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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLShaderValidator.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLShaderValidator.h')
-rw-r--r--dom/canvas/WebGLShaderValidator.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/dom/canvas/WebGLShaderValidator.h b/dom/canvas/WebGLShaderValidator.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL_SHADER_VALIDATOR_H_
+#define WEBGL_SHADER_VALIDATOR_H_
+
+#include <memory>
+#include <string>
+#include <unordered_map>
+
+#include "GLDefs.h"
+#include "GLSLANG/ShaderLang.h"
+#include "nsString.h"
+
+namespace mozilla::webgl {
+
+class ShaderValidatorResults final {
+ public:
+ std::string mInfoLog;
+ bool mValid = false;
+
+ std::string mObjectCode;
+ int mShaderVersion = 0;
+ int mVertexShaderNumViews = 0;
+
+ std::vector<sh::Attribute> mAttributes;
+ std::vector<sh::InterfaceBlock> mInterfaceBlocks;
+ std::vector<sh::OutputVariable> mOutputVariables;
+ std::vector<sh::Uniform> mUniforms;
+ std::vector<sh::Varying> mVaryings;
+
+ std::unordered_map<std::string, std::string> mNameMap;
+
+ int mMaxVaryingVectors = 0;
+
+ bool mNeeds_webgl_gl_VertexID_Offset = false;
+
+ bool CanLinkTo(const ShaderValidatorResults& vert,
+ nsCString* const out_log) const;
+ size_t SizeOfIncludingThis(MallocSizeOf) const;
+};
+
+class ShaderValidator final {
+ public:
+ const ShHandle mHandle;
+
+ private:
+ const ShCompileOptions mCompileOptions;
+ const int mMaxVaryingVectors;
+
+ public:
+ bool mIfNeeded_webgl_gl_VertexID_Offset = false;
+
+ static std::unique_ptr<ShaderValidator> Create(
+ GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage,
+ const ShBuiltInResources& resources, ShCompileOptions compileOptions);
+
+ private:
+ ShaderValidator(ShHandle handle, ShCompileOptions compileOptions,
+ int maxVaryingVectors)
+ : mHandle(handle),
+ mCompileOptions(compileOptions),
+ mMaxVaryingVectors(maxVaryingVectors) {}
+
+ public:
+ ~ShaderValidator();
+
+ std::unique_ptr<const ShaderValidatorResults> ValidateAndTranslate(
+ const char*) const;
+};
+
+} // namespace mozilla::webgl
+
+#endif // WEBGL_SHADER_VALIDATOR_H_