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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/extensions/ext-polygon-offset-clamp.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/extensions/ext-polygon-offset-clamp.html b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/ext-polygon-offset-clamp.html new file mode 100644 index 0000000000..ce14e96fc7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/ext-polygon-offset-clamp.html @@ -0,0 +1,172 @@ +<!-- +Copyright (c) 2023 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL EXT_polygon_offset_clamp Conformance Tests</title> +<LINK rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas width="32" height="32" id="c"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This test verifies the functionality of the EXT_polygon_offset_clamp extension, if it is available."); + +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); +var ext; +const w = gl.drawingBufferWidth; +const h = gl.drawingBufferHeight; + +function runTestNoExtension() { + debug(""); + debug("Check the parameter without the extension"); + shouldBeNull("gl.getParameter(0x8E1B /* POLYGON_OFFSET_CLAMP_EXT */)"); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "parameter unknown without enabling the extension"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); +} + +function checkEnums() { + debug(""); + debug("Check enums"); + shouldBe("ext.POLYGON_OFFSET_CLAMP_EXT", "0x8E1B"); +} + +function checkQueries() { + debug(""); + debug("Check default state"); + shouldBe('gl.getParameter(gl.POLYGON_OFFSET_FACTOR)', '0.0'); + shouldBe('gl.getParameter(gl.POLYGON_OFFSET_UNITS)', '0.0'); + shouldBe('gl.getParameter(ext.POLYGON_OFFSET_CLAMP_EXT)', '0.0'); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); + debug(""); + debug("Check state update using the new function"); + ext.polygonOffsetClampEXT(1.0, 2.0, 3.0); + shouldBe('gl.getParameter(gl.POLYGON_OFFSET_FACTOR)', '1.0'); + shouldBe('gl.getParameter(gl.POLYGON_OFFSET_UNITS)', '2.0'); + shouldBe('gl.getParameter(ext.POLYGON_OFFSET_CLAMP_EXT)', '3.0'); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); + debug(""); + debug("Check that the unextended function resets the clamp value to zero"); + gl.polygonOffset(4.0, 5.0); + shouldBe('gl.getParameter(gl.POLYGON_OFFSET_FACTOR)', '4.0'); + shouldBe('gl.getParameter(gl.POLYGON_OFFSET_UNITS)', '5.0'); + shouldBe('gl.getParameter(ext.POLYGON_OFFSET_CLAMP_EXT)', '0.0'); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); +} + +function checkClamping() { + debug(""); + debug("Check polygon offset clamp operation"); + + // The shader creates a depth slope from left (0) to right (1). + // + // This test issues two draw calls: + // + // Draw 2 (green): factor width, offset 0, clamp 0.5, depth test: Greater + // ^ | __________________ + // | | __/ __/ + // | V __/ __/ <--- Draw 1 (red): factor width, offset 0, clamp 0.25 + // | __/ __/ + // | __/ __/ + // |/ __/ + // | __/ + // | __/ + // |/ + // | + // | + // +-------------------------------> + // + // Result: <---------green--------><--red--> + + + const program = wtu.setupProgram(gl, [wtu.simpleVertexShader, + wtu.simpleColorFragmentShader]); + gl.useProgram(program); + const colorLoc = gl.getUniformLocation(program, "u_color"); + + const buf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + gl.bufferData( + gl.ARRAY_BUFFER, + new Float32Array([-1, -1, -1, 1, -1, 1, -1, 1, -1, 1, 1, 1]), + gl.STATIC_DRAW); + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + gl.enableVertexAttribArray(0); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); + + gl.enable(gl.POLYGON_OFFSET_FILL); + gl.clearColor(0, 0, 0, 1); + gl.clearDepth(0); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + + gl.enable(gl.DEPTH_TEST); + + gl.depthFunc(gl.ALWAYS); + gl.uniform4f(colorLoc, 1, 0, 0, 1); + ext.polygonOffsetClampEXT(w, 0, 0.25); + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + gl.depthFunc(gl.GREATER); + gl.uniform4f(colorLoc, 0, 1, 0, 1); + ext.polygonOffsetClampEXT(w, 0, 0.5); + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + wtu.checkCanvasRect( + gl, + 0, 0, 3 * w / 4 - 1, h, + [0, 255, 0, 255], "should be green"); + + wtu.checkCanvasRect( + gl, + 3 * w / 4 + 1, 0, w / 4 - 1, h, + [255, 0, 0, 255], "should be red"); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); +} + +function runTestExtension() { + checkEnums(); + checkQueries(); + checkClamping(); +} + +function runTest() { + if (!gl) { + testFailed("WebGL context does not exist"); + return; + } + testPassed("WebGL context exists"); + + runTestNoExtension(); + + ext = gl.getExtension("EXT_polygon_offset_clamp"); + + wtu.runExtensionSupportedTest(gl, "EXT_polygon_offset_clamp", ext !== null); + + if (ext !== null) { + runTestExtension(); + } else { + testPassed("No EXT_polygon_offset_clamp support -- this is legal"); + } +} + +runTest(); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |