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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h new file mode 100644 index 0000000000..34cfdbd30e --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h @@ -0,0 +1,100 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Framebuffer11.h: Defines the Framebuffer11 class. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ + +#include "libANGLE/Observer.h" +#include "libANGLE/renderer/RenderTargetCache.h" +#include "libANGLE/renderer/d3d/FramebufferD3D.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" + +namespace rx +{ +class Renderer11; + +class Framebuffer11 : public FramebufferD3D +{ + public: + Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); + ~Framebuffer11() override; + + angle::Result discard(const gl::Context *context, + size_t count, + const GLenum *attachments) override; + angle::Result invalidate(const gl::Context *context, + size_t count, + const GLenum *attachments) override; + angle::Result invalidateSub(const gl::Context *context, + size_t count, + const GLenum *attachments, + const gl::Rectangle &area) override; + + // Invalidate the cached swizzles of all bound texture attachments. + angle::Result markAttachmentsDirty(const gl::Context *context) const; + + angle::Result syncState(const gl::Context *context, + GLenum binding, + const gl::Framebuffer::DirtyBits &dirtyBits, + gl::Command command) override; + + const gl::AttachmentArray<RenderTarget11 *> &getCachedColorRenderTargets() const + { + return mRenderTargetCache.getColors(); + } + const RenderTarget11 *getCachedDepthStencilRenderTarget() const + { + return mRenderTargetCache.getDepthStencil(); + } + + RenderTarget11 *getFirstRenderTarget() const; + + angle::Result getSamplePosition(const gl::Context *context, + size_t index, + GLfloat *xy) const override; + + const gl::InternalFormat &getImplementationColorReadFormat( + const gl::Context *context) const override; + + private: + angle::Result clearImpl(const gl::Context *context, + const ClearParameters &clearParams) override; + + angle::Result readPixelsImpl(const gl::Context *context, + const gl::Rectangle &area, + GLenum format, + GLenum type, + size_t outputPitch, + const gl::PixelPackState &pack, + gl::Buffer *packBuffer, + uint8_t *pixels) override; + + angle::Result blitImpl(const gl::Context *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + const gl::Rectangle *scissor, + bool blitRenderTarget, + bool blitDepth, + bool blitStencil, + GLenum filter, + const gl::Framebuffer *sourceFramebuffer) override; + + angle::Result invalidateBase(const gl::Context *context, + size_t count, + const GLenum *attachments, + bool useEXTBehavior) const; + angle::Result invalidateAttachment(const gl::Context *context, + const gl::FramebufferAttachment *attachment) const; + + Renderer11 *const mRenderer; + RenderTargetCache<RenderTarget11> mRenderTargetCache; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ |