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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /third_party/aom/aom_dsp/arm/dot_sve.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/aom/aom_dsp/arm/dot_sve.h')
-rw-r--r-- | third_party/aom/aom_dsp/arm/dot_sve.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/third_party/aom/aom_dsp/arm/dot_sve.h b/third_party/aom/aom_dsp/arm/dot_sve.h new file mode 100644 index 0000000000..cf49f23606 --- /dev/null +++ b/third_party/aom/aom_dsp/arm/dot_sve.h @@ -0,0 +1,42 @@ +/* + * Copyright (c) 2023, Alliance for Open Media. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#ifndef AOM_AOM_DSP_ARM_DOT_SVE_H_ +#define AOM_AOM_DSP_ARM_DOT_SVE_H_ + +#include <arm_neon_sve_bridge.h> + +#include "config/aom_dsp_rtcd.h" +#include "config/aom_config.h" + +// Dot product instructions operating on 16-bit input elements are exclusive to +// the SVE instruction set. However, we can access these instructions from a +// predominantly Neon context by making use of the Neon-SVE bridge intrinsics +// to reinterpret Neon vectors as SVE vectors - with the high part of the SVE +// vector (if it's longer than 128 bits) being "don't care". + +// While sub-optimal on machines that have SVE vector length > 128-bit - as the +// remainder of the vector is unused - this approach is still beneficial when +// compared to a Neon-only solution. + +static INLINE uint64x2_t aom_udotq_u16(uint64x2_t acc, uint16x8_t x, + uint16x8_t y) { + return svget_neonq_u64(svdot_u64(svset_neonq_u64(svundef_u64(), acc), + svset_neonq_u16(svundef_u16(), x), + svset_neonq_u16(svundef_u16(), y))); +} + +static INLINE int64x2_t aom_sdotq_s16(int64x2_t acc, int16x8_t x, int16x8_t y) { + return svget_neonq_s64(svdot_s64(svset_neonq_s64(svundef_s64(), acc), + svset_neonq_s16(svundef_s16(), x), + svset_neonq_s16(svundef_s16(), y))); +} + +#endif // AOM_AOM_DSP_ARM_DOT_SVE_H_ |