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-rw-r--r--devtools/server/tests/browser/browser_animation_getMultipleStates.js63
1 files changed, 63 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getMultipleStates.js b/devtools/server/tests/browser/browser_animation_getMultipleStates.js
new file mode 100644
index 0000000000..77e6a7722b
--- /dev/null
+++ b/devtools/server/tests/browser/browser_animation_getMultipleStates.js
@@ -0,0 +1,63 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that the duration, iterationCount and delay are retrieved correctly for
+// multiple animations.
+
+add_task(async function () {
+ const { target, walker, animations } = await initAnimationsFrontForUrl(
+ MAIN_DOMAIN + "animation.html"
+ );
+
+ await playerHasAnInitialState(walker, animations);
+
+ await target.destroy();
+ gBrowser.removeCurrentTab();
+});
+
+async function playerHasAnInitialState(walker, animations) {
+ let state = await getAnimationStateForNode(
+ walker,
+ animations,
+ ".delayed-multiple-animations",
+ 0
+ );
+
+ is(state.duration, 500, "The duration of the first animation is correct");
+ is(
+ state.iterationCount,
+ 10,
+ "The iterationCount of the first animation is correct"
+ );
+ is(state.delay, 1000, "The delay of the first animation is correct");
+
+ state = await getAnimationStateForNode(
+ walker,
+ animations,
+ ".delayed-multiple-animations",
+ 1
+ );
+
+ is(state.duration, 1000, "The duration of the second animation is correct");
+ is(
+ state.iterationCount,
+ 30,
+ "The iterationCount of the second animation is correct"
+ );
+ is(state.delay, 750, "The delay of the second animation is correct");
+}
+
+async function getAnimationStateForNode(
+ walker,
+ animations,
+ selector,
+ playerIndex
+) {
+ const node = await walker.querySelector(walker.rootNode, selector);
+ const players = await animations.getAnimationPlayersForNode(node);
+ const player = players[playerIndex];
+ const state = await player.getCurrentState();
+ return state;
+}