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-rw-r--r--dom/cache/ActorChild.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/cache/ActorChild.cpp b/dom/cache/ActorChild.cpp
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index 0000000000..3d5eec8642
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+++ b/dom/cache/ActorChild.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/cache/ActorChild.h"
+
+#include "mozilla/dom/cache/CacheWorkerRef.h"
+#include "nsThreadUtils.h"
+
+namespace mozilla::dom::cache {
+
+void ActorChild::SetWorkerRef(SafeRefPtr<CacheWorkerRef> aWorkerRef) {
+ // Some of the Cache actors can have multiple DOM objects associated with
+ // them. In this case the workerRef will be added multiple times. This is
+ // permitted, but the workerRef should be the same each time.
+ if (mWorkerRef) {
+ // XXX Here, we don't use aWorkerRef, so we unnecessarily add-refed... This
+ // might be a case to show in the raw pointer guideline as a possible
+ // exception, if warranted by performance analyses.
+
+ MOZ_DIAGNOSTIC_ASSERT(mWorkerRef == aWorkerRef);
+ return;
+ }
+
+ mWorkerRef = std::move(aWorkerRef);
+ if (mWorkerRef) {
+ mWorkerRef->AddActor(*this);
+ }
+}
+
+void ActorChild::RemoveWorkerRef() {
+ MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerRef);
+ if (mWorkerRef) {
+ mWorkerRef->RemoveActor(*this);
+ mWorkerRef = nullptr;
+ }
+}
+
+const SafeRefPtr<CacheWorkerRef>& ActorChild::GetWorkerRefPtr() const {
+ return mWorkerRef;
+}
+
+bool ActorChild::WorkerRefNotified() const {
+ return mWorkerRef && mWorkerRef->Notified();
+}
+
+ActorChild::ActorChild() = default;
+
+ActorChild::~ActorChild() { MOZ_DIAGNOSTIC_ASSERT(!mWorkerRef); }
+
+} // namespace mozilla::dom::cache