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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /third_party/libwebrtc/rtc_base/virtual_socket_server.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/rtc_base/virtual_socket_server.h')
-rw-r--r--third_party/libwebrtc/rtc_base/virtual_socket_server.h482
1 files changed, 482 insertions, 0 deletions
diff --git a/third_party/libwebrtc/rtc_base/virtual_socket_server.h b/third_party/libwebrtc/rtc_base/virtual_socket_server.h
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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef RTC_BASE_VIRTUAL_SOCKET_SERVER_H_
+#define RTC_BASE_VIRTUAL_SOCKET_SERVER_H_
+
+#include <deque>
+#include <map>
+#include <vector>
+
+#include "absl/types/optional.h"
+#include "api/make_ref_counted.h"
+#include "api/ref_counted_base.h"
+#include "api/scoped_refptr.h"
+#include "api/task_queue/task_queue_base.h"
+#include "rtc_base/checks.h"
+#include "rtc_base/event.h"
+#include "rtc_base/fake_clock.h"
+#include "rtc_base/socket_server.h"
+#include "rtc_base/synchronization/mutex.h"
+
+namespace rtc {
+
+class Packet;
+class VirtualSocketServer;
+class SocketAddressPair;
+
+// Implements the socket interface using the virtual network. Packets are
+// passed in tasks using the thread of the socket server.
+class VirtualSocket : public Socket, public sigslot::has_slots<> {
+ public:
+ VirtualSocket(VirtualSocketServer* server, int family, int type);
+ ~VirtualSocket() override;
+
+ SocketAddress GetLocalAddress() const override;
+ SocketAddress GetRemoteAddress() const override;
+
+ int Bind(const SocketAddress& addr) override;
+ int Connect(const SocketAddress& addr) override;
+ int Close() override;
+ int Send(const void* pv, size_t cb) override;
+ int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
+ int Recv(void* pv, size_t cb, int64_t* timestamp) override;
+ int RecvFrom(void* pv,
+ size_t cb,
+ SocketAddress* paddr,
+ int64_t* timestamp) override;
+ int Listen(int backlog) override;
+ VirtualSocket* Accept(SocketAddress* paddr) override;
+
+ int GetError() const override;
+ void SetError(int error) override;
+ ConnState GetState() const override;
+ int GetOption(Option opt, int* value) override;
+ int SetOption(Option opt, int value) override;
+
+ size_t recv_buffer_size() const { return recv_buffer_size_; }
+ size_t send_buffer_size() const { return send_buffer_.size(); }
+ const char* send_buffer_data() const { return send_buffer_.data(); }
+
+ // Used by server sockets to set the local address without binding.
+ void SetLocalAddress(const SocketAddress& addr);
+
+ bool was_any() { return was_any_; }
+ void set_was_any(bool was_any) { was_any_ = was_any; }
+
+ void SetToBlocked();
+
+ void UpdateRecv(size_t data_size);
+ void UpdateSend(size_t data_size);
+
+ void MaybeSignalWriteEvent(size_t capacity);
+
+ // Adds a packet to be sent. Returns delay, based on network_size_.
+ uint32_t AddPacket(int64_t cur_time, size_t packet_size);
+
+ int64_t UpdateOrderedDelivery(int64_t ts);
+
+ // Removes stale packets from the network. Returns current size.
+ size_t PurgeNetworkPackets(int64_t cur_time);
+
+ void PostPacket(webrtc::TimeDelta delay, std::unique_ptr<Packet> packet);
+ void PostConnect(webrtc::TimeDelta delay, const SocketAddress& remote_addr);
+ void PostDisconnect(webrtc::TimeDelta delay);
+
+ private:
+ // Struct shared with pending tasks that may outlive VirtualSocket.
+ class SafetyBlock : public RefCountedNonVirtual<SafetyBlock> {
+ public:
+ explicit SafetyBlock(VirtualSocket* socket);
+ SafetyBlock(const SafetyBlock&) = delete;
+ SafetyBlock& operator=(const SafetyBlock&) = delete;
+ ~SafetyBlock();
+
+ // Prohibits posted delayed task to access owning VirtualSocket and
+ // cleanups members protected by the `mutex`.
+ void SetNotAlive();
+ bool IsAlive();
+
+ // Copies up to `size` bytes into buffer from the next received packet
+ // and fills `addr` with remote address of that received packet.
+ // Returns number of bytes copied or negative value on failure.
+ int RecvFrom(void* buffer, size_t size, SocketAddress& addr);
+
+ void Listen();
+
+ struct AcceptResult {
+ int error = 0;
+ std::unique_ptr<VirtualSocket> socket;
+ SocketAddress remote_addr;
+ };
+ AcceptResult Accept();
+
+ bool AddPacket(std::unique_ptr<Packet> packet);
+ void PostConnect(webrtc::TimeDelta delay, const SocketAddress& remote_addr);
+
+ private:
+ enum class Signal { kNone, kReadEvent, kConnectEvent };
+ // `PostConnect` rely on the fact that std::list iterators are not
+ // invalidated on any changes to other elements in the container.
+ using PostedConnects = std::list<SocketAddress>;
+
+ void PostSignalReadEvent() RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
+ void MaybeSignalReadEvent();
+ Signal Connect(PostedConnects::iterator remote_addr_it);
+
+ webrtc::Mutex mutex_;
+ VirtualSocket& socket_;
+ bool alive_ RTC_GUARDED_BY(mutex_) = true;
+ // Flag indicating if async Task to signal SignalReadEvent is posted.
+ // To avoid posting multiple such tasks.
+ bool pending_read_signal_event_ RTC_GUARDED_BY(mutex_) = false;
+
+ // Members below do not need to outlive VirtualSocket, but are used by the
+ // posted tasks. Keeping them in the VirtualSocket confuses thread
+ // annotations because they can't detect that locked mutex is the same mutex
+ // this members are guarded by.
+
+ // Addresses of the sockets for potential connect. For each address there
+ // is a posted task that should finilze the connect.
+ PostedConnects posted_connects_ RTC_GUARDED_BY(mutex_);
+
+ // Data which has been received from the network
+ std::list<std::unique_ptr<Packet>> recv_buffer_ RTC_GUARDED_BY(mutex_);
+
+ // Pending sockets which can be Accepted
+ absl::optional<std::deque<SocketAddress>> listen_queue_
+ RTC_GUARDED_BY(mutex_);
+ };
+
+ struct NetworkEntry {
+ size_t size;
+ int64_t done_time;
+ };
+
+ typedef std::deque<NetworkEntry> NetworkQueue;
+ typedef std::vector<char> SendBuffer;
+ typedef std::map<Option, int> OptionsMap;
+
+ int InitiateConnect(const SocketAddress& addr, bool use_delay);
+ void CompleteConnect(const SocketAddress& addr);
+ int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
+ int SendTcp(const void* pv, size_t cb);
+
+ void OnSocketServerReadyToSend();
+
+ VirtualSocketServer* const server_;
+ const int type_;
+ ConnState state_;
+ int error_;
+ SocketAddress local_addr_;
+ SocketAddress remote_addr_;
+
+ const scoped_refptr<SafetyBlock> safety_ =
+ make_ref_counted<SafetyBlock>(this);
+
+ // Data which tcp has buffered for sending
+ SendBuffer send_buffer_;
+ // Set to false if the last attempt to send resulted in EWOULDBLOCK.
+ // Set back to true when the socket can send again.
+ bool ready_to_send_ = true;
+
+ // Network model that enforces bandwidth and capacity constraints
+ NetworkQueue network_;
+ size_t network_size_;
+ // The scheduled delivery time of the last packet sent on this socket.
+ // It is used to ensure ordered delivery of packets sent on this socket.
+ int64_t last_delivery_time_ = 0;
+
+ // The amount of data which is in flight or in recv_buffer_
+ size_t recv_buffer_size_;
+
+ // Is this socket bound?
+ bool bound_;
+
+ // When we bind a socket to Any, VSS's Bind gives it another address. For
+ // dual-stack sockets, we want to distinguish between sockets that were
+ // explicitly given a particular address and sockets that had one picked
+ // for them by VSS.
+ bool was_any_;
+
+ // Store the options that are set
+ OptionsMap options_map_;
+};
+
+// Simulates a network in the same manner as a loopback interface. The
+// interface can create as many addresses as you want. All of the sockets
+// created by this network will be able to communicate with one another, unless
+// they are bound to addresses from incompatible families.
+class VirtualSocketServer : public SocketServer {
+ public:
+ VirtualSocketServer();
+ // This constructor needs to be used if the test uses a fake clock and
+ // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of
+ // advancing time.
+ explicit VirtualSocketServer(ThreadProcessingFakeClock* fake_clock);
+ ~VirtualSocketServer() override;
+
+ VirtualSocketServer(const VirtualSocketServer&) = delete;
+ VirtualSocketServer& operator=(const VirtualSocketServer&) = delete;
+
+ // The default source address specifies which local address to use when a
+ // socket is bound to the 'any' address, e.g. 0.0.0.0. (If not set, the 'any'
+ // address is used as the source address on outgoing virtual packets, exposed
+ // to recipient's RecvFrom).
+ IPAddress GetDefaultSourceAddress(int family);
+ void SetDefaultSourceAddress(const IPAddress& from_addr);
+
+ // Limits the network bandwidth (maximum bytes per second). Zero means that
+ // all sends occur instantly. Defaults to 0.
+ void set_bandwidth(uint32_t bandwidth) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Limits the amount of data which can be in flight on the network without
+ // packet loss (on a per sender basis). Defaults to 64 KB.
+ void set_network_capacity(uint32_t capacity) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // The amount of data which can be buffered by tcp on the sender's side
+ uint32_t send_buffer_capacity() const RTC_LOCKS_EXCLUDED(mutex_);
+ void set_send_buffer_capacity(uint32_t capacity) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // The amount of data which can be buffered by tcp on the receiver's side
+ uint32_t recv_buffer_capacity() const RTC_LOCKS_EXCLUDED(mutex_);
+ void set_recv_buffer_capacity(uint32_t capacity) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Controls the (transit) delay for packets sent in the network. This does
+ // not inclue the time required to sit in the send queue. Both of these
+ // values are measured in milliseconds. Defaults to no delay.
+ void set_delay_mean(uint32_t delay_mean) RTC_LOCKS_EXCLUDED(mutex_);
+ void set_delay_stddev(uint32_t delay_stddev) RTC_LOCKS_EXCLUDED(mutex_);
+ void set_delay_samples(uint32_t delay_samples) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // If the (transit) delay parameters are modified, this method should be
+ // called to recompute the new distribution.
+ void UpdateDelayDistribution() RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Controls the (uniform) probability that any sent packet is dropped. This
+ // is separate from calculations to drop based on queue size.
+ void set_drop_probability(double drop_prob) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Controls the maximum UDP payload for the networks simulated
+ // by this server. Any UDP payload sent that is larger than this will
+ // be dropped.
+ void set_max_udp_payload(size_t payload_size) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // If `blocked` is true, subsequent attempts to send will result in -1 being
+ // returned, with the socket error set to EWOULDBLOCK.
+ //
+ // If this method is later called with `blocked` set to false, any sockets
+ // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
+ //
+ // This can be used to simulate the send buffer on a network interface being
+ // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
+ void SetSendingBlocked(bool blocked) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // SocketFactory:
+ VirtualSocket* CreateSocket(int family, int type) override;
+
+ // SocketServer:
+ void SetMessageQueue(Thread* queue) override;
+ bool Wait(webrtc::TimeDelta max_wait_duration, bool process_io) override;
+ void WakeUp() override;
+
+ void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) {
+ delay_by_ip_[address.ipaddr()] = delay_ms;
+ }
+
+ // Used by TurnPortTest and TcpPortTest (for example), to mimic a case where
+ // a proxy returns the local host address instead of the original one the
+ // port was bound against. Please see WebRTC issue 3927 for more detail.
+ //
+ // If SetAlternativeLocalAddress(A, B) is called, then when something
+ // attempts to bind a socket to address A, it will get a socket bound to
+ // address B instead.
+ void SetAlternativeLocalAddress(const rtc::IPAddress& address,
+ const rtc::IPAddress& alternative);
+
+ typedef std::pair<double, double> Point;
+ typedef std::vector<Point> Function;
+
+ static std::unique_ptr<Function> CreateDistribution(uint32_t mean,
+ uint32_t stddev,
+ uint32_t samples);
+
+ // Similar to Thread::ProcessMessages, but it only processes messages until
+ // there are no immediate messages or pending network traffic. Returns false
+ // if Thread::Stop() was called.
+ bool ProcessMessagesUntilIdle();
+
+ // Sets the next port number to use for testing.
+ void SetNextPortForTesting(uint16_t port);
+
+ // Close a pair of Tcp connections by addresses. Both connections will have
+ // its own OnClose invoked.
+ bool CloseTcpConnections(const SocketAddress& addr_local,
+ const SocketAddress& addr_remote);
+
+ // Number of packets that clients have attempted to send through this virtual
+ // socket server. Intended to be used for test assertions.
+ uint32_t sent_packets() const RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Assign IP and Port if application's address is unspecified. Also apply
+ // `alternative_address_mapping_`.
+ SocketAddress AssignBindAddress(const SocketAddress& app_addr);
+
+ // Binds the given socket to the given (fully-defined) address.
+ int Bind(VirtualSocket* socket, const SocketAddress& addr);
+
+ int Unbind(const SocketAddress& addr, VirtualSocket* socket);
+
+ // Adds a mapping between this socket pair and the socket.
+ void AddConnection(const SocketAddress& client,
+ const SocketAddress& server,
+ VirtualSocket* socket);
+
+ // Connects the given socket to the socket at the given address
+ int Connect(VirtualSocket* socket,
+ const SocketAddress& remote_addr,
+ bool use_delay);
+
+ // Sends a disconnect message to the socket at the given address
+ bool Disconnect(VirtualSocket* socket);
+
+ // Lookup address, and disconnect corresponding socket.
+ bool Disconnect(const SocketAddress& addr);
+
+ // Lookup connection, close corresponding socket.
+ bool Disconnect(const SocketAddress& local_addr,
+ const SocketAddress& remote_addr);
+
+ // Sends the given packet to the socket at the given address (if one exists).
+ int SendUdp(VirtualSocket* socket,
+ const char* data,
+ size_t data_size,
+ const SocketAddress& remote_addr);
+
+ // Moves as much data as possible from the sender's buffer to the network
+ void SendTcp(VirtualSocket* socket) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Like above, but lookup sender by address.
+ void SendTcp(const SocketAddress& addr) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Computes the number of milliseconds required to send a packet of this size.
+ uint32_t SendDelay(uint32_t size) RTC_LOCKS_EXCLUDED(mutex_);
+
+ // Sending was previously blocked, but now isn't.
+ sigslot::signal0<> SignalReadyToSend;
+
+ protected:
+ // Returns a new IP not used before in this network.
+ IPAddress GetNextIP(int family);
+
+ // Find the socket bound to the given address
+ VirtualSocket* LookupBinding(const SocketAddress& addr);
+
+ private:
+ friend VirtualSocket;
+ uint16_t GetNextPort();
+
+ // Find the socket pair corresponding to this server address.
+ VirtualSocket* LookupConnection(const SocketAddress& client,
+ const SocketAddress& server);
+
+ void RemoveConnection(const SocketAddress& client,
+ const SocketAddress& server);
+
+ // Places a packet on the network.
+ void AddPacketToNetwork(VirtualSocket* socket,
+ VirtualSocket* recipient,
+ int64_t cur_time,
+ const char* data,
+ size_t data_size,
+ size_t header_size,
+ bool ordered);
+
+ // If the delay has been set for the address of the socket, returns the set
+ // delay. Otherwise, returns a random transit delay chosen from the
+ // appropriate distribution.
+ uint32_t GetTransitDelay(Socket* socket);
+
+ // Basic operations on functions.
+ static std::unique_ptr<Function> Accumulate(std::unique_ptr<Function> f);
+ static std::unique_ptr<Function> Invert(std::unique_ptr<Function> f);
+ static std::unique_ptr<Function> Resample(std::unique_ptr<Function> f,
+ double x1,
+ double x2,
+ uint32_t samples);
+ static double Evaluate(const Function* f, double x);
+
+ // Determine if two sockets should be able to communicate.
+ // We don't (currently) specify an address family for sockets; instead,
+ // the currently bound address is used to infer the address family.
+ // Any socket that is not explicitly bound to an IPv4 address is assumed to be
+ // dual-stack capable.
+ // This function tests if two addresses can communicate, as well as the
+ // sockets to which they may be bound (the addresses may or may not yet be
+ // bound to the sockets).
+ // First the addresses are tested (after normalization):
+ // If both have the same family, then communication is OK.
+ // If only one is IPv4 then false, unless the other is bound to ::.
+ // This applies even if the IPv4 address is 0.0.0.0.
+ // The socket arguments are optional; the sockets are checked to see if they
+ // were explicitly bound to IPv6-any ('::'), and if so communication is
+ // permitted.
+ // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
+ static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
+
+ typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
+ typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
+
+ // May be null if the test doesn't use a fake clock, or it does but doesn't
+ // use ProcessMessagesUntilIdle.
+ ThreadProcessingFakeClock* fake_clock_ = nullptr;
+
+ // Used to implement Wait/WakeUp.
+ Event wakeup_;
+ Thread* msg_queue_;
+ bool stop_on_idle_;
+ in_addr next_ipv4_;
+ in6_addr next_ipv6_;
+ uint16_t next_port_;
+ AddressMap* bindings_;
+ ConnectionMap* connections_;
+
+ IPAddress default_source_address_v4_;
+ IPAddress default_source_address_v6_;
+
+ mutable webrtc::Mutex mutex_;
+
+ uint32_t bandwidth_ RTC_GUARDED_BY(mutex_);
+ uint32_t network_capacity_ RTC_GUARDED_BY(mutex_);
+ uint32_t send_buffer_capacity_ RTC_GUARDED_BY(mutex_);
+ uint32_t recv_buffer_capacity_ RTC_GUARDED_BY(mutex_);
+ uint32_t delay_mean_ RTC_GUARDED_BY(mutex_);
+ uint32_t delay_stddev_ RTC_GUARDED_BY(mutex_);
+ uint32_t delay_samples_ RTC_GUARDED_BY(mutex_);
+
+ // Used for testing.
+ uint32_t sent_packets_ RTC_GUARDED_BY(mutex_) = 0;
+
+ std::map<rtc::IPAddress, int> delay_by_ip_;
+ std::map<rtc::IPAddress, rtc::IPAddress> alternative_address_mapping_;
+ std::unique_ptr<Function> delay_dist_;
+
+ double drop_prob_ RTC_GUARDED_BY(mutex_);
+ // The largest UDP payload permitted on this virtual socket server.
+ // The default is the max size of IPv4 fragmented UDP packet payload:
+ // 65535 bytes - 8 bytes UDP header - 20 bytes IP header.
+ size_t max_udp_payload_ RTC_GUARDED_BY(mutex_) = 65507;
+
+ bool sending_blocked_ RTC_GUARDED_BY(mutex_) = false;
+};
+
+} // namespace rtc
+
+#endif // RTC_BASE_VIRTUAL_SOCKET_SERVER_H_