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-rw-r--r--gfx/2d/ConvolutionFilterNEON.cpp287
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diff --git a/gfx/2d/ConvolutionFilterNEON.cpp b/gfx/2d/ConvolutionFilterNEON.cpp
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+++ b/gfx/2d/ConvolutionFilterNEON.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2011-2016 Google Inc.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the gfx/skia/LICENSE file.
+
+#include "SkConvolver.h"
+#include "mozilla/Attributes.h"
+#include <arm_neon.h>
+
+namespace skia {
+
+static MOZ_ALWAYS_INLINE void AccumRemainder(
+ const unsigned char* pixelsLeft,
+ const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
+ int32x4_t& accum, int r) {
+ int remainder[4] = {0};
+ for (int i = 0; i < r; i++) {
+ SkConvolutionFilter1D::ConvolutionFixed coeff = filterValues[i];
+ remainder[0] += coeff * pixelsLeft[i * 4 + 0];
+ remainder[1] += coeff * pixelsLeft[i * 4 + 1];
+ remainder[2] += coeff * pixelsLeft[i * 4 + 2];
+ remainder[3] += coeff * pixelsLeft[i * 4 + 3];
+ }
+ int32x4_t t = {remainder[0], remainder[1], remainder[2], remainder[3]};
+ accum += t;
+}
+
+// Convolves horizontally along a single row. The row data is given in
+// |srcData| and continues for the numValues() of the filter.
+void convolve_horizontally_neon(const unsigned char* srcData,
+ const SkConvolutionFilter1D& filter,
+ unsigned char* outRow, bool /*hasAlpha*/) {
+ // Loop over each pixel on this row in the output image.
+ int numValues = filter.numValues();
+ for (int outX = 0; outX < numValues; outX++) {
+ uint8x8_t coeff_mask0 = vcreate_u8(0x0100010001000100);
+ uint8x8_t coeff_mask1 = vcreate_u8(0x0302030203020302);
+ uint8x8_t coeff_mask2 = vcreate_u8(0x0504050405040504);
+ uint8x8_t coeff_mask3 = vcreate_u8(0x0706070607060706);
+ // Get the filter that determines the current output pixel.
+ int filterOffset, filterLength;
+ const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
+ filter.FilterForValue(outX, &filterOffset, &filterLength);
+
+ // Compute the first pixel in this row that the filter affects. It will
+ // touch |filterLength| pixels (4 bytes each) after this.
+ const unsigned char* rowToFilter = &srcData[filterOffset * 4];
+
+ // Apply the filter to the row to get the destination pixel in |accum|.
+ int32x4_t accum = vdupq_n_s32(0);
+ for (int filterX = 0; filterX < filterLength >> 2; filterX++) {
+ // Load 4 coefficients
+ int16x4_t coeffs, coeff0, coeff1, coeff2, coeff3;
+ coeffs = vld1_s16(filterValues);
+ coeff0 = vreinterpret_s16_u8(
+ vtbl1_u8(vreinterpret_u8_s16(coeffs), coeff_mask0));
+ coeff1 = vreinterpret_s16_u8(
+ vtbl1_u8(vreinterpret_u8_s16(coeffs), coeff_mask1));
+ coeff2 = vreinterpret_s16_u8(
+ vtbl1_u8(vreinterpret_u8_s16(coeffs), coeff_mask2));
+ coeff3 = vreinterpret_s16_u8(
+ vtbl1_u8(vreinterpret_u8_s16(coeffs), coeff_mask3));
+
+ // Load pixels and calc
+ uint8x16_t pixels = vld1q_u8(rowToFilter);
+ int16x8_t p01_16 = vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(pixels)));
+ int16x8_t p23_16 = vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(pixels)));
+
+ int16x4_t p0_src = vget_low_s16(p01_16);
+ int16x4_t p1_src = vget_high_s16(p01_16);
+ int16x4_t p2_src = vget_low_s16(p23_16);
+ int16x4_t p3_src = vget_high_s16(p23_16);
+
+ int32x4_t p0 = vmull_s16(p0_src, coeff0);
+ int32x4_t p1 = vmull_s16(p1_src, coeff1);
+ int32x4_t p2 = vmull_s16(p2_src, coeff2);
+ int32x4_t p3 = vmull_s16(p3_src, coeff3);
+
+ accum += p0;
+ accum += p1;
+ accum += p2;
+ accum += p3;
+
+ // Advance the pointers
+ rowToFilter += 16;
+ filterValues += 4;
+ }
+
+ int r = filterLength & 3;
+ if (r) {
+ int remainder_offset = (filterOffset + filterLength - r) * 4;
+ AccumRemainder(srcData + remainder_offset, filterValues, accum, r);
+ }
+
+ // Bring this value back in range. All of the filter scaling factors
+ // are in fixed point with kShiftBits bits of fractional part.
+ accum = vshrq_n_s32(accum, SkConvolutionFilter1D::kShiftBits);
+
+ // Pack and store the new pixel.
+ int16x4_t accum16 = vqmovn_s32(accum);
+ uint8x8_t accum8 = vqmovun_s16(vcombine_s16(accum16, accum16));
+ vst1_lane_u32(reinterpret_cast<uint32_t*>(outRow),
+ vreinterpret_u32_u8(accum8), 0);
+ outRow += 4;
+ }
+}
+
+// Does vertical convolution to produce one output row. The filter values and
+// length are given in the first two parameters. These are applied to each
+// of the rows pointed to in the |sourceDataRows| array, with each row
+// being |pixelWidth| wide.
+//
+// The output must have room for |pixelWidth * 4| bytes.
+template <bool hasAlpha>
+static void ConvolveVertically(
+ const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
+ int filterLength, unsigned char* const* sourceDataRows, int pixelWidth,
+ unsigned char* outRow) {
+ int width = pixelWidth & ~3;
+
+ // Output four pixels per iteration (16 bytes).
+ for (int outX = 0; outX < width; outX += 4) {
+ // Accumulated result for each pixel. 32 bits per RGBA channel.
+ int32x4_t accum0 = vdupq_n_s32(0);
+ int32x4_t accum1 = vdupq_n_s32(0);
+ int32x4_t accum2 = vdupq_n_s32(0);
+ int32x4_t accum3 = vdupq_n_s32(0);
+
+ // Convolve with one filter coefficient per iteration.
+ for (int filterY = 0; filterY < filterLength; filterY++) {
+ // Duplicate the filter coefficient 4 times.
+ // [16] cj cj cj cj
+ int16x4_t coeff16 = vdup_n_s16(filterValues[filterY]);
+
+ // Load four pixels (16 bytes) together.
+ // [8] a3 b3 g3 r3 a2 b2 g2 r2 a1 b1 g1 r1 a0 b0 g0 r0
+ uint8x16_t src8 = vld1q_u8(&sourceDataRows[filterY][outX << 2]);
+
+ int16x8_t src16_01 = vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(src8)));
+ int16x8_t src16_23 = vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(src8)));
+ int16x4_t src16_0 = vget_low_s16(src16_01);
+ int16x4_t src16_1 = vget_high_s16(src16_01);
+ int16x4_t src16_2 = vget_low_s16(src16_23);
+ int16x4_t src16_3 = vget_high_s16(src16_23);
+
+ accum0 += vmull_s16(src16_0, coeff16);
+ accum1 += vmull_s16(src16_1, coeff16);
+ accum2 += vmull_s16(src16_2, coeff16);
+ accum3 += vmull_s16(src16_3, coeff16);
+ }
+
+ // Shift right for fixed point implementation.
+ accum0 = vshrq_n_s32(accum0, SkConvolutionFilter1D::kShiftBits);
+ accum1 = vshrq_n_s32(accum1, SkConvolutionFilter1D::kShiftBits);
+ accum2 = vshrq_n_s32(accum2, SkConvolutionFilter1D::kShiftBits);
+ accum3 = vshrq_n_s32(accum3, SkConvolutionFilter1D::kShiftBits);
+
+ // Packing 32 bits |accum| to 16 bits per channel (signed saturation).
+ // [16] a1 b1 g1 r1 a0 b0 g0 r0
+ int16x8_t accum16_0 = vcombine_s16(vqmovn_s32(accum0), vqmovn_s32(accum1));
+ // [16] a3 b3 g3 r3 a2 b2 g2 r2
+ int16x8_t accum16_1 = vcombine_s16(vqmovn_s32(accum2), vqmovn_s32(accum3));
+
+ // Packing 16 bits |accum| to 8 bits per channel (unsigned saturation).
+ // [8] a3 b3 g3 r3 a2 b2 g2 r2 a1 b1 g1 r1 a0 b0 g0 r0
+ uint8x16_t accum8 =
+ vcombine_u8(vqmovun_s16(accum16_0), vqmovun_s16(accum16_1));
+
+ if (hasAlpha) {
+ // Compute the max(ri, gi, bi) for each pixel.
+ // [8] xx a3 b3 g3 xx a2 b2 g2 xx a1 b1 g1 xx a0 b0 g0
+ uint8x16_t a =
+ vreinterpretq_u8_u32(vshrq_n_u32(vreinterpretq_u32_u8(accum8), 8));
+ // [8] xx xx xx max3 xx xx xx max2 xx xx xx max1 xx xx xx max0
+ uint8x16_t b = vmaxq_u8(a, accum8); // Max of r and g
+ // [8] xx xx a3 b3 xx xx a2 b2 xx xx a1 b1 xx xx a0 b0
+ a = vreinterpretq_u8_u32(vshrq_n_u32(vreinterpretq_u32_u8(accum8), 16));
+ // [8] xx xx xx max3 xx xx xx max2 xx xx xx max1 xx xx xx max0
+ b = vmaxq_u8(a, b); // Max of r and g and b.
+ // [8] max3 00 00 00 max2 00 00 00 max1 00 00 00 max0 00 00 00
+ b = vreinterpretq_u8_u32(vshlq_n_u32(vreinterpretq_u32_u8(b), 24));
+
+ // Make sure the value of alpha channel is always larger than maximum
+ // value of color channels.
+ accum8 = vmaxq_u8(b, accum8);
+ } else {
+ // Set value of alpha channels to 0xFF.
+ accum8 = vreinterpretq_u8_u32(vreinterpretq_u32_u8(accum8) |
+ vdupq_n_u32(0xFF000000));
+ }
+
+ // Store the convolution result (16 bytes) and advance the pixel pointers.
+ vst1q_u8(outRow, accum8);
+ outRow += 16;
+ }
+
+ // Process the leftovers when the width of the output is not divisible
+ // by 4, that is at most 3 pixels.
+ int r = pixelWidth & 3;
+ if (r) {
+ int32x4_t accum0 = vdupq_n_s32(0);
+ int32x4_t accum1 = vdupq_n_s32(0);
+ int32x4_t accum2 = vdupq_n_s32(0);
+
+ for (int filterY = 0; filterY < filterLength; ++filterY) {
+ int16x4_t coeff16 = vdup_n_s16(filterValues[filterY]);
+
+ // [8] a3 b3 g3 r3 a2 b2 g2 r2 a1 b1 g1 r1 a0 b0 g0 r0
+ uint8x16_t src8 = vld1q_u8(&sourceDataRows[filterY][width << 2]);
+
+ int16x8_t src16_01 = vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(src8)));
+ int16x8_t src16_23 = vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(src8)));
+ int16x4_t src16_0 = vget_low_s16(src16_01);
+ int16x4_t src16_1 = vget_high_s16(src16_01);
+ int16x4_t src16_2 = vget_low_s16(src16_23);
+
+ accum0 += vmull_s16(src16_0, coeff16);
+ accum1 += vmull_s16(src16_1, coeff16);
+ accum2 += vmull_s16(src16_2, coeff16);
+ }
+
+ accum0 = vshrq_n_s32(accum0, SkConvolutionFilter1D::kShiftBits);
+ accum1 = vshrq_n_s32(accum1, SkConvolutionFilter1D::kShiftBits);
+ accum2 = vshrq_n_s32(accum2, SkConvolutionFilter1D::kShiftBits);
+
+ int16x8_t accum16_0 = vcombine_s16(vqmovn_s32(accum0), vqmovn_s32(accum1));
+ int16x8_t accum16_1 = vcombine_s16(vqmovn_s32(accum2), vqmovn_s32(accum2));
+
+ uint8x16_t accum8 =
+ vcombine_u8(vqmovun_s16(accum16_0), vqmovun_s16(accum16_1));
+
+ if (hasAlpha) {
+ // Compute the max(ri, gi, bi) for each pixel.
+ // [8] xx a3 b3 g3 xx a2 b2 g2 xx a1 b1 g1 xx a0 b0 g0
+ uint8x16_t a =
+ vreinterpretq_u8_u32(vshrq_n_u32(vreinterpretq_u32_u8(accum8), 8));
+ // [8] xx xx xx max3 xx xx xx max2 xx xx xx max1 xx xx xx max0
+ uint8x16_t b = vmaxq_u8(a, accum8); // Max of r and g
+ // [8] xx xx a3 b3 xx xx a2 b2 xx xx a1 b1 xx xx a0 b0
+ a = vreinterpretq_u8_u32(vshrq_n_u32(vreinterpretq_u32_u8(accum8), 16));
+ // [8] xx xx xx max3 xx xx xx max2 xx xx xx max1 xx xx xx max0
+ b = vmaxq_u8(a, b); // Max of r and g and b.
+ // [8] max3 00 00 00 max2 00 00 00 max1 00 00 00 max0 00 00 00
+ b = vreinterpretq_u8_u32(vshlq_n_u32(vreinterpretq_u32_u8(b), 24));
+ // Make sure the value of alpha channel is always larger than maximum
+ // value of color channels.
+ accum8 = vmaxq_u8(b, accum8);
+ } else {
+ // Set value of alpha channels to 0xFF.
+ accum8 = vreinterpretq_u8_u32(vreinterpretq_u32_u8(accum8) |
+ vdupq_n_u32(0xFF000000));
+ }
+
+ switch (r) {
+ case 1:
+ vst1q_lane_u32(reinterpret_cast<uint32_t*>(outRow),
+ vreinterpretq_u32_u8(accum8), 0);
+ break;
+ case 2:
+ vst1_u32(reinterpret_cast<uint32_t*>(outRow),
+ vreinterpret_u32_u8(vget_low_u8(accum8)));
+ break;
+ case 3:
+ vst1_u32(reinterpret_cast<uint32_t*>(outRow),
+ vreinterpret_u32_u8(vget_low_u8(accum8)));
+ vst1q_lane_u32(reinterpret_cast<uint32_t*>(outRow + 8),
+ vreinterpretq_u32_u8(accum8), 2);
+ break;
+ }
+ }
+}
+
+void convolve_vertically_neon(
+ const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
+ int filterLength, unsigned char* const* sourceDataRows, int pixelWidth,
+ unsigned char* outRow, bool hasAlpha) {
+ if (hasAlpha) {
+ ConvolveVertically<true>(filterValues, filterLength, sourceDataRows,
+ pixelWidth, outRow);
+ } else {
+ ConvolveVertically<false>(filterValues, filterLength, sourceDataRows,
+ pixelWidth, outRow);
+ }
+}
+
+} // namespace skia