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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test DOMMatrix behavior</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
+</head>
+<script>
+function createMatrix(a, b, c, d, e, f)
+{
+ var m = new DOMMatrix();
+ m.a = a;
+ m.b = b;
+ m.c = c;
+ m.d = d;
+ m.e = e;
+ m.f = f;
+ return m;
+}
+
+function create3DMatrix(a, b, c, d, e, f)
+{
+ var m = new DOMMatrix();
+ m.a = a;
+ m.b = b;
+ m.c = c;
+ m.d = d;
+ m.e = e;
+ m.f = f;
+ m.m13 = 0;
+ return m;
+}
+
+function cmpMatrix(a, b, msg)
+{
+ if (Array.isArray(a))
+ a = new DOMMatrix(a);
+ if (Array.isArray(b))
+ b = new DOMMatrix(b);
+
+ ok(CompareDOMMatrix(a, b),
+ msg + " - got " + formatMatrix(a)
+ + ", expected " + formatMatrix(b));
+}
+
+function roughCmpMatrix(a, b, msg)
+{
+ if (Array.isArray(a))
+ a = new DOMMatrix(a);
+ if (Array.isArray(b))
+ b = new DOMMatrix(b);
+
+ ok(RoughCompareDOMMatrix(a, b),
+ msg + " - got " + formatMatrix(a)
+ + ", expected " + formatMatrix(b));
+}
+
+function formatMatrix(m)
+{
+ m = new DOMMatrix(m);
+
+ if (m.is2D)
+ return "(" + [m.a, m.b, m.c, m.d, m.e, m.f].join(', ') + ")";
+ else
+ return "(" + [m.m11, m.m12, m.m13, m.m14,
+ m.m21, m.m22, m.m23, m.m24,
+ m.m31, m.m32, m.m33, m.m34,
+ m.m41, m.m42, m.m43, m.m44,].join(', ') + ")";
+}
+
+function CompareMatrix(dm, m)
+{
+ var ma = m.toFloat32Array();
+ for (var x = 0; x < ma.length; x++) {
+ if (Math.abs(ma[x] - dm.m[x]) > 0.000001)
+ return false;
+ }
+
+ return true;
+}
+
+function CompareDOMMatrix(dm1, dm2)
+{
+ var m1 = dm1.toFloat32Array();
+ var m2 = dm2.toFloat32Array();
+
+ if (m1.length != m2.length)
+ return false;
+
+ for (var x = 0; x < m1.length; x++) {
+ if (Math.abs(m1[x] - m2[x]) > 0.000001)
+ return false;
+ }
+
+ return true;
+}
+
+function RoughCompareDOMMatrix(dm1, dm2)
+{
+ var m1 = dm1.toFloat32Array();
+ var m2 = dm2.toFloat32Array();
+
+ if (m1.length != m2.length)
+ return false;
+
+ const tolerance = 1 / 65535;
+ for (var x = 0; x < m1.length; x++) {
+ if (Math.abs(m1[x] - m2[x]) > tolerance)
+ return false;
+ }
+
+ return true;
+}
+
+SimpleTest.waitForExplicitFinish();
+
+function main()
+{
+ var tests = [
+ testCreateMatrix,
+ testMultiply,
+ testInverse,
+ testTranslate,
+ testScale,
+ testScaleNonUniform,
+ testRotate,
+ testRotateFromVector,
+ testFlipX,
+ testFlipY,
+ testSkewX,
+ testSkewY,
+ testMultiplyInPlace,
+ testInverseInPlace,
+ testTranslateInPlace,
+ testScaleInPlace,
+ testRotateInPlace,
+ testRotateFromVectorInPlace,
+ testSkewXInPlace,
+ testSkewYInPlace,
+ testCreateMatrix3D,
+ testMultiply3D,
+ testInverse3D,
+ testTranslate3D,
+ testScale3D,
+ test3D,
+ testParsing,
+ testStringify
+ ];
+ for (var i = 0; i < tests.length; i++) {
+ try{
+ tests[i]();
+ } catch (e) {
+ ok(false, "uncaught exception in test " + i + ": " + e.name);
+ }
+ }
+ SimpleTest.finish();
+}
+
+function testCreateMatrix()
+{
+ var m = new DOMMatrix();
+
+ // Should be initialised to identity
+ cmpMatrix(m, [1, 0, 0, 1, 0, 0],
+ "DOMMatrix should produce identity matrix");
+
+ m = new DOMMatrix([1,2,3,4,5,6]);
+ cmpMatrix(m, [1,2,3,4,5,6],
+ "DOMMatrix should produce the same matrix");
+ ok(m.is2D, "Failed to mark matrix as 2D.");
+
+ m = new DOMMatrix([1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]);
+ cmpMatrix(m, [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16],
+ "DOMMatrix should produce the same matrix");
+ ok(!m.is2D, "Failed to mark matrix as 3D.");
+
+ var n = new DOMMatrix(m.toFloat32Array());
+ cmpMatrix(n, [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16],
+ "DOMMatrix should produce the same matrix with float32array constructor");
+ ok(!n.is2D, "Failed to mark matrix as 3D.");
+
+ var n = new DOMMatrix(m.toFloat64Array());
+ cmpMatrix(n, [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16],
+ "DOMMatrix should produce the same matrix with float64array constructor");
+ ok(!n.is2D, "Failed to mark matrix as 3D.");
+
+ var exn = null;
+ try {
+ m = new DOMMatrix([0]);
+ } catch (e) {
+ exn = e;
+ }
+ ok(exn, "did throw exception with bad DOMMatrix constructor with 1 parameter");
+
+ exn = null;
+ try {
+ m = new DOMMatrix([1,2,3,4,5,6,7,8,9]);
+ } catch (e) {
+ exn = e;
+ }
+ ok(exn, "did throw exception with bad DOMMatrix constructor with 9 parameters");
+
+ exn = null;
+ try {
+ m = new DOMMatrix([1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]);
+ } catch (e) {
+ exn = e;
+ }
+ ok(exn, "did throw exception with bad DOMMatrix constructor with 17 parameters");
+}
+
+// DOMMatrix multiply(in DOMMatrix secondMatrix);
+function testMultiply()
+{
+ var m1 = createMatrix(1, 0, 0, 1, 50, 90);
+ var m2 = createMatrix(Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 0, 0);
+ var m3 = createMatrix(1, 0, 0, 1, 130, 160);
+ var result = m1.multiply(m2).multiply(m3);
+ roughCmpMatrix(result, [Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 255.060974, 111.213203],
+ "Unexpected result after multiplying matrices");
+
+ // Check orig matrices are unchanged
+ cmpMatrix(m1, [1, 0, 0, 1, 50, 90], "Matrix changed after multiplication");
+ roughCmpMatrix(m2, [Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 0, 0],
+ "Matrix changed after multiplication");
+ cmpMatrix(m3, [1, 0, 0, 1, 130, 160], "Matrix changed after multiplication");
+}
+
+// DOMMatrix inverse() raises(SVGException);
+function testInverse()
+{
+ // Test inversion
+ var m = createMatrix(2, 0, 0, 4, 110, -50);
+ roughCmpMatrix(m.inverse(), [0.5, 0, 0, 0.25, -55, 12.5],
+ "Unexpected result after inverting matrix");
+
+ // Test non-invertable
+ m = createMatrix(0, 0, 1, 0, 0, 0);
+ m = m.inverse();
+ ok(isNaN(m.a), "Failed to invalidate inverted singular matrix, got " + m.a);
+ ok(!m.is2D, "Failed to mark invalidated inverted singular matrix as 3D.");
+}
+
+// DOMMatrix translate(in float x, in float y);
+function testTranslate()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.translate(100, -50), [2, 0, 0, 1, 320, 50],
+ "Unexpected result after translate");
+}
+
+// DOMMatrix scale(in float scaleFactor);
+function testScale()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.scale(0.5), [1, 0, 0, 0.5, 120, 100],
+ "Unexpected result after scale");
+}
+
+// DOMMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY);
+function testScaleNonUniform()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.scaleNonUniform(0.5, -3), [1, 0, 0, -3, 120, 100],
+ "Unexpected result after scaleNonUniform");
+}
+
+// DOMMatrix rotate(in float angle);
+function testRotate()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.rotate(45),
+ [2*Math.cos(Math.PI/4), Math.sin(Math.PI/4),
+ 2*-Math.sin(Math.PI/4), Math.cos(Math.PI/4),
+ 120, 100],
+ "Unexpected result after rotate");
+}
+
+// DOMMatrix rotateFromVector(in float x, in float y) raises(SVGException);
+function testRotateFromVector()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ // Make a 150 degree angle
+ var result = m.rotateFromVector(-2, 1.1547);
+ roughCmpMatrix(result,
+ [2*Math.cos(5*Math.PI/6), Math.sin(5*Math.PI/6),
+ 2*-Math.sin(5*Math.PI/6), Math.cos(5*Math.PI/6),
+ 120, 100],
+ "Unexpected result after rotateFromVector");
+
+ // Test bad input (1)
+ var exn = null;
+ try {
+ m.rotateFromVector(1, 0);
+ } catch (e) {
+ exn = e;
+ }
+ is(exn, null, "did not throw exception with zero coord for rotateFromVector");
+
+ // Test bad input (2)
+ exn = null;
+ try {
+ m.rotateFromVector(0, 1);
+ } catch (e) {
+ exn = e;
+ }
+ is(exn, null, "did not throw exception with zero coord for rotateFromVector");
+}
+
+// DOMMatrix flipX();
+function testFlipX()
+{
+ var m = createMatrix(1, 2, 3, 4, 5, 6);
+ cmpMatrix(m.flipX(), [-1, -2, 3, 4, 5, 6], "Unexpected result after flipX");
+}
+
+// DOMMatrix flipY();
+function testFlipY()
+{
+ var m = createMatrix(1, 2, 3, 4, 5, 6);
+ cmpMatrix(m.flipY(), [1, 2, -3, -4, 5, 6], "Unexpected result after flipY");
+}
+
+// DOMMatrix skewX(in float angle);
+function testSkewX()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.skewX(30), [2, 0, 2*Math.tan(Math.PI/6), 1, 120, 100],
+ "Unexpected result after skewX");
+}
+
+// DOMMatrix skewY(in float angle);
+function testSkewY()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.skewY(30), [2, Math.tan(Math.PI/6), 0, 1, 120, 100],
+ "Unexpected result after skewY");
+}
+
+// DOMMatrix multiply(in DOMMatrix secondMatrix);
+function testMultiplyInPlace()
+{
+ var m1 = createMatrix(1, 0, 0, 1, 50, 90);
+ var m2 = createMatrix(Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 0, 0);
+ var m3 = createMatrix(1, 0, 0, 1, 130, 160);
+ m1.multiplySelf(m2).multiplySelf(m3);
+ roughCmpMatrix(m1, [Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 255.060974, 111.213203],
+ "Unexpected result after multiplying matrices");
+
+ // Check orig matrices are unchanged
+ roughCmpMatrix(m2, [Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 0, 0],
+ "Matrix changed after multiplication");
+ cmpMatrix(m3, [1, 0, 0, 1, 130, 160], "Matrix changed after multiplication");
+}
+
+// DOMMatrix inverse() raises(SVGException);
+function testInverseInPlace()
+{
+ // Test inversion
+ var m = createMatrix(2, 0, 0, 4, 110, -50);
+ m.invertSelf();
+ roughCmpMatrix(m, [0.5, 0, 0, 0.25, -55, 12.5],
+ "Unexpected result after inverting matrix");
+
+ // Test non-invertable
+ m = createMatrix(0, 0, 1, 0, 0, 0);
+ m.invertSelf();
+ ok(isNaN(m.a), "Failed to invalidate inverted singular matrix, got " + m.a);
+ ok(!m.is2D, "Failed to mark invalidated inverted singular matrix as 3D.");
+}
+
+// DOMMatrix translate(in float x, in float y);
+function testTranslateInPlace()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ m.translateSelf(100, -50)
+ roughCmpMatrix(m, [2, 0, 0, 1, 320, 50],
+ "Unexpected result after translate");
+}
+
+// DOMMatrix scale(in float scaleFactor);
+function testScaleInPlace()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ m.scaleSelf(0.5);
+ roughCmpMatrix(m, [1, 0, 0, 0.5, 120, 100],
+ "Unexpected result after scale");
+}
+
+// DOMMatrix rotate(in float angle);
+function testRotateInPlace()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ m.rotateSelf(45);
+ roughCmpMatrix(m,
+ [2*Math.cos(Math.PI/4), Math.sin(Math.PI/4),
+ 2*-Math.sin(Math.PI/4), Math.cos(Math.PI/4),
+ 120, 100],
+ "Unexpected result after rotate");
+}
+
+// DOMMatrix rotateFromVector(in float x, in float y) raises(SVGException);
+function testRotateFromVectorInPlace()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ // Make a 150 degree angle
+ m.rotateFromVectorSelf(-2, 1.1547);
+ roughCmpMatrix(m,
+ [2*Math.cos(5*Math.PI/6), Math.sin(5*Math.PI/6),
+ 2*-Math.sin(5*Math.PI/6), Math.cos(5*Math.PI/6),
+ 120, 100],
+ "Unexpected result after rotateFromVector");
+
+ // Test bad input (1)
+ try {
+ m.rotateFromVectorSelf(1, 0);
+ ok(true, "did not throw exception with zero coord for rotateFromVector");
+ } catch (e) {
+ ok(false,
+ "Got unexpected exception " + e + ", expected NotSupportedError");
+ }
+
+ // Test bad input (2)
+ try {
+ m.rotateFromVectorSelf(0, 1);
+ ok(true, "did not throw exception with zero coord for rotateFromVector");
+ } catch (e) { }
+}
+
+// DOMMatrix skewX(in float angle);
+function testSkewXInPlace()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ m.skewXSelf(30);
+ roughCmpMatrix(m, [2, 0, 2*Math.tan(Math.PI/6), 1, 120, 100],
+ "Unexpected result after skewX");
+}
+
+// DOMMatrix skewY(in float angle);
+function testSkewYInPlace()
+{
+ var m = createMatrix(2, 0, 0, 1, 120, 100);
+ m.skewYSelf(30);
+ roughCmpMatrix(m, [2, Math.tan(Math.PI/6), 0, 1, 120, 100],
+ "Unexpected result after skewY");
+}
+
+function testCreateMatrix3D()
+{
+ var m = new DOMMatrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
+
+ // Should be initialised to identity
+ cmpMatrix(m, [1, 0, 0, 1, 0, 0],
+ "DOMMatrix should produce identity matrix");
+ is(m.is2D, false, "should produce 3d matrix");
+
+ m = new DOMMatrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]);
+
+ // Should be initialised to identity
+ cmpMatrix(m, [1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0],
+ "DOMMatrix should produce identity matrix");
+ is(m.is2D, false, "should produce 3d matrix");
+}
+
+// DOMMatrix multiply(in DOMMatrix secondMatrix);
+function testMultiply3D()
+{
+ var m1 = createMatrix(1, 0, 0, 1, 50, 90);
+ var m2 = create3DMatrix(Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 0, 0);
+ var m3 = create3DMatrix(1, 0, 0, 1, 130, 160);
+ var result = m1.multiply(m2).multiply(m3);
+ ok(m1.is2D == true, "should produce 3d matrix");
+ roughCmpMatrix(result, [Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 255.060974, 111.213203],
+ "Unexpected result after multiplying matrices");
+
+ // Check orig matrices are unchanged
+ cmpMatrix(m1, [1, 0, 0, 1, 50, 90], "Matrix changed after multiplication");
+ roughCmpMatrix(m2, [Math.SQRT1_2, -Math.SQRT1_2, Math.SQRT1_2, Math.SQRT1_2, 0, 0],
+ "Matrix changed after multiplication");
+ cmpMatrix(m3, [1, 0, 0, 1, 130, 160], "Matrix changed after multiplication");
+}
+
+// DOMMatrix inverse() raises(SVGException);
+function testInverse3D()
+{
+ // Test inversion
+ var m = create3DMatrix(2, 0, 0, 4, 110, -50);
+ roughCmpMatrix(m.inverse(), [0.5, 0, 0, 0.25, -55, 12.5],
+ "Unexpected result after inverting matrix");
+
+ // Test non-invertable
+ m = createMatrix(0, 0, 1, 0, 0, 0);
+ m = m.inverse();
+ ok(isNaN(m.a), "Failed to invalidate inverted singular matrix, got " + m.a);
+ ok(!m.is2D, "Failed to mark invalidated inverted singular matrix as 3D.");
+}
+
+// DOMMatrix translate(in float x, in float y);
+function testTranslate3D()
+{
+ var m = create3DMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.translate(100, -50), [2, 0, 0, 1, 320, 50],
+ "Unexpected result after translate");
+}
+
+// DOMMatrix scale(in float scaleFactor);
+function testScale3D()
+{
+ var m = create3DMatrix(2, 0, 0, 1, 120, 100);
+ roughCmpMatrix(m.scale(0.5), [1, 0, 0, 0.5, 120, 100],
+ "Unexpected result after scale");
+}
+
+function Matrix3D() {
+ this.m = new Float32Array([
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ ]);
+}
+
+Matrix3D.prototype = {
+ translate(x, y, z, result) {
+ result = result || new Matrix3D();
+ var m = result.m;
+
+ m[0] = 1;
+ m[1] = 0;
+ m[2] = 0;
+ m[3] = x;
+
+ m[4] = 0;
+ m[5] = 1;
+ m[6] = 0;
+ m[7] = y;
+
+ m[8] = 0;
+ m[9] = 0;
+ m[10] = 1;
+ m[11] = z;
+
+ m[12] = 0;
+ m[13] = 0;
+ m[14] = 0;
+ m[15] = 1;
+
+ return result;
+ },
+ inverse(matrix, result) {
+ result = result || new Matrix3D();
+ var m = matrix.m, r = result.m;
+
+ r[0] = m[5]*m[10]*m[15] - m[5]*m[14]*m[11] - m[6]*m[9]*m[15] + m[6]*m[13]*m[11] + m[7]*m[9]*m[14] - m[7]*m[13]*m[10];
+ r[1] = -m[1]*m[10]*m[15] + m[1]*m[14]*m[11] + m[2]*m[9]*m[15] - m[2]*m[13]*m[11] - m[3]*m[9]*m[14] + m[3]*m[13]*m[10];
+ r[2] = m[1]*m[6]*m[15] - m[1]*m[14]*m[7] - m[2]*m[5]*m[15] + m[2]*m[13]*m[7] + m[3]*m[5]*m[14] - m[3]*m[13]*m[6];
+ r[3] = -m[1]*m[6]*m[11] + m[1]*m[10]*m[7] + m[2]*m[5]*m[11] - m[2]*m[9]*m[7] - m[3]*m[5]*m[10] + m[3]*m[9]*m[6];
+
+ r[4] = -m[4]*m[10]*m[15] + m[4]*m[14]*m[11] + m[6]*m[8]*m[15] - m[6]*m[12]*m[11] - m[7]*m[8]*m[14] + m[7]*m[12]*m[10];
+ r[5] = m[0]*m[10]*m[15] - m[0]*m[14]*m[11] - m[2]*m[8]*m[15] + m[2]*m[12]*m[11] + m[3]*m[8]*m[14] - m[3]*m[12]*m[10];
+ r[6] = -m[0]*m[6]*m[15] + m[0]*m[14]*m[7] + m[2]*m[4]*m[15] - m[2]*m[12]*m[7] - m[3]*m[4]*m[14] + m[3]*m[12]*m[6];
+ r[7] = m[0]*m[6]*m[11] - m[0]*m[10]*m[7] - m[2]*m[4]*m[11] + m[2]*m[8]*m[7] + m[3]*m[4]*m[10] - m[3]*m[8]*m[6];
+
+ r[8] = m[4]*m[9]*m[15] - m[4]*m[13]*m[11] - m[5]*m[8]*m[15] + m[5]*m[12]*m[11] + m[7]*m[8]*m[13] - m[7]*m[12]*m[9];
+ r[9] = -m[0]*m[9]*m[15] + m[0]*m[13]*m[11] + m[1]*m[8]*m[15] - m[1]*m[12]*m[11] - m[3]*m[8]*m[13] + m[3]*m[12]*m[9];
+ r[10] = m[0]*m[5]*m[15] - m[0]*m[13]*m[7] - m[1]*m[4]*m[15] + m[1]*m[12]*m[7] + m[3]*m[4]*m[13] - m[3]*m[12]*m[5];
+ r[11] = -m[0]*m[5]*m[11] + m[0]*m[9]*m[7] + m[1]*m[4]*m[11] - m[1]*m[8]*m[7] - m[3]*m[4]*m[9] + m[3]*m[8]*m[5];
+
+ r[12] = -m[4]*m[9]*m[14] + m[4]*m[13]*m[10] + m[5]*m[8]*m[14] - m[5]*m[12]*m[10] - m[6]*m[8]*m[13] + m[6]*m[12]*m[9];
+ r[13] = m[0]*m[9]*m[14] - m[0]*m[13]*m[10] - m[1]*m[8]*m[14] + m[1]*m[12]*m[10] + m[2]*m[8]*m[13] - m[2]*m[12]*m[9];
+ r[14] = -m[0]*m[5]*m[14] + m[0]*m[13]*m[6] + m[1]*m[4]*m[14] - m[1]*m[12]*m[6] - m[2]*m[4]*m[13] + m[2]*m[12]*m[5];
+ r[15] = m[0]*m[5]*m[10] - m[0]*m[9]*m[6] - m[1]*m[4]*m[10] + m[1]*m[8]*m[6] + m[2]*m[4]*m[9] - m[2]*m[8]*m[5];
+
+ var det = m[0]*r[0] + m[1]*r[4] + m[2]*r[8] + m[3]*r[12];
+ for (var i = 0; i < 16; i++) r[i] /= det;
+ return result;
+ },
+ multiply(left, result) {
+ result = result || new Matrix3D();
+ var a = this.m, b = left.m, r = result.m;
+
+ r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12];
+ r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13];
+ r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14];
+ r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15];
+
+ r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12];
+ r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13];
+ r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14];
+ r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15];
+
+ r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12];
+ r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13];
+ r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14];
+ r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15];
+
+ r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12];
+ r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13];
+ r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14];
+ r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15];
+
+ return result;
+ },
+ scale(x, y, z, result) {
+ result = result || new Matrix3D();
+ var m = result.m;
+
+ m[0] = x;
+ m[1] = 0;
+ m[2] = 0;
+ m[3] = 0;
+
+ m[4] = 0;
+ m[5] = y;
+ m[6] = 0;
+ m[7] = 0;
+
+ m[8] = 0;
+ m[9] = 0;
+ m[10] = z;
+ m[11] = 0;
+
+ m[12] = 0;
+ m[13] = 0;
+ m[14] = 0;
+ m[15] = 1;
+
+ return result;
+ },
+ rotate(a, x, y, z, result) {
+ result = result || new Matrix3D();
+ var m = result.m;
+
+ var d = Math.sqrt(x*x + y*y + z*z);
+ a *= Math.PI / 180; x /= d; y /= d; z /= d;
+ var c = Math.cos(a), s = Math.sin(a), t = 1 - c;
+
+ m[0] = x * x * t + c;
+ m[1] = x * y * t - z * s;
+ m[2] = x * z * t + y * s;
+ m[3] = 0;
+
+ m[4] = y * x * t + z * s;
+ m[5] = y * y * t + c;
+ m[6] = y * z * t - x * s;
+ m[7] = 0;
+
+ m[8] = z * x * t - y * s;
+ m[9] = z * y * t + x * s;
+ m[10] = z * z * t + c;
+ m[11] = 0;
+
+ m[12] = 0;
+ m[13] = 0;
+ m[14] = 0;
+ m[15] = 1;
+
+ return result;
+ },
+ swap(result) {
+ result = result || new Matrix3D();
+ for (var x = 0; x < 16; x++)
+ result.m[x] = this.m[Math.floor(x/4) + (x%4)*4];
+
+ return result;
+ }
+};
+
+
+function test3D()
+{
+ var m = new DOMMatrix()
+ var m2 = new Matrix3D();
+
+ m.translateSelf(2,3,4).scaleSelf(1.2, 2.3, 3.4, 0, 0, 0);
+ m2 = m2.multiply(m2.translate(2,3,4)).multiply(m2.scale(1.2, 2.3, 3.4)).swap();
+
+ ok(CompareMatrix(m2, m), "translate + scale in 3d didn't match, expected: " + formatMatrix(m2.m) + ", got: " + formatMatrix(m));
+
+ m.invertSelf();
+ m2 = new Matrix3D();
+ m2 = m2.multiply(m2.translate(2,3,4)).multiply(m2.scale(1.2, 2.3, 3.4));
+ m2 = m2.inverse(m2).swap();
+ ok(CompareMatrix(m2, m), "translate + scale in inverted 3d didn't match, expected: " + formatMatrix(m2.m) + ", got: " + formatMatrix(m));
+}
+
+function testParsing()
+{
+ var m = new DOMMatrix("translate(10px, 20px) scale(.5, 2) rotate(45deg)");
+ var m2 = new DOMMatrix();
+ m2.translateSelf(10, 20).scaleSelf(.5,2).rotateSelf(45);
+ ok(CompareDOMMatrix(m2, m), "string parsing didn't match");
+
+ m = new DOMMatrix();
+ m.setMatrixValue("translate(10px, 20px) scale(.5, 2) rotate(45deg)");
+ ok(CompareDOMMatrix(m2, m), "string parsing didn't match");
+}
+
+
+function testStringify() {
+ var m = new DOMMatrix();
+ var s = "" + m;
+ ok(s == "matrix" + formatMatrix(m), "stringifier 1 produced wrong result: " + s);
+ m.a = 100;
+ s = "" + m;
+ ok(s == "matrix" + formatMatrix(m), "stringifier 2 produced wrong result: " + s);
+ m.m43 = 200;
+ s = "" + m;
+ ok(s == "matrix3d" + formatMatrix(m), "stringifier 3 produced wrong result:" + s);
+}
+
+window.addEventListener("load", main);
+
+</script>
+</pre>
+</body>
+</html>