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-rw-r--r--devtools/server/tests/browser/browser_animation_getStateAfterFinished.js76
1 files changed, 76 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js
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+++ b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js
@@ -0,0 +1,76 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+/* eslint-disable mozilla/no-arbitrary-setTimeout */
+
+"use strict";
+
+// Check that the right duration/iterationCount/delay are retrieved even when
+// the node has multiple animations and one of them already ended before getting
+// the player objects.
+// See devtools/server/actors/animation.js |getPlayerIndex| for more
+// information.
+
+add_task(async function () {
+ const { target, walker, animations } = await initAnimationsFrontForUrl(
+ MAIN_DOMAIN + "animation.html"
+ );
+
+ info("Retrieve a non animated node");
+ const node = await walker.querySelector(walker.rootNode, ".not-animated");
+
+ info("Apply the multiple-animations-2 class to start the animations");
+ await node.modifyAttributes([
+ { attributeName: "class", newValue: "multiple-animations-2" },
+ ]);
+
+ info(
+ "Get the list of players, by the time this executes, the first, " +
+ "short, animation should have ended."
+ );
+ let players = await animations.getAnimationPlayersForNode(node);
+ if (players.length === 3) {
+ info("The short animation hasn't ended yet, wait for a bit.");
+ // The animation lasts for 500ms, so 1000ms should do it.
+ await new Promise(resolve => setTimeout(resolve, 1000));
+
+ info("And get the list again");
+ players = await animations.getAnimationPlayersForNode(node);
+ }
+
+ is(players.length, 2, "2 animations remain on the node");
+
+ is(
+ players[0].state.duration,
+ 100000,
+ "The duration of the first animation is correct"
+ );
+ is(
+ players[0].state.delay,
+ 2000,
+ "The delay of the first animation is correct"
+ );
+ is(
+ players[0].state.iterationCount,
+ null,
+ "The iterationCount of the first animation is correct"
+ );
+
+ is(
+ players[1].state.duration,
+ 300000,
+ "The duration of the second animation is correct"
+ );
+ is(
+ players[1].state.delay,
+ 1000,
+ "The delay of the second animation is correct"
+ );
+ is(
+ players[1].state.iterationCount,
+ 100,
+ "The iterationCount of the second animation is correct"
+ );
+
+ await target.destroy();
+ gBrowser.removeCurrentTab();
+});