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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /third_party/rust/euclid/src/box3d.rs
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/euclid/src/box3d.rs')
-rw-r--r--third_party/rust/euclid/src/box3d.rs931
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diff --git a/third_party/rust/euclid/src/box3d.rs b/third_party/rust/euclid/src/box3d.rs
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+// Copyright 2013 The Servo Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+use super::UnknownUnit;
+use crate::approxord::{max, min};
+use crate::num::*;
+use crate::point::{point3, Point3D};
+use crate::scale::Scale;
+use crate::size::Size3D;
+use crate::vector::Vector3D;
+
+use num_traits::{NumCast, Float};
+#[cfg(feature = "serde")]
+use serde::{Deserialize, Serialize};
+#[cfg(feature = "bytemuck")]
+use bytemuck::{Zeroable, Pod};
+
+use core::borrow::Borrow;
+use core::cmp::PartialOrd;
+use core::fmt;
+use core::hash::{Hash, Hasher};
+use core::ops::{Add, Div, DivAssign, Mul, MulAssign, Sub, Range};
+
+/// An axis aligned 3D box represented by its minimum and maximum coordinates.
+#[repr(C)]
+#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
+#[cfg_attr(
+ feature = "serde",
+ serde(bound(serialize = "T: Serialize", deserialize = "T: Deserialize<'de>"))
+)]
+pub struct Box3D<T, U> {
+ pub min: Point3D<T, U>,
+ pub max: Point3D<T, U>,
+}
+
+impl<T: Hash, U> Hash for Box3D<T, U> {
+ fn hash<H: Hasher>(&self, h: &mut H) {
+ self.min.hash(h);
+ self.max.hash(h);
+ }
+}
+
+impl<T: Copy, U> Copy for Box3D<T, U> {}
+
+impl<T: Clone, U> Clone for Box3D<T, U> {
+ fn clone(&self) -> Self {
+ Self::new(self.min.clone(), self.max.clone())
+ }
+}
+
+impl<T: PartialEq, U> PartialEq for Box3D<T, U> {
+ fn eq(&self, other: &Self) -> bool {
+ self.min.eq(&other.min) && self.max.eq(&other.max)
+ }
+}
+
+impl<T: Eq, U> Eq for Box3D<T, U> {}
+
+impl<T: fmt::Debug, U> fmt::Debug for Box3D<T, U> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ f.debug_tuple("Box3D")
+ .field(&self.min)
+ .field(&self.max)
+ .finish()
+ }
+}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Zeroable, U> Zeroable for Box3D<T, U> {}
+
+#[cfg(feature = "bytemuck")]
+unsafe impl<T: Pod, U: 'static> Pod for Box3D<T, U> {}
+
+impl<T, U> Box3D<T, U> {
+ /// Constructor.
+ #[inline]
+ pub const fn new(min: Point3D<T, U>, max: Point3D<T, U>) -> Self {
+ Box3D { min, max }
+ }
+
+ /// Creates a Box3D of the given size, at offset zero.
+ #[inline]
+ pub fn from_size(size: Size3D<T, U>) -> Self where T: Zero {
+ Box3D {
+ min: Point3D::zero(),
+ max: point3(size.width, size.height, size.depth),
+ }
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: PartialOrd,
+{
+ /// Returns true if the box has a negative volume.
+ ///
+ /// The common interpretation for a negative box is to consider it empty. It can be obtained
+ /// by calculating the intersection of two boxes that do not intersect.
+ #[inline]
+ pub fn is_negative(&self) -> bool {
+ self.max.x < self.min.x || self.max.y < self.min.y || self.max.z < self.min.z
+ }
+
+ /// Returns true if the size is zero, negative or NaN.
+ #[inline]
+ pub fn is_empty(&self) -> bool {
+ !(self.max.x > self.min.x && self.max.y > self.min.y && self.max.z > self.min.z)
+ }
+
+ #[inline]
+ pub fn intersects(&self, other: &Self) -> bool {
+ self.min.x < other.max.x
+ && self.max.x > other.min.x
+ && self.min.y < other.max.y
+ && self.max.y > other.min.y
+ && self.min.z < other.max.z
+ && self.max.z > other.min.z
+ }
+
+ /// Returns `true` if this box3d contains the point. Points are considered
+ /// in the box3d if they are on the front, left or top faces, but outside if they
+ /// are on the back, right or bottom faces.
+ #[inline]
+ pub fn contains(&self, other: Point3D<T, U>) -> bool {
+ self.min.x <= other.x
+ && other.x < self.max.x
+ && self.min.y <= other.y
+ && other.y < self.max.y
+ && self.min.z <= other.z
+ && other.z < self.max.z
+ }
+
+ /// Returns `true` if this box3d contains the interior of the other box3d. Always
+ /// returns `true` if other is empty, and always returns `false` if other is
+ /// nonempty but this box3d is empty.
+ #[inline]
+ pub fn contains_box(&self, other: &Self) -> bool {
+ other.is_empty()
+ || (self.min.x <= other.min.x
+ && other.max.x <= self.max.x
+ && self.min.y <= other.min.y
+ && other.max.y <= self.max.y
+ && self.min.z <= other.min.z
+ && other.max.z <= self.max.z)
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + PartialOrd,
+{
+ #[inline]
+ pub fn to_non_empty(&self) -> Option<Self> {
+ if self.is_empty() {
+ return None;
+ }
+
+ Some(*self)
+ }
+
+ #[inline]
+ pub fn intersection(&self, other: &Self) -> Option<Self> {
+ let b = self.intersection_unchecked(other);
+
+ if b.is_empty() {
+ return None;
+ }
+
+ Some(b)
+ }
+
+ pub fn intersection_unchecked(&self, other: &Self) -> Self {
+ let intersection_min = Point3D::new(
+ max(self.min.x, other.min.x),
+ max(self.min.y, other.min.y),
+ max(self.min.z, other.min.z),
+ );
+
+ let intersection_max = Point3D::new(
+ min(self.max.x, other.max.x),
+ min(self.max.y, other.max.y),
+ min(self.max.z, other.max.z),
+ );
+
+ Box3D::new(intersection_min, intersection_max)
+ }
+
+ /// Computes the union of two boxes.
+ ///
+ /// If either of the boxes is empty, the other one is returned.
+ #[inline]
+ pub fn union(&self, other: &Self) -> Self {
+ if other.is_empty() {
+ return *self;
+ }
+ if self.is_empty() {
+ return *other;
+ }
+
+ Box3D::new(
+ Point3D::new(
+ min(self.min.x, other.min.x),
+ min(self.min.y, other.min.y),
+ min(self.min.z, other.min.z),
+ ),
+ Point3D::new(
+ max(self.max.x, other.max.x),
+ max(self.max.y, other.max.y),
+ max(self.max.z, other.max.z),
+ ),
+ )
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + Add<T, Output = T>,
+{
+ /// Returns the same box3d, translated by a vector.
+ #[inline]
+ #[must_use]
+ pub fn translate(&self, by: Vector3D<T, U>) -> Self {
+ Box3D {
+ min: self.min + by,
+ max: self.max + by,
+ }
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + Sub<T, Output = T>,
+{
+ #[inline]
+ pub fn size(&self) -> Size3D<T, U> {
+ Size3D::new(
+ self.max.x - self.min.x,
+ self.max.y - self.min.y,
+ self.max.z - self.min.z,
+ )
+ }
+
+ #[inline]
+ pub fn width(&self) -> T {
+ self.max.x - self.min.x
+ }
+
+ #[inline]
+ pub fn height(&self) -> T {
+ self.max.y - self.min.y
+ }
+
+ #[inline]
+ pub fn depth(&self) -> T {
+ self.max.z - self.min.z
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + Add<T, Output = T> + Sub<T, Output = T>,
+{
+ /// Inflates the box by the specified sizes on each side respectively.
+ #[inline]
+ #[must_use]
+ pub fn inflate(&self, width: T, height: T, depth: T) -> Self {
+ Box3D::new(
+ Point3D::new(self.min.x - width, self.min.y - height, self.min.z - depth),
+ Point3D::new(self.max.x + width, self.max.y + height, self.max.z + depth),
+ )
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + Zero + PartialOrd,
+{
+ /// Returns the smallest box containing all of the provided points.
+ pub fn from_points<I>(points: I) -> Self
+ where
+ I: IntoIterator,
+ I::Item: Borrow<Point3D<T, U>>,
+ {
+ let mut points = points.into_iter();
+
+ let (mut min_x, mut min_y, mut min_z) = match points.next() {
+ Some(first) => first.borrow().to_tuple(),
+ None => return Box3D::zero(),
+ };
+ let (mut max_x, mut max_y, mut max_z) = (min_x, min_y, min_z);
+
+ for point in points {
+ let p = point.borrow();
+ if p.x < min_x {
+ min_x = p.x
+ }
+ if p.x > max_x {
+ max_x = p.x
+ }
+ if p.y < min_y {
+ min_y = p.y
+ }
+ if p.y > max_y {
+ max_y = p.y
+ }
+ if p.z < min_z {
+ min_z = p.z
+ }
+ if p.z > max_z {
+ max_z = p.z
+ }
+ }
+
+ Box3D {
+ min: point3(min_x, min_y, min_z),
+ max: point3(max_x, max_y, max_z),
+ }
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
+{
+ /// Linearly interpolate between this box3d and another box3d.
+ #[inline]
+ pub fn lerp(&self, other: Self, t: T) -> Self {
+ Self::new(self.min.lerp(other.min, t), self.max.lerp(other.max, t))
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + One + Add<Output = T> + Div<Output = T>,
+{
+ pub fn center(&self) -> Point3D<T, U> {
+ let two = T::one() + T::one();
+ (self.min + self.max.to_vector()) / two
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy + Mul<T, Output = T> + Sub<T, Output = T>,
+{
+ #[inline]
+ pub fn volume(&self) -> T {
+ let size = self.size();
+ size.width * size.height * size.depth
+ }
+
+ #[inline]
+ pub fn xy_area(&self) -> T {
+ let size = self.size();
+ size.width * size.height
+ }
+
+ #[inline]
+ pub fn yz_area(&self) -> T {
+ let size = self.size();
+ size.depth * size.height
+ }
+
+ #[inline]
+ pub fn xz_area(&self) -> T {
+ let size = self.size();
+ size.depth * size.width
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Zero,
+{
+ /// Constructor, setting all sides to zero.
+ pub fn zero() -> Self {
+ Box3D::new(Point3D::zero(), Point3D::zero())
+ }
+}
+
+impl<T: Copy + Mul, U> Mul<T> for Box3D<T, U> {
+ type Output = Box3D<T::Output, U>;
+
+ #[inline]
+ fn mul(self, scale: T) -> Self::Output {
+ Box3D::new(self.min * scale, self.max * scale)
+ }
+}
+
+impl<T: Copy + MulAssign, U> MulAssign<T> for Box3D<T, U> {
+ #[inline]
+ fn mul_assign(&mut self, scale: T) {
+ self.min *= scale;
+ self.max *= scale;
+ }
+}
+
+impl<T: Copy + Div, U> Div<T> for Box3D<T, U> {
+ type Output = Box3D<T::Output, U>;
+
+ #[inline]
+ fn div(self, scale: T) -> Self::Output {
+ Box3D::new(self.min / scale.clone(), self.max / scale)
+ }
+}
+
+impl<T: Copy + DivAssign, U> DivAssign<T> for Box3D<T, U> {
+ #[inline]
+ fn div_assign(&mut self, scale: T) {
+ self.min /= scale;
+ self.max /= scale;
+ }
+}
+
+impl<T: Copy + Mul, U1, U2> Mul<Scale<T, U1, U2>> for Box3D<T, U1> {
+ type Output = Box3D<T::Output, U2>;
+
+ #[inline]
+ fn mul(self, scale: Scale<T, U1, U2>) -> Self::Output {
+ Box3D::new(self.min * scale.clone(), self.max * scale)
+ }
+}
+
+impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Box3D<T, U> {
+ #[inline]
+ fn mul_assign(&mut self, scale: Scale<T, U, U>) {
+ self.min *= scale.clone();
+ self.max *= scale;
+ }
+}
+
+impl<T: Copy + Div, U1, U2> Div<Scale<T, U1, U2>> for Box3D<T, U2> {
+ type Output = Box3D<T::Output, U1>;
+
+ #[inline]
+ fn div(self, scale: Scale<T, U1, U2>) -> Self::Output {
+ Box3D::new(self.min / scale.clone(), self.max / scale)
+ }
+}
+
+impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Box3D<T, U> {
+ #[inline]
+ fn div_assign(&mut self, scale: Scale<T, U, U>) {
+ self.min /= scale.clone();
+ self.max /= scale;
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Copy,
+{
+ #[inline]
+ pub fn x_range(&self) -> Range<T> {
+ self.min.x..self.max.x
+ }
+
+ #[inline]
+ pub fn y_range(&self) -> Range<T> {
+ self.min.y..self.max.y
+ }
+
+ #[inline]
+ pub fn z_range(&self) -> Range<T> {
+ self.min.z..self.max.z
+ }
+
+ /// Drop the units, preserving only the numeric value.
+ #[inline]
+ pub fn to_untyped(&self) -> Box3D<T, UnknownUnit> {
+ Box3D {
+ min: self.min.to_untyped(),
+ max: self.max.to_untyped(),
+ }
+ }
+
+ /// Tag a unitless value with units.
+ #[inline]
+ pub fn from_untyped(c: &Box3D<T, UnknownUnit>) -> Box3D<T, U> {
+ Box3D {
+ min: Point3D::from_untyped(c.min),
+ max: Point3D::from_untyped(c.max),
+ }
+ }
+
+ /// Cast the unit
+ #[inline]
+ pub fn cast_unit<V>(&self) -> Box3D<T, V> {
+ Box3D::new(self.min.cast_unit(), self.max.cast_unit())
+ }
+
+ #[inline]
+ pub fn scale<S: Copy>(&self, x: S, y: S, z: S) -> Self
+ where
+ T: Mul<S, Output = T>,
+ {
+ Box3D::new(
+ Point3D::new(self.min.x * x, self.min.y * y, self.min.z * z),
+ Point3D::new(self.max.x * x, self.max.y * y, self.max.z * z),
+ )
+ }
+}
+
+impl<T: NumCast + Copy, U> Box3D<T, U> {
+ /// Cast from one numeric representation to another, preserving the units.
+ ///
+ /// When casting from floating point to integer coordinates, the decimals are truncated
+ /// as one would expect from a simple cast, but this behavior does not always make sense
+ /// geometrically. Consider using round(), round_in or round_out() before casting.
+ #[inline]
+ pub fn cast<NewT: NumCast>(&self) -> Box3D<NewT, U> {
+ Box3D::new(self.min.cast(), self.max.cast())
+ }
+
+ /// Fallible cast from one numeric representation to another, preserving the units.
+ ///
+ /// When casting from floating point to integer coordinates, the decimals are truncated
+ /// as one would expect from a simple cast, but this behavior does not always make sense
+ /// geometrically. Consider using round(), round_in or round_out() before casting.
+ pub fn try_cast<NewT: NumCast>(&self) -> Option<Box3D<NewT, U>> {
+ match (self.min.try_cast(), self.max.try_cast()) {
+ (Some(a), Some(b)) => Some(Box3D::new(a, b)),
+ _ => None,
+ }
+ }
+
+ // Convenience functions for common casts
+
+ /// Cast into an `f32` box3d.
+ #[inline]
+ pub fn to_f32(&self) -> Box3D<f32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `f64` box3d.
+ #[inline]
+ pub fn to_f64(&self) -> Box3D<f64, U> {
+ self.cast()
+ }
+
+ /// Cast into an `usize` box3d, truncating decimals if any.
+ ///
+ /// When casting from floating point cuboids, it is worth considering whether
+ /// to `round()`, `round_in()` or `round_out()` before the cast in order to
+ /// obtain the desired conversion behavior.
+ #[inline]
+ pub fn to_usize(&self) -> Box3D<usize, U> {
+ self.cast()
+ }
+
+ /// Cast into an `u32` box3d, truncating decimals if any.
+ ///
+ /// When casting from floating point cuboids, it is worth considering whether
+ /// to `round()`, `round_in()` or `round_out()` before the cast in order to
+ /// obtain the desired conversion behavior.
+ #[inline]
+ pub fn to_u32(&self) -> Box3D<u32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `i32` box3d, truncating decimals if any.
+ ///
+ /// When casting from floating point cuboids, it is worth considering whether
+ /// to `round()`, `round_in()` or `round_out()` before the cast in order to
+ /// obtain the desired conversion behavior.
+ #[inline]
+ pub fn to_i32(&self) -> Box3D<i32, U> {
+ self.cast()
+ }
+
+ /// Cast into an `i64` box3d, truncating decimals if any.
+ ///
+ /// When casting from floating point cuboids, it is worth considering whether
+ /// to `round()`, `round_in()` or `round_out()` before the cast in order to
+ /// obtain the desired conversion behavior.
+ #[inline]
+ pub fn to_i64(&self) -> Box3D<i64, U> {
+ self.cast()
+ }
+}
+
+impl<T: Float, U> Box3D<T, U> {
+ /// Returns true if all members are finite.
+ #[inline]
+ pub fn is_finite(self) -> bool {
+ self.min.is_finite() && self.max.is_finite()
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Round,
+{
+ /// Return a box3d with edges rounded to integer coordinates, such that
+ /// the returned box3d has the same set of pixel centers as the original
+ /// one.
+ /// Values equal to 0.5 round up.
+ /// Suitable for most places where integral device coordinates
+ /// are needed, but note that any translation should be applied first to
+ /// avoid pixel rounding errors.
+ /// Note that this is *not* rounding to nearest integer if the values are negative.
+ /// They are always rounding as floor(n + 0.5).
+ #[must_use]
+ pub fn round(&self) -> Self {
+ Box3D::new(self.min.round(), self.max.round())
+ }
+}
+
+impl<T, U> Box3D<T, U>
+where
+ T: Floor + Ceil,
+{
+ /// Return a box3d with faces/edges rounded to integer coordinates, such that
+ /// the original box3d contains the resulting box3d.
+ #[must_use]
+ pub fn round_in(&self) -> Self {
+ Box3D {
+ min: self.min.ceil(),
+ max: self.max.floor(),
+ }
+ }
+
+ /// Return a box3d with faces/edges rounded to integer coordinates, such that
+ /// the original box3d is contained in the resulting box3d.
+ #[must_use]
+ pub fn round_out(&self) -> Self {
+ Box3D {
+ min: self.min.floor(),
+ max: self.max.ceil(),
+ }
+ }
+}
+
+impl<T, U> From<Size3D<T, U>> for Box3D<T, U>
+where
+ T: Copy + Zero + PartialOrd,
+{
+ fn from(b: Size3D<T, U>) -> Self {
+ Self::from_size(b)
+ }
+}
+
+impl<T: Default, U> Default for Box3D<T, U> {
+ fn default() -> Self {
+ Box3D {
+ min: Default::default(),
+ max: Default::default(),
+ }
+ }
+}
+
+/// Shorthand for `Box3D::new(Point3D::new(x1, y1, z1), Point3D::new(x2, y2, z2))`.
+pub fn box3d<T: Copy, U>(
+ min_x: T,
+ min_y: T,
+ min_z: T,
+ max_x: T,
+ max_y: T,
+ max_z: T,
+) -> Box3D<T, U> {
+ Box3D::new(
+ Point3D::new(min_x, min_y, min_z),
+ Point3D::new(max_x, max_y, max_z),
+ )
+}
+
+#[cfg(test)]
+mod tests {
+ use crate::default::{Box3D, Point3D};
+ use crate::{point3, size3, vec3};
+
+ #[test]
+ fn test_new() {
+ let b = Box3D::new(point3(-1.0, -1.0, -1.0), point3(1.0, 1.0, 1.0));
+ assert!(b.min.x == -1.0);
+ assert!(b.min.y == -1.0);
+ assert!(b.min.z == -1.0);
+ assert!(b.max.x == 1.0);
+ assert!(b.max.y == 1.0);
+ assert!(b.max.z == 1.0);
+ }
+
+ #[test]
+ fn test_size() {
+ let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0));
+ assert!(b.size().width == 20.0);
+ assert!(b.size().height == 20.0);
+ assert!(b.size().depth == 20.0);
+ }
+
+ #[test]
+ fn test_width_height_depth() {
+ let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0));
+ assert!(b.width() == 20.0);
+ assert!(b.height() == 20.0);
+ assert!(b.depth() == 20.0);
+ }
+
+ #[test]
+ fn test_center() {
+ let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0));
+ assert!(b.center() == Point3D::zero());
+ }
+
+ #[test]
+ fn test_volume() {
+ let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0));
+ assert!(b.volume() == 8000.0);
+ }
+
+ #[test]
+ fn test_area() {
+ let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0));
+ assert!(b.xy_area() == 400.0);
+ assert!(b.yz_area() == 400.0);
+ assert!(b.xz_area() == 400.0);
+ }
+
+ #[test]
+ fn test_from_points() {
+ let b = Box3D::from_points(&[point3(50.0, 160.0, 12.5), point3(100.0, 25.0, 200.0)]);
+ assert!(b.min == point3(50.0, 25.0, 12.5));
+ assert!(b.max == point3(100.0, 160.0, 200.0));
+ }
+
+ #[test]
+ fn test_min_max() {
+ let b = Box3D::from_points(&[point3(50.0, 25.0, 12.5), point3(100.0, 160.0, 200.0)]);
+ assert!(b.min.x == 50.0);
+ assert!(b.min.y == 25.0);
+ assert!(b.min.z == 12.5);
+ assert!(b.max.x == 100.0);
+ assert!(b.max.y == 160.0);
+ assert!(b.max.z == 200.0);
+ }
+
+ #[test]
+ fn test_round_in() {
+ let b =
+ Box3D::from_points(&[point3(-25.5, -40.4, -70.9), point3(60.3, 36.5, 89.8)]).round_in();
+ assert!(b.min.x == -25.0);
+ assert!(b.min.y == -40.0);
+ assert!(b.min.z == -70.0);
+ assert!(b.max.x == 60.0);
+ assert!(b.max.y == 36.0);
+ assert!(b.max.z == 89.0);
+ }
+
+ #[test]
+ fn test_round_out() {
+ let b = Box3D::from_points(&[point3(-25.5, -40.4, -70.9), point3(60.3, 36.5, 89.8)])
+ .round_out();
+ assert!(b.min.x == -26.0);
+ assert!(b.min.y == -41.0);
+ assert!(b.min.z == -71.0);
+ assert!(b.max.x == 61.0);
+ assert!(b.max.y == 37.0);
+ assert!(b.max.z == 90.0);
+ }
+
+ #[test]
+ fn test_round() {
+ let b =
+ Box3D::from_points(&[point3(-25.5, -40.4, -70.9), point3(60.3, 36.5, 89.8)]).round();
+ assert!(b.min.x == -25.0);
+ assert!(b.min.y == -40.0);
+ assert!(b.min.z == -71.0);
+ assert!(b.max.x == 60.0);
+ assert!(b.max.y == 37.0);
+ assert!(b.max.z == 90.0);
+ }
+
+ #[test]
+ fn test_from_size() {
+ let b = Box3D::from_size(size3(30.0, 40.0, 50.0));
+ assert!(b.min == Point3D::zero());
+ assert!(b.size().width == 30.0);
+ assert!(b.size().height == 40.0);
+ assert!(b.size().depth == 50.0);
+ }
+
+ #[test]
+ fn test_translate() {
+ let size = size3(15.0, 15.0, 200.0);
+ let mut center = (size / 2.0).to_vector().to_point();
+ let b = Box3D::from_size(size);
+ assert!(b.center() == center);
+ let translation = vec3(10.0, 2.5, 9.5);
+ let b = b.translate(translation);
+ center += translation;
+ assert!(b.center() == center);
+ assert!(b.max.x == 25.0);
+ assert!(b.max.y == 17.5);
+ assert!(b.max.z == 209.5);
+ assert!(b.min.x == 10.0);
+ assert!(b.min.y == 2.5);
+ assert!(b.min.z == 9.5);
+ }
+
+ #[test]
+ fn test_union() {
+ let b1 = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(0.0, 20.0, 20.0)]);
+ let b2 = Box3D::from_points(&[point3(0.0, 20.0, 20.0), point3(20.0, -20.0, -20.0)]);
+ let b = b1.union(&b2);
+ assert!(b.max.x == 20.0);
+ assert!(b.max.y == 20.0);
+ assert!(b.max.z == 20.0);
+ assert!(b.min.x == -20.0);
+ assert!(b.min.y == -20.0);
+ assert!(b.min.z == -20.0);
+ assert!(b.volume() == (40.0 * 40.0 * 40.0));
+ }
+
+ #[test]
+ fn test_intersects() {
+ let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(10.0, 20.0, 20.0)]);
+ let b2 = Box3D::from_points(&[point3(-10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]);
+ assert!(b1.intersects(&b2));
+ }
+
+ #[test]
+ fn test_intersection_unchecked() {
+ let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(10.0, 20.0, 20.0)]);
+ let b2 = Box3D::from_points(&[point3(-10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]);
+ let b = b1.intersection_unchecked(&b2);
+ assert!(b.max.x == 10.0);
+ assert!(b.max.y == 20.0);
+ assert!(b.max.z == 20.0);
+ assert!(b.min.x == -10.0);
+ assert!(b.min.y == -20.0);
+ assert!(b.min.z == -20.0);
+ assert!(b.volume() == (20.0 * 40.0 * 40.0));
+ }
+
+ #[test]
+ fn test_intersection() {
+ let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(10.0, 20.0, 20.0)]);
+ let b2 = Box3D::from_points(&[point3(-10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]);
+ assert!(b1.intersection(&b2).is_some());
+
+ let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(-10.0, 20.0, 20.0)]);
+ let b2 = Box3D::from_points(&[point3(10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]);
+ assert!(b1.intersection(&b2).is_none());
+ }
+
+ #[test]
+ fn test_scale() {
+ let b = Box3D::from_points(&[point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)]);
+ let b = b.scale(0.5, 0.5, 0.5);
+ assert!(b.max.x == 5.0);
+ assert!(b.max.y == 5.0);
+ assert!(b.max.z == 5.0);
+ assert!(b.min.x == -5.0);
+ assert!(b.min.y == -5.0);
+ assert!(b.min.z == -5.0);
+ }
+
+ #[test]
+ fn test_zero() {
+ let b = Box3D::<f64>::zero();
+ assert!(b.max.x == 0.0);
+ assert!(b.max.y == 0.0);
+ assert!(b.max.z == 0.0);
+ assert!(b.min.x == 0.0);
+ assert!(b.min.y == 0.0);
+ assert!(b.min.z == 0.0);
+ }
+
+ #[test]
+ fn test_lerp() {
+ let b1 = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(-10.0, -10.0, -10.0)]);
+ let b2 = Box3D::from_points(&[point3(10.0, 10.0, 10.0), point3(20.0, 20.0, 20.0)]);
+ let b = b1.lerp(b2, 0.5);
+ assert!(b.center() == Point3D::zero());
+ assert!(b.size().width == 10.0);
+ assert!(b.size().height == 10.0);
+ assert!(b.size().depth == 10.0);
+ }
+
+ #[test]
+ fn test_contains() {
+ let b = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(20.0, 20.0, 20.0)]);
+ assert!(b.contains(point3(-15.3, 10.5, 18.4)));
+ }
+
+ #[test]
+ fn test_contains_box() {
+ let b1 = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(20.0, 20.0, 20.0)]);
+ let b2 = Box3D::from_points(&[point3(-14.3, -16.5, -19.3), point3(6.7, 17.6, 2.5)]);
+ assert!(b1.contains_box(&b2));
+ }
+
+ #[test]
+ fn test_inflate() {
+ let b = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(20.0, 20.0, 20.0)]);
+ let b = b.inflate(10.0, 5.0, 2.0);
+ assert!(b.size().width == 60.0);
+ assert!(b.size().height == 50.0);
+ assert!(b.size().depth == 44.0);
+ assert!(b.center() == Point3D::zero());
+ }
+
+ #[test]
+ fn test_is_empty() {
+ for i in 0..3 {
+ let mut coords_neg = [-20.0, -20.0, -20.0];
+ let mut coords_pos = [20.0, 20.0, 20.0];
+ coords_neg[i] = 0.0;
+ coords_pos[i] = 0.0;
+ let b = Box3D::from_points(&[Point3D::from(coords_neg), Point3D::from(coords_pos)]);
+ assert!(b.is_empty());
+ }
+ }
+
+ #[test]
+ fn test_nan_empty_or_negative() {
+ use std::f32::NAN;
+ assert!(Box3D { min: point3(NAN, 2.0, 1.0), max: point3(1.0, 3.0, 5.0) }.is_empty());
+ assert!(Box3D { min: point3(0.0, NAN, 1.0), max: point3(1.0, 2.0, 5.0) }.is_empty());
+ assert!(Box3D { min: point3(1.0, -2.0, NAN), max: point3(3.0, 2.0, 5.0) }.is_empty());
+ assert!(Box3D { min: point3(1.0, -2.0, 1.0), max: point3(NAN, 2.0, 5.0) }.is_empty());
+ assert!(Box3D { min: point3(1.0, -2.0, 1.0), max: point3(0.0, NAN, 5.0) }.is_empty());
+ assert!(Box3D { min: point3(1.0, -2.0, 1.0), max: point3(0.0, 1.0, NAN) }.is_empty());
+ }
+}