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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-texture-float.html65
1 files changed, 65 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-texture-float.html b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-texture-float.html
index a757cb22ec..8bec35b9cf 100644
--- a/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-texture-float.html
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/oes-texture-float.html
@@ -60,6 +60,7 @@ debug("");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas);
+var ext = null;
if (!gl) {
testFailed("WebGL context does not exist");
@@ -81,6 +82,33 @@ if (!gl) {
// the extension has not been enabled yet.
runTextureCreationTest(testProgram, false);
+ {
+ debug("");
+ debug("Testing that component type framebuffer attachment queries are rejected with the extension disabled");
+ const fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+
+ const rbo = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,gl.RENDERBUFFER, rbo);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGB565, 8, 8);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup renderbuffer should succeed.");
+ shouldBeNull('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, 0x8211 /* FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT */)');
+ wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Query must fail.");
+ gl.deleteRenderbuffer(rbo);
+
+ const tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 8, 8, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup texture should succeed.");
+ shouldBeNull('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, 0x8211 /* FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT */)');
+ wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Query must fail.");
+ gl.deleteTexture(tex);
+
+ gl.deleteFramebuffer(fbo);
+ }
+
if (!gl.getExtension("OES_texture_float")) {
testPassed("No OES_texture_float support -- this is legal");
} else {
@@ -109,6 +137,43 @@ if (!gl) {
runRenderTargetAndReadbackTest(testProgram, gl.RGBA, 4, [10000, 10000, 10000, 10000], 0.5, true);
runFramebufferTest();
+ {
+ debug("");
+ debug("Testing that component type framebuffer attachment queries are accepted with the extension enabled");
+ ext = gl.getExtension("WEBGL_color_buffer_float");
+ shouldBeNonNull('ext');
+ const fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+
+ const rbo = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,gl.RENDERBUFFER, rbo);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGB565, 8, 8);
+ shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)', 'ext.UNSIGNED_NORMALIZED_EXT');
+ gl.renderbufferStorage(gl.RENDERBUFFER, ext.RGBA32F_EXT, 8, 8);
+ shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)', 'gl.FLOAT');
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors after valid renderbuffer attachment queries.");
+
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT,gl.RENDERBUFFER, rbo);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, 8, 8);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors after depth-stencil renderbuffer setup.");
+ shouldBeNull('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)');
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "Component type query is not allowed for combined depth-stencil attachments.");
+ gl.deleteRenderbuffer(rbo);
+
+ const tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 8, 8, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)', 'ext.UNSIGNED_NORMALIZED_EXT');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 8, 8, 0, gl.RGBA, gl.FLOAT, null);
+ shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)', 'gl.FLOAT');
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No errors after valid texture attachment queries.");
+ gl.deleteTexture(tex);
+
+ gl.deleteFramebuffer(fbo);
+ }
+
debug("");
debug("Test float32 blending without EXT_float_blend.");
testExtFloatBlend(gl.RGBA);