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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /layout/painting/nsImageRenderer.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/painting/nsImageRenderer.cpp')
-rw-r--r--layout/painting/nsImageRenderer.cpp1032
1 files changed, 1032 insertions, 0 deletions
diff --git a/layout/painting/nsImageRenderer.cpp b/layout/painting/nsImageRenderer.cpp
new file mode 100644
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+++ b/layout/painting/nsImageRenderer.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* utility code for drawing images as CSS borders, backgrounds, and shapes. */
+
+#include "nsImageRenderer.h"
+
+#include "mozilla/webrender/WebRenderAPI.h"
+
+#include "gfxContext.h"
+#include "gfxDrawable.h"
+#include "ImageOps.h"
+#include "ImageRegion.h"
+#include "mozilla/image/WebRenderImageProvider.h"
+#include "mozilla/layers/RenderRootStateManager.h"
+#include "mozilla/layers/StackingContextHelper.h"
+#include "mozilla/layers/WebRenderLayerManager.h"
+#include "nsContentUtils.h"
+#include "nsCSSRendering.h"
+#include "nsCSSRenderingGradients.h"
+#include "nsDeviceContext.h"
+#include "nsIFrame.h"
+#include "nsLayoutUtils.h"
+#include "nsStyleStructInlines.h"
+#include "mozilla/StaticPrefs_image.h"
+#include "mozilla/ISVGDisplayableFrame.h"
+#include "mozilla/SVGIntegrationUtils.h"
+#include "mozilla/SVGPaintServerFrame.h"
+#include "mozilla/SVGObserverUtils.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::image;
+using namespace mozilla::layers;
+
+nsSize CSSSizeOrRatio::ComputeConcreteSize() const {
+ NS_ASSERTION(CanComputeConcreteSize(), "Cannot compute");
+ if (mHasWidth && mHasHeight) {
+ return nsSize(mWidth, mHeight);
+ }
+ if (mHasWidth) {
+ return nsSize(mWidth, mRatio.Inverted().ApplyTo(mWidth));
+ }
+
+ MOZ_ASSERT(mHasHeight);
+ return nsSize(mRatio.ApplyTo(mHeight), mHeight);
+}
+
+nsImageRenderer::nsImageRenderer(nsIFrame* aForFrame, const StyleImage* aImage,
+ uint32_t aFlags)
+ : mForFrame(aForFrame),
+ mImage(&aImage->FinalImage()),
+ mImageResolution(aImage->GetResolution(*aForFrame->Style())),
+ mType(mImage->tag),
+ mImageContainer(nullptr),
+ mGradientData(nullptr),
+ mPaintServerFrame(nullptr),
+ mPrepareResult(ImgDrawResult::NOT_READY),
+ mSize(0, 0),
+ mFlags(aFlags),
+ mExtendMode(ExtendMode::CLAMP),
+ mMaskOp(StyleMaskMode::MatchSource) {}
+
+bool nsImageRenderer::PrepareImage() {
+ if (mImage->IsNone()) {
+ mPrepareResult = ImgDrawResult::BAD_IMAGE;
+ return false;
+ }
+
+ const bool isImageRequest = mImage->IsImageRequestType();
+ MOZ_ASSERT_IF(!isImageRequest, !mImage->GetImageRequest());
+ imgRequestProxy* request = nullptr;
+ if (isImageRequest) {
+ request = mImage->GetImageRequest();
+ if (!request) {
+ // request could be null here if the StyleImage refused
+ // to load a same-document URL, or the url was invalid, for example.
+ mPrepareResult = ImgDrawResult::BAD_IMAGE;
+ return false;
+ }
+ }
+
+ if (!mImage->IsComplete()) {
+ MOZ_DIAGNOSTIC_ASSERT(isImageRequest);
+
+ // Make sure the image is actually decoding.
+ bool frameComplete = request->StartDecodingWithResult(
+ imgIContainer::FLAG_ASYNC_NOTIFY |
+ imgIContainer::FLAG_AVOID_REDECODE_FOR_SIZE);
+
+ // Boost the loading priority since we know we want to draw the image.
+ if (mFlags & nsImageRenderer::FLAG_PAINTING_TO_WINDOW) {
+ request->BoostPriority(imgIRequest::CATEGORY_DISPLAY);
+ }
+
+ // Check again to see if we finished.
+ // We cannot prepare the image for rendering if it is not fully loaded.
+ if (!frameComplete && !mImage->IsComplete()) {
+ uint32_t imageStatus = 0;
+ request->GetImageStatus(&imageStatus);
+ if (imageStatus & imgIRequest::STATUS_ERROR) {
+ mPrepareResult = ImgDrawResult::BAD_IMAGE;
+ return false;
+ }
+
+ // If not errored, and we requested a sync decode, and the image has
+ // loaded, push on through because the Draw() will do a sync decode then.
+ const bool syncDecodeWillComplete =
+ (mFlags & FLAG_SYNC_DECODE_IMAGES) &&
+ (imageStatus & imgIRequest::STATUS_LOAD_COMPLETE);
+
+ bool canDrawPartial =
+ (mFlags & nsImageRenderer::FLAG_DRAW_PARTIAL_FRAMES) &&
+ isImageRequest && mImage->IsSizeAvailable();
+
+ // If we are drawing a partial frame then we want to make sure there are
+ // some pixels to draw, otherwise we waste effort pushing through to draw
+ // nothing.
+ if (!syncDecodeWillComplete && canDrawPartial) {
+ nsCOMPtr<imgIContainer> image;
+ canDrawPartial =
+ canDrawPartial &&
+ NS_SUCCEEDED(request->GetImage(getter_AddRefs(image))) && image &&
+ image->GetType() == imgIContainer::TYPE_RASTER &&
+ image->HasDecodedPixels();
+ }
+
+ // If we can draw partial then proceed if we at least have the size
+ // available.
+ if (!(syncDecodeWillComplete || canDrawPartial)) {
+ mPrepareResult = ImgDrawResult::NOT_READY;
+ return false;
+ }
+ }
+ }
+
+ if (isImageRequest) {
+ nsCOMPtr<imgIContainer> srcImage;
+ nsresult rv = request->GetImage(getter_AddRefs(srcImage));
+ MOZ_ASSERT(NS_SUCCEEDED(rv) && srcImage,
+ "If GetImage() is failing, mImage->IsComplete() "
+ "should have returned false");
+ if (!NS_SUCCEEDED(rv)) {
+ srcImage = nullptr;
+ }
+
+ if (srcImage) {
+ StyleImageOrientation orientation =
+ mForFrame->StyleVisibility()->UsedImageOrientation(request);
+ srcImage = nsLayoutUtils::OrientImage(srcImage, orientation);
+ }
+
+ mImageContainer.swap(srcImage);
+ mPrepareResult = ImgDrawResult::SUCCESS;
+ } else if (mImage->IsGradient()) {
+ mGradientData = &*mImage->AsGradient();
+ mPrepareResult = ImgDrawResult::SUCCESS;
+ } else if (mImage->IsElement()) {
+ dom::Element* paintElement = // may be null
+ SVGObserverUtils::GetAndObserveBackgroundImage(
+ mForFrame->FirstContinuation(), mImage->AsElement().AsAtom());
+ // If the referenced element is an <img>, <canvas>, or <video> element,
+ // prefer SurfaceFromElement as it's more reliable.
+ mImageElementSurface = nsLayoutUtils::SurfaceFromElement(paintElement);
+
+ if (!mImageElementSurface.GetSourceSurface()) {
+ nsIFrame* paintServerFrame =
+ paintElement ? paintElement->GetPrimaryFrame() : nullptr;
+ // If there's no referenced frame, or the referenced frame is
+ // non-displayable SVG, then we have nothing valid to paint.
+ if (!paintServerFrame || (paintServerFrame->IsSVGFrame() &&
+ !static_cast<SVGPaintServerFrame*>(
+ do_QueryFrame(paintServerFrame)) &&
+ !static_cast<ISVGDisplayableFrame*>(
+ do_QueryFrame(paintServerFrame)))) {
+ mPrepareResult = ImgDrawResult::BAD_IMAGE;
+ return false;
+ }
+ mPaintServerFrame = paintServerFrame;
+ }
+
+ mPrepareResult = ImgDrawResult::SUCCESS;
+ } else if (mImage->IsCrossFade()) {
+ // See bug 546052 - cross-fade implementation still being worked
+ // on.
+ mPrepareResult = ImgDrawResult::BAD_IMAGE;
+ return false;
+ } else {
+ MOZ_ASSERT(mImage->IsNone(), "Unknown image type?");
+ }
+
+ return IsReady();
+}
+
+CSSSizeOrRatio nsImageRenderer::ComputeIntrinsicSize() {
+ NS_ASSERTION(IsReady(),
+ "Ensure PrepareImage() has returned true "
+ "before calling me");
+
+ CSSSizeOrRatio result;
+ switch (mType) {
+ case StyleImage::Tag::Url: {
+ bool haveWidth, haveHeight;
+ CSSIntSize imageIntSize;
+ nsLayoutUtils::ComputeSizeForDrawing(mImageContainer, mImageResolution,
+ imageIntSize, result.mRatio,
+ haveWidth, haveHeight);
+ if (haveWidth) {
+ result.SetWidth(CSSPixel::ToAppUnits(imageIntSize.width));
+ }
+ if (haveHeight) {
+ result.SetHeight(CSSPixel::ToAppUnits(imageIntSize.height));
+ }
+
+ // If we know the aspect ratio and one of the dimensions,
+ // we can compute the other missing width or height.
+ if (!haveHeight && haveWidth && result.mRatio) {
+ CSSIntCoord intrinsicHeight =
+ result.mRatio.Inverted().ApplyTo(imageIntSize.width);
+ result.SetHeight(nsPresContext::CSSPixelsToAppUnits(intrinsicHeight));
+ } else if (haveHeight && !haveWidth && result.mRatio) {
+ CSSIntCoord intrinsicWidth = result.mRatio.ApplyTo(imageIntSize.height);
+ result.SetWidth(nsPresContext::CSSPixelsToAppUnits(intrinsicWidth));
+ }
+
+ break;
+ }
+ case StyleImage::Tag::Element: {
+ // XXX element() should have the width/height of the referenced element,
+ // and that element's ratio, if it matches. If it doesn't match, it
+ // should have no width/height or ratio. See element() in CSS images:
+ // <http://dev.w3.org/csswg/css-images-4/#element-notation>.
+ // Make sure to change nsStyleImageLayers::Size::DependsOnFrameSize
+ // when fixing this!
+ if (mPaintServerFrame) {
+ // SVG images have no intrinsic size
+ if (!mPaintServerFrame->IsSVGFrame()) {
+ // The intrinsic image size for a generic nsIFrame paint server is
+ // the union of the border-box rects of all of its continuations,
+ // rounded to device pixels.
+ int32_t appUnitsPerDevPixel =
+ mForFrame->PresContext()->AppUnitsPerDevPixel();
+ result.SetSize(IntSizeToAppUnits(
+ SVGIntegrationUtils::GetContinuationUnionSize(mPaintServerFrame)
+ .ToNearestPixels(appUnitsPerDevPixel),
+ appUnitsPerDevPixel));
+ }
+ } else {
+ NS_ASSERTION(mImageElementSurface.GetSourceSurface(),
+ "Surface should be ready.");
+ IntSize surfaceSize = mImageElementSurface.mSize;
+ result.SetSize(
+ nsSize(nsPresContext::CSSPixelsToAppUnits(surfaceSize.width),
+ nsPresContext::CSSPixelsToAppUnits(surfaceSize.height)));
+ }
+ break;
+ }
+ case StyleImage::Tag::ImageSet:
+ MOZ_FALLTHROUGH_ASSERT("image-set should be resolved already");
+ // Bug 546052 cross-fade not yet implemented.
+ case StyleImage::Tag::CrossFade:
+ // Per <http://dev.w3.org/csswg/css3-images/#gradients>, gradients have no
+ // intrinsic dimensions.
+ case StyleImage::Tag::Gradient:
+ case StyleImage::Tag::None:
+ break;
+ }
+
+ return result;
+}
+
+/* static */
+nsSize nsImageRenderer::ComputeConcreteSize(
+ const CSSSizeOrRatio& aSpecifiedSize, const CSSSizeOrRatio& aIntrinsicSize,
+ const nsSize& aDefaultSize) {
+ // The specified size is fully specified, just use that
+ if (aSpecifiedSize.IsConcrete()) {
+ return aSpecifiedSize.ComputeConcreteSize();
+ }
+
+ MOZ_ASSERT(!aSpecifiedSize.mHasWidth || !aSpecifiedSize.mHasHeight);
+
+ if (!aSpecifiedSize.mHasWidth && !aSpecifiedSize.mHasHeight) {
+ // no specified size, try using the intrinsic size
+ if (aIntrinsicSize.CanComputeConcreteSize()) {
+ return aIntrinsicSize.ComputeConcreteSize();
+ }
+
+ if (aIntrinsicSize.mHasWidth) {
+ return nsSize(aIntrinsicSize.mWidth, aDefaultSize.height);
+ }
+ if (aIntrinsicSize.mHasHeight) {
+ return nsSize(aDefaultSize.width, aIntrinsicSize.mHeight);
+ }
+
+ // couldn't use the intrinsic size either, revert to using the default size
+ return ComputeConstrainedSize(aDefaultSize, aIntrinsicSize.mRatio, CONTAIN);
+ }
+
+ MOZ_ASSERT(aSpecifiedSize.mHasWidth || aSpecifiedSize.mHasHeight);
+
+ // The specified height is partial, try to compute the missing part.
+ if (aSpecifiedSize.mHasWidth) {
+ nscoord height;
+ if (aIntrinsicSize.HasRatio()) {
+ height = aIntrinsicSize.mRatio.Inverted().ApplyTo(aSpecifiedSize.mWidth);
+ } else if (aIntrinsicSize.mHasHeight) {
+ height = aIntrinsicSize.mHeight;
+ } else {
+ height = aDefaultSize.height;
+ }
+ return nsSize(aSpecifiedSize.mWidth, height);
+ }
+
+ MOZ_ASSERT(aSpecifiedSize.mHasHeight);
+ nscoord width;
+ if (aIntrinsicSize.HasRatio()) {
+ width = aIntrinsicSize.mRatio.ApplyTo(aSpecifiedSize.mHeight);
+ } else if (aIntrinsicSize.mHasWidth) {
+ width = aIntrinsicSize.mWidth;
+ } else {
+ width = aDefaultSize.width;
+ }
+ return nsSize(width, aSpecifiedSize.mHeight);
+}
+
+/* static */
+nsSize nsImageRenderer::ComputeConstrainedSize(
+ const nsSize& aConstrainingSize, const AspectRatio& aIntrinsicRatio,
+ FitType aFitType) {
+ if (!aIntrinsicRatio) {
+ return aConstrainingSize;
+ }
+
+ // Suppose we're doing a "contain" fit. If the image's aspect ratio has a
+ // "fatter" shape than the constraint area, then we need to use the
+ // constraint area's full width, and we need to use the aspect ratio to
+ // produce a height. On the other hand, if the aspect ratio is "skinnier", we
+ // use the constraint area's full height, and we use the aspect ratio to
+ // produce a width. (If instead we're doing a "cover" fit, then it can easily
+ // be seen that we should do precisely the opposite.)
+ //
+ // We check if the image's aspect ratio is "fatter" than the constraint area
+ // by simply applying the aspect ratio to the constraint area's height, to
+ // produce a "hypothetical width", and we check whether that
+ // aspect-ratio-provided "hypothetical width" is wider than the constraint
+ // area's actual width. If it is, then the aspect ratio is fatter than the
+ // constraint area.
+ //
+ // This is equivalent to the more descriptive alternative:
+ //
+ // AspectRatio::FromSize(aConstrainingSize) < aIntrinsicRatio
+ //
+ // But gracefully handling the case where one of the two dimensions from
+ // aConstrainingSize is zero. This is easy to prove since:
+ //
+ // aConstrainingSize.width / aConstrainingSize.height < aIntrinsicRatio
+ //
+ // Is trivially equivalent to:
+ //
+ // aIntrinsicRatio.width < aIntrinsicRatio * aConstrainingSize.height
+ //
+ // For the cases where height is not zero.
+ //
+ // We use float math here to avoid losing precision for very large backgrounds
+ // since we use saturating nscoord math otherwise.
+ const float constraintWidth = float(aConstrainingSize.width);
+ const float hypotheticalWidth =
+ aIntrinsicRatio.ApplyToFloat(aConstrainingSize.height);
+
+ nsSize size;
+ if ((aFitType == CONTAIN) == (constraintWidth < hypotheticalWidth)) {
+ size.width = aConstrainingSize.width;
+ size.height = aIntrinsicRatio.Inverted().ApplyTo(aConstrainingSize.width);
+ // If we're reducing the size by less than one css pixel, then just use the
+ // constraining size.
+ if (aFitType == CONTAIN &&
+ aConstrainingSize.height - size.height < AppUnitsPerCSSPixel()) {
+ size.height = aConstrainingSize.height;
+ }
+ } else {
+ size.height = aConstrainingSize.height;
+ size.width = aIntrinsicRatio.ApplyTo(aConstrainingSize.height);
+ if (aFitType == CONTAIN &&
+ aConstrainingSize.width - size.width < AppUnitsPerCSSPixel()) {
+ size.width = aConstrainingSize.width;
+ }
+ }
+ return size;
+}
+
+/**
+ * mSize is the image's "preferred" size for this particular rendering, while
+ * the drawn (aka concrete) size is the actual rendered size after accounting
+ * for background-size etc.. The preferred size is most often the image's
+ * intrinsic dimensions. But for images with incomplete intrinsic dimensions,
+ * the preferred size varies, depending on the specified and default sizes, see
+ * nsImageRenderer::Compute*Size.
+ *
+ * This distinction is necessary because the components of a vector image are
+ * specified with respect to its preferred size for a rendering situation, not
+ * to its actual rendered size. For example, consider a 4px wide background
+ * vector image with no height which contains a left-aligned
+ * 2px wide black rectangle with height 100%. If the background-size width is
+ * auto (or 4px), the vector image will render 4px wide, and the black rectangle
+ * will be 2px wide. If the background-size width is 8px, the vector image will
+ * render 8px wide, and the black rectangle will be 4px wide -- *not* 2px wide.
+ * In both cases mSize.width will be 4px; but in the first case the returned
+ * width will be 4px, while in the second case the returned width will be 8px.
+ */
+void nsImageRenderer::SetPreferredSize(const CSSSizeOrRatio& aIntrinsicSize,
+ const nsSize& aDefaultSize) {
+ mSize.width =
+ aIntrinsicSize.mHasWidth ? aIntrinsicSize.mWidth : aDefaultSize.width;
+ mSize.height =
+ aIntrinsicSize.mHasHeight ? aIntrinsicSize.mHeight : aDefaultSize.height;
+}
+
+// Convert from nsImageRenderer flags to the flags we want to use for drawing in
+// the imgIContainer namespace.
+static uint32_t ConvertImageRendererToDrawFlags(uint32_t aImageRendererFlags) {
+ uint32_t drawFlags = imgIContainer::FLAG_ASYNC_NOTIFY;
+ if (aImageRendererFlags & nsImageRenderer::FLAG_SYNC_DECODE_IMAGES) {
+ drawFlags |= imgIContainer::FLAG_SYNC_DECODE;
+ } else {
+ drawFlags |= imgIContainer::FLAG_SYNC_DECODE_IF_FAST;
+ }
+ if (aImageRendererFlags & (nsImageRenderer::FLAG_PAINTING_TO_WINDOW |
+ nsImageRenderer::FLAG_HIGH_QUALITY_SCALING)) {
+ drawFlags |= imgIContainer::FLAG_HIGH_QUALITY_SCALING;
+ }
+ return drawFlags;
+}
+
+ImgDrawResult nsImageRenderer::Draw(nsPresContext* aPresContext,
+ gfxContext& aRenderingContext,
+ const nsRect& aDirtyRect,
+ const nsRect& aDest, const nsRect& aFill,
+ const nsPoint& aAnchor,
+ const nsSize& aRepeatSize,
+ const CSSIntRect& aSrc, float aOpacity) {
+ if (!IsReady()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "Ensure PrepareImage() has returned true before "
+ "calling me");
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ if (aDest.IsEmpty() || aFill.IsEmpty() || mSize.width <= 0 ||
+ mSize.height <= 0) {
+ return ImgDrawResult::SUCCESS;
+ }
+
+ SamplingFilter samplingFilter =
+ nsLayoutUtils::GetSamplingFilterForFrame(mForFrame);
+ ImgDrawResult result = ImgDrawResult::SUCCESS;
+ gfxContext* ctx = &aRenderingContext;
+ Maybe<gfxContext> tempCtx;
+ IntRect tmpDTRect;
+
+ if (ctx->CurrentOp() != CompositionOp::OP_OVER ||
+ mMaskOp == StyleMaskMode::Luminance) {
+ gfxRect clipRect = ctx->GetClipExtents(gfxContext::eDeviceSpace);
+ tmpDTRect = RoundedOut(ToRect(clipRect));
+ if (tmpDTRect.IsEmpty()) {
+ return ImgDrawResult::SUCCESS;
+ }
+ RefPtr<DrawTarget> tempDT = ctx->GetDrawTarget()->CreateSimilarDrawTarget(
+ tmpDTRect.Size(), SurfaceFormat::B8G8R8A8);
+ if (!tempDT || !tempDT->IsValid()) {
+ gfxDevCrash(LogReason::InvalidContext)
+ << "ImageRenderer::Draw problem " << gfx::hexa(tempDT);
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+ tempDT->SetTransform(ctx->GetDrawTarget()->GetTransform() *
+ Matrix::Translation(-tmpDTRect.TopLeft()));
+ tempCtx.emplace(tempDT, /* aPreserveTransform */ true);
+ ctx = &tempCtx.ref();
+ if (!ctx) {
+ gfxDevCrash(LogReason::InvalidContext)
+ << "ImageRenderer::Draw problem " << gfx::hexa(tempDT);
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+ }
+
+ switch (mType) {
+ case StyleImage::Tag::Url: {
+ result = nsLayoutUtils::DrawBackgroundImage(
+ *ctx, mForFrame, aPresContext, mImageContainer, samplingFilter, aDest,
+ aFill, aRepeatSize, aAnchor, aDirtyRect,
+ ConvertImageRendererToDrawFlags(mFlags), mExtendMode, aOpacity);
+ break;
+ }
+ case StyleImage::Tag::Gradient: {
+ nsCSSGradientRenderer renderer = nsCSSGradientRenderer::Create(
+ aPresContext, mForFrame->Style(), *mGradientData, mSize);
+
+ renderer.Paint(*ctx, aDest, aFill, aRepeatSize, aSrc, aDirtyRect,
+ aOpacity);
+ break;
+ }
+ case StyleImage::Tag::Element: {
+ RefPtr<gfxDrawable> drawable = DrawableForElement(aDest, *ctx);
+ if (!drawable) {
+ NS_WARNING("Could not create drawable for element");
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ nsCOMPtr<imgIContainer> image(ImageOps::CreateFromDrawable(drawable));
+ result = nsLayoutUtils::DrawImage(
+ *ctx, mForFrame->Style(), aPresContext, image, samplingFilter, aDest,
+ aFill, aAnchor, aDirtyRect, ConvertImageRendererToDrawFlags(mFlags),
+ aOpacity);
+ break;
+ }
+ case StyleImage::Tag::ImageSet:
+ MOZ_FALLTHROUGH_ASSERT("image-set should be resolved already");
+ // See bug 546052 - cross-fade implementation still being worked
+ // on.
+ case StyleImage::Tag::CrossFade:
+ case StyleImage::Tag::None:
+ break;
+ }
+
+ if (!tmpDTRect.IsEmpty()) {
+ DrawTarget* dt = aRenderingContext.GetDrawTarget();
+ Matrix oldTransform = dt->GetTransform();
+ dt->SetTransform(Matrix());
+ if (mMaskOp == StyleMaskMode::Luminance) {
+ RefPtr<SourceSurface> surf = ctx->GetDrawTarget()->IntoLuminanceSource(
+ LuminanceType::LUMINANCE, 1.0f);
+ dt->MaskSurface(ColorPattern(DeviceColor(0, 0, 0, 1.0f)), surf,
+ tmpDTRect.TopLeft(),
+ DrawOptions(1.0f, aRenderingContext.CurrentOp()));
+ } else {
+ RefPtr<SourceSurface> surf = ctx->GetDrawTarget()->Snapshot();
+ dt->DrawSurface(
+ surf,
+ Rect(tmpDTRect.x, tmpDTRect.y, tmpDTRect.width, tmpDTRect.height),
+ Rect(0, 0, tmpDTRect.width, tmpDTRect.height),
+ DrawSurfaceOptions(SamplingFilter::POINT),
+ DrawOptions(1.0f, aRenderingContext.CurrentOp()));
+ }
+
+ dt->SetTransform(oldTransform);
+ }
+
+ if (!mImage->IsComplete()) {
+ result &= ImgDrawResult::SUCCESS_NOT_COMPLETE;
+ }
+
+ return result;
+}
+
+ImgDrawResult nsImageRenderer::BuildWebRenderDisplayItems(
+ nsPresContext* aPresContext, mozilla::wr::DisplayListBuilder& aBuilder,
+ mozilla::wr::IpcResourceUpdateQueue& aResources,
+ const mozilla::layers::StackingContextHelper& aSc,
+ mozilla::layers::RenderRootStateManager* aManager, nsDisplayItem* aItem,
+ const nsRect& aDirtyRect, const nsRect& aDest, const nsRect& aFill,
+ const nsPoint& aAnchor, const nsSize& aRepeatSize, const CSSIntRect& aSrc,
+ float aOpacity) {
+ if (!IsReady()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "Ensure PrepareImage() has returned true before "
+ "calling me");
+ return ImgDrawResult::NOT_READY;
+ }
+
+ if (aDest.IsEmpty() || aFill.IsEmpty() || mSize.width <= 0 ||
+ mSize.height <= 0) {
+ return ImgDrawResult::SUCCESS;
+ }
+
+ ImgDrawResult drawResult = ImgDrawResult::SUCCESS;
+ switch (mType) {
+ case StyleImage::Tag::Gradient: {
+ nsCSSGradientRenderer renderer = nsCSSGradientRenderer::Create(
+ aPresContext, mForFrame->Style(), *mGradientData, mSize);
+
+ renderer.BuildWebRenderDisplayItems(aBuilder, aSc, aDest, aFill,
+ aRepeatSize, aSrc,
+ !aItem->BackfaceIsHidden(), aOpacity);
+ break;
+ }
+ case StyleImage::Tag::Url: {
+ ExtendMode extendMode = mExtendMode;
+ if (aDest.Contains(aFill)) {
+ extendMode = ExtendMode::CLAMP;
+ }
+
+ uint32_t containerFlags = ConvertImageRendererToDrawFlags(mFlags);
+ if (extendMode == ExtendMode::CLAMP &&
+ StaticPrefs::image_svg_blob_image() &&
+ mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
+ containerFlags |= imgIContainer::FLAG_RECORD_BLOB;
+ }
+
+ CSSIntSize destCSSSize{
+ nsPresContext::AppUnitsToIntCSSPixels(aDest.width),
+ nsPresContext::AppUnitsToIntCSSPixels(aDest.height)};
+
+ SVGImageContext svgContext(Some(destCSSSize));
+ Maybe<ImageIntRegion> region;
+
+ const int32_t appUnitsPerDevPixel =
+ mForFrame->PresContext()->AppUnitsPerDevPixel();
+ LayoutDeviceRect destRect =
+ LayoutDeviceRect::FromAppUnits(aDest, appUnitsPerDevPixel);
+ LayoutDeviceRect clipRect =
+ LayoutDeviceRect::FromAppUnits(aFill, appUnitsPerDevPixel);
+ auto stretchSize = wr::ToLayoutSize(destRect.Size());
+
+ gfx::IntSize decodeSize =
+ nsLayoutUtils::ComputeImageContainerDrawingParameters(
+ mImageContainer, mForFrame, destRect, clipRect, aSc,
+ containerFlags, svgContext, region);
+
+ RefPtr<image::WebRenderImageProvider> provider;
+ drawResult = mImageContainer->GetImageProvider(
+ aManager->LayerManager(), decodeSize, svgContext, region,
+ containerFlags, getter_AddRefs(provider));
+
+ Maybe<wr::ImageKey> key =
+ aManager->CommandBuilder().CreateImageProviderKey(
+ aItem, provider, drawResult, aResources);
+ if (key.isNothing()) {
+ break;
+ }
+
+ auto rendering =
+ wr::ToImageRendering(aItem->Frame()->UsedImageRendering());
+ wr::LayoutRect clip = wr::ToLayoutRect(clipRect);
+
+ // If we provided a region to the provider, then it already took the
+ // dest rect into account when it did the recording.
+ wr::LayoutRect dest = region ? clip : wr::ToLayoutRect(destRect);
+
+ if (extendMode == ExtendMode::CLAMP) {
+ // The image is not repeating. Just push as a regular image.
+ aBuilder.PushImage(dest, clip, !aItem->BackfaceIsHidden(), false,
+ rendering, key.value(), true,
+ wr::ColorF{1.0f, 1.0f, 1.0f, aOpacity});
+ } else {
+ nsPoint firstTilePos = nsLayoutUtils::GetBackgroundFirstTilePos(
+ aDest.TopLeft(), aFill.TopLeft(), aRepeatSize);
+ LayoutDeviceRect fillRect = LayoutDeviceRect::FromAppUnits(
+ nsRect(firstTilePos.x, firstTilePos.y,
+ aFill.XMost() - firstTilePos.x,
+ aFill.YMost() - firstTilePos.y),
+ appUnitsPerDevPixel);
+ wr::LayoutRect fill = wr::ToLayoutRect(fillRect);
+
+ switch (extendMode) {
+ case ExtendMode::REPEAT_Y:
+ fill.min.x = dest.min.x;
+ fill.max.x = dest.max.x;
+ stretchSize.width = dest.width();
+ break;
+ case ExtendMode::REPEAT_X:
+ fill.min.y = dest.min.y;
+ fill.max.y = dest.max.y;
+ stretchSize.height = dest.height();
+ break;
+ default:
+ break;
+ }
+
+ LayoutDeviceSize gapSize = LayoutDeviceSize::FromAppUnits(
+ aRepeatSize - aDest.Size(), appUnitsPerDevPixel);
+
+ aBuilder.PushRepeatingImage(fill, clip, !aItem->BackfaceIsHidden(),
+ stretchSize, wr::ToLayoutSize(gapSize),
+ rendering, key.value(), true,
+ wr::ColorF{1.0f, 1.0f, 1.0f, aOpacity});
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (!mImage->IsComplete() && drawResult == ImgDrawResult::SUCCESS) {
+ return ImgDrawResult::SUCCESS_NOT_COMPLETE;
+ }
+ return drawResult;
+}
+
+already_AddRefed<gfxDrawable> nsImageRenderer::DrawableForElement(
+ const nsRect& aImageRect, gfxContext& aContext) {
+ NS_ASSERTION(mType == StyleImage::Tag::Element,
+ "DrawableForElement only makes sense if backed by an element");
+ if (mPaintServerFrame) {
+ // XXX(seth): In order to not pass FLAG_SYNC_DECODE_IMAGES here,
+ // DrawableFromPaintServer would have to return a ImgDrawResult indicating
+ // whether any images could not be painted because they weren't fully
+ // decoded. Even always passing FLAG_SYNC_DECODE_IMAGES won't eliminate all
+ // problems, as it won't help if there are image which haven't finished
+ // loading, but it's better than nothing.
+ int32_t appUnitsPerDevPixel =
+ mForFrame->PresContext()->AppUnitsPerDevPixel();
+ nsRect destRect = aImageRect - aImageRect.TopLeft();
+ nsIntSize roundedOut = destRect.ToOutsidePixels(appUnitsPerDevPixel).Size();
+ IntSize imageSize(roundedOut.width, roundedOut.height);
+
+ RefPtr<gfxDrawable> drawable;
+
+ SurfaceFormat format = aContext.GetDrawTarget()->GetFormat();
+ // Don't allow creating images that are too big
+ if (aContext.GetDrawTarget()->CanCreateSimilarDrawTarget(imageSize,
+ format)) {
+ drawable = SVGIntegrationUtils::DrawableFromPaintServer(
+ mPaintServerFrame, mForFrame, mSize, imageSize,
+ aContext.GetDrawTarget(), aContext.CurrentMatrixDouble(),
+ SVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES);
+ }
+
+ return drawable.forget();
+ }
+ NS_ASSERTION(mImageElementSurface.GetSourceSurface(),
+ "Surface should be ready.");
+ RefPtr<gfxDrawable> drawable =
+ new gfxSurfaceDrawable(mImageElementSurface.GetSourceSurface().get(),
+ mImageElementSurface.mSize);
+ return drawable.forget();
+}
+
+ImgDrawResult nsImageRenderer::DrawLayer(
+ nsPresContext* aPresContext, gfxContext& aRenderingContext,
+ const nsRect& aDest, const nsRect& aFill, const nsPoint& aAnchor,
+ const nsRect& aDirty, const nsSize& aRepeatSize, float aOpacity) {
+ if (!IsReady()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "Ensure PrepareImage() has returned true before "
+ "calling me");
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ if (aDest.IsEmpty() || aFill.IsEmpty() || mSize.width <= 0 ||
+ mSize.height <= 0) {
+ return ImgDrawResult::SUCCESS;
+ }
+
+ return Draw(
+ aPresContext, aRenderingContext, aDirty, aDest, aFill, aAnchor,
+ aRepeatSize,
+ CSSIntRect(0, 0, nsPresContext::AppUnitsToIntCSSPixels(mSize.width),
+ nsPresContext::AppUnitsToIntCSSPixels(mSize.height)),
+ aOpacity);
+}
+
+ImgDrawResult nsImageRenderer::BuildWebRenderDisplayItemsForLayer(
+ nsPresContext* aPresContext, mozilla::wr::DisplayListBuilder& aBuilder,
+ mozilla::wr::IpcResourceUpdateQueue& aResources,
+ const mozilla::layers::StackingContextHelper& aSc,
+ mozilla::layers::RenderRootStateManager* aManager, nsDisplayItem* aItem,
+ const nsRect& aDest, const nsRect& aFill, const nsPoint& aAnchor,
+ const nsRect& aDirty, const nsSize& aRepeatSize, float aOpacity) {
+ if (!IsReady()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "Ensure PrepareImage() has returned true before "
+ "calling me");
+ return mPrepareResult;
+ }
+
+ CSSIntRect srcRect(0, 0, nsPresContext::AppUnitsToIntCSSPixels(mSize.width),
+ nsPresContext::AppUnitsToIntCSSPixels(mSize.height));
+
+ if (aDest.IsEmpty() || aFill.IsEmpty() || srcRect.IsEmpty()) {
+ return ImgDrawResult::SUCCESS;
+ }
+ return BuildWebRenderDisplayItems(aPresContext, aBuilder, aResources, aSc,
+ aManager, aItem, aDirty, aDest, aFill,
+ aAnchor, aRepeatSize, srcRect, aOpacity);
+}
+
+/**
+ * Compute the size and position of the master copy of the image. I.e., a single
+ * tile used to fill the dest rect.
+ * aFill The destination rect to be filled
+ * aHFill and aVFill are the repeat patterns for the component -
+ * StyleBorderImageRepeat - i.e., how a tiling unit is used to fill aFill
+ * aUnitSize The size of the source rect in dest coords.
+ */
+static nsRect ComputeTile(nsRect& aFill, StyleBorderImageRepeat aHFill,
+ StyleBorderImageRepeat aVFill,
+ const nsSize& aUnitSize, nsSize& aRepeatSize) {
+ nsRect tile;
+ switch (aHFill) {
+ case StyleBorderImageRepeat::Stretch:
+ tile.x = aFill.x;
+ tile.width = aFill.width;
+ aRepeatSize.width = tile.width;
+ break;
+ case StyleBorderImageRepeat::Repeat:
+ tile.x = aFill.x + aFill.width / 2 - aUnitSize.width / 2;
+ tile.width = aUnitSize.width;
+ aRepeatSize.width = tile.width;
+ break;
+ case StyleBorderImageRepeat::Round:
+ tile.x = aFill.x;
+ tile.width =
+ nsCSSRendering::ComputeRoundedSize(aUnitSize.width, aFill.width);
+ aRepeatSize.width = tile.width;
+ break;
+ case StyleBorderImageRepeat::Space: {
+ nscoord space;
+ aRepeatSize.width = nsCSSRendering::ComputeBorderSpacedRepeatSize(
+ aUnitSize.width, aFill.width, space);
+ tile.x = aFill.x + space;
+ tile.width = aUnitSize.width;
+ aFill.x = tile.x;
+ aFill.width = aFill.width - space * 2;
+ } break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("unrecognized border-image fill style");
+ }
+
+ switch (aVFill) {
+ case StyleBorderImageRepeat::Stretch:
+ tile.y = aFill.y;
+ tile.height = aFill.height;
+ aRepeatSize.height = tile.height;
+ break;
+ case StyleBorderImageRepeat::Repeat:
+ tile.y = aFill.y + aFill.height / 2 - aUnitSize.height / 2;
+ tile.height = aUnitSize.height;
+ aRepeatSize.height = tile.height;
+ break;
+ case StyleBorderImageRepeat::Round:
+ tile.y = aFill.y;
+ tile.height =
+ nsCSSRendering::ComputeRoundedSize(aUnitSize.height, aFill.height);
+ aRepeatSize.height = tile.height;
+ break;
+ case StyleBorderImageRepeat::Space: {
+ nscoord space;
+ aRepeatSize.height = nsCSSRendering::ComputeBorderSpacedRepeatSize(
+ aUnitSize.height, aFill.height, space);
+ tile.y = aFill.y + space;
+ tile.height = aUnitSize.height;
+ aFill.y = tile.y;
+ aFill.height = aFill.height - space * 2;
+ } break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("unrecognized border-image fill style");
+ }
+
+ return tile;
+}
+
+/**
+ * Returns true if the given set of arguments will require the tiles which fill
+ * the dest rect to be scaled from the source tile. See comment on ComputeTile
+ * for argument descriptions.
+ */
+static bool RequiresScaling(const nsRect& aFill, StyleBorderImageRepeat aHFill,
+ StyleBorderImageRepeat aVFill,
+ const nsSize& aUnitSize) {
+ // If we have no tiling in either direction, we can skip the intermediate
+ // scaling step.
+ return (aHFill != StyleBorderImageRepeat::Stretch ||
+ aVFill != StyleBorderImageRepeat::Stretch) &&
+ (aUnitSize.width != aFill.width || aUnitSize.height != aFill.height);
+}
+
+ImgDrawResult nsImageRenderer::DrawBorderImageComponent(
+ nsPresContext* aPresContext, gfxContext& aRenderingContext,
+ const nsRect& aDirtyRect, const nsRect& aFill, const CSSIntRect& aSrc,
+ StyleBorderImageRepeat aHFill, StyleBorderImageRepeat aVFill,
+ const nsSize& aUnitSize, uint8_t aIndex,
+ const Maybe<nsSize>& aSVGViewportSize, const bool aHasIntrinsicRatio) {
+ if (!IsReady()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "Ensure PrepareImage() has returned true before "
+ "calling me");
+ return ImgDrawResult::BAD_ARGS;
+ }
+
+ if (aFill.IsEmpty() || aSrc.IsEmpty()) {
+ return ImgDrawResult::SUCCESS;
+ }
+
+ const bool isRequestBacked = mType == StyleImage::Tag::Url;
+ MOZ_ASSERT(isRequestBacked == mImage->IsImageRequestType());
+
+ if (isRequestBacked || mType == StyleImage::Tag::Element) {
+ nsCOMPtr<imgIContainer> subImage;
+
+ // To draw one portion of an image into a border component, we stretch that
+ // portion to match the size of that border component and then draw onto.
+ // However, preserveAspectRatio attribute of a SVG image may break this
+ // rule. To get correct rendering result, we add
+ // FLAG_FORCE_PRESERVEASPECTRATIO_NONE flag here, to tell mImage to ignore
+ // preserveAspectRatio attribute, and always do non-uniform stretch.
+ uint32_t drawFlags = ConvertImageRendererToDrawFlags(mFlags) |
+ imgIContainer::FLAG_FORCE_PRESERVEASPECTRATIO_NONE;
+ // For those SVG image sources which don't have fixed aspect ratio (i.e.
+ // without viewport size and viewBox), we should scale the source uniformly
+ // after the viewport size is decided by "Default Sizing Algorithm".
+ if (!aHasIntrinsicRatio) {
+ drawFlags = drawFlags | imgIContainer::FLAG_FORCE_UNIFORM_SCALING;
+ }
+ // Retrieve or create the subimage we'll draw.
+ nsIntRect srcRect(aSrc.x, aSrc.y, aSrc.width, aSrc.height);
+ if (isRequestBacked) {
+ subImage = ImageOps::Clip(mImageContainer, srcRect, aSVGViewportSize);
+ } else {
+ // This path, for eStyleImageType_Element, is currently slower than it
+ // needs to be because we don't cache anything. (In particular, if we have
+ // to draw to a temporary surface inside ClippedImage, we don't cache that
+ // temporary surface since we immediately throw the ClippedImage we create
+ // here away.) However, if we did cache, we'd need to know when to
+ // invalidate that cache, and it's not clear that it's worth the trouble
+ // since using border-image with -moz-element is rare.
+
+ RefPtr<gfxDrawable> drawable =
+ DrawableForElement(nsRect(nsPoint(), mSize), aRenderingContext);
+ if (!drawable) {
+ NS_WARNING("Could not create drawable for element");
+ return ImgDrawResult::TEMPORARY_ERROR;
+ }
+
+ nsCOMPtr<imgIContainer> image(ImageOps::CreateFromDrawable(drawable));
+ subImage = ImageOps::Clip(image, srcRect, aSVGViewportSize);
+ }
+
+ MOZ_ASSERT(!aSVGViewportSize ||
+ subImage->GetType() == imgIContainer::TYPE_VECTOR);
+
+ SamplingFilter samplingFilter =
+ nsLayoutUtils::GetSamplingFilterForFrame(mForFrame);
+
+ if (!RequiresScaling(aFill, aHFill, aVFill, aUnitSize)) {
+ ImgDrawResult result = nsLayoutUtils::DrawSingleImage(
+ aRenderingContext, aPresContext, subImage, samplingFilter, aFill,
+ aDirtyRect, SVGImageContext(), drawFlags);
+
+ if (!mImage->IsComplete()) {
+ result &= ImgDrawResult::SUCCESS_NOT_COMPLETE;
+ }
+
+ return result;
+ }
+
+ nsSize repeatSize;
+ nsRect fillRect(aFill);
+ nsRect tile = ComputeTile(fillRect, aHFill, aVFill, aUnitSize, repeatSize);
+
+ ImgDrawResult result = nsLayoutUtils::DrawBackgroundImage(
+ aRenderingContext, mForFrame, aPresContext, subImage, samplingFilter,
+ tile, fillRect, repeatSize, tile.TopLeft(), aDirtyRect, drawFlags,
+ ExtendMode::CLAMP, 1.0);
+
+ if (!mImage->IsComplete()) {
+ result &= ImgDrawResult::SUCCESS_NOT_COMPLETE;
+ }
+
+ return result;
+ }
+
+ nsSize repeatSize(aFill.Size());
+ nsRect fillRect(aFill);
+ nsRect destTile =
+ RequiresScaling(fillRect, aHFill, aVFill, aUnitSize)
+ ? ComputeTile(fillRect, aHFill, aVFill, aUnitSize, repeatSize)
+ : fillRect;
+
+ return Draw(aPresContext, aRenderingContext, aDirtyRect, destTile, fillRect,
+ destTile.TopLeft(), repeatSize, aSrc);
+}
+
+ImgDrawResult nsImageRenderer::DrawShapeImage(nsPresContext* aPresContext,
+ gfxContext& aRenderingContext) {
+ if (!IsReady()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "Ensure PrepareImage() has returned true before "
+ "calling me");
+ return ImgDrawResult::NOT_READY;
+ }
+
+ if (mSize.width <= 0 || mSize.height <= 0) {
+ return ImgDrawResult::SUCCESS;
+ }
+
+ if (mImage->IsImageRequestType()) {
+ uint32_t drawFlags =
+ ConvertImageRendererToDrawFlags(mFlags) | imgIContainer::FRAME_FIRST;
+ nsRect dest(nsPoint(0, 0), mSize);
+ // We have a tricky situation in our choice of SamplingFilter. Shape
+ // images define a float area based on the alpha values in the rendered
+ // pixels. When multiple device pixels are used for one css pixel, the
+ // sampling can change crisp edges into aliased edges. For visual pixels,
+ // that's usually the right choice. For defining a float area, it can
+ // cause problems. If a style is using a shape-image-threshold value that
+ // is less than the alpha of the edge pixels, any filtering may smear the
+ // alpha into adjacent pixels and expand the float area in a confusing
+ // way. Since the alpha threshold can be set precisely in CSS, and since a
+ // web author may be counting on that threshold to define a precise float
+ // area from an image, it is least confusing to have the rendered pixels
+ // have unfiltered alpha. We use SamplingFilter::POINT to ensure that each
+ // rendered pixel has an alpha that precisely matches the alpha of the
+ // closest pixel in the image.
+ return nsLayoutUtils::DrawSingleImage(
+ aRenderingContext, aPresContext, mImageContainer, SamplingFilter::POINT,
+ dest, dest, SVGImageContext(), drawFlags);
+ }
+
+ if (mImage->IsGradient()) {
+ nsCSSGradientRenderer renderer = nsCSSGradientRenderer::Create(
+ aPresContext, mForFrame->Style(), *mGradientData, mSize);
+ nsRect dest(nsPoint(0, 0), mSize);
+ renderer.Paint(aRenderingContext, dest, dest, mSize,
+ CSSIntRect::FromAppUnitsRounded(dest), dest, 1.0);
+ return ImgDrawResult::SUCCESS;
+ }
+
+ // Unsupported image type.
+ return ImgDrawResult::BAD_IMAGE;
+}
+
+bool nsImageRenderer::IsRasterImage() {
+ return mImageContainer &&
+ mImageContainer->GetType() == imgIContainer::TYPE_RASTER;
+}
+
+already_AddRefed<imgIContainer> nsImageRenderer::GetImage() {
+ return do_AddRef(mImageContainer);
+}