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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+const Debugger = require("Debugger");
+const DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
+
+const lazy = {};
+ChromeUtils.defineESModuleGetters(lazy, {
+ Reflect: "resource://gre/modules/reflect.sys.mjs",
+});
+loader.lazyRequireGetter(
+ this,
+ ["isCommand"],
+ "resource://devtools/server/actors/webconsole/commands/parser.js",
+ true
+);
+loader.lazyRequireGetter(
+ this,
+ "WebConsoleCommandsManager",
+ "resource://devtools/server/actors/webconsole/commands/manager.js",
+ true
+);
+
+loader.lazyRequireGetter(
+ this,
+ "LongStringActor",
+ "resource://devtools/server/actors/string.js",
+ true
+);
+loader.lazyRequireGetter(
+ this,
+ "eagerEcmaAllowlist",
+ "resource://devtools/server/actors/webconsole/eager-ecma-allowlist.js"
+);
+loader.lazyRequireGetter(
+ this,
+ "eagerFunctionAllowlist",
+ "resource://devtools/server/actors/webconsole/eager-function-allowlist.js"
+);
+
+function isObject(value) {
+ return Object(value) === value;
+}
+
+/**
+ * Evaluates a string using the debugger API.
+ *
+ * To allow the variables view to update properties from the Web Console we
+ * provide the "selectedObjectActor" mechanism: the Web Console tells the
+ * ObjectActor ID for which it desires to evaluate an expression. The
+ * Debugger.Object pointed at by the actor ID is bound such that it is
+ * available during expression evaluation (executeInGlobalWithBindings()).
+ *
+ * Example:
+ * _self['foobar'] = 'test'
+ * where |_self| refers to the desired object.
+ *
+ * The |frameActor| property allows the Web Console client to provide the
+ * frame actor ID, such that the expression can be evaluated in the
+ * user-selected stack frame.
+ *
+ * For the above to work we need the debugger and the Web Console to share
+ * a connection, otherwise the Web Console actor will not find the frame
+ * actor.
+ *
+ * The Debugger.Frame comes from the jsdebugger's Debugger instance, which
+ * is different from the Web Console's Debugger instance. This means that
+ * for evaluation to work, we need to create a new instance for the Web
+ * Console Commands helpers - they need to be Debugger.Objects coming from the
+ * jsdebugger's Debugger instance.
+ *
+ * When |selectedObjectActor| is used objects can come from different iframes,
+ * from different domains. To avoid permission-related errors when objects
+ * come from a different window, we also determine the object's own global,
+ * such that evaluation happens in the context of that global. This means that
+ * evaluation will happen in the object's iframe, rather than the top level
+ * window.
+ *
+ * @param string string
+ * String to evaluate.
+ * @param object [options]
+ * Options for evaluation:
+ * - selectedObjectActor: the ObjectActor ID to use for evaluation.
+ * |evalWithBindings()| will be called with one additional binding:
+ * |_self| which will point to the Debugger.Object of the given
+ * ObjectActor. Executes with the top level window as the global.
+ * - frameActor: the FrameActor ID to use for evaluation. The given
+ * debugger frame is used for evaluation, instead of the global window.
+ * - selectedNodeActor: the NodeActor ID of the currently selected node
+ * in the Inspector (or null, if there is no selection). This is used
+ * for helper functions that make reference to the currently selected
+ * node, like $0.
+ * - innerWindowID: An optional window id to use instead of webConsole.evalWindow.
+ * This is used by function that need to evaluate in a different window for which
+ * we don't have a dedicated target (for example a non-remote iframe).
+ * - eager: Set to true if you want the evaluation to bail if it may have side effects.
+ * - url: the url to evaluate the script as. Defaults to "debugger eval code",
+ * or "debugger eager eval code" if eager is true.
+ * - preferConsoleCommandsOverLocalSymbols: Set to true if console commands
+ * should override local symbols.
+ * @param object webConsole
+ *
+ * @return object
+ * An object that holds the following properties:
+ * - dbg: the debugger where the string was evaluated.
+ * - frame: (optional) the frame where the string was evaluated.
+ * - global: the Debugger.Object for the global where the string was evaluated in.
+ * - result: the result of the evaluation.
+ */
+function evalWithDebugger(string, options = {}, webConsole) {
+ const trimmedString = string.trim();
+ // The help function needs to be easy to guess, so accept "?" as a shortcut
+ if (trimmedString === "?") {
+ return evalWithDebugger(":help", options, webConsole);
+ }
+
+ const isCmd = isCommand(trimmedString);
+
+ if (isCmd && options.eager) {
+ return {
+ result: null,
+ };
+ }
+
+ const { frame, dbg } = getFrameDbg(options, webConsole);
+
+ const { dbgGlobal, bindSelf } = getDbgGlobal(options, dbg, webConsole);
+
+ // If the strings starts with a `:`, do not try to evaluate the strings
+ // and instead only call the related command function directly from
+ // the privileged codebase.
+ if (isCmd) {
+ try {
+ return WebConsoleCommandsManager.executeCommand(
+ webConsole,
+ dbgGlobal,
+ options.selectedNodeActor,
+ string
+ );
+ } catch (e) {
+ // Catch any exception and return a result similar to the output
+ // of executeCommand to notify the client about this unexpected error.
+ return {
+ helperResult: {
+ type: "exception",
+ message: e.message,
+ },
+ };
+ }
+ }
+
+ const helpers = WebConsoleCommandsManager.getWebConsoleCommands(
+ webConsole,
+ dbgGlobal,
+ frame,
+ string,
+ options.selectedNodeActor,
+ options.preferConsoleCommandsOverLocalSymbols
+ );
+ let { bindings } = helpers;
+
+ // Ease calling the help command by not requiring the "()".
+ // But wait for the bindings computation in order to know if "help" variable
+ // was overloaded by the page. If it is missing from bindings, it is overloaded and we should
+ // display its value by doing a regular evaluation.
+ if (trimmedString === "help" && bindings.help) {
+ return evalWithDebugger(":help", options, webConsole);
+ }
+
+ // '_self' refers to the JS object references via options.selectedObjectActor.
+ // This isn't exposed on typical console evaluation, but only when "Store As Global"
+ // runs an invisible script storing `_self` into `temp${i}`.
+ if (bindSelf) {
+ bindings._self = bindSelf;
+ }
+
+ // Log points calls this method from the server side and pass additional variables
+ // to be exposed to the evaluated JS string
+ if (options.bindings) {
+ bindings = { ...bindings, ...options.bindings };
+ }
+
+ const evalOptions = {};
+
+ const urlOption =
+ options.url || (options.eager ? "debugger eager eval code" : null);
+ if (typeof urlOption === "string") {
+ evalOptions.url = urlOption;
+ }
+
+ if (typeof options.lineNumber === "number") {
+ evalOptions.lineNumber = options.lineNumber;
+ }
+
+ if (options.disableBreaks || options.eager) {
+ // When we are disabling breakpoints for a given evaluation, or when we are doing an eager evaluation,
+ // also prevent spawning related Debugger.Source object to avoid showing it
+ // in the debugger UI
+ evalOptions.hideFromDebugger = true;
+ }
+
+ if (options.preferConsoleCommandsOverLocalSymbols) {
+ evalOptions.useInnerBindings = true;
+ }
+
+ updateConsoleInputEvaluation(dbg, webConsole);
+
+ const evalString = getEvalInput(string, bindings);
+ const result = getEvalResult(
+ dbg,
+ evalString,
+ evalOptions,
+ bindings,
+ frame,
+ dbgGlobal,
+ options.eager
+ );
+
+ // Attempt to initialize any declarations found in the evaluated string
+ // since they may now be stuck in an "initializing" state due to the
+ // error. Already-initialized bindings will be ignored.
+ if (!frame && result && "throw" in result) {
+ forceLexicalInitForVariableDeclarationsInThrowingExpression(
+ dbgGlobal,
+ string
+ );
+ }
+
+ return {
+ result,
+ // Retrieve the result of commands, if any ran
+ helperResult: helpers.getHelperResult(),
+ dbg,
+ frame,
+ dbgGlobal,
+ };
+}
+exports.evalWithDebugger = evalWithDebugger;
+
+/**
+ * Sub-function to reduce the complexity of evalWithDebugger.
+ * This focuses on calling Debugger.Frame or Debugger.Object eval methods.
+ *
+ * @param {Debugger} dbg
+ * @param {String} string
+ * The string to evaluate.
+ * @param {Object} evalOptions
+ * Spidermonkey options to pass to eval methods.
+ * @param {Object} bindings
+ * Dictionary object with symbols to override in the evaluation.
+ * @param {Debugger.Frame} frame
+ * If paused, the paused frame.
+ * @param {Debugger.Object} dbgGlobal
+ * The target's global.
+ * @param {Boolean} eager
+ * Is this an eager evaluation?
+ * @return {Object}
+ * The evaluation result object.
+ * See `Debugger.Ojbect.executeInGlobalWithBindings` definition.
+ */
+function getEvalResult(
+ dbg,
+ string,
+ evalOptions,
+ bindings,
+ frame,
+ dbgGlobal,
+ eager
+) {
+ // When we are doing an eager evaluation, we aren't using the target's Debugger object
+ // but a special one, dedicated to each evaluation.
+ let noSideEffectDebugger = null;
+ if (eager) {
+ noSideEffectDebugger = makeSideeffectFreeDebugger(dbg);
+
+ // When a sideeffect-free debugger has been created, we need to eval
+ // in the context of that debugger in order for the side-effect tracking
+ // to apply.
+ if (frame) {
+ frame = noSideEffectDebugger.adoptFrame(frame);
+ } else {
+ dbgGlobal = noSideEffectDebugger.adoptDebuggeeValue(dbgGlobal);
+ }
+ if (bindings) {
+ bindings = Object.keys(bindings).reduce((acc, key) => {
+ acc[key] = noSideEffectDebugger.adoptDebuggeeValue(bindings[key]);
+ return acc;
+ }, {});
+ }
+ }
+
+ try {
+ let result;
+ if (frame) {
+ result = frame.evalWithBindings(string, bindings, evalOptions);
+ } else {
+ result = dbgGlobal.executeInGlobalWithBindings(
+ string,
+ bindings,
+ evalOptions
+ );
+ }
+ if (noSideEffectDebugger && result) {
+ if ("return" in result) {
+ result.return = dbg.adoptDebuggeeValue(result.return);
+ }
+ if ("throw" in result) {
+ result.throw = dbg.adoptDebuggeeValue(result.throw);
+ }
+ }
+ return result;
+ } finally {
+ // We need to be absolutely sure that the sideeffect-free debugger's
+ // debuggees are removed because otherwise we risk them terminating
+ // execution of later code in the case of unexpected exceptions.
+ if (noSideEffectDebugger) {
+ noSideEffectDebugger.removeAllDebuggees();
+ noSideEffectDebugger.onNativeCall = undefined;
+ }
+ }
+}
+
+/**
+ * Force lexical initialization for let/const variables declared in a throwing expression.
+ * By spec, a lexical declaration is added to the *page-visible* global lexical environment
+ * for those variables, meaning they can't be redeclared (See Bug 1246215).
+ *
+ * This function gets the AST of the throwing expression to collect all the let/const
+ * declarations and call `forceLexicalInitializationByName`, which will initialize them
+ * to undefined, making it possible for them to be redeclared.
+ *
+ * @param {DebuggerObject} dbgGlobal
+ * @param {String} string: The expression that was evaluated and threw
+ * @returns
+ */
+function forceLexicalInitForVariableDeclarationsInThrowingExpression(
+ dbgGlobal,
+ string
+) {
+ // Reflect is not usable in workers, so return early to avoid logging an error
+ // to the console when loading it.
+ if (isWorker) {
+ return;
+ }
+
+ let ast;
+ // Parse errors will raise an exception. We can/should ignore the error
+ // since it's already being handled elsewhere and we are only interested
+ // in initializing bindings.
+ try {
+ ast = lazy.Reflect.parse(string);
+ } catch (e) {
+ return;
+ }
+
+ try {
+ for (const line of ast.body) {
+ // Only let and const declarations put bindings into an
+ // "initializing" state.
+ if (!(line.kind == "let" || line.kind == "const")) {
+ continue;
+ }
+
+ const identifiers = [];
+ for (const decl of line.declarations) {
+ switch (decl.id.type) {
+ case "Identifier":
+ // let foo = bar;
+ identifiers.push(decl.id.name);
+ break;
+ case "ArrayPattern":
+ // let [foo, bar] = [1, 2];
+ // let [foo=99, bar] = [1, 2];
+ for (const e of decl.id.elements) {
+ if (e.type == "Identifier") {
+ identifiers.push(e.name);
+ } else if (e.type == "AssignmentExpression") {
+ identifiers.push(e.left.name);
+ }
+ }
+ break;
+ case "ObjectPattern":
+ // let {bilbo, my} = {bilbo: "baggins", my: "precious"};
+ // let {blah: foo} = {blah: yabba()}
+ // let {blah: foo=99} = {blah: yabba()}
+ for (const prop of decl.id.properties) {
+ // key
+ if (prop.key?.type == "Identifier") {
+ identifiers.push(prop.key.name);
+ }
+ // value
+ if (prop.value?.type == "Identifier") {
+ identifiers.push(prop.value.name);
+ } else if (prop.value?.type == "AssignmentExpression") {
+ identifiers.push(prop.value.left.name);
+ } else if (prop.type === "SpreadExpression") {
+ identifiers.push(prop.expression.name);
+ }
+ }
+ break;
+ }
+ }
+
+ for (const name of identifiers) {
+ dbgGlobal.forceLexicalInitializationByName(name);
+ }
+ }
+ } catch (ex) {
+ console.error(
+ "Error in forceLexicalInitForVariableDeclarationsInThrowingExpression:",
+ ex
+ );
+ }
+}
+
+/**
+ * Creates a side-effect-free Debugger instance.
+ *
+ * @param {Debugger} targetActorDbg
+ * The target actor's dbg object, crafted by make-debugger.js module.
+ * @return {Debugger}
+ * Side-effect-free Debugger instance.
+ */
+function makeSideeffectFreeDebugger(targetActorDbg) {
+ // Populate the cached Map once before the evaluation
+ ensureSideEffectFreeNatives();
+
+ // Note: It is critical for debuggee performance that we implement all of
+ // this debuggee tracking logic with a separate Debugger instance.
+ // Bug 1617666 arises otherwise if we set an onEnterFrame hook on the
+ // existing debugger object and then later clear it.
+ //
+ // Also note that we aren't registering any global to this debugger.
+ // We will only adopt values into it: the paused frame (if any) or the
+ // target's global (when not paused).
+ const dbg = new Debugger();
+
+ // Special flag in order to ensure that any evaluation or call being
+ // made via this debugger will be ignored by all debuggers except this one.
+ dbg.exclusiveDebuggerOnEval = true;
+
+ // We need to register all target actor's globals.
+ // In most cases, this will be only one global, except for the browser toolbox,
+ // where process target actors may interact with many.
+ // On the browser toolbox, we may have many debuggees and this is important to register
+ // them in order to detect native call made from/to these others globals.
+ for (const global of targetActorDbg.findDebuggees()) {
+ try {
+ dbg.addDebuggee(global);
+ } catch (e) {
+ // Ignore the following exception which can happen for some globals in the browser toolbox
+ if (
+ !e.message.includes(
+ "debugger and debuggee must be in different compartments"
+ )
+ ) {
+ throw e;
+ }
+ }
+ }
+
+ const timeoutDuration = 100;
+ const endTime = Date.now() + timeoutDuration;
+ let count = 0;
+ function shouldCancel() {
+ // To keep the evaled code as quick as possible, we avoid querying the
+ // current time on ever single step and instead check every 100 steps
+ // as an arbitrary count that seemed to be "often enough".
+ return ++count % 100 === 0 && Date.now() > endTime;
+ }
+
+ const executedScripts = new Set();
+ const handler = {
+ hit: () => null,
+ };
+ dbg.onEnterFrame = frame => {
+ if (shouldCancel()) {
+ return null;
+ }
+ frame.onStep = () => {
+ if (shouldCancel()) {
+ return null;
+ }
+ return undefined;
+ };
+
+ const script = frame.script;
+
+ if (executedScripts.has(script)) {
+ return undefined;
+ }
+ executedScripts.add(script);
+
+ const offsets = script.getEffectfulOffsets();
+ for (const offset of offsets) {
+ script.setBreakpoint(offset, handler);
+ }
+
+ return undefined;
+ };
+
+ // The debugger only calls onNativeCall handlers on the debugger that is
+ // explicitly calling either eval, DebuggerObject.apply or DebuggerObject.call,
+ // so we need to add this hook on "dbg" even though the rest of our hooks work via "newDbg".
+ const { SIDE_EFFECT_FREE } = WebConsoleCommandsManager;
+ dbg.onNativeCall = (callee, reason) => {
+ try {
+ // Setters are always effectful. Natives called normally or called via
+ // getters are handled with an allowlist.
+ if (
+ (reason == "get" || reason == "call") &&
+ nativeIsEagerlyEvaluateable(callee)
+ ) {
+ // Returning undefined causes execution to continue normally.
+ return undefined;
+ }
+ } catch (err) {
+ DevToolsUtils.reportException(
+ "evalWithDebugger onNativeCall",
+ new Error("Unable to validate native function against allowlist")
+ );
+ }
+
+ // The WebConsole Commands manager will use Cu.exportFunction which will force
+ // to call a native method which is hard to identify.
+ // getEvalResult will flag those getter methods with a magic attribute.
+ if (
+ reason == "call" &&
+ callee.unsafeDereference().isSideEffectFree === SIDE_EFFECT_FREE
+ ) {
+ // Returning undefined causes execution to continue normally.
+ return undefined;
+ }
+
+ // Returning null terminates the current evaluation.
+ return null;
+ };
+
+ return dbg;
+}
+
+// Native functions which are considered to be side effect free.
+let gSideEffectFreeNatives; // string => Array(Function)
+
+/**
+ * Generate gSideEffectFreeNatives map.
+ */
+function ensureSideEffectFreeNatives() {
+ if (gSideEffectFreeNatives) {
+ return;
+ }
+
+ const { natives: domNatives } = eagerFunctionAllowlist;
+
+ const natives = [
+ ...eagerEcmaAllowlist.functions,
+ ...eagerEcmaAllowlist.getters,
+
+ // Pull in all of the non-ECMAScript native functions that we want to
+ // allow as well.
+ ...domNatives,
+ ];
+
+ const map = new Map();
+ for (const n of natives) {
+ if (!map.has(n.name)) {
+ map.set(n.name, []);
+ }
+ map.get(n.name).push(n);
+ }
+
+ gSideEffectFreeNatives = map;
+}
+
+function nativeIsEagerlyEvaluateable(fn) {
+ if (fn.isBoundFunction) {
+ fn = fn.boundTargetFunction;
+ }
+
+ // We assume all DOM getters have no major side effect, and they are
+ // eagerly-evaluateable.
+ //
+ // JitInfo is used only by methods/accessors in WebIDL, and being
+ // "a getter with JitInfo" can be used as a condition to check if given
+ // function is DOM getter.
+ //
+ // This includes privileged interfaces in addition to standard web APIs.
+ if (fn.isNativeGetterWithJitInfo()) {
+ return true;
+ }
+
+ // Natives with certain names are always considered side effect free.
+ switch (fn.name) {
+ case "toString":
+ case "toLocaleString":
+ case "valueOf":
+ return true;
+ }
+
+ const natives = gSideEffectFreeNatives.get(fn.name);
+ return natives && natives.some(n => fn.isSameNative(n));
+}
+
+function updateConsoleInputEvaluation(dbg, webConsole) {
+ // Adopt webConsole._lastConsoleInputEvaluation value in the new debugger,
+ // to prevent "Debugger.Object belongs to a different Debugger" exceptions
+ // related to the $_ bindings if the debugger object is changed from the
+ // last evaluation.
+ if (webConsole._lastConsoleInputEvaluation) {
+ webConsole._lastConsoleInputEvaluation = dbg.adoptDebuggeeValue(
+ webConsole._lastConsoleInputEvaluation
+ );
+ }
+}
+
+function getEvalInput(string, bindings) {
+ const trimmedString = string.trim();
+ // Add easter egg for console.mihai().
+ if (
+ trimmedString == "console.mihai()" ||
+ trimmedString == "console.mihai();"
+ ) {
+ return '"http://incompleteness.me/blog/2015/02/09/console-dot-mihai/"';
+ }
+ return string;
+}
+
+function getFrameDbg(options, webConsole) {
+ if (!options.frameActor) {
+ return { frame: null, dbg: webConsole.dbg };
+ }
+ // Find the Debugger.Frame of the given FrameActor.
+ const frameActor = webConsole.conn.getActor(options.frameActor);
+ if (frameActor) {
+ // If we've been given a frame actor in whose scope we should evaluate the
+ // expression, be sure to use that frame's Debugger (that is, the JavaScript
+ // debugger's Debugger) for the whole operation, not the console's Debugger.
+ // (One Debugger will treat a different Debugger's Debugger.Object instances
+ // as ordinary objects, not as references to be followed, so mixing
+ // debuggers causes strange behaviors.)
+ return { frame: frameActor.frame, dbg: frameActor.threadActor.dbg };
+ }
+ return DevToolsUtils.reportException(
+ "evalWithDebugger",
+ Error("The frame actor was not found: " + options.frameActor)
+ );
+}
+
+/**
+ * Get debugger object for given debugger and Web Console.
+ *
+ * @param object options
+ * See the `options` parameter of evalWithDebugger
+ * @param {Debugger} dbg
+ * Debugger object
+ * @param {WebConsoleActor} webConsole
+ * A reference to a webconsole actor which is used to get the target
+ * eval global and optionally the target actor
+ * @return object
+ * An object that holds the following properties:
+ * - bindSelf: (optional) the self object for the evaluation
+ * - dbgGlobal: the global object reference in the debugger
+ */
+function getDbgGlobal(options, dbg, webConsole) {
+ let evalGlobal = webConsole.evalGlobal;
+
+ if (options.innerWindowID) {
+ const window = Services.wm.getCurrentInnerWindowWithId(
+ options.innerWindowID
+ );
+
+ if (window) {
+ evalGlobal = window;
+ }
+ }
+
+ const dbgGlobal = dbg.makeGlobalObjectReference(evalGlobal);
+
+ // If we have an object to bind to |_self|, create a Debugger.Object
+ // referring to that object, belonging to dbg.
+ if (!options.selectedObjectActor) {
+ return { bindSelf: null, dbgGlobal };
+ }
+
+ // For objects related to console messages, they will be registered under the Target Actor
+ // instead of the WebConsoleActor. That's because console messages are resources and all resources
+ // are emitted by the Target Actor.
+ const actor =
+ webConsole.getActorByID(options.selectedObjectActor) ||
+ webConsole.parentActor.getActorByID(options.selectedObjectActor);
+
+ if (!actor) {
+ return { bindSelf: null, dbgGlobal };
+ }
+
+ const jsVal = actor instanceof LongStringActor ? actor.str : actor.rawValue();
+ if (!isObject(jsVal)) {
+ return { bindSelf: jsVal, dbgGlobal };
+ }
+
+ // If we use the makeDebuggeeValue method of jsVal's own global, then
+ // we'll get a D.O that sees jsVal as viewed from its own compartment -
+ // that is, without wrappers. The evalWithBindings call will then wrap
+ // jsVal appropriately for the evaluation compartment.
+ const bindSelf = dbgGlobal.makeDebuggeeValue(jsVal);
+ return { bindSelf, dbgGlobal };
+}