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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /third_party/rust/euclid/src/box3d.rs | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/euclid/src/box3d.rs')
-rw-r--r-- | third_party/rust/euclid/src/box3d.rs | 931 |
1 files changed, 931 insertions, 0 deletions
diff --git a/third_party/rust/euclid/src/box3d.rs b/third_party/rust/euclid/src/box3d.rs new file mode 100644 index 0000000000..34123f321d --- /dev/null +++ b/third_party/rust/euclid/src/box3d.rs @@ -0,0 +1,931 @@ +// Copyright 2013 The Servo Project Developers. See the COPYRIGHT +// file at the top-level directory of this distribution. +// +// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or +// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your +// option. This file may not be copied, modified, or distributed +// except according to those terms. + +use super::UnknownUnit; +use crate::approxord::{max, min}; +use crate::num::*; +use crate::point::{point3, Point3D}; +use crate::scale::Scale; +use crate::size::Size3D; +use crate::vector::Vector3D; + +use num_traits::{NumCast, Float}; +#[cfg(feature = "serde")] +use serde::{Deserialize, Serialize}; +#[cfg(feature = "bytemuck")] +use bytemuck::{Zeroable, Pod}; + +use core::borrow::Borrow; +use core::cmp::PartialOrd; +use core::fmt; +use core::hash::{Hash, Hasher}; +use core::ops::{Add, Div, DivAssign, Mul, MulAssign, Sub, Range}; + +/// An axis aligned 3D box represented by its minimum and maximum coordinates. +#[repr(C)] +#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] +#[cfg_attr( + feature = "serde", + serde(bound(serialize = "T: Serialize", deserialize = "T: Deserialize<'de>")) +)] +pub struct Box3D<T, U> { + pub min: Point3D<T, U>, + pub max: Point3D<T, U>, +} + +impl<T: Hash, U> Hash for Box3D<T, U> { + fn hash<H: Hasher>(&self, h: &mut H) { + self.min.hash(h); + self.max.hash(h); + } +} + +impl<T: Copy, U> Copy for Box3D<T, U> {} + +impl<T: Clone, U> Clone for Box3D<T, U> { + fn clone(&self) -> Self { + Self::new(self.min.clone(), self.max.clone()) + } +} + +impl<T: PartialEq, U> PartialEq for Box3D<T, U> { + fn eq(&self, other: &Self) -> bool { + self.min.eq(&other.min) && self.max.eq(&other.max) + } +} + +impl<T: Eq, U> Eq for Box3D<T, U> {} + +impl<T: fmt::Debug, U> fmt::Debug for Box3D<T, U> { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + f.debug_tuple("Box3D") + .field(&self.min) + .field(&self.max) + .finish() + } +} + +#[cfg(feature = "bytemuck")] +unsafe impl<T: Zeroable, U> Zeroable for Box3D<T, U> {} + +#[cfg(feature = "bytemuck")] +unsafe impl<T: Pod, U: 'static> Pod for Box3D<T, U> {} + +impl<T, U> Box3D<T, U> { + /// Constructor. + #[inline] + pub const fn new(min: Point3D<T, U>, max: Point3D<T, U>) -> Self { + Box3D { min, max } + } + + /// Creates a Box3D of the given size, at offset zero. + #[inline] + pub fn from_size(size: Size3D<T, U>) -> Self where T: Zero { + Box3D { + min: Point3D::zero(), + max: point3(size.width, size.height, size.depth), + } + } +} + +impl<T, U> Box3D<T, U> +where + T: PartialOrd, +{ + /// Returns true if the box has a negative volume. + /// + /// The common interpretation for a negative box is to consider it empty. It can be obtained + /// by calculating the intersection of two boxes that do not intersect. + #[inline] + pub fn is_negative(&self) -> bool { + self.max.x < self.min.x || self.max.y < self.min.y || self.max.z < self.min.z + } + + /// Returns true if the size is zero, negative or NaN. + #[inline] + pub fn is_empty(&self) -> bool { + !(self.max.x > self.min.x && self.max.y > self.min.y && self.max.z > self.min.z) + } + + #[inline] + pub fn intersects(&self, other: &Self) -> bool { + self.min.x < other.max.x + && self.max.x > other.min.x + && self.min.y < other.max.y + && self.max.y > other.min.y + && self.min.z < other.max.z + && self.max.z > other.min.z + } + + /// Returns `true` if this box3d contains the point. Points are considered + /// in the box3d if they are on the front, left or top faces, but outside if they + /// are on the back, right or bottom faces. + #[inline] + pub fn contains(&self, other: Point3D<T, U>) -> bool { + self.min.x <= other.x + && other.x < self.max.x + && self.min.y <= other.y + && other.y < self.max.y + && self.min.z <= other.z + && other.z < self.max.z + } + + /// Returns `true` if this box3d contains the interior of the other box3d. Always + /// returns `true` if other is empty, and always returns `false` if other is + /// nonempty but this box3d is empty. + #[inline] + pub fn contains_box(&self, other: &Self) -> bool { + other.is_empty() + || (self.min.x <= other.min.x + && other.max.x <= self.max.x + && self.min.y <= other.min.y + && other.max.y <= self.max.y + && self.min.z <= other.min.z + && other.max.z <= self.max.z) + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + PartialOrd, +{ + #[inline] + pub fn to_non_empty(&self) -> Option<Self> { + if self.is_empty() { + return None; + } + + Some(*self) + } + + #[inline] + pub fn intersection(&self, other: &Self) -> Option<Self> { + let b = self.intersection_unchecked(other); + + if b.is_empty() { + return None; + } + + Some(b) + } + + pub fn intersection_unchecked(&self, other: &Self) -> Self { + let intersection_min = Point3D::new( + max(self.min.x, other.min.x), + max(self.min.y, other.min.y), + max(self.min.z, other.min.z), + ); + + let intersection_max = Point3D::new( + min(self.max.x, other.max.x), + min(self.max.y, other.max.y), + min(self.max.z, other.max.z), + ); + + Box3D::new(intersection_min, intersection_max) + } + + /// Computes the union of two boxes. + /// + /// If either of the boxes is empty, the other one is returned. + #[inline] + pub fn union(&self, other: &Self) -> Self { + if other.is_empty() { + return *self; + } + if self.is_empty() { + return *other; + } + + Box3D::new( + Point3D::new( + min(self.min.x, other.min.x), + min(self.min.y, other.min.y), + min(self.min.z, other.min.z), + ), + Point3D::new( + max(self.max.x, other.max.x), + max(self.max.y, other.max.y), + max(self.max.z, other.max.z), + ), + ) + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + Add<T, Output = T>, +{ + /// Returns the same box3d, translated by a vector. + #[inline] + #[must_use] + pub fn translate(&self, by: Vector3D<T, U>) -> Self { + Box3D { + min: self.min + by, + max: self.max + by, + } + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + Sub<T, Output = T>, +{ + #[inline] + pub fn size(&self) -> Size3D<T, U> { + Size3D::new( + self.max.x - self.min.x, + self.max.y - self.min.y, + self.max.z - self.min.z, + ) + } + + #[inline] + pub fn width(&self) -> T { + self.max.x - self.min.x + } + + #[inline] + pub fn height(&self) -> T { + self.max.y - self.min.y + } + + #[inline] + pub fn depth(&self) -> T { + self.max.z - self.min.z + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + Add<T, Output = T> + Sub<T, Output = T>, +{ + /// Inflates the box by the specified sizes on each side respectively. + #[inline] + #[must_use] + pub fn inflate(&self, width: T, height: T, depth: T) -> Self { + Box3D::new( + Point3D::new(self.min.x - width, self.min.y - height, self.min.z - depth), + Point3D::new(self.max.x + width, self.max.y + height, self.max.z + depth), + ) + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + Zero + PartialOrd, +{ + /// Returns the smallest box containing all of the provided points. + pub fn from_points<I>(points: I) -> Self + where + I: IntoIterator, + I::Item: Borrow<Point3D<T, U>>, + { + let mut points = points.into_iter(); + + let (mut min_x, mut min_y, mut min_z) = match points.next() { + Some(first) => first.borrow().to_tuple(), + None => return Box3D::zero(), + }; + let (mut max_x, mut max_y, mut max_z) = (min_x, min_y, min_z); + + for point in points { + let p = point.borrow(); + if p.x < min_x { + min_x = p.x + } + if p.x > max_x { + max_x = p.x + } + if p.y < min_y { + min_y = p.y + } + if p.y > max_y { + max_y = p.y + } + if p.z < min_z { + min_z = p.z + } + if p.z > max_z { + max_z = p.z + } + } + + Box3D { + min: point3(min_x, min_y, min_z), + max: point3(max_x, max_y, max_z), + } + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, +{ + /// Linearly interpolate between this box3d and another box3d. + #[inline] + pub fn lerp(&self, other: Self, t: T) -> Self { + Self::new(self.min.lerp(other.min, t), self.max.lerp(other.max, t)) + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + One + Add<Output = T> + Div<Output = T>, +{ + pub fn center(&self) -> Point3D<T, U> { + let two = T::one() + T::one(); + (self.min + self.max.to_vector()) / two + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy + Mul<T, Output = T> + Sub<T, Output = T>, +{ + #[inline] + pub fn volume(&self) -> T { + let size = self.size(); + size.width * size.height * size.depth + } + + #[inline] + pub fn xy_area(&self) -> T { + let size = self.size(); + size.width * size.height + } + + #[inline] + pub fn yz_area(&self) -> T { + let size = self.size(); + size.depth * size.height + } + + #[inline] + pub fn xz_area(&self) -> T { + let size = self.size(); + size.depth * size.width + } +} + +impl<T, U> Box3D<T, U> +where + T: Zero, +{ + /// Constructor, setting all sides to zero. + pub fn zero() -> Self { + Box3D::new(Point3D::zero(), Point3D::zero()) + } +} + +impl<T: Copy + Mul, U> Mul<T> for Box3D<T, U> { + type Output = Box3D<T::Output, U>; + + #[inline] + fn mul(self, scale: T) -> Self::Output { + Box3D::new(self.min * scale, self.max * scale) + } +} + +impl<T: Copy + MulAssign, U> MulAssign<T> for Box3D<T, U> { + #[inline] + fn mul_assign(&mut self, scale: T) { + self.min *= scale; + self.max *= scale; + } +} + +impl<T: Copy + Div, U> Div<T> for Box3D<T, U> { + type Output = Box3D<T::Output, U>; + + #[inline] + fn div(self, scale: T) -> Self::Output { + Box3D::new(self.min / scale.clone(), self.max / scale) + } +} + +impl<T: Copy + DivAssign, U> DivAssign<T> for Box3D<T, U> { + #[inline] + fn div_assign(&mut self, scale: T) { + self.min /= scale; + self.max /= scale; + } +} + +impl<T: Copy + Mul, U1, U2> Mul<Scale<T, U1, U2>> for Box3D<T, U1> { + type Output = Box3D<T::Output, U2>; + + #[inline] + fn mul(self, scale: Scale<T, U1, U2>) -> Self::Output { + Box3D::new(self.min * scale.clone(), self.max * scale) + } +} + +impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Box3D<T, U> { + #[inline] + fn mul_assign(&mut self, scale: Scale<T, U, U>) { + self.min *= scale.clone(); + self.max *= scale; + } +} + +impl<T: Copy + Div, U1, U2> Div<Scale<T, U1, U2>> for Box3D<T, U2> { + type Output = Box3D<T::Output, U1>; + + #[inline] + fn div(self, scale: Scale<T, U1, U2>) -> Self::Output { + Box3D::new(self.min / scale.clone(), self.max / scale) + } +} + +impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Box3D<T, U> { + #[inline] + fn div_assign(&mut self, scale: Scale<T, U, U>) { + self.min /= scale.clone(); + self.max /= scale; + } +} + +impl<T, U> Box3D<T, U> +where + T: Copy, +{ + #[inline] + pub fn x_range(&self) -> Range<T> { + self.min.x..self.max.x + } + + #[inline] + pub fn y_range(&self) -> Range<T> { + self.min.y..self.max.y + } + + #[inline] + pub fn z_range(&self) -> Range<T> { + self.min.z..self.max.z + } + + /// Drop the units, preserving only the numeric value. + #[inline] + pub fn to_untyped(&self) -> Box3D<T, UnknownUnit> { + Box3D { + min: self.min.to_untyped(), + max: self.max.to_untyped(), + } + } + + /// Tag a unitless value with units. + #[inline] + pub fn from_untyped(c: &Box3D<T, UnknownUnit>) -> Box3D<T, U> { + Box3D { + min: Point3D::from_untyped(c.min), + max: Point3D::from_untyped(c.max), + } + } + + /// Cast the unit + #[inline] + pub fn cast_unit<V>(&self) -> Box3D<T, V> { + Box3D::new(self.min.cast_unit(), self.max.cast_unit()) + } + + #[inline] + pub fn scale<S: Copy>(&self, x: S, y: S, z: S) -> Self + where + T: Mul<S, Output = T>, + { + Box3D::new( + Point3D::new(self.min.x * x, self.min.y * y, self.min.z * z), + Point3D::new(self.max.x * x, self.max.y * y, self.max.z * z), + ) + } +} + +impl<T: NumCast + Copy, U> Box3D<T, U> { + /// Cast from one numeric representation to another, preserving the units. + /// + /// When casting from floating point to integer coordinates, the decimals are truncated + /// as one would expect from a simple cast, but this behavior does not always make sense + /// geometrically. Consider using round(), round_in or round_out() before casting. + #[inline] + pub fn cast<NewT: NumCast>(&self) -> Box3D<NewT, U> { + Box3D::new(self.min.cast(), self.max.cast()) + } + + /// Fallible cast from one numeric representation to another, preserving the units. + /// + /// When casting from floating point to integer coordinates, the decimals are truncated + /// as one would expect from a simple cast, but this behavior does not always make sense + /// geometrically. Consider using round(), round_in or round_out() before casting. + pub fn try_cast<NewT: NumCast>(&self) -> Option<Box3D<NewT, U>> { + match (self.min.try_cast(), self.max.try_cast()) { + (Some(a), Some(b)) => Some(Box3D::new(a, b)), + _ => None, + } + } + + // Convenience functions for common casts + + /// Cast into an `f32` box3d. + #[inline] + pub fn to_f32(&self) -> Box3D<f32, U> { + self.cast() + } + + /// Cast into an `f64` box3d. + #[inline] + pub fn to_f64(&self) -> Box3D<f64, U> { + self.cast() + } + + /// Cast into an `usize` box3d, truncating decimals if any. + /// + /// When casting from floating point cuboids, it is worth considering whether + /// to `round()`, `round_in()` or `round_out()` before the cast in order to + /// obtain the desired conversion behavior. + #[inline] + pub fn to_usize(&self) -> Box3D<usize, U> { + self.cast() + } + + /// Cast into an `u32` box3d, truncating decimals if any. + /// + /// When casting from floating point cuboids, it is worth considering whether + /// to `round()`, `round_in()` or `round_out()` before the cast in order to + /// obtain the desired conversion behavior. + #[inline] + pub fn to_u32(&self) -> Box3D<u32, U> { + self.cast() + } + + /// Cast into an `i32` box3d, truncating decimals if any. + /// + /// When casting from floating point cuboids, it is worth considering whether + /// to `round()`, `round_in()` or `round_out()` before the cast in order to + /// obtain the desired conversion behavior. + #[inline] + pub fn to_i32(&self) -> Box3D<i32, U> { + self.cast() + } + + /// Cast into an `i64` box3d, truncating decimals if any. + /// + /// When casting from floating point cuboids, it is worth considering whether + /// to `round()`, `round_in()` or `round_out()` before the cast in order to + /// obtain the desired conversion behavior. + #[inline] + pub fn to_i64(&self) -> Box3D<i64, U> { + self.cast() + } +} + +impl<T: Float, U> Box3D<T, U> { + /// Returns true if all members are finite. + #[inline] + pub fn is_finite(self) -> bool { + self.min.is_finite() && self.max.is_finite() + } +} + +impl<T, U> Box3D<T, U> +where + T: Round, +{ + /// Return a box3d with edges rounded to integer coordinates, such that + /// the returned box3d has the same set of pixel centers as the original + /// one. + /// Values equal to 0.5 round up. + /// Suitable for most places where integral device coordinates + /// are needed, but note that any translation should be applied first to + /// avoid pixel rounding errors. + /// Note that this is *not* rounding to nearest integer if the values are negative. + /// They are always rounding as floor(n + 0.5). + #[must_use] + pub fn round(&self) -> Self { + Box3D::new(self.min.round(), self.max.round()) + } +} + +impl<T, U> Box3D<T, U> +where + T: Floor + Ceil, +{ + /// Return a box3d with faces/edges rounded to integer coordinates, such that + /// the original box3d contains the resulting box3d. + #[must_use] + pub fn round_in(&self) -> Self { + Box3D { + min: self.min.ceil(), + max: self.max.floor(), + } + } + + /// Return a box3d with faces/edges rounded to integer coordinates, such that + /// the original box3d is contained in the resulting box3d. + #[must_use] + pub fn round_out(&self) -> Self { + Box3D { + min: self.min.floor(), + max: self.max.ceil(), + } + } +} + +impl<T, U> From<Size3D<T, U>> for Box3D<T, U> +where + T: Copy + Zero + PartialOrd, +{ + fn from(b: Size3D<T, U>) -> Self { + Self::from_size(b) + } +} + +impl<T: Default, U> Default for Box3D<T, U> { + fn default() -> Self { + Box3D { + min: Default::default(), + max: Default::default(), + } + } +} + +/// Shorthand for `Box3D::new(Point3D::new(x1, y1, z1), Point3D::new(x2, y2, z2))`. +pub fn box3d<T: Copy, U>( + min_x: T, + min_y: T, + min_z: T, + max_x: T, + max_y: T, + max_z: T, +) -> Box3D<T, U> { + Box3D::new( + Point3D::new(min_x, min_y, min_z), + Point3D::new(max_x, max_y, max_z), + ) +} + +#[cfg(test)] +mod tests { + use crate::default::{Box3D, Point3D}; + use crate::{point3, size3, vec3}; + + #[test] + fn test_new() { + let b = Box3D::new(point3(-1.0, -1.0, -1.0), point3(1.0, 1.0, 1.0)); + assert!(b.min.x == -1.0); + assert!(b.min.y == -1.0); + assert!(b.min.z == -1.0); + assert!(b.max.x == 1.0); + assert!(b.max.y == 1.0); + assert!(b.max.z == 1.0); + } + + #[test] + fn test_size() { + let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)); + assert!(b.size().width == 20.0); + assert!(b.size().height == 20.0); + assert!(b.size().depth == 20.0); + } + + #[test] + fn test_width_height_depth() { + let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)); + assert!(b.width() == 20.0); + assert!(b.height() == 20.0); + assert!(b.depth() == 20.0); + } + + #[test] + fn test_center() { + let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)); + assert!(b.center() == Point3D::zero()); + } + + #[test] + fn test_volume() { + let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)); + assert!(b.volume() == 8000.0); + } + + #[test] + fn test_area() { + let b = Box3D::new(point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)); + assert!(b.xy_area() == 400.0); + assert!(b.yz_area() == 400.0); + assert!(b.xz_area() == 400.0); + } + + #[test] + fn test_from_points() { + let b = Box3D::from_points(&[point3(50.0, 160.0, 12.5), point3(100.0, 25.0, 200.0)]); + assert!(b.min == point3(50.0, 25.0, 12.5)); + assert!(b.max == point3(100.0, 160.0, 200.0)); + } + + #[test] + fn test_min_max() { + let b = Box3D::from_points(&[point3(50.0, 25.0, 12.5), point3(100.0, 160.0, 200.0)]); + assert!(b.min.x == 50.0); + assert!(b.min.y == 25.0); + assert!(b.min.z == 12.5); + assert!(b.max.x == 100.0); + assert!(b.max.y == 160.0); + assert!(b.max.z == 200.0); + } + + #[test] + fn test_round_in() { + let b = + Box3D::from_points(&[point3(-25.5, -40.4, -70.9), point3(60.3, 36.5, 89.8)]).round_in(); + assert!(b.min.x == -25.0); + assert!(b.min.y == -40.0); + assert!(b.min.z == -70.0); + assert!(b.max.x == 60.0); + assert!(b.max.y == 36.0); + assert!(b.max.z == 89.0); + } + + #[test] + fn test_round_out() { + let b = Box3D::from_points(&[point3(-25.5, -40.4, -70.9), point3(60.3, 36.5, 89.8)]) + .round_out(); + assert!(b.min.x == -26.0); + assert!(b.min.y == -41.0); + assert!(b.min.z == -71.0); + assert!(b.max.x == 61.0); + assert!(b.max.y == 37.0); + assert!(b.max.z == 90.0); + } + + #[test] + fn test_round() { + let b = + Box3D::from_points(&[point3(-25.5, -40.4, -70.9), point3(60.3, 36.5, 89.8)]).round(); + assert!(b.min.x == -25.0); + assert!(b.min.y == -40.0); + assert!(b.min.z == -71.0); + assert!(b.max.x == 60.0); + assert!(b.max.y == 37.0); + assert!(b.max.z == 90.0); + } + + #[test] + fn test_from_size() { + let b = Box3D::from_size(size3(30.0, 40.0, 50.0)); + assert!(b.min == Point3D::zero()); + assert!(b.size().width == 30.0); + assert!(b.size().height == 40.0); + assert!(b.size().depth == 50.0); + } + + #[test] + fn test_translate() { + let size = size3(15.0, 15.0, 200.0); + let mut center = (size / 2.0).to_vector().to_point(); + let b = Box3D::from_size(size); + assert!(b.center() == center); + let translation = vec3(10.0, 2.5, 9.5); + let b = b.translate(translation); + center += translation; + assert!(b.center() == center); + assert!(b.max.x == 25.0); + assert!(b.max.y == 17.5); + assert!(b.max.z == 209.5); + assert!(b.min.x == 10.0); + assert!(b.min.y == 2.5); + assert!(b.min.z == 9.5); + } + + #[test] + fn test_union() { + let b1 = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(0.0, 20.0, 20.0)]); + let b2 = Box3D::from_points(&[point3(0.0, 20.0, 20.0), point3(20.0, -20.0, -20.0)]); + let b = b1.union(&b2); + assert!(b.max.x == 20.0); + assert!(b.max.y == 20.0); + assert!(b.max.z == 20.0); + assert!(b.min.x == -20.0); + assert!(b.min.y == -20.0); + assert!(b.min.z == -20.0); + assert!(b.volume() == (40.0 * 40.0 * 40.0)); + } + + #[test] + fn test_intersects() { + let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(10.0, 20.0, 20.0)]); + let b2 = Box3D::from_points(&[point3(-10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]); + assert!(b1.intersects(&b2)); + } + + #[test] + fn test_intersection_unchecked() { + let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(10.0, 20.0, 20.0)]); + let b2 = Box3D::from_points(&[point3(-10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]); + let b = b1.intersection_unchecked(&b2); + assert!(b.max.x == 10.0); + assert!(b.max.y == 20.0); + assert!(b.max.z == 20.0); + assert!(b.min.x == -10.0); + assert!(b.min.y == -20.0); + assert!(b.min.z == -20.0); + assert!(b.volume() == (20.0 * 40.0 * 40.0)); + } + + #[test] + fn test_intersection() { + let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(10.0, 20.0, 20.0)]); + let b2 = Box3D::from_points(&[point3(-10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]); + assert!(b1.intersection(&b2).is_some()); + + let b1 = Box3D::from_points(&[point3(-15.0, -20.0, -20.0), point3(-10.0, 20.0, 20.0)]); + let b2 = Box3D::from_points(&[point3(10.0, 20.0, 20.0), point3(15.0, -20.0, -20.0)]); + assert!(b1.intersection(&b2).is_none()); + } + + #[test] + fn test_scale() { + let b = Box3D::from_points(&[point3(-10.0, -10.0, -10.0), point3(10.0, 10.0, 10.0)]); + let b = b.scale(0.5, 0.5, 0.5); + assert!(b.max.x == 5.0); + assert!(b.max.y == 5.0); + assert!(b.max.z == 5.0); + assert!(b.min.x == -5.0); + assert!(b.min.y == -5.0); + assert!(b.min.z == -5.0); + } + + #[test] + fn test_zero() { + let b = Box3D::<f64>::zero(); + assert!(b.max.x == 0.0); + assert!(b.max.y == 0.0); + assert!(b.max.z == 0.0); + assert!(b.min.x == 0.0); + assert!(b.min.y == 0.0); + assert!(b.min.z == 0.0); + } + + #[test] + fn test_lerp() { + let b1 = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(-10.0, -10.0, -10.0)]); + let b2 = Box3D::from_points(&[point3(10.0, 10.0, 10.0), point3(20.0, 20.0, 20.0)]); + let b = b1.lerp(b2, 0.5); + assert!(b.center() == Point3D::zero()); + assert!(b.size().width == 10.0); + assert!(b.size().height == 10.0); + assert!(b.size().depth == 10.0); + } + + #[test] + fn test_contains() { + let b = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(20.0, 20.0, 20.0)]); + assert!(b.contains(point3(-15.3, 10.5, 18.4))); + } + + #[test] + fn test_contains_box() { + let b1 = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(20.0, 20.0, 20.0)]); + let b2 = Box3D::from_points(&[point3(-14.3, -16.5, -19.3), point3(6.7, 17.6, 2.5)]); + assert!(b1.contains_box(&b2)); + } + + #[test] + fn test_inflate() { + let b = Box3D::from_points(&[point3(-20.0, -20.0, -20.0), point3(20.0, 20.0, 20.0)]); + let b = b.inflate(10.0, 5.0, 2.0); + assert!(b.size().width == 60.0); + assert!(b.size().height == 50.0); + assert!(b.size().depth == 44.0); + assert!(b.center() == Point3D::zero()); + } + + #[test] + fn test_is_empty() { + for i in 0..3 { + let mut coords_neg = [-20.0, -20.0, -20.0]; + let mut coords_pos = [20.0, 20.0, 20.0]; + coords_neg[i] = 0.0; + coords_pos[i] = 0.0; + let b = Box3D::from_points(&[Point3D::from(coords_neg), Point3D::from(coords_pos)]); + assert!(b.is_empty()); + } + } + + #[test] + fn test_nan_empty_or_negative() { + use std::f32::NAN; + assert!(Box3D { min: point3(NAN, 2.0, 1.0), max: point3(1.0, 3.0, 5.0) }.is_empty()); + assert!(Box3D { min: point3(0.0, NAN, 1.0), max: point3(1.0, 2.0, 5.0) }.is_empty()); + assert!(Box3D { min: point3(1.0, -2.0, NAN), max: point3(3.0, 2.0, 5.0) }.is_empty()); + assert!(Box3D { min: point3(1.0, -2.0, 1.0), max: point3(NAN, 2.0, 5.0) }.is_empty()); + assert!(Box3D { min: point3(1.0, -2.0, 1.0), max: point3(0.0, NAN, 5.0) }.is_empty()); + assert!(Box3D { min: point3(1.0, -2.0, 1.0), max: point3(0.0, 1.0, NAN) }.is_empty()); + } +} |