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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLFramebuffer.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLFramebuffer.h')
-rw-r--r--dom/canvas/WebGLFramebuffer.h273
1 files changed, 273 insertions, 0 deletions
diff --git a/dom/canvas/WebGLFramebuffer.h b/dom/canvas/WebGLFramebuffer.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL_FRAMEBUFFER_H_
+#define WEBGL_FRAMEBUFFER_H_
+
+#include <bitset>
+#include <vector>
+
+#include "mozilla/WeakPtr.h"
+
+#include "GLScreenBuffer.h"
+#include "WebGLObjectModel.h"
+#include "WebGLStrongTypes.h"
+#include "WebGLTexture.h"
+#include "WebGLTypes.h"
+
+namespace mozilla {
+
+class WebGLFramebuffer;
+class WebGLRenderbuffer;
+class WebGLTexture;
+
+template <typename T>
+class PlacementArray;
+
+namespace gl {
+class GLContext;
+class MozFramebuffer;
+} // namespace gl
+
+namespace webgl {
+struct FbAttachInfo final {
+ WebGLRenderbuffer* rb = nullptr;
+ WebGLTexture* tex = nullptr;
+ uint32_t mipLevel = 0;
+ uint32_t zLayer = 0;
+ uint32_t zLayerCount = 1;
+ bool isMultiview = false;
+};
+} // namespace webgl
+
+class WebGLFBAttachPoint final {
+ friend class WebGLFramebuffer;
+
+ public:
+ const GLenum mAttachmentPoint = 0;
+ const bool mDeferAttachment = false;
+
+ private:
+ RefPtr<WebGLTexture> mTexturePtr;
+ RefPtr<WebGLRenderbuffer> mRenderbufferPtr;
+ uint32_t mTexImageLayer = 0;
+ uint8_t mTexImageZLayerCount = 1;
+ uint8_t mTexImageLevel = 0;
+ bool mIsMultiview = false;
+
+ ////
+
+ WebGLFBAttachPoint();
+ explicit WebGLFBAttachPoint(WebGLFBAttachPoint&); // Make this private.
+ WebGLFBAttachPoint(const WebGLContext* webgl, GLenum attachmentPoint);
+
+ public:
+ ~WebGLFBAttachPoint();
+
+ ////
+
+ bool HasAttachment() const {
+ return bool(mTexturePtr) || bool(mRenderbufferPtr);
+ }
+
+ void Clear();
+
+ void Set(gl::GLContext* gl, const webgl::FbAttachInfo&);
+
+ WebGLTexture* Texture() const { return mTexturePtr; }
+ WebGLRenderbuffer* Renderbuffer() const { return mRenderbufferPtr; }
+
+ Maybe<size_t> ColorAttachmentId() const {
+ const size_t id = mAttachmentPoint - LOCAL_GL_COLOR_ATTACHMENT0;
+ if (id >= webgl::kMaxDrawBuffers) return {};
+ return Some(id);
+ }
+
+ auto Layer() const { return mTexImageLayer; }
+ auto ZLayerCount() const { return mTexImageZLayerCount; }
+ auto MipLevel() const { return mTexImageLevel; }
+ const auto& IsMultiview() const { return mIsMultiview; }
+
+ void AttachmentName(nsCString* out) const;
+
+ const webgl::ImageInfo* GetImageInfo() const;
+
+ bool IsComplete(WebGLContext* webgl, nsCString* const out_info) const;
+
+ void DoAttachment(gl::GLContext* gl) const;
+
+ Maybe<double> GetParameter(WebGLContext* webgl, GLenum attachment,
+ GLenum pname) const;
+
+ bool IsEquivalentForFeedback(const WebGLFBAttachPoint& other) const {
+ if (!HasAttachment() || !other.HasAttachment()) return false;
+
+#define _(X) (X == other.X)
+ return (_(mRenderbufferPtr) && _(mTexturePtr) && _(mTexImageLevel) &&
+ _(mTexImageLayer) && _(mTexImageZLayerCount));
+#undef _
+ }
+
+ ////
+
+ struct Ordered {
+ const WebGLFBAttachPoint& mRef;
+
+ explicit Ordered(const WebGLFBAttachPoint& ref) : mRef(ref) {}
+
+ bool operator<(const Ordered& other) const {
+ MOZ_ASSERT(mRef.HasAttachment() && other.mRef.HasAttachment());
+
+#define ORDER_BY(X) \
+ if (X != other.X) return X < other.X;
+
+ ORDER_BY(mRef.mRenderbufferPtr)
+ ORDER_BY(mRef.mTexturePtr)
+ ORDER_BY(mRef.mTexImageLevel)
+ ORDER_BY(mRef.mTexImageLayer)
+ ORDER_BY(mRef.mTexImageZLayerCount)
+
+#undef ORDER_BY
+ return false;
+ }
+ };
+};
+
+class WebGLFramebuffer final : public WebGLContextBoundObject,
+ public SupportsWeakPtr,
+ public CacheInvalidator {
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLFramebuffer, override)
+
+ const GLuint mGLName;
+ bool mHasBeenBound = false;
+ const UniquePtr<gl::MozFramebuffer> mOpaque;
+ bool mInOpaqueRAF = false;
+ // Swap chain that may be used to present this framebuffer, for opaque
+ // framebuffers or other use cases. (e.g. DrawTargetWebgl)
+ gl::SwapChain mSwapChain;
+
+ private:
+ mutable uint64_t mNumFBStatusInvals = 0;
+
+ ////
+
+ protected:
+ WebGLFBAttachPoint mDepthAttachment;
+ WebGLFBAttachPoint mStencilAttachment;
+ WebGLFBAttachPoint mDepthStencilAttachment;
+
+ std::array<WebGLFBAttachPoint, webgl::kMaxDrawBuffers> mColorAttachments = {};
+ std::bitset<webgl::kMaxDrawBuffers> mDrawBufferEnabled = {1};
+ ////
+
+ std::vector<WebGLFBAttachPoint*> mAttachments; // Non-null.
+
+ std::vector<const WebGLFBAttachPoint*> mColorDrawBuffers; // Non-null
+ const WebGLFBAttachPoint* mColorReadBuffer; // Null if NONE
+
+ ////
+
+ struct CompletenessInfo final {
+ const WebGLFramebuffer* fb = nullptr;
+
+ uint32_t width = 0;
+ uint32_t height = 0;
+ std::bitset<webgl::kMaxDrawBuffers> hasAttachment = 0;
+ std::bitset<webgl::kMaxDrawBuffers> isAttachmentF32 = 0;
+ uint8_t zLayerCount = 1;
+ bool isMultiview = false;
+
+ // IsFeedback
+ std::vector<const WebGLFBAttachPoint*> texAttachments; // Non-null
+
+ ~CompletenessInfo();
+ };
+ friend struct CompletenessInfo;
+
+ mutable CacheMaybe<const CompletenessInfo> mCompletenessInfo;
+
+ ////
+
+ public:
+ WebGLFramebuffer(WebGLContext* webgl, GLuint fbo);
+ WebGLFramebuffer(WebGLContext* webgl, UniquePtr<gl::MozFramebuffer> fbo);
+ ~WebGLFramebuffer() override;
+
+ ////
+
+ bool HasDuplicateAttachments() const;
+ bool HasDefinedAttachments() const;
+ bool HasIncompleteAttachments(nsCString* const out_info) const;
+ bool AllImageRectsMatch() const;
+ bool AllImageSamplesMatch() const;
+ FBStatus PrecheckFramebufferStatus(nsCString* const out_info) const;
+
+ protected:
+ Maybe<WebGLFBAttachPoint*> GetAttachPoint(GLenum attachment); // Fallible
+ Maybe<WebGLFBAttachPoint*> GetColorAttachPoint(
+ GLenum attachment); // Fallible
+ void DoDeferredAttachments() const;
+ void RefreshDrawBuffers() const;
+ void RefreshReadBuffer() const;
+ void ResolveAttachmentData() const;
+
+ public:
+ void DetachTexture(const WebGLTexture* tex);
+ void DetachRenderbuffer(const WebGLRenderbuffer* rb);
+ bool ValidateAndInitAttachments(GLenum incompleteFbError) const;
+ bool ValidateClearBufferType(GLenum buffer, uint32_t drawBuffer,
+ webgl::AttribBaseType funcType) const;
+
+ bool ValidateForColorRead(const webgl::FormatUsageInfo** out_format,
+ uint32_t* out_width, uint32_t* out_height) const;
+
+ ////////////////
+ // Getters
+
+#define GETTER(X) \
+ const decltype(m##X)& X() const { return m##X; }
+
+ GETTER(DepthAttachment)
+ GETTER(StencilAttachment)
+ GETTER(DepthStencilAttachment)
+ GETTER(Attachments)
+ GETTER(ColorDrawBuffers)
+ GETTER(ColorReadBuffer)
+
+#undef GETTER
+
+ const auto& ColorAttachment0() const { return mColorAttachments[0]; }
+ const auto& DrawBufferEnabled() const { return mDrawBufferEnabled; }
+
+ ////////////////
+ // Invalidation
+
+ const auto* GetCompletenessInfo() const { return mCompletenessInfo.get(); }
+
+ ////////////////
+ // WebGL funcs
+
+ bool IsCheckFramebufferStatusComplete() const {
+ return CheckFramebufferStatus() == LOCAL_GL_FRAMEBUFFER_COMPLETE;
+ }
+
+ FBStatus CheckFramebufferStatus() const;
+ bool FramebufferAttach(GLenum attachEnum,
+ const webgl::FbAttachInfo& toAttach);
+ void DrawBuffers(const std::vector<GLenum>& buffers);
+ void ReadBuffer(GLenum attachPoint);
+
+ Maybe<double> GetAttachmentParameter(GLenum attachment, GLenum pname);
+
+ static void BlitFramebuffer(WebGLContext* webgl, GLint srcX0, GLint srcY0,
+ GLint srcX1, GLint srcY1, GLint dstX0,
+ GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+};
+
+} // namespace mozilla
+
+#endif // WEBGL_FRAMEBUFFER_H_