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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html')
-rw-r--r-- | testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html b/testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html new file mode 100644 index 0000000000..1054ed3983 --- /dev/null +++ b/testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html @@ -0,0 +1,164 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Reversing an animation</title> +<link rel="help" + href="https://drafts.csswg.org/web-animations/#reversing-an-animation-section"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/web-animations/testcommon.js"></script> +<script src="testcommon.js"></script> +<style> +.scroller { + overflow: auto; + height: 100px; + width: 100px; + will-change: transform; +} + +.contents { + height: 1000px; + width: 100%; +} +</style> +<body> +<script> +'use strict'; + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.reverse(); + animation.currentTime = CSSNumericValue.parse("40%"); + await animation.ready; + assert_percents_equal(animation.currentTime, 40); +}, 'Setting current time while reverse-pending preserves currentTime'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + await animation.ready; + + animation.currentTime = CSSNumericValue.parse("50%"); + const previousPlaybackRate = animation.playbackRate; + animation.reverse(); + assert_equals(animation.playbackRate, previousPlaybackRate, + 'Playback rate should not have changed'); + await animation.ready; + + assert_equals(animation.playbackRate, -previousPlaybackRate, + 'Playback rate should be inverted'); +}, 'Reversing an animation inverts the playback rate'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + animation.currentTime = CSSNumericValue.parse("40%"); + await animation.ready; + assert_percents_equal(animation.startTime, -40); + assert_percents_equal(animation.currentTime, 40); + + animation.reverse(); + await animation.ready; + assert_percents_equal(animation.startTime, 100); + assert_percents_equal(animation.currentTime, 100); +}, 'Reversing an animation resets a sticky start time.'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + assert_true(animation.pending, + 'The animation is pending before we call reverse'); + + animation.reverse(); + + assert_true(animation.pending, + 'The animation is still pending after calling reverse'); +}, 'Reversing an animation does not cause it to leave the pending state'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + let readyResolved = false; + animation.ready.then(() => { readyResolved = true; }); + + animation.reverse(); + + await Promise.resolve(); + assert_false(readyResolved, + 'ready promise should not have been resolved yet'); +}, 'Reversing an animation does not cause it to resolve the ready promise'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + animation.playbackRate = -1; + animation.reverse(); + await animation.ready; + + assert_percents_equal(animation.currentTime, 0); +}, 'Reversing an animation with a negative playback rate should cause ' + + 'the animation to play in a forward direction'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + animation.playbackRate = 0; + animation.currentTime = CSSNumericValue.parse("50%"); + animation.reverse(); + + await animation.ready; + assert_equals(animation.playbackRate, 0, + 'reverse() should preserve playbackRate if the playbackRate == 0'); + assert_percents_equal(animation.currentTime, 0, + 'Anchors to range start boundary when playback rate is zero'); +}, 'Reversing when when playbackRate == 0 should preserve the playback rate'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + assert_equals(animation.currentTime, null); + + animation.reverse(); + await animation.ready; + + assert_percents_equal(animation.startTime, 100, + 'animation.startTime should be at its effect end'); + assert_percents_equal(animation.currentTime, 100, + 'animation.currentTime should be at its effect end'); +}, 'Reversing an idle animation aligns startTime with the rangeEnd boundary'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + scroller.scrollTop; + await waitForNextFrame(); + + assert_throws_dom('InvalidStateError', () => { animation.reverse(); }); +}, 'Reversing an animation without an active timeline throws an ' + + 'InvalidStateError'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + animation.currentTime = CSSNumericValue.parse("50%"); + animation.pause(); + await animation.ready; + + animation.reverse(); + assert_equals(animation.playState, 'running', + 'Animation.playState should be "running" after reverse()'); +}, 'Reversing an animation plays a pausing animation'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + animation.play(); + await animation.ready; + + animation.updatePlaybackRate(2); + animation.reverse(); + + await animation.ready; + assert_equals(animation.playbackRate, -2); +}, 'Reversing should use the negative pending playback rate'); +</script> +</body> |