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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /testing/web-platform/tests/html/canvas/tools/yaml-new
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/html/canvas/tools/yaml-new')
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/color_space.yaml319
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/compositing.yaml232
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/conformance_requirements.yaml178
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-images-to-the-canvas.yaml640
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-rectangles-to-the-canvas.yaml469
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/fill-and-stroke-styles.yaml2104
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/filters.yaml680
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/layers.yaml1022
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/line-styles.yaml954
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml3403
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/pixel-manipulation.yaml1042
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/reset.yaml286
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/scroll.yaml76
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/shadows.yaml1090
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/text.yaml1680
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/the-canvas-state.yaml89
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/transformations.yaml356
-rw-r--r--testing/web-platform/tests/html/canvas/tools/yaml-new/video.yaml10
18 files changed, 14630 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/color_space.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/color_space.yaml
new file mode 100644
index 0000000000..39556caf0a
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/color_space.yaml
@@ -0,0 +1,319 @@
+- name: 2d.color.space.p3.to.p3
+ desc: test getImageData with display-p3 and uint8 from display p3 uint8 canvas
+ attributes: '{colorSpace: "display-p3"}'
+ code: |
+ var color_style = 'rgb(50, 100, 150)';
+ // [0.24304, 0.38818, 0.57227, 1.0] * 255 = [62, 99, 146, 255]
+ var pixel_expected = [62, 99, 146, 255];
+ var epsilon = 2;
+ ctx.fillStyle = color_style;
+ ctx.fillRect(0, 0, 10, 10);
+
+ var pixel = ctx.getImageData(5, 5, 1, 1, {colorSpace: "display-p3", storageFormat: "uint8"}).data;
+ @assert pixel.length === pixel_expected.length;
+ assert_approx_equals(pixel[0], pixel_expected[0], 2);
+ assert_approx_equals(pixel[1], pixel_expected[1], 2);
+ assert_approx_equals(pixel[2], pixel_expected[2], 2);
+ assert_approx_equals(pixel[3], pixel_expected[3], 2);
+
+- name: 2d.color.space.p3.to.srgb
+ desc: test getImageData with srsb and uint8 from display p3 uint8 canvas
+ attributes: '{colorSpace: "display-p3"}'
+ code: |
+ var color_style = 'rgb(50, 100, 150)';
+ var pixel_expected = [50, 100, 150, 255];
+ var epsilon = 2;
+ ctx.fillStyle = color_style;
+ ctx.fillRect(0, 0, 10, 10);
+
+ var pixel = ctx.getImageData(5, 5, 1, 1, {colorSpace: "srgb", storageFormat: "uint8"}).data;
+ @assert pixel.length === pixel_expected.length;
+ assert_approx_equals(pixel[0], pixel_expected[0], 2);
+ assert_approx_equals(pixel[1], pixel_expected[1], 2);
+ assert_approx_equals(pixel[2], pixel_expected[2], 2);
+ assert_approx_equals(pixel[3], pixel_expected[3], 2);
+
+- name: 2d.color.space.p3.toBlob.p3.canvas
+ desc: test if toblob returns p3 data from p3 color space canvas
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.fillStyle = "rgba(155, 27, 27, 1)";
+ ctx.fillRect(0, 0, 1, 1);
+ ctx.fillStyle = "rgba(27, 155, 27, 0)";
+ ctx.fillRect(1, 0, 1, 1);
+ ctx.fillStyle = "rgba(27, 27, 155, 0.5)";
+ ctx.fillRect(0, 1, 1, 1);
+ ctx.fillStyle = "rgba(27, 27, 27, 0.5)";
+ ctx.fillRect(1, 1, 1, 1);
+ expectedPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+
+ var image = new Image();
+ image.onload = t.step_func_done(function() {
+ var dstCanvas = document.createElement("canvas");
+ dstCanvas.width = 2;
+ dstCanvas.height = 2;
+ var ctx = dstCanvas.getContext('2d', {colorSpace: "display-p3"});
+ ctx.drawImage(image, 0, 0);
+ var actualPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+ assert_array_approx_equals(actualPixels, expectedPixels, 2);
+ });
+
+ canvas.toBlob(function(blob) {
+ var urlCreator = window.URL || window.webkitURL;
+ image.src = urlCreator.createObjectURL(blob);
+ }, 'image/png', 1);
+
+- name: 2d.color.space.p3.toDataURL.p3.canvas
+ desc: test if toDataURL returns p3 data from canvas with p3 color space
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.fillStyle = "rgba(155, 27, 27, 1)";
+ ctx.fillRect(0, 0, 1, 1);
+ ctx.fillStyle = "rgba(27, 155, 27, 0)";
+ ctx.fillRect(1, 0, 1, 1);
+ ctx.fillStyle = "rgba(27, 27, 155, 0.5)";
+ ctx.fillRect(0, 1, 1, 1);
+ ctx.fillStyle = "rgba(27, 27, 27, 0.5)";
+ ctx.fillRect(1, 1, 1, 1);
+ expectedPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+
+ var image = new Image();
+ image.onload = t.step_func_done(function() {
+ var dstCanvas = document.createElement("canvas");
+ dstCanvas.width = 2;
+ dstCanvas.height = 2;
+ var ctx = dstCanvas.getContext('2d', {colorSpace: "display-p3"});
+ ctx.drawImage(image, 0, 0);
+ var actualPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+ assert_array_approx_equals(actualPixels, expectedPixels, 2);
+ });
+ image.src = canvas.toDataURL();
+
+- name: 2d.color.space.p3.toDataURL.jpeg.p3.canvas
+ desc: test if toDataURL('image/jpeg') returns p3 data from canvas with p3 color space
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.fillStyle = "rgba(155, 27, 27, 1)";
+ ctx.fillRect(0, 0, 1, 1);
+ ctx.fillStyle = "rgba(27, 155, 27, 0)";
+ ctx.fillRect(1, 0, 1, 1);
+ ctx.fillStyle = "rgba(27, 27, 155, 0.5)";
+ ctx.fillRect(0, 1, 1, 1);
+ ctx.fillStyle = "rgba(27, 27, 27, 0.5)";
+ ctx.fillRect(1, 1, 1, 1);
+ expectedPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+
+ var image = new Image();
+ image.onload = t.step_func_done(function() {
+ var dstCanvas = document.createElement("canvas");
+ dstCanvas.width = 2;
+ dstCanvas.height = 2;
+ var ctx = dstCanvas.getContext('2d', {colorSpace: "display-p3"});
+ ctx.drawImage(image, 0, 0);
+ var actualPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+ assert_array_approx_equals(actualPixels, expectedPixels, 2);
+ });
+ image.src = canvas.toDataURL("image/jpeg");
+
+- name: 2d.color.space.p3.toBlob.with.putImageData
+ desc: Use putImageData to put some p3 data in canvas and test if toBlob returns the same data
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ canvas.width = 2;
+ canvas.height = 2;
+
+ // Create an ImageData using createImageData and populate its data array.
+ var image_data = ctx.createImageData(canvas.width, canvas.height, {colorSpace: "display-p3"});
+ var color_data = [[255, 100, 150, 1.0], [255, 100, 150, 0.5],
+ [255, 100, 150, 0.5], [255, 100, 150, 0]];
+ var data = image_data.data;
+ for (var i = 0; i < data.length / 4; ++i) {
+ data[4*i + 0] = color_data[i][0];
+ data[4*i + 1] = color_data[i][1];
+ data[4*i + 2] = color_data[i][2];
+ data[4*i + 3] = color_data[i][3];
+ }
+ ctx.putImageData(image_data, 0, 0);
+ expectedPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+
+ var image = new Image();
+ image.onload = t.step_func_done(function() {
+ var dstCanvas = document.createElement("canvas");
+ dstCanvas.width = 2;
+ dstCanvas.height = 2;
+ var ctx = dstCanvas.getContext('2d', {colorSpace: "display-p3"});
+ ctx.drawImage(image, 0, 0);
+ var actualPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+ assert_array_approx_equals(actualPixels, expectedPixels, 2);
+ });
+ canvas.toBlob(function(blob) {
+ var urlCreator = window.URL || window.webkitURL;
+ image.src = urlCreator.createObjectURL(blob);
+ }, 'image/png', 1);
+
+- name: 2d.color.space.p3.toDataURL.with.putImageData
+ desc: Use putImageData to put some p3 data in canvas and test if toDataURL returns the same data
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ canvas.width = 2;
+ canvas.height = 2;
+
+ // Create an ImageData using createImageData and populate its data array.
+ var image_data = ctx.createImageData(canvas.width, canvas.height, {colorSpace: "display-p3"});
+ var color_data = [[255, 100, 150, 1.0], [255, 100, 150, 0.5],
+ [255, 100, 150, 0.5], [255, 100, 150, 0]];
+ var data = image_data.data;
+ for (var i = 0; i < data.length / 4; ++i) {
+ data[4*i + 0] = color_data[i][0];
+ data[4*i + 1] = color_data[i][1];
+ data[4*i + 2] = color_data[i][2];
+ data[4*i + 3] = color_data[i][3];
+ }
+ ctx.putImageData(image_data, 0, 0);
+ expectedPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+
+ var image = new Image();
+ image.onload = t.step_func_done(function() {
+ var dstCanvas = document.createElement("canvas");
+ dstCanvas.width = 2;
+ dstCanvas.height = 2;
+ var ctx = dstCanvas.getContext('2d', {colorSpace: "display-p3"});
+ ctx.drawImage(image, 0, 0);
+ var actualPixels = ctx.getImageData(0, 0, 2, 2, {colorSpace: "display-p3"}).data;
+ assert_array_approx_equals(actualPixels, expectedPixels, 2);
+ });
+ image.src = canvas.toDataURL();
+
+- name: 2d.color.space.p3.fillText
+ desc: Test if fillText can be used with a solid display-p3 color
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType: ['HTMLCanvas']
+ code: |
+ deferTest();
+
+ const fullRedInP3 = [255, 0, 0, 255];
+ const sRGBRedInP3 = [234, 51, 35, 255];
+
+ canvas.width = 100;
+ canvas.height = 100;
+
+ let f = new FontFace("Ahem", "url(/fonts/Ahem.ttf)");
+ document.fonts.add(f);
+ f.load().then(function() {
+ t.step(function() {
+ ctx.font = "40px Ahem";
+
+ ctx.fillStyle = "#f00";
+ ctx.fillText("A", 0, 50);
+
+ ctx.fillStyle = "black";
+ ctx.fillStyle = "color(display-p3 100% 0 0)";
+ ctx.fillText("A", 50, 50);
+
+ let pixels = ctx.getImageData(0, 0, canvas.width, canvas.height, { colorSpace: "display-p3" }).data;
+ let pixelAt = function(x, y) {
+ let offset = (y * canvas.width + x) * 4;
+ return [pixels[offset], pixels[offset + 1], pixels[offset + 2], pixels[offset + 3]];
+ };
+
+ assert_array_equals(pixelAt(25, 25), sRGBRedInP3);
+ assert_array_equals(pixelAt(75, 25), fullRedInP3);
+
+ t.done();
+ });
+ });
+
+- name: 2d.color.space.p3.strokeText
+ desc: Test if strokeText can be used with a solid display-p3 color
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ deferTest();
+
+ const fullRedInP3 = [255, 0, 0, 255];
+ const sRGBRedInP3 = [234, 51, 35, 255];
+
+ canvas.width = 100;
+ canvas.height = 100;
+
+ let f = new FontFace("Ahem", "url(/fonts/Ahem.ttf)");
+ document.fonts.add(f);
+ f.load().then(function() {
+ t.step(function() {
+ ctx.font = "40px Ahem";
+
+ ctx.strokeStyle = "#f00";
+ ctx.lineWidth = 20;
+ ctx.strokeText("A", 0, 50);
+
+ ctx.strokeStyle = "black";
+ ctx.strokeStyle = "color(display-p3 100% 0 0)";
+ ctx.strokeText("A", 50, 50);
+
+ let pixels = ctx.getImageData(0, 0, canvas.width, canvas.height, { colorSpace: "display-p3" }).data;
+ let pixelAt = function(x, y) {
+ let offset = (y * canvas.width + x) * 4;
+ return [pixels[offset], pixels[offset + 1], pixels[offset + 2], pixels[offset + 3]];
+ };
+
+ assert_array_equals(pixelAt(25, 25), sRGBRedInP3);
+ assert_array_equals(pixelAt(75, 25), fullRedInP3);
+
+ t.done();
+ });
+ });
+
+- name: 2d.color.space.p3.fillText.shadow
+ desc: Test if fillText can be used with a display-p3 shadow color
+ attributes: '{colorSpace: "display-p3"}'
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ deferTest();
+
+ const fullRedInP3 = [255, 0, 0, 255];
+ const sRGBRedInP3 = [234, 51, 35, 255];
+
+ canvas.width = 100;
+ canvas.height = 100;
+
+ let f = new FontFace("Ahem", "url(/fonts/Ahem.ttf)");
+ document.fonts.add(f);
+ f.load().then(function() {
+ t.step(function() {
+ ctx.font = "40px Ahem";
+
+ ctx.fillStyle = "black";
+ ctx.shadowBlur = 4;
+ ctx.shadowOffsetX = 0;
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = "#f00";
+ ctx.fillText("A", 0, 0);
+
+ ctx.shadowColor = "black";
+ ctx.shadowColor = "color(display-p3 100% 0 0)";
+ ctx.fillText("A", 50, 0);
+
+ let pixels = ctx.getImageData(0, 0, canvas.width, canvas.height, { colorSpace: "display-p3" }).data;
+ let pixelAt = function(x, y) {
+ let offset = (y * canvas.width + x) * 4;
+ return [pixels[offset], pixels[offset + 1], pixels[offset + 2], pixels[offset + 3]];
+ };
+
+ assert_array_equals(pixelAt(25, 25), sRGBRedInP3);
+ assert_array_equals(pixelAt(75, 25), fullRedInP3);
+
+ t.done();
+ });
+ });
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/compositing.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/compositing.yaml
new file mode 100644
index 0000000000..bd7fae1d62
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/compositing.yaml
@@ -0,0 +1,232 @@
+- name: 2d.composite.globalAlpha.range
+ code: |
+ ctx.globalAlpha = 0.5;
+ // This may not set it to exactly 0.5 if it is rounded/quantised, so
+ // remember for future comparisons.
+ var a = ctx.globalAlpha;
+ @assert ctx.globalAlpha === a;
+ ctx.globalAlpha = 1.1;
+ @assert ctx.globalAlpha === a;
+ ctx.globalAlpha = -0.1;
+ @assert ctx.globalAlpha === a;
+ ctx.globalAlpha = 0;
+ @assert ctx.globalAlpha === 0;
+ ctx.globalAlpha = 1;
+ @assert ctx.globalAlpha === 1;
+
+- name: 2d.composite.globalAlpha.invalid
+ code: |
+ ctx.globalAlpha = 0.5;
+ // This may not set it to exactly 0.5 if it is rounded/quantised, so
+ // remember for future comparisons.
+ var a = ctx.globalAlpha;
+ ctx.globalAlpha = Infinity;
+ @assert ctx.globalAlpha === a;
+ ctx.globalAlpha = -Infinity;
+ @assert ctx.globalAlpha === a;
+ ctx.globalAlpha = NaN;
+ @assert ctx.globalAlpha === a;
+
+- name: 2d.composite.globalAlpha.default
+ code: |
+ @assert ctx.globalAlpha === 1.0;
+
+- name: 2d.composite.globalAlpha.fill
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+ expected: green
+
+- name: 2d.composite.globalAlpha.canvas
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 100;
+ canvas2.height = 50;
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ ctx.drawImage(canvas2, 0, 0);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+ expected: green
+
+- name: 2d.composite.globalAlpha.canvaspattern
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 100;
+ canvas2.height = 50;
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = ctx.createPattern(canvas2, 'no-repeat');
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+ expected: green
+
+- name: 2d.composite.globalAlpha.canvascopy
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 100;
+ canvas2.height = 50;
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.globalCompositeOperation = 'copy'
+ ctx.globalAlpha = 0.51;
+ ctx.drawImage(canvas2, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,130;
+ expected: green
+
+
+- name: 2d.composite.operation.get
+ code: |
+ var modes = ['source-atop', 'source-in', 'source-out', 'source-over',
+ 'destination-atop', 'destination-in', 'destination-out', 'destination-over',
+ 'lighter', 'copy', 'xor'];
+ for (var i = 0; i < modes.length; ++i)
+ {
+ ctx.globalCompositeOperation = modes[i];
+ @assert ctx.globalCompositeOperation === modes[i];
+ }
+
+- name: 2d.composite.operation.unrecognised
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'nonexistent';
+ @assert ctx.globalCompositeOperation === 'xor';
+
+- name: 2d.composite.operation.darker
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'darker';
+ @assert ctx.globalCompositeOperation === 'xor';
+
+- name: 2d.composite.operation.over
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'over';
+ @assert ctx.globalCompositeOperation === 'xor';
+
+- name: 2d.composite.operation.clear
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'clear';
+ @assert ctx.globalCompositeOperation === 'clear';
+
+- name: 2d.composite.operation.highlight
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'highlight';
+ @assert ctx.globalCompositeOperation === 'xor';
+
+- name: 2d.composite.operation.nullsuffix
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'source-over\0';
+ @assert ctx.globalCompositeOperation === 'xor';
+
+- name: 2d.composite.operation.casesensitive
+ code: |
+ ctx.globalCompositeOperation = 'xor';
+ ctx.globalCompositeOperation = 'Source-over';
+ @assert ctx.globalCompositeOperation === 'xor';
+
+- name: 2d.composite.operation.default
+ code: |
+ @assert ctx.globalCompositeOperation === 'source-over';
+
+
+- name: 2d.composite.globalAlpha.image
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, 0, 0);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+ expected: green
+
+- name: 2d.composite.globalAlpha.canvas
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ var offscreenCanvas2 = new OffscreenCanvas(100, 50);
+ var ctx2 = offscreenCanvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ ctx.drawImage(offscreenCanvas2, 0, 0);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+
+- name: 2d.composite.globalAlpha.imagepattern
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.fillStyle = ctx.createPattern(bitmap, 'no-repeat');
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+ expected: green
+
+- name: 2d.composite.globalAlpha.canvaspattern
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ var offscreenCanvas2 = new OffscreenCanvas(100, 50);
+ var ctx2 = offscreenCanvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = ctx.createPattern(offscreenCanvas2, 'no-repeat');
+ // Avoiding any potential alpha = 0 optimisations.
+ ctx.globalAlpha = 0.01;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 2,253,0,255;
+
+- name: 2d.composite.globalAlpha.canvascopy
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ var offscreenCanvas2 = new OffscreenCanvas(100, 50);
+ var ctx2 = offscreenCanvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalCompositeOperation = 'copy'
+ ctx.globalAlpha = 0.51;
+ ctx.drawImage(offscreenCanvas2, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,130;
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/conformance_requirements.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/conformance_requirements.yaml
new file mode 100644
index 0000000000..3483d115f4
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/conformance_requirements.yaml
@@ -0,0 +1,178 @@
+- name: 2d.conformance.requirements.delete
+ desc: window.CanvasRenderingContext2D is Configurable
+ notes: &bindings Defined in "Web IDL" (draft)
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert window.CanvasRenderingContext2D !== undefined;
+ @assert delete window.CanvasRenderingContext2D === true;
+ @assert window.CanvasRenderingContext2D === undefined;
+
+- name: 2d.conformance.requirements.basics
+ desc: void methods return undefined
+ notes: *bindings
+ code: |
+ @assert ctx.save() === undefined;
+ @assert ctx.restore() === undefined;
+ @assert ctx.scale(1, 1) === undefined;
+ @assert ctx.rotate(0) === undefined;
+ @assert ctx.translate(0, 0) === undefined;
+ if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported)
+ @assert ctx.transform(1, 0, 0, 1, 0, 0) === undefined;
+ }
+ if (ctx.setTransform) {
+ @assert ctx.setTransform(1, 0, 0, 1, 0, 0) === undefined;
+ @assert ctx.setTransform() === undefined;
+ }
+ @assert ctx.clearRect(0, 0, 0, 0) === undefined;
+ @assert ctx.fillRect(0, 0, 0, 0) === undefined;
+ @assert ctx.strokeRect(0, 0, 0, 0) === undefined;
+ @assert ctx.beginPath() === undefined;
+ @assert ctx.closePath() === undefined;
+ @assert ctx.moveTo(0, 0) === undefined;
+ @assert ctx.lineTo(0, 0) === undefined;
+ @assert ctx.quadraticCurveTo(0, 0, 0, 0) === undefined;
+ @assert ctx.bezierCurveTo(0, 0, 0, 0, 0, 0) === undefined;
+ @assert ctx.arcTo(0, 0, 0, 0, 1) === undefined;
+ @assert ctx.rect(0, 0, 0, 0) === undefined;
+ @assert ctx.arc(0, 0, 1, 0, 0, true) === undefined;
+ @assert ctx.fill() === undefined;
+ @assert ctx.stroke() === undefined;
+ @assert ctx.clip() === undefined;
+ if (ctx.fillText) {
+ @assert ctx.fillText('test', 0, 0) === undefined;
+ @assert ctx.strokeText('test', 0, 0) === undefined;
+ }
+ if (ctx.putImageData) {
+ @assert ctx.putImageData(ctx.getImageData(0, 0, 1, 1), 0, 0) === undefined;
+ }
+ @assert ctx.drawImage(canvas, 0, 0, 1, 1, 0, 0, 0, 0) === undefined;
+ @assert ctx.createLinearGradient(0, 0, 0, 0).addColorStop(0, 'white') === undefined;
+
+- name: 2d.conformance.requirements.missingargs
+ desc: Missing arguments cause TypeError
+ code: |
+ @assert throws TypeError ctx.scale();
+ @assert throws TypeError ctx.scale(1);
+ @assert throws TypeError ctx.rotate();
+ @assert throws TypeError ctx.translate();
+ @assert throws TypeError ctx.translate(0);
+ if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported)
+ @assert throws TypeError ctx.transform();
+ @assert throws TypeError ctx.transform(1);
+ @assert throws TypeError ctx.transform(1, 0);
+ @assert throws TypeError ctx.transform(1, 0, 0);
+ @assert throws TypeError ctx.transform(1, 0, 0, 1);
+ @assert throws TypeError ctx.transform(1, 0, 0, 1, 0);
+ }
+ if (ctx.setTransform) {
+ @assert throws TypeError ctx.setTransform(1);
+ @assert throws TypeError ctx.setTransform(1, 0);
+ @assert throws TypeError ctx.setTransform(1, 0, 0);
+ @assert throws TypeError ctx.setTransform(1, 0, 0, 1);
+ @assert throws TypeError ctx.setTransform(1, 0, 0, 1, 0);
+ }
+ @assert throws TypeError ctx.createLinearGradient();
+ @assert throws TypeError ctx.createLinearGradient(0);
+ @assert throws TypeError ctx.createLinearGradient(0, 0);
+ @assert throws TypeError ctx.createLinearGradient(0, 0, 1);
+ @assert throws TypeError ctx.createRadialGradient();
+ @assert throws TypeError ctx.createRadialGradient(0);
+ @assert throws TypeError ctx.createRadialGradient(0, 0);
+ @assert throws TypeError ctx.createRadialGradient(0, 0, 1);
+ @assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0);
+ @assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0, 0);
+ @assert throws TypeError ctx.createPattern(canvas);
+ @assert throws TypeError ctx.clearRect();
+ @assert throws TypeError ctx.clearRect(0);
+ @assert throws TypeError ctx.clearRect(0, 0);
+ @assert throws TypeError ctx.clearRect(0, 0, 0);
+ @assert throws TypeError ctx.fillRect();
+ @assert throws TypeError ctx.fillRect(0);
+ @assert throws TypeError ctx.fillRect(0, 0);
+ @assert throws TypeError ctx.fillRect(0, 0, 0);
+ @assert throws TypeError ctx.strokeRect();
+ @assert throws TypeError ctx.strokeRect(0);
+ @assert throws TypeError ctx.strokeRect(0, 0);
+ @assert throws TypeError ctx.strokeRect(0, 0, 0);
+ @assert throws TypeError ctx.moveTo();
+ @assert throws TypeError ctx.moveTo(0);
+ @assert throws TypeError ctx.lineTo();
+ @assert throws TypeError ctx.lineTo(0);
+ @assert throws TypeError ctx.quadraticCurveTo();
+ @assert throws TypeError ctx.quadraticCurveTo(0);
+ @assert throws TypeError ctx.quadraticCurveTo(0, 0);
+ @assert throws TypeError ctx.quadraticCurveTo(0, 0, 0);
+ @assert throws TypeError ctx.bezierCurveTo();
+ @assert throws TypeError ctx.bezierCurveTo(0);
+ @assert throws TypeError ctx.bezierCurveTo(0, 0);
+ @assert throws TypeError ctx.bezierCurveTo(0, 0, 0);
+ @assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0);
+ @assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0, 0);
+ @assert throws TypeError ctx.arcTo();
+ @assert throws TypeError ctx.arcTo(0);
+ @assert throws TypeError ctx.arcTo(0, 0);
+ @assert throws TypeError ctx.arcTo(0, 0, 0);
+ @assert throws TypeError ctx.arcTo(0, 0, 0, 0);
+ @assert throws TypeError ctx.rect();
+ @assert throws TypeError ctx.rect(0);
+ @assert throws TypeError ctx.rect(0, 0);
+ @assert throws TypeError ctx.rect(0, 0, 0);
+ @assert throws TypeError ctx.arc();
+ @assert throws TypeError ctx.arc(0);
+ @assert throws TypeError ctx.arc(0, 0);
+ @assert throws TypeError ctx.arc(0, 0, 1);
+ @assert throws TypeError ctx.arc(0, 0, 1, 0);
+ // (6th argument to arc is optional)
+ if (ctx.isPointInPath) {
+ @assert throws TypeError ctx.isPointInPath();
+ @assert throws TypeError ctx.isPointInPath(0);
+ }
+ if (ctx.drawFocusRing) {
+ @assert throws TypeError ctx.drawFocusRing();
+ @assert throws TypeError ctx.drawFocusRing(canvas);
+ @assert throws TypeError ctx.drawFocusRing(canvas, 0);
+ }
+ if (ctx.fillText) {
+ @assert throws TypeError ctx.fillText();
+ @assert throws TypeError ctx.fillText('test');
+ @assert throws TypeError ctx.fillText('test', 0);
+ @assert throws TypeError ctx.strokeText();
+ @assert throws TypeError ctx.strokeText('test');
+ @assert throws TypeError ctx.strokeText('test', 0);
+ @assert throws TypeError ctx.measureText();
+ }
+ @assert throws TypeError ctx.drawImage();
+ @assert throws TypeError ctx.drawImage(canvas);
+ @assert throws TypeError ctx.drawImage(canvas, 0);
+ // TODO: n >= 3 args on drawImage could be either a valid overload,
+ // or too few for another overload, or too many for another
+ // overload - what should happen?
+ if (ctx.createImageData) {
+ @assert throws TypeError ctx.createImageData();
+ @assert throws TypeError ctx.createImageData(1);
+ }
+ if (ctx.getImageData) {
+ @assert throws TypeError ctx.getImageData();
+ @assert throws TypeError ctx.getImageData(0);
+ @assert throws TypeError ctx.getImageData(0, 0);
+ @assert throws TypeError ctx.getImageData(0, 0, 1);
+ }
+ if (ctx.putImageData) {
+ var imgdata = ctx.getImageData(0, 0, 1, 1);
+ @assert throws TypeError ctx.putImageData();
+ @assert throws TypeError ctx.putImageData(imgdata);
+ @assert throws TypeError ctx.putImageData(imgdata, 0);
+ }
+ var g = ctx.createLinearGradient(0, 0, 0, 0);
+ @assert throws TypeError g.addColorStop(); @moz-todo
+ @assert throws TypeError g.addColorStop(0); @moz-todo
+
+
+- name: 2d.conformance.requirements.drawings
+ desc: void methods return undefined
+ images:
+ - yellow.png
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert ctx.drawImage(document.getElementById('yellow.png'), 0, 0, 1, 1, 0, 0, 0, 0) === undefined;
+
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-images-to-the-canvas.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-images-to-the-canvas.yaml
new file mode 100644
index 0000000000..93c556288d
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-images-to-the-canvas.yaml
@@ -0,0 +1,640 @@
+- name: 2d.drawImage.canvas
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 100;
+ canvas2.height = 50;
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.drawImage(canvas2, 0, 0);
+
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+
+ ctx.drawImage(document.createElement('canvas'), 0, 0);
+
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.self.1
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50);
+ ctx.drawImage(canvas, 50, 0);
+
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.self.2
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 1, 100, 49);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 1);
+ ctx.drawImage(canvas, 0, 1);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 2);
+
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.null
+ code: |
+ @assert throws TypeError ctx.drawImage(null, 0, 0);
+
+- name: 2d.drawImage.wrongtype
+ desc: Incorrect image types in drawImage do not match any defined overloads, so
+ WebIDL throws a TypeError
+ code: |
+ @assert throws TypeError ctx.drawImage(undefined, 0, 0);
+ @assert throws TypeError ctx.drawImage(0, 0, 0);
+ @assert throws TypeError ctx.drawImage("", 0, 0);
+
+- name: 2d.drawImage.wrongtype.paragraph
+ desc: Incorrect image types in drawImage do not match any defined overloads, so
+ WebIDL throws a TypeError
+ notes: &bindings Defined in "Web IDL" (draft)
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert throws TypeError ctx.drawImage(document.createElement('p'), 0, 0);
+
+- name: 2d.drawImage.incomplete.nosrc
+ canvasType: ['HTMLCanvas']
+ mozilla: {throws: !!null ''}
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var img = new Image();
+ ctx.drawImage(img, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.incomplete.immediate
+ canvasType: ['HTMLCanvas']
+ images:
+ - red.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var img = new Image();
+ img.src = '../images/red.png';
+ // This triggers the "update the image data" algorithm.
+ // The image will not go to the "completely available" state
+ // until a fetch task in the networking task source is processed,
+ // so the image must not be fully decodable yet:
+ ctx.drawImage(img, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.drawImage.incomplete.reload
+ canvasType: ['HTMLCanvas']
+ images:
+ - yellow.png
+ - red.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var img = document.getElementById('yellow.png');
+ img.src = '../images/red.png';
+ // This triggers the "update the image data" algorithm,
+ // and resets the image to the "unavailable" state.
+ // The image will not go to the "completely available" state
+ // until a fetch task in the networking task source is processed,
+ // so the image must not be fully decodable yet:
+ ctx.drawImage(img, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.drawImage.incomplete.emptysrc
+ canvasType: ['HTMLCanvas']
+ images:
+ - red.png
+ mozilla: {throws: !!null ''}
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var img = document.getElementById('red.png');
+ img.src = "";
+ ctx.drawImage(img, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.incomplete.removedsrc
+ canvasType: ['HTMLCanvas']
+ images:
+ - red.png
+ mozilla: {throws: !!null ''}
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var img = document.getElementById('red.png');
+ img.removeAttribute('src');
+ ctx.drawImage(img, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.nonexistent
+ canvasType: ['HTMLCanvas']
+ images:
+ - not-found-at-all.png
+ code: |
+ var img = document.getElementById('not-found-at-all.png');
+ @assert throws INVALID_STATE_ERR ctx.drawImage(img, 0, 0);
+
+- name: 2d.drawImage.zerocanvas
+ desc: drawImage with zero-sized canvas as the source shoud throw exception
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 0;
+ canvas2.height = 50;
+ @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0);
+
+ canvas2.width = 50;
+ canvas2.height = 0;
+ @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0);
+
+ canvas2.width = 0;
+ canvas2.height = 0;
+ @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0);
+
+- name: 2d.drawImage.animated.gif
+ desc: drawImage() of an animated GIF draws the first frame
+ canvasType: ['HTMLCanvas']
+ images:
+ - anim-gr.gif
+ code: |
+ deferTest();
+ step_timeout(t.step_func_done(function () {
+ ctx.drawImage(document.getElementById('anim-gr.gif'), 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ }), 500);
+ expected: green
+
+# TODO: drawImage shadows
+
+- name: 2d.drawImage.3arg
+ test_type: promise
+ code: |
+ const response_red = await fetch('/images/red.png');
+ const blob_red = await response_red.blob();
+ const bitmap_red = await createImageBitmap(blob_red);
+
+ const response_green = await fetch('/images/green.png');
+ const blob_green = await response_green.blob();
+ const bitmap_green = await createImageBitmap(blob_green);
+
+ ctx.drawImage(bitmap_green, 0, 0);
+ ctx.drawImage(bitmap_red, -100, 0);
+ ctx.drawImage(bitmap_red, 100, 0);
+ ctx.drawImage(bitmap_red, 0, -50);
+ ctx.drawImage(bitmap_red, 0, 50);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+
+- name: 2d.drawImage.5arg
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response_red = await fetch('/images/red.png');
+ const blob_red = await response_red.blob();
+ const bitmap_red = await createImageBitmap(blob_red);
+
+ const response_green = await fetch('/images/green.png');
+ const blob_green = await response_green.blob();
+ const bitmap_green = await createImageBitmap(blob_green);
+
+ ctx.drawImage(bitmap_green, 50, 0, 50, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 50, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+
+- name: 2d.drawImage.9arg.basic
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/green.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, 0, 0, 100, 50, 0, 0, 100, 50);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.9arg.sourcepos
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/rgrg-256x256.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 140, 20, 100, 50, 0, 0, 100, 50);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.9arg.sourcesize
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/rgrg-256x256.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 0, 0, 256, 256, 0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 51, 26);
+ ctx.fillRect(49, 24, 51, 26);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+ @assert pixel 20,20 ==~ 0,255,0,255;
+ @assert pixel 80,20 ==~ 0,255,0,255;
+ @assert pixel 20,30 ==~ 0,255,0,255;
+ @assert pixel 80,30 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.9arg.destpos
+ test_type: promise
+ code: |
+ const response_red = await fetch('/images/red.png');
+ const blob_red = await response_red.blob();
+ const bitmap_red = await createImageBitmap(blob_red);
+
+ const response_green = await fetch('/images/green.png');
+ const blob_green = await response_green.blob();
+ const bitmap_green = await createImageBitmap(blob_green);
+
+ ctx.drawImage(bitmap_green, 0, 0, 100, 50, 0, 0, 100, 50);
+ ctx.drawImage(bitmap_green, 0, 0, 100, 50, -100, 0, 100, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, 100, 0, 100, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, 0, -50, 100, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, 0, 50, 100, 50);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+
+- name: 2d.drawImage.9arg.destsize
+ test_type: promise
+ code: |
+ const response_red = await fetch('/images/red.png');
+ const blob_red = await response_red.blob();
+ const bitmap_red = await createImageBitmap(blob_red);
+
+ const response_green = await fetch('/images/green.png');
+ const blob_green = await response_green.blob();
+ const bitmap_green = await createImageBitmap(blob_green);
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.drawImage(bitmap_green, 1, 1, 1, 1, 0, 0, 100, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, -50, 0, 50, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, 100, 0, 50, 50);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, 0, -25, 100, 25);
+ ctx.drawImage(bitmap_red, 0, 0, 100, 50, 0, 50, 100, 25);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+
+- name: 2d.drawImage.canvas
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ var offscreenCanvas2 = new OffscreenCanvas(100, 50);
+ var ctx2 = offscreenCanvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.drawImage(offscreenCanvas2, 0, 0);
+ @assert pixel 0,0 ==~ 0,255,0,255;
+ @assert pixel 99,0 ==~ 0,255,0,255;
+ @assert pixel 0,49 ==~ 0,255,0,255;
+ @assert pixel 99,49 ==~ 0,255,0,255;
+
+- name: 2d.drawImage.zerocanvas
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ var offscreenCanvas2 = new OffscreenCanvas(0, 10);
+ @assert throws INVALID_STATE_ERR ctx.drawImage(offscreenCanvas2, 0, 0);
+
+ offscreenCanvas2.width = 10;
+ offscreenCanvas2.height = 0;
+ @assert throws INVALID_STATE_ERR ctx.drawImage(offscreenCanvas2, 0, 0);
+
+ offscreenCanvas2.width = 0;
+ offscreenCanvas2.height = 0;
+ @assert throws INVALID_STATE_ERR ctx.drawImage(offscreenCanvas2, 0, 0);
+
+- name: 2d.drawImage.floatsource
+ test_type: promise
+ code: |
+ const response = await fetch('/images/green.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 10.1, 10.1, 0.1, 0.1, 0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ Expected: green
+
+- name: 2d.drawImage.zerosource
+ desc: drawImage with zero-sized source rectangle draws nothing without exception
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 10, 10, 0, 1, 0, 0, 100, 50);
+ ctx.drawImage(bitmap, 10, 10, 1, 0, 0, 0, 100, 50);
+ ctx.drawImage(bitmap, 10, 10, 0, 0, 0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.zerosource.image
+ desc: drawImage with zero-sized source rectangle from image draws nothing without exception
+ test_type: promise
+ canvasType: ['HTMLCanvas', 'OffscreenCanvas']
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ function loadImage(src) {
+ return new Promise((resolve, reject) => {
+ const img = new Image();
+ img.onload = () => resolve(img);
+ img.onerror = (err) => reject(err);
+ img.src = src;
+ });
+ }
+ const img1 = await loadImage('/images/red-zerowidth.svg');
+ const img2 = await loadImage('/images/red-zeroheight.svg');
+ const img3 = await loadImage('/images/red-zerosize.svg');
+
+ ctx.drawImage(img1, 0, 0, 100, 50);
+ ctx.drawImage(img2, 0, 0, 100, 50);
+ ctx.drawImage(img3, 0, 0, 100, 50);
+ _assertPixel(canvas, 50, 25, 0, 255, 0, 255);
+ expected: green
+
+
+- name: 2d.drawImage.negativesource
+ desc: Negative source width/height represents the correct rectangle
+ mozilla: {throws: !!null ''}
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/ggrr-256x256.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 100, 78, -100, 50, 0, 0, 50, 50);
+ ctx.drawImage(bitmap, 100, 128, -100, -50, 50, 0, 50, 50);
+ @assert pixel 1,1 ==~ 0,255,0,255;
+ @assert pixel 1,48 ==~ 0,255,0,255;
+ @assert pixel 98,1 ==~ 0,255,0,255;
+ @assert pixel 98,48 ==~ 0,255,0,255;
+ @assert pixel 48,1 ==~ 0,255,0,255;
+ @assert pixel 48,48 ==~ 0,255,0,255;
+ @assert pixel 51,1 ==~ 0,255,0,255;
+ @assert pixel 51,48 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.negativedest
+ desc: Negative destination width/height represents the correct rectangle
+ mozilla: {throws: !!null ''}
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/ggrr-256x256.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 100, 78, 50, 50, 0, 50, 50, -50);
+ ctx.drawImage(bitmap, 100, 128, 50, -50, 100, 50, -50, -50);
+ @assert pixel 1,1 ==~ 0,255,0,255;
+ @assert pixel 1,48 ==~ 0,255,0,255;
+ @assert pixel 98,1 ==~ 0,255,0,255;
+ @assert pixel 98,48 ==~ 0,255,0,255;
+ @assert pixel 48,1 ==~ 0,255,0,255;
+ @assert pixel 48,48 ==~ 0,255,0,255;
+ @assert pixel 51,1 ==~ 0,255,0,255;
+ @assert pixel 51,48 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.negativedir
+ desc: Negative dimensions do not affect the direction of the image
+ mozilla: {throws: !!null ''}
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/ggrr-256x256.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+ ctx.drawImage(bitmap, 0, 178, 50, -100, 0, 0, 50, 100);
+ ctx.drawImage(bitmap, 0, 78, 50, 100, 50, 100, 50, -100);
+ @assert pixel 1,1 ==~ 0,255,0,255;
+ @assert pixel 1,48 ==~ 0,255,0,255;
+ @assert pixel 98,1 ==~ 0,255,0,255;
+ @assert pixel 98,48 ==~ 0,255,0,255;
+ @assert pixel 48,1 ==~ 0,255,0,255;
+ @assert pixel 48,48 ==~ 0,255,0,255;
+ @assert pixel 51,1 ==~ 0,255,0,255;
+ @assert pixel 51,48 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.outsidesource
+ DISABLED: fix this to match the current spec (transparent black outside source)
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ const response_red = await fetch('/images/red.png');
+ const blob_red = await response_red.blob();
+ const bitmap_red = await createImageBitmap(blob_red);
+
+ const response_green = await fetch('/images/green.png');
+ const blob_green = await response_green.blob();
+ const bitmap_green = await createImageBitmap(blob_green);
+ ctx.drawImage(bitmap_green, 10.5, 10.5, 89.5, 39.5, 0, 0, 100, 50);
+ ctx.drawImage(bitmap_green, 5.5, 5.5, -5.5, -5.5, 0, 0, 100, 50);
+ ctx.drawImage(bitmap_green, 100, 50, -5, -5, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, -0.001, 0, 100, 50, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 0, -0.001, 100, 50, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 0, 0, 100.001, 50, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 0, 0, 100, 50.001, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 50, 0, 50.001, 50, 0, 0, 100, 50); @moz-todo
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 0, 0, -5, 5, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 0, 0, 5, -5, 0, 0, 100, 50);
+ @assert throws INDEX_SIZE_ERR ctx.drawImage(bitmap1, 110, 60, -20, -20, 0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.drawImage.broken
+ test_type: promise
+ code: |
+ const response = await fetch('/images/broken.png');
+ const blob = await response.blob();
+
+ await promise_rejects_dom(t, 'InvalidStateError', createImageBitmap(blob), 'The source image could not be decoded.');
+ expected: green
+
+- name: 2d.drawImage.svg
+ desc: drawImage() of an SVG image
+ test_type: promise
+ canvasType: ['HTMLCanvas', 'OffscreenCanvas']
+ code: |
+ const img = new Image();
+ const imageLoadPromise = new Promise((resolve, reject) => {
+ img.onload = () => resolve();
+ img.onerror = (err) => reject(err);
+ });
+ img.src = '/images/green.svg';
+ await imageLoadPromise;
+
+ ctx.drawImage(img, 0, 0);
+ _assertPixelApprox(canvas, 50, 25, 0, 255, 0, 255, 2);
+ expected: green
+
+- name: 2d.drawImage.path
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.rect(0, 0, 100, 50);
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, 0, 0);
+ ctx.fill();
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.transform
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.translate(100, 0);
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.alpha
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalAlpha = 0;
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.clip
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.rect(-10, -10, 1, 1);
+ ctx.clip();
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.rect(-10, -10, 1, 1);
+ ctx.clip();
+ ctx.drawImage(bitmap, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.composite
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalCompositeOperation = 'destination-over';
+ const response = await fetch('/images/red.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.nowrap
+ desc: Stretched images do not get pixels wrapping around the edges
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/redtransparent.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ ctx.drawImage(bitmap, -1950, 0, 2000, 50);
+ @assert pixel 45,25 ==~ 0,255,0,255;
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 55,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.drawImage.nonfinite
+ desc: drawImage() with Infinity/NaN is ignored
+ test_type: promise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ const response = await fetch('/images/redtransparent.png');
+ const blob = await response.blob();
+ const bitmap = await createImageBitmap(blob);
+
+ @nonfinite ctx.drawImage(<bitmap>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
+ @nonfinite ctx.drawImage(<bitmap>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ @nonfinite ctx.drawImage(<bitmap>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-rectangles-to-the-canvas.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-rectangles-to-the-canvas.yaml
new file mode 100644
index 0000000000..408e932abe
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/drawing-rectangles-to-the-canvas.yaml
@@ -0,0 +1,469 @@
+- name: 2d.clearRect.basic
+ desc: clearRect clears to transparent black
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.clearRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.clearRect.path
+ desc: clearRect does not affect the current path
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 50);
+ ctx.clearRect(0, 0, 16, 16);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.clearRect.zero
+ desc: clearRect of zero pixels has no effect
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.clearRect(0, 0, 100, 0);
+ ctx.clearRect(0, 0, 0, 50);
+ ctx.clearRect(0, 0, 0, 0);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.clearRect.negative
+ desc: clearRect of negative sizes works
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.clearRect(0, 0, 50, 25);
+ ctx.clearRect(100, 0, -50, 25);
+ ctx.clearRect(0, 50, 50, -25);
+ ctx.clearRect(100, 50, -50, -25);
+ @assert pixel 25,12 == 0,0,0,0;
+ @assert pixel 75,12 == 0,0,0,0;
+ @assert pixel 25,37 == 0,0,0,0;
+ @assert pixel 75,37 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.clearRect.transform
+ desc: clearRect is affected by transforms
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.scale(10, 10);
+ ctx.translate(0, 5);
+ ctx.clearRect(0, -5, 10, 5);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.clearRect.globalalpha
+ desc: clearRect is not affected by globalAlpha
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalAlpha = 0.1;
+ ctx.clearRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.clearRect.globalcomposite
+ desc: clearRect is not affected by globalCompositeOperation
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.clearRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.clearRect.clip
+ desc: clearRect is affected by clipping regions
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.rect(0, 0, 16, 16);
+ ctx.clip();
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 16, 16);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.clearRect.shadow
+ desc: clearRect does not draw shadows
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#f00';
+ ctx.shadowBlur = 0;
+ ctx.shadowOffsetX = 0;
+ ctx.shadowOffsetY = 50;
+ ctx.clearRect(0, -50, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.clearRect.nonfinite
+ desc: clearRect() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @nonfinite ctx.clearRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.fillRect.basic
+ desc: fillRect works
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillRect.path
+ desc: fillRect does not affect the current path
+ code: |
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 16, 16);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillRect.zero
+ desc: fillRect of zero pixels has no effect
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 0);
+ ctx.fillRect(0, 0, 0, 50);
+ ctx.fillRect(0, 0, 0, 0);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillRect.negative
+ desc: fillRect of negative sizes works
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 25);
+ ctx.fillRect(100, 0, -50, 25);
+ ctx.fillRect(0, 50, 50, -25);
+ ctx.fillRect(100, 50, -50, -25);
+ @assert pixel 25,12 == 0,255,0,255;
+ @assert pixel 75,12 == 0,255,0,255;
+ @assert pixel 25,37 == 0,255,0,255;
+ @assert pixel 75,37 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillRect.transform
+ desc: fillRect is affected by transforms
+ code: |
+ ctx.scale(10, 10);
+ ctx.translate(0, 5);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, -5, 10, 5);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+# don't bother testing globalalpha, globalcomposite because they're already heavily used by other test cases
+
+- name: 2d.fillRect.clip
+ desc: fillRect is affected by clipping regions
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.rect(0, 0, 16, 16);
+ ctx.clip();
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 16, 16);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillRect.shadow
+ desc: fillRect draws shadows
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#0f0';
+ ctx.shadowBlur = 0;
+ ctx.shadowOffsetX = 0;
+ ctx.shadowOffsetY = 50;
+ ctx.fillRect(0, -50, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillRect.nonfinite
+ desc: fillRect() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ @nonfinite ctx.fillRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.strokeRect.basic
+ desc: strokeRect works
+ code: |
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.path
+ desc: strokeRect does not affect the current path
+ code: |
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 5;
+ ctx.strokeRect(0, 0, 16, 16);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.zero.1
+ desc: strokeRect of 0x0 pixels draws nothing
+ code: |
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 250;
+ ctx.strokeRect(50, 25, 0, 0);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.strokeRect.zero.2
+ desc: strokeRect of 0x0 pixels draws nothing, including caps and joins
+ code: |
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 250;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+ ctx.strokeRect(50, 25, 0, 0);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.strokeRect.zero.3
+ desc: strokeRect of Nx0 pixels draws a straight line
+ code: |
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.strokeRect(0, 25, 100, 0);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.zero.4
+ desc: strokeRect of Nx0 pixels draws a closed line with no caps
+ code: |
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 250;
+ ctx.lineCap = 'round';
+ ctx.strokeRect(100, 25, 100, 0);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.strokeRect.zero.5
+ desc: strokeRect of Nx0 pixels draws a closed line with joins
+ code: |
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 250;
+ ctx.lineJoin = 'round';
+ ctx.strokeRect(100, 25, 100, 0);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.negative
+ desc: strokeRect of negative sizes works
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 25;
+ ctx.strokeRect(12, 12, 26, 1);
+ ctx.strokeRect(88, 12, -26, 1);
+ ctx.strokeRect(12, 38, 26, -1);
+ ctx.strokeRect(88, 38, -26, -1);
+ @assert pixel 25,12 == 0,255,0,255;
+ @assert pixel 75,12 == 0,255,0,255;
+ @assert pixel 25,37 == 0,255,0,255;
+ @assert pixel 75,37 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.transform
+ desc: fillRect is affected by transforms
+ code: |
+ ctx.scale(10, 10);
+ ctx.translate(0, 5);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 5;
+ ctx.strokeRect(2.5, -2.6, 5, 0.2);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.globalalpha
+ desc: strokeRect is affected by globalAlpha
+ code: |
+ ctx.globalAlpha = 0;
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.strokeRect.globalcomposite
+ desc: strokeRect is not affected by globalCompositeOperation
+ code: |
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,0,0,0;
+ expected: clear
+
+- name: 2d.strokeRect.clip
+ desc: strokeRect is affected by clipping regions
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.rect(0, 0, 16, 16);
+ ctx.clip();
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.strokeRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 16, 16);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.shadow
+ desc: strokeRect draws shadows
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowBlur = 0;
+ ctx.shadowOffsetX = 0;
+ ctx.shadowOffsetY = 50;
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.strokeRect(0, -75, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeRect.nonfinite
+ desc: strokeRect() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 150;
+ @nonfinite ctx.strokeRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillStyle.colorObject
+ desc: ctx.fillStyle works with color objects
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.fillStyle = {r: 1, g: 0, b: 0};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 255,0,0,255;
+ ctx.fillStyle = {r: 0, g: 0, b: 1};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,255,255;
+ ctx.fillStyle = {r: 0.2, g: 0.4, b: 0.6};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 51,102,153,255;
+ ctx.fillStyle = {r: 0, g: 1, b: 0};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ ctx.fillStyle = {r: -1, g: 0, b: 0};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,255;
+ ctx.fillStyle = {r: 0, g: 2, b: 0};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillStyle.colorObject.transparency
+ desc: ctx.fillStyle with color objects has transparency
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.fillStyle = {r: 0, g: 1, b: 0, a: 0};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,0;
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.fillStyle = {r: 0, g: 1, b: 0, a: -1};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,0;
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.fillStyle = {r: 0, g: 1, b: 0, a: 0.5};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,128;
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.fillStyle = {r: 0, g: 1, b: 0, a: 1};
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeStyle.colorObject
+ desc: ctx.strokeStyle works with color objects
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = {r: 1, g: 0, b: 0};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 255,0,0,255;
+ ctx.strokeStyle = {r: 0, g: 0, b: 1};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,0,255,255;
+ ctx.strokeStyle = {r: 0.2, g: 0.4, b: 0.6};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 51,102,153,255;
+ ctx.strokeStyle = {r: 0, g: 1, b: 0};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,255,0,255;
+ ctx.strokeStyle = {r: -1, g: 0, b: 0};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,0,0,255;
+ ctx.strokeStyle = {r: 0, g: 2, b: 0};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.strokeStyle.colorObject.transparency
+ desc: ctx.strokeStyle with color objects has transparency
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = {r: 0, g: 1, b: 0, a: 0};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,0,0,0;
+ ctx.strokeStyle = {r: 0, g: 1, b: 0, a: -1};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,0,0,0;
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.strokeStyle = {r: 0, g: 1, b: 0, a: 0.5};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,255,0,128;
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.strokeStyle = {r: 0, g: 1, b: 0, a: 1};
+ ctx.strokeRect(25, 24, 50, 2);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/fill-and-stroke-styles.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/fill-and-stroke-styles.yaml
new file mode 100644
index 0000000000..c992af6e7c
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/fill-and-stroke-styles.yaml
@@ -0,0 +1,2104 @@
+- name: 2d.fillStyle.parse.current.basic
+ desc: currentColor is computed from the canvas element
+ canvasType: ['HtmlCanvas']
+ code: |
+ canvas.setAttribute('style', 'color: #0f0');
+ ctx.fillStyle = '#f00';
+ ctx.fillStyle = 'currentColor';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillStyle.parse.current.changed
+ desc: currentColor is computed when the attribute is set, not when it is painted
+ canvasType: ['HtmlCanvas']
+ code: |
+ canvas.setAttribute('style', 'color: #0f0');
+ ctx.fillStyle = '#f00';
+ ctx.fillStyle = 'currentColor';
+ canvas.setAttribute('style', 'color: #f00');
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillStyle.parse.current.removed
+ desc: currentColor is solid black when the canvas element is not in a document
+ canvasType: ['HtmlCanvas']
+ code: |
+ // Try not to let it undetectably incorrectly pick up opaque-black
+ // from other parts of the document:
+ document.body.parentNode.setAttribute('style', 'color: #f00');
+ document.body.setAttribute('style', 'color: #f00');
+ canvas.setAttribute('style', 'color: #f00');
+
+ var canvas2 = document.createElement('canvas');
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillStyle = 'currentColor';
+ ctx2.fillRect(0, 0, 100, 50);
+ ctx.drawImage(canvas2, 0, 0);
+
+ document.body.parentNode.removeAttribute('style');
+ document.body.removeAttribute('style');
+
+ @assert pixel 50,25 == 0,0,0,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0, 0, 0)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.fillStyle.invalidstring
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillStyle = 'invalid';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillStyle.invalidtype
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillStyle = null;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.fillStyle.get.solid
+ code: |
+ ctx.fillStyle = '#fa0';
+ @assert ctx.fillStyle === '#ffaa00';
+
+- name: 2d.fillStyle.get.semitransparent
+ code: |
+ ctx.fillStyle = 'rgba(255,255,255,0.45)';
+ @assert ctx.fillStyle =~ /^rgba\(255, 255, 255, 0\.4\d+\)$/;
+
+- name: 2d.fillStyle.get.halftransparent
+ code: |
+ ctx.fillStyle = 'rgba(255,255,255,0.5)';
+ @assert ctx.fillStyle === 'rgba(255, 255, 255, 0.5)';
+
+- name: 2d.fillStyle.get.transparent
+ code: |
+ ctx.fillStyle = 'rgba(0,0,0,0)';
+ @assert ctx.fillStyle === 'rgba(0, 0, 0, 0)';
+
+- name: 2d.fillStyle.default
+ code: |
+ @assert ctx.fillStyle === '#000000';
+
+- name: 2d.fillStyle.toStringFunctionCallback
+ desc: Passing a function in to ctx.fillStyle or ctx.strokeStyle with a toString callback works as specified
+ code: |
+ ctx.fillStyle = { toString: function() { return "#008000"; } };
+ @assert ctx.fillStyle === "#008000";
+ ctx.fillStyle = {};
+ @assert ctx.fillStyle === "#008000";
+ ctx.fillStyle = 800000;
+ @assert ctx.fillStyle === "#008000";
+ @assert throws TypeError ctx.fillStyle = { toString: function() { throw new TypeError; } };
+ ctx.strokeStyle = { toString: function() { return "#008000"; } };
+ @assert ctx.strokeStyle === "#008000";
+ ctx.strokeStyle = {};
+ @assert ctx.strokeStyle === "#008000";
+ ctx.strokeStyle = 800000;
+ @assert ctx.strokeStyle === "#008000";
+ @assert throws TypeError ctx.strokeStyle = { toString: function() { throw new TypeError; } };
+
+- name: 2d.strokeStyle.default
+ code: |
+ @assert ctx.strokeStyle === '#000000';
+
+
+- name: 2d.gradient.object.type
+ desc: window.CanvasGradient exists and has the right properties
+ notes: &bindings Defined in "Web IDL" (draft)
+ code: |
+ {% set root = 'self' if canvas_type == 'worker' else 'window' %}
+ @assert {{ root }}.CanvasGradient !== undefined;
+ @assert {{ root }}.CanvasGradient.prototype.addColorStop !== undefined;
+
+- name: 2d.gradient.object.return
+ desc: createLinearGradient() and createRadialGradient() returns objects implementing
+ CanvasGradient
+ code: |
+ {% set root = 'self' if canvas_type == 'worker' else 'window' %}
+ {{ root }}.CanvasGradient.prototype.thisImplementsCanvasGradient = true;
+
+ var g1 = ctx.createLinearGradient(0, 0, 100, 0);
+ @assert g1.addColorStop !== undefined;
+ @assert g1.thisImplementsCanvasGradient === true;
+
+ var g2 = ctx.createRadialGradient(0, 0, 10, 0, 0, 20);
+ @assert g2.addColorStop !== undefined;
+ @assert g2.thisImplementsCanvasGradient === true;
+
+- name: 2d.gradient.interpolate.solid
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.interpolate.color
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ g.addColorStop(0, '#ff0');
+ g.addColorStop(1, '#00f');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 25,25 ==~ 191,191,63,255 +/- 3;
+ @assert pixel 50,25 ==~ 127,127,127,255 +/- 3;
+ @assert pixel 75,25 ==~ 63,63,191,255 +/- 3;
+ expected: |
+ size 100 50
+ g = cairo.LinearGradient(0, 0, 100, 0)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.gradient.interpolate.alpha
+ code: |
+ ctx.fillStyle = '#ff0';
+ ctx.fillRect(0, 0, 100, 50);
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ g.addColorStop(0, 'rgba(0,0,255, 0)');
+ g.addColorStop(1, 'rgba(0,0,255, 1)');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 25,25 ==~ 191,191,63,255 +/- 3;
+ @assert pixel 50,25 ==~ 127,127,127,255 +/- 3;
+ @assert pixel 75,25 ==~ 63,63,191,255 +/- 3;
+ expected: |
+ size 100 50
+ g = cairo.LinearGradient(0, 0, 100, 0)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.gradient.interpolate.coloralpha
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ g.addColorStop(0, 'rgba(255,255,0, 0)');
+ g.addColorStop(1, 'rgba(0,0,255, 1)');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 25,25 ==~ 190,190,65,65 +/- 3;
+ @assert pixel 50,25 ==~ 126,126,128,128 +/- 3;
+ @assert pixel 75,25 ==~ 62,62,192,192 +/- 3;
+ expected: |
+ size 100 50
+ g = cairo.LinearGradient(0, 0, 100, 0)
+ g.add_color_stop_rgba(0, 1,1,0, 0)
+ g.add_color_stop_rgba(1, 0,0,1, 1)
+ cr.set_source(g)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.gradient.interpolate.outside
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(25, 0, 75, 0);
+ g.addColorStop(0.4, '#0f0');
+ g.addColorStop(0.6, '#0f0');
+
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 20,25 ==~ 0,255,0,255;
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 80,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.interpolate.zerosize.fill
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.rect(0, 0, 100, 50);
+ ctx.fill();
+ @assert pixel 40,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.interpolate.zerosize.stroke
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.strokeStyle = g;
+ ctx.rect(20, 20, 60, 10);
+ ctx.stroke();
+ @assert pixel 19,19 == 0,255,0,255;
+ @assert pixel 20,19 == 0,255,0,255;
+ @assert pixel 21,19 == 0,255,0,255;
+ @assert pixel 19,20 == 0,255,0,255;
+ @assert pixel 20,20 == 0,255,0,255;
+ @assert pixel 21,20 == 0,255,0,255;
+ @assert pixel 19,21 == 0,255,0,255;
+ @assert pixel 20,21 == 0,255,0,255;
+ @assert pixel 21,21 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.interpolate.zerosize.fillRect
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 40,20 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.gradient.interpolate.zerosize.strokeRect
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.strokeStyle = g;
+ ctx.strokeRect(20, 20, 60, 10);
+ @assert pixel 19,19 == 0,255,0,255;
+ @assert pixel 20,19 == 0,255,0,255;
+ @assert pixel 21,19 == 0,255,0,255;
+ @assert pixel 19,20 == 0,255,0,255;
+ @assert pixel 20,20 == 0,255,0,255;
+ @assert pixel 21,20 == 0,255,0,255;
+ @assert pixel 19,21 == 0,255,0,255;
+ @assert pixel 20,21 == 0,255,0,255;
+ @assert pixel 21,21 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.interpolate.zerosize.fillText
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.font = '100px sans-serif';
+ ctx.fillText("AA", 0, 50);
+ _assertGreen(ctx, 100, 50);
+ expected: green
+
+- name: 2d.gradient.interpolate.zerosize.strokeText
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction)
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.strokeStyle = g;
+ ctx.font = '100px sans-serif';
+ ctx.strokeText("AA", 0, 50);
+ _assertGreen(ctx, 100, 50);
+ expected: green
+
+
+- name: 2d.gradient.interpolate.vertical
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 0, 50);
+ g.addColorStop(0, '#ff0');
+ g.addColorStop(1, '#00f');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,12 ==~ 191,191,63,255 +/- 10;
+ @assert pixel 50,25 ==~ 127,127,127,255 +/- 5;
+ @assert pixel 50,37 ==~ 63,63,191,255 +/- 10;
+ expected: |
+ size 100 50
+ g = cairo.LinearGradient(0, 0, 0, 50)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.gradient.interpolate.multiple
+ code: |
+ canvas.width = 200;
+ var g = ctx.createLinearGradient(0, 0, 200, 0);
+ g.addColorStop(0, '#ff0');
+ g.addColorStop(0.5, '#0ff');
+ g.addColorStop(1, '#f0f');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 200, 50);
+ @assert pixel 50,25 ==~ 127,255,127,255 +/- 3;
+ @assert pixel 100,25 ==~ 0,255,255,255 +/- 3;
+ @assert pixel 150,25 ==~ 127,127,255,255 +/- 3;
+ expected: |
+ size 200 50
+ g = cairo.LinearGradient(0, 0, 200, 0)
+ g.add_color_stop_rgb(0.0, 1,1,0)
+ g.add_color_stop_rgb(0.5, 0,1,1)
+ g.add_color_stop_rgb(1.0, 1,0,1)
+ cr.set_source(g)
+ cr.rectangle(0, 0, 200, 50)
+ cr.fill()
+
+- name: 2d.gradient.interpolate.overlap
+ code: |
+ canvas.width = 200;
+ var g = ctx.createLinearGradient(0, 0, 200, 0);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(0, '#ff0');
+ g.addColorStop(0.25, '#00f');
+ g.addColorStop(0.25, '#0f0');
+ g.addColorStop(0.25, '#0f0');
+ g.addColorStop(0.25, '#0f0');
+ g.addColorStop(0.25, '#ff0');
+ g.addColorStop(0.5, '#00f');
+ g.addColorStop(0.5, '#0f0');
+ g.addColorStop(0.75, '#00f');
+ g.addColorStop(0.75, '#f00');
+ g.addColorStop(0.75, '#ff0');
+ g.addColorStop(0.5, '#0f0');
+ g.addColorStop(0.5, '#0f0');
+ g.addColorStop(0.5, '#ff0');
+ g.addColorStop(1, '#00f');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 200, 50);
+ @assert pixel 49,25 ==~ 0,0,255,255 +/- 16;
+ @assert pixel 51,25 ==~ 255,255,0,255 +/- 16;
+ @assert pixel 99,25 ==~ 0,0,255,255 +/- 16;
+ @assert pixel 101,25 ==~ 255,255,0,255 +/- 16;
+ @assert pixel 149,25 ==~ 0,0,255,255 +/- 16;
+ @assert pixel 151,25 ==~ 255,255,0,255 +/- 16;
+ expected: |
+ size 200 50
+ g = cairo.LinearGradient(0, 0, 50, 0)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(0, 0, 50, 50)
+ cr.fill()
+
+ g = cairo.LinearGradient(50, 0, 100, 0)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(50, 0, 50, 50)
+ cr.fill()
+
+ g = cairo.LinearGradient(100, 0, 150, 0)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(100, 0, 50, 50)
+ cr.fill()
+
+ g = cairo.LinearGradient(150, 0, 200, 0)
+ g.add_color_stop_rgb(0, 1,1,0)
+ g.add_color_stop_rgb(1, 0,0,1)
+ cr.set_source(g)
+ cr.rectangle(150, 0, 50, 50)
+ cr.fill()
+
+- name: 2d.gradient.interpolate.overlap2
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ var ps = [ 0, 1/10, 1/4, 1/3, 1/2, 3/4, 1 ];
+ for (var p = 0; p < ps.length; ++p)
+ {
+ g.addColorStop(ps[p], '#0f0');
+ for (var i = 0; i < 15; ++i)
+ g.addColorStop(ps[p], '#f00');
+ g.addColorStop(ps[p], '#0f0');
+ }
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 30,25 == 0,255,0,255;
+ @assert pixel 40,25 == 0,255,0,255;
+ @assert pixel 60,25 == 0,255,0,255;
+ @assert pixel 80,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.empty
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var g = ctx.createLinearGradient(0, 0, 0, 50);
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.object.update
+ code: |
+ var g = ctx.createLinearGradient(-100, 0, 200, 0);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ g.addColorStop(0.1, '#0f0');
+ g.addColorStop(0.9, '#0f0');
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.object.compare
+ code: |
+ var g1 = ctx.createLinearGradient(0, 0, 100, 0);
+ var g2 = ctx.createLinearGradient(0, 0, 100, 0);
+ @assert g1 !== g2;
+ ctx.fillStyle = g1;
+ @assert ctx.fillStyle === g1;
+
+- name: 2d.gradient.object.crosscanvas
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ var g = {{ create_canvas }}.getContext('2d').createLinearGradient(0, 0, 100, 0);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+ variants:
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ create_canvas: document.createElement('canvas')
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ create_canvas: new OffscreenCanvas(100, 50)
+
+- name: 2d.gradient.object.current
+ canvasType: ['HtmlCanvas']
+ code: |
+ canvas.setAttribute('style', 'color: #f00');
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ g.addColorStop(0, 'currentColor');
+ g.addColorStop(1, 'currentColor');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 0,0,0,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0, 0, 0)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.gradient.object.invalidoffset
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ @assert throws INDEX_SIZE_ERR g.addColorStop(-1, '#000');
+ @assert throws INDEX_SIZE_ERR g.addColorStop(2, '#000');
+ @assert throws TypeError g.addColorStop(Infinity, '#000');
+ @assert throws TypeError g.addColorStop(-Infinity, '#000');
+ @assert throws TypeError g.addColorStop(NaN, '#000');
+
+- name: 2d.gradient.object.invalidcolor
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 100, 0);
+ @assert throws SYNTAX_ERR g.addColorStop(0, "");
+ @assert throws SYNTAX_ERR g.addColorStop(0, 'rgb(NaN%, NaN%, NaN%)');
+ @assert throws SYNTAX_ERR g.addColorStop(0, 'null');
+ @assert throws SYNTAX_ERR g.addColorStop(0, 'undefined');
+ @assert throws SYNTAX_ERR g.addColorStop(0, null);
+ @assert throws SYNTAX_ERR g.addColorStop(0, undefined);
+
+ var g = ctx.createRadialGradient(0, 0, 0, 100, 0, 0);
+ @assert throws SYNTAX_ERR g.addColorStop(0, "");
+ @assert throws SYNTAX_ERR g.addColorStop(0, 'rgb(NaN%, NaN%, NaN%)');
+ @assert throws SYNTAX_ERR g.addColorStop(0, 'null');
+ @assert throws SYNTAX_ERR g.addColorStop(0, 'undefined');
+ @assert throws SYNTAX_ERR g.addColorStop(0, null);
+ @assert throws SYNTAX_ERR g.addColorStop(0, undefined);
+
+
+- name: 2d.gradient.linear.nonfinite
+ desc: createLinearGradient() throws TypeError if arguments are not finite
+ notes: *bindings
+ code: |
+ @nonfinite @assert throws TypeError ctx.createLinearGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
+
+- name: 2d.gradient.linear.transform.1
+ desc: Linear gradient coordinates are relative to the coordinate space at the time
+ of filling
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 200, 0);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(0.25, '#0f0');
+ g.addColorStop(0.75, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.translate(-50, 0);
+ ctx.fillRect(50, 0, 100, 50);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.linear.transform.2
+ desc: Linear gradient coordinates are relative to the coordinate space at the time
+ of filling
+ code: |
+ ctx.translate(100, 0);
+ var g = ctx.createLinearGradient(0, 0, 200, 0);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(0.25, '#0f0');
+ g.addColorStop(0.75, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.translate(-150, 0);
+ ctx.fillRect(50, 0, 100, 50);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.linear.transform.3
+ desc: Linear gradient transforms do not experience broken caching effects
+ code: |
+ var g = ctx.createLinearGradient(0, 0, 200, 0);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(0.25, '#0f0');
+ g.addColorStop(0.75, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.translate(-50, 0);
+ ctx.fillRect(50, 0, 100, 50);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.negative
+ desc: createRadialGradient() throws INDEX_SIZE_ERR if either radius is negative
+ code: |
+ @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, 1);
+ @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, 1, 0, 0, -0.1);
+ @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, -0.1);
+
+- name: 2d.gradient.radial.nonfinite
+ desc: createRadialGradient() throws TypeError if arguments are not finite
+ notes: *bindings
+ code: |
+ @nonfinite @assert throws TypeError ctx.createRadialGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>);
+
+- name: 2d.gradient.radial.inside1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(50, 25, 100, 50, 25, 200);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.inside2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.inside3
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(0.993, '#f00');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.outside1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(200, 25, 10, 200, 25, 20);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.outside2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.outside3
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(0.001, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.touch1
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(150, 25, 50, 200, 25, 100);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,1 == 0,255,0,255; @moz-todo
+ @assert pixel 98,1 == 0,255,0,255; @moz-todo
+ @assert pixel 1,25 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 98,48 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.gradient.radial.touch2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(0.01, '#0f0');
+ g.addColorStop(0.99, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.touch3
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(120, -15, 25, 140, -30, 50);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,1 == 0,255,0,255; @moz-todo
+ @assert pixel 98,1 == 0,255,0,255; @moz-todo
+ @assert pixel 1,25 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 98,48 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.gradient.radial.equal
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(50, 25, 20, 50, 25, 20);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,1 == 0,255,0,255; @moz-todo
+ @assert pixel 98,1 == 0,255,0,255; @moz-todo
+ @assert pixel 1,25 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 98,48 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.gradient.radial.cone.behind
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(120, 25, 10, 211, 25, 100);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,1 == 0,255,0,255; @moz-todo
+ @assert pixel 98,1 == 0,255,0,255; @moz-todo
+ @assert pixel 1,25 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 98,48 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.gradient.radial.cone.front
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(311, 25, 10, 210, 25, 100);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.cone.bottom
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 101);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.cone.top
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(230, 25, 100, 100, 25, 101);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.cone.beside
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(0, 100, 40, 100, 100, 50);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,1 == 0,255,0,255; @moz-todo
+ @assert pixel 98,1 == 0,255,0,255; @moz-todo
+ @assert pixel 1,25 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1; @moz-todo
+ @assert pixel 98,48 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.gradient.radial.cone.cylinder
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 100);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.cone.shape1
+ code: |
+ var tol = 1; // tolerance to avoid antialiasing artifacts
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(30+tol, 40);
+ ctx.lineTo(110, -20+tol);
+ ctx.lineTo(110, 100-tol);
+ ctx.fill();
+
+ var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(1, '#0f0');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.cone.shape2
+ code: |
+ var tol = 1; // tolerance to avoid antialiasing artifacts
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4);
+ g.addColorStop(0, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(30-tol, 40);
+ ctx.lineTo(110, -20-tol);
+ ctx.lineTo(110, 100+tol);
+ ctx.fill();
+
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,1 == 0,255,0,255; @moz-todo
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 50,48 ==~ 0,255,0,255 +/- 1;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.transform.1
+ desc: Radial gradient coordinates are relative to the coordinate space at the time
+ of filling
+ code: |
+ var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(0.5, '#0f0');
+ g.addColorStop(0.51, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.translate(50, 25);
+ ctx.scale(10, 10);
+ ctx.fillRect(-5, -2.5, 10, 5);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.transform.2
+ desc: Radial gradient coordinates are relative to the coordinate space at the time
+ of filling
+ code: |
+ ctx.translate(100, 0);
+ var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(0.5, '#0f0');
+ g.addColorStop(0.51, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.translate(-50, 25);
+ ctx.scale(10, 10);
+ ctx.fillRect(-5, -2.5, 10, 5);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.radial.transform.3
+ desc: Radial gradient transforms do not experience broken caching effects
+ code: |
+ var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2);
+ g.addColorStop(0, '#0f0');
+ g.addColorStop(0.5, '#0f0');
+ g.addColorStop(0.51, '#f00');
+ g.addColorStop(1, '#f00');
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.translate(50, 25);
+ ctx.scale(10, 10);
+ ctx.fillRect(-5, -2.5, 10, 5);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.gradient.conic.positive.rotation
+ desc: Conic gradient with positive rotation
+ code: |
+ const g = ctx.createConicGradient(3*Math.PI/2, 50, 25);
+ // It's red in the upper right region and green on the lower left region
+ g.addColorStop(0, "#f00");
+ g.addColorStop(0.25, "#0f0");
+ g.addColorStop(0.50, "#0f0");
+ g.addColorStop(0.75, "#f00");
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 25,15 ==~ 255,0,0,255 +/- 3;
+ @assert pixel 75,40 ==~ 0,255,0,255 +/- 3;
+ expected: green
+
+- name: 2d.gradient.conic.negative.rotation
+ desc: Conic gradient with negative rotation
+ code: |
+ const g = ctx.createConicGradient(-Math.PI/2, 50, 25);
+ // It's red in the upper right region and green on the lower left region
+ g.addColorStop(0, "#f00");
+ g.addColorStop(0.25, "#0f0");
+ g.addColorStop(0.50, "#0f0");
+ g.addColorStop(0.75, "#f00");
+ ctx.fillStyle = g;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 25,15 ==~ 255,0,0,255 +/- 3;
+ @assert pixel 75,40 ==~ 0,255,0,255 +/- 3;
+ expected: green
+
+- name: 2d.gradient.conic.invalid.inputs
+ desc: Conic gradient function with invalid inputs
+ code: |
+ @nonfinite @assert throws TypeError ctx.createConicGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>);
+
+ const g = ctx.createConicGradient(0, 0, 25);
+ @nonfinite @assert throws TypeError g.addColorStop(<Infinity -Infinity NaN>, <'#f00'>);
+ @nonfinite @assert throws SYNTAX_ERR g.addColorStop(<0>, <Infinity -Infinity NaN>);
+
+- name: 2d.pattern.basic.type
+ images:
+ - green.png
+ code: |
+ {% set root = 'self' if canvas_type == 'worker' else 'window' %}
+ @assert {{ root }}.CanvasPattern !== undefined;
+
+ {{ root }}.CanvasPattern.prototype.thisImplementsCanvasPattern = true;
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ @assert pattern.thisImplementsCanvasPattern;
+ variants: &load-image-variant-definition
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ load_image: var img = document.getElementById('{{ (images or svgimages)[0] }}');
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ test_type: promise
+ load_image: |-
+ var response = await fetch('/images/{{ (images or svgimages)[0] }}')
+ var blob = await response.blob();
+ var img = await createImageBitmap(blob);
+
+- name: 2d.pattern.basic.image
+ images:
+ - green.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.basic.canvas
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: &create-canvas2-variant-definition
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ create_canvas2: |-
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 100;
+ canvas2.height = 50;
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ create_canvas2: |-
+ var canvas2 = new OffscreenCanvas(100, 50);
+
+- name: 2d.pattern.basic.zerocanvas
+ code: |
+ canvas.width = 0;
+ canvas.height = 10;
+ @assert canvas.width === 0;
+ @assert canvas.height === 10;
+ @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat');
+
+ canvas.width = 10;
+ canvas.height = 0;
+ @assert canvas.width === 10;
+ @assert canvas.height === 0;
+ @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat');
+
+ canvas.width = 0;
+ canvas.height = 0;
+ @assert canvas.width === 0;
+ @assert canvas.height === 0;
+ @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat');
+
+- name: 2d.pattern.basic.nocontext
+ code: |
+ {{ create_canvas2 }}
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.transform.identity
+ code: |
+ {{ create_canvas2 }}
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+ pattern.setTransform(new DOMMatrix());
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.transform.infinity
+ code: |
+ {{ create_canvas2 }}
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+ pattern.setTransform({a: Infinity});
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.transform.invalid
+ code: |
+ {{ create_canvas2 }}
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+ @assert throws TypeError pattern.setTransform({a: 1, m11: 2});
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.image.undefined
+ notes: *bindings
+ code: |
+ @assert throws TypeError ctx.createPattern(undefined, 'repeat');
+
+- name: 2d.pattern.image.null
+ notes: *bindings
+ code: |
+ @assert throws TypeError ctx.createPattern(null, 'repeat');
+
+- name: 2d.pattern.image.string
+ notes: *bindings
+ code: |
+ @assert throws TypeError ctx.createPattern('../images/red.png', 'repeat');
+
+- name: 2d.pattern.image.incomplete.nosrc
+ canvasType: ['HtmlCanvas']
+ code: |
+ var img = new Image();
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.image.incomplete.immediate
+ canvasType: ['HtmlCanvas']
+ images:
+ - red.png
+ code: |
+ var img = new Image();
+ img.src = '../images/red.png';
+ // This triggers the "update the image data" algorithm.
+ // The image will not go to the "completely available" state
+ // until a fetch task in the networking task source is processed,
+ // so the image must not be fully decodable yet:
+ @assert ctx.createPattern(img, 'repeat') === null; @moz-todo
+
+- name: 2d.pattern.image.incomplete.reload
+ canvasType: ['HtmlCanvas']
+ images:
+ - yellow.png
+ - red.png
+ code: |
+ var img = document.getElementById('yellow.png');
+ img.src = '../images/red.png';
+ // This triggers the "update the image data" algorithm,
+ // and resets the image to the "unavailable" state.
+ // The image will not go to the "completely available" state
+ // until a fetch task in the networking task source is processed,
+ // so the image must not be fully decodable yet:
+ @assert ctx.createPattern(img, 'repeat') === null; @moz-todo
+
+- name: 2d.pattern.image.incomplete.emptysrc
+ canvasType: ['HtmlCanvas']
+ images:
+ - red.png
+ mozilla: {throws: !!null ''}
+ code: |
+ var img = document.getElementById('red.png');
+ img.src = "";
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.image.incomplete.removedsrc
+ canvasType: ['HtmlCanvas']
+ images:
+ - red.png
+ mozilla: {throws: !!null ''}
+ code: |
+ var img = document.getElementById('red.png');
+ img.removeAttribute('src');
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.image.broken
+ canvasType: ['HtmlCanvas']
+ images:
+ - broken.png
+ code: |
+ var img = document.getElementById('broken.png');
+ @assert throws INVALID_STATE_ERR ctx.createPattern(img, 'repeat');
+
+- name: 2d.pattern.image.nonexistent
+ canvasType: ['HtmlCanvas']
+ images:
+ - no-such-image-really.png
+ code: |
+ var img = document.getElementById('no-such-image-really.png');
+ @assert throws INVALID_STATE_ERR ctx.createPattern(img, 'repeat');
+
+- name: 2d.pattern.svgimage.nonexistent
+ canvasType: ['HtmlCanvas']
+ svgimages:
+ - no-such-image-really.png
+ code: |
+ var img = document.getElementById('no-such-image-really.png');
+ @assert throws INVALID_STATE_ERR ctx.createPattern(img, 'repeat');
+
+- name: 2d.pattern.image.nonexistent-but-loading
+ canvasType: ['HtmlCanvas']
+ code: |
+ var img = document.createElement("img");
+ img.src = "/images/no-such-image-really.png";
+ @assert ctx.createPattern(img, 'repeat') === null;
+ var img = document.createElementNS("http://www.w3.org/2000/svg", "image");
+ img.src = "/images/no-such-image-really.png";
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.image.nosrc
+ canvasType: ['HtmlCanvas']
+ code: |
+ var img = document.createElement("img");
+ @assert ctx.createPattern(img, 'repeat') === null;
+ var img = document.createElementNS("http://www.w3.org/2000/svg", "image");
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.image.zerowidth
+ canvasType: ['HtmlCanvas']
+ images:
+ - red-zerowidth.svg
+ code: |
+ var img = document.getElementById('red-zerowidth.svg');
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.image.zeroheight
+ canvasType: ['HtmlCanvas']
+ images:
+ - red-zeroheight.svg
+ code: |
+ var img = document.getElementById('red-zeroheight.svg');
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.svgimage.zerowidth
+ canvasType: ['HtmlCanvas']
+ svgimages:
+ - red-zerowidth.svg
+ code: |
+ var img = document.getElementById('red-zerowidth.svg');
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.svgimage.zeroheight
+ canvasType: ['HtmlCanvas']
+ svgimages:
+ - red-zeroheight.svg
+ code: |
+ var img = document.getElementById('red-zeroheight.svg');
+ @assert ctx.createPattern(img, 'repeat') === null;
+
+- name: 2d.pattern.repeat.empty
+ images:
+ - green-1x1.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, "");
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 200, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.repeat.null
+ code: |
+ @assert ctx.createPattern(canvas, null) != null;
+
+- name: 2d.pattern.repeat.undefined
+ code: |
+ @assert throws SYNTAX_ERR ctx.createPattern(canvas, undefined);
+
+- name: 2d.pattern.repeat.unrecognised
+ code: |
+ @assert throws SYNTAX_ERR ctx.createPattern(canvas, "invalid");
+
+- name: 2d.pattern.repeat.unrecognisednull
+ code: |
+ @assert throws SYNTAX_ERR ctx.createPattern(canvas, "null");
+
+- name: 2d.pattern.repeat.case
+ code: |
+ @assert throws SYNTAX_ERR ctx.createPattern(canvas, "Repeat");
+
+- name: 2d.pattern.repeat.nullsuffix
+ code: |
+ @assert throws SYNTAX_ERR ctx.createPattern(canvas, "repeat\0");
+
+- name: 2d.pattern.modify.image1
+ canvasType: ['HtmlCanvas']
+ images:
+ - green.png
+ code: |
+ var img = document.getElementById('green.png');
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ deferTest();
+ img.onload = t.step_func_done(function ()
+ {
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ });
+ img.src = '/images/red.png';
+ expected: green
+
+- name: 2d.pattern.modify.image2
+ canvasType: ['HtmlCanvas']
+ images:
+ - green.png
+ code: |
+ var img = document.getElementById('green.png');
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#00f';
+ ctx.fillRect(0, 0, 100, 50);
+ deferTest();
+ img.onload = t.step_func_done(function ()
+ {
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ });
+ img.src = '/images/red.png';
+ expected: green
+
+- name: 2d.pattern.modify.canvas1
+ canvasType: ['HtmlCanvas']
+ code: |
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.modify.canvas2
+ code: |
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.crosscanvas
+ images:
+ - green.png
+ code: |
+ {{ load_image }}
+
+ var pattern = {{ create_canvas }}.getContext('2d').createPattern(img, 'no-repeat');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants:
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ load_image: var img = document.getElementById('{{ images[0] }}');
+ create_canvas: document.createElement('canvas')
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ test_type: promise
+ load_image: |-
+ var response = await fetch('/images/{{ images[0] }}')
+ var blob = await response.blob();
+ var img = await createImageBitmap(blob);
+ create_canvas: new OffscreenCanvas(100, 50)
+
+- name: 2d.pattern.paint.norepeat.basic
+ images:
+ - green.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.norepeat.outside
+ images:
+ - red.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, -50, 100, 50);
+ ctx.fillRect(-100, 0, 100, 50);
+ ctx.fillRect(0, 50, 100, 50);
+ ctx.fillRect(100, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.norepeat.coord1
+ images:
+ - green.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.translate(50, 0);
+ ctx.fillRect(-50, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.norepeat.coord2
+ images:
+ - green.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 50, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50);
+
+ ctx.fillStyle = pattern;
+ ctx.translate(50, 0);
+ ctx.fillRect(-50, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.norepeat.coord3
+ images:
+ - red.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.translate(50, 25);
+ ctx.fillRect(-50, -25, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 25);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeat.basic
+ images:
+ - green-16x16.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeat.outside
+ images:
+ - green-16x16.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.translate(50, 25);
+ ctx.fillRect(-50, -25, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeat.coord1
+ images:
+ - rgrg-256x256.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.translate(-128, -78);
+ ctx.fillRect(128, 78, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeat.coord2
+ images:
+ - ggrr-256x256.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeat.coord3
+ images:
+ - rgrg-256x256.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(-128, -78);
+ ctx.fillRect(128, 78, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeatx.basic
+ images:
+ - green-16x16.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 16);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat-x');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeatx.outside
+ images:
+ - red-16x16.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat-x');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 16);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeatx.coord1
+ images:
+ - red-16x16.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat-x');
+ ctx.fillStyle = pattern;
+ ctx.translate(0, 16);
+ ctx.fillRect(0, -16, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 16);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 98,25 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeaty.basic
+ images:
+ - green-16x16.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 16, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat-y');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeaty.outside
+ images:
+ - red-16x16.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat-y');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 16, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.repeaty.coord1
+ images:
+ - red-16x16.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat-y');
+ ctx.fillStyle = pattern;
+ ctx.translate(48, 0);
+ ctx.fillRect(-48, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 16, 50);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.orientation.image
+ desc: Image patterns do not get flipped when painted
+ images:
+ - rrgg-256x256.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.save();
+ ctx.translate(0, -103);
+ ctx.fillRect(0, 103, 100, 50);
+ ctx.restore();
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 25);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.pattern.paint.orientation.canvas
+ desc: Canvas patterns do not get flipped when painted
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 25);
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 25, 100, 25);
+
+ var pattern = ctx.createPattern(canvas2, 'no-repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 25);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.pattern.animated.gif
+ desc: createPattern() of an animated GIF draws the first frame
+ canvasType: ['HtmlCanvas']
+ images:
+ - anim-gr.gif
+ code: |
+ deferTest();
+ step_timeout(function () {
+ var pattern = ctx.createPattern(document.getElementById('anim-gr.gif'), 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, 0, 50, 50);
+ step_timeout(t.step_func_done(function () {
+ ctx.fillRect(50, 0, 50, 50);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ }), 250);
+ }, 250);
+ expected: green
+
+- name: 2d.fillStyle.CSSRGB
+ desc: CSSRGB works as color input
+ canvasType: ['HtmlCanvas', 'OffscreenCanvas']
+ code: |
+ ctx.fillStyle = new CSSRGB(1, 0, 1);
+ @assert ctx.fillStyle === '#ff00ff';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 255,0,255,255;
+
+ const color = new CSSRGB(0, CSS.percent(50), 0);
+ ctx.fillStyle = color;
+ @assert ctx.fillStyle === '#008000';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,128,0,255;
+ color.g = 0;
+ ctx.fillStyle = color;
+ @assert ctx.fillStyle === '#000000';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,255;
+
+ color.alpha = 0;
+ ctx.fillStyle = color;
+ @assert ctx.fillStyle === 'rgba(0, 0, 0, 0)';
+ ctx.reset();
+ color.alpha = 0.5;
+ ctx.fillStyle = color;
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,0,0,128;
+
+ ctx.fillStyle = new CSSHSL(CSS.deg(0), 1, 1).toRGB();
+ @assert ctx.fillStyle === '#ffffff';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 255,255,255,255;
+
+ color.alpha = 1;
+ color.g = 1;
+ ctx.fillStyle = color;
+ ctx.fillRect(0, 0, 100, 50);
+ expected: green
+
+- name: 2d.fillStyle.CSSHSL
+ desc: CSSHSL works as color input
+ canvasType: ['HtmlCanvas', 'OffscreenCanvas']
+ code: |
+ ctx.fillStyle = new CSSHSL(CSS.deg(180), 0.5, 0.5);
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 ==~ 64,191,191,255 +/- 3;
+
+ const color = new CSSHSL(CSS.deg(180), 1, 1);
+ ctx.fillStyle = color;
+ @assert ctx.fillStyle === '#ffffff';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 255,255,255,255;
+ color.l = 0.5;
+ ctx.fillStyle = color;
+ @assert ctx.fillStyle === '#00ffff';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,255,255;
+
+ ctx.fillStyle = new CSSRGB(1, 0, 1).toHSL();
+ @assert ctx.fillStyle === '#ff00ff';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 255,0,255,255;
+
+ color.h = CSS.deg(120);
+ color.s = 1;
+ color.l = 0.5;
+ ctx.fillStyle = color;
+ ctx.fillRect(0, 0, 100, 50);
+ expected: green
+
+- name: 2d.fillStyle.colormix
+ desc: color-mix works as color input
+ canvasType: ['HtmlCanvas', 'OffscreenCanvas', 'Worker']
+ code: |
+ ctx.fillStyle = "color-mix(in srgb, red, blue)";
+ @assert ctx.fillStyle === 'color(srgb 0.5 0 0.5)';
+ ctx.fillStyle = "color-mix(in srgb, red, color(srgb 1 0 0))";
+ @assert ctx.fillStyle === 'color(srgb 1 0 0)';
+
+- name: 2d.fillStyle.colormix.currentcolor
+ desc: color-mix works as color input with currentcolor
+ canvasType: ['HtmlCanvas']
+ code: |
+ canvas.setAttribute('style', 'color: magenta');
+ ctx.fillStyle = "color-mix(in srgb, black, currentcolor)";
+ @assert ctx.fillStyle === 'color(srgb 0.5 0 0.5)';
+ ctx.strokeStyle = "color-mix(in srgb, black, currentcolor)";
+ @assert ctx.strokeStyle === 'color(srgb 0.5 0 0.5)';
+
+- name: 2d.strokeStyle.colormix
+ desc: color-mix works as color input
+ canvasType: ['HtmlCanvas', 'OffscreenCanvas']
+ code: |
+ ctx.strokeStyle = "color-mix(in srgb, red, blue)";
+ @assert ctx.strokeStyle === 'color(srgb 0.5 0 0.5)';
+ ctx.strokeStyle = "color-mix(in srgb, red, color(srgb 1 0 0))";
+ @assert ctx.strokeStyle === 'color(srgb 1 0 0)';
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/filters.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/filters.yaml
new file mode 100644
index 0000000000..01c83a33e2
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/filters.yaml
@@ -0,0 +1,680 @@
+- name: 2d.filter.value
+ desc: test if ctx.filter works correctly
+ code: |
+ @assert ctx.filter == 'none';
+ ctx.filter = 'blur(5px)';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.save();
+ ctx.filter = 'none';
+ @assert ctx.filter == 'none';
+ ctx.restore();
+ @assert ctx.filter == 'blur(5px)';
+
+ ctx.filter = 'blur(10)';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = 'blur 10px';
+ @assert ctx.filter == 'blur(5px)';
+
+ ctx.filter = 'inherit';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = 'initial';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = 'unset';
+ @assert ctx.filter == 'blur(5px)';
+
+ ctx.filter = '';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = null;
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = undefined;
+ @assert ctx.filter == 'blur(5px)';
+
+ ctx.filter = 'blur( 5px)';
+ assert_equals(ctx.filter, 'blur( 5px)');
+
+- name: 2d.filter.canvasFilterObject.tentative
+ desc: Test CanvasFilter() object
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ @assert ctx.filter == 'none';
+ ctx.filter = 'blur(5px)';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: 5});
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: [1, 2]});
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ ctx.filter = new CanvasFilter([
+ {name: 'gaussianBlur', stdDeviation: 5},
+ {name: 'gaussianBlur', stdDeviation: 10}
+ ]);
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ var canvas2 = document.createElement('canvas');
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.filter = ctx.filter;
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ ctx.filter = 'blur(5px)';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = 'none';
+ @assert ctx.filter == 'none';
+ ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: 5});
+ ctx.filter = 'this string is not a filter and should do nothing';
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+
+- name: 2d.filter.canvasFilterObject.tentative
+ desc: Test CanvasFilter() object
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ @assert ctx.filter == 'none';
+ ctx.filter = 'blur(5px)';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: 5});
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: [1, 2]});
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ ctx.filter = new CanvasFilter([
+ {name: 'gaussianBlur', stdDeviation: 5},
+ {name: 'gaussianBlur', stdDeviation: 10}
+ ]);
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ var canvas2 = new OffscreenCanvas(100, 50);
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.filter = ctx.filter;
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+ ctx.filter = 'blur(5px)';
+ @assert ctx.filter == 'blur(5px)';
+ ctx.filter = 'none';
+ @assert ctx.filter == 'none';
+ ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: 5});
+ ctx.filter = 'this string is not a filter and should do nothing';
+ @assert ctx.filter.toString() == '[object CanvasFilter]';
+
+- name: 2d.filter.canvasFilterObject.blur.exceptions.tentative
+ desc: Test exceptions on CanvasFilter() blur.object
+ code: |
+ @assert throws TypeError ctx.filter = new CanvasFilter({name: 'gaussianBlur'});
+ @assert throws TypeError ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: undefined});
+ @assert throws TypeError ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: 'foo'});
+ @assert throws TypeError ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: [1,2,3]});
+ @assert throws TypeError ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: NaN});
+ @assert throws TypeError ctx.filter = new CanvasFilter({name: 'gaussianBlur', stdDeviation: {}});
+
+- name: 2d.filter.canvasFilterObject.colorMatrix.tentative
+ desc: Test the functionality of ColorMatrix filters in CanvasFilter objects
+ code: |
+ @assert throws TypeError new CanvasFilter({name: 'colorMatrix', values: undefined});
+ @assert throws TypeError new CanvasFilter({name: 'colorMatrix', values: 'foo'});
+ @assert throws TypeError new CanvasFilter({name: 'colorMatrix', values: null});
+ @assert throws TypeError new CanvasFilter({name: 'colorMatrix', values: [1, 2, 3]});
+ @assert throws TypeError new CanvasFilter({name: 'colorMatrix', values: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 'a']});
+ @assert throws TypeError new CanvasFilter({name: 'colorMatrix', values: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, Infinity]});
+ ctx.fillStyle = '#f00';
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', type: 'hueRotate', values: 0});
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 10,10 ==~ 255,0,0,255;
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', type: 'hueRotate', values: 90});
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 10,10 ==~ 0,91,0,255;
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', type: 'hueRotate', values: 180});
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 10,10 ==~ 0,109,109,255;
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', type: 'hueRotate', values: 270});
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 10,10 ==~ 109,18,255,255;
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', type: 'saturate', values: 0.5});
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 10,10 ==~ 155,27,27,255;
+ ctx.clearRect(0, 0, 100, 50);
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', type: 'luminanceToAlpha'});
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 10,10 ==~ 0,0,0,54;
+ ctx.filter = new CanvasFilter({name: 'colorMatrix', values: [
+ 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 0
+ ]});
+ ctx.fillRect(0, 0, 50, 25);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, 0, 50, 25);
+ ctx.fillStyle = '#00f';
+ ctx.fillRect(0, 25, 50, 25);
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(50, 25, 50, 25);
+ @assert pixel 10,10 ==~ 0,255,0,255;
+ @assert pixel 60,10 ==~ 0,255,0,255;
+ @assert pixel 10,30 ==~ 0,255,0,255;
+ @assert pixel 60,30 ==~ 0,255,0,255;
+
+- name: 2d.filter.canvasFilterObject.convolveMatrix.exceptions.tentative
+ desc: Test exceptions on CanvasFilter() convolveMatrix
+ code: |
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix'});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', divisor: 2});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: null});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: 1});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[1, 0], [0]]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[1, 'a'], [0]]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[1, 0], 0]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[1, 0], [0, Infinity]]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: []});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [1]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [1, 2, 3, 4]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[], []]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[1, 2], []]});
+ @assert throws TypeError new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[], [1, 2]]});
+ // This should not throw an error
+ ctx.filter = new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[]]});
+ ctx.filter = new CanvasFilter({name: 'convolveMatrix', kernelMatrix: [[1]]});
+
+- name: 2d.filter.canvasFilterObject.componentTransfer.linear.tentative
+ desc: Test pixels on CanvasFilter() componentTransfer with linear type
+ code: |
+ // From https://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
+ function getColor(inputColor, slopes, intercepts) {
+ return [
+ Math.max(0, Math.min(1, inputColor[0]/255 * slopes[0] + intercepts[0])) * 255,
+ Math.max(0, Math.min(1, inputColor[1]/255 * slopes[1] + intercepts[1])) * 255,
+ Math.max(0, Math.min(1, inputColor[2]/255 * slopes[2] + intercepts[2])) * 255,
+ ];
+ }
+
+ const slopes = [0.5, 1.2, -0.2];
+ const intercepts = [0.25, 0, 0.5];
+ ctx.filter = new CanvasFilter({name: 'componentTransfer',
+ funcR: {type: 'linear', slope: slopes[0], intercept: intercepts[0]},
+ funcG: {type: 'linear', slope: slopes[1], intercept: intercepts[1]},
+ funcB: {type: 'linear', slope: slopes[2], intercept: intercepts[2]},
+ });
+
+ const inputColors = [
+ [255, 255, 255],
+ [0, 0, 0],
+ [127, 0, 34],
+ [252, 186, 3],
+ [50, 68, 87],
+ ];
+
+ for (const color of inputColors) {
+ let outputColor = getColor(color, slopes, intercepts);
+ ctx.fillStyle = `rgb(${color[0]}, ${color[1]}, ${color[2]})`;
+ ctx.fillRect(0, 0, 10, 10);
+ _assertPixelApprox(canvas, 5, 5, outputColor[0],outputColor[1],outputColor[2],255, 2);
+ }
+
+- name: 2d.filter.canvasFilterObject.componentTransfer.identity.tentative
+ desc: Test pixels on CanvasFilter() componentTransfer with identity type
+ code: |
+ ctx.filter = new CanvasFilter({name: 'componentTransfer',
+ funcR: {type: 'identity'},
+ funcG: {type: 'identity'},
+ funcB: {type: 'identity'},
+ });
+
+ const inputColors = [
+ [255, 255, 255],
+ [0, 0, 0],
+ [127, 0, 34],
+ [252, 186, 3],
+ [50, 68, 87],
+ ];
+
+ for (const color of inputColors) {
+ ctx.fillStyle = `rgba(${color[0]}, ${color[1]}, ${color[2]}, 1)`,
+ ctx.fillRect(0, 0, 10, 10);
+ _assertPixel(canvas, 5, 5, color[0],color[1],color[2],255);
+ }
+
+- name: 2d.filter.canvasFilterObject.componentTransfer.gamma.tentative
+ desc: Test pixels on CanvasFilter() componentTransfer with gamma type
+ code: |
+ // From https://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
+ function getColor(inputColor, amplitude, exponent, offset) {
+ return [
+ Math.max(0, Math.min(1, Math.pow(inputColor[0]/255, exponent[0]) * amplitude[0] + offset[0])) * 255,
+ Math.max(0, Math.min(1, Math.pow(inputColor[1]/255, exponent[1]) * amplitude[1] + offset[1])) * 255,
+ Math.max(0, Math.min(1, Math.pow(inputColor[2]/255, exponent[2]) * amplitude[2] + offset[2])) * 255,
+ ];
+ }
+
+ const amplitudes = [2, 1.1, 0.5];
+ const exponents = [5, 3, 1];
+ const offsets = [0.25, 0, 0.5];
+ ctx.filter = new CanvasFilter({name: 'componentTransfer',
+ funcR: {type: 'gamma', amplitude: amplitudes[0], exponent: exponents[0], offset: offsets[0]},
+ funcG: {type: 'gamma', amplitude: amplitudes[1], exponent: exponents[1], offset: offsets[1]},
+ funcB: {type: 'gamma', amplitude: amplitudes[2], exponent: exponents[2], offset: offsets[2]},
+ });
+
+ const inputColors = [
+ [255, 255, 255],
+ [0, 0, 0],
+ [127, 0, 34],
+ [252, 186, 3],
+ [50, 68, 87],
+ ];
+
+ for (const color of inputColors) {
+ let outputColor = getColor(color, amplitudes, exponents, offsets);
+ ctx.fillStyle = `rgb(${color[0]}, ${color[1]}, ${color[2]})`;
+ ctx.fillRect(0, 0, 10, 10);
+ _assertPixelApprox(canvas, 5, 5, outputColor[0],outputColor[1],outputColor[2],255, 2);
+ }
+
+- name: 2d.filter.canvasFilterObject.componentTransfer.table.tentative
+ desc: Test pixels on CanvasFilter() componentTransfer with table type
+ code: |
+ // From https://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
+ function getTransformedValue(C, V) {
+ // Get the right interval
+ const n = V.length - 1;
+ const k = C == 1 ? n - 1 : Math.floor(C * n);
+ return V[k] + (C - k/n) * n * (V[k + 1] - V[k]);
+ }
+
+ function getColor(inputColor, tableValues) {
+ const result = [0, 0, 0];
+ for (const i in inputColor) {
+ const C = inputColor[i]/255;
+ const Cprime = getTransformedValue(C, tableValues[i]);
+ result[i] = Math.max(0, Math.min(1, Cprime)) * 255;
+ }
+ return result;
+ }
+
+ tableValuesR = [0, 0, 1, 1];
+ tableValuesG = [2, 0, 0.5, 3];
+ tableValuesB = [1, -1, 5, 0];
+ ctx.filter = new CanvasFilter({name: 'componentTransfer',
+ funcR: {type: 'table', tableValues: tableValuesR},
+ funcG: {type: 'table', tableValues: tableValuesG},
+ funcB: {type: 'table', tableValues: tableValuesB},
+ });
+
+ const inputColors = [
+ [255, 255, 255],
+ [0, 0, 0],
+ [127, 0, 34],
+ [252, 186, 3],
+ [50, 68, 87],
+ ];
+
+ for (const color of inputColors) {
+ let outputColor = getColor(color, [tableValuesR, tableValuesG, tableValuesB]);
+ ctx.fillStyle = `rgb(${color[0]}, ${color[1]}, ${color[2]})`;
+ ctx.fillRect(0, 0, 10, 10);
+ _assertPixelApprox(canvas, 5, 5, outputColor[0],outputColor[1],outputColor[2],255, 2);
+ }
+
+- name: 2d.filter.canvasFilterObject.componentTransfer.discrete.tentative
+ desc: Test pixels on CanvasFilter() componentTransfer with discrete type
+ code: |
+ // From https://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
+ function getTransformedValue(C, V) {
+ // Get the right interval
+ const n = V.length;
+ const k = C == 1 ? n - 1 : Math.floor(C * n);
+ return V[k];
+ }
+
+ function getColor(inputColor, tableValues) {
+ const result = [0, 0, 0];
+ for (const i in inputColor) {
+ const C = inputColor[i]/255;
+ const Cprime = getTransformedValue(C, tableValues[i]);
+ result[i] = Math.max(0, Math.min(1, Cprime)) * 255;
+ }
+ return result;
+ }
+
+ tableValuesR = [0, 0, 1, 1];
+ tableValuesG = [2, 0, 0.5, 3];
+ tableValuesB = [1, -1, 5, 0];
+ ctx.filter = new CanvasFilter({name: 'componentTransfer',
+ funcR: {type: 'discrete', tableValues: tableValuesR},
+ funcG: {type: 'discrete', tableValues: tableValuesG},
+ funcB: {type: 'discrete', tableValues: tableValuesB},
+ });
+
+ const inputColors = [
+ [255, 255, 255],
+ [0, 0, 0],
+ [127, 0, 34],
+ [252, 186, 3],
+ [50, 68, 87],
+ ];
+
+ for (const color of inputColors) {
+ let outputColor = getColor(color, [tableValuesR, tableValuesG, tableValuesB]);
+ ctx.fillStyle = `rgb(${color[0]}, ${color[1]}, ${color[2]})`;
+ ctx.fillRect(0, 0, 10, 10);
+ _assertPixelApprox(canvas, 5, 5, outputColor[0],outputColor[1],outputColor[2],255, 2);
+ }
+
+- name: 2d.filter.canvasFilterObject.gaussianBlur.tentative
+ desc: Test CanvasFilter() with gaussianBlur.
+ size: [100, 100]
+ code: |
+ ctx.fillStyle = 'teal';
+ ctx.filter = new CanvasFilter({
+ name: 'gaussianBlur',
+ stdDeviation: [{{ blur_x }}, {{blur_y}}],
+ });
+ ctx.fillRect(25, 25, 50, 50);
+ html_reference: |
+ <svg xmlns="http://www.w3.org/2000/svg"
+ width="{{ size[0] }}" height="{{ size[1] }}"
+ color-interpolation-filters="sRGB">
+ <filter id="blur" x="-50%" y="-50%" width="200%" height="200%">
+ <feGaussianBlur stdDeviation="{{ blur_x }} {{blur_y}}" />
+ </filter>
+ <rect x="25" y="25" width="50" height="50"
+ fill="teal" filter="url(#blur)" />
+ </svg>
+ variants:
+ x-only:
+ blur_x: 4
+ blur_y: 0
+ mostly-x:
+ blur_x: 4
+ blur_y: 1
+ isotropic:
+ blur_x: 4
+ blur_y: 4
+ mostly-y:
+ blur_x: 1
+ blur_y: 4
+ y-only:
+ blur_x: 0
+ blur_y: 4
+
+- name: 2d.filter.canvasFilterObject.dropShadow.tentative
+ desc: Test CanvasFilter() dropShadow object.
+ size: [520, 420]
+ code: |
+ ctx.fillStyle = 'teal';
+ ctx.fillRect(0, 0, {{ size[0] }}, 50);
+ ctx.fillRect(0, 100, {{ size[0] }}, 50);
+ ctx.fillRect(0, 200, {{ size[0] }}, 50);
+ ctx.fillRect(0, 300, {{ size[0] }}, 50);
+
+ ctx.fillStyle = 'crimson';
+
+ // Parameter defaults.
+ ctx.filter = new CanvasFilter({name: 'dropShadow'});
+ ctx.fillRect(10, 10, 80, 80);
+
+ // All parameters specified.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 5,
+ floodColor: 'purple', floodOpacity: 0.7});
+ ctx.fillRect(110, 10, 80, 80);
+
+ // Named color.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'purple'});
+ ctx.fillRect(10, 110, 80, 80);
+
+ // System color.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'LinkText'});
+ ctx.fillRect(110, 110, 80, 80);
+
+ // Numerical color.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'rgba(20, 50, 130, 1)'});
+ ctx.fillRect(210, 110, 80, 80);
+
+ // Transparent floodColor.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'rgba(20, 50, 130, 0.7)'});
+ ctx.fillRect(310, 110, 80, 80);
+
+ // Transparent floodColor and floodOpacity.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'rgba(20, 50, 130, 0.7)', floodOpacity: 0.7});
+ ctx.fillRect(410, 110, 80, 80);
+
+ // No blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 0,
+ floodColor: 'purple'});
+ ctx.fillRect(10, 210, 80, 80);
+
+ // Single float blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 5,
+ floodColor: 'purple'});
+ ctx.fillRect(110, 210, 80, 80);
+
+ // Single negative float blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: -5,
+ floodColor: 'purple'});
+ ctx.fillRect(210, 210, 80, 80);
+
+ // Two floats (X&Y) blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: [3, 5],
+ floodColor: 'purple'});
+ ctx.fillRect(310, 210, 80, 80);
+
+ // Two negative floats (X&Y) blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: [-3, -5],
+ floodColor: 'purple'});
+ ctx.fillRect(410, 210, 80, 80);
+
+ // Degenerate parameter values.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: [-5], dy: [], stdDeviation: null,
+ floodColor: 'purple', floodOpacity: [2]});
+ ctx.fillRect(10, 310, 80, 80);
+
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: null, dy: '5', stdDeviation: [[-5], ['3']],
+ floodColor: 'purple', floodOpacity: '0.8'});
+ ctx.fillRect(110, 310, 80, 80);
+
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: true, dy: ['10'], stdDeviation: false,
+ floodColor: 'purple', floodOpacity: ['0.4']});
+ ctx.fillRect(210, 310, 80, 80);
+ html_reference: |
+ <svg xmlns="http://www.w3.org/2000/svg"
+ width={{ size[0] }} height={{ size[1] }}
+ color-interpolation-filters="sRGB">
+ <rect x=0 y=0 width=100% height=50 fill="teal" />
+ <rect x=0 y=100 width=100% height=50 fill="teal" />
+ <rect x=0 y=200 width=100% height=50 fill="teal" />
+ <rect x=0 y=300 width=100% height=50 fill="teal" />
+
+ <rect x=10 y=10 width=80 height=80 fill="crimson"
+ filter="drop-shadow(2px 2px 2px black)"/>
+ <rect x=110 y=10 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 5px rgba(128, 0, 128, 0.7))"/>
+
+ <rect x=10 y=110 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 3px purple)"/>
+ <rect x=110 y=110 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 3px LinkText)"/>
+ <rect x=210 y=110 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 3px rgba(20, 50, 130, 1))"/>
+ <rect x=310 y=110 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 3px rgba(20, 50, 130, 0.7))"/>
+ <rect x=410 y=110 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 3px rgba(20, 50, 130, 0.49))"/>
+
+ <rect x=10 y=210 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 0px purple)"/>
+ <rect x=110 y=210 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 5px purple)"/>
+ <rect x=210 y=210 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 0px purple)"/>
+ <filter id="separable-filter"
+ x="-100%" y="-100%" width="300%" height="300%">
+ <feDropShadow dx=9 dy=12 stdDeviation="3 5" flood-color="purple"/>
+ </filter>
+ <rect x=310 y=210 width=80 height=80 fill="crimson"
+ filter="url(#separable-filter)"/>
+ <rect x=410 y=210 width=80 height=80 fill="crimson"
+ filter="drop-shadow(9px 12px 0px purple)"/>
+
+ <rect x=10 y=310 width=80 height=80 fill="crimson"
+ filter="drop-shadow(-5px 0px 0px purple)"/>
+ <filter id="separable-filter-degenerate"
+ x="-100%" y="-100%" width="300%" height="300%">
+ <feDropShadow dx=0 dy=5 stdDeviation="0 3"
+ flood-color="rgba(128, 0, 128, 0.8)"/>
+ </filter>
+ <rect x=110 y=310 width=80 height=80 fill="crimson"
+ filter="url(#separable-filter-degenerate)"/>
+ <rect x=210 y=310 width=80 height=80 fill="crimson"
+ filter="drop-shadow(1px 10px 0px rgba(128, 0, 128, 0.4))"/>
+ </svg>
+
+- name: 2d.filter.canvasFilterObject.dropShadow.exceptions.tentative
+ desc: Test exceptions on CanvasFilter() dropShadow object
+ code: |
+ @unroll @assert new CanvasFilter({\-
+ name: 'dropShadow', \-
+ <dx | dy | floodOpacity>: \-
+ <10 | -1 | 0.5 | null | true | false | [] | [20] | '30'>});
+ @unroll @assert new CanvasFilter({\-
+ name: 'dropShadow', \-
+ <stdDeviation>: \-
+ <10 | -1 | 0.5 | null | true | false | [] | [20] | '30' | \-
+ [10, -1] | [0.5, null] | [true, false] | [[], [20]] | \-
+ ['30', ['40']]>});
+ @unroll @assert new CanvasFilter({\-
+ name: 'dropShadow', \-
+ <floodColor>: \-
+ <'red' | 'canvas' | 'rgba(4, -3, 0.5, 1)' | '#aabbccdd' | '#abcd'>});
+
+ @unroll @assert throws TypeError new CanvasFilter({\-
+ name: 'dropShadow', \-
+ <dx | dy | floodOpacity>: \-
+ <NaN | Infinity | -Infinity | undefined | 'test' | {} | [1, 2]>});
+ @unroll @assert throws TypeError new CanvasFilter({\-
+ name: 'dropShadow', \-
+ <stdDeviation>: \-
+ <NaN | Infinity | -Infinity | undefined | 'test' | {} | [1, 2, 3] | \-
+ [1, NaN] | [1, Infinity] | [1, -Infinity] | [1, undefined] | \-
+ [1, 'test'] | [1, {}] | [1, [2, 3]]>});
+ @unroll @assert throws TypeError new CanvasFilter({\-
+ name: 'dropShadow', \-
+ <floodColor>: \-
+ <'test' | 'rgba(NaN, 3, 2, 1)' | 10 | undefined | null | NaN>});
+
+- name: 2d.filter.canvasFilterObject.turbulence.inputTypes.tentative
+ desc: Test exceptions on CanvasFilter() turbulence object
+ code: |
+ const errorTestCases = [
+ {baseFrequency: {}},
+ {baseFrequency: -1},
+ {baseFrequency: [0, -1]},
+ {baseFrequency: NaN},
+ {baseFrequency: Infinity},
+ {baseFrequency: undefined},
+ {baseFrequency: -Infinity},
+ {baseFrequency: 'test'},
+
+ {numOctaves: {}},
+ {numOctaves: -1},
+ {numOctaves: NaN},
+ {numOctaves: Infinity},
+ {numOctaves: undefined},
+ {numOctaves: -Infinity},
+ {numOctaves: [1, 1]},
+ {numOctaves: 'test'},
+
+ {seed: {}},
+ {seed: NaN},
+ {seed: Infinity},
+ {seed: undefined},
+ {seed: -Infinity},
+ {seed: [1, 1]},
+ {seed: 'test'},
+
+ {stitchTiles: {}},
+ {stitchTiles: NaN},
+ {stitchTiles: Infinity},
+ {stitchTiles: undefined},
+ {stitchTiles: -Infinity},
+ {stitchTiles: [1, 1]},
+ {stitchTiles: 'test'},
+ {stitchTiles: null},
+ {stitchTiles: []},
+ {stitchTiles: [10]},
+ {stitchTiles: 30},
+ {stitchTiles: false},
+ {stitchTiles: true},
+ {stitchTiles: '10'},
+ {stitchTiles: -1},
+
+ {type: {}},
+ {type: NaN},
+ {type: Infinity},
+ {type: undefined},
+ {type: -Infinity},
+ {type: [1, 1]},
+ {type: 'test'},
+ {type: null},
+ {type: []},
+ {type: [10]},
+ {type: 30},
+ {type: false},
+ {type: true},
+ {type: '10'},
+ {type: -1},
+ ]
+
+ // null and [] = 0 when parsed as number
+ const workingTestCases = [
+ {baseFrequency: null},
+ {baseFrequency: []},
+ {baseFrequency: [10]},
+ {baseFrequency: [10, 3]},
+ {baseFrequency: 30},
+ {baseFrequency: false},
+ {baseFrequency: true},
+ {baseFrequency: '10'},
+
+ {numOctaves: null},
+ {numOctaves: []},
+ {numOctaves: [10]},
+ {numOctaves: 30},
+ {numOctaves: false},
+ {numOctaves: true},
+ {numOctaves: '10'},
+
+ {seed: null},
+ {seed: []},
+ {seed: [10]},
+ {seed: 30},
+ {seed: false},
+ {seed: true},
+ {seed: '10'},
+ {seed: -1},
+
+ {stitchTiles: 'stitch'},
+ {stitchTiles: 'noStitch'},
+
+ {type: 'fractalNoise'},
+ {type: 'turbulence'},
+ ]
+
+ for (testCase of errorTestCases) {
+ const filterOptions = {...{name: 'turbulence'}, ...testCase};
+ @assert throws TypeError new CanvasFilter(filterOptions);
+ }
+
+ for (testCase of workingTestCases) {
+ const filterOptions = {...{name: 'turbulence'}, ...testCase};
+ @assert new CanvasFilter(filterOptions) != null;
+ }
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/layers.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/layers.yaml
new file mode 100644
index 0000000000..a44cb2ea2c
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/layers.yaml
@@ -0,0 +1,1022 @@
+- name: 2d.layer.global-states
+ desc: Checks that layers correctly use global render states.
+ size: [200, 200]
+ code: |
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+
+ var circle = new Path2D();
+ circle.arc(90, 90, 45, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ {{ render_states }}
+
+ ctx.beginLayer();
+
+ // Enable compositing in the layer to validate that draw calls in the layer
+ // won't individually composite with the background.
+ ctx.globalCompositeOperation = 'screen';
+
+ ctx.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx.fillRect(50, 50, 75, 50);
+ ctx.fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx.fillRect(70, 70, 75, 50);
+
+ ctx.endLayer();
+ reference: |
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+
+ var circle = new Path2D();
+ circle.arc(90, 90, 45, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ {{ render_states }}
+
+ canvas2 = document.createElement("canvas");
+ ctx2 = canvas2.getContext("2d");
+
+ ctx2.globalCompositeOperation = 'screen';
+ ctx2.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx2.fillRect(50, 50, 75, 50);
+ ctx2.fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx2.fillRect(70, 70, 75, 50);
+
+ ctx.drawImage(canvas2, 0, 0);
+ variants: &global-state-variants
+ no-global-states:
+ render_states: // No global states.
+ alpha:
+ render_states: ctx.globalAlpha = 0.6;
+ blending:
+ render_states: ctx.globalCompositeOperation = 'multiply';
+ composite:
+ render_states: ctx.globalCompositeOperation = 'source-in';
+ shadow:
+ render_states: |-
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
+ ctx.shadowBlur = 3;
+ alpha.blending:
+ render_states: |-
+ ctx.globalAlpha = 0.6;
+ ctx.globalCompositeOperation = 'multiply';
+ alpha.composite:
+ render_states: |-
+ ctx.globalAlpha = 0.6;
+ ctx.globalCompositeOperation = 'source-in';
+ alpha.shadow:
+ render_states: |-
+ ctx.globalAlpha = 0.5;
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
+ ctx.shadowBlur = 3;
+ alpha.blending.shadow:
+ render_states: |-
+ ctx.globalAlpha = 0.6;
+ ctx.globalCompositeOperation = 'multiply';
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
+ ctx.shadowBlur = 3;
+ alpha.composite.shadow:
+ render_states: |-
+ ctx.globalAlpha = 0.6;
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
+ ctx.shadowBlur = 3;
+ blending.shadow:
+ render_states: |-
+ ctx.globalCompositeOperation = 'multiply';
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
+ ctx.shadowBlur = 3;
+ composite.shadow:
+ render_states: |-
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
+ ctx.shadowBlur = 3;
+
+- name: 2d.layer.global-states.filter
+ desc: Checks that layers with filters correctly use global render states.
+ size: [200, 200]
+ code: |
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+
+ var circle = new Path2D();
+ circle.arc(90, 90, 45, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ {{ render_states }}
+
+ ctx.beginLayer({filter: [
+ {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0,
+ 0.349, 0.686, 0.168, 0, 0,
+ 0.272, 0.534, 0.131, 0, 0,
+ 0, 0, 0, 1, 0]},
+ {name: 'componentTransfer',
+ funcA: {type: "table", tableValues: [0, 0.7]}},
+ {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]});
+
+ ctx.fillStyle = 'rgba(200, 0, 0, 1)';
+ ctx.fillRect(50, 50, 75, 50);
+ ctx.fillStyle = 'rgba(0, 200, 0, 1)';
+ ctx.fillRect(70, 70, 75, 50);
+
+ ctx.endLayer();
+ reference: |
+ const svg = `
+ <svg xmlns="http://www.w3.org/2000/svg"
+ width="{{ size[0] }}" height="{{ size[1] }}"
+ color-interpolation-filters="sRGB">
+ <filter id="filter" x="-100%" y="-100%" width="300%" height="300%">
+ <feColorMatrix
+ type="matrix"
+ values="0.393 0.769 0.189 0 0
+ 0.349 0.686 0.168 0 0
+ 0.272 0.534 0.131 0 0
+ 0 0 0 1 0" />
+ <feComponentTransfer>
+ <feFuncA type="table" tableValues="0 0.7"></feFuncA>
+ </feComponentTransfer>
+ <feDropShadow dx="5" dy="5" flood-color="#81e" />
+ </filter>
+ <g filter="url(#filter)">
+ <rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/>
+ <rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/>
+ </g>
+ </svg>`;
+
+ const img = new Image();
+ img.width = {{ size[0] }};
+ img.height = {{ size[1] }};
+ img.onload = () => {
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+
+ var circle = new Path2D();
+ circle.arc(90, 90, 45, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ {{ render_states }}
+
+ ctx.drawImage(img, 0, 0);
+ };
+ img.src = 'data:image/svg+xml;base64,' + btoa(svg);
+ variants: *global-state-variants
+
+- name: 2d.layer.global-filter
+ desc: Tests that layers ignore the global context filter.
+ size: [150, 100]
+ code: |
+ ctx.filter = 'blur(5px)'
+
+ ctx.beginLayer();
+ ctx.fillRect(10, 10, 30, 30); // `ctx.filter` applied to draw call.
+ ctx.endLayer();
+
+ ctx.beginLayer();
+ ctx.filter = 'none';
+ ctx.fillRect(60, 10, 30, 30); // Should not be filted by the layer.
+ ctx.endLayer();
+
+ ctx.fillRect(110, 10, 30, 30); // `ctx.filter` is still set.
+ reference: |
+ ctx.fillRect(60, 10, 30, 30);
+ ctx.filter = 'blur(5px)'
+ ctx.fillRect(10, 10, 30, 30);
+ ctx.fillRect(110, 10, 30, 30);
+
+- name: 2d.layer.nested
+ desc: Tests nested canvas layers.
+ size: [200, 200]
+ code: |
+ var circle = new Path2D();
+ circle.arc(90, 90, 40, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ ctx.globalCompositeOperation = 'source-in';
+
+ ctx.beginLayer();
+
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+ ctx.fillRect(60, 60, 75, 50);
+
+ ctx.globalAlpha = 0.5;
+
+ ctx.beginLayer();
+
+ ctx.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx.fillRect(50, 50, 75, 50);
+ ctx.fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx.fillRect(70, 70, 75, 50);
+
+ ctx.endLayer();
+ ctx.endLayer();
+ reference: |
+ var circle = new Path2D();
+ circle.arc(90, 90, 40, 0, 2 * Math.PI);
+ ctx.fill(circle);
+
+ ctx.globalCompositeOperation = 'source-in';
+
+ canvas2 = document.createElement("canvas");
+ ctx2 = canvas2.getContext("2d");
+
+ ctx2.fillStyle = 'rgba(0, 0, 255, 1)';
+ ctx2.fillRect(60, 60, 75, 50);
+
+ ctx2.globalAlpha = 0.5;
+
+ canvas3 = document.createElement("canvas");
+ ctx3 = canvas3.getContext("2d");
+
+ ctx3.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx3.fillRect(50, 50, 75, 50);
+ ctx3.fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx3.fillRect(70, 70, 75, 50);
+
+ ctx2.drawImage(canvas3, 0, 0);
+ ctx.drawImage(canvas2, 0, 0);
+
+
+- name: 2d.layer.restore-style
+ desc: Test that ensure layers restores style values upon endLayer.
+ size: [200, 200]
+ fuzzy: maxDifference=0-1; totalPixels=0-950
+ code: |
+ ctx.fillStyle = 'rgba(0,0,255,1)';
+ ctx.fillRect(50, 50, 75, 50);
+ ctx.globalAlpha = 0.5;
+
+ ctx.beginLayer();
+ ctx.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx.fillRect(60, 60, 75, 50);
+ ctx.endLayer();
+
+ ctx.fillRect(70, 70, 75, 50);
+ reference: |
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+ ctx.fillRect(50, 50, 75, 50);
+ ctx.globalAlpha = 0.5;
+
+ canvas2 = document.createElement("canvas");
+ ctx2 = canvas2.getContext("2d");
+ ctx2.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx2.fillRect(60, 60, 75, 50);
+ ctx.drawImage(canvas2, 0, 0);
+
+ ctx.fillRect(70, 70, 75, 50);
+
+- name: 2d.layer.layer-rendering-state-reset-in-layer
+ desc: Tests that layers ignore the global context filter.
+ code: |
+ ctx.globalAlpha = 0.5;
+ ctx.globalCompositeOperation = 'xor';
+ ctx.shadowColor = '#0000ff';
+ ctx.shadowOffsetX = 10;
+ ctx.shadowOffsetY = 20;
+ ctx.shadowBlur = 30;
+
+ @assert ctx.globalAlpha === 0.5;
+ @assert ctx.globalCompositeOperation === 'xor';
+ @assert ctx.shadowColor === '#0000ff';
+ @assert ctx.shadowOffsetX === 10;
+ @assert ctx.shadowOffsetY === 20;
+ @assert ctx.shadowBlur === 30;
+
+ ctx.beginLayer();
+
+ @assert ctx.globalAlpha === 1.0;
+ @assert ctx.globalCompositeOperation === 'source-over';
+ @assert ctx.shadowColor === 'rgba(0, 0, 0, 0)';
+ @assert ctx.shadowOffsetX === 0;
+ @assert ctx.shadowOffsetY === 0;
+ @assert ctx.shadowBlur === 0;
+
+ ctx.endLayer();
+
+ @assert ctx.globalAlpha === 0.5;
+ @assert ctx.globalCompositeOperation === 'xor';
+ @assert ctx.shadowColor === '#0000ff';
+ @assert ctx.shadowOffsetX === 10;
+ @assert ctx.shadowOffsetY === 20;
+ @assert ctx.shadowBlur === 30;
+
+- name: 2d.layer.clip-outside
+ desc: Check clipping set outside the layer
+ size: [100, 100]
+ code: |
+ ctx.beginPath();
+ ctx.rect(15, 15, 70, 70);
+ ctx.clip();
+
+ ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}});
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 80);
+ ctx.endLayer();
+ reference: |
+ const canvas2 = new OffscreenCanvas(200, 200);
+ const ctx2 = canvas2.getContext('2d');
+
+ ctx2.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}});
+ ctx2.fillStyle = 'blue';
+ ctx2.fillRect(10, 10, 80, 80);
+ ctx2.endLayer();
+
+ ctx.beginPath();
+ ctx.rect(15, 15, 70, 70);
+ ctx.clip();
+
+ ctx.drawImage(canvas2, 0, 0);
+
+- name: 2d.layer.clip-inside
+ desc: Check clipping set inside the layer
+ size: [100, 100]
+ code: |
+ ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}});
+
+ ctx.beginPath();
+ ctx.rect(15, 15, 70, 70);
+ ctx.clip();
+
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 80);
+ ctx.endLayer();
+ reference: |
+ const canvas2 = new OffscreenCanvas(200, 200);
+ const ctx2 = canvas2.getContext('2d');
+
+ ctx2.beginPath();
+ ctx2.rect(15, 15, 70, 70);
+ ctx2.clip();
+
+ ctx2.fillStyle = 'blue';
+ ctx2.fillRect(10, 10, 80, 80);
+
+ ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}});
+ ctx.drawImage(canvas2, 0, 0);
+ ctx.endLayer();
+
+- name: 2d.layer.clip-inside-and-outside
+ desc: Check clipping set inside and outside the layer
+ size: [100, 100]
+ code: |
+ ctx.beginPath();
+ ctx.rect(15, 15, 70, 70);
+ ctx.clip();
+
+ ctx.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}});
+
+ ctx.beginPath();
+ ctx.rect(15, 15, 70, 70);
+ ctx.clip();
+
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 80);
+ ctx.endLayer();
+ reference: |
+ const canvas2 = new OffscreenCanvas(200, 200);
+ const ctx2 = canvas2.getContext('2d');
+
+ ctx2.beginPath();
+ ctx2.rect(15, 15, 70, 70);
+ ctx2.clip();
+
+ ctx2.fillStyle = 'blue';
+ ctx2.fillRect(10, 10, 80, 80);
+
+ const canvas3 = new OffscreenCanvas(200, 200);
+ const ctx3 = canvas3.getContext('2d');
+
+ ctx3.beginLayer({filter: {name: "gaussianBlur", stdDeviation: 12}});
+ ctx3.drawImage(canvas2, 0, 0);
+ ctx3.endLayer();
+
+ ctx.beginPath();
+ ctx.rect(15, 15, 70, 70);
+ ctx.clip();
+ ctx.drawImage(canvas3, 0, 0);
+
+- name: 2d.layer.flush-on-frame-presentation
+ desc: Check that layers state stack is flushed and rebuilt on frame renders.
+ size: [200, 200]
+ canvasType: ['HTMLCanvas']
+ test_type: "promise"
+ code: |
+ ctx.fillStyle = 'purple';
+ ctx.fillRect(60, 60, 75, 50);
+ ctx.globalAlpha = 0.5;
+
+ ctx.beginLayer({filter: {name: 'dropShadow', dx: -2, dy: 2}});
+ ctx.fillRect(40, 40, 75, 50);
+ ctx.fillStyle = 'grey';
+ ctx.fillRect(50, 50, 75, 50);
+
+ // Force a flush and restoration of the state stack:
+ await new Promise(resolve => requestAnimationFrame(resolve));
+
+ ctx.fillRect(70, 70, 75, 50);
+ ctx.fillStyle = 'orange';
+ ctx.fillRect(80, 80, 75, 50);
+ ctx.endLayer();
+
+ ctx.fillRect(80, 40, 75, 50);
+ reference: |
+ ctx.fillStyle = 'purple';
+ ctx.fillRect(60, 60, 75, 50);
+ ctx.globalAlpha = 0.5;
+
+ ctx.beginLayer({filter: {name: 'dropShadow', dx: -2, dy: 2}});
+ ctx.fillStyle = 'purple';
+ ctx.fillRect(40, 40, 75, 50);
+ ctx.fillStyle = 'grey';
+ ctx.fillRect(50, 50, 75, 50);
+
+ ctx.fillStyle = 'grey';
+ ctx.fillRect(70, 70, 75, 50);
+ ctx.fillStyle = 'orange';
+ ctx.fillRect(80, 80, 75, 50);
+ ctx.endLayer();
+
+ ctx.fillRect(80, 40, 75, 50);
+
+- name: 2d.layer.malformed-operations
+ desc: >-
+ Check that exceptions are thrown for operations that are malformed while
+ layers are open.
+ size: [200, 200]
+ code: |
+ {{ setup }}
+ // Shouldn't throw on its own.
+ {{ operation }};
+ // Make sure the exception isn't caused by calling the function twice.
+ {{ operation }};
+ // Calling again inside a layer should throw.
+ ctx.beginLayer();
+ assert_throws_dom("InvalidStateError",
+ () => {{ operation }});
+ variants:
+ createPattern:
+ operation: ctx.createPattern(canvas, 'repeat')
+ drawImage:
+ setup: |-
+ const canvas2 = new OffscreenCanvas({{ size[0] }}, {{ size[1] }});
+ const ctx2 = canvas2.getContext('2d');
+ operation: |-
+ ctx2.drawImage(canvas, 0, 0)
+ getImageData:
+ operation: ctx.getImageData(0, 0, {{ size[0] }}, {{ size[1] }})
+ putImageData:
+ setup: |-
+ const canvas2 = new OffscreenCanvas({{ size[0] }}, {{ size[1] }});
+ const ctx2 = canvas2.getContext('2d')
+ const data = ctx2.getImageData(0, 0, 1, 1);
+ operation: |-
+ ctx.putImageData(data, 0, 0)
+ toDataURL:
+ canvasType: ['HTMLCanvas']
+ operation: canvas.toDataURL()
+ transferToImageBitmap:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ operation: canvas.transferToImageBitmap()
+
+- name: 2d.layer.malformed-operations-with-promises
+ desc: >-
+ Check that exceptions are thrown for operations that are malformed while
+ layers are open.
+ size: [200, 200]
+ test_type: "promise"
+ code: |
+ // Shouldn't throw on its own.
+ await {{ operation }};
+ // Make sure the exception isn't caused by calling the function twice.
+ await {{ operation }};
+ // Calling again inside a layer should throw.
+ ctx.beginLayer();
+ await promise_rejects_dom(t, 'InvalidStateError', {{ operation }});
+ variants:
+ convertToBlob:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ operation: |-
+ canvas.convertToBlob()
+ createImageBitmap:
+ operation: createImageBitmap(canvas)
+ toBlob:
+ canvasType: ['HTMLCanvas']
+ operation: |-
+ new Promise(resolve => canvas.toBlob(resolve))
+
+- name: 2d.layer.several-complex
+ desc: >-
+ Test to ensure beginlayer works for filter, alpha and shadow, even with
+ consecutive layers.
+ size: [500, 500]
+ fuzzy: maxDifference=0-3; totalPixels=0-6318
+ code: |
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+ ctx.fillRect(50, 50, 95, 70);
+
+ ctx.globalAlpha = 0.5;
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'orange';
+ ctx.shadowBlur = 3
+
+ for (let i = 0; i < 5; i++) {
+ ctx.beginLayer();
+
+ ctx.fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx.fillRect(60 + i, 40 + i, 75, 50);
+ ctx.fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx.fillRect(80 + i, 60 + i, 75, 50);
+
+ ctx.endLayer();
+ }
+ reference: |
+ ctx.fillStyle = 'rgba(0, 0, 255, 1)';
+ ctx.fillRect(50, 50, 95, 70);
+
+ ctx.globalAlpha = 0.5;
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = 'orange';
+ ctx.shadowBlur = 3;
+
+ var canvas2 = [5];
+ var ctx2 = [5];
+
+ for (let i = 0; i < 5; i++) {
+ canvas2[i] = document.createElement("canvas");
+ ctx2[i] = canvas2[i].getContext("2d");
+ ctx2[i].fillStyle = 'rgba(225, 0, 0, 1)';
+ ctx2[i].fillRect(60, 40, 75, 50);
+ ctx2[i].fillStyle = 'rgba(0, 255, 0, 1)';
+ ctx2[i].fillRect(80, 60, 75, 50);
+
+ ctx.drawImage(canvas2[i], i, i);
+ }
+
+- name: 2d.layer.reset
+ desc: Checks that reset discards any pending layers.
+ code: |
+ // Global states:
+ ctx.globalAlpha = 0.3;
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.shadowOffsetX = -3;
+ ctx.shadowOffsetY = 3;
+ ctx.shadowColor = 'rgba(0, 30, 0, 0.3)';
+ ctx.shadowBlur = 3;
+
+ ctx.beginLayer({filter: {name: 'dropShadow', dx: -3, dy: 3}});
+
+ // Layer states:
+ ctx.globalAlpha = 0.6;
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.shadowOffsetX = -6;
+ ctx.shadowOffsetY = 6;
+ ctx.shadowColor = 'rgba(0, 60, 0, 0.6)';
+ ctx.shadowBlur = 3;
+
+ ctx.reset();
+
+ ctx.fillRect(10, 10, 75, 50);
+ reference:
+ ctx.fillRect(10, 10, 75, 50);
+
+- name: 2d.layer.clearRect.partial
+ desc: clearRect inside a layer can clear a portion of the layer content.
+ size: [100, 100]
+ code: |
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 50);
+
+ ctx.beginLayer();
+ ctx.fillStyle = 'red';
+ ctx.fillRect(20, 20, 80, 50);
+ ctx.clearRect(30, 30, 60, 30);
+ ctx.endLayer();
+ reference: |
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 50);
+
+ ctx.fillStyle = 'red';
+ ctx.fillRect(20, 20, 80, 10);
+ ctx.fillRect(20, 60, 80, 10);
+ ctx.fillRect(20, 20, 10, 50);
+ ctx.fillRect(90, 20, 10, 50);
+
+- name: 2d.layer.clearRect.full
+ desc: clearRect inside a layer can clear all of the layer content.
+ size: [100, 100]
+ code: |
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 50);
+
+ ctx.beginLayer();
+ ctx.fillStyle = 'red';
+ ctx.fillRect(20, 20, 80, 50);
+ ctx.fillStyle = 'green';
+ ctx.clearRect(0, 0, {{ size[0] }}, {{ size[1] }});
+ ctx.endLayer();
+ reference: |
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(10, 10, 80, 50);
+
+- name: 2d.layer.valid-calls
+ desc: No exception raised on {{ variant_desc }}.
+ variants:
+ save:
+ variant_desc: lone save() calls
+ code: ctx.save();
+ beginLayer:
+ variant_desc: lone beginLayer() calls
+ code: ctx.beginLayer();
+ restore:
+ variant_desc: lone restore() calls
+ code: ctx.restore();
+ save_restore:
+ variant_desc: save() + restore()
+ code: |-
+ ctx.save();
+ ctx.restore();
+ save_reset_restore:
+ variant_desc: save() + reset() + restore()
+ code: |-
+ ctx.save();
+ ctx.reset();
+ ctx.restore();
+ beginLayer-endLayer:
+ variant_desc: beginLayer() + endLayer()
+ code: |-
+ ctx.beginLayer();
+ ctx.save();
+ save-beginLayer:
+ variant_desc: save() + beginLayer()
+ code: |-
+ ctx.save();
+ ctx.beginLayer();
+ beginLayer-save:
+ variant_desc: beginLayer() + save()
+ code: |-
+ ctx.beginLayer();
+ ctx.save();
+
+- name: 2d.layer.invalid-calls
+ desc: Raises exception on {{ variant_desc }}.
+ code: |
+ assert_throws_dom("INVALID_STATE_ERR", function() {
+ {{ call_sequence | indent(2) }}
+ });
+ variants:
+ endLayer:
+ variant_desc: lone endLayer calls
+ call_sequence: ctx.endLayer();
+ save-endLayer:
+ variant_desc: save() + endLayer()
+ call_sequence: |-
+ ctx.save();
+ ctx.endLayer();
+ beginLayer-restore:
+ variant_desc: beginLayer() + restore()
+ call_sequence: |-
+ ctx.beginLayer();
+ ctx.restore();
+ save-beginLayer-restore:
+ variant_desc: save() + beginLayer() + restore()
+ call_sequence: |-
+ ctx.save();
+ ctx.beginLayer();
+ ctx.restore();
+ beginLayer-save-endLayer:
+ variant_desc: beginLayer() + save() + endLayer()
+ call_sequence: |-
+ ctx.beginLayer();
+ ctx.save();
+ ctx.endLayer();
+ beginLayer-reset-endLayer:
+ variant_desc: beginLayer() + reset() + endLayer()
+ call_sequence: |-
+ ctx.beginLayer();
+ ctx.reset();
+ ctx.endLayer();
+
+- name: 2d.layer.exceptions-are-no-op
+ desc: Checks that the context state is left unchanged if beginLayer throws.
+ code: |
+ // Get `beginLayer` to throw while parsing the filter.
+ assert_throws_js(TypeError,
+ () => ctx.beginLayer({filter: {name: 'colorMatrix',
+ values: 'foo'}}));
+ // `beginLayer` shouldn't have opened the layer, so `endLayer` should throw.
+ assert_throws_dom("InvalidStateError", () => ctx.endLayer());
+
+- name: 2d.layer.cross-layer-paths
+ desc: Checks that path defined in a layer is usable outside.
+ code: |
+ ctx.beginLayer();
+ ctx.translate(50, 0);
+ ctx.moveTo(0, 0);
+ ctx.endLayer();
+ ctx.lineTo(50, 100);
+ ctx.stroke();
+ reference:
+ ctx.moveTo(50, 0);
+ ctx.lineTo(50, 100);
+ ctx.stroke();
+
+- name: 2d.layer.beginLayer-options
+ desc: Checks beginLayer works for different option parameter values
+ code: |
+ ctx.beginLayer(); ctx.endLayer();
+ ctx.beginLayer(null); ctx.endLayer();
+ ctx.beginLayer(undefined); ctx.endLayer();
+ ctx.beginLayer([]); ctx.endLayer();
+ ctx.beginLayer({}); ctx.endLayer();
+
+ @assert throws TypeError ctx.beginLayer('');
+ @assert throws TypeError ctx.beginLayer(0);
+ @assert throws TypeError ctx.beginLayer(1);
+ @assert throws TypeError ctx.beginLayer(true);
+ @assert throws TypeError ctx.beginLayer(false);
+
+ ctx.beginLayer({filter: null}); ctx.endLayer();
+ ctx.beginLayer({filter: undefined}); ctx.endLayer();
+ ctx.beginLayer({filter: []}); ctx.endLayer();
+ ctx.beginLayer({filter: {}}); ctx.endLayer();
+ ctx.beginLayer({filter: {name: "unknown"}}); ctx.endLayer();
+ ctx.beginLayer({filter: ''}); ctx.endLayer();
+
+ // These cases don't throw TypeError since they can be casted to a
+ // DOMString.
+ ctx.beginLayer({filter: 0}); ctx.endLayer();
+ ctx.beginLayer({filter: 1}); ctx.endLayer();
+ ctx.beginLayer({filter: true}); ctx.endLayer();
+ ctx.beginLayer({filter: false}); ctx.endLayer();
+
+- name: 2d.layer.blur-from-outside-canvas
+ desc: Checks blur leaking inside from drawing outside the canvas
+ size: [200, 200]
+ code: |
+ {{ clipping }}
+
+ ctx.beginLayer({filter: [ {name: 'gaussianBlur', stdDeviation: 30} ]});
+
+ ctx.fillStyle = 'turquoise';
+ ctx.fillRect(201, 50, 100, 100);
+ ctx.fillStyle = 'indigo';
+ ctx.fillRect(50, 201, 100, 100);
+ ctx.fillStyle = 'orange';
+ ctx.fillRect(-1, 50, -100, 100);
+ ctx.fillStyle = 'brown';
+ ctx.fillRect(50, -1, 100, -100);
+
+ ctx.endLayer();
+ reference: |
+ const svg = `
+ <svg xmlns="http://www.w3.org/2000/svg"
+ width="{{ size[0] }}" height="{{ size[1] }}"
+ color-interpolation-filters="sRGB">
+ <filter id="filter" x="-100%" y="-100%" width="300%" height="300%">
+ <feGaussianBlur in="SourceGraphic" stdDeviation="30" />
+ </filter>
+ <g filter="url(#filter)">
+ <rect x="201" y="50" width="100" height="100" fill="turquoise"/>
+ <rect x="50" y="201" width="100" height="100" fill="indigo"/>
+ <rect x="-101" y="50" width="100" height="100" fill="orange"/>
+ <rect x="50" y="-101" width="100" height="100" fill="brown"/>
+ </g>
+ </svg>`;
+ const img = new Image();
+ img.width = {{ size[0] }};
+ img.height = {{ size[1] }};
+ img.onload = () => {
+ {{ clipping | indent(4) }}
+
+ ctx.drawImage(img, 0, 0);
+ };
+ img.src = 'data:image/svg+xml;base64,' + btoa(svg);
+ variants:
+ no-clipping:
+ clipping: // No clipping.
+ with-clipping:
+ clipping: |-
+ const clipRegion = new Path2D();
+ clipRegion.rect(20, 20, 160, 160);
+ ctx.clip(clipRegion);
+
+- name: 2d.layer.shadow-from-outside-canvas
+ desc: Checks shadow produced by object drawn outside the canvas
+ size: [200, 200]
+ code: |
+ {{ distance }}
+
+ {{ clipping }}
+
+ ctx.beginLayer({filter: [
+ {name: 'dropShadow', dx: -({{ size[0] }} + delta),
+ dy: -({{ size[1] }} + delta), stdDeviation: 0,
+ floodColor: 'green'},
+ ]});
+
+ ctx.fillStyle = 'red';
+ ctx.fillRect({{ size[0] }} + delta, {{ size[1] }} + delta, 100, 100);
+
+ ctx.endLayer();
+ reference: |
+ {{ distance }}
+
+ {{ clipping }}
+
+ ctx.fillStyle = 'green';
+ ctx.fillRect(0, 0, 100, 100);
+ variants:
+ short-distance:
+ distance: |-
+ const delta = 1;
+ clipping: // No clipping.
+ short-distance-with-clipping:
+ distance: |-
+ const delta = 1;
+ clipping: |-
+ const clipRegion = new Path2D();
+ clipRegion.rect(20, 20, 160, 160);
+ ctx.clip(clipRegion);
+ long-distance:
+ distance: |-
+ const delta = 10000;
+ clipping: // No clipping.
+ long-distance-with-clipping:
+ distance: |-
+ const delta = 10000;
+ clipping: |-
+ const clipRegion = new Path2D();
+ clipRegion.rect(20, 20, 160, 160);
+ ctx.clip(clipRegion);
+
+- name: 2d.layer.opaque-canvas
+ desc: Checks that layer blending works inside opaque canvas
+ size: [300, 300]
+ code: |
+ {% if canvas_type == 'htmlcanvas' %}
+ const canvas2 = document.createElement('canvas');
+ canvas2.width = 200;
+ canvas2.height = 200;
+ {% else %}
+ const canvas2 = new OffscreenCanvas(200, 200);
+ {% endif %}
+ const ctx2 = canvas2.getContext('2d', {alpha: false});
+
+ ctx2.fillStyle = 'purple';
+ ctx2.fillRect(10, 10, 100, 100);
+
+ ctx2.beginLayer({filter: {name: 'dropShadow', dx: -10, dy: 10,
+ stdDeviation: 0,
+ floodColor: 'rgba(200, 100, 50, 0.5)'}});
+ ctx2.fillStyle = 'green';
+ ctx2.fillRect(50, 50, 100, 100);
+ ctx2.globalAlpha = 0.8;
+ ctx2.fillStyle = 'yellow';
+ ctx2.fillRect(75, 25, 100, 100);
+ ctx2.endLayer();
+
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(0, 0, 300, 300);
+ ctx.drawImage(canvas2, 0, 0);
+ reference: |
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(0, 0, 300, 300);
+
+ ctx.fillStyle = 'black';
+ ctx.fillRect(0, 0, 200, 200);
+
+ ctx.fillStyle = 'purple';
+ ctx.fillRect(10, 10, 100, 100);
+
+ const canvas2 = new OffscreenCanvas(200, 200);
+ const ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = 'green';
+ ctx2.fillRect(50, 50, 100, 100);
+ ctx2.globalAlpha = 0.8;
+ ctx2.fillStyle = 'yellow';
+ ctx2.fillRect(75, 25, 100, 100);
+
+ ctx.shadowColor = 'rgba(200, 100, 50, 0.5)';
+ ctx.shadowOffsetX = -10;
+ ctx.shadowOffsetY = 10;
+ ctx.drawImage(canvas2, 0, 0);
+
+- name: 2d.layer.css-filters
+ desc: Checks that beginLayer works with a CSS filter string as input.
+ size: [200, 200]
+ code: &filter-test-code |
+ ctx.beginLayer({filter: {{ ctx_filter }}});
+
+ ctx.fillStyle = 'teal';
+ ctx.fillRect(50, 50, 100, 100);
+
+ ctx.endLayer();
+ html_reference: &filter-test-reference |
+ <svg xmlns="http://www.w3.org/2000/svg"
+ width="{{ size[0] }}" height="{{ size[1] }}"
+ color-interpolation-filters="sRGB">
+ <filter id="filter" x="-100%" y="-100%" width="300%" height="300%">
+ {{ svg_filter | indent(4) }}
+ </filter>
+ <g filter="url(#filter)">
+ <rect x="50" y="50" width="100" height="100" fill="teal"/>
+ </g>
+ </svg>
+ variants:
+ blur:
+ ctx_filter: |-
+ 'blur(10px)'
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="10" />
+ shadow:
+ ctx_filter: |-
+ 'drop-shadow(-10px -10px 5px purple)'
+ svg_filter: |-
+ <feDropShadow dx="-10" dy="-10" stdDeviation="5" flood-color="purple" />
+ blur-and-shadow:
+ ctx_filter: |-
+ 'blur(5px) drop-shadow(10px 10px 5px orange)'
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="5" />
+ <feDropShadow dx="10" dy="10" stdDeviation="5" flood-color="orange" />
+
+- name: 2d.layer.anisotropic-blur
+ desc: Checks that layers allow gaussian blur with separate X and Y components.
+ size: [200, 200]
+ code: *filter-test-code
+ html_reference: *filter-test-reference
+ variants:
+ x-only:
+ ctx_filter: |-
+ { name: 'gaussianBlur', stdDeviation: [4, 0] }
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="4 0" />
+ mostly-x:
+ ctx_filter: |-
+ { name: 'gaussianBlur', stdDeviation: [4, 1] }
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="4 1" />
+ isotropic:
+ ctx_filter: |-
+ { name: 'gaussianBlur', stdDeviation: [4, 4] }
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="4 4" />
+ mostly-y:
+ ctx_filter: |-
+ { name: 'gaussianBlur', stdDeviation: [1, 4] }
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="1 4" />
+ y-only:
+ ctx_filter: |-
+ { name: 'gaussianBlur', stdDeviation: [0, 4] }
+ svg_filter: |-
+ <feGaussianBlur stdDeviation="0 4" />
+
+- name: 2d.layer.nested-filters
+ desc: Checks that nested layers work properly when both apply filters.
+ size: [400, 200]
+ code: |
+ ctx.beginLayer({filter: {name: 'dropShadow', dx: -20, dy: -20,
+ stdDeviation: 0, floodColor: 'yellow'}});
+ ctx.beginLayer({filter: 'drop-shadow(-10px -10px 0 blue)'});
+
+ ctx.fillStyle = 'red';
+ ctx.fillRect(50, 50, 100, 100);
+
+ ctx.endLayer();
+ ctx.endLayer();
+
+ ctx.beginLayer({filter: 'drop-shadow(20px 20px 0 blue)'});
+ ctx.beginLayer({filter: {name: 'dropShadow', dx: 10, dy: 10,
+ stdDeviation: 0, floodColor: 'yellow'}});
+
+ ctx.fillStyle = 'red';
+ ctx.fillRect(250, 50, 100, 100);
+
+ ctx.endLayer();
+ ctx.endLayer();
+ reference: |
+ ctx.fillStyle = 'yellow';
+ ctx.fillRect(20, 20, 100, 100);
+ ctx.fillRect(30, 30, 100, 100);
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(40, 40, 100, 100);
+ ctx.fillStyle = 'red';
+ ctx.fillRect(50, 50, 100, 100);
+
+ ctx.fillStyle = 'blue';
+ ctx.fillRect(280, 80, 100, 100);
+ ctx.fillRect(270, 70, 100, 100);
+ ctx.fillStyle = 'yellow';
+ ctx.fillRect(260, 60, 100, 100);
+ ctx.fillStyle = 'red';
+ ctx.fillRect(250, 50, 100, 100);
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/line-styles.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/line-styles.yaml
new file mode 100644
index 0000000000..47bf3af97e
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/line-styles.yaml
@@ -0,0 +1,954 @@
+- name: 2d.line.defaults
+ code: |
+ @assert ctx.lineWidth === 1;
+ @assert ctx.lineCap === 'butt';
+ @assert ctx.lineJoin === 'miter';
+ @assert ctx.miterLimit === 10;
+
+- name: 2d.line.width.basic
+ desc: lineWidth determines the width of line strokes
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 20;
+ // Draw a green line over a red box, to check the line is not too small
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.fillRect(15, 15, 20, 20);
+ ctx.beginPath();
+ ctx.moveTo(25, 15);
+ ctx.lineTo(25, 35);
+ ctx.stroke();
+
+ // Draw a green box over a red line, to check the line is not too large
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(75, 15);
+ ctx.lineTo(75, 35);
+ ctx.stroke();
+ ctx.fillRect(65, 15, 20, 20);
+
+ @assert pixel 14,25 == 0,255,0,255;
+ @assert pixel 15,25 == 0,255,0,255;
+ @assert pixel 16,25 == 0,255,0,255;
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 34,25 == 0,255,0,255;
+ @assert pixel 35,25 == 0,255,0,255;
+ @assert pixel 36,25 == 0,255,0,255;
+
+ @assert pixel 64,25 == 0,255,0,255;
+ @assert pixel 65,25 == 0,255,0,255;
+ @assert pixel 66,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ @assert pixel 84,25 == 0,255,0,255;
+ @assert pixel 85,25 == 0,255,0,255;
+ @assert pixel 86,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.width.transformed
+ desc: Line stroke widths are affected by scale transformations
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 4;
+ // Draw a green line over a red box, to check the line is not too small
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.fillRect(15, 15, 20, 20);
+ ctx.save();
+ ctx.scale(5, 1);
+ ctx.beginPath();
+ ctx.moveTo(5, 15);
+ ctx.lineTo(5, 35);
+ ctx.stroke();
+ ctx.restore();
+
+ // Draw a green box over a red line, to check the line is not too large
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.save();
+ ctx.scale(-5, 1);
+ ctx.beginPath();
+ ctx.moveTo(-15, 15);
+ ctx.lineTo(-15, 35);
+ ctx.stroke();
+ ctx.restore();
+ ctx.fillRect(65, 15, 20, 20);
+
+ @assert pixel 14,25 == 0,255,0,255;
+ @assert pixel 15,25 == 0,255,0,255;
+ @assert pixel 16,25 == 0,255,0,255;
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 34,25 == 0,255,0,255;
+ @assert pixel 35,25 == 0,255,0,255;
+ @assert pixel 36,25 == 0,255,0,255;
+
+ @assert pixel 64,25 == 0,255,0,255;
+ @assert pixel 65,25 == 0,255,0,255;
+ @assert pixel 66,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ @assert pixel 84,25 == 0,255,0,255;
+ @assert pixel 85,25 == 0,255,0,255;
+ @assert pixel 86,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.width.scaledefault
+ desc: Default lineWidth strokes are affected by scale transformations
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.scale(50, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.moveTo(0, 0.5);
+ ctx.lineTo(2, 0.5);
+ ctx.stroke();
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ @assert pixel 50,5 == 0,255,0,255;
+ @assert pixel 50,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.width.valid
+ desc: Setting lineWidth to valid values works
+ code: |
+ ctx.lineWidth = 1.5;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = "1e1";
+ @assert ctx.lineWidth === 10;
+
+ ctx.lineWidth = 1/1024;
+ @assert ctx.lineWidth === 1/1024;
+
+ ctx.lineWidth = 1000;
+ @assert ctx.lineWidth === 1000;
+
+- name: 2d.line.width.invalid
+ desc: Setting lineWidth to invalid values is ignored
+ code: |
+ ctx.lineWidth = 1.5;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = 0;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = -1;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = Infinity;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = -Infinity;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = NaN;
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = 'string';
+ @assert ctx.lineWidth === 1.5;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = true;
+ @assert ctx.lineWidth === 1;
+
+ ctx.lineWidth = 1.5;
+ ctx.lineWidth = false;
+ @assert ctx.lineWidth === 1.5;
+
+- name: 2d.line.cap.butt
+ desc: lineCap 'butt' is rendered correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineCap = 'butt';
+ ctx.lineWidth = 20;
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.fillRect(15, 15, 20, 20);
+ ctx.beginPath();
+ ctx.moveTo(25, 15);
+ ctx.lineTo(25, 35);
+ ctx.stroke();
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(75, 15);
+ ctx.lineTo(75, 35);
+ ctx.stroke();
+ ctx.fillRect(65, 15, 20, 20);
+
+ @assert pixel 25,14 == 0,255,0,255;
+ @assert pixel 25,15 == 0,255,0,255;
+ @assert pixel 25,16 == 0,255,0,255;
+ @assert pixel 25,34 == 0,255,0,255;
+ @assert pixel 25,35 == 0,255,0,255;
+ @assert pixel 25,36 == 0,255,0,255;
+
+ @assert pixel 75,14 == 0,255,0,255;
+ @assert pixel 75,15 == 0,255,0,255;
+ @assert pixel 75,16 == 0,255,0,255;
+ @assert pixel 75,34 == 0,255,0,255;
+ @assert pixel 75,35 == 0,255,0,255;
+ @assert pixel 75,36 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.cap.round
+ desc: lineCap 'round' is rendered correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var tol = 1; // tolerance to avoid antialiasing artifacts
+
+ ctx.lineCap = 'round';
+ ctx.lineWidth = 20;
+
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+
+ ctx.beginPath();
+ ctx.moveTo(35-tol, 15);
+ ctx.arc(25, 15, 10-tol, 0, Math.PI, true);
+ ctx.arc(25, 35, 10-tol, Math.PI, 0, true);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.moveTo(25, 15);
+ ctx.lineTo(25, 35);
+ ctx.stroke();
+
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+
+ ctx.beginPath();
+ ctx.moveTo(75, 15);
+ ctx.lineTo(75, 35);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo(85+tol, 15);
+ ctx.arc(75, 15, 10+tol, 0, Math.PI, true);
+ ctx.arc(75, 35, 10+tol, Math.PI, 0, true);
+ ctx.fill();
+
+ @assert pixel 17,6 == 0,255,0,255;
+ @assert pixel 25,6 == 0,255,0,255;
+ @assert pixel 32,6 == 0,255,0,255;
+ @assert pixel 17,43 == 0,255,0,255;
+ @assert pixel 25,43 == 0,255,0,255;
+ @assert pixel 32,43 == 0,255,0,255;
+
+ @assert pixel 67,6 == 0,255,0,255;
+ @assert pixel 75,6 == 0,255,0,255;
+ @assert pixel 82,6 == 0,255,0,255;
+ @assert pixel 67,43 == 0,255,0,255;
+ @assert pixel 75,43 == 0,255,0,255;
+ @assert pixel 82,43 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.cap.square
+ desc: lineCap 'square' is rendered correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineCap = 'square';
+ ctx.lineWidth = 20;
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.fillRect(15, 5, 20, 40);
+ ctx.beginPath();
+ ctx.moveTo(25, 15);
+ ctx.lineTo(25, 35);
+ ctx.stroke();
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(75, 15);
+ ctx.lineTo(75, 35);
+ ctx.stroke();
+ ctx.fillRect(65, 5, 20, 40);
+
+ @assert pixel 25,4 == 0,255,0,255;
+ @assert pixel 25,5 == 0,255,0,255;
+ @assert pixel 25,6 == 0,255,0,255;
+ @assert pixel 25,44 == 0,255,0,255;
+ @assert pixel 25,45 == 0,255,0,255;
+ @assert pixel 25,46 == 0,255,0,255;
+
+ @assert pixel 75,4 == 0,255,0,255;
+ @assert pixel 75,5 == 0,255,0,255;
+ @assert pixel 75,6 == 0,255,0,255;
+ @assert pixel 75,44 == 0,255,0,255;
+ @assert pixel 75,45 == 0,255,0,255;
+ @assert pixel 75,46 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.cap.open
+ desc: Line caps are drawn at the corners of an unclosed rectangle
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineCap = 'square';
+ ctx.lineWidth = 400;
+
+ ctx.beginPath();
+ ctx.moveTo(200, 200);
+ ctx.lineTo(200, 1000);
+ ctx.lineTo(1000, 1000);
+ ctx.lineTo(1000, 200);
+ ctx.lineTo(200, 200);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.cap.closed
+ desc: Line caps are not drawn at the corners of an unclosed rectangle
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineCap = 'square';
+ ctx.lineWidth = 400;
+
+ ctx.beginPath();
+ ctx.moveTo(200, 200);
+ ctx.lineTo(200, 1000);
+ ctx.lineTo(1000, 1000);
+ ctx.lineTo(1000, 200);
+ ctx.closePath();
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.cap.valid
+ desc: Setting lineCap to valid values works
+ code: |
+ ctx.lineCap = 'butt'
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'round';
+ @assert ctx.lineCap === 'round';
+
+ ctx.lineCap = 'square';
+ @assert ctx.lineCap === 'square';
+
+- name: 2d.line.cap.invalid
+ desc: Setting lineCap to invalid values is ignored
+ code: |
+ ctx.lineCap = 'butt'
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'butt';
+ ctx.lineCap = 'invalid';
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'butt';
+ ctx.lineCap = 'ROUND';
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'butt';
+ ctx.lineCap = 'round\0';
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'butt';
+ ctx.lineCap = 'round ';
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'butt';
+ ctx.lineCap = "";
+ @assert ctx.lineCap === 'butt';
+
+ ctx.lineCap = 'butt';
+ ctx.lineCap = 'bevel';
+ @assert ctx.lineCap === 'butt';
+
+- name: 2d.line.fill.noop
+ desc: Filling a line draws nothing
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.lineWidth = 20;
+ ctx.beginPath();
+ ctx.moveTo(10, 20);
+ ctx.lineTo(90, 30);
+ ctx.fill();
+ @assert pixel 50,24 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 50,26 == 0,255,0,255;
+
+- name: 2d.line.join.bevel
+ desc: lineJoin 'bevel' is rendered correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var tol = 1; // tolerance to avoid antialiasing artifacts
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineWidth = 20;
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+
+ ctx.fillRect(10, 10, 20, 20);
+ ctx.fillRect(20, 20, 20, 20);
+ ctx.beginPath();
+ ctx.moveTo(30, 20);
+ ctx.lineTo(40-tol, 20);
+ ctx.lineTo(30, 10+tol);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.moveTo(10, 20);
+ ctx.lineTo(30, 20);
+ ctx.lineTo(30, 40);
+ ctx.stroke();
+
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+
+ ctx.beginPath();
+ ctx.moveTo(60, 20);
+ ctx.lineTo(80, 20);
+ ctx.lineTo(80, 40);
+ ctx.stroke();
+
+ ctx.fillRect(60, 10, 20, 20);
+ ctx.fillRect(70, 20, 20, 20);
+ ctx.beginPath();
+ ctx.moveTo(80, 20);
+ ctx.lineTo(90+tol, 20);
+ ctx.lineTo(80, 10-tol);
+ ctx.fill();
+
+ @assert pixel 34,16 == 0,255,0,255;
+ @assert pixel 34,15 == 0,255,0,255;
+ @assert pixel 35,15 == 0,255,0,255;
+ @assert pixel 36,15 == 0,255,0,255;
+ @assert pixel 36,14 == 0,255,0,255;
+
+ @assert pixel 84,16 == 0,255,0,255;
+ @assert pixel 84,15 == 0,255,0,255;
+ @assert pixel 85,15 == 0,255,0,255;
+ @assert pixel 86,15 == 0,255,0,255;
+ @assert pixel 86,14 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.join.round
+ desc: lineJoin 'round' is rendered correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var tol = 1; // tolerance to avoid antialiasing artifacts
+
+ ctx.lineJoin = 'round';
+ ctx.lineWidth = 20;
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+
+ ctx.fillRect(10, 10, 20, 20);
+ ctx.fillRect(20, 20, 20, 20);
+ ctx.beginPath();
+ ctx.moveTo(30, 20);
+ ctx.arc(30, 20, 10-tol, 0, 2*Math.PI, true);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.moveTo(10, 20);
+ ctx.lineTo(30, 20);
+ ctx.lineTo(30, 40);
+ ctx.stroke();
+
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+
+ ctx.beginPath();
+ ctx.moveTo(60, 20);
+ ctx.lineTo(80, 20);
+ ctx.lineTo(80, 40);
+ ctx.stroke();
+
+ ctx.fillRect(60, 10, 20, 20);
+ ctx.fillRect(70, 20, 20, 20);
+ ctx.beginPath();
+ ctx.moveTo(80, 20);
+ ctx.arc(80, 20, 10+tol, 0, 2*Math.PI, true);
+ ctx.fill();
+
+ @assert pixel 36,14 == 0,255,0,255;
+ @assert pixel 36,13 == 0,255,0,255;
+ @assert pixel 37,13 == 0,255,0,255;
+ @assert pixel 38,13 == 0,255,0,255;
+ @assert pixel 38,12 == 0,255,0,255;
+
+ @assert pixel 86,14 == 0,255,0,255;
+ @assert pixel 86,13 == 0,255,0,255;
+ @assert pixel 87,13 == 0,255,0,255;
+ @assert pixel 88,13 == 0,255,0,255;
+ @assert pixel 88,12 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.join.miter
+ desc: lineJoin 'miter' is rendered correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineJoin = 'miter';
+ ctx.lineWidth = 20;
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+
+ ctx.fillRect(10, 10, 30, 20);
+ ctx.fillRect(20, 10, 20, 30);
+
+ ctx.beginPath();
+ ctx.moveTo(10, 20);
+ ctx.lineTo(30, 20);
+ ctx.lineTo(30, 40);
+ ctx.stroke();
+
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+
+ ctx.beginPath();
+ ctx.moveTo(60, 20);
+ ctx.lineTo(80, 20);
+ ctx.lineTo(80, 40);
+ ctx.stroke();
+
+ ctx.fillRect(60, 10, 30, 20);
+ ctx.fillRect(70, 10, 20, 30);
+
+ @assert pixel 38,12 == 0,255,0,255;
+ @assert pixel 39,11 == 0,255,0,255;
+ @assert pixel 40,10 == 0,255,0,255;
+ @assert pixel 41,9 == 0,255,0,255;
+ @assert pixel 42,8 == 0,255,0,255;
+
+ @assert pixel 88,12 == 0,255,0,255;
+ @assert pixel 89,11 == 0,255,0,255;
+ @assert pixel 90,10 == 0,255,0,255;
+ @assert pixel 91,9 == 0,255,0,255;
+ @assert pixel 92,8 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.join.open
+ desc: Line joins are not drawn at the corner of an unclosed rectangle
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineJoin = 'miter';
+ ctx.lineWidth = 200;
+
+ ctx.beginPath();
+ ctx.moveTo(100, 50);
+ ctx.lineTo(100, 1000);
+ ctx.lineTo(1000, 1000);
+ ctx.lineTo(1000, 50);
+ ctx.lineTo(100, 50);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.join.closed
+ desc: Line joins are drawn at the corner of a closed rectangle
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineJoin = 'miter';
+ ctx.lineWidth = 200;
+
+ ctx.beginPath();
+ ctx.moveTo(100, 50);
+ ctx.lineTo(100, 1000);
+ ctx.lineTo(1000, 1000);
+ ctx.lineTo(1000, 50);
+ ctx.closePath();
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.join.parallel
+ desc: Line joins are drawn at 180-degree joins
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 300;
+ ctx.lineJoin = 'round';
+ ctx.beginPath();
+ ctx.moveTo(-100, 25);
+ ctx.lineTo(0, 25);
+ ctx.lineTo(-100, 25);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.join.valid
+ desc: Setting lineJoin to valid values works
+ code: |
+ ctx.lineJoin = 'bevel'
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'round';
+ @assert ctx.lineJoin === 'round';
+
+ ctx.lineJoin = 'miter';
+ @assert ctx.lineJoin === 'miter';
+
+- name: 2d.line.join.invalid
+ desc: Setting lineJoin to invalid values is ignored
+ code: |
+ ctx.lineJoin = 'bevel'
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineJoin = 'invalid';
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineJoin = 'ROUND';
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineJoin = 'round\0';
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineJoin = 'round ';
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineJoin = "";
+ @assert ctx.lineJoin === 'bevel';
+
+ ctx.lineJoin = 'bevel';
+ ctx.lineJoin = 'butt';
+ @assert ctx.lineJoin === 'bevel';
+
+- name: 2d.line.miter.exceeded
+ desc: Miter joins are not drawn when the miter limit is exceeded
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 400;
+ ctx.lineJoin = 'miter';
+
+ ctx.strokeStyle = '#f00';
+ ctx.miterLimit = 1.414;
+ ctx.beginPath();
+ ctx.moveTo(200, 1000);
+ ctx.lineTo(200, 200);
+ ctx.lineTo(1000, 201); // slightly non-right-angle to avoid being a special case
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.miter.acute
+ desc: Miter joins are drawn correctly with acute angles
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'miter';
+
+ ctx.strokeStyle = '#0f0';
+ ctx.miterLimit = 2.614;
+ ctx.beginPath();
+ ctx.moveTo(100, 1000);
+ ctx.lineTo(100, 100);
+ ctx.lineTo(1000, 1000);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.miterLimit = 2.613;
+ ctx.beginPath();
+ ctx.moveTo(100, 1000);
+ ctx.lineTo(100, 100);
+ ctx.lineTo(1000, 1000);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.miter.obtuse
+ desc: Miter joins are drawn correctly with obtuse angles
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 1600;
+ ctx.lineJoin = 'miter';
+
+ ctx.strokeStyle = '#0f0';
+ ctx.miterLimit = 1.083;
+ ctx.beginPath();
+ ctx.moveTo(800, 10000);
+ ctx.lineTo(800, 300);
+ ctx.lineTo(10000, -8900);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.miterLimit = 1.082;
+ ctx.beginPath();
+ ctx.moveTo(800, 10000);
+ ctx.lineTo(800, 300);
+ ctx.lineTo(10000, -8900);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.miter.rightangle
+ desc: Miter joins are not drawn when the miter limit is exceeded, on exact right
+ angles
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 400;
+ ctx.lineJoin = 'miter';
+
+ ctx.strokeStyle = '#f00';
+ ctx.miterLimit = 1.414;
+ ctx.beginPath();
+ ctx.moveTo(200, 1000);
+ ctx.lineTo(200, 200);
+ ctx.lineTo(1000, 200);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.miter.lineedge
+ desc: Miter joins are not drawn when the miter limit is exceeded at the corners
+ of a zero-height rectangle
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'miter';
+
+ ctx.strokeStyle = '#f00';
+ ctx.miterLimit = 1.414;
+ ctx.beginPath();
+ ctx.strokeRect(100, 25, 200, 0);
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.miter.within
+ desc: Miter joins are drawn when the miter limit is not quite exceeded
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 400;
+ ctx.lineJoin = 'miter';
+
+ ctx.strokeStyle = '#0f0';
+ ctx.miterLimit = 1.416;
+ ctx.beginPath();
+ ctx.moveTo(200, 1000);
+ ctx.lineTo(200, 200);
+ ctx.lineTo(1000, 201);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.miter.valid
+ desc: Setting miterLimit to valid values works
+ code: |
+ ctx.miterLimit = 1.5;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = "1e1";
+ @assert ctx.miterLimit === 10;
+
+ ctx.miterLimit = 1/1024;
+ @assert ctx.miterLimit === 1/1024;
+
+ ctx.miterLimit = 1000;
+ @assert ctx.miterLimit === 1000;
+
+- name: 2d.line.miter.invalid
+ desc: Setting miterLimit to invalid values is ignored
+ code: |
+ ctx.miterLimit = 1.5;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = 0;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = -1;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = Infinity;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = -Infinity;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = NaN;
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = 'string';
+ @assert ctx.miterLimit === 1.5;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = true;
+ @assert ctx.miterLimit === 1;
+
+ ctx.miterLimit = 1.5;
+ ctx.miterLimit = false;
+ @assert ctx.miterLimit === 1.5;
+
+- name: 2d.line.cross
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'bevel';
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(110, 50);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(100, 60);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.union
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 24);
+ ctx.lineTo(100, 25);
+ ctx.lineTo(0, 26);
+ ctx.closePath();
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 25,1 == 0,255,0,255;
+ @assert pixel 48,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 25,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.line.invalid.strokestyle
+ desc: Verify correct behavior of canvas on an invalid strokeStyle()
+ code: |
+ ctx.strokeStyle = 'rgb(0, 255, 0)';
+ ctx.strokeStyle = 'nonsense';
+ ctx.lineWidth = 200;
+ ctx.moveTo(0,100);
+ ctx.lineTo(200,100);
+ ctx.stroke();
+ var imageData = ctx.getImageData(0, 0, 200, 200);
+ var imgdata = imageData.data;
+ @assert imgdata[4] == 0;
+ @assert imgdata[5] == 255;
+ @assert imgdata[6] == 0;
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml
new file mode 100644
index 0000000000..b1754b9495
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml
@@ -0,0 +1,3403 @@
+- name: 2d.path.initial
+ #mozilla: { bug: TODO }
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.closePath();
+ ctx.fillStyle = '#f00';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.beginPath
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.rect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.fillStyle = '#f00';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.moveTo.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.rect(0, 0, 10, 50);
+ ctx.moveTo(100, 0);
+ ctx.lineTo(10, 0);
+ ctx.lineTo(10, 50);
+ ctx.lineTo(100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 90,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.moveTo.newsubpath
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.moveTo(100, 0);
+ ctx.moveTo(100, 50);
+ ctx.moveTo(0, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.moveTo.multiple
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.moveTo(0, 25);
+ ctx.moveTo(100, 25);
+ ctx.moveTo(0, 25);
+ ctx.lineTo(100, 25);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.moveTo.nonfinite
+ desc: moveTo() with Infinity/NaN is ignored
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.moveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.closePath.empty
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.closePath();
+ ctx.fillStyle = '#f00';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.closePath.newline
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.moveTo(-100, 25);
+ ctx.lineTo(-100, -100);
+ ctx.lineTo(200, -100);
+ ctx.lineTo(200, 25);
+ ctx.closePath();
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.closePath.nextpoint
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.moveTo(-100, 25);
+ ctx.lineTo(-100, -1000);
+ ctx.closePath();
+ ctx.lineTo(1000, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.lineTo.ensuresubpath.1
+ desc: If there is no subpath, the point is added and nothing is drawn
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.lineTo(100, 50);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.lineTo.ensuresubpath.2
+ desc: If there is no subpath, the point is added and used for subsequent drawing
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.lineTo(0, 25);
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.lineTo.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.lineTo.nextpoint
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.moveTo(-100, -100);
+ ctx.lineTo(0, 25);
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.lineTo.nonfinite
+ desc: lineTo() with Infinity/NaN is ignored
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.lineTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.lineTo.nonfinite.details
+ desc: lineTo() with Infinity/NaN for first arg still converts the second arg
+ code: |
+ for (var arg1 of [Infinity, -Infinity, NaN]) {
+ var converted = false;
+ ctx.lineTo(arg1, { valueOf: function() { converted = true; return 0; } });
+ @assert converted;
+ }
+ expected: clear
+
+- name: 2d.path.quadraticCurveTo.ensuresubpath.1
+ desc: If there is no subpath, the first control point is added (and nothing is drawn
+ up to it)
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.quadraticCurveTo(100, 50, 200, 50);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 95,45 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.quadraticCurveTo.ensuresubpath.2
+ desc: If there is no subpath, the first control point is added
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.quadraticCurveTo(0, 25, 100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 5,45 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.quadraticCurveTo.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.quadraticCurveTo(100, 25, 100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.quadraticCurveTo.shape
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 55;
+ ctx.beginPath();
+ ctx.moveTo(-1000, 1050);
+ ctx.quadraticCurveTo(0, -1000, 1200, 1050);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.quadraticCurveTo.scaled
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.scale(1000, 1000);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 0.055;
+ ctx.beginPath();
+ ctx.moveTo(-1, 1.05);
+ ctx.quadraticCurveTo(0, -1, 1.2, 1.05);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.quadraticCurveTo.nonfinite
+ desc: quadraticCurveTo() with Infinity/NaN is ignored
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.quadraticCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.bezierCurveTo.ensuresubpath.1
+ desc: If there is no subpath, the first control point is added (and nothing is drawn
+ up to it)
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.bezierCurveTo(100, 50, 200, 50, 200, 50);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 95,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.bezierCurveTo.ensuresubpath.2
+ desc: If there is no subpath, the first control point is added
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.bezierCurveTo(0, 25, 100, 25, 100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 5,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.bezierCurveTo.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.bezierCurveTo(100, 25, 100, 25, 100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.bezierCurveTo.shape
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 55;
+ ctx.beginPath();
+ ctx.moveTo(-2000, 3100);
+ ctx.bezierCurveTo(-2000, -1000, 2100, -1000, 2100, 3100);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.bezierCurveTo.scaled
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.scale(1000, 1000);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 0.055;
+ ctx.beginPath();
+ ctx.moveTo(-2, 3.1);
+ ctx.bezierCurveTo(-2, -1, 2.1, -1, 2.1, 3.1);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.bezierCurveTo.nonfinite
+ desc: bezierCurveTo() with Infinity/NaN is ignored
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.bezierCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.ensuresubpath.1
+ desc: If there is no subpath, the first control point is added (and nothing is drawn
+ up to it)
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.arcTo(100, 50, 200, 50, 0.1);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.ensuresubpath.2
+ desc: If there is no subpath, the first control point is added
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.arcTo(0, 25, 50, 250, 0.1); // adds (x1,y1), draws nothing
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.coincide.1
+ desc: arcTo() has no effect if P0 = P1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(0, 25, 50, 1000, 1);
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.arcTo(50, 25, 100, 25, 1);
+ ctx.stroke();
+
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 50,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.coincide.2
+ desc: arcTo() draws a straight line to P1 if P1 = P2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(100, 25, 100, 25, 1);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.collinear.1
+ desc: arcTo() with all points on a line, and P1 between P0/P2, draws a straight
+ line to P1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(100, 25, 200, 25, 1);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(-100, 25);
+ ctx.arcTo(0, 25, 100, 25, 1);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.collinear.2
+ desc: arcTo() with all points on a line, and P2 between P0/P1, draws a straight
+ line to P1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(100, 25, 10, 25, 1);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 25);
+ ctx.arcTo(200, 25, 110, 25, 1);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.collinear.3
+ desc: arcTo() with all points on a line, and P0 between P1/P2, draws a straight
+ line to P1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(100, 25, -100, 25, 1);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 25);
+ ctx.arcTo(200, 25, 0, 25, 1);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo(-100, 25);
+ ctx.arcTo(0, 25, -200, 25, 1);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.shape.curve1
+ desc: arcTo() curves in the right kind of shape
+ code: |
+ var tol = 1.5; // tolerance to avoid antialiasing artifacts
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 10;
+ ctx.beginPath();
+ ctx.moveTo(10, 25);
+ ctx.arcTo(75, 25, 75, 60, 20);
+ ctx.stroke();
+
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.rect(10, 20, 45, 10);
+ ctx.moveTo(80, 45);
+ ctx.arc(55, 45, 25+tol, 0, -Math.PI/2, true);
+ ctx.arc(55, 45, 15-tol, -Math.PI/2, 0, false);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 55,19 == 0,255,0,255;
+ @assert pixel 55,20 == 0,255,0,255;
+ @assert pixel 55,21 == 0,255,0,255;
+ @assert pixel 64,22 == 0,255,0,255;
+ @assert pixel 65,21 == 0,255,0,255;
+ @assert pixel 72,28 == 0,255,0,255;
+ @assert pixel 73,27 == 0,255,0,255;
+ @assert pixel 78,36 == 0,255,0,255;
+ @assert pixel 79,35 == 0,255,0,255;
+ @assert pixel 80,44 == 0,255,0,255;
+ @assert pixel 80,45 == 0,255,0,255;
+ @assert pixel 80,46 == 0,255,0,255;
+ @assert pixel 65,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.shape.curve2
+ desc: arcTo() curves in the right kind of shape
+ code: |
+ var tol = 1.5; // tolerance to avoid antialiasing artifacts
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.rect(10, 20, 45, 10);
+ ctx.moveTo(80, 45);
+ ctx.arc(55, 45, 25-tol, 0, -Math.PI/2, true);
+ ctx.arc(55, 45, 15+tol, -Math.PI/2, 0, false);
+ ctx.fill();
+
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 10;
+ ctx.beginPath();
+ ctx.moveTo(10, 25);
+ ctx.arcTo(75, 25, 75, 60, 20);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 55,19 == 0,255,0,255;
+ @assert pixel 55,20 == 0,255,0,255;
+ @assert pixel 55,21 == 0,255,0,255;
+ @assert pixel 64,22 == 0,255,0,255;
+ @assert pixel 65,21 == 0,255,0,255;
+ @assert pixel 72,28 == 0,255,0,255;
+ @assert pixel 73,27 == 0,255,0,255;
+ @assert pixel 78,36 == 0,255,0,255;
+ @assert pixel 79,35 == 0,255,0,255;
+ @assert pixel 80,44 == 0,255,0,255;
+ @assert pixel 80,45 == 0,255,0,255;
+ @assert pixel 80,46 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.shape.start
+ desc: arcTo() draws a straight line from P0 to P1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(200, 25, 200, 50, 10);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.shape.end
+ desc: arcTo() does not draw anything from P1 to P2
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.beginPath();
+ ctx.moveTo(-100, -100);
+ ctx.arcTo(-100, 25, 200, 25, 10);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.negative
+ desc: arcTo() with negative radius throws an exception
+ code: |
+ @assert throws INDEX_SIZE_ERR ctx.arcTo(0, 0, 0, 0, -1);
+ var path = new Path2D();
+ @assert throws INDEX_SIZE_ERR path.arcTo(10, 10, 20, 20, -5);
+
+- name: 2d.path.arcTo.zero.1
+ desc: arcTo() with zero radius draws a straight line from P0 to P1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(100, 25, 100, 100, 0);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(0, -25);
+ ctx.arcTo(50, -25, 50, 50, 0);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.zero.2
+ desc: arcTo() with zero radius draws a straight line from P0 to P1, even when all
+ points are collinear
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arcTo(100, 25, -100, 25, 0);
+ ctx.stroke();
+
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 25);
+ ctx.arcTo(200, 25, 50, 25, 0);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.transformation
+ desc: arcTo joins up to the last subpath point correctly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 50);
+ ctx.translate(100, 0);
+ ctx.arcTo(50, 50, 50, 0, 50);
+ ctx.lineTo(-100, 0);
+ ctx.fill();
+
+ @assert pixel 0,0 == 0,255,0,255;
+ @assert pixel 50,0 == 0,255,0,255;
+ @assert pixel 99,0 == 0,255,0,255;
+ @assert pixel 0,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 99,25 == 0,255,0,255;
+ @assert pixel 0,49 == 0,255,0,255;
+ @assert pixel 50,49 == 0,255,0,255;
+ @assert pixel 99,49 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.scale
+ desc: arcTo scales the curve, not just the control points
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 50);
+ ctx.translate(100, 0);
+ ctx.scale(0.1, 1);
+ ctx.arcTo(50, 50, 50, 0, 50);
+ ctx.lineTo(-1000, 0);
+ ctx.fill();
+
+ @assert pixel 0,0 == 0,255,0,255;
+ @assert pixel 50,0 == 0,255,0,255;
+ @assert pixel 99,0 == 0,255,0,255;
+ @assert pixel 0,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 99,25 == 0,255,0,255;
+ @assert pixel 0,49 == 0,255,0,255;
+ @assert pixel 50,49 == 0,255,0,255;
+ @assert pixel 99,49 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arcTo.nonfinite
+ desc: arcTo() with Infinity/NaN is ignored
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.arcTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.path.arc.empty
+ desc: arc() with an empty path does not draw a straight line to the start point
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.arc(200, 25, 5, 0, 2*Math.PI, true);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.nonempty
+ desc: arc() with a non-empty path does draw a straight line to the start point
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arc(200, 25, 5, 0, 2*Math.PI, true);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.end
+ desc: arc() adds the end point of the arc to the subpath
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(-100, 0);
+ ctx.arc(-100, 0, 25, -Math.PI/2, Math.PI/2, true);
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.default
+ desc: arc() with missing last argument defaults to clockwise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 0);
+ ctx.arc(100, 0, 150, -Math.PI, Math.PI/2);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.angle.1
+ desc: arc() draws pi/2 .. -pi anticlockwise correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 0);
+ ctx.arc(100, 0, 150, Math.PI/2, -Math.PI, true);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.angle.2
+ desc: arc() draws -3pi/2 .. -pi anticlockwise correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 0);
+ ctx.arc(100, 0, 150, -3*Math.PI/2, -Math.PI, true);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.angle.3
+ desc: arc() wraps angles mod 2pi when anticlockwise and end > start+2pi
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 0);
+ ctx.arc(100, 0, 150, (512+1/2)*Math.PI, (1024-1)*Math.PI, true);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.angle.4
+ desc: arc() draws a full circle when clockwise and end > start+2pi
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.arc(50, 25, 60, (512+1/2)*Math.PI, (1024-1)*Math.PI, false);
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.angle.5
+ desc: arc() wraps angles mod 2pi when clockwise and start > end+2pi
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(100, 0);
+ ctx.arc(100, 0, 150, (1024-1)*Math.PI, (512+1/2)*Math.PI, false);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.angle.6
+ desc: arc() draws a full circle when anticlockwise and start > end+2pi
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.arc(50, 25, 60, (1024-1)*Math.PI, (512+1/2)*Math.PI, true);
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.zero.1
+ desc: arc() draws nothing when startAngle = endAngle and anticlockwise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.arc(50, 25, 50, 0, 0, true);
+ ctx.stroke();
+ @assert pixel 50,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.zero.2
+ desc: arc() draws nothing when startAngle = endAngle and clockwise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.arc(50, 25, 50, 0, 0, false);
+ ctx.stroke();
+ @assert pixel 50,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.twopie.1
+ desc: arc() draws nothing when end = start + 2pi-e and anticlockwise
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, true);
+ ctx.stroke();
+ @assert pixel 50,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.twopie.2
+ desc: arc() draws a full circle when end = start + 2pi-e and clockwise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, false);
+ ctx.stroke();
+ @assert pixel 50,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.twopie.3
+ desc: arc() draws a full circle when end = start + 2pi+e and anticlockwise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, true);
+ ctx.stroke();
+ @assert pixel 50,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.twopie.4
+ desc: arc() draws nothing when end = start + 2pi+e and clockwise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, false);
+ ctx.stroke();
+ @assert pixel 50,20 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.twopie.5
+ desc: arc() draws correctly when start = 2 and end = start + 2pi+e and clockwise
+ code: |
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#000';
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.arc(50, 25, 50, 2, 2 + 2*Math.PI, false);
+ ctx.closePath();
+ ctx.fill();
+ @assert pixel 95,25 == 0,0,0,255;
+
+- name: 2d.path.arc.twopie.6
+ desc: arc() draws correctly when start = 5 and end = start + 2pi+e and clockwise
+ code: |
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#000';
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.arc(50, 25, 50, 5, 5 + 2*Math.PI, false);
+ ctx.closePath();
+ ctx.fill();
+ @assert pixel 5,25 == 0,0,0,255;
+
+- name: 2d.path.arc.shape.1
+ desc: arc() from 0 to pi does not draw anything in the wrong half
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.arc(50, 50, 50, 0, Math.PI, false);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 20,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.shape.2
+ desc: arc() from 0 to pi draws stuff in the right half
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 100;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.arc(50, 50, 50, 0, Math.PI, true);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 20,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.shape.3
+ desc: arc() from 0 to -pi/2 does not draw anything in the wrong quadrant
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 100;
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.arc(0, 50, 50, 0, -Math.PI/2, false);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255; @moz-todo
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.shape.4
+ desc: arc() from 0 to -pi/2 draws stuff in the right quadrant
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 150;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.arc(-50, 50, 100, 0, -Math.PI/2, true);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.shape.5
+ desc: arc() from 0 to 5pi does not draw crazy things
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 200;
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.arc(300, 0, 100, 0, 5*Math.PI, false);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.selfintersect.1
+ desc: arc() with lineWidth > 2*radius is drawn sensibly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 200;
+ ctx.strokeStyle = '#f00';
+ ctx.beginPath();
+ ctx.arc(100, 50, 25, 0, -Math.PI/2, true);
+ ctx.stroke();
+ ctx.beginPath();
+ ctx.arc(0, 0, 25, 0, -Math.PI/2, true);
+ ctx.stroke();
+ @assert pixel 1,1 == 0,255,0,255; @moz-todo
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.selfintersect.2
+ desc: arc() with lineWidth > 2*radius is drawn sensibly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 180;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.arc(-50, 50, 25, 0, -Math.PI/2, true);
+ ctx.stroke();
+ ctx.beginPath();
+ ctx.arc(100, 0, 25, 0, -Math.PI/2, true);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,10 == 0,255,0,255;
+ @assert pixel 97,1 == 0,255,0,255;
+ @assert pixel 97,2 == 0,255,0,255;
+ @assert pixel 97,3 == 0,255,0,255;
+ @assert pixel 2,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.negative
+ desc: arc() with negative radius throws INDEX_SIZE_ERR
+ code: |
+ @assert throws INDEX_SIZE_ERR ctx.arc(0, 0, -1, 0, 0, true);
+ var path = new Path2D();
+ @assert throws INDEX_SIZE_ERR path.arc(10, 10, -5, 0, 1, false);
+
+- name: 2d.path.arc.zeroradius
+ desc: arc() with zero radius draws a line to the start point
+ code: |
+ ctx.fillStyle = '#f00'
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.lineWidth = 50;
+ ctx.strokeStyle = '#0f0';
+ ctx.beginPath();
+ ctx.moveTo(0, 25);
+ ctx.arc(200, 25, 0, 0, Math.PI, true);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.scale.1
+ desc: Non-uniformly scaled arcs are the right shape
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.scale(2, 0.5);
+ ctx.fillStyle = '#0f0';
+ ctx.beginPath();
+ ctx.arc(25, 50, 56, 0, 2*Math.PI, false);
+ ctx.fill();
+ ctx.fillStyle = '#f00';
+ ctx.beginPath();
+ ctx.moveTo(-25, 50);
+ ctx.arc(-25, 50, 24, 0, 2*Math.PI, false);
+ ctx.moveTo(75, 50);
+ ctx.arc(75, 50, 24, 0, 2*Math.PI, false);
+ ctx.moveTo(25, -25);
+ ctx.arc(25, -25, 24, 0, 2*Math.PI, false);
+ ctx.moveTo(25, 125);
+ ctx.arc(25, 125, 24, 0, 2*Math.PI, false);
+ ctx.fill();
+
+ @assert pixel 0,0 == 0,255,0,255;
+ @assert pixel 50,0 == 0,255,0,255;
+ @assert pixel 99,0 == 0,255,0,255;
+ @assert pixel 0,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 99,25 == 0,255,0,255;
+ @assert pixel 0,49 == 0,255,0,255;
+ @assert pixel 50,49 == 0,255,0,255;
+ @assert pixel 99,49 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.scale.2
+ desc: Highly scaled arcs are the right shape
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.scale(100, 100);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 1.2;
+ ctx.beginPath();
+ ctx.arc(0, 0, 0.6, 0, Math.PI/2, false);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 50,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.arc.nonfinite
+ desc: arc() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.arc(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <2*Math.PI Infinity -Infinity NaN>, <true>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.path.rect.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.rect(0, 0, 100, 50);
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.newsubpath
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.moveTo(-100, 25);
+ ctx.lineTo(-50, 25);
+ ctx.rect(200, 25, 1, 1);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.closed
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'miter';
+ ctx.rect(100, 50, 100, 100);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.end.1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.rect(200, 100, 400, 1000);
+ ctx.lineTo(-2000, -1000);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.end.2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 450;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'bevel';
+ ctx.rect(150, 150, 2000, 2000);
+ ctx.lineTo(160, 160);
+ ctx.stroke();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.zero.1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.rect(0, 50, 100, 0);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.zero.2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.rect(50, -100, 0, 250);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.zero.3
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.rect(50, 25, 0, 0);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.zero.4
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.rect(100, 25, 0, 0);
+ ctx.lineTo(0, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.zero.5
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.moveTo(0, 0);
+ ctx.rect(100, 25, 0, 0);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.rect.zero.6
+ #mozilla: { bug: TODO }
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineJoin = 'miter';
+ ctx.miterLimit = 1.5;
+ ctx.lineWidth = 200;
+ ctx.beginPath();
+ ctx.rect(100, 25, 1000, 0);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.rect.negative
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.fillStyle = '#0f0';
+ ctx.rect(0, 0, 50, 25);
+ ctx.rect(100, 0, -50, 25);
+ ctx.rect(0, 50, 50, -25);
+ ctx.rect(100, 50, -50, -25);
+ ctx.fill();
+ @assert pixel 25,12 == 0,255,0,255;
+ @assert pixel 75,12 == 0,255,0,255;
+ @assert pixel 25,37 == 0,255,0,255;
+ @assert pixel 75,37 == 0,255,0,255;
+
+- name: 2d.path.rect.winding
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.fillStyle = '#f00';
+ ctx.rect(0, 0, 50, 50);
+ ctx.rect(100, 50, -50, -50);
+ ctx.rect(0, 25, 100, -25);
+ ctx.rect(100, 25, -100, 25);
+ ctx.fill();
+ @assert pixel 25,12 == 0,255,0,255;
+ @assert pixel 75,12 == 0,255,0,255;
+ @assert pixel 25,37 == 0,255,0,255;
+ @assert pixel 75,37 == 0,255,0,255;
+
+- name: 2d.path.rect.selfintersect
+ #mozilla: { bug: TODO }
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 90;
+ ctx.beginPath();
+ ctx.rect(45, 20, 10, 10);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.rect.nonfinite
+ desc: rect() with Infinity/NaN is ignored
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.rect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.newsubpath
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.moveTo(-100, 25);
+ ctx.lineTo(-50, 25);
+ ctx.roundRect(200, 25, 1, 1, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.closed
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'miter';
+ ctx.roundRect(100, 50, 100, 100, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.end.1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.roundRect(200, 100, 400, 1000, [0]);
+ ctx.lineTo(-2000, -1000);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.end.2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 450;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'bevel';
+ ctx.roundRect(150, 150, 2000, 2000, [0]);
+ ctx.lineTo(160, 160);
+ ctx.stroke();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.end.3
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.roundRect(101, 51, 2000, 2000, [500, 500, 500, 500]);
+ ctx.lineTo(-1, -1);
+ ctx.stroke();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.end.4
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 10;
+ ctx.roundRect(-1, -1, 2000, 2000, [1000, 1000, 1000, 1000]);
+ ctx.lineTo(-150, -150);
+ ctx.stroke();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.zero.1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.roundRect(0, 50, 100, 0, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.zero.2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.roundRect(50, -100, 0, 250, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.zero.3
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.beginPath();
+ ctx.roundRect(50, 25, 0, 0, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.zero.4
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 50;
+ ctx.roundRect(100, 25, 0, 0, [0]);
+ ctx.lineTo(0, 25);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.zero.5
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.moveTo(0, 0);
+ ctx.roundRect(100, 25, 0, 0, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.zero.6
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.lineJoin = 'miter';
+ ctx.miterLimit = 1.5;
+ ctx.lineWidth = 200;
+ ctx.beginPath();
+ ctx.roundRect(100, 25, 1000, 0, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.negative
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.fillStyle = '#0f0';
+ ctx.roundRect(0, 0, 50, 25, [10, 0, 0, 0]);
+ ctx.roundRect(100, 0, -50, 25, [10, 0, 0, 0]);
+ ctx.roundRect(0, 50, 50, -25, [10, 0, 0, 0]);
+ ctx.roundRect(100, 50, -50, -25, [10, 0, 0, 0]);
+ ctx.fill();
+ // All rects drawn
+ @assert pixel 25,12 == 0,255,0,255;
+ @assert pixel 75,12 == 0,255,0,255;
+ @assert pixel 25,37 == 0,255,0,255;
+ @assert pixel 75,37 == 0,255,0,255;
+ // Correct corners are rounded.
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.winding
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.beginPath();
+ ctx.fillStyle = '#f00';
+ ctx.roundRect(0, 0, 50, 50, [0]);
+ ctx.roundRect(100, 50, -50, -50, [0]);
+ ctx.roundRect(0, 25, 100, -25, [0]);
+ ctx.roundRect(100, 25, -100, 25, [0]);
+ ctx.fill();
+ @assert pixel 25,12 == 0,255,0,255;
+ @assert pixel 75,12 == 0,255,0,255;
+ @assert pixel 25,37 == 0,255,0,255;
+ @assert pixel 75,37 == 0,255,0,255;
+
+- name: 2d.path.roundrect.selfintersect
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.roundRect(0, 0, 100, 50, [0]);
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 90;
+ ctx.beginPath();
+ ctx.roundRect(45, 20, 10, 10, [0]);
+ ctx.stroke();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.nonfinite
+ desc: roundRect() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ @nonfinite ctx.roundRect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <[0] [Infinity] [-Infinity] [NaN] [Infinity,0] [-Infinity,0] [NaN,0] [0,Infinity] [0,-Infinity] [0,NaN] [Infinity,0,0] [-Infinity,0,0] [NaN,0,0] [0,Infinity,0] [0,-Infinity,0] [0,NaN,0] [0,0,Infinity] [0,0,-Infinity] [0,0,NaN] [Infinity,0,0,0] [-Infinity,0,0,0] [NaN,0,0,0] [0,Infinity,0,0] [0,-Infinity,0,0] [0,NaN,0,0] [0,0,Infinity,0] [0,0,-Infinity,0] [0,0,NaN,0] [0,0,0,Infinity] [0,0,0,-Infinity] [0,0,0,NaN]>);
+ ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, Infinity)]);
+ ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, -Infinity)]);
+ ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, NaN)]);
+ ctx.roundRect(0, 0, 100, 100, [new DOMPoint(Infinity, 10)]);
+ ctx.roundRect(0, 0, 100, 100, [new DOMPoint(-Infinity, 10)]);
+ ctx.roundRect(0, 0, 100, 100, [new DOMPoint(NaN, 10)]);
+ ctx.roundRect(0, 0, 100, 100, [{x: 10, y: Infinity}]);
+ ctx.roundRect(0, 0, 100, 100, [{x: 10, y: -Infinity}]);
+ ctx.roundRect(0, 0, 100, 100, [{x: 10, y: NaN}]);
+ ctx.roundRect(0, 0, 100, 100, [{x: Infinity, y: 10}]);
+ ctx.roundRect(0, 0, 100, 100, [{x: -Infinity, y: 10}]);
+ ctx.roundRect(0, 0, 100, 100, [{x: NaN, y: 10}]);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 90,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.roundrect.4.radii.1.double
+ desc: Verify that when four radii are given to roundRect(), the first radius, specified as a double, applies to the top-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [20, 0, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.1.dompoint
+ desc: Verify that when four radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.1.dompointinit
+ desc: Verify that when four radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.2.double
+ desc: Verify that when four radii are given to roundRect(), the second radius, specified as a double, applies to the top-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 20, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.2.dompoint
+ desc: Verify that when four radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20), 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.2.dompointinit
+ desc: Verify that when four radii are given to roundRect(), the second radius, specified as a DOMPointInit, applies to the top-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.3.double
+ desc: Verify that when four radii are given to roundRect(), the third radius, specified as a double, applies to the bottom-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, 20, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.3.dompoint
+ desc: Verify that when four radii are given to roundRect(), the third radius, specified as a DOMPoint, applies to the bottom-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, new DOMPoint(40, 20), 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.3.dompointinit
+ desc: Verify that when four radii are given to roundRect(), the third radius, specified as a DOMPointInit, applies to the bottom-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, {x: 40, y: 20}, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.4.double
+ desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a double, applies to the bottom-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, 0, 20]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.4.radii.4.dompoint
+ desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a DOMPoint, applies to the bottom-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, 0, new DOMPoint(40, 20)]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.4.radii.4.dompointinit
+ desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a DOMPointInit, applies to the bottom-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, 0, {x: 40, y: 20}]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.1.double
+ desc: Verify that when three radii are given to roundRect(), the first radius, specified as a double, applies to the top-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [20, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.1.dompoint
+ desc: Verify that when three radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.1.dompointinit
+ desc: Verify that when three radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.2.double
+ desc: Verify that when three radii are given to roundRect(), the second radius, specified as a double, applies to the top-right and bottom-left corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 20, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.3.radii.2.dompoint
+ desc: Verify that when three radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20), 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.2.dompointinit
+ desc: Verify that when three radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.3.double
+ desc: Verify that when three radii are given to roundRect(), the third radius, specified as a double, applies to the bottom-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, 20]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.3.dompoint
+ desc: Verify that when three radii are given to roundRect(), the third radius, specified as a DOMPoint, applies to the bottom-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, new DOMPoint(40, 20)]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.3.radii.3.dompointinit
+ desc: Verify that when three radii are given to roundRect(), the third radius, specified as a DOMPointInit, applies to the bottom-right corner.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 0, {x: 40, y: 20}]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.2.radii.1.double
+ desc: Verify that when two radii are given to roundRect(), the first radius, specified as a double, applies to the top-left and bottom-right corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [20, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.2.radii.1.dompoint
+ desc: Verify that when two radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left and bottom-right corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.2.radii.1.dompointinit
+ desc: Verify that when two radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left and bottom-right corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 98,1 == 0,255,0,255;
+ @assert pixel 1,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.2.radii.2.double
+ desc: Verify that when two radii are given to roundRect(), the second radius, specified as a double, applies to the top-right and bottom-left corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, 20]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.2.radii.2.dompoint
+ desc: Verify that when two radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20)]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.2.radii.2.dompointinit
+ desc: Verify that when two radii are given to roundRect(), the second radius, specified as a DOMPointInit, applies to the top-right and bottom-left corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+ // other corners
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+
+- name: 2d.path.roundrect.1.radius.double
+ desc: Verify that when one radius is given to roundRect(), specified as a double, it applies to all corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [20]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.1.radius.double.single.argument
+ desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a double, it applies to all corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, 20);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.1.radius.dompoint
+ desc: Verify that when one radius is given to roundRect(), specified as a DOMPoint, it applies to all corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20)]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+- name: 2d.path.roundrect.1.radius.dompoint.single argument
+ desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a DOMPoint, it applies to all corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, new DOMPoint(40, 20));
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+- name: 2d.path.roundrect.1.radius.dompointinit
+ desc: Verify that when one radius is given to roundRect(), specified as a DOMPointInit, applies to all corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+- name: 2d.path.roundrect.1.radius.dompointinit.single.argument
+ desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a DOMPointInit, applies to all corners.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, {x: 40, y: 20});
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ // top-left corner
+ @assert pixel 20,1 == 255,0,0,255;
+ @assert pixel 41,1 == 0,255,0,255;
+ @assert pixel 1,10 == 255,0,0,255;
+ @assert pixel 1,21 == 0,255,0,255;
+
+ // top-right corner
+ @assert pixel 79,1 == 255,0,0,255;
+ @assert pixel 58,1 == 0,255,0,255;
+ @assert pixel 98,10 == 255,0,0,255;
+ @assert pixel 98,21 == 0,255,0,255;
+
+ // bottom-right corner
+ @assert pixel 79,48 == 255,0,0,255;
+ @assert pixel 58,48 == 0,255,0,255;
+ @assert pixel 98,39 == 255,0,0,255;
+ @assert pixel 98,28 == 0,255,0,255;
+
+ // bottom-left corner
+ @assert pixel 20,48 == 255,0,0,255;
+ @assert pixel 41,48 == 0,255,0,255;
+ @assert pixel 1,39 == 255,0,0,255;
+ @assert pixel 1,28 == 0,255,0,255;
+
+- name: 2d.path.roundrect.radius.intersecting.1
+ desc: Check that roundRects with intersecting corner arcs are rendered correctly.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [40, 40, 40, 40]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 2,25 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 50,48 == 0,255,0,255;
+ @assert pixel 97,25 == 0,255,0,255;
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.radius.intersecting.2
+ desc: Check that roundRects with intersecting corner arcs are rendered correctly.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(0, 0, 100, 50, [1000, 1000, 1000, 1000]);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 2,25 == 0,255,0,255;
+ @assert pixel 50,1 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 50,48 == 0,255,0,255;
+ @assert pixel 97,25 == 0,255,0,255;
+ @assert pixel 1,1 == 255,0,0,255;
+ @assert pixel 98,1 == 255,0,0,255;
+ @assert pixel 1,48 == 255,0,0,255;
+ @assert pixel 98,48 == 255,0,0,255;
+
+- name: 2d.path.roundrect.radius.none
+ desc: Check that roundRect throws an RangeError if radii is an empty array.
+ code: |
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 100, 50, [])});
+
+- name: 2d.path.roundrect.radius.noargument
+ desc: Check that roundRect draws a rectangle when no radii are provided.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.roundRect(10, 10, 80, 30);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ // upper left corner (10, 10)
+ @assert pixel 10,9 == 255,0,0,255;
+ @assert pixel 9,10 == 255,0,0,255;
+ @assert pixel 10,10 == 0,255,0,255;
+
+ // upper right corner (89, 10)
+ @assert pixel 90,10 == 255,0,0,255;
+ @assert pixel 89,9 == 255,0,0,255;
+ @assert pixel 89,10 == 0,255,0,255;
+
+ // lower right corner (89, 39)
+ @assert pixel 89,40 == 255,0,0,255;
+ @assert pixel 90,39 == 255,0,0,255;
+ @assert pixel 89,39 == 0,255,0,255;
+
+ // lower left corner (10, 30)
+ @assert pixel 9,39 == 255,0,0,255;
+ @assert pixel 10,40 == 255,0,0,255;
+ @assert pixel 10,39 == 0,255,0,255;
+
+- name: 2d.path.roundrect.radius.toomany
+ desc: Check that roundRect throws an IndeSizeError if radii has more than four items.
+ code: |
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 100, 50, [0, 0, 0, 0, 0])});
+
+- name: 2d.path.roundrect.radius.negative
+ desc: roundRect() with negative radius throws an exception
+ code: |
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [-1])});
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [1, -1])});
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [new DOMPoint(-1, 1), 1])});
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [new DOMPoint(1, -1)])});
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [{x: -1, y: 1}, 1])});
+ assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [{x: 1, y: -1}])});
+
+- name: 2d.path.roundrect.badinput
+ desc: roundRect() throws or does not throw errors given the strange inputs.
+ code: |
+ ctx.roundRect(0, 0, 100, 100, { foo: "bar" }); //=> DOMPointInit
+ ctx.roundRect(0, 0, 100, 100, undefined); //=> "missing" -> 0
+ ctx.roundRect(0, 0, 100, 100, [[]]); //=> « DOMPointInit »
+ ctx.roundRect(0, 0, 100, 100, [[25]]); //=> « DOMPointInit »
+ ctx.roundRect(0, 0, 100, 100, [undefined]); //=> « DOMPointInit »
+ @assert throws TypeError ctx.roundRect(0, 0, 100, 100, 0n);
+ @assert throws TypeError ctx.roundRect(0, 0, 100, 100, { x: 0n });
+ @assert throws TypeError ctx.roundRect(0, 0, 100, 100, [{ x: 0n }]);
+
+- name: 2d.path.ellipse.basics
+ desc: Verify canvas throws error when drawing ellipse with negative radii.
+ code: |
+ ctx.ellipse(10, 10, 10, 5, 0, 0, 1, false);
+ ctx.ellipse(10, 10, 10, 0, 0, 0, 1, false);
+ ctx.ellipse(10, 10, -0, 5, 0, 0, 1, false);
+ @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, -2, 5, 0, 0, 1, false);
+ @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, 0, -1.5, 0, 0, 1, false);
+ @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, -2, -5, 0, 0, 1, false);
+ ctx.ellipse(80, 0, 10, 4294967277, Math.PI / -84, -Math.PI / 2147483436, false);
+
+- name: 2d.path.fill.overlap
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
+ ctx.rect(0, 0, 100, 50);
+ ctx.closePath();
+ ctx.rect(10, 10, 80, 30);
+ ctx.fill();
+
+ @assert pixel 50,25 ==~ 0,127,0,255 +/- 1;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0, 0.5, 0)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.path.fill.winding.add
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.moveTo(-10, -10);
+ ctx.lineTo(110, -10);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(-10, 60);
+ ctx.lineTo(-10, -10);
+ ctx.lineTo(0, 0);
+ ctx.lineTo(100, 0);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.fill.winding.subtract.1
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.moveTo(-10, -10);
+ ctx.lineTo(110, -10);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(-10, 60);
+ ctx.lineTo(-10, -10);
+ ctx.lineTo(0, 0);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(100, 0);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.fill.winding.subtract.2
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.moveTo(-10, -10);
+ ctx.lineTo(110, -10);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(-10, 60);
+ ctx.moveTo(0, 0);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(100, 0);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.fill.winding.subtract.3
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.moveTo(-10, -10);
+ ctx.lineTo(110, -10);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(-10, 60);
+ ctx.lineTo(-10, -10);
+ ctx.lineTo(-20, -20);
+ ctx.lineTo(120, -20);
+ ctx.lineTo(120, 70);
+ ctx.lineTo(-20, 70);
+ ctx.lineTo(-20, -20);
+ ctx.lineTo(0, 0);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(100, 0);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.fill.closed.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.fill.closed.unaffected
+ code: |
+ ctx.fillStyle = '#00f';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+ ctx.lineTo(100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fill();
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ @assert pixel 90,10 == 0,255,0,255;
+ @assert pixel 10,40 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.overlap
+ desc: Stroked subpaths are combined before being drawn
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = 'rgba(0, 255, 0, 0.5)';
+ ctx.lineWidth = 50;
+ ctx.moveTo(0, 20);
+ ctx.lineTo(100, 20);
+ ctx.moveTo(0, 30);
+ ctx.lineTo(100, 30);
+ ctx.stroke();
+
+ @assert pixel 50,25 ==~ 0,127,0,255 +/- 1;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0, 0.5, 0)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.path.stroke.union
+ desc: Strokes in opposite directions are unioned, not subtracted
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 40;
+ ctx.moveTo(0, 10);
+ ctx.lineTo(100, 10);
+ ctx.moveTo(100, 40);
+ ctx.lineTo(0, 40);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.unaffected
+ desc: Stroking does not start a new path or subpath
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.lineWidth = 50;
+ ctx.moveTo(-100, 25);
+ ctx.lineTo(-100, -100);
+ ctx.lineTo(200, -100);
+ ctx.lineTo(200, 25);
+ ctx.strokeStyle = '#f00';
+ ctx.stroke();
+
+ ctx.closePath();
+ ctx.strokeStyle = '#0f0';
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.scale1
+ desc: Stroke line widths are scaled by the current transformation matrix
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.rect(25, 12.5, 50, 25);
+ ctx.save();
+ ctx.scale(50, 25);
+ ctx.strokeStyle = '#0f0';
+ ctx.stroke();
+ ctx.restore();
+
+ ctx.beginPath();
+ ctx.rect(-25, -12.5, 150, 75);
+ ctx.save();
+ ctx.scale(50, 25);
+ ctx.strokeStyle = '#f00';
+ ctx.stroke();
+ ctx.restore();
+
+ @assert pixel 0,0 == 0,255,0,255;
+ @assert pixel 50,0 == 0,255,0,255;
+ @assert pixel 99,0 == 0,255,0,255;
+ @assert pixel 0,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 99,25 == 0,255,0,255;
+ @assert pixel 0,49 == 0,255,0,255;
+ @assert pixel 50,49 == 0,255,0,255;
+ @assert pixel 99,49 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.scale2
+ desc: Stroke line widths are scaled by the current transformation matrix
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.rect(25, 12.5, 50, 25);
+ ctx.save();
+ ctx.rotate(Math.PI/2);
+ ctx.scale(25, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.stroke();
+ ctx.restore();
+
+ ctx.beginPath();
+ ctx.rect(-25, -12.5, 150, 75);
+ ctx.save();
+ ctx.rotate(Math.PI/2);
+ ctx.scale(25, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.stroke();
+ ctx.restore();
+
+ @assert pixel 0,0 == 0,255,0,255;
+ @assert pixel 50,0 == 0,255,0,255;
+ @assert pixel 99,0 == 0,255,0,255;
+ @assert pixel 0,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 99,25 == 0,255,0,255;
+ @assert pixel 0,49 == 0,255,0,255;
+ @assert pixel 50,49 == 0,255,0,255;
+ @assert pixel 99,49 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.skew
+ desc: Strokes lines are skewed by the current transformation matrix
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.save();
+ ctx.beginPath();
+ ctx.moveTo(49, -50);
+ ctx.lineTo(201, -50);
+ ctx.rotate(Math.PI/4);
+ ctx.scale(1, 283);
+ ctx.strokeStyle = '#0f0';
+ ctx.stroke();
+ ctx.restore();
+
+ ctx.save();
+ ctx.beginPath();
+ ctx.translate(-150, 0);
+ ctx.moveTo(49, -50);
+ ctx.lineTo(199, -50);
+ ctx.rotate(Math.PI/4);
+ ctx.scale(1, 142);
+ ctx.strokeStyle = '#f00';
+ ctx.stroke();
+ ctx.restore();
+
+ ctx.save();
+ ctx.beginPath();
+ ctx.translate(-150, 0);
+ ctx.moveTo(49, -50);
+ ctx.lineTo(199, -50);
+ ctx.rotate(Math.PI/4);
+ ctx.scale(1, 142);
+ ctx.strokeStyle = '#f00';
+ ctx.stroke();
+ ctx.restore();
+
+ @assert pixel 0,0 == 0,255,0,255;
+ @assert pixel 50,0 == 0,255,0,255;
+ @assert pixel 99,0 == 0,255,0,255;
+ @assert pixel 0,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 99,25 == 0,255,0,255;
+ @assert pixel 0,49 == 0,255,0,255;
+ @assert pixel 50,49 == 0,255,0,255;
+ @assert pixel 99,49 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.empty
+ desc: Empty subpaths are not stroked
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+
+ ctx.beginPath();
+ ctx.moveTo(40, 25);
+ ctx.moveTo(60, 25);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.stroke.prune.line
+ desc: Zero-length line segments from lineTo are removed before stroking
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.lineTo(50, 25);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.stroke.prune.closed
+ desc: Zero-length line segments from closed paths are removed before stroking
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.lineTo(50, 25);
+ ctx.closePath();
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.stroke.prune.curve
+ desc: Zero-length line segments from quadraticCurveTo and bezierCurveTo are removed
+ before stroking
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.quadraticCurveTo(50, 25, 50, 25);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.bezierCurveTo(50, 25, 50, 25, 50, 25);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.stroke.prune.arc
+ desc: Zero-length line segments from arcTo and arc are removed before stroking
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+
+ ctx.beginPath();
+ ctx.moveTo(50, 25);
+ ctx.arcTo(50, 25, 150, 25, 10);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo(60, 25);
+ ctx.arc(50, 25, 10, 0, 0, false);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.stroke.prune.rect
+ desc: Zero-length line segments from rect and strokeRect are removed before stroking
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 100;
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+
+ ctx.beginPath();
+ ctx.rect(50, 25, 0, 0);
+ ctx.stroke();
+
+ ctx.strokeRect(50, 25, 0, 0);
+
+ @assert pixel 50,25 == 0,255,0,255; @moz-todo
+ expected: green
+
+- name: 2d.path.stroke.prune.corner
+ desc: Zero-length line segments are removed before stroking with miters
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 400;
+ ctx.lineJoin = 'miter';
+ ctx.miterLimit = 1.4;
+
+ ctx.beginPath();
+ ctx.moveTo(-1000, 200);
+ ctx.lineTo(-100, 200);
+ ctx.lineTo(-100, 200);
+ ctx.lineTo(-100, 200);
+ ctx.lineTo(-100, 1000);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.transformation.basic
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(-100, 0);
+ ctx.rect(100, 0, 100, 50);
+ ctx.translate(0, -100);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.transformation.multiple
+ # TODO: change this name
+ desc: Transformations are applied while building paths, not when drawing
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.translate(-100, 0);
+ ctx.rect(0, 0, 100, 50);
+ ctx.fill();
+ ctx.translate(100, 0);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.strokeStyle = '#f00';
+ ctx.lineWidth = 50;
+ ctx.translate(0, -50);
+ ctx.moveTo(0, 25);
+ ctx.lineTo(100, 25);
+ ctx.stroke();
+ ctx.translate(0, 50);
+ ctx.stroke();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.transformation.changing
+ desc: Transformations are applied while building paths, not when drawing
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.moveTo(0, 0);
+ ctx.translate(100, 0);
+ ctx.lineTo(0, 0);
+ ctx.translate(0, 50);
+ ctx.lineTo(0, 0);
+ ctx.translate(-100, 0);
+ ctx.lineTo(0, 0);
+ ctx.translate(1000, 1000);
+ ctx.rotate(Math.PI/2);
+ ctx.scale(0.1, 0.1);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.path.clip.empty
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.clip();
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.clip.basic.1
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 50);
+ ctx.clip();
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.clip.basic.2
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.rect(-100, 0, 100, 50);
+ ctx.clip();
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.clip.intersect
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.rect(0, 0, 50, 50);
+ ctx.clip();
+ ctx.beginPath();
+ ctx.rect(50, 0, 50, 50)
+ ctx.clip();
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.clip.winding.1
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.moveTo(-10, -10);
+ ctx.lineTo(110, -10);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(-10, 60);
+ ctx.lineTo(-10, -10);
+ ctx.lineTo(0, 0);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(100, 0);
+ ctx.clip();
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.clip.winding.2
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.beginPath();
+ ctx.moveTo(-10, -10);
+ ctx.lineTo(110, -10);
+ ctx.lineTo(110, 60);
+ ctx.lineTo(-10, 60);
+ ctx.lineTo(-10, -10);
+ ctx.clip();
+
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(100, 0);
+ ctx.lineTo(0, 0);
+ ctx.clip();
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.path.clip.unaffected
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(100, 50);
+ ctx.lineTo(100, 0);
+ ctx.clip();
+
+ ctx.lineTo(0, 0);
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+
+
+- name: 2d.path.isPointInPath.basic.1
+ desc: isPointInPath() detects whether the point is inside the path
+ code: |
+ ctx.rect(0, 0, 20, 20);
+ @assert ctx.isPointInPath(10, 10) === true;
+ @assert ctx.isPointInPath(30, 10) === false;
+
+- name: 2d.path.isPointInPath.basic.2
+ desc: isPointInPath() detects whether the point is inside the path
+ code: |
+ ctx.rect(20, 0, 20, 20);
+ @assert ctx.isPointInPath(10, 10) === false;
+ @assert ctx.isPointInPath(30, 10) === true;
+
+- name: 2d.path.isPointInPath.edge
+ desc: isPointInPath() counts points on the path as being inside
+ code: |
+ ctx.rect(0, 0, 20, 20);
+ @assert ctx.isPointInPath(0, 0) === true;
+ @assert ctx.isPointInPath(10, 0) === true;
+ @assert ctx.isPointInPath(20, 0) === true;
+ @assert ctx.isPointInPath(20, 10) === true;
+ @assert ctx.isPointInPath(20, 20) === true;
+ @assert ctx.isPointInPath(10, 20) === true;
+ @assert ctx.isPointInPath(0, 20) === true;
+ @assert ctx.isPointInPath(0, 10) === true;
+ @assert ctx.isPointInPath(10, -0.01) === false;
+ @assert ctx.isPointInPath(10, 20.01) === false;
+ @assert ctx.isPointInPath(-0.01, 10) === false;
+ @assert ctx.isPointInPath(20.01, 10) === false;
+
+- name: 2d.path.isPointInPath.empty
+ desc: isPointInPath() works when there is no path
+ code: |
+ @assert ctx.isPointInPath(0, 0) === false;
+
+- name: 2d.path.isPointInPath.subpath
+ desc: isPointInPath() uses the current path, not just the subpath
+ code: |
+ ctx.rect(0, 0, 20, 20);
+ ctx.beginPath();
+ ctx.rect(20, 0, 20, 20);
+ ctx.closePath();
+ ctx.rect(40, 0, 20, 20);
+ @assert ctx.isPointInPath(10, 10) === false;
+ @assert ctx.isPointInPath(30, 10) === true;
+ @assert ctx.isPointInPath(50, 10) === true;
+
+- name: 2d.path.isPointInPath.outside
+ desc: isPointInPath() works on paths outside the canvas
+ code: |
+ ctx.rect(0, -100, 20, 20);
+ ctx.rect(20, -10, 20, 20);
+ @assert ctx.isPointInPath(10, -110) === false;
+ @assert ctx.isPointInPath(10, -90) === true;
+ @assert ctx.isPointInPath(10, -70) === false;
+ @assert ctx.isPointInPath(30, -20) === false;
+ @assert ctx.isPointInPath(30, 0) === true;
+ @assert ctx.isPointInPath(30, 20) === false;
+
+- name: 2d.path.isPointInPath.unclosed
+ desc: isPointInPath() works on unclosed subpaths
+ code: |
+ ctx.moveTo(0, 0);
+ ctx.lineTo(20, 0);
+ ctx.lineTo(20, 20);
+ ctx.lineTo(0, 20);
+ @assert ctx.isPointInPath(10, 10) === true;
+ @assert ctx.isPointInPath(30, 10) === false;
+
+- name: 2d.path.isPointInPath.arc
+ desc: isPointInPath() works on arcs
+ code: |
+ ctx.arc(50, 25, 10, 0, Math.PI, false);
+ @assert ctx.isPointInPath(50, 10) === false;
+ @assert ctx.isPointInPath(50, 20) === false;
+ @assert ctx.isPointInPath(50, 30) === true;
+ @assert ctx.isPointInPath(50, 40) === false;
+ @assert ctx.isPointInPath(30, 20) === false;
+ @assert ctx.isPointInPath(70, 20) === false;
+ @assert ctx.isPointInPath(30, 30) === false;
+ @assert ctx.isPointInPath(70, 30) === false;
+
+- name: 2d.path.isPointInPath.bigarc
+ desc: isPointInPath() works on unclosed arcs larger than 2pi
+ opera: {bug: 320937}
+ code: |
+ ctx.arc(50, 25, 10, 0, 7, false);
+ @assert ctx.isPointInPath(50, 10) === false;
+ @assert ctx.isPointInPath(50, 20) === true;
+ @assert ctx.isPointInPath(50, 30) === true;
+ @assert ctx.isPointInPath(50, 40) === false;
+ @assert ctx.isPointInPath(30, 20) === false;
+ @assert ctx.isPointInPath(70, 20) === false;
+ @assert ctx.isPointInPath(30, 30) === false;
+ @assert ctx.isPointInPath(70, 30) === false;
+
+- name: 2d.path.isPointInPath.bezier
+ desc: isPointInPath() works on Bezier curves
+ code: |
+ ctx.moveTo(25, 25);
+ ctx.bezierCurveTo(50, -50, 50, 100, 75, 25);
+ @assert ctx.isPointInPath(25, 20) === false;
+ @assert ctx.isPointInPath(25, 30) === false;
+ @assert ctx.isPointInPath(30, 20) === true;
+ @assert ctx.isPointInPath(30, 30) === false;
+ @assert ctx.isPointInPath(40, 2) === false;
+ @assert ctx.isPointInPath(40, 20) === true;
+ @assert ctx.isPointInPath(40, 30) === false;
+ @assert ctx.isPointInPath(40, 47) === false;
+ @assert ctx.isPointInPath(45, 20) === true;
+ @assert ctx.isPointInPath(45, 30) === false;
+ @assert ctx.isPointInPath(55, 20) === false;
+ @assert ctx.isPointInPath(55, 30) === true;
+ @assert ctx.isPointInPath(60, 2) === false;
+ @assert ctx.isPointInPath(60, 20) === false;
+ @assert ctx.isPointInPath(60, 30) === true;
+ @assert ctx.isPointInPath(60, 47) === false;
+ @assert ctx.isPointInPath(70, 20) === false;
+ @assert ctx.isPointInPath(70, 30) === true;
+ @assert ctx.isPointInPath(75, 20) === false;
+ @assert ctx.isPointInPath(75, 30) === false;
+
+- name: 2d.path.isPointInPath.winding
+ desc: isPointInPath() uses the non-zero winding number rule
+ code: |
+ // Create a square ring, using opposite windings to make a hole in the centre
+ ctx.moveTo(0, 0);
+ ctx.lineTo(50, 0);
+ ctx.lineTo(50, 50);
+ ctx.lineTo(0, 50);
+ ctx.lineTo(0, 0);
+ ctx.lineTo(10, 10);
+ ctx.lineTo(10, 40);
+ ctx.lineTo(40, 40);
+ ctx.lineTo(40, 10);
+ ctx.lineTo(10, 10);
+
+ @assert ctx.isPointInPath(5, 5) === true;
+ @assert ctx.isPointInPath(25, 5) === true;
+ @assert ctx.isPointInPath(45, 5) === true;
+ @assert ctx.isPointInPath(5, 25) === true;
+ @assert ctx.isPointInPath(25, 25) === false;
+ @assert ctx.isPointInPath(45, 25) === true;
+ @assert ctx.isPointInPath(5, 45) === true;
+ @assert ctx.isPointInPath(25, 45) === true;
+ @assert ctx.isPointInPath(45, 45) === true;
+
+- name: 2d.path.isPointInPath.transform.1
+ desc: isPointInPath() handles transformations correctly
+ code: |
+ ctx.translate(50, 0);
+ ctx.rect(0, 0, 20, 20);
+ @assert ctx.isPointInPath(-40, 10) === false;
+ @assert ctx.isPointInPath(10, 10) === false;
+ @assert ctx.isPointInPath(49, 10) === false;
+ @assert ctx.isPointInPath(51, 10) === true;
+ @assert ctx.isPointInPath(69, 10) === true;
+ @assert ctx.isPointInPath(71, 10) === false;
+
+- name: 2d.path.isPointInPath.transform.2
+ desc: isPointInPath() handles transformations correctly
+ code: |
+ ctx.rect(50, 0, 20, 20);
+ ctx.translate(50, 0);
+ @assert ctx.isPointInPath(-40, 10) === false;
+ @assert ctx.isPointInPath(10, 10) === false;
+ @assert ctx.isPointInPath(49, 10) === false;
+ @assert ctx.isPointInPath(51, 10) === true;
+ @assert ctx.isPointInPath(69, 10) === true;
+ @assert ctx.isPointInPath(71, 10) === false;
+
+- name: 2d.path.isPointInPath.transform.3
+ desc: isPointInPath() handles transformations correctly
+ code: |
+ ctx.scale(-1, 1);
+ ctx.rect(-70, 0, 20, 20);
+ @assert ctx.isPointInPath(-40, 10) === false;
+ @assert ctx.isPointInPath(10, 10) === false;
+ @assert ctx.isPointInPath(49, 10) === false;
+ @assert ctx.isPointInPath(51, 10) === true;
+ @assert ctx.isPointInPath(69, 10) === true;
+ @assert ctx.isPointInPath(71, 10) === false;
+
+- name: 2d.path.isPointInPath.transform.4
+ desc: isPointInPath() handles transformations correctly
+ code: |
+ ctx.translate(50, 0);
+ ctx.rect(50, 0, 20, 20);
+ ctx.translate(0, 50);
+ @assert ctx.isPointInPath(60, 10) === false;
+ @assert ctx.isPointInPath(110, 10) === true;
+ @assert ctx.isPointInPath(110, 60) === false;
+
+- name: 2d.path.isPointInPath.nonfinite
+ desc: isPointInPath() returns false for non-finite arguments
+ code: |
+ ctx.rect(-100, -50, 200, 100);
+ @assert ctx.isPointInPath(Infinity, 0) === false;
+ @assert ctx.isPointInPath(-Infinity, 0) === false;
+ @assert ctx.isPointInPath(NaN, 0) === false;
+ @assert ctx.isPointInPath(0, Infinity) === false;
+ @assert ctx.isPointInPath(0, -Infinity) === false;
+ @assert ctx.isPointInPath(0, NaN) === false;
+ @assert ctx.isPointInPath(NaN, NaN) === false;
+
+
+- name: 2d.path.isPointInStroke.scaleddashes
+ desc: isPointInStroke() should return correct results on dashed paths at high scale
+ factors
+ code: |
+ var scale = 20;
+ ctx.setLineDash([10, 21.4159]); // dash from t=0 to t=10 along the circle
+ ctx.scale(scale, scale);
+ ctx.ellipse(6, 10, 5, 5, 0, 2*Math.PI, false);
+ ctx.stroke();
+
+ // hit-test the beginning of the dash (t=0)
+ @assert ctx.isPointInStroke(11*scale, 10*scale) === true;
+ // hit-test the middle of the dash (t=5)
+ @assert ctx.isPointInStroke(8.70*scale, 14.21*scale) === true;
+ // hit-test the end of the dash (t=9.8)
+ @assert ctx.isPointInStroke(4.10*scale, 14.63*scale) === true;
+ // hit-test past the end of the dash (t=10.2)
+ @assert ctx.isPointInStroke(3.74*scale, 14.46*scale) === false;
+
+- name: 2d.path.isPointInPath.basic
+ desc: Verify the winding rule in isPointInPath works for for rect path.
+ code: |
+ canvas.width = 200;
+ canvas.height = 200;
+
+ // Testing default isPointInPath
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 100);
+ ctx.rect(25, 25, 50, 50);
+ @assert ctx.isPointInPath(50, 50) === true;
+ @assert ctx.isPointInPath(NaN, 50) === false;
+ @assert ctx.isPointInPath(50, NaN) === false;
+
+ // Testing nonzero isPointInPath
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 100);
+ ctx.rect(25, 25, 50, 50);
+ @assert ctx.isPointInPath(50, 50, 'nonzero') === true;
+
+ // Testing evenodd isPointInPath
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 100);
+ ctx.rect(25, 25, 50, 50);
+ @assert ctx.isPointInPath(50, 50, 'evenodd') === false;
+
+ // Testing extremely large scale
+ ctx.save();
+ ctx.scale(Number.MAX_VALUE, Number.MAX_VALUE);
+ ctx.beginPath();
+ ctx.rect(-10, -10, 20, 20);
+ @assert ctx.isPointInPath(0, 0, 'nonzero') === true;
+ @assert ctx.isPointInPath(0, 0, 'evenodd') === true;
+ ctx.restore();
+
+ // Check with non-invertible ctm.
+ ctx.save();
+ ctx.scale(0, 0);
+ ctx.beginPath();
+ ctx.rect(-10, -10, 20, 20);
+ @assert ctx.isPointInPath(0, 0, 'nonzero') === false;
+ @assert ctx.isPointInPath(0, 0, 'evenodd') === false;
+ ctx.restore();
+
+- name: 2d.path.isPointInpath.multi.path
+ desc: Verify the winding rule in isPointInPath works for path object.
+ code: |
+ canvas.width = 200;
+ canvas.height = 200;
+
+ // Testing default isPointInPath with Path object');
+ path = new Path2D();
+ path.rect(0, 0, 100, 100);
+ path.rect(25, 25, 50, 50);
+ @assert ctx.isPointInPath(path, 50, 50) === true;
+ @assert ctx.isPointInPath(path, 50, 50, undefined) === true;
+ @assert ctx.isPointInPath(path, NaN, 50) === false;
+ @assert ctx.isPointInPath(path, 50, NaN) === false;
+
+ // Testing nonzero isPointInPath with Path object');
+ path = new Path2D();
+ path.rect(0, 0, 100, 100);
+ path.rect(25, 25, 50, 50);
+ @assert ctx.isPointInPath(path, 50, 50, 'nonzero') === true;
+
+ // Testing evenodd isPointInPath with Path object');
+ path = new Path2D();
+ path.rect(0, 0, 100, 100);
+ path.rect(25, 25, 50, 50);
+ assert_false(ctx.isPointInPath(path, 50, 50, 'evenodd'));
+
+- name: 2d.path.isPointInpath.invalid
+ desc: Verify isPointInPath throws exceptions with invalid inputs.
+ code: |
+ canvas.width = 200;
+ canvas.height = 200;
+ path = new Path2D();
+ path.rect(0, 0, 100, 100);
+ path.rect(25, 25, 50, 50);
+ // Testing invalid enumeration isPointInPath (w/ and w/o Path object');
+ @assert throws TypeError ctx.isPointInPath(path, 50, 50, 'gazonk');
+ @assert throws TypeError ctx.isPointInPath(50, 50, 'gazonk');
+
+ // Testing invalid type isPointInPath with Path object');
+ @assert throws TypeError ctx.isPointInPath(null, 50, 50);
+ @assert throws TypeError ctx.isPointInPath(null, 50, 50, 'nonzero');
+ @assert throws TypeError ctx.isPointInPath(null, 50, 50, 'evenodd');
+ @assert throws TypeError ctx.isPointInPath(null, 50, 50, null);
+ @assert throws TypeError ctx.isPointInPath(path, 50, 50, null);
+ @assert throws TypeError ctx.isPointInPath(undefined, 50, 50);
+ @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, 'nonzero');
+ @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, 'evenodd');
+ @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, undefined);
+ @assert throws TypeError ctx.isPointInPath([], 50, 50);
+ @assert throws TypeError ctx.isPointInPath([], 50, 50, 'nonzero');
+ @assert throws TypeError ctx.isPointInPath([], 50, 50, 'evenodd');
+ @assert throws TypeError ctx.isPointInPath({}, 50, 50);
+ @assert throws TypeError ctx.isPointInPath({}, 50, 50, 'nonzero');
+ @assert throws TypeError ctx.isPointInPath({}, 50, 50, 'evenodd');
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/pixel-manipulation.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/pixel-manipulation.yaml
new file mode 100644
index 0000000000..0643b047b1
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/pixel-manipulation.yaml
@@ -0,0 +1,1042 @@
+- name: 2d.imageData.create2.basic
+ desc: createImageData(sw, sh) exists and returns something
+ code: |
+ @assert ctx.createImageData(1, 1) !== null;
+
+- name: 2d.imageData.create1.basic
+ desc: createImageData(imgdata) exists and returns something
+ code: |
+ @assert ctx.createImageData(ctx.createImageData(1, 1)) !== null;
+
+- name: 2d.imageData.create2.type
+ desc: createImageData(sw, sh) returns an ImageData object containing a Uint8ClampedArray
+ object
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert window.ImageData !== undefined;
+ @assert window.Uint8ClampedArray !== undefined;
+ window.ImageData.prototype.thisImplementsImageData = true;
+ window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true;
+ var imgdata = ctx.createImageData(1, 1);
+ @assert imgdata.thisImplementsImageData;
+ @assert imgdata.data.thisImplementsUint8ClampedArray;
+
+- name: 2d.imageData.create1.type
+ desc: createImageData(imgdata) returns an ImageData object containing a Uint8ClampedArray
+ object
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert window.ImageData !== undefined;
+ @assert window.Uint8ClampedArray !== undefined;
+ window.ImageData.prototype.thisImplementsImageData = true;
+ window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true;
+ var imgdata = ctx.createImageData(ctx.createImageData(1, 1));
+ @assert imgdata.thisImplementsImageData;
+ @assert imgdata.data.thisImplementsUint8ClampedArray;
+
+- name: 2d.imageData.create2.this
+ desc: createImageData(sw, sh) should throw when called with the wrong |this|
+ canvasType: ['HTMLCanvas']
+ notes: &bindings Defined in "Web IDL" (draft)
+ code: |
+ @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, 1, 1); @moz-todo
+ @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, 1, 1); @moz-todo
+ @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, 1, 1); @moz-todo
+
+- name: 2d.imageData.create1.this
+ desc: createImageData(imgdata) should throw when called with the wrong |this|
+ canvasType: ['HTMLCanvas']
+ notes: *bindings
+ code: |
+ var imgdata = ctx.createImageData(1, 1);
+ @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, imgdata); @moz-todo
+ @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, imgdata); @moz-todo
+ @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, imgdata); @moz-todo
+
+- name: 2d.imageData.create2.initial
+ desc: createImageData(sw, sh) returns transparent black data of the right size
+ code: |
+ var imgdata = ctx.createImageData(10, 20);
+ @assert imgdata.data.length === imgdata.width*imgdata.height*4;
+ @assert imgdata.width < imgdata.height;
+ @assert imgdata.width > 0;
+ var isTransparentBlack = true;
+ for (var i = 0; i < imgdata.data.length; ++i)
+ if (imgdata.data[i] !== 0)
+ isTransparentBlack = false;
+ @assert isTransparentBlack;
+
+- name: 2d.imageData.create1.initial
+ desc: createImageData(imgdata) returns transparent black data of the right size
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ var imgdata1 = ctx.getImageData(0, 0, 10, 20);
+ var imgdata2 = ctx.createImageData(imgdata1);
+ @assert imgdata2.data.length === imgdata1.data.length;
+ @assert imgdata2.width === imgdata1.width;
+ @assert imgdata2.height === imgdata1.height;
+ var isTransparentBlack = true;
+ for (var i = 0; i < imgdata2.data.length; ++i)
+ if (imgdata2.data[i] !== 0)
+ isTransparentBlack = false;
+ @assert isTransparentBlack;
+
+- name: 2d.imageData.create2.large
+ desc: createImageData(sw, sh) works for sizes much larger than the canvas
+ code: |
+ var imgdata = ctx.createImageData(1000, 2000);
+ @assert imgdata.data.length === imgdata.width*imgdata.height*4;
+ @assert imgdata.width < imgdata.height;
+ @assert imgdata.width > 0;
+ var isTransparentBlack = true;
+ for (var i = 0; i < imgdata.data.length; i += 7813) // check ~1024 points (assuming normal scaling)
+ if (imgdata.data[i] !== 0)
+ isTransparentBlack = false;
+ @assert isTransparentBlack;
+
+- name: 2d.imageData.create2.negative
+ desc: createImageData(sw, sh) takes the absolute magnitude of the size arguments
+ code: |
+ var imgdata1 = ctx.createImageData(10, 20);
+ var imgdata2 = ctx.createImageData(-10, 20);
+ var imgdata3 = ctx.createImageData(10, -20);
+ var imgdata4 = ctx.createImageData(-10, -20);
+ @assert imgdata1.data.length === imgdata2.data.length;
+ @assert imgdata2.data.length === imgdata3.data.length;
+ @assert imgdata3.data.length === imgdata4.data.length;
+
+- name: 2d.imageData.create2.zero
+ desc: createImageData(sw, sh) throws INDEX_SIZE_ERR if size is zero
+ code: |
+ @assert throws INDEX_SIZE_ERR ctx.createImageData(10, 0);
+ @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 10);
+ @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 0);
+ @assert throws INDEX_SIZE_ERR ctx.createImageData(0.99, 10);
+ @assert throws INDEX_SIZE_ERR ctx.createImageData(10, 0.1);
+
+- name: 2d.imageData.create2.nonfinite
+ desc: createImageData() throws TypeError if arguments are not finite
+ notes: *bindings
+ code: |
+ @nonfinite @assert throws TypeError ctx.createImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
+ var posinfobj = { valueOf: function() { return Infinity; } },
+ neginfobj = { valueOf: function() { return -Infinity; } },
+ nanobj = { valueOf: function() { return -Infinity; } };
+ @nonfinite @assert throws TypeError ctx.createImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>);
+
+- name: 2d.imageData.create1.zero
+ desc: createImageData(null) throws TypeError
+ code: |
+ @assert throws TypeError ctx.createImageData(null);
+
+- name: 2d.imageData.create2.double
+ desc: createImageData(w, h) double is converted to long
+ code: |
+ var imgdata1 = ctx.createImageData(10.01, 10.99);
+ var imgdata2 = ctx.createImageData(-10.01, -10.99);
+ @assert imgdata1.width === 10;
+ @assert imgdata1.height === 10;
+ @assert imgdata2.width === 10;
+ @assert imgdata2.height === 10;
+
+- name: 2d.imageData.get.double
+ desc: createImageData(w, h) double is converted to long
+ code: |
+ var imgdata1 = ctx.getImageData(0, 0, 10.01, 10.99);
+ var imgdata2 = ctx.getImageData(0, 0, -10.01, -10.99);
+ @assert imgdata1.width === 10;
+ @assert imgdata1.height === 10;
+ @assert imgdata2.width === 10;
+ @assert imgdata2.height === 10;
+
+- name: 2d.imageData.create2.round
+ desc: createImageData(w, h) is rounded the same as getImageData(0, 0, w, h)
+ code: |
+ var imgdata1 = ctx.createImageData(10.01, 10.99);
+ var imgdata2 = ctx.getImageData(0, 0, 10.01, 10.99);
+ @assert imgdata1.width === imgdata2.width;
+ @assert imgdata1.height === imgdata2.height;
+
+- name: 2d.imageData.create.and.resize
+ desc: Verify no crash when resizing an image bitmap to zero.
+ canvasType: ['HTMLCanvas']
+ images:
+ - red.png
+ code: |
+ var image = new Image();
+ image.onload = t.step_func(function() {
+ var options = { resizeHeight: 0 };
+ var p1 = createImageBitmap(image, options);
+ p1.catch(function(error){});
+ t.done();
+ });
+ image.src = 'red.png';
+
+- name: 2d.imageData.get.basic
+ desc: getImageData() exists and returns something
+ code: |
+ @assert ctx.getImageData(0, 0, 100, 50) !== null;
+
+- name: 2d.imageData.get.type
+ canvasType: ['HTMLCanvas']
+ desc: getImageData() returns an ImageData object containing a Uint8ClampedArray
+ object
+ code: |
+ @assert window.ImageData !== undefined;
+ @assert window.Uint8ClampedArray !== undefined;
+ window.ImageData.prototype.thisImplementsImageData = true;
+ window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true;
+ var imgdata = ctx.getImageData(0, 0, 1, 1);
+ @assert imgdata.thisImplementsImageData;
+ @assert imgdata.data.thisImplementsUint8ClampedArray;
+
+- name: 2d.imageData.get.zero
+ desc: getImageData() throws INDEX_SIZE_ERR if size is zero
+ code: |
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, 0);
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 10);
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 0);
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0.1, 10);
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, 0.99);
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, -0.1, 10);
+ @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, -0.99);
+
+- name: 2d.imageData.get.nonfinite
+ desc: getImageData() throws TypeError if arguments are not finite
+ notes: *bindings
+ code: |
+ @nonfinite @assert throws TypeError ctx.getImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
+ var posinfobj = { valueOf: function() { return Infinity; } },
+ neginfobj = { valueOf: function() { return -Infinity; } },
+ nanobj = { valueOf: function() { return -Infinity; } };
+ @nonfinite @assert throws TypeError ctx.getImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>);
+
+- name: 2d.imageData.get.source.outside
+ desc: getImageData() returns transparent black outside the canvas
+ code: |
+ ctx.fillStyle = '#08f';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var imgdata1 = ctx.getImageData(-10, 5, 1, 1);
+ @assert imgdata1.data[0] === 0;
+ @assert imgdata1.data[1] === 0;
+ @assert imgdata1.data[2] === 0;
+ @assert imgdata1.data[3] === 0;
+
+ var imgdata2 = ctx.getImageData(10, -5, 1, 1);
+ @assert imgdata2.data[0] === 0;
+ @assert imgdata2.data[1] === 0;
+ @assert imgdata2.data[2] === 0;
+ @assert imgdata2.data[3] === 0;
+
+ var imgdata3 = ctx.getImageData(200, 5, 1, 1);
+ @assert imgdata3.data[0] === 0;
+ @assert imgdata3.data[1] === 0;
+ @assert imgdata3.data[2] === 0;
+ @assert imgdata3.data[3] === 0;
+
+ var imgdata4 = ctx.getImageData(10, 60, 1, 1);
+ @assert imgdata4.data[0] === 0;
+ @assert imgdata4.data[1] === 0;
+ @assert imgdata4.data[2] === 0;
+ @assert imgdata4.data[3] === 0;
+
+ var imgdata5 = ctx.getImageData(100, 10, 1, 1);
+ @assert imgdata5.data[0] === 0;
+ @assert imgdata5.data[1] === 0;
+ @assert imgdata5.data[2] === 0;
+ @assert imgdata5.data[3] === 0;
+
+ var imgdata6 = ctx.getImageData(0, 10, 1, 1);
+ @assert imgdata6.data[0] === 0;
+ @assert imgdata6.data[1] === 136;
+ @assert imgdata6.data[2] === 255;
+ @assert imgdata6.data[3] === 255;
+
+ var imgdata7 = ctx.getImageData(-10, 10, 20, 20);
+ @assert imgdata7.data[ 0*4+0] === 0;
+ @assert imgdata7.data[ 0*4+1] === 0;
+ @assert imgdata7.data[ 0*4+2] === 0;
+ @assert imgdata7.data[ 0*4+3] === 0;
+ @assert imgdata7.data[ 9*4+0] === 0;
+ @assert imgdata7.data[ 9*4+1] === 0;
+ @assert imgdata7.data[ 9*4+2] === 0;
+ @assert imgdata7.data[ 9*4+3] === 0;
+ @assert imgdata7.data[10*4+0] === 0;
+ @assert imgdata7.data[10*4+1] === 136;
+ @assert imgdata7.data[10*4+2] === 255;
+ @assert imgdata7.data[10*4+3] === 255;
+ @assert imgdata7.data[19*4+0] === 0;
+ @assert imgdata7.data[19*4+1] === 136;
+ @assert imgdata7.data[19*4+2] === 255;
+ @assert imgdata7.data[19*4+3] === 255;
+ @assert imgdata7.data[20*4+0] === 0;
+ @assert imgdata7.data[20*4+1] === 0;
+ @assert imgdata7.data[20*4+2] === 0;
+ @assert imgdata7.data[20*4+3] === 0;
+
+- name: 2d.imageData.get.source.negative
+ desc: getImageData() works with negative width and height, and returns top-to-bottom
+ left-to-right
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(20, 10, 60, 10);
+
+ var imgdata1 = ctx.getImageData(85, 25, -10, -10);
+ @assert imgdata1.data[0] === 255;
+ @assert imgdata1.data[1] === 255;
+ @assert imgdata1.data[2] === 255;
+ @assert imgdata1.data[3] === 255;
+ @assert imgdata1.data[imgdata1.data.length-4+0] === 0;
+ @assert imgdata1.data[imgdata1.data.length-4+1] === 0;
+ @assert imgdata1.data[imgdata1.data.length-4+2] === 0;
+ @assert imgdata1.data[imgdata1.data.length-4+3] === 255;
+
+ var imgdata2 = ctx.getImageData(0, 0, -1, -1);
+ @assert imgdata2.data[0] === 0;
+ @assert imgdata2.data[1] === 0;
+ @assert imgdata2.data[2] === 0;
+ @assert imgdata2.data[3] === 0;
+
+- name: 2d.imageData.get.source.size
+ desc: getImageData() returns bigger ImageData for bigger source rectangle
+ code: |
+ var imgdata1 = ctx.getImageData(0, 0, 10, 10);
+ var imgdata2 = ctx.getImageData(0, 0, 20, 20);
+ @assert imgdata2.width > imgdata1.width;
+ @assert imgdata2.height > imgdata1.height;
+
+- name: 2d.imageData.get.nonpremul
+ desc: getImageData() returns non-premultiplied colors
+ code: |
+ ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
+ ctx.fillRect(0, 0, 100, 50);
+ var imgdata = ctx.getImageData(10, 10, 10, 10);
+ @assert imgdata.data[0] > 200;
+ @assert imgdata.data[1] > 200;
+ @assert imgdata.data[2] > 200;
+ @assert imgdata.data[3] > 100;
+ @assert imgdata.data[3] < 200;
+
+- name: 2d.imageData.get.range
+ desc: getImageData() returns values in the range [0, 255]
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(20, 10, 60, 10);
+ var imgdata1 = ctx.getImageData(10, 5, 1, 1);
+ @assert imgdata1.data[0] === 0;
+ var imgdata2 = ctx.getImageData(30, 15, 1, 1);
+ @assert imgdata2.data[0] === 255;
+
+- name: 2d.imageData.get.clamp
+ desc: getImageData() clamps colors to the range [0, 255]
+ code: |
+ ctx.fillStyle = 'rgb(-100, -200, -300)';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = 'rgb(256, 300, 400)';
+ ctx.fillRect(20, 10, 60, 10);
+ var imgdata1 = ctx.getImageData(10, 5, 1, 1);
+ @assert imgdata1.data[0] === 0;
+ @assert imgdata1.data[1] === 0;
+ @assert imgdata1.data[2] === 0;
+ var imgdata2 = ctx.getImageData(30, 15, 1, 1);
+ @assert imgdata2.data[0] === 255;
+ @assert imgdata2.data[1] === 255;
+ @assert imgdata2.data[2] === 255;
+
+- name: 2d.imageData.get.length
+ desc: getImageData() returns a correctly-sized Uint8ClampedArray
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @assert imgdata.data.length === imgdata.width*imgdata.height*4;
+
+- name: 2d.imageData.get.order.cols
+ desc: getImageData() returns leftmost columns first
+ code: |
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 2, 50);
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @assert imgdata.data[0] === 0;
+ @assert imgdata.data[Math.round(imgdata.width/2*4)] === 255;
+ @assert imgdata.data[Math.round((imgdata.height/2)*imgdata.width*4)] === 0;
+
+- name: 2d.imageData.get.order.rows
+ desc: getImageData() returns topmost rows first
+ code: |
+ ctx.fillStyle = '#fff';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 2);
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @assert imgdata.data[0] === 0;
+ @assert imgdata.data[Math.floor(imgdata.width/2*4)] === 0;
+ @assert imgdata.data[(imgdata.height/2)*imgdata.width*4] === 255;
+
+- name: 2d.imageData.get.order.rgb
+ desc: getImageData() returns R then G then B
+ code: |
+ ctx.fillStyle = '#48c';
+ ctx.fillRect(0, 0, 100, 50);
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @assert imgdata.data[0] === 0x44;
+ @assert imgdata.data[1] === 0x88;
+ @assert imgdata.data[2] === 0xCC;
+ @assert imgdata.data[3] === 255;
+ @assert imgdata.data[4] === 0x44;
+ @assert imgdata.data[5] === 0x88;
+ @assert imgdata.data[6] === 0xCC;
+ @assert imgdata.data[7] === 255;
+
+- name: 2d.imageData.get.order.alpha
+ desc: getImageData() returns A in the fourth component
+ code: |
+ ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
+ ctx.fillRect(0, 0, 100, 50);
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @assert imgdata.data[3] < 200;
+ @assert imgdata.data[3] > 100;
+
+- name: 2d.imageData.get.unaffected
+ desc: getImageData() is not affected by context state
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50)
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50)
+ ctx.save();
+ ctx.translate(50, 0);
+ ctx.globalAlpha = 0.1;
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.shadowColor = '#f00';
+ ctx.rect(0, 0, 5, 5);
+ ctx.clip();
+ var imgdata = ctx.getImageData(0, 0, 50, 50);
+ ctx.restore();
+ ctx.putImageData(imgdata, 50, 0);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.get.large.crash
+ desc: Test that canvas crash when image data cannot be allocated.
+ code: |
+ @assert throws TypeError ctx.getImageData(10, 0xffffffff, 2147483647, 10);
+
+- name: 2d.imageData.get.rounding
+ desc: Test the handling of non-integer source coordinates in getImageData().
+ code: |
+ function testDimensions(sx, sy, sw, sh, width, height)
+ {
+ imageData = ctx.getImageData(sx, sy, sw, sh);
+ @assert imageData.width == width;
+ @assert imageData.height == height;
+ }
+
+ testDimensions(0, 0, 20, 10, 20, 10);
+
+ testDimensions(.1, .2, 20, 10, 20, 10);
+ testDimensions(.9, .8, 20, 10, 20, 10);
+
+ testDimensions(0, 0, 20.9, 10.9, 20, 10);
+ testDimensions(0, 0, 20.1, 10.1, 20, 10);
+
+ testDimensions(-1, -1, 20, 10, 20, 10);
+
+ testDimensions(-1.1, 0, 20, 10, 20, 10);
+ testDimensions(-1.9, 0, 20, 10, 20, 10);
+
+- name: 2d.imageData.get.invalid
+ desc: Verify getImageData() behavior in invalid cases.
+ code: |
+ imageData = ctx.getImageData(0,0,2,2);
+ var testValues = [NaN, true, false, "\"garbage\"", "-1",
+ "0", "1", "2", Infinity, -Infinity,
+ -5, -0.5, 0, 0.5, 5,
+ 5.4, 255, 256, null, undefined];
+ var testResults = [0, 1, 0, 0, 0,
+ 0, 1, 2, 255, 0,
+ 0, 0, 0, 0, 5,
+ 5, 255, 255, 0, 0];
+ for (var i = 0; i < testValues.length; i++) {
+ imageData.data[0] = testValues[i];
+ @assert imageData.data[0] == testResults[i];
+ }
+ imageData.data['foo']='garbage';
+ @assert imageData.data['foo'] == 'garbage';
+ imageData.data[-1]='garbage';
+ @assert imageData.data[-1] == undefined;
+ imageData.data[17]='garbage';
+ @assert imageData.data[17] == undefined;
+
+- name: 2d.imageData.object.properties
+ desc: ImageData objects have the right properties
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @assert typeof(imgdata.width) === 'number';
+ @assert typeof(imgdata.height) === 'number';
+ @assert typeof(imgdata.data) === 'object';
+
+- name: 2d.imageData.object.readonly
+ desc: ImageData objects properties are read-only
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ var w = imgdata.width;
+ var h = imgdata.height;
+ var d = imgdata.data;
+ imgdata.width = 123;
+ imgdata.height = 123;
+ imgdata.data = [100,100,100,100];
+ @assert imgdata.width === w;
+ @assert imgdata.height === h;
+ @assert imgdata.data === d;
+ @assert imgdata.data[0] === 0;
+ @assert imgdata.data[1] === 0;
+ @assert imgdata.data[2] === 0;
+ @assert imgdata.data[3] === 0;
+
+- name: 2d.imageData.object.ctor.size
+ canvasType: ['HTMLCanvas']
+ desc: ImageData has a usable constructor
+ code: |
+ @assert window.ImageData !== undefined;
+
+ var imgdata = new window.ImageData(2, 3);
+ @assert imgdata.width === 2;
+ @assert imgdata.height === 3;
+ @assert imgdata.data.length === 2 * 3 * 4;
+ for (var i = 0; i < imgdata.data.length; ++i) {
+ @assert imgdata.data[i] === 0;
+ }
+
+- name: 2d.imageData.object.ctor.basics
+ canvasType: ['HTMLCanvas']
+ desc: Testing different type of ImageData constructor
+ code: |
+ function setRGBA(imageData, i, rgba)
+ {
+ var s = i * 4;
+ imageData[s] = rgba[0];
+ imageData[s + 1] = rgba[1];
+ imageData[s + 2] = rgba[2];
+ imageData[s + 3] = rgba[3];
+ }
+
+ function getRGBA(imageData, i)
+ {
+ var result = [];
+ var s = i * 4;
+ for (var j = 0; j < 4; j++) {
+ result[j] = imageData[s + j];
+ }
+ return result;
+ }
+
+ function assertArrayEquals(actual, expected)
+ {
+ @assert typeof actual === "object";
+ @assert actual !== null;
+ @assert "length" in actual === true;
+ @assert actual.length === expected.length;
+ for (var i = 0; i < actual.length; i++) {
+ @assert actual.hasOwnProperty(i) === expected.hasOwnProperty(i);
+ @assert actual[i] === expected[i];
+ }
+ }
+
+ @assert ImageData !== undefined;
+ imageData = new ImageData(100, 50);
+
+ @assert imageData !== null;
+ @assert imageData.data !== null;
+ @assert imageData.width === 100;
+ @assert imageData.height === 50;
+ assertArrayEquals(getRGBA(imageData.data, 4), [0, 0, 0, 0]);
+
+ var testColor = [0, 255, 255, 128];
+ setRGBA(imageData.data, 4, testColor);
+ assertArrayEquals(getRGBA(imageData.data, 4), testColor);
+
+ @assert throws TypeError ImageData(1, 1);
+ @assert throws TypeError new ImageData(10);
+ @assert throws INDEX_SIZE_ERR new ImageData(0, 10);
+ @assert throws INDEX_SIZE_ERR new ImageData(10, 0);
+ @assert throws INDEX_SIZE_ERR new ImageData('width', 'height');
+ @assert throws INDEX_SIZE_ERR new ImageData(1 << 31, 1 << 31);
+ @assert throws TypeError new ImageData(new Uint8ClampedArray(0));
+ @assert throws INDEX_SIZE_ERR new ImageData(new Uint8Array(100), 25);
+ @assert throws INVALID_STATE_ERR new ImageData(new Uint8ClampedArray(27), 2);
+ @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(28), 7, 0);
+ @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(104), 14);
+ @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray([12, 34, 168, 65328]), 1, 151);
+ @assert throws TypeError new ImageData(self, 4, 4);
+ @assert throws TypeError new ImageData(null, 4, 4);
+ @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 0);
+ @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 13);
+ @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 1 << 31);
+ @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 'biggish');
+ @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 1 << 24, 1 << 31);
+ @assert new ImageData(new Uint8ClampedArray(28), 7).height === 1;
+
+ imageDataFromData = new ImageData(imageData.data, 100);
+ @assert imageDataFromData.width === 100;
+ @assert imageDataFromData.height === 50;
+ @assert imageDataFromData.data === imageData.data;
+ assertArrayEquals(getRGBA(imageDataFromData.data, 10), getRGBA(imageData.data, 10));
+ setRGBA(imageData.data, 10, testColor);
+ assertArrayEquals(getRGBA(imageDataFromData.data, 10), getRGBA(imageData.data, 10));
+
+ var data = new Uint8ClampedArray(400);
+ data[22] = 129;
+ imageDataFromData = new ImageData(data, 20, 5);
+ @assert imageDataFromData.width === 20;
+ @assert imageDataFromData.height === 5;
+ @assert imageDataFromData.data === data;
+ assertArrayEquals(getRGBA(imageDataFromData.data, 2), getRGBA(data, 2));
+ setRGBA(imageDataFromData.data, 2, testColor);
+ assertArrayEquals(getRGBA(imageDataFromData.data, 2), getRGBA(data, 2));
+
+ if (window.SharedArrayBuffer) {
+ @assert throws TypeError new ImageData(new Uint16Array(new SharedArrayBuffer(32)), 4, 2);
+ }
+
+- name: 2d.imageData.object.ctor.array
+ desc: ImageData has a usable constructor
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert window.ImageData !== undefined;
+
+ var array = new Uint8ClampedArray(8);
+ var imgdata = new window.ImageData(array, 1, 2);
+ @assert imgdata.width === 1;
+ @assert imgdata.height === 2;
+ @assert imgdata.data === array;
+
+- name: 2d.imageData.object.ctor.array.bounds
+ desc: ImageData has a usable constructor
+ canvasType: ['HTMLCanvas']
+ code: |
+ @assert window.ImageData !== undefined;
+
+ @assert throws INVALID_STATE_ERR new ImageData(new Uint8ClampedArray(0), 1);
+ @assert throws INVALID_STATE_ERR new ImageData(new Uint8ClampedArray(3), 1);
+ @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(4), 0);
+ @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(4), 1, 2);
+ @assert throws TypeError new ImageData(new Uint8Array(8), 1, 2);
+ @assert throws TypeError new ImageData(new Int8Array(8), 1, 2);
+
+- name: 2d.imageData.object.set
+ desc: ImageData.data can be modified
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ imgdata.data[0] = 100;
+ @assert imgdata.data[0] === 100;
+ imgdata.data[0] = 200;
+ @assert imgdata.data[0] === 200;
+
+- name: 2d.imageData.object.undefined
+ desc: ImageData.data converts undefined to 0
+ webidl:
+ - es-octet
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ imgdata.data[0] = 100;
+ imgdata.data[0] = undefined;
+ @assert imgdata.data[0] === 0;
+
+- name: 2d.imageData.object.nan
+ desc: ImageData.data converts NaN to 0
+ webidl:
+ - es-octet
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ imgdata.data[0] = 100;
+ imgdata.data[0] = NaN;
+ @assert imgdata.data[0] === 0;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = "cheese";
+ @assert imgdata.data[0] === 0;
+
+- name: 2d.imageData.object.string
+ desc: ImageData.data converts strings to numbers with ToNumber
+ webidl:
+ - es-octet
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ imgdata.data[0] = 100;
+ imgdata.data[0] = "110";
+ @assert imgdata.data[0] === 110;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = "0x78";
+ @assert imgdata.data[0] === 120;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = " +130e0 ";
+ @assert imgdata.data[0] === 130;
+
+- name: 2d.imageData.object.clamp
+ desc: ImageData.data clamps numbers to [0, 255]
+ webidl:
+ - es-octet
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+
+ imgdata.data[0] = 100;
+ imgdata.data[0] = 300;
+ @assert imgdata.data[0] === 255;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = -100;
+ @assert imgdata.data[0] === 0;
+
+ imgdata.data[0] = 100;
+ imgdata.data[0] = 200+Math.pow(2, 32);
+ @assert imgdata.data[0] === 255;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = -200-Math.pow(2, 32);
+ @assert imgdata.data[0] === 0;
+
+ imgdata.data[0] = 100;
+ imgdata.data[0] = Math.pow(10, 39);
+ @assert imgdata.data[0] === 255;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = -Math.pow(10, 39);
+ @assert imgdata.data[0] === 0;
+
+ imgdata.data[0] = 100;
+ imgdata.data[0] = -Infinity;
+ @assert imgdata.data[0] === 0;
+ imgdata.data[0] = 100;
+ imgdata.data[0] = Infinity;
+ @assert imgdata.data[0] === 255;
+
+- name: 2d.imageData.object.round
+ desc: ImageData.data rounds numbers with round-to-zero
+ webidl:
+ - es-octet
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ imgdata.data[0] = 0.499;
+ @assert imgdata.data[0] === 0;
+ imgdata.data[0] = 0.5;
+ @assert imgdata.data[0] === 0;
+ imgdata.data[0] = 0.501;
+ @assert imgdata.data[0] === 1;
+ imgdata.data[0] = 1.499;
+ @assert imgdata.data[0] === 1;
+ imgdata.data[0] = 1.5;
+ @assert imgdata.data[0] === 2;
+ imgdata.data[0] = 1.501;
+ @assert imgdata.data[0] === 2;
+ imgdata.data[0] = 2.5;
+ @assert imgdata.data[0] === 2;
+ imgdata.data[0] = 3.5;
+ @assert imgdata.data[0] === 4;
+ imgdata.data[0] = 252.5;
+ @assert imgdata.data[0] === 252;
+ imgdata.data[0] = 253.5;
+ @assert imgdata.data[0] === 254;
+ imgdata.data[0] = 254.5;
+ @assert imgdata.data[0] === 254;
+ imgdata.data[0] = 256.5;
+ @assert imgdata.data[0] === 255;
+ imgdata.data[0] = -0.5;
+ @assert imgdata.data[0] === 0;
+ imgdata.data[0] = -1.5;
+ @assert imgdata.data[0] === 0;
+
+
+
+- name: 2d.imageData.put.null
+ desc: putImageData() with null imagedata throws TypeError
+ code: |
+ @assert throws TypeError ctx.putImageData(null, 0, 0);
+
+- name: 2d.imageData.put.nonfinite
+ desc: putImageData() throws TypeError if arguments are not finite
+ notes: *bindings
+ code: |
+ var imgdata = ctx.getImageData(0, 0, 10, 10);
+ @nonfinite @assert throws TypeError ctx.putImageData(<imgdata>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
+ @nonfinite @assert throws TypeError ctx.putImageData(<imgdata>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
+
+- name: 2d.imageData.put.basic
+ desc: putImageData() puts image data from getImageData() onto the canvas
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.created
+ desc: putImageData() puts image data from createImageData() onto the canvas
+ code: |
+ var imgdata = ctx.createImageData(100, 50);
+ for (var i = 0; i < imgdata.data.length; i += 4) {
+ imgdata.data[i] = 0;
+ imgdata.data[i+1] = 255;
+ imgdata.data[i+2] = 0;
+ imgdata.data[i+3] = 255;
+ }
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.wrongtype
+ desc: putImageData() does not accept non-ImageData objects
+ code: |
+ var imgdata = { width: 1, height: 1, data: [255, 0, 0, 255] };
+ @assert throws TypeError ctx.putImageData(imgdata, 0, 0);
+ @assert throws TypeError ctx.putImageData("cheese", 0, 0);
+ @assert throws TypeError ctx.putImageData(42, 0, 0);
+ expected: green
+
+- name: 2d.imageData.put.cross
+ desc: putImageData() accepts image data got from a different canvas
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50)
+ var imgdata = ctx2.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.cross
+ desc: putImageData() accepts image data got from a different canvas
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ var offscreenCanvas2 = new OffscreenCanvas(100, 50);
+ var ctx2 = offscreenCanvas2.getContext('2d');
+ ctx2.fillStyle = '#0f0';
+ ctx2.fillRect(0, 0, 100, 50)
+ var imgdata = ctx2.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.alpha
+ desc: putImageData() puts non-solid image data correctly
+ code: |
+ ctx.fillStyle = 'rgba(0, 255, 0, 0.25)';
+ ctx.fillRect(0, 0, 100, 50)
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,64;
+ expected: |
+ size 100 50
+ cr.set_source_rgba(0, 1, 0, 0.25)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.imageData.put.modified
+ desc: putImageData() puts modified image data correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(45, 20, 10, 10)
+ var imgdata = ctx.getImageData(45, 20, 10, 10);
+ for (var i = 0, len = imgdata.width*imgdata.height*4; i < len; i += 4)
+ {
+ imgdata.data[i] = 0;
+ imgdata.data[i+1] = 255;
+ }
+ ctx.putImageData(imgdata, 45, 20);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.dirty.zero
+ desc: putImageData() with zero-sized dirty rectangle puts nothing
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.putImageData(imgdata, 0, 0, 0, 0, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.dirty.rect1
+ desc: putImageData() only modifies areas inside the dirty rectangle, using width
+ and height
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 20, 20)
+
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(40, 20, 20, 20)
+ ctx.putImageData(imgdata, 40, 20, 0, 0, 20, 20);
+
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 35,25 ==~ 0,255,0,255;
+ @assert pixel 65,25 ==~ 0,255,0,255;
+ @assert pixel 50,15 ==~ 0,255,0,255;
+ @assert pixel 50,45 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.dirty.rect2
+ desc: putImageData() only modifies areas inside the dirty rectangle, using x and
+ y
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(60, 30, 20, 20)
+
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(40, 20, 20, 20)
+ ctx.putImageData(imgdata, -20, -10, 60, 30, 20, 20);
+
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 35,25 ==~ 0,255,0,255;
+ @assert pixel 65,25 ==~ 0,255,0,255;
+ @assert pixel 50,15 ==~ 0,255,0,255;
+ @assert pixel 50,45 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.dirty.negative
+ desc: putImageData() handles negative-sized dirty rectangles correctly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 20, 20)
+
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(40, 20, 20, 20)
+ ctx.putImageData(imgdata, 40, 20, 20, 20, -20, -20);
+
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 35,25 ==~ 0,255,0,255;
+ @assert pixel 65,25 ==~ 0,255,0,255;
+ @assert pixel 50,15 ==~ 0,255,0,255;
+ @assert pixel 50,45 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.dirty.outside
+ desc: putImageData() handles dirty rectangles outside the canvas correctly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+
+ ctx.putImageData(imgdata, 100, 20, 20, 20, -20, -20);
+ ctx.putImageData(imgdata, 200, 200, 0, 0, 100, 50);
+ ctx.putImageData(imgdata, 40, 20, -30, -20, 30, 20);
+ ctx.putImageData(imgdata, -30, 20, 0, 0, 30, 20);
+
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 98,15 ==~ 0,255,0,255;
+ @assert pixel 98,25 ==~ 0,255,0,255;
+ @assert pixel 98,45 ==~ 0,255,0,255;
+ @assert pixel 1,5 ==~ 0,255,0,255;
+ @assert pixel 1,25 ==~ 0,255,0,255;
+ @assert pixel 1,45 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.unchanged
+ desc: putImageData(getImageData(...), ...) has no effect
+ code: |
+ var i = 0;
+ for (var y = 0; y < 16; ++y) {
+ for (var x = 0; x < 16; ++x, ++i) {
+ ctx.fillStyle = 'rgba(' + i + ',' + (Math.floor(i*1.5) % 256) + ',' + (Math.floor(i*23.3) % 256) + ',' + (i/256) + ')';
+ ctx.fillRect(x, y, 1, 1);
+ }
+ }
+ var imgdata1 = ctx.getImageData(0.1, 0.2, 15.8, 15.9);
+ var olddata = [];
+ for (var i = 0; i < imgdata1.data.length; ++i)
+ olddata[i] = imgdata1.data[i];
+
+ ctx.putImageData(imgdata1, 0.1, 0.2);
+
+ var imgdata2 = ctx.getImageData(0.1, 0.2, 15.8, 15.9);
+ for (var i = 0; i < imgdata2.data.length; ++i) {
+ @assert olddata[i] === imgdata2.data[i];
+ }
+
+- name: 2d.imageData.put.unaffected
+ desc: putImageData() is not affected by context state
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.globalAlpha = 0.1;
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.shadowColor = '#f00';
+ ctx.shadowBlur = 1;
+ ctx.translate(100, 50);
+ ctx.scale(0.1, 0.1);
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.clip
+ desc: putImageData() is not affected by clipping regions
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50)
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.beginPath();
+ ctx.rect(0, 0, 50, 50);
+ ctx.clip();
+ ctx.putImageData(imgdata, 0, 0);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.imageData.put.path
+ desc: putImageData() does not affect the current path
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50)
+ ctx.rect(0, 0, 100, 50);
+ var imgdata = ctx.getImageData(0, 0, 100, 50);
+ ctx.putImageData(imgdata, 0, 0);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/reset.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/reset.yaml
new file mode 100644
index 0000000000..086fb04e04
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/reset.yaml
@@ -0,0 +1,286 @@
+- name: 2d.reset.basic
+ desc: reset clears to transparent black
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
+ ctx.reset();
+ @assert pixel 0,0 == 0,0,0,0;
+ @assert pixel 50,25 == 0,0,0,0;
+ @assert pixel 25,50 == 0,0,0,0;
+ @assert pixel 100,50 == 0,0,0,0;
+ @assert pixel 0,50 == 0,0,0,0;
+ @assert pixel 100,0 == 0,0,0,0;
+ t.done();
+
+- name: 2d.reset.state
+ desc: check that the state is reset
+ code: |
+ const default_value = ctx.{{ state_name }};
+
+ ctx.{{ state_name }} = {{ new_value }};
+ @assert ctx.{{ state_name }} == {{ new_value }};
+
+ ctx.reset();
+ @assert ctx.{{ state_name }} == default_value;
+
+ variants:
+ letter_spacing:
+ state_name: letterSpacing
+ new_value: "'12px'"
+
+ word_spacing:
+ state_name: wordSpacing
+ new_value: "'12px'"
+
+ fill_style:
+ state_name: fillStyle
+ new_value: "'#ffffff'"
+
+ stroke_style:
+ state_name: strokeStyle
+ new_value: "'#ffffff'"
+
+ filter:
+ state_name: filter
+ new_value: "'blur(10px)'"
+
+ font:
+ state_name: font
+ new_value: "'25px sans-serif'"
+
+ global_alpha:
+ state_name: globalAlpha
+ new_value: 0.5
+
+ global_composite_operation:
+ state_name: globalCompositeOperation
+ new_value: "'destination-over'"
+
+ line_width:
+ state_name: lineWidth
+ new_value: 1
+
+ line_cap:
+ state_name: lineCap
+ new_value: "'square'"
+
+ line_join:
+ state_name: lineJoin
+ new_value: "'bevel'"
+
+ miter_limit:
+ state_name: miterLimit
+ new_value: 1.0
+
+ line_dash_offset:
+ state_name: lineDashOffset
+ new_value: 1.0
+
+ shadow_offset_x:
+ state_name: shadowOffsetX
+ new_value: 10.0
+
+ shadow_offset_y:
+ state_name: shadowOffsetY
+ new_value: 10.0
+
+ shadow_blur:
+ state_name: shadowBlur
+ new_value: 10.0
+
+ shadow_color:
+ state_name: shadowColor
+ new_value: "'#ff0000'"
+
+ font:
+ state_name: font
+ new_value: "'16px sans-serif'"
+
+ text_align:
+ state_name: textAlign
+ new_value: "'end'"
+
+ text_baseline:
+ state_name: textBaseline
+ new_value: "'middle'"
+
+ direction:
+ state_name: direction
+ new_value: "'rtl'"
+
+ font_kerning:
+ state_name: fontKerning
+ new_value: "'normal'"
+
+ font_stretch:
+ state_name: fontStretch
+ new_value: "'ultra-condensed'"
+
+ font_variant_caps:
+ state_name: fontVariantCaps
+ new_value: "'unicase'"
+
+ text_rendering:
+ state_name: textRendering
+ new_value: "'geometricPrecision'"
+
+ image_smoothing_enabled:
+ state_name: imageSmoothingEnabled
+ new_value: "false"
+
+ image_smoothing_quality:
+ state_name: imageSmoothingQuality
+ new_value: "'high'"
+
+- name: 2d.reset.state.transformation_matrix
+ desc: check that the state is reset
+ code: |
+ ctx.scale(2, 2);
+
+ ctx.reset();
+ @assert ctx.getTransform().isIdentity;
+
+- name: 2d.reset.state.clip
+ desc: check that the clip is reset
+ size: [200, 200]
+ code: |
+ ctx.beginPath();
+ ctx.rect(0, 0, 100, 100);
+ ctx.clip();
+
+ ctx.fillRect(0, 0, 200, 200);
+
+ ctx.reset();
+
+ ctx.fillRect(0, 0, 200, 200);
+ reference: |
+ ctx.fillRect(0, 0, 200, 200);
+
+- name: 2d.reset.state.line_dash
+ desc: check that the line dash is reset
+ code: |
+ ctx.setLineDash([1, 2]);
+
+ ctx.reset();
+ @assert ctx.getLineDash().length == 0;
+
+- name: 2d.reset.render.drop_shadow
+ desc: check that drop shadows are correctly rendered after reset
+ size: [500, 500]
+ code: |
+ ctx.shadowOffsetX = 10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = "red";
+ ctx.shadowBlur = 10;
+
+ ctx.reset();
+
+ ctx.fillRect(100, 100, 100, 100);
+ reference: |
+ ctx.fillRect(100, 100, 100, 100);
+
+- name: 2d.reset.render.text
+ desc: check that text is correctly rendered after reset
+ size: [400, 400]
+ code: |
+ ctx.font = "24px serif";
+ ctx.textAlign = "center";
+ ctx.textBaseline = "hanging";
+ ctx.direction = "rtl";
+ ctx.letterSpacing = "10px";
+ ctx.fontKerning = "none";
+ ctx.fontStretch = "semi-condensed";
+ ctx.fontVariantCaps = "tilting-caps";
+ ctx.textRendering = "optimizeLegibility";
+ ctx.wordSpacing = "20px";
+
+ ctx.reset();
+
+ ctx.fillText("Lorem ipsum dolor sit amet, consectetur adipiscing elit", 0, 10);
+ reference: |
+ ctx.fillText("Lorem ipsum dolor sit amet, consectetur adipiscing elit", 0, 10);
+
+- name: 2d.reset.render.line
+ desc: check that lines are correctly rendered after reset
+ size: [400, 400]
+ code: |
+ ctx.lineWidth = 10;
+ ctx.lineCap = "round";
+ ctx.lineJoin = "bevel";
+ ctx.lineDashOffset = 10;
+ ctx.setLineDash([20]);
+
+ ctx.reset();
+
+ ctx.beginPath();
+ ctx.moveTo(100, 100);
+ ctx.lineTo(100, 300);
+ ctx.lineTo(300, 300);
+ ctx.lineTo(300, 100);
+ ctx.stroke();
+ reference: |
+ ctx.beginPath();
+ ctx.moveTo(100, 100);
+ ctx.lineTo(100, 300);
+ ctx.lineTo(300, 300);
+ ctx.lineTo(300, 100);
+ ctx.stroke();
+
+- name: 2d.reset.render.miter_limit
+ desc: check that the lines are correctly rendered with the default miter limit after reset
+ size: [400, 400]
+ code: |
+ ctx.miterLimit = 6;
+
+ ctx.reset();
+
+ ctx.lineWidth = 10;
+
+ ctx.beginPath();
+ ctx.moveTo(0, 100);
+ for (let i = 0; i < 24; i++) {
+ const dy = i % 2 === 0 ? 25 : -25;
+ ctx.lineTo(Math.pow(i, 1.5) * 2, 75 + dy);
+ }
+ ctx.stroke();
+ reference: |
+ ctx.lineWidth = 10;
+
+ ctx.beginPath();
+ ctx.moveTo(0, 100);
+ for (let i = 0; i < 24; i++) {
+ const dy = i % 2 === 0 ? 25 : -25;
+ ctx.lineTo(Math.pow(i, 1.5) * 2, 75 + dy);
+ }
+ ctx.stroke();
+
+- name: 2d.reset.render.global_composite_operation
+ desc: check that canvas correctly renders rectangles with the default global composite operation after reset
+ size: [400, 400]
+ code: |
+ ctx.globalCompositeOperation = "xor";
+
+ ctx.reset();
+
+ ctx.fillRect(10, 10, 100, 100);
+ ctx.fillRect(50, 50, 100, 100);
+ reference: |
+ ctx.fillRect(10, 10, 100, 100);
+ ctx.fillRect(50, 50, 100, 100);
+
+- name: 2d.reset.render.misc
+ desc: check that canvas correctly renders rectangles after reset (states not covered by other tests)
+ size: [400, 400]
+ code: |
+ ctx.fillStyle = "red";
+ ctx.strokeStyle = "red";
+ ctx.globalAlpha = 0.5;
+ ctx.filter = "blur(2px)";
+
+ ctx.reset();
+
+ ctx.fillRect(0, 0, 100, 100);
+ ctx.strokeRect(150, 150, 100, 100);
+ reference: |
+ ctx.fillRect(0, 0, 100, 100);
+ ctx.strokeRect(150, 150, 100, 100);
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/scroll.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/scroll.yaml
new file mode 100644
index 0000000000..dd088aa396
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/scroll.yaml
@@ -0,0 +1,76 @@
+- name: 2d.scrollPathIntoView.basic
+ desc: scrollPathIntoView() works
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ var div = document.createElement('div');
+ div.style.cssText = 'width: 200vw; height: 200vh';
+ document.body.appendChild(div);
+ canvas.style.cssText = 'position: absolute; top: 100px; left: 200px; border: none;';
+ window.scrollTo(0, 0);
+
+ ctx.beginPath();
+ ctx.rect(4, 8, 16, 32);
+ ctx.scrollPathIntoView();
+ var rect = canvas.getBoundingClientRect();
+ @assert Math.round(rect.top) === -8;
+ @assert Math.round(rect.left) === 200;
+
+- name: 2d.scrollPathIntoView.verticalLR
+ desc: scrollPathIntoView() works in vertical-lr writing mode
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ document.documentElement.style.cssText = 'writing-mode: vertical-lr';
+ var div = document.createElement('div');
+ div.style.cssText = 'width: 200vw; height: 200vh';
+ document.body.appendChild(div);
+ canvas.style.cssText = 'position: absolute; top: 100px; left: 200px; border: none;';
+ window.scrollTo(0, 0);
+
+ ctx.beginPath();
+ ctx.rect(4, 8, 16, 32);
+ ctx.scrollPathIntoView();
+ var rect = canvas.getBoundingClientRect();
+ @assert Math.round(rect.top) === 100;
+ @assert Math.round(rect.left) === -4;
+
+- name: 2d.scrollPathIntoView.verticalRL
+ desc: scrollPathIntoView() works in vertical-rl writing mode
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ document.documentElement.style.cssText = 'writing-mode: vertical-rl';
+ var div = document.createElement('div');
+ div.style.cssText = 'width: 200vw; height: 200vh';
+ document.body.appendChild(div);
+ canvas.style.cssText = 'position: absolute; top: 100px; right: 200px; border: none;';
+ window.scrollTo(0, 0);
+
+ ctx.beginPath();
+ ctx.rect(4, 8, 16, 32);
+ ctx.scrollPathIntoView();
+ var rect = canvas.getBoundingClientRect();
+ var viewportWidth = document.scrollingElement.clientWidth;
+ var canvasWidth = canvas.width;
+ @assert Math.round(rect.top) === 100;
+ @assert Math.round(rect.right) === viewportWidth + (canvasWidth - 4 - 16);
+
+- name: 2d.scrollPathIntoView.path
+ desc: scrollPathIntoView() with path argument works
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ var div = document.createElement('div');
+ div.style.cssText = 'width: 200vw; height: 200vh';
+ document.body.appendChild(div);
+ canvas.style.cssText = 'position: absolute; top: 100px; left: 200px; border: none;';
+ window.scrollTo(0, 0);
+
+ var path = new Path2D();
+ path.rect(4, 8, 16, 32);
+ ctx.scrollPathIntoView(path);
+ var rect = canvas.getBoundingClientRect();
+ @assert Math.round(rect.top) === -8;
+ @assert Math.round(rect.left) === 200;
+
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/shadows.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/shadows.yaml
new file mode 100644
index 0000000000..953ab2c555
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/shadows.yaml
@@ -0,0 +1,1090 @@
+- name: 2d.shadow.attributes.shadowBlur.initial
+ code: |
+ @assert ctx.shadowBlur === 0;
+
+- name: 2d.shadow.attributes.shadowBlur.valid
+ code: |
+ ctx.shadowBlur = 1;
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 0.5;
+ @assert ctx.shadowBlur === 0.5;
+
+ ctx.shadowBlur = 1e6;
+ @assert ctx.shadowBlur === 1e6;
+
+ ctx.shadowBlur = 0;
+ @assert ctx.shadowBlur === 0;
+
+- name: 2d.shadow.attributes.shadowBlur.invalid
+ code: |
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = -2;
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = Infinity;
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = -Infinity;
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = NaN;
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = 'string';
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = true;
+ @assert ctx.shadowBlur === 1;
+
+ ctx.shadowBlur = 1;
+ ctx.shadowBlur = false;
+ @assert ctx.shadowBlur === 0;
+
+- name: 2d.shadow.attributes.shadowOffset.initial
+ code: |
+ @assert ctx.shadowOffsetX === 0;
+ @assert ctx.shadowOffsetY === 0;
+
+- name: 2d.shadow.attributes.shadowOffset.valid
+ code: |
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ @assert ctx.shadowOffsetX === 1;
+ @assert ctx.shadowOffsetY === 2;
+
+ ctx.shadowOffsetX = 0.5;
+ ctx.shadowOffsetY = 0.25;
+ @assert ctx.shadowOffsetX === 0.5;
+ @assert ctx.shadowOffsetY === 0.25;
+
+ ctx.shadowOffsetX = -0.5;
+ ctx.shadowOffsetY = -0.25;
+ @assert ctx.shadowOffsetX === -0.5;
+ @assert ctx.shadowOffsetY === -0.25;
+
+ ctx.shadowOffsetX = 0;
+ ctx.shadowOffsetY = 0;
+ @assert ctx.shadowOffsetX === 0;
+ @assert ctx.shadowOffsetY === 0;
+
+ ctx.shadowOffsetX = 1e6;
+ ctx.shadowOffsetY = 1e6;
+ @assert ctx.shadowOffsetX === 1e6;
+ @assert ctx.shadowOffsetY === 1e6;
+
+- name: 2d.shadow.attributes.shadowOffset.invalid
+ code: |
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ ctx.shadowOffsetX = Infinity;
+ ctx.shadowOffsetY = Infinity;
+ @assert ctx.shadowOffsetX === 1;
+ @assert ctx.shadowOffsetY === 2;
+
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ ctx.shadowOffsetX = -Infinity;
+ ctx.shadowOffsetY = -Infinity;
+ @assert ctx.shadowOffsetX === 1;
+ @assert ctx.shadowOffsetY === 2;
+
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ ctx.shadowOffsetX = NaN;
+ ctx.shadowOffsetY = NaN;
+ @assert ctx.shadowOffsetX === 1;
+ @assert ctx.shadowOffsetY === 2;
+
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ ctx.shadowOffsetX = 'string';
+ ctx.shadowOffsetY = 'string';
+ @assert ctx.shadowOffsetX === 1;
+ @assert ctx.shadowOffsetY === 2;
+
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ ctx.shadowOffsetX = true;
+ ctx.shadowOffsetY = true;
+ @assert ctx.shadowOffsetX === 1;
+ @assert ctx.shadowOffsetY === 1;
+
+ ctx.shadowOffsetX = 1;
+ ctx.shadowOffsetY = 2;
+ ctx.shadowOffsetX = false;
+ ctx.shadowOffsetY = false;
+ @assert ctx.shadowOffsetX === 0;
+ @assert ctx.shadowOffsetY === 0;
+
+- name: 2d.shadow.attributes.shadowColor.initial
+ code: |
+ @assert ctx.shadowColor === 'rgba(0, 0, 0, 0)';
+
+- name: 2d.shadow.attributes.shadowColor.valid
+ code: |
+ ctx.shadowColor = 'lime';
+ @assert ctx.shadowColor === '#00ff00';
+
+ ctx.shadowColor = 'RGBA(0,255, 0,0)';
+ @assert ctx.shadowColor === 'rgba(0, 255, 0, 0)';
+
+- name: 2d.shadow.attributes.shadowColor.current.basic
+ desc: currentColor is computed from the canvas element
+ canvasType: ['HtmlCanvas']
+ code: |
+ canvas.style.color = '#0f0';
+ ctx.shadowColor = 'currentColor';
+ @assert ctx.shadowColor === '#00ff00';
+
+- name: 2d.shadow.attributes.shadowColor.current.changed
+ desc: currentColor is computed when the attribute is set, not when it is painted
+ canvasType: ['HtmlCanvas']
+ code: |
+ canvas.style.color = '#0f0';
+ ctx.shadowColor = 'currentColor';
+ canvas.style.color = '#f00';
+ @assert ctx.shadowColor === '#00ff00';
+
+- name: 2d.shadow.attributes.shadowColor.current.removed
+ desc: currentColor is solid black when the canvas element is not in a document
+ canvasType: ['HtmlCanvas']
+ code: |
+ // Try not to let it undetectably incorrectly pick up opaque-black
+ // from other parts of the document:
+ document.documentElement.style.color = '#f00';
+ document.body.style.color = '#f00';
+ canvas.style.color = '#f00';
+
+ canvas.remove();
+ ctx.shadowColor = 'currentColor';
+ @assert ctx.shadowColor === '#000000';
+
+- name: 2d.shadow.attributes.shadowColor.invalid
+ code: |
+ ctx.shadowColor = '#00ff00';
+ ctx.shadowColor = 'bogus';
+ @assert ctx.shadowColor === '#00ff00';
+
+ ctx.shadowColor = '#00ff00';
+ ctx.shadowColor = 'red bogus';
+ @assert ctx.shadowColor === '#00ff00';
+
+ ctx.shadowColor = '#00ff00';
+ ctx.shadowColor = ctx;
+ @assert ctx.shadowColor === '#00ff00';
+
+ ctx.shadowColor = '#00ff00';
+ ctx.shadowColor = undefined;
+ @assert ctx.shadowColor === '#00ff00';
+
+- name: 2d.shadow.enable.off.1
+ desc: Shadows are not drawn when only shadowColor is set
+ code: |
+ ctx.shadowColor = '#f00';
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.enable.off.2
+ desc: Shadows are not drawn when only shadowColor is set
+ code: |
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.shadowColor = '#f00';
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.enable.blur
+ desc: Shadows are drawn if shadowBlur is set
+ code: |
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowBlur = 0.1;
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.enable.x
+ desc: Shadows are drawn if shadowOffsetX is set
+ code: |
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = 0.1;
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.enable.y
+ desc: Shadows are drawn if shadowOffsetY is set
+ code: |
+ ctx.globalCompositeOperation = 'destination-atop';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 0.1;
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.offset.positiveX
+ desc: Shadows can be offset with positive x
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = 50;
+ ctx.fillRect(0, 0, 50, 50);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.offset.negativeX
+ desc: Shadows can be offset with negative x
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = -50;
+ ctx.fillRect(50, 0, 50, 50);
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.offset.positiveY
+ desc: Shadows can be offset with positive y
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 25;
+ ctx.fillRect(0, 0, 100, 25);
+ @assert pixel 50,12 == 0,255,0,255;
+ @assert pixel 50,37 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.offset.negativeY
+ desc: Shadows can be offset with negative y
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = -25;
+ ctx.fillRect(0, 25, 100, 25);
+ @assert pixel 50,12 == 0,255,0,255;
+ @assert pixel 50,37 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.outside
+ desc: Shadows of shapes outside the visible area can be offset onto the visible
+ area
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = 100;
+ ctx.fillRect(-100, 0, 25, 50);
+ ctx.shadowOffsetX = -100;
+ ctx.fillRect(175, 0, 25, 50);
+ ctx.shadowOffsetX = 0;
+ ctx.shadowOffsetY = 100;
+ ctx.fillRect(25, -100, 50, 25);
+ ctx.shadowOffsetY = -100;
+ ctx.fillRect(25, 125, 50, 25);
+ @assert pixel 12,25 == 0,255,0,255;
+ @assert pixel 87,25 == 0,255,0,255;
+ @assert pixel 50,12 == 0,255,0,255;
+ @assert pixel 50,37 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.clip.1
+ desc: Shadows of clipped shapes are still drawn within the clipping region
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50);
+
+ ctx.save();
+ ctx.beginPath();
+ ctx.rect(50, 0, 50, 50);
+ ctx.clip();
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = 50;
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.restore();
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.clip.2
+ desc: Shadows are not drawn outside the clipping region
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, 0, 50, 50);
+
+ ctx.save();
+ ctx.beginPath();
+ ctx.rect(0, 0, 50, 50);
+ ctx.clip();
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetX = 50;
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.restore();
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.clip.3
+ desc: Shadows of clipped shapes are still drawn within the clipping region
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, 0, 50, 50);
+
+ ctx.save();
+ ctx.beginPath();
+ ctx.rect(0, 0, 50, 50);
+ ctx.clip();
+ ctx.fillStyle = '#f00';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = 50;
+ ctx.fillRect(-50, 0, 50, 50);
+ ctx.restore();
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.stroke.basic
+ desc: Shadows are drawn for strokes
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 50;
+ ctx.beginPath();
+ ctx.lineWidth = 50;
+ ctx.moveTo(0, -25);
+ ctx.lineTo(100, -25);
+ ctx.stroke();
+
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.stroke.cap.1
+ desc: Shadows are not drawn for areas outside stroke caps
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetY = 50;
+ ctx.beginPath();
+ ctx.lineWidth = 50;
+ ctx.lineCap = 'butt';
+ ctx.moveTo(-50, -25);
+ ctx.lineTo(0, -25);
+ ctx.moveTo(100, -25);
+ ctx.lineTo(150, -25);
+ ctx.stroke();
+
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.stroke.cap.2
+ desc: Shadows are drawn for stroke caps
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 50;
+ ctx.beginPath();
+ ctx.lineWidth = 50;
+ ctx.lineCap = 'square';
+ ctx.moveTo(25, -25);
+ ctx.lineTo(75, -25);
+ ctx.stroke();
+
+ @assert pixel 1,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.stroke.join.1
+ desc: Shadows are not drawn for areas outside stroke joins
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetX = 100;
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'bevel';
+ ctx.beginPath();
+ ctx.moveTo(-200, -50);
+ ctx.lineTo(-150, -50);
+ ctx.lineTo(-151, -100);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.stroke.join.2
+ desc: Shadows are drawn for stroke joins
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, 0, 50, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetX = 100;
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'miter';
+ ctx.beginPath();
+ ctx.moveTo(-200, -50);
+ ctx.lineTo(-150, -50);
+ ctx.lineTo(-151, -100);
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.stroke.join.3
+ desc: Shadows are drawn for stroke joins respecting miter limit
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#f00';
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetX = 100;
+ ctx.lineWidth = 200;
+ ctx.lineJoin = 'miter';
+ ctx.miterLimit = 0.1;
+ ctx.beginPath();
+ ctx.moveTo(-200, -50);
+ ctx.lineTo(-150, -50);
+ ctx.lineTo(-151, -100); // (not an exact right angle, to avoid some other bug in Firefox 3)
+ ctx.stroke();
+
+ @assert pixel 1,1 == 0,255,0,255;
+ @assert pixel 48,48 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,48 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.image.basic
+ desc: Shadows are drawn for images
+ images:
+ - red.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 50;
+ {{ load_image }}
+ ctx.drawImage(img, 0, -50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants: &load-image-variant-definition
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ load_image: var img = document.getElementById('{{ images[0] }}');
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ test_type: promise
+ load_image: |-
+ var response = await fetch('/images/{{ images[0] }}')
+ var blob = await response.blob();
+ var img = await createImageBitmap(blob);
+
+- name: 2d.shadow.image.transparent.1
+ desc: Shadows are not drawn for transparent images
+ images:
+ - transparent.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetY = 50;
+ {{ load_image }}
+ ctx.drawImage(img, 0, -50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.image.transparent.2
+ desc: Shadows are not drawn for transparent parts of images
+ images:
+ - redtransparent.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ {{ load_image }}
+ ctx.drawImage(img, 50, -50);
+ ctx.shadowColor = '#f00';
+ ctx.drawImage(img, -50, -50);
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.image.alpha
+ desc: Shadows are drawn correctly for partially-transparent images
+ images:
+ - transparent50.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#00f';
+ {{ load_image }}
+ ctx.drawImage(img, 0, -50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.image.section
+ desc: Shadows are not drawn for areas outside image source rectangles
+ images:
+ - redtransparent.png
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#f00';
+ {{ load_image }}
+ ctx.drawImage(img, 50, 0, 50, 50, 0, -50, 50, 50);
+
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.image.scale
+ desc: Shadows are drawn correctly for scaled images
+ images:
+ - redtransparent.png
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ {{ load_image }}
+ ctx.drawImage(img, 0, 0, 100, 50, -10, -50, 240, 50);
+
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.canvas.basic
+ desc: Shadows are drawn for canvases
+ code: |
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 50;
+ ctx.drawImage(canvas2, 0, -50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants: &create-canvas2-variant-definition
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ create_canvas2: |-
+ var canvas2 = document.createElement('canvas');
+ canvas2.width = 100;
+ canvas2.height = 50;
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ create_canvas2: |-
+ var canvas2 = new OffscreenCanvas(100, 50);
+
+- name: 2d.shadow.canvas.transparent.1
+ desc: Shadows are not drawn for transparent canvases
+ code: |
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetY = 50;
+ ctx.drawImage(canvas2, 0, -50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.shadow.canvas.transparent.2
+ desc: Shadows are not drawn for transparent parts of canvases
+ code: |
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = '#f00';
+ ctx2.fillRect(0, 0, 50, 50);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(50, 0, 50, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ ctx.drawImage(canvas2, 50, -50);
+ ctx.shadowColor = '#f00';
+ ctx.drawImage(canvas2, -50, -50);
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.shadow.canvas.alpha
+ desc: Shadows are drawn correctly for partially-transparent canvases
+ code: |
+ {{ create_canvas2 }}
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.fillStyle = 'rgba(255, 0, 0, 0.5)';
+ ctx2.fillRect(0, 0, 100, 50);
+
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#00f';
+ ctx.drawImage(canvas2, 0, -50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+ variants: *create-canvas2-variant-definition
+
+- name: 2d.shadow.pattern.basic
+ desc: Shadows are drawn for fill patterns
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ images:
+ - red.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 50;
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.pattern.transparent.1
+ desc: Shadows are not drawn for transparent fill patterns
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ images:
+ - transparent.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetY = 50;
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.pattern.transparent.2
+ desc: Shadows are not drawn for transparent parts of fill patterns
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ images:
+ - redtransparent.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, 0, 50, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.pattern.alpha
+ desc: Shadows are drawn correctly for partially-transparent fill patterns
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ images:
+ - transparent50.png
+ code: |
+ {{ load_image }}
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#00f';
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+ variants: *load-image-variant-definition
+
+- name: 2d.shadow.gradient.basic
+ desc: Shadows are drawn for gradient fills
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ code: |
+ var gradient = ctx.createLinearGradient(0, 0, 100, 0);
+ gradient.addColorStop(0, '#f00');
+ gradient.addColorStop(1, '#f00');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#0f0';
+ ctx.shadowOffsetY = 50;
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.gradient.transparent.1
+ desc: Shadows are not drawn for transparent gradient fills
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ code: |
+ var gradient = ctx.createLinearGradient(0, 0, 100, 0);
+ gradient.addColorStop(0, 'rgba(0,0,0,0)');
+ gradient.addColorStop(1, 'rgba(0,0,0,0)');
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetY = 50;
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.gradient.transparent.2
+ desc: Shadows are not drawn for transparent parts of gradient fills
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ code: |
+ var gradient = ctx.createLinearGradient(0, 0, 100, 0);
+ gradient.addColorStop(0, '#f00');
+ gradient.addColorStop(0.499, '#f00');
+ gradient.addColorStop(0.5, 'rgba(0,0,0,0)');
+ gradient.addColorStop(1, 'rgba(0,0,0,0)');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 50, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, 0, 50, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.gradient.alpha
+ desc: Shadows are drawn correctly for partially-transparent gradient fills
+ # http://bugs.webkit.org/show_bug.cgi?id=15266
+ code: |
+ var gradient = ctx.createLinearGradient(0, 0, 100, 0);
+ gradient.addColorStop(0, 'rgba(255,0,0,0.5)');
+ gradient.addColorStop(1, 'rgba(255,0,0,0.5)');
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#00f';
+ ctx.fillStyle = gradient;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.shadow.transform.1
+ desc: Shadows take account of transformations
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ ctx.translate(100, 100);
+ ctx.fillRect(-100, -150, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.transform.2
+ desc: Shadow offsets are not affected by transformations
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowOffsetY = 50;
+ ctx.shadowColor = '#0f0';
+ ctx.rotate(Math.PI)
+ ctx.fillRect(-100, 0, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.blur.low
+ desc: Shadows look correct for small blurs
+ manual:
+ code: |
+ ctx.fillStyle = '#ff0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#00f';
+ ctx.shadowOffsetY = 25;
+ for (var x = 0; x < 100; ++x) {
+ ctx.save();
+ ctx.beginPath();
+ ctx.rect(x, 0, 1, 50);
+ ctx.clip();
+ ctx.shadowBlur = x;
+ ctx.fillRect(-200, -200, 500, 200);
+ ctx.restore();
+ }
+ expected: |
+ size 100 50
+ import math
+ cr.set_source_rgb(0, 0, 1)
+ cr.rectangle(0, 0, 1, 25)
+ cr.fill()
+ cr.set_source_rgb(1, 1, 0)
+ cr.rectangle(0, 25, 1, 25)
+ cr.fill()
+ for x in range(1, 100):
+ sigma = x/2.0
+ filter = []
+ for i in range(-24, 26):
+ filter.append(math.exp(-i*i / (2*sigma*sigma)) / (math.sqrt(2*math.pi)*sigma))
+ accum = [0]
+ for f in filter:
+ accum.append(accum[-1] + f)
+ for y in range(0, 50):
+ cr.set_source_rgb(accum[y], accum[y], 1-accum[y])
+ cr.rectangle(x, y, 1, 1)
+ cr.fill()
+
+- name: 2d.shadow.blur.high
+ desc: Shadows look correct for large blurs
+ manual:
+ code: |
+ ctx.fillStyle = '#ff0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#00f';
+ ctx.shadowOffsetY = 0;
+ ctx.shadowBlur = 100;
+ ctx.fillRect(-200, -200, 200, 400);
+ expected: |
+ size 100 50
+ import math
+ sigma = 100.0/2
+ filter = []
+ for i in range(-200, 100):
+ filter.append(math.exp(-i*i / (2*sigma*sigma)) / (math.sqrt(2*math.pi)*sigma))
+ accum = [0]
+ for f in filter:
+ accum.append(accum[-1] + f)
+ for x in range(0, 100):
+ cr.set_source_rgb(accum[x+200], accum[x+200], 1-accum[x+200])
+ cr.rectangle(x, 0, 1, 50)
+ cr.fill()
+
+- name: 2d.shadow.alpha.1
+ desc: Shadow color alpha components are used
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = 'rgba(255, 0, 0, 0.01)';
+ ctx.shadowOffsetY = 50;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 0,255,0,255 +/- 4;
+ expected: green
+
+- name: 2d.shadow.alpha.2
+ desc: Shadow color alpha components are used
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = 'rgba(0, 0, 255, 0.5)';
+ ctx.shadowOffsetY = 50;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.shadow.alpha.3
+ desc: Shadows are affected by globalAlpha
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching)
+ ctx.shadowColor = '#00f';
+ ctx.shadowOffsetY = 50;
+ ctx.globalAlpha = 0.5;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.shadow.alpha.4
+ desc: Shadows with alpha components are correctly affected by globalAlpha
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching)
+ ctx.shadowColor = 'rgba(0, 0, 255, 0.707)';
+ ctx.shadowOffsetY = 50;
+ ctx.globalAlpha = 0.707;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.shadow.alpha.5
+ desc: Shadows of shapes with alpha components are drawn correctly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = 'rgba(64, 0, 0, 0.5)';
+ ctx.shadowColor = '#00f';
+ ctx.shadowOffsetY = 50;
+ ctx.fillRect(0, -50, 100, 50);
+
+ @assert pixel 50,25 ==~ 127,0,127,255;
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0.5, 0, 0.5)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+
+- name: 2d.shadow.composite.1
+ desc: Shadows are drawn using globalCompositeOperation
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalCompositeOperation = 'xor';
+ ctx.shadowColor = '#f00';
+ ctx.shadowOffsetX = 100;
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, 0, 200, 50);
+
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.composite.2
+ desc: Shadows are drawn using globalCompositeOperation
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalCompositeOperation = 'xor';
+ ctx.shadowColor = '#f00';
+ ctx.shadowBlur = 1;
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-10, -10, 120, 70);
+
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
+
+- name: 2d.shadow.composite.3
+ desc: Areas outside shadows are drawn correctly with destination-out
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.globalCompositeOperation = 'destination-out';
+ ctx.shadowColor = '#f00';
+ ctx.shadowBlur = 10;
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(200, 0, 100, 50);
+
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 50,25 ==~ 0,255,0,255;
+ expected: green
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/text.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/text.yaml
new file mode 100644
index 0000000000..ca945c2953
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/text.yaml
@@ -0,0 +1,1680 @@
+- name: 2d.text.font.parse.basic
+ code: |
+ ctx.font = '20px serif';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20PX SERIF';
+ @assert ctx.font === '20px serif'; @moz-todo
+
+- name: 2d.text.font.parse.tiny
+ code: |
+ ctx.font = '1px sans-serif';
+ @assert ctx.font === '1px sans-serif';
+
+- name: 2d.text.font.parse.complex
+ code: |
+ ctx.font = 'small-caps italic 400 12px/2 Unknown Font, sans-serif';
+ @assert ['italic small-caps 12px "Unknown Font", sans-serif', 'italic small-caps 12px Unknown Font, sans-serif'].includes(ctx.font);
+
+- name: 2d.text.font.parse.complex2
+ code: |
+ ctx.font = 'small-caps italic 400 12px/2 "Unknown Font #2", sans-serif';
+ @assert ctx.font === 'italic small-caps 12px "Unknown Font #2", sans-serif';
+
+- name: 2d.text.font.parse.family
+ code: |
+ ctx.font = '20px cursive,fantasy,monospace,sans-serif,serif,UnquotedFont,"QuotedFont\\\\\\","';
+ @assert ctx.font === '20px cursive, fantasy, monospace, sans-serif, serif, UnquotedFont, "QuotedFont\\\\\\","';
+
+ # TODO:
+ # 2d.text.font.parse.size.absolute
+ # xx-small x-small small medium large x-large xx-large
+ # 2d.text.font.parse.size.relative
+ # smaller larger
+ # 2d.text.font.parse.size.length.relative
+ # em ex px
+ # 2d.text.font.parse.size.length.absolute
+ # in cm mm pt pc
+
+- name: 2d.text.font.parse.size.percentage
+ canvas: 'style="font-size: 144px"'
+ canvasType: ['HtmlCanvas']
+ code: |
+ ctx.font = '50% serif';
+ @assert ctx.font === '72px serif'; @moz-todo
+ canvas.setAttribute('style', 'font-size: 100px');
+ @assert ctx.font === '72px serif'; @moz-todo
+
+- name: 2d.text.font.parse.size.percentage.default
+ canvasType: ['HtmlCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.font = '1000% serif';
+ @assert ctx2.font === '100px serif'; @moz-todo
+
+- name: 2d.text.font.parse.system
+ desc: System fonts must be computed to explicit values
+ code: |
+ ctx.font = 'message-box';
+ @assert ctx.font !== 'message-box';
+
+- name: 2d.text.font.parse.invalid
+ code: |
+ ctx.font = '20px serif';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = '';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = 'bogus';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = 'inherit';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = '10px {bogus}';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = '10px initial';
+ @assert ctx.font === '20px serif'; @moz-todo
+
+ ctx.font = '20px serif';
+ ctx.font = '10px default';
+ @assert ctx.font === '20px serif'; @moz-todo
+
+ ctx.font = '20px serif';
+ ctx.font = '10px inherit';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = '10px revert';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = 'var(--x)';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = 'var(--x, 10px serif)';
+ @assert ctx.font === '20px serif';
+
+ ctx.font = '20px serif';
+ ctx.font = '1em serif; background: green; margin: 10px';
+ @assert ctx.font === '20px serif';
+
+- name: 2d.text.font.default
+ code: |
+ @assert ctx.font === '10px sans-serif';
+
+- name: 2d.text.font.relative_size
+ canvasType: ['HTMLCanvas']
+ code: |
+ var canvas2 = document.createElement('canvas');
+ var ctx2 = canvas2.getContext('2d');
+ ctx2.font = '1em sans-serif';
+ @assert ctx2.font === '10px sans-serif';
+
+- name: 2d.text.font.relative_size
+ canvasType: ['OffscreenCanvas', 'Worker']
+ code: |
+ ctx.font = '1em sans-serif';
+ @assert ctx.font === '10px sans-serif';
+
+- name: 2d.text.font.weight
+ code: |
+ ctx.font = 'italic 400 12px serif';
+ @assert ctx.font === 'italic 12px serif';
+
+ ctx.font = 'italic 300 12px serif';
+ @assert ctx.font === 'italic 300 12px serif';
+
+- name: 2d.text.align.valid
+ code: |
+ ctx.textAlign = 'start';
+ @assert ctx.textAlign === 'start';
+
+ ctx.textAlign = 'end';
+ @assert ctx.textAlign === 'end';
+
+ ctx.textAlign = 'left';
+ @assert ctx.textAlign === 'left';
+
+ ctx.textAlign = 'right';
+ @assert ctx.textAlign === 'right';
+
+ ctx.textAlign = 'center';
+ @assert ctx.textAlign === 'center';
+
+- name: 2d.text.align.invalid
+ code: |
+ ctx.textAlign = 'start';
+ ctx.textAlign = 'bogus';
+ @assert ctx.textAlign === 'start';
+
+ ctx.textAlign = 'start';
+ ctx.textAlign = 'END';
+ @assert ctx.textAlign === 'start';
+
+ ctx.textAlign = 'start';
+ ctx.textAlign = 'end ';
+ @assert ctx.textAlign === 'start';
+
+ ctx.textAlign = 'start';
+ ctx.textAlign = 'end\0';
+ @assert ctx.textAlign === 'start';
+
+- name: 2d.text.align.default
+ code: |
+ @assert ctx.textAlign === 'start';
+
+- name: 2d.text.baseline.valid
+ code: |
+ ctx.textBaseline = 'top';
+ @assert ctx.textBaseline === 'top';
+
+ ctx.textBaseline = 'hanging';
+ @assert ctx.textBaseline === 'hanging';
+
+ ctx.textBaseline = 'middle';
+ @assert ctx.textBaseline === 'middle';
+
+ ctx.textBaseline = 'alphabetic';
+ @assert ctx.textBaseline === 'alphabetic';
+
+ ctx.textBaseline = 'ideographic';
+ @assert ctx.textBaseline === 'ideographic';
+
+ ctx.textBaseline = 'bottom';
+ @assert ctx.textBaseline === 'bottom';
+
+- name: 2d.text.baseline.invalid
+ code: |
+ ctx.textBaseline = 'top';
+ ctx.textBaseline = 'bogus';
+ @assert ctx.textBaseline === 'top';
+
+ ctx.textBaseline = 'top';
+ ctx.textBaseline = 'MIDDLE';
+ @assert ctx.textBaseline === 'top';
+
+ ctx.textBaseline = 'top';
+ ctx.textBaseline = 'middle ';
+ @assert ctx.textBaseline === 'top';
+
+ ctx.textBaseline = 'top';
+ ctx.textBaseline = 'middle\0';
+ @assert ctx.textBaseline === 'top';
+
+- name: 2d.text.baseline.default
+ code: |
+ @assert ctx.textBaseline === 'alphabetic';
+
+- name: 2d.text.draw.baseline.top
+ desc: textBaseline top is the top of the em square (not the bounding box)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textBaseline = 'top';
+ ctx.fillText('CC', 0, 0);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: &load-font-variant-definition
+ _HtmlCanvas:
+ canvasType: ['HtmlCanvas']
+ load_font: |-
+ await document.fonts.ready;
+ _OffscreenCanvas:
+ canvasType: ['OffscreenCanvas', 'Worker']
+ load_font: |-
+ var f = new FontFace("{{ fonts[0] }}", "url('/fonts/{{ fonts[0] }}.ttf')");
+ f.load();
+ {% set root = 'self' if canvas_type == 'worker' else 'document' %}
+ {{ root }}.fonts.add(f);
+ await {{ root }}.fonts.ready;
+
+- name: 2d.text.draw.baseline.bottom
+ desc: textBaseline bottom is the bottom of the em square (not the bounding box)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textBaseline = 'bottom';
+ ctx.fillText('CC', 0, 50);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.baseline.middle
+ desc: textBaseline middle is the middle of the em square (not the bounding box)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textBaseline = 'middle';
+ ctx.fillText('CC', 0, 25);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.baseline.alphabetic
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textBaseline = 'alphabetic';
+ ctx.fillText('CC', 0, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.baseline.ideographic
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textBaseline = 'ideographic';
+ ctx.fillText('CC', 0, 31.25);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255; @moz-todo
+ @assert pixel 95,45 ==~ 0,255,0,255; @moz-todo
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.baseline.hanging
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textBaseline = 'hanging';
+ ctx.fillText('CC', 0, 12.5);
+ @assert pixel 5,5 ==~ 0,255,0,255; @moz-todo
+ @assert pixel 95,5 ==~ 0,255,0,255; @moz-todo
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.space.collapse.space
+ desc: Space characters are converted to U+0020, and are NOT collapsed
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('E EE', 0, 37.5);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 255,0,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.space.collapse.other
+ desc: Space characters are converted to U+0020, and are NOT collapsed
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('E \x09\x0a\x0c\x0d \x09\x0a\x0c\x0dEE', 0, 37.5);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 255,0,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.space.collapse.start
+ desc: Space characters at the start of a line are NOT collapsed
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText(' EE', 0, 37.5);
+ @assert pixel 25,25 ==~ 255,0,0,255; @moz-todo
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.space.collapse.end
+ desc: Space characters at the end of a line are NOT collapsed
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'right';
+ ctx.fillText('EE ', 100, 37.5);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 255,0,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.width.space
+ desc: Space characters are converted to U+0020 and NOT collapsed
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ @assert ctx.measureText('A B').width === 150;
+ @assert ctx.measureText('A B').width === 200;
+ @assert ctx.measureText('A \x09\x0a\x0c\x0d \x09\x0a\x0c\x0dB').width === 650;
+ @assert ctx.measureText('A \x0b B').width >= 200;
+
+ @assert ctx.measureText(' AB').width === 150;
+ @assert ctx.measureText('AB ').width === 150;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.drawing.style.measure.rtl.text
+ desc: Measurement should follow canvas direction instead text direction
+ code: |
+ metrics = ctx.measureText('اَلْعَرَبِيَّةُ');
+ @assert metrics.actualBoundingBoxLeft < metrics.actualBoundingBoxRight;
+
+ metrics = ctx.measureText('hello');
+ @assert metrics.actualBoundingBoxLeft < metrics.actualBoundingBoxRight;
+
+- name: 2d.text.drawing.style.measure.textAlign
+ desc: Measurement should be related to textAlignment
+ code: |
+ ctx.textAlign = "right";
+ metrics = ctx.measureText('hello');
+ @assert metrics.actualBoundingBoxLeft > metrics.actualBoundingBoxRight;
+
+ ctx.textAlign = "left"
+ metrics = ctx.measureText('hello');
+ @assert metrics.actualBoundingBoxLeft < metrics.actualBoundingBoxRight;
+
+- name: 2d.text.drawing.style.measure.direction
+ desc: Measurement should follow text direction
+ code: |
+ ctx.direction = "ltr";
+ metrics = ctx.measureText('hello');
+ @assert metrics.actualBoundingBoxLeft < metrics.actualBoundingBoxRight;
+
+ ctx.direction = "rtl";
+ metrics = ctx.measureText('hello');
+ @assert metrics.actualBoundingBoxLeft > metrics.actualBoundingBoxRight;
+
+- name: 2d.text.draw.fill.basic
+ desc: fillText draws filled text
+ manual:
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('PASS', 5, 35);
+ expected: &passfill |
+ size 100 50
+ cr.set_source_rgb(0, 0, 0)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+ cr.set_source_rgb(0, 1, 0)
+ cr.select_font_face("Arial")
+ cr.set_font_size(35)
+ cr.translate(5, 35)
+ cr.text_path("PASS")
+ cr.fill()
+
+- name: 2d.text.draw.fill.unaffected
+ desc: fillText does not start a new path or subpath
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('FAIL', 5, 35);
+
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 5,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.text.draw.fill.rtl
+ desc: fillText respects Right-To-Left Override characters
+ manual:
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('\u202eFAIL \xa0 \xa0 SSAP', 5, 35);
+ expected: *passfill
+
+- name: 2d.text.draw.fill.maxWidth.large
+ desc: fillText handles maxWidth correctly
+ manual:
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('PASS', 5, 35, 200);
+ expected: *passfill
+
+- name: 2d.text.draw.fill.maxWidth.small
+ desc: fillText handles maxWidth correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('fail fail fail fail fail', -100, 35, 90);
+ _assertGreen(ctx, 100, 50);
+ expected: green
+
+- name: 2d.text.draw.fill.maxWidth.zero
+ desc: fillText handles maxWidth correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('fail fail fail fail fail', 5, 35, 0);
+ _assertGreen(ctx, 100, 50);
+ expected: green
+
+- name: 2d.text.draw.fill.maxWidth.negative
+ desc: fillText handles maxWidth correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('fail fail fail fail fail', 5, 35, -1);
+ _assertGreen(ctx, 100, 50);
+ expected: green
+
+- name: 2d.text.draw.fill.maxWidth.NaN
+ desc: fillText handles maxWidth correctly
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.font = '35px Arial, sans-serif';
+ ctx.fillText('fail fail fail fail fail', 5, 35, NaN);
+ _assertGreen(ctx, 100, 50);
+ expected: green
+
+- name: 2d.text.draw.stroke.basic
+ desc: strokeText draws stroked text
+ manual:
+ code: |
+ ctx.fillStyle = '#000';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.strokeStyle = '#0f0';
+ ctx.fillStyle = '#f00';
+ ctx.lineWidth = 1;
+ ctx.font = '35px Arial, sans-serif';
+ ctx.strokeText('PASS', 5, 35);
+ expected: |
+ size 100 50
+ cr.set_source_rgb(0, 0, 0)
+ cr.rectangle(0, 0, 100, 50)
+ cr.fill()
+ cr.set_source_rgb(0, 1, 0)
+ cr.select_font_face("Arial")
+ cr.set_font_size(35)
+ cr.set_line_width(1)
+ cr.translate(5, 35)
+ cr.text_path("PASS")
+ cr.stroke()
+
+- name: 2d.text.draw.stroke.unaffected
+ desc: strokeText does not start a new path or subpath
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.moveTo(0, 0);
+ ctx.lineTo(100, 0);
+
+ ctx.font = '35px Arial, sans-serif';
+ ctx.strokeStyle = '#f00';
+ ctx.strokeText('FAIL', 5, 35);
+
+ ctx.lineTo(100, 50);
+ ctx.lineTo(0, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 5,45 == 0,255,0,255;
+ expected: green
+
+- name: 2d.text.draw.kern.consistent
+ desc: Stroked and filled text should have exactly the same kerning so it overlaps
+ manual:
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+ ctx.lineWidth = 3;
+ ctx.font = '20px Arial, sans-serif';
+ ctx.fillText('VAVAVAVAVAVAVA', -50, 25);
+ ctx.fillText('ToToToToToToTo', -50, 45);
+ ctx.strokeText('VAVAVAVAVAVAVA', -50, 25);
+ ctx.strokeText('ToToToToToToTo', -50, 45);
+ expected: green
+
+# CanvasTest is:
+# A = (0, 0) to (1em, 0.75em) (above baseline)
+# B = (0, 0) to (1em, -0.25em) (below baseline)
+# C = (0, -0.25em) to (1em, 0.75em) (the em square) plus some Xs above and below
+# D = (0, -0.25em) to (1em, 0.75em) (the em square) plus some Xs left and right
+# E = (0, -0.25em) to (1em, 0.75em) (the em square)
+# space = empty, 1em wide
+#
+# At 50px, "E" will fill the canvas vertically
+# At 67px, "A" will fill the canvas vertically
+#
+# Ideographic baseline is 0.125em above alphabetic
+# Mathematical baseline is 0.375em above alphabetic
+# Hanging baseline is 0.500em above alphabetic
+
+- name: 2d.text.draw.fill.maxWidth.fontface
+ desc: fillText works on @font-face fonts
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillText('EEEE', -50, 37.5, 40);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.fill.maxWidth.bound
+ desc: fillText handles maxWidth based on line size, not bounding box size
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('DD', 0, 37.5, 100);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.fontface
+ fonts:
+ - CanvasTest
+ test_type: promise
+ code: |
+ {{ load_font }}
+ ctx.font = '67px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('AA', 0, 50);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.fontface.repeat
+ desc: Draw with the font immediately, then wait a bit until and draw again. (This
+ crashes some version of WebKit.)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ font_unused_in_dom: true
+ code: |
+ {{ load_font }}
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.font = '67px CanvasTest';
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('AA', 0, 50);
+
+ await new Promise(resolve => t.step_timeout(resolve, 500));
+ ctx.fillText('AA', 0, 50);
+ _assertPixelApprox(canvas, 5,5, 0,255,0,255, 2);
+ _assertPixelApprox(canvas, 95,5, 0,255,0,255, 2);
+ _assertPixelApprox(canvas, 25,25, 0,255,0,255, 2);
+ _assertPixelApprox(canvas, 75,25, 0,255,0,255, 2);
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.fontface.notinpage
+ desc: '@font-face fonts should work even if they are not used in the page'
+ test_type: promise
+ fonts:
+ - CanvasTest
+ font_unused_in_dom: true
+ code: |
+ {{ load_font }}
+ ctx.font = '67px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('AA', 0, 50);
+ @assert pixel 5,5 ==~ 0,255,0,255; @moz-todo
+ @assert pixel 95,5 ==~ 0,255,0,255; @moz-todo
+ @assert pixel 25,25 ==~ 0,255,0,255; @moz-todo
+ @assert pixel 75,25 ==~ 0,255,0,255; @moz-todo
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.left
+ desc: textAlign left is the left of the first em square (not the bounding box)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'left';
+ ctx.fillText('DD', 0, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.right
+ desc: textAlign right is the right of the last em square (not the bounding box)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'right';
+ ctx.fillText('DD', 100, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.start.ltr
+ desc: textAlign start with ltr is the left edge
+ canvas: dir="ltr"
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ {% if canvas_type != 'htmlcanvas' %}
+ ctx.direction = 'ltr';
+ {% endif %}
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'start';
+ ctx.fillText('DD', 0, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.start.rtl
+ desc: textAlign start with rtl is the right edge
+ canvas: dir="rtl"
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ {% if canvas_type != 'htmlcanvas' %}
+ ctx.direction = 'rtl';
+ {% endif %}
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'start';
+ ctx.fillText('DD', 100, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.end.ltr
+ desc: textAlign end with ltr is the right edge
+ test_type: promise
+ canvas: dir="ltr"
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ {% if canvas_type != 'htmlcanvas' %}
+ ctx.direction = 'ltr';
+ {% endif %}
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'end';
+ ctx.fillText('DD', 100, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.end.rtl
+ desc: textAlign end with rtl is the left edge
+ canvas: dir="rtl"
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ {% if canvas_type != 'htmlcanvas' %}
+ ctx.direction = 'rtl';
+ {% endif %}
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'end';
+ ctx.fillText('DD', 0, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.align.center
+ desc: textAlign center is the center of the em squares (not the bounding box)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.textAlign = 'center';
+ ctx.fillText('DD', 50, 37.5);
+ @assert pixel 5,5 ==~ 0,255,0,255;
+ @assert pixel 95,5 ==~ 0,255,0,255;
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ @assert pixel 5,45 ==~ 0,255,0,255;
+ @assert pixel 95,45 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+
+- name: 2d.text.draw.space.basic
+ desc: U+0020 is rendered the correct size (1em wide)
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('E EE', -100, 37.5);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.draw.space.collapse.nonspace
+ desc: Non-space characters are not converted to U+0020 and collapsed
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillText('E\x0b EE', -150, 37.5);
+ @assert pixel 25,25 ==~ 0,255,0,255;
+ @assert pixel 75,25 ==~ 0,255,0,255;
+ expected: green
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.width.basic
+ desc: The width of character is same as font used
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ @assert ctx.measureText('A').width === 50;
+ @assert ctx.measureText('AA').width === 100;
+ @assert ctx.measureText('ABCD').width === 200;
+
+ ctx.font = '100px CanvasTest';
+ @assert ctx.measureText('A').width === 100;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.width.empty
+ desc: The empty string has zero width
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ @assert ctx.measureText("").width === 0;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.advances
+ desc: Testing width advances
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ // Some platforms may return '-0'.
+ @assert Math.abs(ctx.measureText('Hello').advances[0]) === 0;
+ // Different platforms may render text slightly different.
+ @assert ctx.measureText('Hello').advances[1] >= 36;
+ @assert ctx.measureText('Hello').advances[2] >= 58;
+ @assert ctx.measureText('Hello').advances[3] >= 70;
+ @assert ctx.measureText('Hello').advances[4] >= 80;
+
+ var tm = ctx.measureText('Hello');
+ @assert ctx.measureText('Hello').advances[0] === tm.advances[0];
+ @assert ctx.measureText('Hello').advances[1] === tm.advances[1];
+ @assert ctx.measureText('Hello').advances[2] === tm.advances[2];
+ @assert ctx.measureText('Hello').advances[3] === tm.advances[3];
+ @assert ctx.measureText('Hello').advances[4] === tm.advances[4];
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.actualBoundingBox
+ desc: Testing actualBoundingBox
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ ctx.baseline = 'alphabetic'
+ // Different platforms may render text slightly different.
+ // Values that are nominally expected to be zero might actually vary by a
+ // pixel or so if the UA accounts for antialiasing at glyph edges, so we
+ // allow a slight deviation.
+ @assert Math.abs(ctx.measureText('A').actualBoundingBoxLeft) <= 1;
+ @assert ctx.measureText('A').actualBoundingBoxRight >= 50;
+ @assert ctx.measureText('A').actualBoundingBoxAscent >= 35;
+ @assert Math.abs(ctx.measureText('A').actualBoundingBoxDescent) <= 1;
+
+ @assert ctx.measureText('D').actualBoundingBoxLeft >= 48;
+ @assert ctx.measureText('D').actualBoundingBoxLeft <= 52;
+ @assert ctx.measureText('D').actualBoundingBoxRight >= 75;
+ @assert ctx.measureText('D').actualBoundingBoxRight <= 80;
+ @assert ctx.measureText('D').actualBoundingBoxAscent >= 35;
+ @assert ctx.measureText('D').actualBoundingBoxAscent <= 40;
+ @assert ctx.measureText('D').actualBoundingBoxDescent >= 12;
+ @assert ctx.measureText('D').actualBoundingBoxDescent <= 15;
+
+ @assert Math.abs(ctx.measureText('ABCD').actualBoundingBoxLeft) <= 1;
+ @assert ctx.measureText('ABCD').actualBoundingBoxRight >= 200;
+ @assert ctx.measureText('ABCD').actualBoundingBoxAscent >= 85;
+ @assert ctx.measureText('ABCD').actualBoundingBoxDescent >= 37;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.fontBoundingBox
+ desc: Testing fontBoundingBox measurements
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '40px CanvasTest';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').fontBoundingBoxAscent === 30;
+ @assert ctx.measureText('A').fontBoundingBoxDescent === 10;
+
+ @assert ctx.measureText('ABCD').fontBoundingBoxAscent === 30;
+ @assert ctx.measureText('ABCD').fontBoundingBoxDescent === 10;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.fontBoundingBox.ahem
+ desc: Testing fontBoundingBox for font ahem
+ test_type: promise
+ fonts:
+ - Ahem
+ code: |
+ {{ load_font }}
+ ctx.font = '50px Ahem';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').fontBoundingBoxAscent === 40;
+ @assert ctx.measureText('A').fontBoundingBoxDescent === 10;
+ @assert ctx.measureText('ABCD').fontBoundingBoxAscent === 40;
+ @assert ctx.measureText('ABCD').fontBoundingBoxDescent === 10;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.fontBoundingBox-reduced-ascent
+ desc: Testing fontBoundingBox for OffscreenCanvas with reduced ascent metric
+ test_type: promise
+ fonts:
+ - CanvasTest-ascent256
+ code: |
+ {{ load_font }}
+ ctx.font = '40px CanvasTest-ascent256';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').fontBoundingBoxAscent === 10;
+ @assert ctx.measureText('A').fontBoundingBoxDescent === 10;
+
+ @assert ctx.measureText('ABCD').fontBoundingBoxAscent === 10;
+ @assert ctx.measureText('ABCD').fontBoundingBoxDescent === 10;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.fontBoundingBox-zero-descent
+ desc: Testing fontBoundingBox for OffscreenCanvas with zero descent metric
+ test_type: promise
+ fonts:
+ - CanvasTest-descent0
+ code: |
+ {{ load_font }}
+ ctx.font = '40px CanvasTest-descent0';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').fontBoundingBoxAscent === 30;
+ @assert ctx.measureText('A').fontBoundingBoxDescent === 0;
+
+ @assert ctx.measureText('ABCD').fontBoundingBoxAscent === 30;
+ @assert ctx.measureText('ABCD').fontBoundingBoxDescent === 0;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.emHeights
+ desc: Testing emHeights
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '40px CanvasTest';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').emHeightAscent === 30;
+ @assert ctx.measureText('A').emHeightDescent === 10;
+ @assert ctx.measureText('A').emHeightDescent + ctx.measureText('A').emHeightAscent === 40;
+
+ @assert ctx.measureText('ABCD').emHeightAscent === 30;
+ @assert ctx.measureText('ABCD').emHeightDescent === 10;
+ @assert ctx.measureText('ABCD').emHeightDescent + ctx.measureText('ABCD').emHeightAscent === 40;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.emHeights-low-ascent
+ desc: Testing emHeights with reduced ascent metric
+ test_type: promise
+ fonts:
+ - CanvasTest-ascent256
+ code: |
+ {{ load_font }}
+ ctx.font = '40px CanvasTest-ascent256';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').emHeightAscent === 20;
+ @assert ctx.measureText('A').emHeightDescent === 20;
+ @assert ctx.measureText('A').emHeightDescent + ctx.measureText('A').emHeightAscent === 40;
+
+ @assert ctx.measureText('ABCD').emHeightAscent === 20;
+ @assert ctx.measureText('ABCD').emHeightDescent === 20;
+ @assert ctx.measureText('ABCD').emHeightDescent + ctx.measureText('ABCD').emHeightAscent === 40;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.emHeights-zero-descent
+ desc: Testing emHeights with zero descent metric
+ test_type: promise
+ fonts:
+ - CanvasTest-descent0
+ code: |
+ {{ load_font }}
+ ctx.font = '40px CanvasTest-descent0';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert ctx.measureText('A').emHeightAscent === 40;
+ @assert ctx.measureText('A').emHeightDescent === 0;
+ @assert ctx.measureText('A').emHeightDescent + ctx.measureText('A').emHeightAscent === 40;
+
+ @assert ctx.measureText('ABCD').emHeightAscent === 40;
+ @assert ctx.measureText('ABCD').emHeightDescent === 0;
+ @assert ctx.measureText('ABCD').emHeightDescent + ctx.measureText('ABCD').emHeightAscent === 40;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.measure.baselines
+ desc: Testing baselines
+ test_type: promise
+ fonts:
+ - CanvasTest
+ code: |
+ {{ load_font }}
+ ctx.font = '50px CanvasTest';
+ ctx.direction = 'ltr';
+ ctx.align = 'left'
+ @assert Math.abs(ctx.measureText('A').alphabeticBaseline) === 0;
+ @assert ctx.measureText('A').ideographicBaseline === 6.25;
+ @assert ctx.measureText('A').hangingBaseline === 25;
+
+ @assert Math.abs(ctx.measureText('ABCD').alphabeticBaseline) === 0;
+ @assert ctx.measureText('ABCD').ideographicBaseline === 6.25;
+ @assert ctx.measureText('ABCD').hangingBaseline === 25;
+ variants: *load-font-variant-definition
+
+- name: 2d.text.drawing.style.absolute.spacing
+ desc: Testing letter spacing and word spacing with absolute length
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+
+ ctx.letterSpacing = '3px';
+ @assert ctx.letterSpacing === '3px';
+ @assert ctx.wordSpacing === '0px';
+
+ ctx.wordSpacing = '5px';
+ @assert ctx.letterSpacing === '3px';
+ @assert ctx.wordSpacing === '5px';
+
+ ctx.letterSpacing = '-1px';
+ ctx.wordSpacing = '-1px';
+ @assert ctx.letterSpacing === '-1px';
+ @assert ctx.wordSpacing === '-1px';
+
+ ctx.letterSpacing = '1PX';
+ ctx.wordSpacing = '10PX';
+ @assert ctx.letterSpacing === '1px';
+ @assert ctx.wordSpacing === '10px';
+
+- name: 2d.text.drawing.style.font-relative.spacing
+ desc: Testing letter spacing and word spacing with font-relative length
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+
+ ctx.letterSpacing = '1EX';
+ ctx.wordSpacing = '1EM';
+ @assert ctx.letterSpacing === '1ex';
+ @assert ctx.wordSpacing === '1em';
+
+ ctx.letterSpacing = '1ch';
+ ctx.wordSpacing = '1ic';
+ @assert ctx.letterSpacing === '1ch';
+ @assert ctx.wordSpacing === '1ic';
+
+- name: 2d.text.drawing.style.nonfinite.spacing
+ desc: Testing letter spacing and word spacing with nonfinite inputs
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+
+ function test_word_spacing(value) {
+ ctx.wordSpacing = value;
+ ctx.letterSpacing = value;
+ @assert ctx.wordSpacing === '0px';
+ @assert ctx.letterSpacing === '0px';
+ }
+ @nonfinite test_word_spacing(<0 NaN Infinity -Infinity>);
+
+- name: 2d.text.drawing.style.invalid.spacing
+ desc: Testing letter spacing and word spacing with invalid units
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+
+ function test_word_spacing(value) {
+ ctx.wordSpacing = value;
+ ctx.letterSpacing = value;
+ @assert ctx.wordSpacing === '0px';
+ @assert ctx.letterSpacing === '0px';
+ }
+ @nonfinite test_word_spacing(< '0s' '1min' '1deg' '1pp' 'initial' 'inherit' 'normal' 'none'>);
+
+- name: 2d.text.drawing.style.letterSpacing.measure
+ desc: Testing letter spacing with different length units
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+ var width_normal = ctx.measureText('Hello World').width;
+
+ function test_letter_spacing(value, difference_spacing, epsilon) {
+ ctx.letterSpacing = value;
+ @assert ctx.letterSpacing === value;
+ @assert ctx.wordSpacing === '0px';
+ width_with_letter_spacing = ctx.measureText('Hello World').width;
+ assert_approx_equals(width_with_letter_spacing, width_normal + difference_spacing, epsilon, "letter spacing doesn't work.");
+ }
+
+ // The first value is the letter Spacing to be set, the second value the
+ // change in length of string 'Hello World', note that there are 11 letters
+ // in 'hello world', so the length difference is always letterSpacing * 11.
+ // and the third value is the acceptable differencee for the length change,
+ // note that unit such as 1cm/1mm doesn't map to an exact pixel value.
+ test_cases = [['3px', 33, 0.1],
+ ['5px', 55, 0.1],
+ ['-2px', -22, 0.1],
+ ['1em', 110, 0.1],
+ ['-0.1em', -11, 0.1],
+ ['1in', 1056, 0.1],
+ ['-0.1cm', -41.65, 0.2],
+ ['-0.6mm', -24,95, 0.2]]
+
+ for (const test_case of test_cases) {
+ test_letter_spacing(test_case[0], test_case[1], test_case[2]);
+ }
+
+- name: 2d.text.drawing.style.wordSpacing.measure
+ desc: Testing word spacing with different length units
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+ var width_normal = ctx.measureText('Hello World, again').width;
+
+ function test_word_spacing(value, difference_spacing, epsilon) {
+ ctx.wordSpacing = value;
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === value;
+ width_with_word_spacing = ctx.measureText('Hello World, again').width;
+ assert_approx_equals(width_with_word_spacing, width_normal + difference_spacing, epsilon, "word spacing doesn't work.");
+ }
+
+ // The first value is the word Spacing to be set, the second value the
+ // change in length of string 'Hello World', note that there are 2 words
+ // in 'Hello World, again', so the length difference is always wordSpacing * 2.
+ // and the third value is the acceptable differencee for the length change,
+ // note that unit such as 1cm/1mm doesn't map to an exact pixel value.
+ test_cases = [['3px', 6, 0.1],
+ ['5px', 10, 0.1],
+ ['-2px', -4, 0.1],
+ ['1em', 20, 0.1],
+ ['-0.5em', -10, 0.1],
+ ['1in', 192, 0.1],
+ ['-0.1cm', -7.57, 0.2],
+ ['-0.6mm', -4.54, 0.2]]
+
+ for (const test_case of test_cases) {
+ test_word_spacing(test_case[0], test_case[1], test_case[2]);
+ }
+
+- name: 2d.text.drawing.style.letterSpacing.change.font
+ desc: Set letter spacing and word spacing to font dependent value and verify it works after font change.
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+ // Get the width for 'Hello World' at default size, 10px.
+ var width_normal = ctx.measureText('Hello World').width;
+
+ ctx.letterSpacing = '1em';
+ @assert ctx.letterSpacing === '1em';
+ // 1em = 10px. Add 10px after each letter in "Hello World",
+ // makes it 110px longer.
+ var width_with_spacing = ctx.measureText('Hello World').width;
+ assert_approx_equals(width_with_spacing, width_normal + 110, 0.1, "letter-spacing error");
+
+ // Changing font to 20px. Without resetting the spacing, 1em letterSpacing
+ // is now 20px, so it's suppose to be 220px longer without any letterSpacing set.
+ ctx.font = '20px serif';
+ width_with_spacing = ctx.measureText('Hello World').width;
+ // Now calculate the reference spacing for "Hello World" with no spacing.
+ ctx.letterSpacing = '0em';
+ width_normal = ctx.measureText('Hello World').width;
+ assert_approx_equals(width_with_spacing, width_normal + 220, 0.1, "letter-spacing error after font change");
+
+- name: 2d.text.drawing.style.wordSpacing.change.font
+ desc: Set word spacing and word spacing to font dependent value and verify it works after font change.
+ code: |
+ @assert ctx.letterSpacing === '0px';
+ @assert ctx.wordSpacing === '0px';
+ // Get the width for 'Hello World, again' at default size, 10px.
+ var width_normal = ctx.measureText('Hello World, again').width;
+
+ ctx.wordSpacing = '1em';
+ @assert ctx.wordSpacing === '1em';
+ // 1em = 10px. Add 10px after each word in "Hello World, again",
+ // makes it 20px longer.
+ var width_with_spacing = ctx.measureText('Hello World, again').width;
+ @assert width_with_spacing === width_normal + 20;
+
+ // Changing font to 20px. Without resetting the spacing, 1em wordSpacing
+ // is now 20px, so it's suppose to be 40px longer without any wordSpacing set.
+ ctx.font = '20px serif';
+ width_with_spacing = ctx.measureText('Hello World, again').width;
+ // Now calculate the reference spacing for "Hello World, again" with no spacing.
+ ctx.wordSpacing = '0em';
+ width_normal = ctx.measureText('Hello World, again').width;
+ @assert width_with_spacing === width_normal + 40;
+
+- name: 2d.text.drawing.style.fontKerning
+ desc: Testing basic functionalities of fontKerning for canvas
+ code: |
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "normal";
+ @assert ctx.fontKerning === "normal";
+ width_normal = ctx.measureText("TAWATAVA").width;
+ ctx.fontKerning = "none";
+ @assert ctx.fontKerning === "none";
+ width_none = ctx.measureText("TAWATAVA").width;
+ @assert width_normal < width_none;
+
+- name: 2d.text.drawing.style.fontKerning.with.uppercase
+ desc: Testing basic functionalities of fontKerning for canvas
+ code: |
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "Normal";
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "normal";
+ @assert ctx.fontKerning === "normal";
+ ctx.fontKerning = "Auto";
+ @assert ctx.fontKerning === "normal";
+ ctx.fontKerning = "auto";
+ ctx.fontKerning = "noRmal";
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "auto";
+ ctx.fontKerning = "NoRMal";
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "auto";
+ ctx.fontKerning = "NORMAL";
+ @assert ctx.fontKerning === "auto";
+
+ ctx.fontKerning = "None";
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "none";
+ @assert ctx.fontKerning === "none";
+ ctx.fontKerning = "Auto";
+ @assert ctx.fontKerning === "none";
+ ctx.fontKerning = "auto";
+ ctx.fontKerning = "nOne";
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "auto";
+ ctx.fontKerning = "nonE";
+ @assert ctx.fontKerning === "auto";
+ ctx.fontKerning = "auto";
+ ctx.fontKerning = "NONE";
+ @assert ctx.fontKerning === "auto";
+
+- name: 2d.text.drawing.style.fontVariant.settings
+ desc: Testing basic functionalities of fontVariant for canvas
+ code: |
+ // Setting fontVariantCaps with lower cases
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "normal";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "small-caps";
+ @assert ctx.fontVariantCaps === "small-caps";
+
+ ctx.fontVariantCaps = "all-small-caps";
+ @assert ctx.fontVariantCaps === "all-small-caps";
+
+ ctx.fontVariantCaps = "petite-caps";
+ @assert ctx.fontVariantCaps === "petite-caps";
+
+ ctx.fontVariantCaps = "all-petite-caps";
+ @assert ctx.fontVariantCaps === "all-petite-caps";
+
+ ctx.fontVariantCaps = "unicase";
+ @assert ctx.fontVariantCaps === "unicase";
+
+ ctx.fontVariantCaps = "titling-caps";
+ @assert ctx.fontVariantCaps === "titling-caps";
+
+ // Setting fontVariantCaps with mixed-case values is not valid
+ ctx.fontVariantCaps = "nORmal";
+ @assert ctx.fontVariantCaps === "titling-caps";
+
+ ctx.fontVariantCaps = "normal";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "smaLL-caps";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "all-small-CAPS";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "pEtitE-caps";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "All-Petite-Caps";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "uNIcase";
+ @assert ctx.fontVariantCaps === "normal";
+
+ ctx.fontVariantCaps = "titling-CAPS";
+ @assert ctx.fontVariantCaps === "normal";
+
+ // Setting fontVariantCaps with non-existing font variant.
+ ctx.fontVariantCaps = "titling-caps";
+ ctx.fontVariantCaps = "abcd";
+ @assert ctx.fontVariantCaps === "titling-caps";
+
+- name: 2d.text.drawing.style.textRendering.settings
+ desc: Testing basic functionalities of textRendering in Canvas
+ code: |
+ // Setting textRendering with correct case.
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "optimizeSpeed";
+ @assert ctx.textRendering === "optimizeSpeed";
+
+ ctx.textRendering = "optimizeLegibility";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ ctx.textRendering = "geometricPrecision";
+ @assert ctx.textRendering === "geometricPrecision";
+
+ ctx.textRendering = "auto";
+ @assert ctx.textRendering === "auto";
+
+ // Setting textRendering with incorrect case is ignored.
+ ctx.textRendering = "OPtimizeSpeed";
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "OPtimizELEgibility";
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "GeometricPrecision";
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "optimizespeed";
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "optimizelegibility";
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "geometricprecision";
+ @assert ctx.textRendering === "auto";
+
+ ctx.textRendering = "optimizeLegibility";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ ctx.textRendering = "AUTO";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ ctx.textRendering = "Auto";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ // Setting textRendering with non-existing font variant.
+ ctx.textRendering = "abcd";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ ctx.textRendering = "normal";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ ctx.textRendering = "";
+ @assert ctx.textRendering === "optimizeLegibility";
+
+ ctx.textRendering = "auto";
+ @assert ctx.textRendering === "auto";
+
+- name: 2d.text.drawing.style.fontStretch.settings
+ desc: Testing value setting of fontStretch in Canvas
+ code: |
+ // Setting textRendering with lower cases
+ ctx.fontStretch = "ultra-condensed";
+ @assert ctx.fontStretch === "ultra-condensed";
+
+ ctx.fontStretch = "extra-condensed";
+ @assert ctx.fontStretch === "extra-condensed";
+
+ ctx.fontStretch = "condensed";
+ @assert ctx.fontStretch === "condensed";
+
+ ctx.fontStretch = "semi-condensed";
+ @assert ctx.fontStretch === "semi-condensed";
+
+ ctx.fontStretch = "normal";
+ @assert ctx.fontStretch === "normal";
+
+ ctx.fontStretch = "semi-expanded";
+ @assert ctx.fontStretch === "semi-expanded";
+
+ ctx.fontStretch = "expanded";
+ @assert ctx.fontStretch === "expanded";
+
+ ctx.fontStretch = "extra-expanded";
+ @assert ctx.fontStretch === "extra-expanded";
+
+ ctx.fontStretch = "ultra-expanded";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ // Setting fontStretch with lower cases and upper cases word,
+ // these values should be ignored.
+ ctx.fontStretch = "ulTra-condensed";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "Extra-condensed";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "cOndensed";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "Semi-Condensed";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "normaL";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "semi-Expanded";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "Expanded";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "eXtra-expanded";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+ ctx.fontStretch = "abcd";
+ @assert ctx.fontStretch === "ultra-expanded";
+
+- name: 2d.text.fontVariantCaps1
+ desc: Testing small caps setting in fontVariant
+ code: |
+ ctx.font = "32px serif";
+ ctx.fontVariantCaps = "small-caps";
+ // This should render the same as font = "small-caps 32px serif".
+ ctx.fillText("Hello World", 20, 100);
+ reference: |
+ ctx.font = "small-caps 32px serif";
+ ctx.fillText("Hello World", 20, 100);
+
+- name: 2d.text.fontVariantCaps2
+ desc: Testing small caps setting in fontVariant
+ code: |
+ ctx.font = "small-caps 32px serif";
+ // "mismatch" test, to verify that small-caps does change the rendering.
+ smallCaps_len = ctx.measureText("Hello World").width;
+
+ ctx.font = "32px serif";
+ normalCaps_len = ctx.measureText("Hello World").width;
+ @assert smallCaps_len != normalCaps_len;
+
+- name: 2d.text.fontVariantCaps3
+ desc: Testing small caps setting in fontVariant
+ code: |
+ ctx.font = "32px serif";
+ ctx.fontVariantCaps = "all-small-caps";
+ // This should render the same as using font = "small-caps 32px serif"
+ // with all the underlying text in lowercase.
+ ctx.fillText("Hello World", 20, 100);
+ reference: |
+ ctx.font = "small-caps 32px serif";
+ ctx.fillText("hello world", 20, 100);
+
+- name: 2d.text.fontVariantCaps4
+ desc: Testing small caps setting in fontVariant
+ code: |
+ ctx.font = "small-caps 32px serif";
+ // fontVariantCaps overrides the small-caps setting from the font attribute
+ // (spec unclear, cf. https://github.com/whatwg/html/issues/8103)
+ ctx.fontVariantCaps = "all-small-caps";
+ ctx.fillText("Hello World", 20, 100);
+ reference: |
+ ctx.font = "small-caps 32px serif";
+ ctx.fillText("hello world", 20, 100);
+
+- name: 2d.text.fontVariantCaps5
+ desc: Testing small caps setting in fontVariant
+ code: |
+ ctx.font = "small-caps 32px serif";
+ // fontVariantCaps 'normal' does not override the setting from the font attribute.
+ // (spec unclear, cf. https://github.com/whatwg/html/issues/8103)
+ ctx.fontVariantCaps = "normal";
+ ctx.fillText("Hello World", 20, 100);
+ reference: |
+ ctx.font = "small-caps 32px serif";
+ ctx.fillText("Hello World", 20, 100);
+
+- name: 2d.text.fontVariantCaps6
+ desc: Testing small caps setting in fontVariant
+ code: |
+ // fontVariantCaps is reset when the font attribute is set.
+ // (spec unclear, cf. https://github.com/whatwg/html/issues/8103)
+ ctx.fontVariantCaps = "all-small-caps";
+ ctx.font = "32px serif";
+ ctx.fillText("Hello World", 20, 100);
+ reference: |
+ ctx.font = "32px serif";
+ ctx.fillText("Hello World", 20, 100);
+
+- name: 2d.text.setFont.mathFont
+ desc: crbug.com/1212190, make sure offscreencanvas doesn't crash with Math Font
+ code: |
+ ctx.font = "math serif";
+
+# TODO: shadows, alpha, composite, clip
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/the-canvas-state.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/the-canvas-state.yaml
new file mode 100644
index 0000000000..0452086154
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/the-canvas-state.yaml
@@ -0,0 +1,89 @@
+- name: 2d.state.saverestore.transformation
+ desc: save()/restore() affects the current transformation matrix
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.save();
+ ctx.translate(200, 0);
+ ctx.restore();
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(-200, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.state.saverestore.clip
+ desc: save()/restore() affects the clipping path
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.save();
+ ctx.rect(0, 0, 1, 1);
+ ctx.clip();
+ ctx.restore();
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.state.saverestore.path
+ desc: save()/restore() does not affect the current path
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.save();
+ ctx.rect(0, 0, 100, 50);
+ ctx.restore();
+ ctx.fillStyle = '#0f0';
+ ctx.fill();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.state.saverestore.bitmap
+ desc: save()/restore() does not affect the current bitmap
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.save();
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.restore();
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.state.saverestore.stack
+ desc: save()/restore() can be nested as a stack
+ code: |
+ ctx.lineWidth = 1;
+ ctx.save();
+ ctx.lineWidth = 2;
+ ctx.save();
+ ctx.lineWidth = 3;
+ @assert ctx.lineWidth === 3;
+ ctx.restore();
+ @assert ctx.lineWidth === 2;
+ ctx.restore();
+ @assert ctx.lineWidth === 1;
+
+- name: 2d.state.saverestore.stackdepth
+ desc: save()/restore() stack depth is not unreasonably limited
+ code: |
+ var limit = 512;
+ for (var i = 1; i < limit; ++i)
+ {
+ ctx.save();
+ ctx.lineWidth = i;
+ }
+ for (var i = limit-1; i > 0; --i)
+ {
+ @assert ctx.lineWidth === i;
+ ctx.restore();
+ }
+
+- name: 2d.state.saverestore.underflow
+ desc: restore() with an empty stack has no effect
+ code: |
+ for (var i = 0; i < 16; ++i)
+ ctx.restore();
+ ctx.lineWidth = 0.5;
+ ctx.restore();
+ @assert ctx.lineWidth === 0.5;
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/transformations.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/transformations.yaml
new file mode 100644
index 0000000000..0d2265be7a
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/transformations.yaml
@@ -0,0 +1,356 @@
+- name: 2d.transformation.order
+ desc: Transformations are applied in the right order
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.scale(2, 1);
+ ctx.rotate(Math.PI / 2);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, -50, 50, 50);
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.transformation.scale.basic
+ desc: scale() works
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.scale(2, 4);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 12.5);
+ @assert pixel 90,40 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.scale.zero
+ desc: scale() with a scale factor of zero works
+ code: |
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.save();
+ ctx.translate(50, 0);
+ ctx.scale(0, 1);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.restore();
+
+ ctx.save();
+ ctx.translate(0, 25);
+ ctx.scale(1, 0);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.restore();
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.scale.negative
+ desc: scale() with negative scale factors works
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.save();
+ ctx.scale(-1, 1);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-50, 0, 50, 50);
+ ctx.restore();
+
+ ctx.save();
+ ctx.scale(1, -1);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(50, -50, 50, 50);
+ ctx.restore();
+ @assert pixel 25,25 == 0,255,0,255;
+ @assert pixel 75,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.scale.large
+ desc: scale() with large scale factors works
+ notes: Not really that large at all, but it hits the limits in Firefox.
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.scale(1e5, 1e5);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 1, 1);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.scale.nonfinite
+ desc: scale() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(100, 10);
+ @nonfinite ctx.scale(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -10, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.scale.multiple
+ desc: Multiple scale()s combine
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.scale(Math.sqrt(2), Math.sqrt(2));
+ ctx.scale(Math.sqrt(2), Math.sqrt(2));
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 25);
+ @assert pixel 90,40 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.transformation.rotate.zero
+ desc: rotate() by 0 does nothing
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.rotate(0);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.rotate.radians
+ desc: rotate() uses radians
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -50, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.rotate.direction
+ desc: rotate() is clockwise
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.rotate(Math.PI / 2);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, -100, 50, 100);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.rotate.wrap
+ desc: rotate() wraps large positive values correctly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi)
+ // We need about pi +/- 0.001 in order to get correct-looking results
+ // 32-bit floats can store pi*4097 with precision 2^-10, so that should
+ // be safe enough on reasonable implementations
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -50, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,2 == 0,255,0,255;
+ @assert pixel 98,47 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.rotate.wrapnegative
+ desc: rotate() wraps large negative values correctly
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.rotate(-Math.PI * (1 + 4096));
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -50, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ @assert pixel 98,2 == 0,255,0,255;
+ @assert pixel 98,47 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.rotate.nonfinite
+ desc: rotate() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(100, 10);
+ @nonfinite ctx.rotate(<0.1 Infinity -Infinity NaN>);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -10, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.translate.basic
+ desc: translate() works
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(100, 50);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -50, 100, 50);
+ @assert pixel 90,40 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.translate.nonfinite
+ desc: translate() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(100, 10);
+ @nonfinite ctx.translate(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -10, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+
+- name: 2d.transformation.transform.identity
+ desc: transform() with the identity matrix does nothing
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.transform(1,0, 0,1, 0,0);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.transform.skewed
+ desc: transform() with skewy matrix transforms correctly
+ code: |
+ // Create green with a red square ring inside it
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(20, 10, 60, 30);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(40, 20, 20, 10);
+
+ // Draw a skewed shape to fill that gap, to make sure it is aligned correctly
+ ctx.transform(1,4, 2,3, 5,6);
+ // Post-transform coordinates:
+ // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
+ // Hence pre-transform coordinates:
+ var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
+ [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
+ [-7.4,11.2]];
+ ctx.beginPath();
+ ctx.moveTo(pts[0][0], pts[0][1]);
+ for (var i = 0; i < pts.length; ++i)
+ ctx.lineTo(pts[i][0], pts[i][1]);
+ ctx.fill();
+ @assert pixel 21,11 == 0,255,0,255;
+ @assert pixel 79,11 == 0,255,0,255;
+ @assert pixel 21,39 == 0,255,0,255;
+ @assert pixel 79,39 == 0,255,0,255;
+ @assert pixel 39,19 == 0,255,0,255;
+ @assert pixel 61,19 == 0,255,0,255;
+ @assert pixel 39,31 == 0,255,0,255;
+ @assert pixel 61,31 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.transform.multiply
+ desc: transform() multiplies the CTM
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.transform(1,2, 3,4, 5,6);
+ ctx.transform(-2,1, 3/2,-1/2, 1,-2);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.transform.nonfinite
+ desc: transform() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(100, 10);
+ @nonfinite ctx.transform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -10, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.setTransform.skewed
+ code: |
+ // Create green with a red square ring inside it
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(20, 10, 60, 30);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(40, 20, 20, 10);
+
+ // Draw a skewed shape to fill that gap, to make sure it is aligned correctly
+ ctx.setTransform(1,4, 2,3, 5,6);
+ // Post-transform coordinates:
+ // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]];
+ // Hence pre-transform coordinates:
+ var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2],
+ [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2],
+ [-7.4,11.2]];
+ ctx.beginPath();
+ ctx.moveTo(pts[0][0], pts[0][1]);
+ for (var i = 0; i < pts.length; ++i)
+ ctx.lineTo(pts[i][0], pts[i][1]);
+ ctx.fill();
+ @assert pixel 21,11 == 0,255,0,255;
+ @assert pixel 79,11 == 0,255,0,255;
+ @assert pixel 21,39 == 0,255,0,255;
+ @assert pixel 79,39 == 0,255,0,255;
+ @assert pixel 39,19 == 0,255,0,255;
+ @assert pixel 61,19 == 0,255,0,255;
+ @assert pixel 39,31 == 0,255,0,255;
+ @assert pixel 61,31 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.setTransform.multiple
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.setTransform(1/2,0, 0,1/2, 0,0);
+ ctx.setTransform();
+ ctx.setTransform(2,0, 0,2, 0,0);
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 50, 25);
+ @assert pixel 75,35 == 0,255,0,255;
+ expected: green
+
+- name: 2d.transformation.setTransform.nonfinite
+ desc: setTransform() with Infinity/NaN is ignored
+ code: |
+ ctx.fillStyle = '#f00';
+ ctx.fillRect(0, 0, 100, 50);
+
+ ctx.translate(100, 10);
+ @nonfinite ctx.setTransform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>);
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(-100, -10, 100, 50);
+
+ @assert pixel 50,25 == 0,255,0,255;
+ expected: green
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/video.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/video.yaml
new file mode 100644
index 0000000000..f9b48fb8da
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/video.yaml
@@ -0,0 +1,10 @@
+- name: 2d.video.invalid
+ desc: Verify test doesn't crash with invalid video.
+ canvasType:
+ ['HTMLCanvas']
+ code: |
+ var v = document.createElement('video');
+ v.play();
+ // Test is deliberately not waiting for the 'playing' event to fire.
+ ctx.createPattern(v, 'repeat-x');
+ ctx.drawImage(v, 0, 0);