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+/* import-globals-from common.js */
+/* import-globals-from events.js */
+
+// //////////////////////////////////////////////////////////////////////////////
+// Event constants
+
+const MOUSEDOWN_EVENT = 1;
+const MOUSEUP_EVENT = 2;
+const CLICK_EVENT = 4;
+const COMMAND_EVENT = 8;
+const FOCUS_EVENT = 16;
+
+const CLICK_EVENTS = MOUSEDOWN_EVENT | MOUSEUP_EVENT | CLICK_EVENT;
+const XUL_EVENTS = CLICK_EVENTS | COMMAND_EVENT;
+
+// //////////////////////////////////////////////////////////////////////////////
+// Public functions
+
+/**
+ * Test default accessible actions.
+ *
+ * Action tester interface is:
+ *
+ * var actionObj = {
+ * // identifier of accessible to perform an action on
+ * get ID() {},
+ *
+ * // index of the action
+ * get actionIndex() {},
+ *
+ * // name of the action
+ * get actionName() {},
+ *
+ * // DOM events (see constants defined above)
+ * get events() {},
+ *
+ * // [optional] identifier of target DOM events listeners are registered on,
+ * // used with 'events', if missing then 'ID' is used instead.
+ * get targetID() {},
+ *
+ * // [optional] true to match DOM events bubbled up to the target,
+ * // false (default) to only match events fired directly on the target.
+ * get allowBubbling() {},
+ *
+ * // [optional] perform checks when 'click' event is handled if 'events'
+ * // is used.
+ * checkOnClickEvent: function() {},
+ *
+ * // [optional] an array of invoker's checker objects (see eventQueue
+ * // constructor events.js)
+ * get eventSeq() {}
+ * };
+ *
+ *
+ * @param aArray [in] an array of action cheker objects
+ */
+function testActions(aArray) {
+ gActionsQueue = new eventQueue();
+
+ for (var idx = 0; idx < aArray.length; idx++) {
+ var actionObj = aArray[idx];
+ var accOrElmOrID = actionObj.ID;
+ var actionIndex = actionObj.actionIndex;
+ var actionName = actionObj.actionName;
+ var events = actionObj.events;
+ var accOrElmOrIDOfTarget = actionObj.targetID
+ ? actionObj.targetID
+ : accOrElmOrID;
+
+ var eventSeq = [];
+ if (events) {
+ var elm = getNode(accOrElmOrIDOfTarget);
+ if (events & MOUSEDOWN_EVENT) {
+ eventSeq.push(new checkerOfActionInvoker("mousedown", elm, actionObj));
+ }
+
+ if (events & MOUSEUP_EVENT) {
+ eventSeq.push(new checkerOfActionInvoker("mouseup", elm, actionObj));
+ }
+
+ if (events & CLICK_EVENT) {
+ eventSeq.push(new checkerOfActionInvoker("click", elm, actionObj));
+ }
+
+ if (events & COMMAND_EVENT) {
+ eventSeq.push(new checkerOfActionInvoker("command", elm, actionObj));
+ }
+
+ if (events & FOCUS_EVENT) {
+ eventSeq.push(new focusChecker(elm));
+ }
+ }
+
+ if (actionObj.eventSeq) {
+ eventSeq = eventSeq.concat(actionObj.eventSeq);
+ }
+
+ var invoker = new actionInvoker(
+ accOrElmOrID,
+ actionIndex,
+ actionName,
+ eventSeq
+ );
+ gActionsQueue.push(invoker);
+ }
+
+ gActionsQueue.invoke();
+}
+
+/**
+ * Test action names and descriptions.
+ */
+function testActionNames(aID, aActions) {
+ var actions = typeof aActions == "string" ? [aActions] : aActions || [];
+
+ var acc = getAccessible(aID);
+ is(acc.actionCount, actions.length, "Wong number of actions.");
+ for (var i = 0; i < actions.length; i++) {
+ is(
+ acc.getActionName(i),
+ actions[i],
+ "Wrong action name at " + i + " index."
+ );
+ is(
+ acc.getActionDescription(0),
+ gActionDescrMap[actions[i]],
+ "Wrong action description at " + i + "index."
+ );
+ }
+}
+
+// //////////////////////////////////////////////////////////////////////////////
+// Private
+
+var gActionsQueue = null;
+
+function actionInvoker(aAccOrElmOrId, aActionIndex, aActionName, aEventSeq) {
+ this.invoke = function actionInvoker_invoke() {
+ var acc = getAccessible(aAccOrElmOrId);
+ if (!acc) {
+ return INVOKER_ACTION_FAILED;
+ }
+
+ var isThereActions = acc.actionCount > 0;
+ ok(
+ isThereActions,
+ "No actions on the accessible for " + prettyName(aAccOrElmOrId)
+ );
+
+ if (!isThereActions) {
+ return INVOKER_ACTION_FAILED;
+ }
+
+ is(
+ acc.getActionName(aActionIndex),
+ aActionName,
+ "Wrong action name of the accessible for " + prettyName(aAccOrElmOrId)
+ );
+
+ try {
+ acc.doAction(aActionIndex);
+ } catch (e) {
+ ok(false, "doAction(" + aActionIndex + ") failed with: " + e.name);
+ return INVOKER_ACTION_FAILED;
+ }
+ return null;
+ };
+
+ this.eventSeq = aEventSeq;
+
+ this.getID = function actionInvoker_getID() {
+ return (
+ "invoke an action " +
+ aActionName +
+ " at index " +
+ aActionIndex +
+ " on " +
+ prettyName(aAccOrElmOrId)
+ );
+ };
+}
+
+function checkerOfActionInvoker(aType, aTarget, aActionObj) {
+ this.type = aType;
+
+ this.target = aTarget;
+
+ if (aActionObj && "eventTarget" in aActionObj) {
+ this.eventTarget = aActionObj.eventTarget;
+ }
+
+ if (aActionObj && aActionObj.allowBubbling) {
+ // Normally, we add event listeners on the document. To catch bubbled
+ // events, we need to add the listener on the target itself.
+ this.eventTarget = "element";
+ // Normally, we only match an event fired directly on the target. Override
+ // this to match a bubbled event.
+ this.match = function (aEvent) {
+ return aEvent.currentTarget == aTarget;
+ };
+ }
+
+ this.phase = false;
+
+ this.getID = function getID() {
+ return aType + " event handling";
+ };
+
+ this.check = function check(aEvent) {
+ if (aType == "click" && aActionObj && "checkOnClickEvent" in aActionObj) {
+ aActionObj.checkOnClickEvent(aEvent);
+ }
+ };
+}
+
+var gActionDescrMap = {
+ jump: "Jump",
+ press: "Press",
+ check: "Check",
+ uncheck: "Uncheck",
+ select: "Select",
+ open: "Open",
+ close: "Close",
+ switch: "Switch",
+ click: "Click",
+ collapse: "Collapse",
+ expand: "Expand",
+ activate: "Activate",
+ cycle: "Cycle",
+ "click ancestor": "Click ancestor",
+};