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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/layers/BufferTexture.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/BufferTexture.h')
-rw-r--r-- | gfx/layers/BufferTexture.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/gfx/layers/BufferTexture.h b/gfx/layers/BufferTexture.h new file mode 100644 index 0000000000..a306e4dfeb --- /dev/null +++ b/gfx/layers/BufferTexture.h @@ -0,0 +1,129 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_LAYERS_BUFFERETEXTURE +#define MOZILLA_LAYERS_BUFFERETEXTURE + +#include "mozilla/RefPtr.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Types.h" +#include "mozilla/ipc/SharedMemory.h" +#include "mozilla/layers/TextureClient.h" + +namespace mozilla { +namespace layers { + +class BufferTextureData : public TextureData { + public: + // ShmemAllocator needs to implement IShmemAllocator and IsSameProcess, + // as done in LayersIPCChannel and ISurfaceAllocator. + template <typename ShmemAllocator> + static BufferTextureData* Create(gfx::IntSize aSize, + gfx::SurfaceFormat aFormat, + gfx::BackendType aMoz2DBackend, + LayersBackend aLayersBackend, + TextureFlags aFlags, + TextureAllocationFlags aAllocFlags, + ShmemAllocator aAllocator); + + static BufferTextureData* CreateForYCbCr( + KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay, + const gfx::IntSize& aYSize, uint32_t aYStride, + const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride, + StereoMode aStereoMode, gfx::ColorDepth aColorDepth, + gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange, + gfx::ChromaSubsampling aSubsampling, TextureFlags aTextureFlags); + + bool Lock(OpenMode aMode) override { return true; } + + void Unlock() override {} + + void FillInfo(TextureData::Info& aInfo) const override; + + already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override; + + bool BorrowMappedData(MappedTextureData& aMap) override; + + bool BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) override; + + // use TextureClient's default implementation + bool UpdateFromSurface(gfx::SourceSurface* aSurface) override; + + BufferTextureData* AsBufferTextureData() override { return this; } + + Maybe<gfx::IntSize> GetYSize() const; + + Maybe<gfx::IntSize> GetCbCrSize() const; + + Maybe<int32_t> GetYStride() const; + + Maybe<int32_t> GetCbCrStride() const; + + Maybe<gfx::YUVColorSpace> GetYUVColorSpace() const; + + Maybe<gfx::ColorDepth> GetColorDepth() const; + + Maybe<StereoMode> GetStereoMode() const; + + Maybe<gfx::ChromaSubsampling> GetChromaSubsampling() const; + + gfx::IntRect GetPictureRect() const; + + gfx::IntSize GetSize() const; + + gfx::SurfaceFormat GetFormat() const; + + virtual size_t GetBufferSize() = 0; + + protected: + static BufferTextureData* Create( + gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend, + TextureFlags aFlags, TextureAllocationFlags aAllocFlags, + mozilla::ipc::IShmemAllocator* aAllocator, bool aIsSameProcess); + + static BufferTextureData* CreateInternal(LayersIPCChannel* aAllocator, + const BufferDescriptor& aDesc, + gfx::BackendType aMoz2DBackend, + int32_t aBufferSize, + TextureFlags aTextureFlags); + + virtual uint8_t* GetBuffer() = 0; + + BufferTextureData(const BufferDescriptor& aDescriptor, + gfx::BackendType aMoz2DBackend) + : mDescriptor(aDescriptor), mMoz2DBackend(aMoz2DBackend) {} + + ~BufferTextureData() override = default; + + BufferDescriptor mDescriptor; + gfx::BackendType mMoz2DBackend; +}; + +template <typename ShmemAllocator> +inline BufferTextureData* BufferTextureData::Create( + gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend, + TextureFlags aFlags, TextureAllocationFlags aAllocFlags, + ShmemAllocator aAllocator) { + return Create(aSize, aFormat, aMoz2DBackend, aLayersBackend, aFlags, + aAllocFlags, aAllocator, aAllocator->IsSameProcess()); +} + +// nullptr allocator specialization +template <> +inline BufferTextureData* BufferTextureData::Create( + gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend, + TextureFlags aFlags, TextureAllocationFlags aAllocFlags, std::nullptr_t) { + return Create(aSize, aFormat, aMoz2DBackend, aLayersBackend, aFlags, + aAllocFlags, nullptr, true); +} + +} // namespace layers +} // namespace mozilla + +#endif |