diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /third_party/libwebrtc/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm')
-rw-r--r-- | third_party/libwebrtc/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/third_party/libwebrtc/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm b/third_party/libwebrtc/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm new file mode 100644 index 0000000000..a91e927cb4 --- /dev/null +++ b/third_party/libwebrtc/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm @@ -0,0 +1,149 @@ +/* + * Copyright 2017 The WebRTC project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#import "RTCI420TextureCache.h" + +#import <OpenGLES/ES3/gl.h> + +#import "base/RTCI420Buffer.h" +#import "base/RTCVideoFrameBuffer.h" + +#include <vector> + +// Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets +// alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already +// in use. +static const GLsizei kNumTextureSets = 2; +static const GLsizei kNumTexturesPerSet = 3; +static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets; + +@implementation RTCI420TextureCache { + BOOL _hasUnpackRowLength; + GLint _currentTextureSet; + // Handles for OpenGL constructs. + GLuint _textures[kNumTextures]; + // Used to create a non-padded plane for GPU upload when we receive padded frames. + std::vector<uint8_t> _planeBuffer; +} + +- (GLuint)yTexture { + return _textures[_currentTextureSet * kNumTexturesPerSet]; +} + +- (GLuint)uTexture { + return _textures[_currentTextureSet * kNumTexturesPerSet + 1]; +} + +- (GLuint)vTexture { + return _textures[_currentTextureSet * kNumTexturesPerSet + 2]; +} + +- (instancetype)initWithContext:(GlContextType *)context { + if (self = [super init]) { + _hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + [self setupTextures]; + } + return self; +} + +- (void)dealloc { + glDeleteTextures(kNumTextures, _textures); +} + +- (void)setupTextures { + glGenTextures(kNumTextures, _textures); + // Set parameters for each of the textures we created. + for (GLsizei i = 0; i < kNumTextures; i++) { + glBindTexture(GL_TEXTURE_2D, _textures[i]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } +} + +- (void)uploadPlane:(const uint8_t *)plane + texture:(GLuint)texture + width:(size_t)width + height:(size_t)height + stride:(int32_t)stride { + glBindTexture(GL_TEXTURE_2D, texture); + + const uint8_t *uploadPlane = plane; + if ((size_t)stride != width) { + if (_hasUnpackRowLength) { + // GLES3 allows us to specify stride. + glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); + glTexImage2D(GL_TEXTURE_2D, + 0, + RTC_PIXEL_FORMAT, + static_cast<GLsizei>(width), + static_cast<GLsizei>(height), + 0, + RTC_PIXEL_FORMAT, + GL_UNSIGNED_BYTE, + uploadPlane); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + return; + } else { + // Make an unpadded copy and upload that instead. Quick profiling showed + // that this is faster than uploading row by row using glTexSubImage2D. + uint8_t *unpaddedPlane = _planeBuffer.data(); + for (size_t y = 0; y < height; ++y) { + memcpy(unpaddedPlane + y * width, plane + y * stride, width); + } + uploadPlane = unpaddedPlane; + } + } + glTexImage2D(GL_TEXTURE_2D, + 0, + RTC_PIXEL_FORMAT, + static_cast<GLsizei>(width), + static_cast<GLsizei>(height), + 0, + RTC_PIXEL_FORMAT, + GL_UNSIGNED_BYTE, + uploadPlane); +} + +- (void)uploadFrameToTextures:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame { + _currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets; + + id<RTC_OBJC_TYPE(RTCI420Buffer)> buffer = [frame.buffer toI420]; + + const int chromaWidth = buffer.chromaWidth; + const int chromaHeight = buffer.chromaHeight; + if (buffer.strideY != frame.width || buffer.strideU != chromaWidth || + buffer.strideV != chromaWidth) { + _planeBuffer.resize(buffer.width * buffer.height); + } + + [self uploadPlane:buffer.dataY + texture:self.yTexture + width:buffer.width + height:buffer.height + stride:buffer.strideY]; + + [self uploadPlane:buffer.dataU + texture:self.uTexture + width:chromaWidth + height:chromaHeight + stride:buffer.strideU]; + + [self uploadPlane:buffer.dataV + texture:self.vTexture + width:chromaWidth + height:chromaHeight + stride:buffer.strideV]; +} + +@end |