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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/webgpu/tests/cts/checkout/src/stress/texture/large.spec.ts | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webgpu/tests/cts/checkout/src/stress/texture/large.spec.ts')
-rw-r--r-- | dom/webgpu/tests/cts/checkout/src/stress/texture/large.spec.ts | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/dom/webgpu/tests/cts/checkout/src/stress/texture/large.spec.ts b/dom/webgpu/tests/cts/checkout/src/stress/texture/large.spec.ts new file mode 100644 index 0000000000..cba2053d38 --- /dev/null +++ b/dom/webgpu/tests/cts/checkout/src/stress/texture/large.spec.ts @@ -0,0 +1,56 @@ +export const description = ` +Stress tests covering usage of very large textures. +`; + +import { makeTestGroup } from '../../common/framework/test_group.js'; +import { GPUTest } from '../../webgpu/gpu_test.js'; + +export const g = makeTestGroup(GPUTest); + +g.test('loading,2d') + .desc( + `Tests execution of shaders loading values from very large (up to at least +8192x8192) 2D textures. The texture size is selected according to the limit +supported by the GPUDevice.` + ) + .unimplemented(); + +g.test('loading,2d_array') + .desc( + `Tests execution of shaders loading values from very large (up to at least +8192x8192x2048) arrays of 2D textures. The texture and array size is selected +according to limits supported by the GPUDevice.` + ) + .unimplemented(); + +g.test('loading,3d') + .desc( + `Tests execution of shaders loading values from very large (up to at least +2048x2048x2048) textures. The texture size is selected according to the limit +supported by the GPUDevice.` + ) + .unimplemented(); + +g.test('sampling,2d') + .desc( + `Tests execution of shaders sampling values from very large (up to at least +8192x8192) 2D textures. The texture size is selected according to the limit +supported by the GPUDevice.` + ) + .unimplemented(); + +g.test('sampling,2d_array') + .desc( + `Tests execution of shaders sampling values from very large (up to at least +8192x8192x2048) arrays of 2D textures. The texture and array size is selected +according to limits supported by the GPUDevice.` + ) + .unimplemented(); + +g.test('sampling,3d') + .desc( + `Tests execution of shaders sampling values from very large (up to at least +2048x2048x2048) textures. The texture size is selected according to the limit +supported by the GPUDevice.` + ) + .unimplemented(); |