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-rw-r--r--dom/media/webcodecs/EncoderAgent.cpp441
1 files changed, 441 insertions, 0 deletions
diff --git a/dom/media/webcodecs/EncoderAgent.cpp b/dom/media/webcodecs/EncoderAgent.cpp
new file mode 100644
index 0000000000..e6af17a0be
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+++ b/dom/media/webcodecs/EncoderAgent.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "EncoderAgent.h"
+
+#include "PDMFactory.h"
+#include "mozilla/DebugOnly.h"
+#include "mozilla/Logging.h"
+#include "nsThreadUtils.h"
+
+extern mozilla::LazyLogModule gWebCodecsLog;
+
+namespace mozilla {
+
+#ifdef LOG_INTERNAL
+# undef LOG_INTERNAL
+#endif // LOG_INTERNAL
+#define LOG_INTERNAL(level, msg, ...) \
+ MOZ_LOG(gWebCodecsLog, LogLevel::level, (msg, ##__VA_ARGS__))
+
+#ifdef LOG
+# undef LOG
+#endif // LOG
+#define LOG(msg, ...) LOG_INTERNAL(Debug, msg, ##__VA_ARGS__)
+
+#ifdef LOGW
+# undef LOGW
+#endif // LOGE
+#define LOGW(msg, ...) LOG_INTERNAL(Warning, msg, ##__VA_ARGS__)
+
+#ifdef LOGE
+# undef LOGE
+#endif // LOGE
+#define LOGE(msg, ...) LOG_INTERNAL(Error, msg, ##__VA_ARGS__)
+
+#ifdef LOGV
+# undef LOGV
+#endif // LOGV
+#define LOGV(msg, ...) LOG_INTERNAL(Verbose, msg, ##__VA_ARGS__)
+
+EncoderAgent::EncoderAgent(WebCodecsId aId)
+ : mId(aId),
+ mOwnerThread(GetCurrentSerialEventTarget()),
+ mPEMFactory(MakeRefPtr<PEMFactory>()),
+ mEncoder(nullptr),
+ mState(State::Unconfigured) {
+ MOZ_ASSERT(mOwnerThread);
+ MOZ_ASSERT(mPEMFactory);
+ LOG("EncoderAgent #%zu (%p) ctor", mId, this);
+}
+
+EncoderAgent::~EncoderAgent() {
+ LOG("EncoderAgent #%zu (%p) dtor", mId, this);
+ MOZ_ASSERT(mState == State::Unconfigured, "encoder released in wrong state");
+ MOZ_ASSERT(!mEncoder, "encoder must be shutdown");
+}
+
+RefPtr<EncoderAgent::ConfigurePromise> EncoderAgent::Configure(
+ const EncoderConfig& aConfig) {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+ MOZ_ASSERT(mState == State::Unconfigured || mState == State::Error);
+ MOZ_ASSERT(mConfigurePromise.IsEmpty());
+ MOZ_ASSERT(!mCreateRequest.Exists());
+ MOZ_ASSERT(!mInitRequest.Exists());
+
+ if (mState == State::Error) {
+ LOGE("EncoderAgent #%zu (%p) tried to configure in error state", mId, this);
+ return ConfigurePromise::CreateAndReject(
+ MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
+ "Cannot configure in error state"),
+ __func__);
+ }
+
+ MOZ_ASSERT(mState == State::Unconfigured);
+ MOZ_ASSERT(!mEncoder);
+ SetState(State::Configuring);
+
+ LOG("EncoderAgent #%zu (%p) is creating an encoder (%s)", mId, this,
+ GetCodecTypeString(aConfig.mCodec));
+
+ RefPtr<ConfigurePromise> p = mConfigurePromise.Ensure(__func__);
+
+ mPEMFactory->CreateEncoderAsync(aConfig, dom::GetWebCodecsEncoderTaskQueue())
+ ->Then(
+ mOwnerThread, __func__,
+ [self = RefPtr{this}](RefPtr<MediaDataEncoder>&& aEncoder) {
+ self->mCreateRequest.Complete();
+
+ // If EncoderAgent has been shut down, shut the created encoder down
+ // and return.
+ if (!self->mShutdownWhileCreationPromise.IsEmpty()) {
+ MOZ_ASSERT(self->mState == State::ShuttingDown);
+ MOZ_ASSERT(self->mConfigurePromise.IsEmpty(),
+ "configuration should have been rejected");
+
+ LOGW(
+ "EncoderAgent #%zu (%p) has been shut down. We need to shut "
+ "the newly created encoder down",
+ self->mId, self.get());
+ aEncoder->Shutdown()->Then(
+ self->mOwnerThread, __func__,
+ [self](const ShutdownPromise::ResolveOrRejectValue& aValue) {
+ MOZ_ASSERT(self->mState == State::ShuttingDown);
+
+ LOGW(
+ "EncoderAgent #%zu (%p), newly created encoder "
+ "shutdown "
+ "has been %s",
+ self->mId, self.get(),
+ aValue.IsResolve() ? "resolved" : "rejected");
+
+ self->SetState(State::Unconfigured);
+
+ self->mShutdownWhileCreationPromise.ResolveOrReject(
+ aValue, __func__);
+ });
+ return;
+ }
+
+ self->mEncoder = aEncoder.forget();
+ LOG("EncoderAgent #%zu (%p) has created a encoder, now initialize "
+ "it",
+ self->mId, self.get());
+ self->mEncoder->Init()
+ ->Then(
+ self->mOwnerThread, __func__,
+ [self]() {
+ self->mInitRequest.Complete();
+ LOG("EncoderAgent #%zu (%p) has initialized the encoder",
+ self->mId, self.get());
+ self->SetState(State::Configured);
+ self->mConfigurePromise.Resolve(true, __func__);
+ },
+ [self](const MediaResult& aError) {
+ self->mInitRequest.Complete();
+ LOGE(
+ "EncoderAgent #%zu (%p) failed to initialize the "
+ "encoder",
+ self->mId, self.get());
+ self->SetState(State::Error);
+ self->mConfigurePromise.Reject(aError, __func__);
+ })
+ ->Track(self->mInitRequest);
+ },
+ [self = RefPtr{this}](const MediaResult& aError) {
+ self->mCreateRequest.Complete();
+ LOGE("EncoderAgent #%zu (%p) failed to create a encoder", self->mId,
+ self.get());
+
+ // If EncoderAgent has been shut down, we need to resolve the
+ // shutdown promise.
+ if (!self->mShutdownWhileCreationPromise.IsEmpty()) {
+ MOZ_ASSERT(self->mState == State::ShuttingDown);
+ MOZ_ASSERT(self->mConfigurePromise.IsEmpty(),
+ "configuration should have been rejected");
+
+ LOGW(
+ "EncoderAgent #%zu (%p) has been shut down. Resolve the "
+ "shutdown promise right away since encoder creation failed",
+ self->mId, self.get());
+
+ self->SetState(State::Unconfigured);
+ self->mShutdownWhileCreationPromise.Resolve(true, __func__);
+ return;
+ }
+
+ self->SetState(State::Error);
+ self->mConfigurePromise.Reject(aError, __func__);
+ })
+ ->Track(mCreateRequest);
+
+ return p;
+}
+
+RefPtr<EncoderAgent::ReconfigurationPromise> EncoderAgent::Reconfigure(
+ const RefPtr<const EncoderConfigurationChangeList>& aConfigChanges) {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+ MOZ_ASSERT(mState == State::Configured || mState == State::Error);
+ MOZ_ASSERT(mReconfigurationPromise.IsEmpty());
+
+ if (mState == State::Error) {
+ LOGE("EncoderAgent #%zu (%p) tried to reconfigure in error state", mId,
+ this);
+ return ReconfigurationPromise::CreateAndReject(
+ MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
+ "Cannot reconfigure in error state"),
+ __func__);
+ }
+
+ MOZ_ASSERT(mEncoder);
+ SetState(State::Configuring);
+
+ LOG("EncoderAgent #%zu (%p) is reconfiguring its encoder (%s)", mId, this,
+ NS_ConvertUTF16toUTF8(aConfigChanges->ToString().get()).get());
+
+ RefPtr<ReconfigurationPromise> p = mReconfigurationPromise.Ensure(__func__);
+
+ mEncoder->Reconfigure(aConfigChanges)
+ ->Then(
+ mOwnerThread, __func__,
+ [self = RefPtr{this}](bool) {
+ self->mReconfigurationRequest.Complete();
+ LOGE("EncoderAgent #%zu (%p) reconfigure success", self->mId,
+ self.get());
+ self->mReconfigurationPromise.Resolve(true, __func__);
+ },
+ [self = RefPtr{this}](const MediaResult& aError) {
+ self->mReconfigurationRequest.Complete();
+ LOGE("EncoderAgent #%zu (%p) reconfigure failure", self->mId,
+ self.get());
+ // Not a a fatal error per se, the owner will deal with it.
+ self->mReconfigurationPromise.Reject(aError, __func__);
+ })
+ ->Track(mReconfigurationRequest);
+
+ return p;
+}
+
+RefPtr<ShutdownPromise> EncoderAgent::Shutdown() {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+
+ auto r =
+ MediaResult(NS_ERROR_DOM_MEDIA_CANCELED, "Canceled by encoder shutdown");
+
+ // If the encoder creation has not been completed yet, wait until the encoder
+ // being created has been shut down.
+ if (mCreateRequest.Exists()) {
+ MOZ_ASSERT(!mInitRequest.Exists());
+ MOZ_ASSERT(!mConfigurePromise.IsEmpty());
+ MOZ_ASSERT(!mEncoder);
+ MOZ_ASSERT(mState == State::Configuring);
+ MOZ_ASSERT(mShutdownWhileCreationPromise.IsEmpty());
+
+ LOGW(
+ "EncoderAgent #%zu (%p) shutdown while the encoder creation for "
+ "configuration is in flight. Reject the configuration now and defer "
+ "the shutdown until the created encoder has been shut down",
+ mId, this);
+
+ // Reject the configuration in flight.
+ mConfigurePromise.Reject(r, __func__);
+
+ // Get the promise that will be resolved when the encoder being created has
+ // been destroyed.
+ SetState(State::ShuttingDown);
+ return mShutdownWhileCreationPromise.Ensure(__func__);
+ }
+
+ // If encoder creation has been completed, we must have the encoder now.
+ MOZ_ASSERT(mEncoder);
+
+ // Cancel pending initialization for configuration in flight if any.
+ mInitRequest.DisconnectIfExists();
+ mConfigurePromise.RejectIfExists(r, __func__);
+
+ mReconfigurationRequest.DisconnectIfExists();
+ mReconfigurationPromise.RejectIfExists(r, __func__);
+
+ // Cancel encoder in flight if any.
+ mEncodeRequest.DisconnectIfExists();
+ mEncodePromise.RejectIfExists(r, __func__);
+
+ // Cancel flush-out in flight if any.
+ mDrainRequest.DisconnectIfExists();
+ mEncodeRequest.DisconnectIfExists();
+
+ mDrainRequest.DisconnectIfExists();
+ mDrainPromise.RejectIfExists(r, __func__);
+
+ SetState(State::Unconfigured);
+
+ RefPtr<MediaDataEncoder> encoder = std::move(mEncoder);
+ return encoder->Shutdown();
+}
+
+RefPtr<EncoderAgent::EncodePromise> EncoderAgent::Encode(MediaData* aInput) {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+ MOZ_ASSERT(aInput);
+ MOZ_ASSERT(mState == State::Configured || mState == State::Error);
+ MOZ_ASSERT(mEncodePromise.IsEmpty());
+ MOZ_ASSERT(!mEncodeRequest.Exists());
+
+ if (mState == State::Error) {
+ LOGE("EncoderAgent #%zu (%p) tried to encoder in error state", mId, this);
+ return EncodePromise::CreateAndReject(
+ MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
+ "Cannot encoder in error state"),
+ __func__);
+ }
+
+ MOZ_ASSERT(mState == State::Configured);
+ MOZ_ASSERT(mEncoder);
+ SetState(State::Encoding);
+
+ RefPtr<EncodePromise> p = mEncodePromise.Ensure(__func__);
+
+ mEncoder->Encode(aInput)
+ ->Then(
+ mOwnerThread, __func__,
+ [self = RefPtr{this}](MediaDataEncoder::EncodedData&& aData) {
+ self->mEncodeRequest.Complete();
+ LOGV("EncoderAgent #%zu (%p) encode successful", self->mId,
+ self.get());
+ self->SetState(State::Configured);
+ self->mEncodePromise.Resolve(std::move(aData), __func__);
+ },
+ [self = RefPtr{this}](const MediaResult& aError) {
+ self->mEncodeRequest.Complete();
+ LOGV("EncoderAgent #%zu (%p) failed to encode", self->mId,
+ self.get());
+ self->SetState(State::Error);
+ self->mEncodePromise.Reject(aError, __func__);
+ })
+ ->Track(mEncodeRequest);
+
+ return p;
+}
+
+RefPtr<EncoderAgent::EncodePromise> EncoderAgent::Drain() {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+ // This can be called when reconfiguring the encoder.
+ MOZ_ASSERT(mState == State::Configured || mState == State::Configuring);
+ MOZ_ASSERT(mDrainPromise.IsEmpty());
+ MOZ_ASSERT(mEncoder);
+
+ SetState(State::Flushing);
+
+ RefPtr<EncodePromise> p = mDrainPromise.Ensure(__func__);
+ DryUntilDrain();
+ return p;
+}
+
+void EncoderAgent::DryUntilDrain() {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+ MOZ_ASSERT(mState == State::Flushing);
+ MOZ_ASSERT(!mDrainRequest.Exists());
+ MOZ_ASSERT(mEncoder);
+
+ LOG("EncoderAgent #%zu (%p) is draining the encoder", mId, this);
+ mEncoder->Drain()
+ ->Then(
+ mOwnerThread, __func__,
+ [self = RefPtr{this}](MediaDataEncoder::EncodedData&& aData) {
+ self->mDrainRequest.Complete();
+
+ if (aData.IsEmpty()) {
+ LOG("EncoderAgent #%zu (%p) is dry now", self->mId, self.get());
+ self->SetState(State::Configured);
+ self->mDrainPromise.Resolve(std::move(self->mDrainData),
+ __func__);
+ return;
+ }
+
+ LOG("EncoderAgent #%zu (%p) drained %zu encoder data. Keep "
+ "draining "
+ "until dry",
+ self->mId, self.get(), aData.Length());
+ self->mDrainData.AppendElements(std::move(aData));
+ self->DryUntilDrain();
+ },
+ [self = RefPtr{this}](const MediaResult& aError) {
+ self->mDrainRequest.Complete();
+
+ LOGE("EncoderAgent %p failed to drain encoder", self.get());
+ self->mDrainData.Clear();
+ self->mDrainPromise.Reject(aError, __func__);
+ })
+ ->Track(mDrainRequest);
+}
+
+void EncoderAgent::SetState(State aState) {
+ MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
+
+ auto validateStateTransition = [](State aOldState, State aNewState) {
+ switch (aOldState) {
+ case State::Unconfigured:
+ return aNewState == State::Configuring;
+ case State::Configuring:
+ return aNewState == State::Configured || aNewState == State::Error ||
+ aNewState == State::Flushing ||
+ aNewState == State::Unconfigured ||
+ aNewState == State::ShuttingDown;
+ case State::Configured:
+ return aNewState == State::Unconfigured ||
+ aNewState == State::Configuring ||
+ aNewState == State::Encoding || aNewState == State::Flushing;
+ case State::Encoding:
+ case State::Flushing:
+ return aNewState == State::Configured || aNewState == State::Error ||
+ aNewState == State::Unconfigured;
+ case State::ShuttingDown:
+ return aNewState == State::Unconfigured;
+ case State::Error:
+ return aNewState == State::Unconfigured;
+ default:
+ break;
+ }
+ MOZ_ASSERT_UNREACHABLE("Unhandled state transition");
+ return false;
+ };
+
+ auto stateToString = [](State aState) -> const char* {
+ switch (aState) {
+ case State::Unconfigured:
+ return "Unconfigured";
+ case State::Configuring:
+ return "Configuring";
+ case State::Configured:
+ return "Configured";
+ case State::Encoding:
+ return "Encoding";
+ case State::Flushing:
+ return "Flushing";
+ case State::ShuttingDown:
+ return "ShuttingDown";
+ case State::Error:
+ return "Error";
+ default:
+ break;
+ }
+ MOZ_ASSERT_UNREACHABLE("Unhandled state type");
+ return "Unknown";
+ };
+
+ DebugOnly<bool> isValid = validateStateTransition(mState, aState);
+ LOGV("EncoderAgent #%zu (%p) state change: %s -> %s", mId, this,
+ stateToString(mState), stateToString(aState));
+ MOZ_ASSERT(isValid);
+ mState = aState;
+}
+
+#undef LOG
+#undef LOGW
+#undef LOGE
+#undef LOGV
+#undef LOG_INTERNAL
+
+} // namespace mozilla