid;
+ }
+
+ bool IsUnpackValid(const PackingInfo& key,
+ const DriverUnpackInfo** const out_value) const;
+
+ private:
+ void ResolveMaxSamples(gl::GLContext& gl) const;
+
+ public:
+ uint32_t MaxSamples(gl::GLContext& gl) const {
+ if (!maxSamplesKnown) {
+ ResolveMaxSamples(gl);
+ }
+ return maxSamples;
+ }
+};
+
+class FormatUsageAuthority {
+ std::map<EffectiveFormat, FormatUsageInfo> mUsageMap;
+
+ std::map<GLenum, const FormatUsageInfo*> mRBFormatMap;
+ std::map<GLenum, const FormatUsageInfo*> mSizedTexFormatMap;
+ std::map<PackingInfo, const FormatUsageInfo*> mUnsizedTexFormatMap;
+
+ std::set<GLenum> mValidTexInternalFormats;
+ std::set<GLenum> mValidTexUnpackFormats;
+ std::set<GLenum> mValidTexUnpackTypes;
+
+ public:
+ static UniquePtr<FormatUsageAuthority> CreateForWebGL1(gl::GLContext* gl);
+ static UniquePtr<FormatUsageAuthority> CreateForWebGL2(gl::GLContext* gl);
+
+ private:
+ FormatUsageAuthority() = default;
+
+ public:
+ FormatUsageInfo* EditUsage(EffectiveFormat format);
+ const FormatUsageInfo* GetUsage(EffectiveFormat format) const;
+
+ void AddTexUnpack(FormatUsageInfo* usage, const PackingInfo& pi,
+ const DriverUnpackInfo& dui);
+
+ bool IsInternalFormatEnumValid(GLenum internalFormat) const;
+ bool AreUnpackEnumsValid(GLenum unpackFormat, GLenum unpackType) const;
+
+ void AllowRBFormat(GLenum sizedFormat, const FormatUsageInfo* usage,
+ bool expectRenderable = true);
+ void AllowSizedTexFormat(GLenum sizedFormat, const FormatUsageInfo* usage);
+ void AllowUnsizedTexFormat(const PackingInfo& pi,
+ const FormatUsageInfo* usage);
+
+ const FormatUsageInfo* GetRBUsage(GLenum sizedFormat) const;
+ const FormatUsageInfo* GetSizedTexUsage(GLenum sizedFormat) const;
+ const FormatUsageInfo* GetUnsizedTexUsage(const PackingInfo& pi) const;
+};
+
+} // namespace mozilla::webgl
+
+#endif // WEBGL_FORMATS_H_