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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java')
-rw-r--r-- | third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java new file mode 100644 index 0000000000..d1fbd1b7bc --- /dev/null +++ b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlRectDrawer.java @@ -0,0 +1,31 @@ +/* + * Copyright 2015 The WebRTC project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +package org.webrtc; + +/** Simplest possible GL shader that just draws frames as opaque quads. */ +public class GlRectDrawer extends GlGenericDrawer { + private static final String FRAGMENT_SHADER = "void main() {\n" + + " gl_FragColor = sample(tc);\n" + + "}\n"; + + private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks { + @Override + public void onNewShader(GlShader shader) {} + + @Override + public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight, + int viewportWidth, int viewportHeight) {} + } + + public GlRectDrawer() { + super(FRAGMENT_SHADER, new ShaderCallbacks()); + } +} |