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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Tests the CubicBezierWidget events
+
+const {
+ CubicBezierWidget,
+} = require("resource://devtools/client/shared/widgets/CubicBezierWidget.js");
+const {
+ PREDEFINED,
+} = require("resource://devtools/client/shared/widgets/CubicBezierPresets.js");
+
+// In this test we have to use a slightly more complete HTML tree, with <body>
+// in order to remove its margin and prevent shifted positions
+const TEST_URI = CHROME_URL_ROOT + "doc_cubic-bezier-02.html";
+
+add_task(async function () {
+ const { host, win, doc } = await createHost("bottom", TEST_URI);
+
+ // Required or widget will be clipped inside of 'bottom'
+ // host by -14. Setting `fixed` zeroes this which is needed for
+ // calculating offsets. Occurs in test env only.
+ doc.body.setAttribute("style", "position: fixed; margin: 0;");
+
+ const container = doc.querySelector("#cubic-bezier-container");
+ const w = new CubicBezierWidget(container, PREDEFINED.linear);
+
+ const rect = w.curve.getBoundingClientRect();
+ rect.graphTop = rect.height * w.bezierCanvas.padding[0];
+ rect.graphBottom = rect.height - rect.graphTop;
+ rect.graphHeight = rect.graphBottom - rect.graphTop;
+
+ await pointsCanBeDragged(w, win, doc, rect);
+ await curveCanBeClicked(w, win, doc, rect);
+ await pointsCanBeMovedWithKeyboard(w, win, doc, rect);
+
+ w.destroy();
+ host.destroy();
+});
+
+async function pointsCanBeDragged(widget, win, doc, offsets) {
+ info("Checking that the control points can be dragged with the mouse");
+
+ info("Listening for the update event");
+ let onUpdated = widget.once("updated");
+
+ info("Generating a mousedown/move/up on P1");
+ widget._onPointMouseDown({ target: widget.p1 });
+ doc.onmousemove({ pageX: offsets.left, pageY: offsets.graphTop });
+ doc.onmouseup();
+
+ let bezier = await onUpdated;
+ ok(true, "The widget fired the updated event");
+ ok(bezier, "The updated event contains a bezier argument");
+ is(bezier.P1[0], 0, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], 1, "The new P1 progress coordinate is correct");
+
+ info("Listening for the update event");
+ onUpdated = widget.once("updated");
+
+ info("Generating a mousedown/move/up on P2");
+ widget._onPointMouseDown({ target: widget.p2 });
+ doc.onmousemove({ pageX: offsets.right, pageY: offsets.graphBottom });
+ doc.onmouseup();
+
+ bezier = await onUpdated;
+ is(bezier.P2[0], 1, "The new P2 time coordinate is correct");
+ is(bezier.P2[1], 0, "The new P2 progress coordinate is correct");
+}
+
+async function curveCanBeClicked(widget, win, doc, offsets) {
+ info("Checking that clicking on the curve moves the closest control point");
+
+ info("Listening for the update event");
+ let onUpdated = widget.once("updated");
+
+ info("Click close to P1");
+ let x = offsets.left + offsets.width / 4.0;
+ let y = offsets.graphTop + offsets.graphHeight / 4.0;
+ widget._onCurveClick({ pageX: x, pageY: y });
+
+ let bezier = await onUpdated;
+ ok(true, "The widget fired the updated event");
+ is(bezier.P1[0], 0.25, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
+ is(bezier.P2[0], 1, "P2 time coordinate remained unchanged");
+ is(bezier.P2[1], 0, "P2 progress coordinate remained unchanged");
+
+ info("Listening for the update event");
+ onUpdated = widget.once("updated");
+
+ info("Click close to P2");
+ x = offsets.right - offsets.width / 4;
+ y = offsets.graphBottom - offsets.graphHeight / 4;
+ widget._onCurveClick({ pageX: x, pageY: y });
+
+ bezier = await onUpdated;
+ is(bezier.P2[0], 0.75, "The new P2 time coordinate is correct");
+ is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct");
+ is(bezier.P1[0], 0.25, "P1 time coordinate remained unchanged");
+ is(bezier.P1[1], 0.75, "P1 progress coordinate remained unchanged");
+}
+
+async function pointsCanBeMovedWithKeyboard(widget, win, doc, offsets) {
+ info("Checking that points respond to keyboard events");
+
+ const singleStep = 3;
+ const shiftStep = 30;
+
+ info("Moving P1 to the left");
+ let newOffset = parseInt(widget.p1.style.left, 10) - singleStep;
+ let x = widget.bezierCanvas.offsetsToCoordinates({
+ style: { left: newOffset },
+ })[0];
+
+ let onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p1, 37));
+ let bezier = await onUpdated;
+
+ is(bezier.P1[0], x, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
+
+ info("Moving P1 to the left, fast");
+ newOffset = parseInt(widget.p1.style.left, 10) - shiftStep;
+ x = widget.bezierCanvas.offsetsToCoordinates({
+ style: { left: newOffset },
+ })[0];
+
+ onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p1, 37, true));
+ bezier = await onUpdated;
+ is(bezier.P1[0], x, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
+
+ info("Moving P1 to the right, fast");
+ newOffset = parseInt(widget.p1.style.left, 10) + shiftStep;
+ x = widget.bezierCanvas.offsetsToCoordinates({
+ style: { left: newOffset },
+ })[0];
+
+ onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p1, 39, true));
+ bezier = await onUpdated;
+ is(bezier.P1[0], x, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
+
+ info("Moving P1 to the bottom");
+ newOffset = parseInt(widget.p1.style.top, 10) + singleStep;
+ let y = widget.bezierCanvas.offsetsToCoordinates({
+ style: { top: newOffset },
+ })[1];
+
+ onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p1, 40));
+ bezier = await onUpdated;
+ is(bezier.P1[0], x, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
+
+ info("Moving P1 to the bottom, fast");
+ newOffset = parseInt(widget.p1.style.top, 10) + shiftStep;
+ y = widget.bezierCanvas.offsetsToCoordinates({
+ style: { top: newOffset },
+ })[1];
+
+ onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p1, 40, true));
+ bezier = await onUpdated;
+ is(bezier.P1[0], x, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
+
+ info("Moving P1 to the top, fast");
+ newOffset = parseInt(widget.p1.style.top, 10) - shiftStep;
+ y = widget.bezierCanvas.offsetsToCoordinates({
+ style: { top: newOffset },
+ })[1];
+
+ onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p1, 38, true));
+ bezier = await onUpdated;
+ is(bezier.P1[0], x, "The new P1 time coordinate is correct");
+ is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
+
+ info("Checking that keyboard events also work with P2");
+ info("Moving P2 to the left");
+ newOffset = parseInt(widget.p2.style.left, 10) - singleStep;
+ x = widget.bezierCanvas.offsetsToCoordinates({
+ style: { left: newOffset },
+ })[0];
+
+ onUpdated = widget.once("updated");
+ widget._onPointKeyDown(getKeyEvent(widget.p2, 37));
+ bezier = await onUpdated;
+ is(bezier.P2[0], x, "The new P2 time coordinate is correct");
+ is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct");
+}
+
+function getKeyEvent(target, keyCode, shift = false) {
+ return {
+ target,
+ keyCode,
+ shiftKey: shift,
+ preventDefault: () => {},
+ };
+}