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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/compare-loop-index-to-uniform.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/compare-loop-index-to-uniform.html | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/compare-loop-index-to-uniform.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/compare-loop-index-to-uniform.html new file mode 100644 index 0000000000..a96da7fea9 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/compare-loop-index-to-uniform.html @@ -0,0 +1,50 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Driver bug - Comparing loop index against uniform in a fragment shader should work</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +uniform int uCount; + +void main() { + float a = 0.0; + for (int i = 0; i < 5; ++i) { + if (i < uCount) { + a += 0.2; + } + } + gl_FragColor = vec4(1.0 - a, a, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Comparing loop index to an uniform in a fragment shader should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshader', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Compare a loop index to an uniform', + uniforms: [{name: "uCount", functionName: "uniform1i", value: 5}] +} +]); +</script> +</body> +</html> + |