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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /testing/web-platform/tests/scroll-animations/scroll-timelines/scroll-timeline-invalidation.html
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>ScrollTimeline invalidation</title>
+<link rel="help" href="https://wicg.github.io/scroll-animations/#current-time-algorithm">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+ .scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+ }
+ .contents {
+ height: 1000px;
+ width: 100%;
+ }
+</style>
+<div id="log"></div>
+
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const effect_duration = 350;
+ animation.effect.updateTiming({ duration: effect_duration });
+ const scroller = animation.timeline.source;
+ let maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.2 * maxScroll;
+ const initial_progress = (scroller.scrollTop / maxScroll) * 100;
+
+ animation.play();
+ await animation.ready;
+
+ // Animation current time is at 20% because scroller was scrolled to 20%
+ assert_percents_equal(animation.currentTime, 20);
+ assert_equals(scroller.scrollTop, 180);
+ assert_equals(maxScroll, 900);
+
+ // Shrink scroller content size (from 1000 to 500).
+ // scroller.scrollTop maintains the same offset, which means shrinking the
+ // content has the effect of skipping the animation forward.
+ scroller.firstChild.style.height = "500px";
+ maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ assert_equals(scroller.scrollTop, 180);
+ assert_equals(maxScroll, 400);
+ await waitForNextFrame();
+
+ const expected_progress = (scroller.scrollTop / maxScroll) * 100;
+ assert_true(expected_progress > initial_progress)
+ // @ 45%
+ assert_percents_equal(animation.currentTime, expected_progress);
+ assert_percents_equal(animation.timeline.currentTime, expected_progress);
+ assert_percents_equal(animation.effect.getComputedTiming().localTime, expected_progress);
+}, 'Animation current time and effect local time are updated after scroller ' +
+ 'content size changes.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.effect.updateTiming({ duration: 350 });
+ const scroller = animation.timeline.source;
+ let maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ const scrollOffset = 0.2 * maxScroll
+ scroller.scrollTop = scrollOffset;
+ const initial_progress = (scroller.scrollTop / maxScroll) * 100;
+
+ animation.play();
+ await animation.ready;
+
+ // Animation current time is at 20% because scroller was scrolled to 20%
+ // assert_equals(animation.currentTime.value, 20);
+ assert_percents_equal(animation.currentTime, 20);
+ assert_equals(scroller.scrollTop, scrollOffset);
+ assert_equals(maxScroll, 900);
+
+ // Change scroller size.
+ scroller.style.height = "500px";
+ maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ assert_equals(scroller.scrollTop, scrollOffset);
+ assert_equals(maxScroll, 500);
+ await waitForNextFrame();
+
+ const expected_progress = (scroller.scrollTop / maxScroll) * 100;
+ assert_true(expected_progress > initial_progress);
+ // @ 45%
+ assert_percents_equal(animation.currentTime, expected_progress);
+ assert_percents_equal(animation.timeline.currentTime, expected_progress);
+ assert_percents_equal(animation.effect.getComputedTiming().localTime,
+ expected_progress);
+}, 'Animation current time and effect local time are updated after scroller ' +
+ 'size changes.');
+
+promise_test(async t => {
+ await waitForNextFrame();
+
+ const timeline = createScrollTimeline(t);
+ const scroller = timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ // Instantiate scroll animation that resizes its scroll timeline scroller.
+ const animation = new Animation(
+ new KeyframeEffect(
+ timeline.source.firstChild,
+ [{ height: '1000px', easing: 'steps(2, jump-none)'},
+ { height: '2000px' }],
+ ), timeline);
+
+ animation.play();
+ await animation.ready;
+
+ assert_percents_equal(timeline.currentTime, 0);
+ assert_equals(scroller.scrollHeight, 1000);
+
+ await runAndWaitForFrameUpdate(() => {
+ scroller.scrollTop = 0.6 * maxScroll;
+ });
+
+ // Applying the animation effect alters the height of the scroll content and
+ // makes the scroll timeline stale.
+ // https://github.com/w3c/csswg-drafts/issues/8694
+
+ // With a single layout, timeline current time would be at 60%, but the
+ // timeline would be stale.
+ const expected_progress = 60 * maxScroll / (maxScroll + 1000);
+ assert_approx_equals(timeline.currentTime.value, expected_progress, 0.1);
+
+}, 'If scroll animation resizes its scroll timeline scroller, ' +
+ 'layout reruns once per frame.');
+</script>