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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * http://www.w3.org/TR/SVG2/
+ *
+ * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
+ * liability, trademark and document use rules apply.
+ */
+
+[Exposed=Window]
+interface SVGTransform {
+
+ // Transform Types
+ const unsigned short SVG_TRANSFORM_UNKNOWN = 0;
+ const unsigned short SVG_TRANSFORM_MATRIX = 1;
+ const unsigned short SVG_TRANSFORM_TRANSLATE = 2;
+ const unsigned short SVG_TRANSFORM_SCALE = 3;
+ const unsigned short SVG_TRANSFORM_ROTATE = 4;
+ const unsigned short SVG_TRANSFORM_SKEWX = 5;
+ const unsigned short SVG_TRANSFORM_SKEWY = 6;
+
+ readonly attribute unsigned short type;
+ [BinaryName="getMatrix"]
+ readonly attribute SVGMatrix matrix;
+ readonly attribute float angle;
+
+ [Throws]
+ undefined setMatrix(optional DOMMatrix2DInit matrix = {});
+ [Throws]
+ undefined setTranslate(float tx, float ty);
+ [Throws]
+ undefined setScale(float sx, float sy);
+ [Throws]
+ undefined setRotate(float angle, float cx, float cy);
+ [Throws]
+ undefined setSkewX(float angle);
+ [Throws]
+ undefined setSkewY(float angle);
+};