summaryrefslogtreecommitdiffstats
path: root/devtools/server/actors/highlighters/shapes.js
diff options
context:
space:
mode:
Diffstat (limited to 'devtools/server/actors/highlighters/shapes.js')
-rw-r--r--devtools/server/actors/highlighters/shapes.js3263
1 files changed, 3263 insertions, 0 deletions
diff --git a/devtools/server/actors/highlighters/shapes.js b/devtools/server/actors/highlighters/shapes.js
new file mode 100644
index 0000000000..a77e8c31be
--- /dev/null
+++ b/devtools/server/actors/highlighters/shapes.js
@@ -0,0 +1,3263 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+const {
+ CanvasFrameAnonymousContentHelper,
+ getComputedStyle,
+} = require("resource://devtools/server/actors/highlighters/utils/markup.js");
+const {
+ setIgnoreLayoutChanges,
+ getCurrentZoom,
+ getAdjustedQuads,
+ getFrameOffsets,
+} = require("resource://devtools/shared/layout/utils.js");
+const {
+ AutoRefreshHighlighter,
+} = require("resource://devtools/server/actors/highlighters/auto-refresh.js");
+const {
+ getDistance,
+ clickedOnEllipseEdge,
+ distanceToLine,
+ projection,
+ clickedOnPoint,
+} = require("resource://devtools/server/actors/utils/shapes-utils.js");
+const {
+ identity,
+ apply,
+ translate,
+ multiply,
+ scale,
+ rotate,
+ changeMatrixBase,
+ getBasis,
+} = require("resource://devtools/shared/layout/dom-matrix-2d.js");
+const EventEmitter = require("resource://devtools/shared/event-emitter.js");
+const {
+ getCSSStyleRules,
+} = require("resource://devtools/shared/inspector/css-logic.js");
+
+const BASE_MARKER_SIZE = 5;
+// the width of the area around highlighter lines that can be clicked, in px
+const LINE_CLICK_WIDTH = 5;
+const ROTATE_LINE_LENGTH = 50;
+const DOM_EVENTS = ["mousedown", "mousemove", "mouseup", "dblclick"];
+const _dragging = Symbol("shapes/dragging");
+
+/**
+ * The ShapesHighlighter draws an outline shapes in the page.
+ * The idea is to have something that is able to wrap complex shapes for css properties
+ * such as shape-outside/inside, clip-path but also SVG elements.
+ *
+ * Notes on shape transformation:
+ *
+ * When using transform mode to translate, scale, and rotate shapes, a transformation
+ * matrix keeps track of the transformations done to the original shape. When the
+ * highlighter is toggled on/off or between transform mode and point editing mode,
+ * the transformations applied to the shape become permanent.
+ *
+ * While transformations are being performed on a shape, there is an "original" and
+ * a "transformed" coordinate system. This is used when scaling or rotating a rotated
+ * shape.
+ *
+ * The "original" coordinate system is the one where (0,0) is at the top left corner
+ * of the page, the x axis is horizontal, and the y axis is vertical.
+ *
+ * The "transformed" coordinate system is the one where (0,0) is at the top left
+ * corner of the current shape. The x axis follows the north edge of the shape
+ * (from the northwest corner to the northeast corner) and the y axis follows
+ * the west edge of the shape (from the northwest corner to the southwest corner).
+ *
+ * Because of rotation, the "north" and "west" edges might not actually be at the
+ * top and left of the transformed shape. Imagine that the compass directions are
+ * also rotated along with the shape.
+ *
+ * A refresher for coordinates and change of basis that may be helpful:
+ * https://www.math.ubc.ca/~behrend/math221/Coords.pdf
+ *
+ * @param {String} options.hoverPoint
+ * The point to highlight.
+ * @param {Boolean} options.transformMode
+ * Whether to show the highlighter in transforms mode.
+ * @param {} options.mode
+ */
+class ShapesHighlighter extends AutoRefreshHighlighter {
+ constructor(highlighterEnv) {
+ super(highlighterEnv);
+ EventEmitter.decorate(this);
+
+ this.ID_CLASS_PREFIX = "shapes-";
+
+ this.referenceBox = "border";
+ this.useStrokeBox = false;
+ this.geometryBox = "";
+ this.hoveredPoint = null;
+ this.fillRule = "";
+ this.numInsetPoints = 0;
+ this.transformMode = false;
+ this.viewport = {};
+
+ this.markup = new CanvasFrameAnonymousContentHelper(
+ this.highlighterEnv,
+ this._buildMarkup.bind(this)
+ );
+ this.isReady = this.markup.initialize();
+ this.onPageHide = this.onPageHide.bind(this);
+
+ const { pageListenerTarget } = this.highlighterEnv;
+ DOM_EVENTS.forEach(event =>
+ pageListenerTarget.addEventListener(event, this)
+ );
+ pageListenerTarget.addEventListener("pagehide", this.onPageHide);
+ }
+
+ _buildMarkup() {
+ const container = this.markup.createNode({
+ attributes: {
+ class: "highlighter-container",
+ },
+ });
+
+ // The root wrapper is used to unzoom the highlighter when needed.
+ const rootWrapper = this.markup.createNode({
+ parent: container,
+ attributes: {
+ id: "root",
+ class: "root",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ const mainSvg = this.markup.createSVGNode({
+ nodeType: "svg",
+ parent: rootWrapper,
+ attributes: {
+ id: "shape-container",
+ class: "shape-container",
+ viewBox: "0 0 100 100",
+ preserveAspectRatio: "none",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // This clipPath and its children make sure the element quad outline
+ // is only shown when the shape extends past the element quads.
+ const clipSvg = this.markup.createSVGNode({
+ nodeType: "clipPath",
+ parent: mainSvg,
+ attributes: {
+ id: "clip-path",
+ class: "clip-path",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "polygon",
+ parent: clipSvg,
+ attributes: {
+ id: "clip-polygon",
+ class: "clip-polygon",
+ hidden: "true",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "ellipse",
+ parent: clipSvg,
+ attributes: {
+ id: "clip-ellipse",
+ class: "clip-ellipse",
+ hidden: true,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "rect",
+ parent: clipSvg,
+ attributes: {
+ id: "clip-rect",
+ class: "clip-rect",
+ hidden: true,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // Rectangle that displays the element quads. Only shown for shape-outside.
+ // Only the parts of the rectangle's outline that overlap with the shape is shown.
+ this.markup.createSVGNode({
+ nodeType: "rect",
+ parent: mainSvg,
+ attributes: {
+ id: "quad",
+ class: "quad",
+ hidden: "true",
+ "clip-path": "url(#shapes-clip-path)",
+ x: 0,
+ y: 0,
+ width: 100,
+ height: 100,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // clipPath that corresponds to the element's quads. Only applied for shape-outside.
+ // This ensures only the parts of the shape that are within the element's quads are
+ // outlined by a solid line.
+ const shapeClipSvg = this.markup.createSVGNode({
+ nodeType: "clipPath",
+ parent: mainSvg,
+ attributes: {
+ id: "quad-clip-path",
+ class: "quad-clip-path",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "rect",
+ parent: shapeClipSvg,
+ attributes: {
+ id: "quad-clip",
+ class: "quad-clip",
+ x: -1,
+ y: -1,
+ width: 102,
+ height: 102,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ const mainGroup = this.markup.createSVGNode({
+ nodeType: "g",
+ parent: mainSvg,
+ attributes: {
+ id: "group",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // Append a polygon for polygon shapes.
+ this.markup.createSVGNode({
+ nodeType: "polygon",
+ parent: mainGroup,
+ attributes: {
+ id: "polygon",
+ class: "polygon",
+ hidden: "true",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // Append an ellipse for circle/ellipse shapes.
+ this.markup.createSVGNode({
+ nodeType: "ellipse",
+ parent: mainGroup,
+ attributes: {
+ id: "ellipse",
+ class: "ellipse",
+ hidden: true,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // Append a rect for inset().
+ this.markup.createSVGNode({
+ nodeType: "rect",
+ parent: mainGroup,
+ attributes: {
+ id: "rect",
+ class: "rect",
+ hidden: true,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // Dashed versions of each shape. Only shown for the parts of the shape
+ // that extends past the element's quads.
+ this.markup.createSVGNode({
+ nodeType: "polygon",
+ parent: mainGroup,
+ attributes: {
+ id: "dashed-polygon",
+ class: "polygon",
+ hidden: "true",
+ "stroke-dasharray": "5, 5",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "ellipse",
+ parent: mainGroup,
+ attributes: {
+ id: "dashed-ellipse",
+ class: "ellipse",
+ hidden: "true",
+ "stroke-dasharray": "5, 5",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "rect",
+ parent: mainGroup,
+ attributes: {
+ id: "dashed-rect",
+ class: "rect",
+ hidden: "true",
+ "stroke-dasharray": "5, 5",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "path",
+ parent: mainGroup,
+ attributes: {
+ id: "bounding-box",
+ class: "bounding-box",
+ "stroke-dasharray": "5, 5",
+ hidden: true,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "path",
+ parent: mainGroup,
+ attributes: {
+ id: "rotate-line",
+ class: "rotate-line",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ // Append a path to display the markers for the shape.
+ this.markup.createSVGNode({
+ nodeType: "path",
+ parent: mainGroup,
+ attributes: {
+ id: "markers-outline",
+ class: "markers-outline",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "path",
+ parent: mainGroup,
+ attributes: {
+ id: "markers",
+ class: "markers",
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ this.markup.createSVGNode({
+ nodeType: "path",
+ parent: mainGroup,
+ attributes: {
+ id: "marker-hover",
+ class: "marker-hover",
+ hidden: true,
+ },
+ prefix: this.ID_CLASS_PREFIX,
+ });
+
+ return container;
+ }
+
+ get currentDimensions() {
+ let dims = this.currentQuads[this.referenceBox][0].bounds;
+ const zoom = getCurrentZoom(this.win);
+
+ // If an SVG element has a stroke, currentQuads will return the stroke bounding box.
+ // However, clip-path always uses the object bounding box unless "stroke-box" is
+ // specified. So, we must calculate the object bounding box if there is a stroke
+ // and "stroke-box" is not specified. stroke only applies to SVG elements, so use
+ // getBBox, which only exists for SVG, to check if currentNode is an SVG element.
+ if (
+ this.drawingNode.getBBox &&
+ getComputedStyle(this.drawingNode).stroke !== "none" &&
+ !this.useStrokeBox
+ ) {
+ dims = getObjectBoundingBox(
+ dims.top,
+ dims.left,
+ dims.width,
+ dims.height,
+ this.drawingNode
+ );
+ }
+
+ return {
+ top: dims.top / zoom,
+ left: dims.left / zoom,
+ width: dims.width / zoom,
+ height: dims.height / zoom,
+ };
+ }
+
+ get frameDimensions() {
+ // In an iframe, we get the node's quads relative to the frame, instead of the parent
+ // document.
+ let dims =
+ this.highlighterEnv.window.document === this.drawingNode.ownerDocument
+ ? this.currentQuads[this.referenceBox][0].bounds
+ : getAdjustedQuads(
+ this.drawingNode.ownerGlobal,
+ this.drawingNode,
+ this.referenceBox
+ )[0].bounds;
+ const zoom = getCurrentZoom(this.win);
+
+ // If an SVG element has a stroke, currentQuads will return the stroke bounding box.
+ // However, clip-path always uses the object bounding box unless "stroke-box" is
+ // specified. So, we must calculate the object bounding box if there is a stroke
+ // and "stroke-box" is not specified. stroke only applies to SVG elements, so use
+ // getBBox, which only exists for SVG, to check if currentNode is an SVG element.
+ if (
+ this.drawingNode.getBBox &&
+ getComputedStyle(this.drawingNode).stroke !== "none" &&
+ !this.useStrokeBox
+ ) {
+ dims = getObjectBoundingBox(
+ dims.top,
+ dims.left,
+ dims.width,
+ dims.height,
+ this.drawingNode
+ );
+ }
+
+ return {
+ top: dims.top / zoom,
+ left: dims.left / zoom,
+ width: dims.width / zoom,
+ height: dims.height / zoom,
+ };
+ }
+
+ /**
+ * Changes the appearance of the mouse cursor on the highlighter.
+ *
+ * Because we can't attach event handlers to individual elements in the
+ * highlighter, we determine if the mouse is hovering over a point by seeing if
+ * it's within 5 pixels of it. This creates a square hitbox that doesn't match
+ * perfectly with the circular markers. So if we were to use the :hover
+ * pseudo-class to apply changes to the mouse cursor, the cursor change would not
+ * always accurately reflect whether you can interact with the point. This is
+ * also the reason we have the hidden marker-hover element instead of using CSS
+ * to fill in the marker.
+ *
+ * In addition, the cursor CSS property is applied to .shapes-root because if
+ * it were attached to .shapes-marker, the cursor change no longer applies if
+ * you are for example resizing the shape and your mouse goes off the point.
+ * Also, if you are dragging a polygon point, the marker plays catch up to your
+ * mouse position, resulting in an undesirable visual effect where the cursor
+ * rapidly flickers between "grab" and "auto".
+ *
+ * @param {String} cursorType the name of the cursor to display
+ */
+ setCursor(cursorType) {
+ const container = this.getElement("root");
+ let style = container.getAttribute("style");
+ // remove existing cursor definitions in the style
+ style = style.replace(/cursor:.*?;/g, "");
+ style = style.replace(/pointer-events:.*?;/g, "");
+ const pointerEvents = cursorType === "auto" ? "none" : "auto";
+ container.setAttribute(
+ "style",
+ `${style}pointer-events:${pointerEvents};cursor:${cursorType};`
+ );
+ }
+
+ /**
+ * Set the absolute pixel offsets which define the current viewport in relation to
+ * the full page size.
+ *
+ * If a padding value is given, inset the viewport by this value. This is used to define
+ * a virtual viewport which ensures some element remains visible even when at the edges
+ * of the actual viewport.
+ *
+ * @param {Number} padding
+ * Optional. Amount by which to inset the viewport in all directions.
+ */
+ setViewport(padding = 0) {
+ let xOffset = 0;
+ let yOffset = 0;
+
+ // If the node exists within an iframe, get offsets for the virtual viewport so that
+ // points can be dragged to the extent of the global window, outside of the iframe
+ // window.
+ if (this.currentNode.ownerGlobal !== this.win) {
+ const win = this.win;
+ const nodeWin = this.currentNode.ownerGlobal;
+ // Get bounding box of iframe document relative to global document.
+ const bounds = nodeWin.document
+ .getBoxQuads({
+ relativeTo: win.document,
+ createFramesForSuppressedWhitespace: false,
+ })[0]
+ .getBounds();
+ xOffset = bounds.left - nodeWin.scrollX + win.scrollX;
+ yOffset = bounds.top - nodeWin.scrollY + win.scrollY;
+ }
+
+ const { pageXOffset, pageYOffset } = this.win;
+ const { clientHeight, clientWidth } = this.win.document.documentElement;
+ const left = pageXOffset + padding - xOffset;
+ const right = clientWidth + pageXOffset - padding - xOffset;
+ const top = pageYOffset + padding - yOffset;
+ const bottom = clientHeight + pageYOffset - padding - yOffset;
+ this.viewport = { left, right, top, bottom, padding };
+ }
+
+ // eslint-disable-next-line complexity
+ handleEvent(event, id) {
+ // No event handling if the highlighter is hidden
+ if (this.areShapesHidden()) {
+ return;
+ }
+
+ let { target, type, pageX, pageY } = event;
+
+ // For events on highlighted nodes in an iframe, when the event takes place
+ // outside the iframe. Check if event target belongs to the iframe. If it doesn't,
+ // adjust pageX/pageY to be relative to the iframe rather than the parent.
+ const nodeDocument = this.currentNode.ownerDocument;
+ if (target !== nodeDocument && target.ownerDocument !== nodeDocument) {
+ const [xOffset, yOffset] = getFrameOffsets(
+ target.ownerGlobal,
+ this.currentNode
+ );
+ const zoom = getCurrentZoom(this.win);
+ // xOffset/yOffset are relative to the viewport, so first find the top/left
+ // edges of the viewport relative to the page.
+ const viewportLeft = pageX - event.clientX;
+ const viewportTop = pageY - event.clientY;
+ // Also adjust for scrolling in the iframe.
+ const { scrollTop, scrollLeft } = nodeDocument.documentElement;
+ pageX -= viewportLeft + xOffset / zoom - scrollLeft;
+ pageY -= viewportTop + yOffset / zoom - scrollTop;
+ }
+
+ switch (type) {
+ case "pagehide":
+ // If a page hide event is triggered for current window's highlighter, hide the
+ // highlighter.
+ if (target.defaultView === this.win) {
+ this.destroy();
+ }
+
+ break;
+ case "mousedown":
+ if (this.transformMode) {
+ this._handleTransformClick(pageX, pageY);
+ } else if (this.shapeType === "polygon") {
+ this._handlePolygonClick(pageX, pageY);
+ } else if (this.shapeType === "circle") {
+ this._handleCircleClick(pageX, pageY);
+ } else if (this.shapeType === "ellipse") {
+ this._handleEllipseClick(pageX, pageY);
+ } else if (this.shapeType === "inset") {
+ this._handleInsetClick(pageX, pageY);
+ }
+ event.stopPropagation();
+ event.preventDefault();
+
+ // Calculate constraints for a virtual viewport which ensures that a dragged
+ // marker remains visible even at the edges of the actual viewport.
+ this.setViewport(BASE_MARKER_SIZE);
+ break;
+ case "mouseup":
+ if (this[_dragging]) {
+ this[_dragging] = null;
+ this._handleMarkerHover(this.hoveredPoint);
+ }
+ break;
+ case "mousemove":
+ if (!this[_dragging]) {
+ this._handleMouseMoveNotDragging(pageX, pageY);
+ return;
+ }
+ event.stopPropagation();
+ event.preventDefault();
+
+ // Set constraints for mouse position to ensure dragged marker stays in viewport.
+ const { left, right, top, bottom } = this.viewport;
+ pageX = Math.min(Math.max(left, pageX), right);
+ pageY = Math.min(Math.max(top, pageY), bottom);
+
+ const { point } = this[_dragging];
+ if (this.transformMode) {
+ this._handleTransformMove(pageX, pageY);
+ } else if (this.shapeType === "polygon") {
+ this._handlePolygonMove(pageX, pageY);
+ } else if (this.shapeType === "circle") {
+ this._handleCircleMove(point, pageX, pageY);
+ } else if (this.shapeType === "ellipse") {
+ this._handleEllipseMove(point, pageX, pageY);
+ } else if (this.shapeType === "inset") {
+ this._handleInsetMove(point, pageX, pageY);
+ }
+ break;
+ case "dblclick":
+ if (this.shapeType === "polygon" && !this.transformMode) {
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const index = this.getPolygonPointAt(percentX, percentY);
+ if (index === -1) {
+ this.getPolygonClickedLine(percentX, percentY);
+ return;
+ }
+
+ this._deletePolygonPoint(index);
+ }
+ break;
+ }
+ }
+
+ /**
+ * Handle a mouse click in transform mode.
+ * @param {Number} pageX the x coordinate of the mouse
+ * @param {Number} pageY the y coordinate of the mouse
+ */
+ _handleTransformClick(pageX, pageY) {
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const type = this.getTransformPointAt(percentX, percentY);
+ if (!type) {
+ return;
+ }
+
+ if (this.shapeType === "polygon") {
+ this._handlePolygonTransformClick(pageX, pageY, type);
+ } else if (this.shapeType === "circle") {
+ this._handleCircleTransformClick(pageX, pageY, type);
+ } else if (this.shapeType === "ellipse") {
+ this._handleEllipseTransformClick(pageX, pageY, type);
+ } else if (this.shapeType === "inset") {
+ this._handleInsetTransformClick(pageX, pageY, type);
+ }
+ }
+
+ /**
+ * Handle a click in transform mode while highlighting a polygon.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ * @param {String} type the type of transform handle that was clicked.
+ */
+ _handlePolygonTransformClick(pageX, pageY, type) {
+ const { width, height } = this.currentDimensions;
+ const pointsInfo = this.origCoordUnits.map(([x, y], i) => {
+ const xComputed = (this.origCoordinates[i][0] / 100) * width;
+ const yComputed = (this.origCoordinates[i][1] / 100) * height;
+ const unitX = getUnit(x);
+ const unitY = getUnit(y);
+ const valueX = isUnitless(x) ? xComputed : parseFloat(x);
+ const valueY = isUnitless(y) ? yComputed : parseFloat(y);
+
+ const ratioX = this.getUnitToPixelRatio(unitX, width);
+ const ratioY = this.getUnitToPixelRatio(unitY, height);
+ return { unitX, unitY, valueX, valueY, ratioX, ratioY };
+ });
+ this[_dragging] = {
+ type,
+ pointsInfo,
+ x: pageX,
+ y: pageY,
+ bb: this.boundingBox,
+ matrix: this.transformMatrix,
+ transformedBB: this.transformedBoundingBox,
+ };
+ this._handleMarkerHover(this.hoveredPoint);
+ }
+
+ /**
+ * Handle a click in transform mode while highlighting a circle.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ * @param {String} type the type of transform handle that was clicked.
+ */
+ _handleCircleTransformClick(pageX, pageY, type) {
+ const { width, height } = this.currentDimensions;
+ const { cx, cy } = this.origCoordUnits;
+ const cxComputed = (this.origCoordinates.cx / 100) * width;
+ const cyComputed = (this.origCoordinates.cy / 100) * height;
+ const unitX = getUnit(cx);
+ const unitY = getUnit(cy);
+ const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
+ const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
+
+ const ratioX = this.getUnitToPixelRatio(unitX, width);
+ const ratioY = this.getUnitToPixelRatio(unitY, height);
+
+ let { radius } = this.origCoordinates;
+ const computedSize = Math.sqrt(width ** 2 + height ** 2) / Math.sqrt(2);
+ radius = (radius / 100) * computedSize;
+ let valueRad = this.origCoordUnits.radius;
+ const unitRad = getUnit(valueRad);
+ valueRad = isUnitless(valueRad) ? radius : parseFloat(valueRad);
+ const ratioRad = this.getUnitToPixelRatio(unitRad, computedSize);
+
+ this[_dragging] = {
+ type,
+ unitX,
+ unitY,
+ unitRad,
+ valueX,
+ valueY,
+ ratioX,
+ ratioY,
+ ratioRad,
+ x: pageX,
+ y: pageY,
+ bb: this.boundingBox,
+ matrix: this.transformMatrix,
+ transformedBB: this.transformedBoundingBox,
+ };
+ }
+
+ /**
+ * Handle a click in transform mode while highlighting an ellipse.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ * @param {String} type the type of transform handle that was clicked.
+ */
+ _handleEllipseTransformClick(pageX, pageY, type) {
+ const { width, height } = this.currentDimensions;
+ const { cx, cy } = this.origCoordUnits;
+ const cxComputed = (this.origCoordinates.cx / 100) * width;
+ const cyComputed = (this.origCoordinates.cy / 100) * height;
+ const unitX = getUnit(cx);
+ const unitY = getUnit(cy);
+ const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
+ const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
+
+ const ratioX = this.getUnitToPixelRatio(unitX, width);
+ const ratioY = this.getUnitToPixelRatio(unitY, height);
+
+ let { rx, ry } = this.origCoordinates;
+ rx = (rx / 100) * width;
+ let valueRX = this.origCoordUnits.rx;
+ const unitRX = getUnit(valueRX);
+ valueRX = isUnitless(valueRX) ? rx : parseFloat(valueRX);
+ const ratioRX = valueRX / rx || 1;
+ ry = (ry / 100) * height;
+ let valueRY = this.origCoordUnits.ry;
+ const unitRY = getUnit(valueRY);
+ valueRY = isUnitless(valueRY) ? ry : parseFloat(valueRY);
+ const ratioRY = valueRY / ry || 1;
+
+ this[_dragging] = {
+ type,
+ unitX,
+ unitY,
+ unitRX,
+ unitRY,
+ valueX,
+ valueY,
+ ratioX,
+ ratioY,
+ ratioRX,
+ ratioRY,
+ x: pageX,
+ y: pageY,
+ bb: this.boundingBox,
+ matrix: this.transformMatrix,
+ transformedBB: this.transformedBoundingBox,
+ };
+ }
+
+ /**
+ * Handle a click in transform mode while highlighting an inset.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ * @param {String} type the type of transform handle that was clicked.
+ */
+ _handleInsetTransformClick(pageX, pageY, type) {
+ const { width, height } = this.currentDimensions;
+ const pointsInfo = {};
+ ["top", "right", "bottom", "left"].forEach(point => {
+ let value = this.origCoordUnits[point];
+ const size = point === "left" || point === "right" ? width : height;
+ const computedValue = (this.origCoordinates[point] / 100) * size;
+ const unit = getUnit(value);
+ value = isUnitless(value) ? computedValue : parseFloat(value);
+ const ratio = this.getUnitToPixelRatio(unit, size);
+
+ pointsInfo[point] = { value, unit, ratio };
+ });
+ this[_dragging] = {
+ type,
+ pointsInfo,
+ x: pageX,
+ y: pageY,
+ bb: this.boundingBox,
+ matrix: this.transformMatrix,
+ transformedBB: this.transformedBoundingBox,
+ };
+ }
+
+ /**
+ * Handle mouse movement after a click on a handle in transform mode.
+ * @param {Number} pageX the x coordinate of the mouse
+ * @param {Number} pageY the y coordinate of the mouse
+ */
+ _handleTransformMove(pageX, pageY) {
+ const { type } = this[_dragging];
+ if (type === "translate") {
+ this._translateShape(pageX, pageY);
+ } else if (type.includes("scale")) {
+ this._scaleShape(pageX, pageY);
+ } else if (type === "rotate" && this.shapeType === "polygon") {
+ this._rotateShape(pageX, pageY);
+ }
+
+ this.transformedBoundingBox = this.calculateTransformedBoundingBox();
+ }
+
+ /**
+ * Translates a shape based on the current mouse position.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ */
+ _translateShape(pageX, pageY) {
+ const { x, y, matrix } = this[_dragging];
+ const deltaX = pageX - x;
+ const deltaY = pageY - y;
+ this.transformMatrix = multiply(translate(deltaX, deltaY), matrix);
+
+ if (this.shapeType === "polygon") {
+ this._transformPolygon();
+ } else if (this.shapeType === "circle") {
+ this._transformCircle();
+ } else if (this.shapeType === "ellipse") {
+ this._transformEllipse();
+ } else if (this.shapeType === "inset") {
+ this._transformInset();
+ }
+ }
+
+ /**
+ * Scales a shape according to the current mouse position.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ */
+ _scaleShape(pageX, pageY) {
+ /**
+ * To scale a shape:
+ * 1) Get the change of basis matrix corresponding to the current transformation
+ * matrix of the shape.
+ * 2) Convert the mouse x/y deltas to the "transformed" coordinate system, using
+ * the change of base matrix.
+ * 3) Calculate the proportion to which the shape should be scaled to, using the
+ * mouse x/y deltas and the width/height of the transformed shape.
+ * 4) Translate the shape such that the anchor (the point opposite to the one
+ * being dragged) is at the top left of the element.
+ * 5) Scale each point by multiplying by the scaling proportion.
+ * 6) Translate the shape back such that the anchor is in its original position.
+ */
+ const { type, x, y, matrix } = this[_dragging];
+ const { width, height } = this.currentDimensions;
+ // The point opposite to the one being dragged
+ const anchor = getAnchorPoint(type);
+
+ const { ne, nw, sw } = this[_dragging].transformedBB;
+ // u/v are the basis vectors of the transformed coordinate system.
+ const u = [
+ ((ne[0] - nw[0]) / 100) * width,
+ ((ne[1] - nw[1]) / 100) * height,
+ ];
+ const v = [
+ ((sw[0] - nw[0]) / 100) * width,
+ ((sw[1] - nw[1]) / 100) * height,
+ ];
+ // uLength/vLength represent the width/height of the shape in the
+ // transformed coordinate system.
+ const { basis, invertedBasis, uLength, vLength } = getBasis(u, v);
+
+ // How much points on each axis should be translated before scaling
+ const transX = (this[_dragging].transformedBB[anchor][0] / 100) * width;
+ const transY = (this[_dragging].transformedBB[anchor][1] / 100) * height;
+
+ // Distance from original click to current mouse position
+ const distanceX = pageX - x;
+ const distanceY = pageY - y;
+ // Convert from original coordinate system to transformed coordinate system
+ const tDistanceX =
+ invertedBasis[0] * distanceX + invertedBasis[1] * distanceY;
+ const tDistanceY =
+ invertedBasis[3] * distanceX + invertedBasis[4] * distanceY;
+
+ // Proportion of distance to bounding box width/height of shape
+ const proportionX = tDistanceX / uLength;
+ const proportionY = tDistanceY / vLength;
+ // proportionX is positive for size reductions dragging on w/nw/sw,
+ // negative for e/ne/se.
+ const scaleX = type.includes("w") ? 1 - proportionX : 1 + proportionX;
+ // proportionT is positive for size reductions dragging on n/nw/ne,
+ // negative for s/sw/se.
+ const scaleY = type.includes("n") ? 1 - proportionY : 1 + proportionY;
+ // Take the average of scaleX/scaleY for scaling on two axes
+ const scaleXY = (scaleX + scaleY) / 2;
+
+ const translateMatrix = translate(-transX, -transY);
+ let scaleMatrix = identity();
+ // The scale matrices are in the transformed coordinate system. We must convert
+ // them to the original coordinate system before applying it to the transformation
+ // matrix.
+ if (type === "scale-e" || type === "scale-w") {
+ scaleMatrix = changeMatrixBase(scale(scaleX, 1), invertedBasis, basis);
+ } else if (type === "scale-n" || type === "scale-s") {
+ scaleMatrix = changeMatrixBase(scale(1, scaleY), invertedBasis, basis);
+ } else {
+ scaleMatrix = changeMatrixBase(
+ scale(scaleXY, scaleXY),
+ invertedBasis,
+ basis
+ );
+ }
+ const translateBackMatrix = translate(transX, transY);
+ this.transformMatrix = multiply(
+ translateBackMatrix,
+ multiply(scaleMatrix, multiply(translateMatrix, matrix))
+ );
+
+ if (this.shapeType === "polygon") {
+ this._transformPolygon();
+ } else if (this.shapeType === "circle") {
+ this._transformCircle(transX);
+ } else if (this.shapeType === "ellipse") {
+ this._transformEllipse(transX, transY);
+ } else if (this.shapeType === "inset") {
+ this._transformInset();
+ }
+ }
+
+ /**
+ * Rotates a polygon based on the current mouse position.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ */
+ _rotateShape(pageX, pageY) {
+ const { matrix } = this[_dragging];
+ const { center, ne, nw, sw } = this[_dragging].transformedBB;
+ const { width, height } = this.currentDimensions;
+ const centerX = (center[0] / 100) * width;
+ const centerY = (center[1] / 100) * height;
+ const { x: pageCenterX, y: pageCenterY } = this.convertPercentToPageCoords(
+ ...center
+ );
+
+ const dx = pageCenterX - pageX;
+ const dy = pageCenterY - pageY;
+
+ const u = [
+ ((ne[0] - nw[0]) / 100) * width,
+ ((ne[1] - nw[1]) / 100) * height,
+ ];
+ const v = [
+ ((sw[0] - nw[0]) / 100) * width,
+ ((sw[1] - nw[1]) / 100) * height,
+ ];
+ const { invertedBasis } = getBasis(u, v);
+
+ const tdx = invertedBasis[0] * dx + invertedBasis[1] * dy;
+ const tdy = invertedBasis[3] * dx + invertedBasis[4] * dy;
+ const angle = Math.atan2(tdx, tdy);
+ const translateMatrix = translate(-centerX, -centerY);
+ const rotateMatrix = rotate(angle);
+ const translateBackMatrix = translate(centerX, centerY);
+ this.transformMatrix = multiply(
+ translateBackMatrix,
+ multiply(rotateMatrix, multiply(translateMatrix, matrix))
+ );
+
+ this._transformPolygon();
+ }
+
+ /**
+ * Transform a polygon depending on the current transformation matrix.
+ */
+ _transformPolygon() {
+ const { pointsInfo } = this[_dragging];
+
+ let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
+ polygonDef += pointsInfo
+ .map(point => {
+ const { unitX, unitY, valueX, valueY, ratioX, ratioY } = point;
+ const vector = [valueX / ratioX, valueY / ratioY];
+ let [newX, newY] = apply(this.transformMatrix, vector);
+ newX = round(newX * ratioX, unitX);
+ newY = round(newY * ratioY, unitY);
+
+ return `${newX}${unitX} ${newY}${unitY}`;
+ })
+ .join(", ");
+ polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
+ }
+
+ /**
+ * Transform a circle depending on the current transformation matrix.
+ * @param {Number} transX the number of pixels the shape is translated on the x axis
+ * before scaling
+ */
+ _transformCircle(transX = null) {
+ const { unitX, unitY, unitRad, valueX, valueY, ratioX, ratioY, ratioRad } =
+ this[_dragging];
+ let { radius } = this.coordUnits;
+
+ let [newCx, newCy] = apply(this.transformMatrix, [
+ valueX / ratioX,
+ valueY / ratioY,
+ ]);
+ if (transX !== null) {
+ // As part of scaling, the shape is translated to be tangent to the line y=0.
+ // To get the new radius, we translate the new cx back to that point and get
+ // the distance to the line y=0.
+ radius = round(Math.abs((newCx - transX) * ratioRad), unitRad);
+ radius = `${radius}${unitRad}`;
+ }
+
+ newCx = round(newCx * ratioX, unitX);
+ newCy = round(newCy * ratioY, unitY);
+ const circleDef =
+ `circle(${radius} at ${newCx}${unitX} ${newCy}${unitY})` +
+ ` ${this.geometryBox}`.trim();
+ this.emit("highlighter-event", { type: "shape-change", value: circleDef });
+ }
+
+ /**
+ * Transform an ellipse depending on the current transformation matrix.
+ * @param {Number} transX the number of pixels the shape is translated on the x axis
+ * before scaling
+ * @param {Number} transY the number of pixels the shape is translated on the y axis
+ * before scaling
+ */
+ _transformEllipse(transX = null, transY = null) {
+ const {
+ unitX,
+ unitY,
+ unitRX,
+ unitRY,
+ valueX,
+ valueY,
+ ratioX,
+ ratioY,
+ ratioRX,
+ ratioRY,
+ } = this[_dragging];
+ let { rx, ry } = this.coordUnits;
+
+ let [newCx, newCy] = apply(this.transformMatrix, [
+ valueX / ratioX,
+ valueY / ratioY,
+ ]);
+ if (transX !== null && transY !== null) {
+ // As part of scaling, the shape is translated to be tangent to the lines y=0 & x=0.
+ // To get the new radii, we translate the new center back to that point and get the
+ // distances to the line x=0 and y=0.
+ rx = round(Math.abs((newCx - transX) * ratioRX), unitRX);
+ rx = `${rx}${unitRX}`;
+ ry = round(Math.abs((newCy - transY) * ratioRY), unitRY);
+ ry = `${ry}${unitRY}`;
+ }
+
+ newCx = round(newCx * ratioX, unitX);
+ newCy = round(newCy * ratioY, unitY);
+
+ const centerStr = `${newCx}${unitX} ${newCy}${unitY}`;
+ const ellipseDef =
+ `ellipse(${rx} ${ry} at ${centerStr}) ${this.geometryBox}`.trim();
+ this.emit("highlighter-event", { type: "shape-change", value: ellipseDef });
+ }
+
+ /**
+ * Transform an inset depending on the current transformation matrix.
+ */
+ _transformInset() {
+ const { top, left, right, bottom } = this[_dragging].pointsInfo;
+ const { width, height } = this.currentDimensions;
+
+ const topLeft = [left.value / left.ratio, top.value / top.ratio];
+ let [newLeft, newTop] = apply(this.transformMatrix, topLeft);
+ newLeft = round(newLeft * left.ratio, left.unit);
+ newLeft = `${newLeft}${left.unit}`;
+ newTop = round(newTop * top.ratio, top.unit);
+ newTop = `${newTop}${top.unit}`;
+
+ // Right and bottom values are relative to the right and bottom edges of the
+ // element, so convert to the value relative to the left/top edges before scaling
+ // and convert back.
+ const bottomRight = [
+ width - right.value / right.ratio,
+ height - bottom.value / bottom.ratio,
+ ];
+ let [newRight, newBottom] = apply(this.transformMatrix, bottomRight);
+ newRight = round((width - newRight) * right.ratio, right.unit);
+ newRight = `${newRight}${right.unit}`;
+ newBottom = round((height - newBottom) * bottom.ratio, bottom.unit);
+ newBottom = `${newBottom}${bottom.unit}`;
+
+ let insetDef = this.insetRound
+ ? `inset(${newTop} ${newRight} ${newBottom} ${newLeft} round ${this.insetRound})`
+ : `inset(${newTop} ${newRight} ${newBottom} ${newLeft})`;
+ insetDef += this.geometryBox ? this.geometryBox : "";
+
+ this.emit("highlighter-event", { type: "shape-change", value: insetDef });
+ }
+
+ /**
+ * Handle a click when highlighting a polygon.
+ * @param {Number} pageX the x coordinate of the click
+ * @param {Number} pageY the y coordinate of the click
+ */
+ _handlePolygonClick(pageX, pageY) {
+ const { width, height } = this.currentDimensions;
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const point = this.getPolygonPointAt(percentX, percentY);
+ if (point === -1) {
+ return;
+ }
+
+ const [x, y] = this.coordUnits[point];
+ const xComputed = (this.coordinates[point][0] / 100) * width;
+ const yComputed = (this.coordinates[point][1] / 100) * height;
+ const unitX = getUnit(x);
+ const unitY = getUnit(y);
+ const valueX = isUnitless(x) ? xComputed : parseFloat(x);
+ const valueY = isUnitless(y) ? yComputed : parseFloat(y);
+
+ const ratioX = this.getUnitToPixelRatio(unitX, width);
+ const ratioY = this.getUnitToPixelRatio(unitY, height);
+
+ this.setCursor("grabbing");
+ this[_dragging] = {
+ point,
+ unitX,
+ unitY,
+ valueX,
+ valueY,
+ ratioX,
+ ratioY,
+ x: pageX,
+ y: pageY,
+ };
+ }
+
+ /**
+ * Update the dragged polygon point with the given x/y coords and update
+ * the element style.
+ * @param {Number} pageX the new x coordinate of the point
+ * @param {Number} pageY the new y coordinate of the point
+ */
+ _handlePolygonMove(pageX, pageY) {
+ const { point, unitX, unitY, valueX, valueY, ratioX, ratioY, x, y } =
+ this[_dragging];
+ const deltaX = (pageX - x) * ratioX;
+ const deltaY = (pageY - y) * ratioY;
+ const newX = round(valueX + deltaX, unitX);
+ const newY = round(valueY + deltaY, unitY);
+
+ let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
+ polygonDef += this.coordUnits
+ .map((coords, i) => {
+ return i === point
+ ? `${newX}${unitX} ${newY}${unitY}`
+ : `${coords[0]} ${coords[1]}`;
+ })
+ .join(", ");
+ polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
+ }
+
+ /**
+ * Add new point to the polygon defintion and update element style.
+ * TODO: Bug 1436054 - Do not default to percentage unit when inserting new point.
+ * https://bugzilla.mozilla.org/show_bug.cgi?id=1436054
+ *
+ * @param {Number} after the index of the point that the new point should be added after
+ * @param {Number} x the x coordinate of the new point
+ * @param {Number} y the y coordinate of the new point
+ */
+ _addPolygonPoint(after, x, y) {
+ let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
+ polygonDef += this.coordUnits
+ .map((coords, i) => {
+ return i === after
+ ? `${coords[0]} ${coords[1]}, ${x}% ${y}%`
+ : `${coords[0]} ${coords[1]}`;
+ })
+ .join(", ");
+ polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
+
+ this.hoveredPoint = after + 1;
+ this._emitHoverEvent(this.hoveredPoint);
+ this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
+ }
+
+ /**
+ * Remove point from polygon defintion and update the element style.
+ * @param {Number} point the index of the point to delete
+ */
+ _deletePolygonPoint(point) {
+ const coordinates = this.coordUnits.slice();
+ coordinates.splice(point, 1);
+ let polygonDef = this.fillRule ? `${this.fillRule}, ` : "";
+ polygonDef += coordinates
+ .map((coords, i) => {
+ return `${coords[0]} ${coords[1]}`;
+ })
+ .join(", ");
+ polygonDef = `polygon(${polygonDef}) ${this.geometryBox}`.trim();
+
+ this.hoveredPoint = null;
+ this._emitHoverEvent(this.hoveredPoint);
+ this.emit("highlighter-event", { type: "shape-change", value: polygonDef });
+ }
+ /**
+ * Handle a click when highlighting a circle.
+ * @param {Number} pageX the x coordinate of the click
+ * @param {Number} pageY the y coordinate of the click
+ */
+ _handleCircleClick(pageX, pageY) {
+ const { width, height } = this.currentDimensions;
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const point = this.getCirclePointAt(percentX, percentY);
+ if (!point) {
+ return;
+ }
+
+ this.setCursor("grabbing");
+ if (point === "center") {
+ const { cx, cy } = this.coordUnits;
+ const cxComputed = (this.coordinates.cx / 100) * width;
+ const cyComputed = (this.coordinates.cy / 100) * height;
+ const unitX = getUnit(cx);
+ const unitY = getUnit(cy);
+ const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
+ const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
+
+ const ratioX = this.getUnitToPixelRatio(unitX, width);
+ const ratioY = this.getUnitToPixelRatio(unitY, height);
+
+ this[_dragging] = {
+ point,
+ unitX,
+ unitY,
+ valueX,
+ valueY,
+ ratioX,
+ ratioY,
+ x: pageX,
+ y: pageY,
+ };
+ } else if (point === "radius") {
+ let { radius } = this.coordinates;
+ const computedSize = Math.sqrt(width ** 2 + height ** 2) / Math.sqrt(2);
+ radius = (radius / 100) * computedSize;
+ let value = this.coordUnits.radius;
+ const unit = getUnit(value);
+ value = isUnitless(value) ? radius : parseFloat(value);
+ const ratio = this.getUnitToPixelRatio(unit, computedSize);
+
+ this[_dragging] = { point, value, origRadius: radius, unit, ratio };
+ }
+ }
+
+ /**
+ * Set the center/radius of the circle according to the mouse position and
+ * update the element style.
+ * @param {String} point either "center" or "radius"
+ * @param {Number} pageX the x coordinate of the mouse position, in terms of %
+ * relative to the element
+ * @param {Number} pageY the y coordinate of the mouse position, in terms of %
+ * relative to the element
+ */
+ _handleCircleMove(point, pageX, pageY) {
+ const { radius, cx, cy } = this.coordUnits;
+
+ if (point === "center") {
+ const { unitX, unitY, valueX, valueY, ratioX, ratioY, x, y } =
+ this[_dragging];
+ const deltaX = (pageX - x) * ratioX;
+ const deltaY = (pageY - y) * ratioY;
+ const newCx = `${round(valueX + deltaX, unitX)}${unitX}`;
+ const newCy = `${round(valueY + deltaY, unitY)}${unitY}`;
+ // if not defined by the user, geometryBox will be an empty string; trim() cleans up
+ const circleDef =
+ `circle(${radius} at ${newCx} ${newCy}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", {
+ type: "shape-change",
+ value: circleDef,
+ });
+ } else if (point === "radius") {
+ const { value, unit, origRadius, ratio } = this[_dragging];
+ // convert center point to px, then get distance between center and mouse.
+ const { x: pageCx, y: pageCy } = this.convertPercentToPageCoords(
+ this.coordinates.cx,
+ this.coordinates.cy
+ );
+ const newRadiusPx = getDistance(pageCx, pageCy, pageX, pageY);
+
+ const delta = (newRadiusPx - origRadius) * ratio;
+ const newRadius = `${round(value + delta, unit)}${unit}`;
+
+ const position = cx !== "" ? ` at ${cx} ${cy}` : "";
+ const circleDef =
+ `circle(${newRadius}${position}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", {
+ type: "shape-change",
+ value: circleDef,
+ });
+ }
+ }
+
+ /**
+ * Handle a click when highlighting an ellipse.
+ * @param {Number} pageX the x coordinate of the click
+ * @param {Number} pageY the y coordinate of the click
+ */
+ _handleEllipseClick(pageX, pageY) {
+ const { width, height } = this.currentDimensions;
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const point = this.getEllipsePointAt(percentX, percentY);
+ if (!point) {
+ return;
+ }
+
+ this.setCursor("grabbing");
+ if (point === "center") {
+ const { cx, cy } = this.coordUnits;
+ const cxComputed = (this.coordinates.cx / 100) * width;
+ const cyComputed = (this.coordinates.cy / 100) * height;
+ const unitX = getUnit(cx);
+ const unitY = getUnit(cy);
+ const valueX = isUnitless(cx) ? cxComputed : parseFloat(cx);
+ const valueY = isUnitless(cy) ? cyComputed : parseFloat(cy);
+
+ const ratioX = this.getUnitToPixelRatio(unitX, width);
+ const ratioY = this.getUnitToPixelRatio(unitY, height);
+
+ this[_dragging] = {
+ point,
+ unitX,
+ unitY,
+ valueX,
+ valueY,
+ ratioX,
+ ratioY,
+ x: pageX,
+ y: pageY,
+ };
+ } else if (point === "rx") {
+ let { rx } = this.coordinates;
+ rx = (rx / 100) * width;
+ let value = this.coordUnits.rx;
+ const unit = getUnit(value);
+ value = isUnitless(value) ? rx : parseFloat(value);
+ const ratio = this.getUnitToPixelRatio(unit, width);
+
+ this[_dragging] = { point, value, origRadius: rx, unit, ratio };
+ } else if (point === "ry") {
+ let { ry } = this.coordinates;
+ ry = (ry / 100) * height;
+ let value = this.coordUnits.ry;
+ const unit = getUnit(value);
+ value = isUnitless(value) ? ry : parseFloat(value);
+ const ratio = this.getUnitToPixelRatio(unit, height);
+
+ this[_dragging] = { point, value, origRadius: ry, unit, ratio };
+ }
+ }
+
+ /**
+ * Set center/rx/ry of the ellispe according to the mouse position and update the
+ * element style.
+ * @param {String} point "center", "rx", or "ry"
+ * @param {Number} pageX the x coordinate of the mouse position, in terms of %
+ * relative to the element
+ * @param {Number} pageY the y coordinate of the mouse position, in terms of %
+ * relative to the element
+ */
+ _handleEllipseMove(point, pageX, pageY) {
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const { rx, ry, cx, cy } = this.coordUnits;
+ const position = cx !== "" ? ` at ${cx} ${cy}` : "";
+
+ if (point === "center") {
+ const { unitX, unitY, valueX, valueY, ratioX, ratioY, x, y } =
+ this[_dragging];
+ const deltaX = (pageX - x) * ratioX;
+ const deltaY = (pageY - y) * ratioY;
+ const newCx = `${round(valueX + deltaX, unitX)}${unitX}`;
+ const newCy = `${round(valueY + deltaY, unitY)}${unitY}`;
+ const ellipseDef =
+ `ellipse(${rx} ${ry} at ${newCx} ${newCy}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", {
+ type: "shape-change",
+ value: ellipseDef,
+ });
+ } else if (point === "rx") {
+ const { value, unit, origRadius, ratio } = this[_dragging];
+ const newRadiusPercent = Math.abs(percentX - this.coordinates.cx);
+ const { width } = this.currentDimensions;
+ const delta = ((newRadiusPercent / 100) * width - origRadius) * ratio;
+ const newRadius = `${round(value + delta, unit)}${unit}`;
+
+ const ellipseDef =
+ `ellipse(${newRadius} ${ry}${position}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", {
+ type: "shape-change",
+ value: ellipseDef,
+ });
+ } else if (point === "ry") {
+ const { value, unit, origRadius, ratio } = this[_dragging];
+ const newRadiusPercent = Math.abs(percentY - this.coordinates.cy);
+ const { height } = this.currentDimensions;
+ const delta = ((newRadiusPercent / 100) * height - origRadius) * ratio;
+ const newRadius = `${round(value + delta, unit)}${unit}`;
+
+ const ellipseDef =
+ `ellipse(${rx} ${newRadius}${position}) ${this.geometryBox}`.trim();
+
+ this.emit("highlighter-event", {
+ type: "shape-change",
+ value: ellipseDef,
+ });
+ }
+ }
+
+ /**
+ * Handle a click when highlighting an inset.
+ * @param {Number} pageX the x coordinate of the click
+ * @param {Number} pageY the y coordinate of the click
+ */
+ _handleInsetClick(pageX, pageY) {
+ const { width, height } = this.currentDimensions;
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ const point = this.getInsetPointAt(percentX, percentY);
+ if (!point) {
+ return;
+ }
+
+ this.setCursor("grabbing");
+ let value = this.coordUnits[point];
+ const size = point === "left" || point === "right" ? width : height;
+ const computedValue = (this.coordinates[point] / 100) * size;
+ const unit = getUnit(value);
+ value = isUnitless(value) ? computedValue : parseFloat(value);
+ const ratio = this.getUnitToPixelRatio(unit, size);
+ const origValue = point === "left" || point === "right" ? pageX : pageY;
+
+ this[_dragging] = { point, value, origValue, unit, ratio };
+ }
+
+ /**
+ * Set the top/left/right/bottom of the inset shape according to the mouse position
+ * and update the element style.
+ * @param {String} point "top", "left", "right", or "bottom"
+ * @param {Number} pageX the x coordinate of the mouse position, in terms of %
+ * relative to the element
+ * @param {Number} pageY the y coordinate of the mouse position, in terms of %
+ * relative to the element
+ * @memberof ShapesHighlighter
+ */
+ _handleInsetMove(point, pageX, pageY) {
+ let { top, left, right, bottom } = this.coordUnits;
+ const { value, origValue, unit, ratio } = this[_dragging];
+
+ if (point === "left") {
+ const delta = (pageX - origValue) * ratio;
+ left = `${round(value + delta, unit)}${unit}`;
+ } else if (point === "right") {
+ const delta = (pageX - origValue) * ratio;
+ right = `${round(value - delta, unit)}${unit}`;
+ } else if (point === "top") {
+ const delta = (pageY - origValue) * ratio;
+ top = `${round(value + delta, unit)}${unit}`;
+ } else if (point === "bottom") {
+ const delta = (pageY - origValue) * ratio;
+ bottom = `${round(value - delta, unit)}${unit}`;
+ }
+
+ let insetDef = this.insetRound
+ ? `inset(${top} ${right} ${bottom} ${left} round ${this.insetRound})`
+ : `inset(${top} ${right} ${bottom} ${left})`;
+
+ insetDef += this.geometryBox ? this.geometryBox : "";
+
+ this.emit("highlighter-event", { type: "shape-change", value: insetDef });
+ }
+
+ _handleMouseMoveNotDragging(pageX, pageY) {
+ const { percentX, percentY } = this.convertPageCoordsToPercent(
+ pageX,
+ pageY
+ );
+ if (this.transformMode) {
+ const point = this.getTransformPointAt(percentX, percentY);
+ this.hoveredPoint = point;
+ this._handleMarkerHover(point);
+ } else if (this.shapeType === "polygon") {
+ const point = this.getPolygonPointAt(percentX, percentY);
+ const oldHoveredPoint = this.hoveredPoint;
+ this.hoveredPoint = point !== -1 ? point : null;
+ if (this.hoveredPoint !== oldHoveredPoint) {
+ this._emitHoverEvent(this.hoveredPoint);
+ }
+ this._handleMarkerHover(point);
+ } else if (this.shapeType === "circle") {
+ const point = this.getCirclePointAt(percentX, percentY);
+ const oldHoveredPoint = this.hoveredPoint;
+ this.hoveredPoint = point ? point : null;
+ if (this.hoveredPoint !== oldHoveredPoint) {
+ this._emitHoverEvent(this.hoveredPoint);
+ }
+ this._handleMarkerHover(point);
+ } else if (this.shapeType === "ellipse") {
+ const point = this.getEllipsePointAt(percentX, percentY);
+ const oldHoveredPoint = this.hoveredPoint;
+ this.hoveredPoint = point ? point : null;
+ if (this.hoveredPoint !== oldHoveredPoint) {
+ this._emitHoverEvent(this.hoveredPoint);
+ }
+ this._handleMarkerHover(point);
+ } else if (this.shapeType === "inset") {
+ const point = this.getInsetPointAt(percentX, percentY);
+ const oldHoveredPoint = this.hoveredPoint;
+ this.hoveredPoint = point ? point : null;
+ if (this.hoveredPoint !== oldHoveredPoint) {
+ this._emitHoverEvent(this.hoveredPoint);
+ }
+ this._handleMarkerHover(point);
+ }
+ }
+
+ /**
+ * Change the appearance of the given marker when the mouse hovers over it.
+ * @param {String|Number} point if the shape is a polygon, the integer index of the
+ * point being hovered. Otherwise, a string identifying the point being hovered.
+ * Integers < 0 and falsey values excluding 0 indicate no point is being hovered.
+ */
+ _handleMarkerHover(point) {
+ // Hide hover marker for now, will be shown if point is a valid hover target
+ this.getElement("marker-hover").setAttribute("hidden", true);
+ // Catch all falsey values except when point === 0, as that's a valid point
+ if (!point && point !== 0) {
+ this.setCursor("auto");
+ return;
+ }
+ const hoverCursor = this[_dragging] ? "grabbing" : "grab";
+
+ if (this.transformMode) {
+ if (!point) {
+ this.setCursor("auto");
+ return;
+ }
+ const { nw, ne, sw, se, n, w, s, e, rotatePoint, center } =
+ this.transformedBoundingBox;
+
+ const points = [
+ {
+ pointName: "translate",
+ x: center[0],
+ y: center[1],
+ cursor: hoverCursor,
+ },
+ { pointName: "scale-se", x: se[0], y: se[1], anchor: "nw" },
+ { pointName: "scale-ne", x: ne[0], y: ne[1], anchor: "sw" },
+ { pointName: "scale-sw", x: sw[0], y: sw[1], anchor: "ne" },
+ { pointName: "scale-nw", x: nw[0], y: nw[1], anchor: "se" },
+ { pointName: "scale-n", x: n[0], y: n[1], anchor: "s" },
+ { pointName: "scale-s", x: s[0], y: s[1], anchor: "n" },
+ { pointName: "scale-e", x: e[0], y: e[1], anchor: "w" },
+ { pointName: "scale-w", x: w[0], y: w[1], anchor: "e" },
+ {
+ pointName: "rotate",
+ x: rotatePoint[0],
+ y: rotatePoint[1],
+ cursor: hoverCursor,
+ },
+ ];
+
+ for (const { pointName, x, y, cursor, anchor } of points) {
+ if (point === pointName) {
+ this._drawHoverMarker([[x, y]]);
+
+ // If the point is a scale handle, we will need to determine the direction
+ // of the resize cursor based on the position of the handle relative to its
+ // "anchor" (the handle opposite to it).
+ if (pointName.includes("scale")) {
+ const direction = this.getRoughDirection(pointName, anchor);
+ this.setCursor(`${direction}-resize`);
+ } else {
+ this.setCursor(cursor);
+ }
+ }
+ }
+ } else if (this.shapeType === "polygon") {
+ if (point === -1) {
+ this.setCursor("auto");
+ return;
+ }
+ this.setCursor(hoverCursor);
+ this._drawHoverMarker([this.coordinates[point]]);
+ } else if (this.shapeType === "circle") {
+ this.setCursor(hoverCursor);
+
+ const { cx, cy, rx } = this.coordinates;
+ if (point === "radius") {
+ this._drawHoverMarker([[cx + rx, cy]]);
+ } else if (point === "center") {
+ this._drawHoverMarker([[cx, cy]]);
+ }
+ } else if (this.shapeType === "ellipse") {
+ this.setCursor(hoverCursor);
+
+ if (point === "center") {
+ const { cx, cy } = this.coordinates;
+ this._drawHoverMarker([[cx, cy]]);
+ } else if (point === "rx") {
+ const { cx, cy, rx } = this.coordinates;
+ this._drawHoverMarker([[cx + rx, cy]]);
+ } else if (point === "ry") {
+ const { cx, cy, ry } = this.coordinates;
+ this._drawHoverMarker([[cx, cy + ry]]);
+ }
+ } else if (this.shapeType === "inset") {
+ this.setCursor(hoverCursor);
+
+ const { top, right, bottom, left } = this.coordinates;
+ const centerX = (left + (100 - right)) / 2;
+ const centerY = (top + (100 - bottom)) / 2;
+ const points = point.split(",");
+ const coords = points.map(side => {
+ if (side === "top") {
+ return [centerX, top];
+ } else if (side === "right") {
+ return [100 - right, centerY];
+ } else if (side === "bottom") {
+ return [centerX, 100 - bottom];
+ } else if (side === "left") {
+ return [left, centerY];
+ }
+ return null;
+ });
+
+ this._drawHoverMarker(coords);
+ }
+ }
+
+ _drawHoverMarker(points) {
+ const { width, height } = this.currentDimensions;
+ const zoom = getCurrentZoom(this.win);
+ const path = points
+ .map(([x, y]) => {
+ return getCirclePath(BASE_MARKER_SIZE, x, y, width, height, zoom);
+ })
+ .join(" ");
+
+ const markerHover = this.getElement("marker-hover");
+ markerHover.setAttribute("d", path);
+ markerHover.removeAttribute("hidden");
+ }
+
+ _emitHoverEvent(point) {
+ if (point === null || point === undefined) {
+ this.emit("highlighter-event", {
+ type: "shape-hover-off",
+ });
+ } else {
+ this.emit("highlighter-event", {
+ type: "shape-hover-on",
+ point: point.toString(),
+ });
+ }
+ }
+
+ /**
+ * Convert the given coordinates on the page to percentages relative to the current
+ * element.
+ * @param {Number} pageX the x coordinate on the page
+ * @param {Number} pageY the y coordinate on the page
+ * @returns {Object} object of form {percentX, percentY}, which are the x/y coords
+ * in percentages relative to the element.
+ */
+ convertPageCoordsToPercent(pageX, pageY) {
+ // If the current node is in an iframe, we get dimensions relative to the frame.
+ const dims = this.frameDimensions;
+ const { top, left, width, height } = dims;
+ pageX -= left;
+ pageY -= top;
+ const percentX = (pageX * 100) / width;
+ const percentY = (pageY * 100) / height;
+ return { percentX, percentY };
+ }
+
+ /**
+ * Convert the given x/y coordinates, in percentages relative to the current element,
+ * to pixel coordinates relative to the page
+ * @param {Number} x the x coordinate
+ * @param {Number} y the y coordinate
+ * @returns {Object} object of form {x, y}, which are the x/y coords in pixels
+ * relative to the page
+ *
+ * @memberof ShapesHighlighter
+ */
+ convertPercentToPageCoords(x, y) {
+ const dims = this.frameDimensions;
+ const { top, left, width, height } = dims;
+ x = (x * width) / 100;
+ y = (y * height) / 100;
+ x += left;
+ y += top;
+ return { x, y };
+ }
+
+ /**
+ * Get which transformation should be applied based on the mouse position.
+ * @param {Number} pageX the x coordinate of the mouse.
+ * @param {Number} pageY the y coordinate of the mouse.
+ * @returns {String} a string describing the transformation that should be applied
+ * to the shape.
+ */
+ getTransformPointAt(pageX, pageY) {
+ const { nw, ne, sw, se, n, w, s, e, rotatePoint, center } =
+ this.transformedBoundingBox;
+ const { width, height } = this.currentDimensions;
+ const zoom = getCurrentZoom(this.win);
+ const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
+ const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
+
+ const points = [
+ { pointName: "translate", x: center[0], y: center[1] },
+ { pointName: "scale-se", x: se[0], y: se[1] },
+ { pointName: "scale-ne", x: ne[0], y: ne[1] },
+ { pointName: "scale-sw", x: sw[0], y: sw[1] },
+ { pointName: "scale-nw", x: nw[0], y: nw[1] },
+ ];
+
+ if (this.shapeType === "polygon" || this.shapeType === "ellipse") {
+ points.push(
+ { pointName: "scale-n", x: n[0], y: n[1] },
+ { pointName: "scale-s", x: s[0], y: s[1] },
+ { pointName: "scale-e", x: e[0], y: e[1] },
+ { pointName: "scale-w", x: w[0], y: w[1] }
+ );
+ }
+
+ if (this.shapeType === "polygon") {
+ const x = rotatePoint[0];
+ const y = rotatePoint[1];
+ if (
+ pageX >= x - clickRadiusX &&
+ pageX <= x + clickRadiusX &&
+ pageY >= y - clickRadiusY &&
+ pageY <= y + clickRadiusY
+ ) {
+ return "rotate";
+ }
+ }
+
+ for (const { pointName, x, y } of points) {
+ if (
+ pageX >= x - clickRadiusX &&
+ pageX <= x + clickRadiusX &&
+ pageY >= y - clickRadiusY &&
+ pageY <= y + clickRadiusY
+ ) {
+ return pointName;
+ }
+ }
+
+ return "";
+ }
+
+ /**
+ * Get the id of the point on the polygon highlighter at the given coordinate.
+ * @param {Number} pageX the x coordinate on the page, in % relative to the element
+ * @param {Number} pageY the y coordinate on the page, in % relative to the element
+ * @returns {Number} the index of the point that was clicked on in this.coordinates,
+ * or -1 if none of the points were clicked on.
+ */
+ getPolygonPointAt(pageX, pageY) {
+ const { coordinates } = this;
+ const { width, height } = this.currentDimensions;
+ const zoom = getCurrentZoom(this.win);
+ const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
+ const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
+
+ for (const [index, coord] of coordinates.entries()) {
+ const [x, y] = coord;
+ if (
+ pageX >= x - clickRadiusX &&
+ pageX <= x + clickRadiusX &&
+ pageY >= y - clickRadiusY &&
+ pageY <= y + clickRadiusY
+ ) {
+ return index;
+ }
+ }
+
+ return -1;
+ }
+
+ /**
+ * Check if the mouse clicked on a line of the polygon, and if so, add a point near
+ * the click.
+ * @param {Number} pageX the x coordinate on the page, in % relative to the element
+ * @param {Number} pageY the y coordinate on the page, in % relative to the element
+ */
+ getPolygonClickedLine(pageX, pageY) {
+ const { coordinates } = this;
+ const { width } = this.currentDimensions;
+ const clickWidth = (LINE_CLICK_WIDTH * 100) / width;
+
+ for (let i = 0; i < coordinates.length; i++) {
+ const [x1, y1] = coordinates[i];
+ const [x2, y2] =
+ i === coordinates.length - 1 ? coordinates[0] : coordinates[i + 1];
+ // Get the distance between clicked point and line drawn between points 1 and 2
+ // to check if the click was on the line between those two points.
+ const distance = distanceToLine(x1, y1, x2, y2, pageX, pageY);
+ if (
+ distance <= clickWidth &&
+ Math.min(x1, x2) - clickWidth <= pageX &&
+ pageX <= Math.max(x1, x2) + clickWidth &&
+ Math.min(y1, y2) - clickWidth <= pageY &&
+ pageY <= Math.max(y1, y2) + clickWidth
+ ) {
+ // Get the point on the line closest to the clicked point.
+ const [newX, newY] = projection(x1, y1, x2, y2, pageX, pageY);
+ // Default unit for new points is percentages
+ this._addPolygonPoint(i, round(newX, "%"), round(newY, "%"));
+ return;
+ }
+ }
+ }
+
+ /**
+ * Check if the center point or radius of the circle highlighter is at given coords
+ * @param {Number} pageX the x coordinate on the page, in % relative to the element
+ * @param {Number} pageY the y coordinate on the page, in % relative to the element
+ * @returns {String} "center" if the center point was clicked, "radius" if the radius
+ * was clicked, "" if neither was clicked.
+ */
+ getCirclePointAt(pageX, pageY) {
+ const { cx, cy, rx, ry } = this.coordinates;
+ const { width, height } = this.currentDimensions;
+ const zoom = getCurrentZoom(this.win);
+ const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
+ const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
+
+ if (clickedOnPoint(pageX, pageY, cx, cy, clickRadiusX, clickRadiusY)) {
+ return "center";
+ }
+
+ const clickWidthX = (LINE_CLICK_WIDTH * 100) / width;
+ const clickWidthY = (LINE_CLICK_WIDTH * 100) / height;
+ if (
+ clickedOnEllipseEdge(
+ pageX,
+ pageY,
+ cx,
+ cy,
+ rx,
+ ry,
+ clickWidthX,
+ clickWidthY
+ ) ||
+ clickedOnPoint(pageX, pageY, cx + rx, cy, clickRadiusX, clickRadiusY)
+ ) {
+ return "radius";
+ }
+
+ return "";
+ }
+
+ /**
+ * Check if the center or rx/ry points of the ellipse highlighter is at given point
+ * @param {Number} pageX the x coordinate on the page, in % relative to the element
+ * @param {Number} pageY the y coordinate on the page, in % relative to the element
+ * @returns {String} "center" if the center point was clicked, "rx" if the x-radius
+ * point was clicked, "ry" if the y-radius point was clicked,
+ * "" if none was clicked.
+ */
+ getEllipsePointAt(pageX, pageY) {
+ const { cx, cy, rx, ry } = this.coordinates;
+ const { width, height } = this.currentDimensions;
+ const zoom = getCurrentZoom(this.win);
+ const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
+ const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
+
+ if (clickedOnPoint(pageX, pageY, cx, cy, clickRadiusX, clickRadiusY)) {
+ return "center";
+ }
+
+ if (clickedOnPoint(pageX, pageY, cx + rx, cy, clickRadiusX, clickRadiusY)) {
+ return "rx";
+ }
+
+ if (clickedOnPoint(pageX, pageY, cx, cy + ry, clickRadiusX, clickRadiusY)) {
+ return "ry";
+ }
+
+ return "";
+ }
+
+ /**
+ * Check if the edges of the inset highlighter is at given coords
+ * @param {Number} pageX the x coordinate on the page, in % relative to the element
+ * @param {Number} pageY the y coordinate on the page, in % relative to the element
+ * @returns {String} "top", "left", "right", or "bottom" if any of those edges were
+ * clicked. "" if none were clicked.
+ */
+ // eslint-disable-next-line complexity
+ getInsetPointAt(pageX, pageY) {
+ const { top, left, right, bottom } = this.coordinates;
+ const zoom = getCurrentZoom(this.win);
+ const { width, height } = this.currentDimensions;
+ const clickWidthX = (LINE_CLICK_WIDTH * 100) / width;
+ const clickWidthY = (LINE_CLICK_WIDTH * 100) / height;
+ const clickRadiusX = ((BASE_MARKER_SIZE / zoom) * 100) / width;
+ const clickRadiusY = ((BASE_MARKER_SIZE / zoom) * 100) / height;
+ const centerX = (left + (100 - right)) / 2;
+ const centerY = (top + (100 - bottom)) / 2;
+
+ if (
+ (pageX >= left - clickWidthX &&
+ pageX <= left + clickWidthX &&
+ pageY >= top &&
+ pageY <= 100 - bottom) ||
+ clickedOnPoint(pageX, pageY, left, centerY, clickRadiusX, clickRadiusY)
+ ) {
+ return "left";
+ }
+
+ if (
+ (pageX >= 100 - right - clickWidthX &&
+ pageX <= 100 - right + clickWidthX &&
+ pageY >= top &&
+ pageY <= 100 - bottom) ||
+ clickedOnPoint(
+ pageX,
+ pageY,
+ 100 - right,
+ centerY,
+ clickRadiusX,
+ clickRadiusY
+ )
+ ) {
+ return "right";
+ }
+
+ if (
+ (pageY >= top - clickWidthY &&
+ pageY <= top + clickWidthY &&
+ pageX >= left &&
+ pageX <= 100 - right) ||
+ clickedOnPoint(pageX, pageY, centerX, top, clickRadiusX, clickRadiusY)
+ ) {
+ return "top";
+ }
+
+ if (
+ (pageY >= 100 - bottom - clickWidthY &&
+ pageY <= 100 - bottom + clickWidthY &&
+ pageX >= left &&
+ pageX <= 100 - right) ||
+ clickedOnPoint(
+ pageX,
+ pageY,
+ centerX,
+ 100 - bottom,
+ clickRadiusX,
+ clickRadiusY
+ )
+ ) {
+ return "bottom";
+ }
+
+ return "";
+ }
+
+ /**
+ * Parses the CSS definition given and returns the shape type associated
+ * with the definition and the coordinates necessary to draw the shape.
+ * @param {String} definition the input CSS definition
+ * @returns {Object} null if the definition is not of a known shape type,
+ * or an object of the type { shapeType, coordinates }, where
+ * shapeType is the name of the shape and coordinates are an array
+ * or object of the coordinates needed to draw the shape.
+ */
+ _parseCSSShapeValue(definition) {
+ const shapeTypes = [
+ {
+ name: "polygon",
+ prefix: "polygon(",
+ coordParser: this.polygonPoints.bind(this),
+ },
+ {
+ name: "circle",
+ prefix: "circle(",
+ coordParser: this.circlePoints.bind(this),
+ },
+ {
+ name: "ellipse",
+ prefix: "ellipse(",
+ coordParser: this.ellipsePoints.bind(this),
+ },
+ {
+ name: "inset",
+ prefix: "inset(",
+ coordParser: this.insetPoints.bind(this),
+ },
+ ];
+ const geometryTypes = ["margin", "border", "padding", "content"];
+ // default to border for clip-path and offset-path, and margin for shape-outside
+ const defaultGeometryTypesByProperty = new Map([
+ ["clip-path", "border"],
+ ["offset-path", "border"],
+ ["shape-outside", "margin"],
+ ]);
+
+ let referenceBox = defaultGeometryTypesByProperty.get(this.property);
+ for (const geometry of geometryTypes) {
+ if (definition.includes(geometry)) {
+ referenceBox = geometry;
+ }
+ }
+ this.referenceBox = referenceBox;
+
+ this.useStrokeBox = definition.includes("stroke-box");
+ this.geometryBox = definition
+ .substring(definition.lastIndexOf(")") + 1)
+ .trim();
+
+ for (const { name, prefix, coordParser } of shapeTypes) {
+ if (definition.includes(prefix)) {
+ // the closing paren of the shape function is always the last one in definition.
+ definition = definition.substring(
+ prefix.length,
+ definition.lastIndexOf(")")
+ );
+ return {
+ shapeType: name,
+ coordinates: coordParser(definition),
+ };
+ }
+ }
+
+ return null;
+ }
+
+ /**
+ * Parses the definition of the CSS polygon() function and returns its points,
+ * converted to percentages.
+ * @param {String} definition the arguments of the polygon() function
+ * @returns {Array} an array of the points of the polygon, with all values
+ * evaluated and converted to percentages
+ */
+ polygonPoints(definition) {
+ this.coordUnits = this.polygonRawPoints();
+ if (!this.origCoordUnits) {
+ this.origCoordUnits = this.coordUnits;
+ }
+ const splitDef = definition.split(", ");
+ if (splitDef[0] === "evenodd" || splitDef[0] === "nonzero") {
+ splitDef.shift();
+ }
+ let minX = Number.MAX_SAFE_INTEGER;
+ let minY = Number.MAX_SAFE_INTEGER;
+ let maxX = Number.MIN_SAFE_INTEGER;
+ let maxY = Number.MIN_SAFE_INTEGER;
+ const coordinates = splitDef.map(coords => {
+ const [x, y] = splitCoords(coords).map(
+ this.convertCoordsToPercent.bind(this)
+ );
+ if (x < minX) {
+ minX = x;
+ }
+ if (y < minY) {
+ minY = y;
+ }
+ if (x > maxX) {
+ maxX = x;
+ }
+ if (y > maxY) {
+ maxY = y;
+ }
+ return [x, y];
+ });
+ this.boundingBox = { minX, minY, maxX, maxY };
+ if (!this.origBoundingBox) {
+ this.origBoundingBox = this.boundingBox;
+ }
+ return coordinates;
+ }
+
+ /**
+ * Parse the raw (non-computed) definition of the CSS polygon.
+ * @returns {Array} an array of the points of the polygon, with units preserved.
+ */
+ polygonRawPoints() {
+ let definition = getDefinedShapeProperties(this.currentNode, this.property);
+ if (definition === this.rawDefinition && this.coordUnits) {
+ return this.coordUnits;
+ }
+ this.rawDefinition = definition;
+ definition = definition.substring(8, definition.lastIndexOf(")"));
+ const splitDef = definition.split(", ");
+ if (splitDef[0].includes("evenodd") || splitDef[0].includes("nonzero")) {
+ this.fillRule = splitDef[0].trim();
+ splitDef.shift();
+ } else {
+ this.fillRule = "";
+ }
+ return splitDef.map(coords => {
+ return splitCoords(coords).map(coord => {
+ // Undo the insertion of &nbsp; that was done in splitCoords.
+ return coord.replace(/\u00a0/g, " ");
+ });
+ });
+ }
+
+ /**
+ * Parses the definition of the CSS circle() function and returns the x/y radiuses and
+ * center coordinates, converted to percentages.
+ * @param {String} definition the arguments of the circle() function
+ * @returns {Object} an object of the form { rx, ry, cx, cy }, where rx and ry are the
+ * radiuses for the x and y axes, and cx and cy are the x/y coordinates for the
+ * center of the circle. All values are evaluated and converted to percentages.
+ */
+ circlePoints(definition) {
+ this.coordUnits = this.circleRawPoints();
+ if (!this.origCoordUnits) {
+ this.origCoordUnits = this.coordUnits;
+ }
+
+ const values = definition.split("at");
+ let radius = values[0] ? values[0].trim() : "closest-side";
+ const { width, height } = this.currentDimensions;
+ // This defaults to center if omitted.
+ const position = values[1] || "50% 50%";
+ const center = splitCoords(position).map(
+ this.convertCoordsToPercent.bind(this)
+ );
+
+ // Percentage values for circle() are resolved from the
+ // used width and height of the reference box as sqrt(width^2+height^2)/sqrt(2).
+ const computedSize = Math.sqrt(width ** 2 + height ** 2) / Math.sqrt(2);
+
+ // Position coordinates for circle center in pixels.
+ const cxPx = (width * center[0]) / 100;
+ const cyPx = (height * center[1]) / 100;
+
+ if (radius === "closest-side") {
+ // radius is the distance from center to closest side of reference box
+ radius = Math.min(cxPx, cyPx, width - cxPx, height - cyPx);
+ radius = coordToPercent(`${radius}px`, computedSize);
+ } else if (radius === "farthest-side") {
+ // radius is the distance from center to farthest side of reference box
+ radius = Math.max(cxPx, cyPx, width - cxPx, height - cyPx);
+ radius = coordToPercent(`${radius}px`, computedSize);
+ } else if (radius.includes("calc(")) {
+ radius = evalCalcExpression(
+ radius.substring(5, radius.length - 1),
+ computedSize
+ );
+ } else {
+ radius = coordToPercent(radius, computedSize);
+ }
+
+ // Scale both radiusX and radiusY to match the radius computed
+ // using the above equation.
+ const ratioX = width / computedSize;
+ const ratioY = height / computedSize;
+ const radiusX = radius / ratioX;
+ const radiusY = radius / ratioY;
+
+ this.boundingBox = {
+ minX: center[0] - radiusX,
+ maxX: center[0] + radiusX,
+ minY: center[1] - radiusY,
+ maxY: center[1] + radiusY,
+ };
+ if (!this.origBoundingBox) {
+ this.origBoundingBox = this.boundingBox;
+ }
+ return { radius, rx: radiusX, ry: radiusY, cx: center[0], cy: center[1] };
+ }
+
+ /**
+ * Parse the raw (non-computed) definition of the CSS circle.
+ * @returns {Object} an object of the points of the circle (cx, cy, radius),
+ * with units preserved.
+ */
+ circleRawPoints() {
+ let definition = getDefinedShapeProperties(this.currentNode, this.property);
+ if (definition === this.rawDefinition && this.coordUnits) {
+ return this.coordUnits;
+ }
+ this.rawDefinition = definition;
+ definition = definition.substring(7, definition.lastIndexOf(")"));
+
+ const values = definition.split("at");
+ const [cx = "", cy = ""] = values[1]
+ ? splitCoords(values[1]).map(coord => {
+ // Undo the insertion of &nbsp; that was done in splitCoords.
+ return coord.replace(/\u00a0/g, " ");
+ })
+ : [];
+ const radius = values[0] ? values[0].trim() : "closest-side";
+ return { cx, cy, radius };
+ }
+
+ /**
+ * Parses the computed style definition of the CSS ellipse() function and returns the
+ * x/y radii and center coordinates, converted to percentages.
+ * @param {String} definition the arguments of the ellipse() function
+ * @returns {Object} an object of the form { rx, ry, cx, cy }, where rx and ry are the
+ * radiuses for the x and y axes, and cx and cy are the x/y coordinates for the
+ * center of the ellipse. All values are evaluated and converted to percentages
+ */
+ ellipsePoints(definition) {
+ this.coordUnits = this.ellipseRawPoints();
+ if (!this.origCoordUnits) {
+ this.origCoordUnits = this.coordUnits;
+ }
+
+ const values = definition.split("at");
+ // This defaults to center if omitted.
+ const position = values[1] || "50% 50%";
+ const center = splitCoords(position).map(
+ this.convertCoordsToPercent.bind(this)
+ );
+
+ let radii = values[0] ? values[0].trim() : "closest-side closest-side";
+ radii = splitCoords(radii).map((radius, i) => {
+ if (radius === "closest-side") {
+ // radius is the distance from center to closest x/y side of reference box
+ return i % 2 === 0
+ ? Math.min(center[0], 100 - center[0])
+ : Math.min(center[1], 100 - center[1]);
+ } else if (radius === "farthest-side") {
+ // radius is the distance from center to farthest x/y side of reference box
+ return i % 2 === 0
+ ? Math.max(center[0], 100 - center[0])
+ : Math.max(center[1], 100 - center[1]);
+ }
+ return this.convertCoordsToPercent(radius, i);
+ });
+
+ this.boundingBox = {
+ minX: center[0] - radii[0],
+ maxX: center[0] + radii[0],
+ minY: center[1] - radii[1],
+ maxY: center[1] + radii[1],
+ };
+ if (!this.origBoundingBox) {
+ this.origBoundingBox = this.boundingBox;
+ }
+ return { rx: radii[0], ry: radii[1], cx: center[0], cy: center[1] };
+ }
+
+ /**
+ * Parse the raw (non-computed) definition of the CSS ellipse.
+ * @returns {Object} an object of the points of the ellipse (cx, cy, rx, ry),
+ * with units preserved.
+ */
+ ellipseRawPoints() {
+ let definition = getDefinedShapeProperties(this.currentNode, this.property);
+ if (definition === this.rawDefinition && this.coordUnits) {
+ return this.coordUnits;
+ }
+ this.rawDefinition = definition;
+ definition = definition.substring(8, definition.lastIndexOf(")"));
+
+ const values = definition.split("at");
+ const [rx = "closest-side", ry = "closest-side"] = values[0]
+ ? splitCoords(values[0]).map(coord => {
+ // Undo the insertion of &nbsp; that was done in splitCoords.
+ return coord.replace(/\u00a0/g, " ");
+ })
+ : [];
+ const [cx = "", cy = ""] = values[1]
+ ? splitCoords(values[1]).map(coord => {
+ return coord.replace(/\u00a0/g, " ");
+ })
+ : [];
+ return { rx, ry, cx, cy };
+ }
+
+ /**
+ * Parses the definition of the CSS inset() function and returns the x/y offsets and
+ * width/height of the shape, converted to percentages. Border radiuses (given after
+ * "round" in the definition) are currently ignored.
+ * @param {String} definition the arguments of the inset() function
+ * @returns {Object} an object of the form { x, y, width, height }, which are the top/
+ * left positions and width/height of the shape.
+ */
+ insetPoints(definition) {
+ this.coordUnits = this.insetRawPoints();
+ if (!this.origCoordUnits) {
+ this.origCoordUnits = this.coordUnits;
+ }
+ const values = definition.split(" round ");
+ const offsets = splitCoords(values[0]);
+
+ let top, left, right, bottom;
+ // The offsets, like margin/padding/border, are in order: top, right, bottom, left.
+ if (offsets.length === 1) {
+ top = left = right = bottom = offsets[0];
+ } else if (offsets.length === 2) {
+ top = bottom = offsets[0];
+ left = right = offsets[1];
+ } else if (offsets.length === 3) {
+ top = offsets[0];
+ left = right = offsets[1];
+ bottom = offsets[2];
+ } else if (offsets.length === 4) {
+ top = offsets[0];
+ right = offsets[1];
+ bottom = offsets[2];
+ left = offsets[3];
+ }
+
+ top = this.convertCoordsToPercentFromCurrentDimension(top, "height");
+ bottom = this.convertCoordsToPercentFromCurrentDimension(bottom, "height");
+ left = this.convertCoordsToPercentFromCurrentDimension(left, "width");
+ right = this.convertCoordsToPercentFromCurrentDimension(right, "width");
+
+ // maxX/maxY are found by subtracting the right/bottom edges from 100
+ // (the width/height of the element in %)
+ this.boundingBox = {
+ minX: left,
+ maxX: 100 - right,
+ minY: top,
+ maxY: 100 - bottom,
+ };
+ if (!this.origBoundingBox) {
+ this.origBoundingBox = this.boundingBox;
+ }
+ return { top, left, right, bottom };
+ }
+
+ /**
+ * Parse the raw (non-computed) definition of the CSS inset.
+ * @returns {Object} an object of the points of the inset (top, right, bottom, left),
+ * with units preserved.
+ */
+ insetRawPoints() {
+ let definition = getDefinedShapeProperties(this.currentNode, this.property);
+ if (definition === this.rawDefinition && this.coordUnits) {
+ return this.coordUnits;
+ }
+ this.rawDefinition = definition;
+ definition = definition.substring(6, definition.lastIndexOf(")"));
+
+ const values = definition.split(" round ");
+ this.insetRound = values[1];
+ const offsets = splitCoords(values[0]).map(coord => {
+ // Undo the insertion of &nbsp; that was done in splitCoords.
+ return coord.replace(/\u00a0/g, " ");
+ });
+
+ let top,
+ left,
+ right,
+ bottom = 0;
+
+ if (offsets.length === 1) {
+ top = left = right = bottom = offsets[0];
+ } else if (offsets.length === 2) {
+ top = bottom = offsets[0];
+ left = right = offsets[1];
+ } else if (offsets.length === 3) {
+ top = offsets[0];
+ left = right = offsets[1];
+ bottom = offsets[2];
+ } else if (offsets.length === 4) {
+ top = offsets[0];
+ right = offsets[1];
+ bottom = offsets[2];
+ left = offsets[3];
+ }
+
+ return { top, left, right, bottom };
+ }
+
+ /**
+ * This uses the index to decide whether to use width or height for the
+ * computation. See `convertCoordsToPercentFromCurrentDimension()` if you
+ * need to specify width or height.
+ * @param {Number} coord a single coordinate
+ * @param {Number} i the index of its position in the function
+ * @returns {Number} the coordinate as a percentage value
+ */
+ convertCoordsToPercent(coord, i) {
+ const { width, height } = this.currentDimensions;
+ const size = i % 2 === 0 ? width : height;
+ if (coord.includes("calc(")) {
+ return evalCalcExpression(coord.substring(5, coord.length - 1), size);
+ }
+ return coordToPercent(coord, size);
+ }
+
+ /**
+ * Converts a value to percent based on the specified dimension.
+ * @param {Number} coord a single coordinate
+ * @param {Number} currentDimensionProperty the dimension ("width" or
+ * "height") to base the calculation off of
+ * @returns {Number} the coordinate as a percentage value
+ */
+ convertCoordsToPercentFromCurrentDimension(coord, currentDimensionProperty) {
+ const size = this.currentDimensions[currentDimensionProperty];
+ if (coord.includes("calc(")) {
+ return evalCalcExpression(coord.substring(5, coord.length - 1), size);
+ }
+ return coordToPercent(coord, size);
+ }
+
+ /**
+ * Destroy the nodes. Remove listeners.
+ */
+ destroy() {
+ const { pageListenerTarget } = this.highlighterEnv;
+ if (pageListenerTarget) {
+ DOM_EVENTS.forEach(type =>
+ pageListenerTarget.removeEventListener(type, this)
+ );
+ }
+ super.destroy(this);
+ this.markup.destroy();
+ }
+
+ /**
+ * Get the element in the highlighter markup with the given id
+ * @param {String} id
+ * @returns {Object} the element with the given id
+ */
+ getElement(id) {
+ return this.markup.getElement(this.ID_CLASS_PREFIX + id);
+ }
+
+ /**
+ * Return whether all the elements used to draw shapes are hidden.
+ * @returns {Boolean}
+ */
+ areShapesHidden() {
+ return (
+ this.getElement("ellipse").hasAttribute("hidden") &&
+ this.getElement("polygon").hasAttribute("hidden") &&
+ this.getElement("rect").hasAttribute("hidden") &&
+ this.getElement("bounding-box").hasAttribute("hidden")
+ );
+ }
+
+ /**
+ * Show the highlighter on a given node
+ */
+ _show() {
+ this.hoveredPoint = this.options.hoverPoint;
+ this.transformMode = this.options.transformMode;
+ this.coordinates = null;
+ this.coordUnits = null;
+ this.origBoundingBox = null;
+ this.origCoordUnits = null;
+ this.origCoordinates = null;
+ this.transformedBoundingBox = null;
+ if (this.transformMode) {
+ this.transformMatrix = identity();
+ }
+ if (this._hasMoved() && this.transformMode) {
+ this.transformedBoundingBox = this.calculateTransformedBoundingBox();
+ }
+ return this._update();
+ }
+
+ /**
+ * The AutoRefreshHighlighter's _hasMoved method returns true only if the element's
+ * quads have changed. Override it so it also returns true if the element's shape has
+ * changed (which can happen when you change a CSS properties for instance).
+ */
+ _hasMoved() {
+ let hasMoved = AutoRefreshHighlighter.prototype._hasMoved.call(this);
+
+ if (hasMoved) {
+ this.origBoundingBox = null;
+ this.origCoordUnits = null;
+ this.origCoordinates = null;
+ if (this.transformMode) {
+ this.transformMatrix = identity();
+ }
+ }
+
+ const oldShapeCoordinates = JSON.stringify(this.coordinates);
+
+ // TODO: need other modes too.
+ if (this.options.mode.startsWith("css")) {
+ const property = shapeModeToCssPropertyName(this.options.mode);
+ // change camelCase to kebab-case
+ this.property = property.replace(/([a-z][A-Z])/g, g => {
+ return g[0] + "-" + g[1].toLowerCase();
+ });
+ const style = getComputedStyle(this.currentNode)[property];
+
+ if (!style || style === "none") {
+ this.coordinates = [];
+ this.shapeType = "none";
+ } else {
+ const { coordinates, shapeType } = this._parseCSSShapeValue(style);
+ this.coordinates = coordinates;
+ if (!this.origCoordinates) {
+ this.origCoordinates = coordinates;
+ }
+ this.shapeType = shapeType;
+ }
+ }
+
+ const newShapeCoordinates = JSON.stringify(this.coordinates);
+ hasMoved = hasMoved || oldShapeCoordinates !== newShapeCoordinates;
+ if (this.transformMode && hasMoved) {
+ this.transformedBoundingBox = this.calculateTransformedBoundingBox();
+ }
+
+ return hasMoved;
+ }
+
+ /**
+ * Hide all elements used to highlight CSS different shapes.
+ */
+ _hideShapes() {
+ this.getElement("ellipse").setAttribute("hidden", true);
+ this.getElement("polygon").setAttribute("hidden", true);
+ this.getElement("rect").setAttribute("hidden", true);
+ this.getElement("bounding-box").setAttribute("hidden", true);
+ this.getElement("markers").setAttribute("d", "");
+ this.getElement("markers-outline").setAttribute("d", "");
+ this.getElement("rotate-line").setAttribute("d", "");
+ this.getElement("quad").setAttribute("hidden", true);
+ this.getElement("clip-ellipse").setAttribute("hidden", true);
+ this.getElement("clip-polygon").setAttribute("hidden", true);
+ this.getElement("clip-rect").setAttribute("hidden", true);
+ this.getElement("dashed-polygon").setAttribute("hidden", true);
+ this.getElement("dashed-ellipse").setAttribute("hidden", true);
+ this.getElement("dashed-rect").setAttribute("hidden", true);
+ }
+
+ /**
+ * Update the highlighter for the current node. Called whenever the element's quads
+ * or CSS shape has changed.
+ * @returns {Boolean} whether the highlighter was successfully updated
+ */
+ _update() {
+ setIgnoreLayoutChanges(true);
+ this.getElement("group").setAttribute("transform", "");
+ const root = this.getElement("root");
+ root.setAttribute("hidden", true);
+
+ const { top, left, width, height } = this.currentDimensions;
+ const zoom = getCurrentZoom(this.win);
+
+ // Size the SVG like the current node.
+ this.getElement("shape-container").setAttribute(
+ "style",
+ `top:${top}px;left:${left}px;width:${width}px;height:${height}px;`
+ );
+
+ this._hideShapes();
+ this._updateShapes(width, height, zoom);
+
+ // For both shape-outside and clip-path the element's quads are displayed for the
+ // parts that overlap with the shape. The parts of the shape that extend past the
+ // element's quads are shown with a dashed line.
+ const quadRect = this.getElement("quad");
+ quadRect.removeAttribute("hidden");
+
+ this.getElement("polygon").setAttribute(
+ "clip-path",
+ "url(#shapes-quad-clip-path)"
+ );
+ this.getElement("ellipse").setAttribute(
+ "clip-path",
+ "url(#shapes-quad-clip-path)"
+ );
+ this.getElement("rect").setAttribute(
+ "clip-path",
+ "url(#shapes-quad-clip-path)"
+ );
+
+ const { width: winWidth, height: winHeight } = this._winDimensions;
+ root.removeAttribute("hidden");
+ root.setAttribute(
+ "style",
+ `position:absolute; width:${winWidth}px;height:${winHeight}px; overflow:hidden;`
+ );
+
+ this._handleMarkerHover(this.hoveredPoint);
+
+ setIgnoreLayoutChanges(
+ false,
+ this.highlighterEnv.window.document.documentElement
+ );
+
+ return true;
+ }
+
+ /**
+ * Update the SVGs to render the current CSS shape and add markers depending on shape
+ * type and transform mode.
+ * @param {Number} width the width of the element quads
+ * @param {Number} height the height of the element quads
+ * @param {Number} zoom the zoom level of the window
+ */
+ _updateShapes(width, height, zoom) {
+ if (this.transformMode && this.shapeType !== "none") {
+ this._updateTransformMode(width, height, zoom);
+ } else if (this.shapeType === "polygon") {
+ this._updatePolygonShape(width, height, zoom);
+ // Draw markers for each of the polygon's points.
+ this._drawMarkers(this.coordinates, width, height, zoom);
+ } else if (this.shapeType === "circle") {
+ const { rx, cx, cy } = this.coordinates;
+ // Shape renders for "circle()" and "ellipse()" use the same SVG nodes.
+ this._updateEllipseShape(width, height, zoom);
+ // Draw markers for center and radius points.
+ this._drawMarkers(
+ [
+ [cx, cy],
+ [cx + rx, cy],
+ ],
+ width,
+ height,
+ zoom
+ );
+ } else if (this.shapeType === "ellipse") {
+ const { rx, ry, cx, cy } = this.coordinates;
+ this._updateEllipseShape(width, height, zoom);
+ // Draw markers for center, horizontal radius and vertical radius points.
+ this._drawMarkers(
+ [
+ [cx, cy],
+ [cx + rx, cy],
+ [cx, cy + ry],
+ ],
+ width,
+ height,
+ zoom
+ );
+ } else if (this.shapeType === "inset") {
+ const { top, left, right, bottom } = this.coordinates;
+ const centerX = (left + (100 - right)) / 2;
+ const centerY = (top + (100 - bottom)) / 2;
+ const markerCoords = [
+ [centerX, top],
+ [100 - right, centerY],
+ [centerX, 100 - bottom],
+ [left, centerY],
+ ];
+ this._updateInsetShape(width, height, zoom);
+ // Draw markers for each of the inset's sides.
+ this._drawMarkers(markerCoords, width, height, zoom);
+ }
+ }
+
+ /**
+ * Update the SVGs for transform mode to fit the new shape.
+ * @param {Number} width the width of the element quads
+ * @param {Number} height the height of the element quads
+ * @param {Number} zoom the zoom level of the window
+ */
+ _updateTransformMode(width, height, zoom) {
+ const { nw, ne, sw, se, n, w, s, e, rotatePoint, center } =
+ this.transformedBoundingBox;
+ const boundingBox = this.getElement("bounding-box");
+ const path = `M${nw.join(" ")} L${ne.join(" ")} L${se.join(" ")} L${sw.join(
+ " "
+ )} Z`;
+ boundingBox.setAttribute("d", path);
+ boundingBox.removeAttribute("hidden");
+
+ const markerPoints = [center, nw, ne, se, sw];
+ if (this.shapeType === "polygon" || this.shapeType === "ellipse") {
+ markerPoints.push(n, s, w, e);
+ }
+
+ if (this.shapeType === "polygon") {
+ this._updatePolygonShape(width, height, zoom);
+ markerPoints.push(rotatePoint);
+ const rotateLine = `M ${center.join(" ")} L ${rotatePoint.join(" ")}`;
+ this.getElement("rotate-line").setAttribute("d", rotateLine);
+ } else if (this.shapeType === "circle" || this.shapeType === "ellipse") {
+ // Shape renders for "circle()" and "ellipse()" use the same SVG nodes.
+ this._updateEllipseShape(width, height, zoom);
+ } else if (this.shapeType === "inset") {
+ this._updateInsetShape(width, height, zoom);
+ }
+
+ this._drawMarkers(markerPoints, width, height, zoom);
+ }
+
+ /**
+ * Update the SVG polygon to fit the CSS polygon.
+ * @param {Number} width the width of the element quads
+ * @param {Number} height the height of the element quads
+ * @param {Number} zoom the zoom level of the window
+ */
+ _updatePolygonShape(width, height, zoom) {
+ // Draw and show the polygon.
+ const points = this.coordinates.map(point => point.join(",")).join(" ");
+
+ const polygonEl = this.getElement("polygon");
+ polygonEl.setAttribute("points", points);
+ polygonEl.removeAttribute("hidden");
+
+ const clipPolygon = this.getElement("clip-polygon");
+ clipPolygon.setAttribute("points", points);
+ clipPolygon.removeAttribute("hidden");
+
+ const dashedPolygon = this.getElement("dashed-polygon");
+ dashedPolygon.setAttribute("points", points);
+ dashedPolygon.removeAttribute("hidden");
+ }
+
+ /**
+ * Update the SVG ellipse to fit the CSS circle or ellipse.
+ * @param {Number} width the width of the element quads
+ * @param {Number} height the height of the element quads
+ * @param {Number} zoom the zoom level of the window
+ */
+ _updateEllipseShape(width, height, zoom) {
+ const { rx, ry, cx, cy } = this.coordinates;
+ const ellipseEl = this.getElement("ellipse");
+ ellipseEl.setAttribute("rx", rx);
+ ellipseEl.setAttribute("ry", ry);
+ ellipseEl.setAttribute("cx", cx);
+ ellipseEl.setAttribute("cy", cy);
+ ellipseEl.removeAttribute("hidden");
+
+ const clipEllipse = this.getElement("clip-ellipse");
+ clipEllipse.setAttribute("rx", rx);
+ clipEllipse.setAttribute("ry", ry);
+ clipEllipse.setAttribute("cx", cx);
+ clipEllipse.setAttribute("cy", cy);
+ clipEllipse.removeAttribute("hidden");
+
+ const dashedEllipse = this.getElement("dashed-ellipse");
+ dashedEllipse.setAttribute("rx", rx);
+ dashedEllipse.setAttribute("ry", ry);
+ dashedEllipse.setAttribute("cx", cx);
+ dashedEllipse.setAttribute("cy", cy);
+ dashedEllipse.removeAttribute("hidden");
+ }
+
+ /**
+ * Update the SVG rect to fit the CSS inset.
+ * @param {Number} width the width of the element quads
+ * @param {Number} height the height of the element quads
+ * @param {Number} zoom the zoom level of the window
+ */
+ _updateInsetShape(width, height, zoom) {
+ const { top, left, right, bottom } = this.coordinates;
+ const rectEl = this.getElement("rect");
+ rectEl.setAttribute("x", left);
+ rectEl.setAttribute("y", top);
+ rectEl.setAttribute("width", 100 - left - right);
+ rectEl.setAttribute("height", 100 - top - bottom);
+ rectEl.removeAttribute("hidden");
+
+ const clipRect = this.getElement("clip-rect");
+ clipRect.setAttribute("x", left);
+ clipRect.setAttribute("y", top);
+ clipRect.setAttribute("width", 100 - left - right);
+ clipRect.setAttribute("height", 100 - top - bottom);
+ clipRect.removeAttribute("hidden");
+
+ const dashedRect = this.getElement("dashed-rect");
+ dashedRect.setAttribute("x", left);
+ dashedRect.setAttribute("y", top);
+ dashedRect.setAttribute("width", 100 - left - right);
+ dashedRect.setAttribute("height", 100 - top - bottom);
+ dashedRect.removeAttribute("hidden");
+ }
+
+ /**
+ * Draw markers for the given coordinates.
+ * @param {Array} coords an array of coordinate arrays, of form [[x, y] ...]
+ * @param {Number} width the width of the element markers are being drawn for
+ * @param {Number} height the height of the element markers are being drawn for
+ * @param {Number} zoom the zoom level of the window
+ */
+ _drawMarkers(coords, width, height, zoom) {
+ const markers = coords
+ .map(([x, y]) => {
+ return getCirclePath(BASE_MARKER_SIZE, x, y, width, height, zoom);
+ })
+ .join(" ");
+ const outline = coords
+ .map(([x, y]) => {
+ return getCirclePath(BASE_MARKER_SIZE + 2, x, y, width, height, zoom);
+ })
+ .join(" ");
+
+ this.getElement("markers").setAttribute("d", markers);
+ this.getElement("markers-outline").setAttribute("d", outline);
+ }
+
+ /**
+ * Calculate the bounding box of the shape after it is transformed according to
+ * the transformation matrix.
+ * @returns {Object} of form { nw, ne, sw, se, n, s, w, e, rotatePoint, center }.
+ * Each element in the object is an array of form [x,y], denoting the x/y
+ * coordinates of the given point.
+ */
+ calculateTransformedBoundingBox() {
+ const { minX, minY, maxX, maxY } = this.origBoundingBox;
+ const { width, height } = this.currentDimensions;
+ const toPixel = scale(width / 100, height / 100);
+ const toPercent = scale(100 / width, 100 / height);
+ const matrix = multiply(toPercent, multiply(this.transformMatrix, toPixel));
+ const centerX = (minX + maxX) / 2;
+ const centerY = (minY + maxY) / 2;
+ const nw = apply(matrix, [minX, minY]);
+ const ne = apply(matrix, [maxX, minY]);
+ const sw = apply(matrix, [minX, maxY]);
+ const se = apply(matrix, [maxX, maxY]);
+ const n = apply(matrix, [centerX, minY]);
+ const s = apply(matrix, [centerX, maxY]);
+ const w = apply(matrix, [minX, centerY]);
+ const e = apply(matrix, [maxX, centerY]);
+ const center = apply(matrix, [centerX, centerY]);
+
+ const u = [
+ ((ne[0] - nw[0]) / 100) * width,
+ ((ne[1] - nw[1]) / 100) * height,
+ ];
+ const v = [
+ ((sw[0] - nw[0]) / 100) * width,
+ ((sw[1] - nw[1]) / 100) * height,
+ ];
+ const { basis, invertedBasis } = getBasis(u, v);
+ let rotatePointMatrix = changeMatrixBase(
+ translate(0, -ROTATE_LINE_LENGTH),
+ invertedBasis,
+ basis
+ );
+ rotatePointMatrix = multiply(
+ toPercent,
+ multiply(rotatePointMatrix, multiply(this.transformMatrix, toPixel))
+ );
+ const rotatePoint = apply(rotatePointMatrix, [centerX, centerY]);
+ return { nw, ne, sw, se, n, s, w, e, rotatePoint, center };
+ }
+
+ /**
+ * Hide the highlighter, the outline and the infobar.
+ */
+ _hide() {
+ setIgnoreLayoutChanges(true);
+
+ this._hideShapes();
+ this.getElement("markers").setAttribute("d", "");
+ this.getElement("root").setAttribute("style", "");
+
+ setIgnoreLayoutChanges(
+ false,
+ this.highlighterEnv.window.document.documentElement
+ );
+ }
+
+ onPageHide({ target }) {
+ // If a page hide event is triggered for current window's highlighter, hide the
+ // highlighter.
+ if (target.defaultView === this.win) {
+ this.hide();
+ }
+ }
+
+ /**
+ * Get the rough direction of the point relative to the anchor.
+ * If the handle is roughly horizontal relative to the anchor, return "ew".
+ * If the handle is roughly vertical relative to the anchor, return "ns"
+ * If the handle is roughly above/right or below/left, return "nesw"
+ * If the handle is roughly above/left or below/right, return "nwse"
+ * @param {String} pointName the name of the point being hovered
+ * @param {String} anchor the name of the anchor point
+ * @returns {String} The rough direction of the point relative to the anchor
+ */
+ getRoughDirection(pointName, anchor) {
+ const scalePoint = pointName.split("-")[1];
+ const anchorPos = this.transformedBoundingBox[anchor];
+ const scalePos = this.transformedBoundingBox[scalePoint];
+ const { minX, minY, maxX, maxY } = this.boundingBox;
+ const width = maxX - minX;
+ const height = maxY - minY;
+ const dx = (scalePos[0] - anchorPos[0]) / width;
+ const dy = (scalePos[1] - anchorPos[1]) / height;
+ if (dx >= -0.33 && dx <= 0.33) {
+ return "ns";
+ } else if (dy >= -0.33 && dy <= 0.33) {
+ return "ew";
+ } else if ((dx > 0.33 && dy < -0.33) || (dx < -0.33 && dy > 0.33)) {
+ return "nesw";
+ }
+ return "nwse";
+ }
+
+ /**
+ * Given a unit type, get the ratio by which to multiply a pixel value in order to
+ * convert pixels to that unit.
+ *
+ * Percentage units (%) are relative to a size. This must be provided when requesting
+ * a ratio for converting from pixels to percentages.
+ *
+ * @param {String} unit
+ * One of: %, em, rem, vw, vh
+ * @param {Number} size
+ * Size to which percentage values are relative to.
+ * @return {Number}
+ */
+ getUnitToPixelRatio(unit, size) {
+ let ratio;
+ const windowHeight = this.currentNode.ownerGlobal.innerHeight;
+ const windowWidth = this.currentNode.ownerGlobal.innerWidth;
+ switch (unit) {
+ case "%":
+ ratio = 100 / size;
+ break;
+ case "em":
+ ratio = 1 / parseFloat(getComputedStyle(this.currentNode).fontSize);
+ break;
+ case "rem":
+ const root = this.currentNode.ownerDocument.documentElement;
+ ratio = 1 / parseFloat(getComputedStyle(root).fontSize);
+ break;
+ case "vw":
+ ratio = 100 / windowWidth;
+ break;
+ case "vh":
+ ratio = 100 / windowHeight;
+ break;
+ case "vmin":
+ ratio = 100 / Math.min(windowHeight, windowWidth);
+ break;
+ case "vmax":
+ ratio = 100 / Math.max(windowHeight, windowWidth);
+ break;
+ default:
+ // If unit is not recognized, peg ratio 1:1 to pixels.
+ ratio = 1;
+ }
+
+ return ratio;
+ }
+}
+
+/**
+ * Get the "raw" (i.e. non-computed) shape definition on the given node.
+ * @param {Node} node the node to analyze
+ * @param {String} property the CSS property for which a value should be retrieved.
+ * @returns {String} the value of the given CSS property on the given node.
+ */
+function getDefinedShapeProperties(node, property) {
+ let prop = "";
+ if (!node) {
+ return prop;
+ }
+
+ const cssRules = getCSSStyleRules(node);
+ for (let i = 0; i < cssRules.length; i++) {
+ const rule = cssRules[i];
+ const value = rule.style.getPropertyValue(property);
+ if (value && value !== "auto") {
+ prop = value;
+ }
+ }
+
+ if (node.style) {
+ const value = node.style.getPropertyValue(property);
+ if (value && value !== "auto") {
+ prop = value;
+ }
+ }
+
+ return prop.trim();
+}
+
+/**
+ * Split coordinate pairs separated by a space and return an array.
+ * @param {String} coords the coordinate pair, where each coord is separated by a space.
+ * @returns {Array} a 2 element array containing the coordinates.
+ */
+function splitCoords(coords) {
+ // All coordinate pairs are of the form "x y" where x and y are values or
+ // calc() expressions. calc() expressions have spaces around operators, so
+ // replace those spaces with \u00a0 (non-breaking space) so they will not be
+ // split later.
+ return coords
+ .trim()
+ .replace(/ [\+\-\*\/] /g, match => {
+ return `\u00a0${match.trim()}\u00a0`;
+ })
+ .split(" ");
+}
+exports.splitCoords = splitCoords;
+
+/**
+ * Convert a coordinate to a percentage value.
+ * @param {String} coord a single coordinate
+ * @param {Number} size the size of the element (width or height) that the percentages
+ * are relative to
+ * @returns {Number} the coordinate as a percentage value
+ */
+function coordToPercent(coord, size) {
+ if (coord.includes("%")) {
+ // Just remove the % sign, nothing else to do, we're in a viewBox that's 100%
+ // worth.
+ return parseFloat(coord.replace("%", ""));
+ } else if (coord.includes("px")) {
+ // Convert the px value to a % value.
+ const px = parseFloat(coord.replace("px", ""));
+ return (px * 100) / size;
+ }
+
+ // Unit-less value, so 0.
+ return 0;
+}
+exports.coordToPercent = coordToPercent;
+
+/**
+ * Evaluates a CSS calc() expression (only handles addition)
+ * @param {String} expression the arguments to the calc() function
+ * @param {Number} size the size of the element (width or height) that percentage values
+ * are relative to
+ * @returns {Number} the result of the expression as a percentage value
+ */
+function evalCalcExpression(expression, size) {
+ // the calc() values returned by getComputedStyle only have addition, as it
+ // computes calc() expressions as much as possible without resolving percentages,
+ // leaving only addition.
+ const values = expression.split("+").map(v => v.trim());
+
+ return values.reduce((prev, curr) => {
+ return prev + coordToPercent(curr, size);
+ }, 0);
+}
+exports.evalCalcExpression = evalCalcExpression;
+
+/**
+ * Converts a shape mode to the proper CSS property name.
+ * @param {String} mode the mode of the CSS shape
+ * @returns the equivalent CSS property name
+ */
+const shapeModeToCssPropertyName = mode => {
+ const property = mode.substring(3);
+ return property.substring(0, 1).toLowerCase() + property.substring(1);
+};
+exports.shapeModeToCssPropertyName = shapeModeToCssPropertyName;
+
+/**
+ * Get the SVG path definition for a circle with given attributes.
+ * @param {Number} size the radius of the circle in pixels
+ * @param {Number} cx the x coordinate of the centre of the circle
+ * @param {Number} cy the y coordinate of the centre of the circle
+ * @param {Number} width the width of the element the circle is being drawn for
+ * @param {Number} height the height of the element the circle is being drawn for
+ * @param {Number} zoom the zoom level of the window the circle is drawn in
+ * @returns {String} the definition of the circle in SVG path description format.
+ */
+const getCirclePath = (size, cx, cy, width, height, zoom) => {
+ // We use a viewBox of 100x100 for shape-container so it's easy to position things
+ // based on their percentage, but this makes it more difficult to create circles.
+ // Therefor, 100px is the base size of shape-container. In order to make the markers'
+ // size scale properly, we must adjust the radius based on zoom and the width/height of
+ // the element being highlighted, then calculate a radius for both x/y axes based
+ // on the aspect ratio of the element.
+ const radius = (size * (100 / Math.max(width, height))) / zoom;
+ const ratio = width / height;
+ const rx = ratio > 1 ? radius : radius / ratio;
+ const ry = ratio > 1 ? radius * ratio : radius;
+ // a circle is drawn as two arc lines, starting at the leftmost point of the circle.
+ return (
+ `M${cx - rx},${cy}a${rx},${ry} 0 1,0 ${rx * 2},0` +
+ `a${rx},${ry} 0 1,0 ${rx * -2},0`
+ );
+};
+exports.getCirclePath = getCirclePath;
+
+/**
+ * Calculates the object bounding box for a node given its stroke bounding box.
+ * @param {Number} top the y coord of the top edge of the stroke bounding box
+ * @param {Number} left the x coord of the left edge of the stroke bounding box
+ * @param {Number} width the width of the stroke bounding box
+ * @param {Number} height the height of the stroke bounding box
+ * @param {Object} node the node object
+ * @returns {Object} an object of the form { top, left, width, height }, which
+ * are the top/left/width/height of the object bounding box for the node.
+ */
+const getObjectBoundingBox = (top, left, width, height, node) => {
+ // See https://drafts.fxtf.org/css-masking-1/#stroke-bounding-box for details
+ // on this algorithm. Note that we intentionally do not check "stroke-linecap".
+ const strokeWidth = parseFloat(getComputedStyle(node).strokeWidth);
+ let delta = strokeWidth / 2;
+ const tagName = node.tagName;
+
+ if (
+ tagName !== "rect" &&
+ tagName !== "ellipse" &&
+ tagName !== "circle" &&
+ tagName !== "image"
+ ) {
+ if (getComputedStyle(node).strokeLinejoin === "miter") {
+ const miter = getComputedStyle(node).strokeMiterlimit;
+ if (miter < Math.SQRT2) {
+ delta *= Math.SQRT2;
+ } else {
+ delta *= miter;
+ }
+ } else {
+ delta *= Math.SQRT2;
+ }
+ }
+
+ return {
+ top: top + delta,
+ left: left + delta,
+ width: width - 2 * delta,
+ height: height - 2 * delta,
+ };
+};
+
+/**
+ * Get the unit (e.g. px, %, em) for the given point value.
+ * @param {any} point a point value for which a unit should be retrieved.
+ * @returns {String} the unit.
+ */
+const getUnit = point => {
+ // If the point has no unit, default to px.
+ if (isUnitless(point)) {
+ return "px";
+ }
+ const [unit] = point.match(/[^\d]+$/) || ["px"];
+ return unit;
+};
+exports.getUnit = getUnit;
+
+/**
+ * Check if the given point value has a unit.
+ * @param {any} point a point value.
+ * @returns {Boolean} whether the given value has a unit.
+ */
+const isUnitless = point => {
+ return (
+ !point ||
+ !point.match(/[^\d]+$/) ||
+ // If zero doesn't have a unit, its numeric and string forms should be equal.
+ (parseFloat(point) === 0 && parseFloat(point).toString() === point) ||
+ point.includes("(") ||
+ point === "center" ||
+ point === "closest-side" ||
+ point === "farthest-side"
+ );
+};
+
+/**
+ * Return the anchor corresponding to the given scale type.
+ * @param {String} type a scale type, of form "scale-[direction]"
+ * @returns {String} a string describing the anchor, one of the 8 cardinal directions.
+ */
+const getAnchorPoint = type => {
+ let anchor = type.split("-")[1];
+ if (anchor.includes("n")) {
+ anchor = anchor.replace("n", "s");
+ } else if (anchor.includes("s")) {
+ anchor = anchor.replace("s", "n");
+ }
+ if (anchor.includes("w")) {
+ anchor = anchor.replace("w", "e");
+ } else if (anchor.includes("e")) {
+ anchor = anchor.replace("e", "w");
+ }
+
+ if (anchor === "e" || anchor === "w") {
+ anchor = "n" + anchor;
+ } else if (anchor === "n" || anchor === "s") {
+ anchor = anchor + "w";
+ }
+
+ return anchor;
+};
+
+/**
+ * Get the decimal point precision for values depending on unit type.
+ * Only handle pixels and falsy values for now. Round them to the nearest integer value.
+ * All other unit types round to two decimal points.
+ *
+ * @param {String|undefined} unitType any one of the accepted CSS unit types for position.
+ * @return {Number} decimal precision when rounding a value
+ */
+function getDecimalPrecision(unitType) {
+ switch (unitType) {
+ case "px":
+ case "":
+ case undefined:
+ return 0;
+ default:
+ return 2;
+ }
+}
+exports.getDecimalPrecision = getDecimalPrecision;
+
+/**
+ * Round up a numeric value to a fixed number of decimals depending on CSS unit type.
+ * Used when generating output shape values when:
+ * - transforming shapes
+ * - inserting new points on a polygon.
+ *
+ * @param {Number} number
+ * Value to round up.
+ * @param {String} unitType
+ * CSS unit type, like "px", "%", "em", "vh", etc.
+ * @return {Number}
+ * Rounded value
+ */
+function round(number, unitType) {
+ return number.toFixed(getDecimalPrecision(unitType));
+}
+
+exports.ShapesHighlighter = ShapesHighlighter;