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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsISupports.idl"
+
+interface mozIDOMWindow;
+interface nsITextInputProcessorCallback;
+
+webidl Event;
+
+/**
+ * An nsITextInputProcessor instance is associated with a top level widget which
+ * handles native IME. It's associated by calling beginInputTransaction() or
+ * beginInputTransactionForTests(). While an instance has composition, nobody
+ * can steal the rights to make composition on the top level widget. In other
+ * words, if another instance is composing on a top level widget, either
+ * beginInputTransaction() or beginInputTransactionForTests() returns false
+ * (i.e., not throws an exception).
+ *
+ * NOTE: See nsITextInputProcessorCallback.idl for examples of |callback| in
+ * following examples,
+ *
+ * Example #1 JS-IME can start composition like this:
+ *
+ * var TIP = Components.classes["@mozilla.org/text-input-processor;1"].
+ * createInstance(Components.interfaces.nsITextInputProcessor);
+ * if (!TIP.beginInputTransaction(window, callback)) {
+ * return; // You failed to get the rights to make composition
+ * }
+ * // Create a keyboard event if the following compositionc change is caused
+ * // by a key event.
+ * var keyEvent =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // Set new composition string first
+ * TIP.setPendingCompositionString("some-words-are-inputted");
+ * // Set clause information.
+ * TIP.appendClauseToPendingComposition(23, TIP.ATTR_RAW_CLAUSE);
+ * // Set caret position, this is optional.
+ * TIP.setCaretInPendingComposition(23);
+ * // Flush the pending composition
+ * if (!TIP.flushPendingComposition(keyEvent)) {
+ * // If it returns false, it fails to start composition.
+ * return;
+ * }
+ *
+ * Example #2 JS-IME can separate composition string to two or more clauses:
+ *
+ * // Create a keyboard event if the following compositionc change is caused
+ * // by a key event.
+ * var keyEvent =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // First, set composition string again
+ * TIP.setPendingCompositionString("some-words-are-inputted");
+ * // Then, if "are" is selected to convert, there are 3 clauses:
+ * TIP.appendClauseToPendingComposition(11, TIP.ATTR_CONVERTED_CLAUSE);
+ * TIP.appendClauseToPendingComposition(3, TIP.ATTR_SELECTED_CLAUSE);
+ * TIP.appendClauseToPendingComposition(9, TIP.ATTR_CONVERTED_CLAUSE);
+ * // Show caret at the beginning of the selected clause
+ * TIP.setCaretInPendingComposition(11);
+ * // Flush the pending composition. Note that if there is a composition,
+ * // flushPendingComposition() won't return false.
+ * TIP.flushPendingComposition(keyEvent);
+ *
+ * Example #3 JS-IME can commit composition with specific string with this:
+ *
+ * // Create a keyboard event if the following compositionc change is caused
+ * // by a key event.
+ * var keyEvent1 =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // First, there is a composition.
+ * TIP.setPendingCompositionString("some-words-directly-inputted");
+ * TIP.appendClauseToPendingComposition(28, TIP.ATTR_RAW_CLAUSE);
+ * TIP.flushPendingComposition(keyEvent1);
+ * // Create a keyboard event if the following commit composition is caused
+ * // by a key event.
+ * var keyEvent2 =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // This is useful when user selects a commit string from candidate list UI
+ * // which is provided by JS-IME.
+ * TIP.commitCompositionWith("selected-words-from-candidate-list", keyEvent2);
+ *
+ * Example #4 JS-IME can commit composition with the last composition string
+ * without specifying commit string:
+ *
+ * // Create a keyboard event if the following compositionc change is caused
+ * // by a key event.
+ * var keyEvent1 =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // First, there is a composition.
+ * TIP.setPendingCompositionString("some-words-will-be-commited");
+ * TIP.appendClauseToPendingComposition(27, TIP.ATTR_RAW_CLAUSE);
+ * TIP.flushPendingComposition(keyEvent1);
+ * // Create a keyboard event if the following commit is caused by a key
+ * // event.
+ * var keyEvent2 =
+ * new KeyboardEvent("", { key: "Enter", code: "Enter",
+ keyCode: KeyboardEvent.DOM_VK_RETURN });
+ * // This is useful when user just type Enter key.
+ * TIP.commitComposition(keyEvent2);
+ *
+ * Example #5 JS-IME can cancel composition with this:
+ *
+ * // Create a keyboard event if the following composition change is caused
+ * // by a key event.
+ * var keyEvent1 =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // First, there is a composition.
+ * TIP.setPendingCompositionString("some-words-will-be-canceled");
+ * TIP.appendClauseToPendingComposition(27, TIP.ATTR_RAW_CLAUSE);
+ * TIP.flushPendingComposition(keyEvent1);
+ * // Create a keyboard event if the following canceling composition is
+ * // caused by a key event.
+ * var keyEvent2 =
+ * new KeyboardEvent("", { key: "Escape", code: "Escape",
+ keyCode: KeyboardEvent.DOM_VK_ESCAPE });
+ * // This is useful when user doesn't want to commit the composition.
+ * // FYI: This is same as TIP.commitCompositionWith("") for now.
+ * TIP.cancelComposition(keyEvent2);
+ *
+ * Example #6 JS-IME can insert text only with commitCompositionWith():
+ *
+ * // Create a keyboard event if the following inserting text is caused by a
+ * // key event.
+ * var keyEvent1 =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * if (!TIP.beginInputTransaction(window, callback)) {
+ * return; // You failed to get the rights to make composition
+ * }
+ * TIP.commitCompositionWith("Some words", keyEvent1);
+ *
+ * Example #7 JS-IME can start composition explicitly:
+ *
+ * if (!TIP.beginInputTransaction(window, callback)) {
+ * return; // You failed to get the rights to make composition
+ * }
+ * // Create a keyboard event if the following starting composition is caused
+ * // by a key event.
+ * var keyEvent1 =
+ * new KeyboardEvent("", { key: "foo", code: "bar", keyCode: buzz });
+ * // If JS-IME don't want to show composing string in the focused editor,
+ * // JS-IME can dispatch only compositionstart event with this.
+ * if (!TIP.startComposition(keyEvent1)) {
+ * // Failed to start composition.
+ * return;
+ * }
+ * // And when user selects a result from UI of JS-IME, commit with it.
+ * // Then, the key event should be null.
+ * TIP.commitCompositionWith("selected-words");
+ *
+ * Example #8 JS-IME or JS-Keyboard should dispatch key events even during
+ * composition (non-printable key case):
+ *
+ * if (!TIP.beginInputTransaction(window, callback)) {
+ * return; // You failed to get the rights to dispatch key events
+ * }
+ *
+ * // You don't need to specify .keyCode value if it's non-printable key
+ * // because it can be computed from .key value.
+ * // If you specify non-zero value to .keyCode, it'll be used.
+ * var keyEvent = new KeyboardEvent("", { code: "Enter", key: "Enter" });
+ * if (TIP.keydown(keyEvent)) {
+ * // Handle its default action
+ * }
+ *
+ * // Even if keydown event was consumed, keyup event should be dispatched.
+ * if (TIP.keyup(keyEvent)) {
+ * // Handle its default action
+ * }
+ *
+ * Example #9 JS-IME or JS-Keyboard should dispatch key events even during
+ * composition (printable key case):
+ *
+ * if (!TIP.beginInputTransaction(window, callback)) {
+ * return; // You failed to get the rights to dispatch key events
+ * }
+ *
+ * // You need to specify .keyCode value if it's printable key.
+ * // The rules of .keyCode value is documented in MDN:
+ * // https://developer.mozilla.org/docs/Web/API/KeyboardEvent.keyCode
+ * //
+ * // #1 If the key location is DOM_KEY_LOCATION_NUMPAD and NumLock is
+ * // active, you should specify DOM_VK_NUMPAD[0-9], DOM_VK_MULTIPLY,
+ * // DOM_VK_ADD, DOM_VK_SEPARATOR, DOM_VK_SUBTRACT, DOM_VK_DECIMAL or
+ * // DOM_VK_DIVIDE.
+ * // #2 If the key is Spacebar, use DOM_VK_SPACE.
+ * //
+ * // Following rules are printable keys in DOM_KEY_LOCATION_STANDARD.
+ * // .keyCode value for a key shouldn't be changed by modifier states:
+ * // #1 If the key can input [0-9] with any modifier state (except
+ * // NumLock state), the value should be DOM_VK_[0-9].
+ * // #2 Otherwise, and if the key inputs an ASCII alphabet with no
+ * // active modifiers, use DOM_VK_[A-Z].
+ * // #3 Otherwise, and if the key inputs an ASCII alphabet with no
+ * // active modifiers except Shift key state, use DOM_VK_[A-Z] for
+ * // the shifted character. E.g., if a key causes non-alphabet
+ * // character such as "@" or a Unicode character without Shift key
+ * // but "a" is inputted when Shift key is pressed, the proper
+ * // keyCode is DOM_VK_A.
+ * // #4 Otherwise, and if the key inputs another ASCII character with
+ * // no modifier states, use a proper value for the character. E.g.,
+ * // if the key inputs "*" without Shift key state, it should be
+ * // DOM_VK_ASTERISK.
+ * // #5 Otherwise, and if the key inputs another ASCII character with
+ * // Shift key state, use a proper value for the character. E.g.,
+ * // if a key causes a Unicode character without Shift key but "&"
+ * // is inputted when Shift key is pressed, the proper keyCode is
+ * // DOM_VK_AMPERSAND.
+ * // See above document for the other cases.
+ * //
+ * // NOTE: If the software keyboard is 10-key like simple phone,
+ * // We don't have common rules to decide its .keyCode value.
+ * // Above rules should be used when the JS-Keyboard emulates PC
+ * // keyboard.
+ * // .key value should be inputting character by the key with current
+ * // modifier state.
+ * // .code value should be empty string if the JS-Keyboard isn't emulating
+ * // physical keyboard. Otherwise, use same value with physical keyboard's
+ * // same key.
+ * var keyEvent = new KeyboardEvent("", { code: "KeyA", key: "a",
+ * keyCode: KeyboardEvent.DOM_VK_A });
+ * if (TIP.keydown(keyEvent)) {
+ * // Handle its default action
+ * }
+ *
+ * // Even if keydown event was consumed, keyup event should be dispatched.
+ * if (TIP.keyup(keyEvent)) {
+ * // Handle its default action
+ * }
+ *
+ * Example #10 JS-Keyboard doesn't need to initialize modifier states at
+ * calling either keydown() or keyup().
+ *
+ * // Neither beginInputTransaction() nor beginInputTransactionForTests()
+ * // resets modifier state.
+ * if (!TIP.beginInputTransaction(window, callback)) {
+ * return; // You failed to get the rights to dispatch key events
+ * }
+ *
+ * var leftShift = new KeyboardEvent("", { code: "ShiftLeft", key: "Shift" });
+ *
+ * // This causes following key events will be shifted automatically.
+ * TIP.keydown(leftShift);
+ *
+ * var rightShift =
+ * new KeyboardEvent("", { code: "ShiftRight", key: "Shift" });
+ *
+ * TIP.keydown(rightShift);
+ *
+ * // keyup of one of shift key doesn't cause inactivating "Shift" state.
+ * TIP.keyup(rightShift);
+ *
+ * // This causes inactivating "Shift" state completely.
+ * TIP.keyup(leftShift);
+ */
+
+[scriptable, builtinclass, uuid(47ae2181-2e98-4d58-84a2-b8db6764ce9a)]
+interface nsITextInputProcessor : nsISupports
+{
+ /**
+ * Returns true if this instance was dispatched compositionstart but hasn't
+ * dispatched compositionend yet.
+ */
+ readonly attribute boolean hasComposition;
+
+ /**
+ * When you create an instance, you must call beginInputTransaction() first
+ * except when you created the instance for automated tests.
+ *
+ * @param aWindow A DOM window. The instance will look for a top
+ * level widget from this.
+ * @param aCallback Callback interface which handles requests to
+ * IME and notifications to IME. This must not be
+ * null.
+ * @return If somebody uses internal text input service for a
+ * composition, this returns false. Otherwise, returns
+ * true. I.e., only your TIP can create composition
+ * when this returns true. If this returns false,
+ * your TIP should wait next chance.
+ */
+ boolean beginInputTransaction(in mozIDOMWindow aWindow,
+ in nsITextInputProcessorCallback aCallback);
+
+ /**
+ * When you create an instance for automated test, you must call
+ * beginInputTransaction(), first. See beginInputTransaction() for more
+ * detail of this.
+ * Note that aCallback can be null. If it's null, nsITextInputProcessor
+ * implementation will handle them automatically.
+ */
+ [optional_argc] boolean
+ beginInputTransactionForTests(
+ in mozIDOMWindow aWindow,
+ [optional] in nsITextInputProcessorCallback aCallback);
+
+ /**
+ * startComposition() dispatches compositionstart event explicitly.
+ * IME does NOT need to call this typically since compositionstart event
+ * is automatically dispatched by sendPendingComposition() if
+ * compositionstart event hasn't been dispatched yet. If this is called
+ * when compositionstart has already been dispatched, this throws an
+ * exception.
+ *
+ * @param aKeyboardEvent Key event which causes starting composition.
+ * If its type value is "keydown", this method
+ * dispatches only keydown event first. Otherwise,
+ * dispatches keydown first and keyup at last.
+ * key value and keyCode values of keydown event
+ * are set to "Process" and DOM_VK_PROCESSKEY
+ * automatically. You can prevent this behavior
+ * with KEY_DONT_MARK_KEYDOWN_AS_PROCESSED.
+ * @param aKeyFlags See KEY_* constants.
+ * @return Returns true if composition starts normally.
+ * Otherwise, returns false because it might be
+ * canceled by the web application.
+ */
+ [can_run_script, optional_argc]
+ boolean startComposition([optional] in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ /**
+ * Set new composition string. Pending composition will be flushed by
+ * a call of flushPendingComposition(). However, if the new composition
+ * string isn't empty, you need to call appendClauseToPendingComposition() to
+ * fill all characters of aString with one or more clauses before flushing.
+ * Note that if you need to commit or cancel composition, use
+ * commitComposition(), commitCompositionWith() or cancelComposition().
+ */
+ void setPendingCompositionString(in AString aString);
+
+ // ATTR_RAW_CLAUSE means that the clause hasn't been selected nor converted
+ // yet.
+ const unsigned long ATTR_RAW_CLAUSE = 0x02;
+ // ATTR_SELECTED_RAW_CLAUSE means that the clause hasn't been converted yet
+ // but is selected for converting to the other string.
+ const unsigned long ATTR_SELECTED_RAW_CLAUSE = 0x03;
+ // ATTR_CONVERTED_CLAUSE means that the clause has already been converted but
+ // is not selected. This does NOT mean that this clause isn't modifiable.
+ const unsigned long ATTR_CONVERTED_CLAUSE = 0x04;
+ // ATTR_SELECTED_CLAUSE means that the clause has already been converted and
+ // is selected. In other words, the clause is being converted.
+ const unsigned long ATTR_SELECTED_CLAUSE = 0x05;
+
+ /**
+ * Append a clause to the pending composition.
+ *
+ * If you need to fill the pending composition string with a clause, you
+ * should call this once. For example:
+ * appendClauseToPendingComposition(compositionString.length,
+ * ATTR_RAW_CLAUSE);
+ * is enough. If you need to separate the pending composition string to
+ * multiple clauses, you need to call this multiple times. For example,
+ * if your pending composition string has three clauses and the second clause
+ * is being converted:
+ * appendClauseToPendingComposition(firstClauseLength,
+ * ATTR_CONVERTED_CLAUSE);
+ * appendClauseToPendingComposition(secondClauseLength,
+ * ATTR_SELECTED_CLAUSE);
+ * appendClauseToPendingComposition(thirdClauseLength,
+ * ATTR_CONVERTED_CLAUSE);
+ * Note that if sum of aLength mismatches length of the pending composition
+ * string, flushPendingComposition() will throw an exception. I.e.,
+ * |firstClauseLength + secondClauseLength + thirdClauseLength| must be
+ * same as the length of pending composition string.
+ *
+ * TODO: Should be able to specify custom clause style.
+ *
+ * @param aLength Length of the clause.
+ * @param aAttribute One of ATTR_* constants.
+ */
+ void appendClauseToPendingComposition(in unsigned long aLength,
+ in unsigned long aAttribute);
+
+ /**
+ * Set caret offset in the pending composition string. If you don't need to
+ * show a caret, you don't need to call this.
+ *
+ * @param aOffset Caret offset in the pending composition string.
+ * This must be between 0 and length of the pending
+ * composition string.
+ */
+ void setCaretInPendingComposition(in unsigned long aOffset);
+
+ /**
+ * flushPendingComposition() must be called after
+ * setPendingCompositionString() and appendClauseToPendingComposition()
+ * (setCaretInPendingComposition() is optional) are called.
+ *
+ * Note that compositionstart will be automatically dispatched if this is
+ * called when there is no composition.
+ *
+ * Note that if sum of lengths of appended clauses are not same as composition
+ * string or caret offset is larger than the composition string length, this
+ * throws an exception.
+ *
+ * @param aKeyboardEvent Key event which causes the composition string.
+ * If its type value is "keydown", this method
+ * dispatches only keydown event first. Otherwise,
+ * dispatches keydown first and keyup at last.
+ * key value and keyCode values of keydown event
+ * are set to "Process" and DOM_VK_PROCESSKEY
+ * automatically. You can prevent this behavior
+ * with KEY_DONT_MARK_KEYDOWN_AS_PROCESSED.
+ * @param aKeyFlags See KEY_* constants.
+ * @return Returns true if there is a composition already or
+ * starting composition automatically.
+ * Otherwise, i.e., if it cannot start composition
+ * automatically, e.g., canceled by web apps, returns
+ * false.
+ */
+ [can_run_script, optional_argc]
+ boolean flushPendingComposition(
+ [optional] in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ /**
+ * commitComposition() will commit composition with the last composition
+ * string. If there is no composition, this will throw an exception.
+ *
+ * @param aKeyboardEvent Key event which causes the commit composition.
+ * If its type value is "keydown", this method
+ * dispatches only keydown event first. Otherwise,
+ * dispatches keydown first and keyup at last.
+ * key value and keyCode values of keydown event
+ * are set to "Process" and DOM_VK_PROCESSKEY
+ * automatically. You can prevent this behavior
+ * with KEY_DONT_MARK_KEYDOWN_AS_PROCESSED.
+ * @param aKeyFlags See KEY_* constants.
+ */
+ [can_run_script, optional_argc]
+ void commitComposition([optional] in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ /**
+ * commitCompositionWith() will commit composition with the specific string.
+ * If there is no composition, this will start composition and commit it
+ * with the specified string.
+ *
+ * @param aCommitString The string to be committed.
+ * @param aKeyboardEvent Key event which causes the commit composition.
+ * If its type value is "keydown", this method
+ * dispatches only keydown event first. Otherwise,
+ * dispatches keydown first and keyup at last.
+ * key value and keyCode values of keydown event
+ * are set to "Process" and DOM_VK_PROCESSKEY
+ * automatically. You can prevent this behavior
+ * with KEY_DONT_MARK_KEYDOWN_AS_PROCESSED.
+ * @param aKeyFlags See KEY_* constants.
+ * @return Returns true if there is a composition already or
+ * starting composition automatically.
+ * Otherwise, i.e., if it cannot start composition
+ * automatically, e.g., canceled by web apps, returns
+ * false.
+ */
+ [can_run_script, optional_argc]
+ boolean commitCompositionWith(in AString aCommitString,
+ [optional] in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ /**
+ * cancelComposition() will cancel composition. This is for now the same as
+ * calling commitComposition(""). However, in the future, this might work
+ * better. If your IME needs to cancel composition, use this instead of
+ * commitComposition().
+ *
+ * Note that if you tries to cancel composition when there is no composition,
+ * this throws an exception.
+ *
+ * @param aKeyboardEvent Key event which causes the canceling composition.
+ * If its type value is "keydown", this method
+ * dispatches only keydown event first. Otherwise,
+ * dispatches keydown first and keyup at last.
+ * key value and keyCode values of keydown event
+ * are set to "Process" and DOM_VK_PROCESSKEY
+ * automatically. You can prevent this behavior
+ * with KEY_DONT_MARK_KEYDOWN_AS_PROCESSED.
+ * @param aKeyFlags See KEY_* constants.
+ */
+ [can_run_script, optional_argc]
+ void cancelComposition([optional] in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ // Specifying KEY_DEFAULT_PREVENTED can dispatch key events whose
+ // defaultPrevented are true. Note that if this is specified, keypress event
+ // won't be fired.
+ const unsigned long KEY_DEFAULT_PREVENTED = 0x00000001;
+ // If KEY_NON_PRINTABLE_KEY is specified and the .key value isn't valid
+ // key name, the methods will throws an exception. In other words, this
+ // flag prevents to dispatch key events with wrong key values and to cause
+ // such key events input the key values as text.
+ const unsigned long KEY_NON_PRINTABLE_KEY = 0x00000002;
+ // If KEY_FORCE_PRINTABLE_KEY is specified and even if the .key value is a
+ // registered key name, it's treated as inputting text value.
+ const unsigned long KEY_FORCE_PRINTABLE_KEY = 0x00000004;
+ // If KEY_KEEP_KEY_LOCATION_STANDARD is specified when its .location is not
+ // initialized or initialized with 0, the value isn't computed with .code
+ // value. Note that if .location is initialized with non-zero value,
+ // this flag causes throwing an exception.
+ // NOTE: This is not recommended to use except for tests.
+ const unsigned long KEY_KEEP_KEY_LOCATION_STANDARD = 0x00000008;
+ // If KEY_KEEP_KEYCODE_ZERO is specified when its .keyCode is not initialized
+ // or initialized with 0, the value isn't computed with .key value when it
+ // represents non-printable key. Note that if .keyCode is initialized with
+ // non-zero value, this flag causes throwing an exception.
+ const unsigned long KEY_KEEP_KEYCODE_ZERO = 0x00000010;
+ // If KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT is specified when the key event is
+ // a modifier key's, keydown() and keyup() only modifies its modifier state
+ // without dispatching key events. This is useful for testing odd behavior
+ // or emulating legacy API behavior.
+ const unsigned long KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT = 0x00000020;
+ // If KEY_DONT_MARK_KEYDOWN_AS_PROCESSED is specified, key value and keyCode
+ // value of keydown event are not changed to "Process" and DOM_VK_PROCESSKEY.
+ const unsigned long KEY_DONT_MARK_KEYDOWN_AS_PROCESSED = 0x00000040;
+ // If KEY_MARK_KEYUP_AS_PROCESSED is specified, key value and keyCode value
+ // of keyup event are changed to "Process" and DOM_VK_PROCESSKEY.
+ const unsigned long KEY_MARK_KEYUP_AS_PROCESSED = 0x00000080;
+
+ // These values can be used to do bitwise operation with the return value of
+ // the keydown() method.
+ const unsigned long KEYEVENT_NOT_CONSUMED = 0x00000000;
+ const unsigned long KEYDOWN_IS_CONSUMED = 0x00000001;
+ const unsigned long KEYPRESS_IS_CONSUMED = 0x00000002;
+
+ /**
+ * keydown() may dispatch a keydown event and some keypress events if
+ * preceding keydown event isn't consumed and they are necessary.
+ * Note that even if this is called during composition, key events may not
+ * be dispatched. In this case, this returns false.
+ *
+ * You should initialize at least .key value and .code value of the event.
+ * Additionally, if you try to emulate a printable key, .keyCode value should
+ * be specified if there is proper key value. See the comment of above
+ * example how to decide .keyCode value of a printable key. On the other
+ * hand, .keyCode value is automatically computed when you try to emulate
+ * non-printable key. However, if you try to emulate physical keyboard of
+ * desktop platform, you need to specify proper value explicitly because
+ * the mapping table of this API isn't enough to emulate the behavior of
+ * Gecko for desktop platforms.
+ *
+ * NOTE: Even if this has composition, JS-Keyboard should call keydown() and
+ * keyup(). Although, with the default preferences and normal
+ * conditions, DOM key events won't be fired during composition.
+ * However, they MAY be dispatched for some reasons, e.g., the web
+ * content listens only key events, or if the standard DOM event spec
+ * will be changed in the future.
+ *
+ * @param aKeyboardEvent Must be a keyboard event which should be dispatched
+ * as a keydown event and keypress events.
+ * #1 Note that you don't need to set charCode value
+ * because it's computed from its key value.
+ * #2 If code value is set properly and location value
+ * isn't specified (i.e., 0), the location value will
+ * be guessed from the code value.
+ * #3 Non-defined code names are not allowed. If your
+ * key isn't registered, file a bug. If your key isn't
+ * defined by any standards, use "" (empty string).
+ * #4 .keyCode is guessed from .key value if the key
+ * name is registered and .keyCode isn't initialized.
+ * #5 modifier key states, e.g., .shiftKey, are
+ * ignored. Instead, modifier states are managed by
+ * each instance and set automatically.
+ * @param aKeyFlags Special flags. The values can be some of KEY_*
+ * constants.
+ * @return KEYEVENT_NOT_CONSUMED, if the keydown event nor
+ * the following keypress event(s) are consumed.
+ * KEYDOWN_IS_CONSUMED, if the keydown event is
+ * consumed. No keypress event will be dispatched in
+ * this case.
+ * KEYPRESS_IS_CONSUMED, if the keypress event(s) is
+ * consumed when dispatched.
+ * Note that keypress event is always consumed by
+ * native code for the printable keys (indicating the
+ * default action has been taken).
+ */
+ [can_run_script, optional_argc]
+ unsigned long keydown(in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ /**
+ * Similar to keydown(), but this dispatches only a keyup event.
+ */
+ [optional_argc]
+ boolean keyup(in Event aKeyboardEvent,
+ [optional] in unsigned long aKeyFlags);
+
+ /**
+ * getModifierState() returns modifier state managed by this instance.
+ *
+ * @param aModifier One of modifier key names. This doesn't support
+ * virtual modifiers like "Accel".
+ * @return true if the modifier key is active. Otherwise,
+ * false.
+ */
+ boolean getModifierState(in AString aModifierKey);
+
+ /**
+ * shareModifierStateOf() makes the instance shares modifier state of
+ * another instance. When this is called, the instance refers the modifier
+ * state of another instance. After that, changes to either this and the
+ * other instance's modifier state is synchronized.
+ *
+ * @param aOther Another instance which will be referred by the
+ * instance. If this is null, the instance restarts
+ * to manage modifier state independently.
+ */
+ void shareModifierStateOf(in nsITextInputProcessor aOther);
+
+ /**
+ * Helper method to get usual |.code| value of non-printable keys.
+ *
+ * @param aKeyValue A predefined key value such as "Enter".
+ * If this is not a proper non-printable key value
+ * or a proper key value but not in usual keyboard of
+ * the platform, this returns empty string.
+ * @param aLocation The |.location| value. This is important if
+ * the key may be in different location.
+ * E.g., Left vs. Right or Standard vs. Numpad.
+ * If this is undefined or null, it'll be treated
+ * as Standard or Left.
+ * @return One of a code value of well-known key on usual
+ * keyboard on the platform, or empty string.
+ */
+ [optional_argc]
+ AString computeCodeValueOfNonPrintableKey(
+ in AString aKeyValue,
+ [optional] in jsval aLocation);
+
+ /**
+ * Helper method to guess |.code| value of a printable key which is in usual
+ * keyboard of the platform and when active keyboard layout is US-English.
+ * Note that this is not aware of option key mapping on macOS.
+ *
+ * @param aKeyValue The key value. Must be a character which can
+ * be inputted with US-English keyboard layout.
+ * @param aLocation The location of the key. This is important
+ * to distinguish whether the key is in Standard
+ * or Numpad. If this is undefined or null, will
+ * be treated as Standard.
+ * @return Returns empty string if there is no proper key.
+ */
+ [optional_argc]
+ AString guessCodeValueOfPrintableKeyInUSEnglishKeyboardLayout(
+ in AString aKeyValue,
+ [optional] in jsval aLocation);
+
+ /**
+ * Helper method to guess |.keyCode| value of a printable key which is in
+ * usual keyboard of the platform and when active keyboard layout is
+ * US-English.
+ * Note that this is not aware of option key mapping on macOS.
+ *
+ * @param aKeyValue The key value. Must be a character which can
+ * be inputted with US-English keyboard layout.
+ * @param aLocation The location of the key. This is important
+ * to distinguish whether the key is in Standard
+ * our Numpad. If this is undefined or null,
+ * will be treated as Standard.
+ * @return Returns 0 if there is no proper key to input
+ * aKeyValue with US-English keyboard layout.
+ */
+ [optional_argc]
+ unsigned long guessKeyCodeValueOfPrintableKeyInUSEnglishKeyboardLayout(
+ in AString aKeyValue,
+ [optional] in jsval aLocation);
+};
+
+%{C++
+#define TEXT_INPUT_PROCESSOR_CID \
+ { 0xcaaab47f, 0x1e31, 0x478e, \
+ { 0x89, 0x19, 0x97, 0x09, 0x04, 0xe9, 0xcb, 0x72 } }
+#define TEXT_INPUT_PROCESSOR_CONTRACTID \
+ "@mozilla.org/text-input-processor;1"
+%}