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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /testing/web-platform/tests/scroll-animations/scroll-timelines/scroll-animation-effect-phases.tentative.html
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Verify timeline time, animation time, effect time, and effect progress for all timeline states: before start, at start, in range, at end, after end while using various effect delay values</title>
+<meta name="timeout" content="long">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+ .scroller {
+ overflow: hidden;
+ height: 200px;
+ width: 200px;
+ }
+ .contents {
+ /* Make scroll range 1000 to simplify the math and avoid rounding errors */
+ height: 1200px;
+ width: 100%;
+ }
+</style>
+<div id="log"></div>
+<script>
+ 'use strict';
+ // Note: effects are scaled to fill the timeline.
+
+ // Each entry is [[test input], [test expectations]]
+ // test input = ["description", delay, end_delay, scroll percent]
+ // test expectations = [timeline time, animation current time,
+ // effect local time, effect progress, effect phase,
+ // opacity]
+
+ /* All interesting transitions:
+ at timeline start
+ before effect delay
+ at effect start
+ in active range
+ at effect end
+ after effect end
+ at timeline end
+ */
+ const test_cases = [
+ // Case 1: No delays.
+ // Boundary at end of active phase is inclusive.
+ [
+ ["at start", 0, 0, 0],
+ [0, 0, 0, 0, "active", 0.3]
+ ],
+ [
+ ["in active range", 0, 0, 0.50],
+ [50, 50, 50, 0.5, "active", 0.5]
+ ],
+ [
+ ["at effect end time", 0, 0, 1.0],
+ [100, 100, 100, 1.0, "active", 0.7]
+ ],
+
+ // Case 2: Positive start delay and no end delay.
+ // Boundary at end of active phase is inclusive.
+ [
+ ["at timeline start", 500, 0, 0],
+ [0, 0, 0, null, "before", 1]
+ ],
+ [
+ ["before start delay", 500, 0, 0.25],
+ [25, 25, 25, null, "before", 1]
+ ],
+ [
+ ["at start delay", 500, 0, 0.5],
+ [50, 50, 50, 0, "active", 0.3]
+ ],
+ [
+ ["in active range", 500, 0, 0.75],
+ [75, 75, 75, 0.5, "active", 0.5]
+ ],
+ [
+ ["at effect end time", 500, 0, 1.0],
+ [100, 100, 100, 1.0, "active", 0.7]
+ ],
+
+ // case 3: No start delay, Positive end delay.
+ // Boundary at end of active phase is exclusive.
+ [
+ ["at timeline start", 0, 500, 0],
+ [0, 0, 0, 0, "active", 0.3]
+ ],
+ [
+ ["in active range", 0, 500, 0.25],
+ [25, 25, 25, 0.5, "active", 0.5]
+ ],
+ [
+ ["at effect end time", 0, 500, 0.5],
+ [50, 50, 50, null, "after", 1.0]
+ ],
+ [
+ ["after effect end time", 0, 500, 0.75],
+ [75, 75, 75, null, "after", 1.0]
+ ],
+ [
+ ["at timeline boundary", 0, 500, 1.0],
+ [100, 100, 100, null, "after", 1.0]
+ ],
+
+ // case 4: Positive start and end delays.
+ // Boundary at end of active phase is exclusive.
+ [
+ ["at timeline start", 250, 250, 0],
+ [0, 0, 0, null, "before", 1]
+ ],
+ [
+ ["before start delay", 250, 250, 0.1],
+ [10, 10, 10, null, "before", 1]
+ ],
+ [
+ ["at start delay", 250, 250, 0.25],
+ [25, 25, 25, 0, "active", 0.3]
+ ],
+ [
+ ["in active range", 250, 250, 0.5],
+ [50, 50, 50, 0.5, "active", 0.5]
+ ],
+ [
+ ["at effect end time", 250, 250, 0.75],
+ [75, 75, 75, null, "after", 1.0]
+ ],
+ [
+ ["after effect end time", 250, 250, 0.9],
+ [90, 90, 90, null, "after", 1.0]
+ ],
+ [
+ ["at timeline boundary", 250, 250, 1.0],
+ [100, 100, 100, null, "after", 1.0]
+ ],
+
+ // Case 5: Negative start and end delays.
+ // Effect boundaries are not reachable.
+ [
+ ["at timeline start", -125, -125, 0],
+ [0, 0, 0, 0.25, "active", 0.4]
+ ],
+ [
+ ["in active range", -125, -125, 0.5],
+ [50, 50, 50, 0.5, "active", 0.5]
+ ],
+ [
+ ["at timeline end", -125, -125, 1.0],
+ [100, 100, 100, 0.75, "active", 0.6]
+ ]
+ ];
+
+ for (const test_case of test_cases) {
+ const [inputs, expected] = test_case;
+ const [test_name, delay, end_delay, scroll_percentage] = inputs;
+
+ const description = `Current times and effect phase ${test_name} when` +
+ ` delay = ${delay} and endDelay = ${end_delay} |`;
+
+ promise_test(
+ create_scroll_timeline_delay_test(
+ delay, end_delay, scroll_percentage, expected),
+ description);
+ }
+
+ function create_scroll_timeline_delay_test(
+ delay, end_delay, scroll_percentage, expected){
+ return async t => {
+ const target = createDiv(t);
+ const timeline = createScrollTimeline(t);
+ const effect = new KeyframeEffect(
+ target,
+ {
+ opacity: [0.3, 0.7]
+ },
+ {
+ duration: 500,
+ delay: delay,
+ endDelay: end_delay
+ }
+ );
+ const animation = new Animation(effect, timeline);
+ t.add_cleanup(() => {
+ animation.cancel();
+ });
+ const scroller = timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+
+ await animation.ready;
+
+ scroller.scrollTop = scroll_percentage * maxScroll;
+
+ // Wait for new animation frame which allows the timeline to compute
+ // new current time.
+ await waitForNextFrame();
+
+ const [expected_timeline_current_time,
+ expected_animation_current_time,
+ expected_effect_local_time,
+ expected_effect_progress,
+ expected_effect_phase,
+ expected_opacity] = expected;
+
+ assert_percents_equal(
+ animation.timeline.currentTime,
+ expected_timeline_current_time,
+ "timeline current time");
+ assert_percents_equal(
+ animation.currentTime,
+ expected_animation_current_time,
+ "animation current time");
+ assert_percents_equal(
+ animation.effect.getComputedTiming().localTime,
+ expected_effect_local_time,
+ "animation effect local time");
+ assert_approx_equals_or_null(
+ animation.effect.getComputedTiming().progress,
+ expected_effect_progress,
+ 0.001,
+ "animation effect progress");
+ assert_phase(
+ animation, expected_effect_phase);
+ assert_approx_equals(
+ parseFloat(getComputedStyle(target).opacity), expected_opacity,
+ 0.001,
+ 'target opacity');
+ }
+ }
+
+ function createKeyframeEffectOpacity(test){
+ return new KeyframeEffect(
+ createDiv(test),
+ {
+ opacity: [0.3, 0.7]
+ },
+ {
+ duration: 1000
+ }
+ );
+ }
+
+ function verifyEffectBeforePhase(animation) {
+ // If currentTime is null, we are either idle, or running with an
+ // inactive timeline. Either way, the animation is not in effect and cannot
+ // be in the before phase.
+ assert_true(animation.currentTime != null,
+ 'Animation is not in effect');
+
+ const fillMode = animation.effect.getTiming().fill;
+ animation.effect.updateTiming({ fill: 'none' });
+
+ // progress == null AND opacity == 1 implies we are in the effect before
+ // or after phase.
+ assert_equals(animation.effect.getComputedTiming().progress, null);
+ assert_equals(
+ window.getComputedStyle(animation.effect.target)
+ .getPropertyValue("opacity"),
+ "1");
+
+ // If the progress is no longer null after adding fill: backwards, then we
+ // are in the before phase.
+ animation.effect.updateTiming({ fill: 'backwards' });
+ assert_true(animation.effect.getComputedTiming().progress != null);
+ assert_equals(
+ window.getComputedStyle(animation.effect.target)
+ .getPropertyValue("opacity"),
+ "0.3");
+
+ // Reset fill mode to avoid side-effects.
+ animation.effect.updateTiming({ fill: fillMode });
+ }
+
+ function createScrollLinkedOpacityAnimationWithDelays(t) {
+ const animation = new Animation(
+ createKeyframeEffectOpacity(t),
+ createScrollTimeline(t)
+ );
+ t.add_cleanup(() => {
+ animation.cancel();
+ });
+ animation.effect.updateTiming({
+ duration: 1000,
+ delay: 500,
+ endDelay: 500
+ });
+ return animation;
+ }
+
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ // scroll pos
+ // current time
+ // start time
+ // |
+ // |---- 25% before ----|---- 50% active ----|---- 25% after ----|
+ animation.play();
+ await animation.ready;
+ assert_percents_equal(animation.startTime, 0);
+ assert_phase(animation, 'before');
+
+ // start time scroll pos
+ // | current time
+ // | |
+ // |---- 25% before ----|---- 50% active ----|---- 25% after ----|
+ scroller.scrollTop = 0.5 * maxScroll;
+ await waitForNextFrame();
+ assert_phase(animation, 'active');
+
+ // start time scroll pos current time
+ // | | |
+ // |---- 25% before ----|---- 50% active ----|---- 25% after ----|
+ animation.playbackRate = 2;
+ assert_phase(animation, 'after');
+
+ // start time scroll pos current time
+ // | | |
+ // |---- 33.3% before ----|---- 66.7% active ---------------------|
+ animation.effect.updateTiming({ endDelay: 0 });
+ assert_phase(animation, 'active');
+
+ // scroll pos start time
+ // current time |
+ // | |
+ // |---- 33.3% before ----|---- 66.7% active ----------------------|
+ animation.playbackRate = -1;
+ assert_percents_equal(animation.startTime, 100);
+ assert_phase(animation, 'active');
+
+ // start time
+ // scroll pos current time
+ // | | |
+ // |---- 33.3% before ----|---- 66.7% active -----------------------|
+ animation.playbackRate = -2;
+ assert_phase(animation, 'active');
+
+ // current time start time
+ // | scroll pos
+ // | |
+ // |---- 33.3% before ----|---- 66.7% active -----------------------|
+ scroller.scrollTop = maxScroll;
+ await waitForNextFrame();
+ assert_phase(animation, 'before');
+
+ // current time start time
+ // | scroll pos
+ // | |
+ // |--------------------- 100% active -------------------------------|
+ animation.effect.updateTiming({ delay: 0 });
+ assert_phase(animation, 'active');
+
+ // Finally, switch to a document timeline. The before-active boundary
+ // becomes exclusive.
+ animation.timeline = document.timeline;
+ animation.currentTime = 0;
+ await waitForNextFrame();
+ assert_phase(animation, 'before');
+
+ }, 'Playback rate affects whether active phase boundary is inclusive.');
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+ verifyEffectBeforePhase(animation);
+
+ animation.pause();
+ await waitForNextFrame();
+ verifyEffectBeforePhase(animation);
+
+ animation.play();
+ await waitForNextFrame();
+
+ verifyEffectBeforePhase(animation);
+ }, 'Verify that (play -> pause -> play) doesn\'t change phase/progress.');
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+ verifyEffectBeforePhase(animation);
+
+ animation.pause();
+ await animation.ready;
+ verifyEffectBeforePhase(animation);
+
+ // Scrolling should not cause the animation effect to change.
+ scroller.scrollTop = 0.5 * maxScroll;
+ await waitForNextFrame();
+
+ // Check timeline phase
+ assert_percents_equal(animation.timeline.currentTime, 50);
+ assert_percents_equal(animation.currentTime, 0);
+ assert_percents_equal(animation.effect.getComputedTiming().localTime, 0,
+ "effect local time");
+
+ // Make sure the effect is still in the before phase even though the
+ // timeline is not.
+ verifyEffectBeforePhase(animation);
+ }, 'Pause in before phase, scroll timeline into active phase, animation ' +
+ 'should remain in the before phase');
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+ verifyEffectBeforePhase(animation);
+
+ animation.pause();
+ await waitForNextFrame();
+ verifyEffectBeforePhase(animation);
+
+ // Setting the current time should force the animation into effect.
+ const expected_time = 50;
+ animation.currentTime = CSS.percent(expected_time);
+ await waitForNextFrame();
+ assert_percents_equal(animation.timeline.currentTime, 0);
+ assert_percents_equal(animation.currentTime, expected_time,
+ 'Current time matches set value');
+ assert_percents_equal(
+ animation.effect.getComputedTiming().localTime,
+ expected_time, "Effect local time after setting animation.currentTime");
+ assert_equals(animation.effect.getComputedTiming().progress, 0.5,
+ "Progress after setting animation.currentTime");
+ assert_equals(
+ window.getComputedStyle(animation.effect.target)
+ .getPropertyValue("opacity"),
+ "0.5", "Opacity after setting animation.currentTime");
+
+ // Scrolling should not cause the animation effect to change since
+ // paused.
+ scroller.scrollTop = 0.75 * maxScroll; // scroll so that timeline is 75%
+ await waitForNextFrame();
+ assert_percents_equal(animation.timeline.currentTime, 75);
+
+ // animation and effect timings are unchanged.
+ assert_percents_equal(animation.currentTime, expected_time,
+ "Current time after scrolling while paused");
+ assert_percents_equal(
+ animation.effect.getComputedTiming().localTime,
+ expected_time,
+ "Effect local time after scrolling while paused");
+ assert_equals(animation.effect.getComputedTiming().progress, 0.5,
+ "Progress after scrolling while paused");
+ assert_equals(
+ window.getComputedStyle(animation.effect.target)
+ .getPropertyValue("opacity"),
+ "0.5", "Opacity after scrolling while paused");
+ }, 'Pause in before phase, set animation current time to be in active ' +
+ 'range, animation should become active. Scrolling should have no effect.');
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+
+ // Causes the timeline to be inactive
+ scroller.style.overflow = "visible";
+ await waitForNextFrame();
+ await waitForNextFrame();
+
+ // Verify that he timeline is inactive
+ assert_equals(animation.timeline.currentTime, null,
+ "Timeline is inactive");
+ assert_equals(
+ animation.currentTime, null,
+ "Current time for running animation with an inactive timeline");
+ assert_equals(animation.effect.getComputedTiming().localTime, null,
+ "effect local time with inactive timeline");
+
+ // Setting the current time while timeline is inactive should pause the
+ // animation at the specified time.
+ animation.currentTime = CSS.percent(50);
+ await waitForNextFrame();
+ await waitForNextFrame();
+
+ // Verify that animation currentTime is properly set despite the inactive
+ // timeline.
+ assert_equals(animation.timeline.currentTime, null);
+ assert_percents_equal(animation.currentTime, 50);
+ assert_percents_equal(animation.effect.getComputedTiming().localTime, 50,
+ "effect local time after setting animation current time");
+
+ // Check effect phase
+ // progress == 0.5 AND opacity == 0.5 shows we are in the effect active
+ // phase.
+ assert_equals(animation.effect.getComputedTiming().progress, 0.5,
+ "effect progress");
+ assert_equals(
+ window.getComputedStyle(animation.effect.target)
+ .getPropertyValue("opacity"),
+ "0.5",
+ "effect opacity after setting animation current time");
+ }, 'Make scroller inactive, then set current time to an in range time');
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.5 * maxScroll;
+ // Update timeline.currentTime.
+ await waitForNextFrame();
+
+ animation.pause();
+ await animation.ready;
+ // verify effect is applied.
+ const expected_progress = 0.5;
+ assert_equals(
+ animation.effect.getComputedTiming().progress,
+ expected_progress,
+ "Verify effect progress after pausing.");
+
+ // cause the timeline to become inactive
+ scroller.style.overflow = 'visible';
+ await waitForAnimationFrames(2);
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+ assert_equals(
+ animation.effect.getComputedTiming().progress,
+ expected_progress,
+ "Verify effect progress after the timeline goes inactive.");
+ }, 'Animation effect is still applied after pausing and making timeline ' +
+ 'inactive.');
+
+ promise_test(async t => {
+ const animation = createScrollLinkedOpacityAnimationWithDelays(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+
+ // cause the timeline to become inactive
+ scroller.style.overflow = 'visible';
+
+ scroller.scrollTop;
+
+ animation.pause();
+ }, 'Make timeline inactive, force style update then pause the animation. ' +
+ 'No crashing indicates test success.');
+</script>