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-rw-r--r--gfx/2d/FilterNodeD2D1.cpp1140
1 files changed, 1140 insertions, 0 deletions
diff --git a/gfx/2d/FilterNodeD2D1.cpp b/gfx/2d/FilterNodeD2D1.cpp
new file mode 100644
index 0000000000..bc9026a8b8
--- /dev/null
+++ b/gfx/2d/FilterNodeD2D1.cpp
@@ -0,0 +1,1140 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "FilterNodeD2D1.h"
+
+#include "Logging.h"
+
+#include "SourceSurfaceD2D1.h"
+#include "DrawTargetD2D1.h"
+#include "ExtendInputEffectD2D1.h"
+
+namespace mozilla {
+namespace gfx {
+
+D2D1_COLORMATRIX_ALPHA_MODE D2DAlphaMode(uint32_t aMode) {
+ switch (aMode) {
+ case ALPHA_MODE_PREMULTIPLIED:
+ return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED;
+ case ALPHA_MODE_STRAIGHT:
+ return D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT;
+ default:
+ MOZ_CRASH("GFX: Unknown enum value D2DAlphaMode!");
+ }
+
+ return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED;
+}
+
+D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE D2DAffineTransformInterpolationMode(
+ SamplingFilter aSamplingFilter) {
+ switch (aSamplingFilter) {
+ case SamplingFilter::GOOD:
+ return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
+ case SamplingFilter::LINEAR:
+ return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
+ case SamplingFilter::POINT:
+ return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
+ default:
+ MOZ_CRASH("GFX: Unknown enum value D2DAffineTIM!");
+ }
+
+ return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
+}
+
+D2D1_BLEND_MODE D2DBlendMode(uint32_t aMode) {
+ switch (aMode) {
+ case BLEND_MODE_DARKEN:
+ return D2D1_BLEND_MODE_DARKEN;
+ case BLEND_MODE_LIGHTEN:
+ return D2D1_BLEND_MODE_LIGHTEN;
+ case BLEND_MODE_MULTIPLY:
+ return D2D1_BLEND_MODE_MULTIPLY;
+ case BLEND_MODE_SCREEN:
+ return D2D1_BLEND_MODE_SCREEN;
+ case BLEND_MODE_OVERLAY:
+ return D2D1_BLEND_MODE_OVERLAY;
+ case BLEND_MODE_COLOR_DODGE:
+ return D2D1_BLEND_MODE_COLOR_DODGE;
+ case BLEND_MODE_COLOR_BURN:
+ return D2D1_BLEND_MODE_COLOR_BURN;
+ case BLEND_MODE_HARD_LIGHT:
+ return D2D1_BLEND_MODE_HARD_LIGHT;
+ case BLEND_MODE_SOFT_LIGHT:
+ return D2D1_BLEND_MODE_SOFT_LIGHT;
+ case BLEND_MODE_DIFFERENCE:
+ return D2D1_BLEND_MODE_DIFFERENCE;
+ case BLEND_MODE_EXCLUSION:
+ return D2D1_BLEND_MODE_EXCLUSION;
+ case BLEND_MODE_HUE:
+ return D2D1_BLEND_MODE_HUE;
+ case BLEND_MODE_SATURATION:
+ return D2D1_BLEND_MODE_SATURATION;
+ case BLEND_MODE_COLOR:
+ return D2D1_BLEND_MODE_COLOR;
+ case BLEND_MODE_LUMINOSITY:
+ return D2D1_BLEND_MODE_LUMINOSITY;
+
+ default:
+ MOZ_CRASH("GFX: Unknown enum value D2DBlendMode!");
+ }
+
+ return D2D1_BLEND_MODE_DARKEN;
+}
+
+D2D1_MORPHOLOGY_MODE D2DMorphologyMode(uint32_t aMode) {
+ switch (aMode) {
+ case MORPHOLOGY_OPERATOR_DILATE:
+ return D2D1_MORPHOLOGY_MODE_DILATE;
+ case MORPHOLOGY_OPERATOR_ERODE:
+ return D2D1_MORPHOLOGY_MODE_ERODE;
+ }
+
+ MOZ_CRASH("GFX: Unknown enum value D2DMorphologyMode!");
+ return D2D1_MORPHOLOGY_MODE_DILATE;
+}
+
+D2D1_TURBULENCE_NOISE D2DTurbulenceNoise(uint32_t aMode) {
+ switch (aMode) {
+ case TURBULENCE_TYPE_FRACTAL_NOISE:
+ return D2D1_TURBULENCE_NOISE_FRACTAL_SUM;
+ case TURBULENCE_TYPE_TURBULENCE:
+ return D2D1_TURBULENCE_NOISE_TURBULENCE;
+ }
+
+ MOZ_CRASH("GFX: Unknown enum value D2DTurbulenceNoise!");
+ return D2D1_TURBULENCE_NOISE_TURBULENCE;
+}
+
+D2D1_COMPOSITE_MODE D2DFilterCompositionMode(uint32_t aMode) {
+ switch (aMode) {
+ case COMPOSITE_OPERATOR_OVER:
+ return D2D1_COMPOSITE_MODE_SOURCE_OVER;
+ case COMPOSITE_OPERATOR_IN:
+ return D2D1_COMPOSITE_MODE_SOURCE_IN;
+ case COMPOSITE_OPERATOR_OUT:
+ return D2D1_COMPOSITE_MODE_SOURCE_OUT;
+ case COMPOSITE_OPERATOR_ATOP:
+ return D2D1_COMPOSITE_MODE_SOURCE_ATOP;
+ case COMPOSITE_OPERATOR_XOR:
+ return D2D1_COMPOSITE_MODE_XOR;
+ case COMPOSITE_OPERATOR_LIGHTER:
+ return D2D1_COMPOSITE_MODE_PLUS;
+ }
+
+ MOZ_CRASH("GFX: Unknown enum value D2DFilterCompositionMode!");
+ return D2D1_COMPOSITE_MODE_SOURCE_OVER;
+}
+
+D2D1_CHANNEL_SELECTOR D2DChannelSelector(uint32_t aMode) {
+ switch (aMode) {
+ case COLOR_CHANNEL_R:
+ return D2D1_CHANNEL_SELECTOR_R;
+ case COLOR_CHANNEL_G:
+ return D2D1_CHANNEL_SELECTOR_G;
+ case COLOR_CHANNEL_B:
+ return D2D1_CHANNEL_SELECTOR_B;
+ case COLOR_CHANNEL_A:
+ return D2D1_CHANNEL_SELECTOR_A;
+ }
+
+ MOZ_CRASH("GFX: Unknown enum value D2DChannelSelector!");
+ return D2D1_CHANNEL_SELECTOR_R;
+}
+
+already_AddRefed<ID2D1Image> GetImageForSourceSurface(DrawTarget* aDT,
+ SourceSurface* aSurface) {
+ if (aDT->IsTiledDrawTarget()) {
+ gfxDevCrash(LogReason::FilterNodeD2D1Target)
+ << "Incompatible draw target type! " << (int)aDT->IsTiledDrawTarget();
+ return nullptr;
+ }
+ switch (aDT->GetBackendType()) {
+ case BackendType::DIRECT2D1_1:
+ return static_cast<DrawTargetD2D1*>(aDT)->GetImageForSurface(
+ aSurface, ExtendMode::CLAMP);
+ default:
+ gfxDevCrash(LogReason::FilterNodeD2D1Backend)
+ << "Unknown draw target type! " << (int)aDT->GetBackendType();
+ return nullptr;
+ }
+}
+
+uint32_t ConvertValue(FilterType aType, uint32_t aAttribute, uint32_t aValue) {
+ switch (aType) {
+ case FilterType::COLOR_MATRIX:
+ if (aAttribute == ATT_COLOR_MATRIX_ALPHA_MODE) {
+ aValue = D2DAlphaMode(aValue);
+ }
+ break;
+ case FilterType::TRANSFORM:
+ if (aAttribute == ATT_TRANSFORM_FILTER) {
+ aValue = D2DAffineTransformInterpolationMode(SamplingFilter(aValue));
+ }
+ break;
+ case FilterType::BLEND:
+ if (aAttribute == ATT_BLEND_BLENDMODE) {
+ aValue = D2DBlendMode(aValue);
+ }
+ break;
+ case FilterType::MORPHOLOGY:
+ if (aAttribute == ATT_MORPHOLOGY_OPERATOR) {
+ aValue = D2DMorphologyMode(aValue);
+ }
+ break;
+ case FilterType::DISPLACEMENT_MAP:
+ if (aAttribute == ATT_DISPLACEMENT_MAP_X_CHANNEL ||
+ aAttribute == ATT_DISPLACEMENT_MAP_Y_CHANNEL) {
+ aValue = D2DChannelSelector(aValue);
+ }
+ break;
+ case FilterType::TURBULENCE:
+ if (aAttribute == ATT_TURBULENCE_TYPE) {
+ aValue = D2DTurbulenceNoise(aValue);
+ }
+ break;
+ case FilterType::COMPOSITE:
+ if (aAttribute == ATT_COMPOSITE_OPERATOR) {
+ aValue = D2DFilterCompositionMode(aValue);
+ }
+ break;
+ default:
+ break;
+ }
+
+ return aValue;
+}
+
+void ConvertValue(FilterType aType, uint32_t aAttribute, IntSize& aValue) {
+ switch (aType) {
+ case FilterType::MORPHOLOGY:
+ if (aAttribute == ATT_MORPHOLOGY_RADII) {
+ aValue.width *= 2;
+ aValue.width += 1;
+ aValue.height *= 2;
+ aValue.height += 1;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+UINT32
+GetD2D1InputForInput(FilterType aType, uint32_t aIndex) { return aIndex; }
+
+#define CONVERT_PROP(moz2dname, d2dname) \
+ case ATT_##moz2dname: \
+ return D2D1_##d2dname
+
+UINT32
+GetD2D1PropForAttribute(FilterType aType, uint32_t aIndex) {
+ switch (aType) {
+ case FilterType::COLOR_MATRIX:
+ switch (aIndex) {
+ CONVERT_PROP(COLOR_MATRIX_MATRIX, COLORMATRIX_PROP_COLOR_MATRIX);
+ CONVERT_PROP(COLOR_MATRIX_ALPHA_MODE, COLORMATRIX_PROP_ALPHA_MODE);
+ }
+ break;
+ case FilterType::TRANSFORM:
+ switch (aIndex) {
+ CONVERT_PROP(TRANSFORM_MATRIX, 2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX);
+ CONVERT_PROP(TRANSFORM_FILTER,
+ 2DAFFINETRANSFORM_PROP_INTERPOLATION_MODE);
+ }
+ case FilterType::BLEND:
+ switch (aIndex) { CONVERT_PROP(BLEND_BLENDMODE, BLEND_PROP_MODE); }
+ break;
+ case FilterType::MORPHOLOGY:
+ switch (aIndex) {
+ CONVERT_PROP(MORPHOLOGY_OPERATOR, MORPHOLOGY_PROP_MODE);
+ }
+ break;
+ case FilterType::FLOOD:
+ switch (aIndex) { CONVERT_PROP(FLOOD_COLOR, FLOOD_PROP_COLOR); }
+ break;
+ case FilterType::TILE:
+ switch (aIndex) { CONVERT_PROP(TILE_SOURCE_RECT, TILE_PROP_RECT); }
+ break;
+ case FilterType::TABLE_TRANSFER:
+ switch (aIndex) {
+ CONVERT_PROP(TABLE_TRANSFER_DISABLE_R, TABLETRANSFER_PROP_RED_DISABLE);
+ CONVERT_PROP(TABLE_TRANSFER_DISABLE_G,
+ TABLETRANSFER_PROP_GREEN_DISABLE);
+ CONVERT_PROP(TABLE_TRANSFER_DISABLE_B, TABLETRANSFER_PROP_BLUE_DISABLE);
+ CONVERT_PROP(TABLE_TRANSFER_DISABLE_A,
+ TABLETRANSFER_PROP_ALPHA_DISABLE);
+ CONVERT_PROP(TABLE_TRANSFER_TABLE_R, TABLETRANSFER_PROP_RED_TABLE);
+ CONVERT_PROP(TABLE_TRANSFER_TABLE_G, TABLETRANSFER_PROP_GREEN_TABLE);
+ CONVERT_PROP(TABLE_TRANSFER_TABLE_B, TABLETRANSFER_PROP_BLUE_TABLE);
+ CONVERT_PROP(TABLE_TRANSFER_TABLE_A, TABLETRANSFER_PROP_ALPHA_TABLE);
+ }
+ break;
+ case FilterType::DISCRETE_TRANSFER:
+ switch (aIndex) {
+ CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_R,
+ DISCRETETRANSFER_PROP_RED_DISABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_G,
+ DISCRETETRANSFER_PROP_GREEN_DISABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_B,
+ DISCRETETRANSFER_PROP_BLUE_DISABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_A,
+ DISCRETETRANSFER_PROP_ALPHA_DISABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_TABLE_R,
+ DISCRETETRANSFER_PROP_RED_TABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_TABLE_G,
+ DISCRETETRANSFER_PROP_GREEN_TABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_TABLE_B,
+ DISCRETETRANSFER_PROP_BLUE_TABLE);
+ CONVERT_PROP(DISCRETE_TRANSFER_TABLE_A,
+ DISCRETETRANSFER_PROP_ALPHA_TABLE);
+ }
+ break;
+ case FilterType::LINEAR_TRANSFER:
+ switch (aIndex) {
+ CONVERT_PROP(LINEAR_TRANSFER_DISABLE_R,
+ LINEARTRANSFER_PROP_RED_DISABLE);
+ CONVERT_PROP(LINEAR_TRANSFER_DISABLE_G,
+ LINEARTRANSFER_PROP_GREEN_DISABLE);
+ CONVERT_PROP(LINEAR_TRANSFER_DISABLE_B,
+ LINEARTRANSFER_PROP_BLUE_DISABLE);
+ CONVERT_PROP(LINEAR_TRANSFER_DISABLE_A,
+ LINEARTRANSFER_PROP_ALPHA_DISABLE);
+ CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_R,
+ LINEARTRANSFER_PROP_RED_Y_INTERCEPT);
+ CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_G,
+ LINEARTRANSFER_PROP_GREEN_Y_INTERCEPT);
+ CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_B,
+ LINEARTRANSFER_PROP_BLUE_Y_INTERCEPT);
+ CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_A,
+ LINEARTRANSFER_PROP_ALPHA_Y_INTERCEPT);
+ CONVERT_PROP(LINEAR_TRANSFER_SLOPE_R, LINEARTRANSFER_PROP_RED_SLOPE);
+ CONVERT_PROP(LINEAR_TRANSFER_SLOPE_G, LINEARTRANSFER_PROP_GREEN_SLOPE);
+ CONVERT_PROP(LINEAR_TRANSFER_SLOPE_B, LINEARTRANSFER_PROP_BLUE_SLOPE);
+ CONVERT_PROP(LINEAR_TRANSFER_SLOPE_A, LINEARTRANSFER_PROP_ALPHA_SLOPE);
+ }
+ break;
+ case FilterType::GAMMA_TRANSFER:
+ switch (aIndex) {
+ CONVERT_PROP(GAMMA_TRANSFER_DISABLE_R, GAMMATRANSFER_PROP_RED_DISABLE);
+ CONVERT_PROP(GAMMA_TRANSFER_DISABLE_G,
+ GAMMATRANSFER_PROP_GREEN_DISABLE);
+ CONVERT_PROP(GAMMA_TRANSFER_DISABLE_B, GAMMATRANSFER_PROP_BLUE_DISABLE);
+ CONVERT_PROP(GAMMA_TRANSFER_DISABLE_A,
+ GAMMATRANSFER_PROP_ALPHA_DISABLE);
+ CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_R,
+ GAMMATRANSFER_PROP_RED_AMPLITUDE);
+ CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_G,
+ GAMMATRANSFER_PROP_GREEN_AMPLITUDE);
+ CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_B,
+ GAMMATRANSFER_PROP_BLUE_AMPLITUDE);
+ CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_A,
+ GAMMATRANSFER_PROP_ALPHA_AMPLITUDE);
+ CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_R,
+ GAMMATRANSFER_PROP_RED_EXPONENT);
+ CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_G,
+ GAMMATRANSFER_PROP_GREEN_EXPONENT);
+ CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_B,
+ GAMMATRANSFER_PROP_BLUE_EXPONENT);
+ CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_A,
+ GAMMATRANSFER_PROP_ALPHA_EXPONENT);
+ CONVERT_PROP(GAMMA_TRANSFER_OFFSET_R, GAMMATRANSFER_PROP_RED_OFFSET);
+ CONVERT_PROP(GAMMA_TRANSFER_OFFSET_G, GAMMATRANSFER_PROP_GREEN_OFFSET);
+ CONVERT_PROP(GAMMA_TRANSFER_OFFSET_B, GAMMATRANSFER_PROP_BLUE_OFFSET);
+ CONVERT_PROP(GAMMA_TRANSFER_OFFSET_A, GAMMATRANSFER_PROP_ALPHA_OFFSET);
+ }
+ break;
+ case FilterType::CONVOLVE_MATRIX:
+ switch (aIndex) {
+ CONVERT_PROP(CONVOLVE_MATRIX_BIAS, CONVOLVEMATRIX_PROP_BIAS);
+ CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_MATRIX,
+ CONVOLVEMATRIX_PROP_KERNEL_MATRIX);
+ CONVERT_PROP(CONVOLVE_MATRIX_DIVISOR, CONVOLVEMATRIX_PROP_DIVISOR);
+ CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH,
+ CONVOLVEMATRIX_PROP_KERNEL_UNIT_LENGTH);
+ CONVERT_PROP(CONVOLVE_MATRIX_PRESERVE_ALPHA,
+ CONVOLVEMATRIX_PROP_PRESERVE_ALPHA);
+ }
+ case FilterType::DISPLACEMENT_MAP:
+ switch (aIndex) {
+ CONVERT_PROP(DISPLACEMENT_MAP_SCALE, DISPLACEMENTMAP_PROP_SCALE);
+ CONVERT_PROP(DISPLACEMENT_MAP_X_CHANNEL,
+ DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT);
+ CONVERT_PROP(DISPLACEMENT_MAP_Y_CHANNEL,
+ DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT);
+ }
+ break;
+ case FilterType::TURBULENCE:
+ switch (aIndex) {
+ CONVERT_PROP(TURBULENCE_BASE_FREQUENCY, TURBULENCE_PROP_BASE_FREQUENCY);
+ CONVERT_PROP(TURBULENCE_NUM_OCTAVES, TURBULENCE_PROP_NUM_OCTAVES);
+ CONVERT_PROP(TURBULENCE_SEED, TURBULENCE_PROP_SEED);
+ CONVERT_PROP(TURBULENCE_STITCHABLE, TURBULENCE_PROP_STITCHABLE);
+ CONVERT_PROP(TURBULENCE_TYPE, TURBULENCE_PROP_NOISE);
+ }
+ break;
+ case FilterType::ARITHMETIC_COMBINE:
+ switch (aIndex) {
+ CONVERT_PROP(ARITHMETIC_COMBINE_COEFFICIENTS,
+ ARITHMETICCOMPOSITE_PROP_COEFFICIENTS);
+ }
+ break;
+ case FilterType::COMPOSITE:
+ switch (aIndex) { CONVERT_PROP(COMPOSITE_OPERATOR, COMPOSITE_PROP_MODE); }
+ break;
+ case FilterType::GAUSSIAN_BLUR:
+ switch (aIndex) {
+ CONVERT_PROP(GAUSSIAN_BLUR_STD_DEVIATION,
+ GAUSSIANBLUR_PROP_STANDARD_DEVIATION);
+ }
+ break;
+ case FilterType::DIRECTIONAL_BLUR:
+ switch (aIndex) {
+ CONVERT_PROP(DIRECTIONAL_BLUR_STD_DEVIATION,
+ DIRECTIONALBLUR_PROP_STANDARD_DEVIATION);
+ CONVERT_PROP(DIRECTIONAL_BLUR_DIRECTION, DIRECTIONALBLUR_PROP_ANGLE);
+ }
+ break;
+ case FilterType::POINT_DIFFUSE:
+ switch (aIndex) {
+ CONVERT_PROP(POINT_DIFFUSE_DIFFUSE_CONSTANT,
+ POINTDIFFUSE_PROP_DIFFUSE_CONSTANT);
+ CONVERT_PROP(POINT_DIFFUSE_POSITION, POINTDIFFUSE_PROP_LIGHT_POSITION);
+ CONVERT_PROP(POINT_DIFFUSE_COLOR, POINTDIFFUSE_PROP_COLOR);
+ CONVERT_PROP(POINT_DIFFUSE_SURFACE_SCALE,
+ POINTDIFFUSE_PROP_SURFACE_SCALE);
+ CONVERT_PROP(POINT_DIFFUSE_KERNEL_UNIT_LENGTH,
+ POINTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
+ }
+ break;
+ case FilterType::SPOT_DIFFUSE:
+ switch (aIndex) {
+ CONVERT_PROP(SPOT_DIFFUSE_DIFFUSE_CONSTANT,
+ SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT);
+ CONVERT_PROP(SPOT_DIFFUSE_POINTS_AT, SPOTDIFFUSE_PROP_POINTS_AT);
+ CONVERT_PROP(SPOT_DIFFUSE_FOCUS, SPOTDIFFUSE_PROP_FOCUS);
+ CONVERT_PROP(SPOT_DIFFUSE_LIMITING_CONE_ANGLE,
+ SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE);
+ CONVERT_PROP(SPOT_DIFFUSE_POSITION, SPOTDIFFUSE_PROP_LIGHT_POSITION);
+ CONVERT_PROP(SPOT_DIFFUSE_COLOR, SPOTDIFFUSE_PROP_COLOR);
+ CONVERT_PROP(SPOT_DIFFUSE_SURFACE_SCALE,
+ SPOTDIFFUSE_PROP_SURFACE_SCALE);
+ CONVERT_PROP(SPOT_DIFFUSE_KERNEL_UNIT_LENGTH,
+ SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
+ }
+ break;
+ case FilterType::DISTANT_DIFFUSE:
+ switch (aIndex) {
+ CONVERT_PROP(DISTANT_DIFFUSE_DIFFUSE_CONSTANT,
+ DISTANTDIFFUSE_PROP_DIFFUSE_CONSTANT);
+ CONVERT_PROP(DISTANT_DIFFUSE_AZIMUTH, DISTANTDIFFUSE_PROP_AZIMUTH);
+ CONVERT_PROP(DISTANT_DIFFUSE_ELEVATION, DISTANTDIFFUSE_PROP_ELEVATION);
+ CONVERT_PROP(DISTANT_DIFFUSE_COLOR, DISTANTDIFFUSE_PROP_COLOR);
+ CONVERT_PROP(DISTANT_DIFFUSE_SURFACE_SCALE,
+ DISTANTDIFFUSE_PROP_SURFACE_SCALE);
+ CONVERT_PROP(DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH,
+ DISTANTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
+ }
+ break;
+ case FilterType::POINT_SPECULAR:
+ switch (aIndex) {
+ CONVERT_PROP(POINT_SPECULAR_SPECULAR_CONSTANT,
+ POINTSPECULAR_PROP_SPECULAR_CONSTANT);
+ CONVERT_PROP(POINT_SPECULAR_SPECULAR_EXPONENT,
+ POINTSPECULAR_PROP_SPECULAR_EXPONENT);
+ CONVERT_PROP(POINT_SPECULAR_POSITION,
+ POINTSPECULAR_PROP_LIGHT_POSITION);
+ CONVERT_PROP(POINT_SPECULAR_COLOR, POINTSPECULAR_PROP_COLOR);
+ CONVERT_PROP(POINT_SPECULAR_SURFACE_SCALE,
+ POINTSPECULAR_PROP_SURFACE_SCALE);
+ CONVERT_PROP(POINT_SPECULAR_KERNEL_UNIT_LENGTH,
+ POINTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
+ }
+ break;
+ case FilterType::SPOT_SPECULAR:
+ switch (aIndex) {
+ CONVERT_PROP(SPOT_SPECULAR_SPECULAR_CONSTANT,
+ SPOTSPECULAR_PROP_SPECULAR_CONSTANT);
+ CONVERT_PROP(SPOT_SPECULAR_SPECULAR_EXPONENT,
+ SPOTSPECULAR_PROP_SPECULAR_EXPONENT);
+ CONVERT_PROP(SPOT_SPECULAR_POINTS_AT, SPOTSPECULAR_PROP_POINTS_AT);
+ CONVERT_PROP(SPOT_SPECULAR_FOCUS, SPOTSPECULAR_PROP_FOCUS);
+ CONVERT_PROP(SPOT_SPECULAR_LIMITING_CONE_ANGLE,
+ SPOTSPECULAR_PROP_LIMITING_CONE_ANGLE);
+ CONVERT_PROP(SPOT_SPECULAR_POSITION, SPOTSPECULAR_PROP_LIGHT_POSITION);
+ CONVERT_PROP(SPOT_SPECULAR_COLOR, SPOTSPECULAR_PROP_COLOR);
+ CONVERT_PROP(SPOT_SPECULAR_SURFACE_SCALE,
+ SPOTSPECULAR_PROP_SURFACE_SCALE);
+ CONVERT_PROP(SPOT_SPECULAR_KERNEL_UNIT_LENGTH,
+ SPOTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
+ }
+ break;
+ case FilterType::DISTANT_SPECULAR:
+ switch (aIndex) {
+ CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_CONSTANT,
+ DISTANTSPECULAR_PROP_SPECULAR_CONSTANT);
+ CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_EXPONENT,
+ DISTANTSPECULAR_PROP_SPECULAR_EXPONENT);
+ CONVERT_PROP(DISTANT_SPECULAR_AZIMUTH, DISTANTSPECULAR_PROP_AZIMUTH);
+ CONVERT_PROP(DISTANT_SPECULAR_ELEVATION,
+ DISTANTSPECULAR_PROP_ELEVATION);
+ CONVERT_PROP(DISTANT_SPECULAR_COLOR, DISTANTSPECULAR_PROP_COLOR);
+ CONVERT_PROP(DISTANT_SPECULAR_SURFACE_SCALE,
+ DISTANTSPECULAR_PROP_SURFACE_SCALE);
+ CONVERT_PROP(DISTANT_SPECULAR_KERNEL_UNIT_LENGTH,
+ DISTANTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
+ }
+ break;
+ case FilterType::CROP:
+ switch (aIndex) { CONVERT_PROP(CROP_RECT, CROP_PROP_RECT); }
+ break;
+ default:
+ break;
+ }
+
+ return UINT32_MAX;
+}
+
+bool GetD2D1PropsForIntSize(FilterType aType, uint32_t aIndex,
+ UINT32* aPropWidth, UINT32* aPropHeight) {
+ switch (aType) {
+ case FilterType::MORPHOLOGY:
+ if (aIndex == ATT_MORPHOLOGY_RADII) {
+ *aPropWidth = D2D1_MORPHOLOGY_PROP_WIDTH;
+ *aPropHeight = D2D1_MORPHOLOGY_PROP_HEIGHT;
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ return false;
+}
+
+static inline REFCLSID GetCLDIDForFilterType(FilterType aType) {
+ switch (aType) {
+ case FilterType::OPACITY:
+ case FilterType::COLOR_MATRIX:
+ return CLSID_D2D1ColorMatrix;
+ case FilterType::TRANSFORM:
+ return CLSID_D2D12DAffineTransform;
+ case FilterType::BLEND:
+ return CLSID_D2D1Blend;
+ case FilterType::MORPHOLOGY:
+ return CLSID_D2D1Morphology;
+ case FilterType::FLOOD:
+ return CLSID_D2D1Flood;
+ case FilterType::TILE:
+ return CLSID_D2D1Tile;
+ case FilterType::TABLE_TRANSFER:
+ return CLSID_D2D1TableTransfer;
+ case FilterType::LINEAR_TRANSFER:
+ return CLSID_D2D1LinearTransfer;
+ case FilterType::DISCRETE_TRANSFER:
+ return CLSID_D2D1DiscreteTransfer;
+ case FilterType::GAMMA_TRANSFER:
+ return CLSID_D2D1GammaTransfer;
+ case FilterType::DISPLACEMENT_MAP:
+ return CLSID_D2D1DisplacementMap;
+ case FilterType::TURBULENCE:
+ return CLSID_D2D1Turbulence;
+ case FilterType::ARITHMETIC_COMBINE:
+ return CLSID_D2D1ArithmeticComposite;
+ case FilterType::COMPOSITE:
+ return CLSID_D2D1Composite;
+ case FilterType::GAUSSIAN_BLUR:
+ return CLSID_D2D1GaussianBlur;
+ case FilterType::DIRECTIONAL_BLUR:
+ return CLSID_D2D1DirectionalBlur;
+ case FilterType::POINT_DIFFUSE:
+ return CLSID_D2D1PointDiffuse;
+ case FilterType::POINT_SPECULAR:
+ return CLSID_D2D1PointSpecular;
+ case FilterType::SPOT_DIFFUSE:
+ return CLSID_D2D1SpotDiffuse;
+ case FilterType::SPOT_SPECULAR:
+ return CLSID_D2D1SpotSpecular;
+ case FilterType::DISTANT_DIFFUSE:
+ return CLSID_D2D1DistantDiffuse;
+ case FilterType::DISTANT_SPECULAR:
+ return CLSID_D2D1DistantSpecular;
+ case FilterType::CROP:
+ return CLSID_D2D1Crop;
+ case FilterType::PREMULTIPLY:
+ return CLSID_D2D1Premultiply;
+ case FilterType::UNPREMULTIPLY:
+ return CLSID_D2D1UnPremultiply;
+ default:
+ break;
+ }
+ return GUID_NULL;
+}
+
+static bool IsTransferFilterType(FilterType aType) {
+ switch (aType) {
+ case FilterType::LINEAR_TRANSFER:
+ case FilterType::GAMMA_TRANSFER:
+ case FilterType::TABLE_TRANSFER:
+ case FilterType::DISCRETE_TRANSFER:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool HasUnboundedOutputRegion(FilterType aType) {
+ if (IsTransferFilterType(aType)) {
+ return true;
+ }
+
+ switch (aType) {
+ case FilterType::COLOR_MATRIX:
+ case FilterType::POINT_DIFFUSE:
+ case FilterType::SPOT_DIFFUSE:
+ case FilterType::DISTANT_DIFFUSE:
+ case FilterType::POINT_SPECULAR:
+ case FilterType::SPOT_SPECULAR:
+ case FilterType::DISTANT_SPECULAR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+/* static */
+already_AddRefed<FilterNode> FilterNodeD2D1::Create(ID2D1DeviceContext* aDC,
+ FilterType aType) {
+ if (aType == FilterType::CONVOLVE_MATRIX) {
+ return MakeAndAddRef<FilterNodeConvolveD2D1>(aDC);
+ }
+
+ RefPtr<ID2D1Effect> effect;
+ HRESULT hr;
+
+ hr = aDC->CreateEffect(GetCLDIDForFilterType(aType), getter_AddRefs(effect));
+
+ if (FAILED(hr) || !effect) {
+ gfxCriticalErrorOnce() << "Failed to create effect for FilterType: "
+ << hexa(hr);
+ return nullptr;
+ }
+
+ if (aType == FilterType::ARITHMETIC_COMBINE) {
+ effect->SetValue(D2D1_ARITHMETICCOMPOSITE_PROP_CLAMP_OUTPUT, TRUE);
+ }
+
+ if (aType == FilterType::OPACITY) {
+ return MakeAndAddRef<FilterNodeOpacityD2D1>(effect, aType);
+ }
+
+ RefPtr<FilterNodeD2D1> filter = new FilterNodeD2D1(effect, aType);
+
+ if (HasUnboundedOutputRegion(aType)) {
+ // These filters can produce non-transparent output from transparent
+ // input pixels, and we want them to have an unbounded output region.
+ filter = new FilterNodeExtendInputAdapterD2D1(aDC, filter, aType);
+ }
+
+ if (IsTransferFilterType(aType)) {
+ // Component transfer filters should appear to apply on unpremultiplied
+ // colors, but the D2D1 effects apply on premultiplied colors.
+ filter = new FilterNodePremultiplyAdapterD2D1(aDC, filter, aType);
+ }
+
+ return filter.forget();
+}
+
+void FilterNodeD2D1::InitUnmappedProperties() {
+ switch (mType) {
+ case FilterType::COLOR_MATRIX:
+ mEffect->SetValue(D2D1_COLORMATRIX_PROP_CLAMP_OUTPUT, TRUE);
+ break;
+ case FilterType::TRANSFORM:
+ mEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_BORDER_MODE,
+ D2D1_BORDER_MODE_HARD);
+ break;
+ default:
+ break;
+ }
+}
+
+void FilterNodeD2D1::SetInput(uint32_t aIndex, SourceSurface* aSurface) {
+ UINT32 input = GetD2D1InputForInput(mType, aIndex);
+ ID2D1Effect* effect = InputEffect();
+
+ if (mType == FilterType::COMPOSITE) {
+ UINT32 inputCount = effect->GetInputCount();
+
+ if (aIndex == inputCount - 1 && aSurface == nullptr) {
+ effect->SetInputCount(inputCount - 1);
+ } else if (aIndex >= inputCount && aSurface) {
+ effect->SetInputCount(aIndex + 1);
+ }
+ }
+
+ auto inputCount = effect->GetInputCount();
+ MOZ_RELEASE_ASSERT(input < inputCount);
+
+ mInputSurfaces.resize(inputCount);
+ mInputFilters.resize(inputCount);
+
+ // In order to convert aSurface into an ID2D1Image, we need to know what
+ // DrawTarget we paint into. However, the same FilterNode object can be
+ // used on different DrawTargets, so we need to hold on to the SourceSurface
+ // objects and delay the conversion until we're actually painted and know
+ // our target DrawTarget.
+ // The conversion happens in WillDraw().
+
+ mInputSurfaces[input] = aSurface;
+ mInputFilters[input] = nullptr;
+
+ // Clear the existing image from the effect.
+ effect->SetInput(input, nullptr);
+}
+
+void FilterNodeD2D1::SetInput(uint32_t aIndex, FilterNode* aFilter) {
+ UINT32 input = GetD2D1InputForInput(mType, aIndex);
+ ID2D1Effect* effect = InputEffect();
+
+ if (mType == FilterType::COMPOSITE) {
+ UINT32 inputCount = effect->GetInputCount();
+
+ if (aIndex == inputCount - 1 && aFilter == nullptr) {
+ effect->SetInputCount(inputCount - 1);
+ } else if (aIndex >= inputCount && aFilter) {
+ effect->SetInputCount(aIndex + 1);
+ }
+ }
+
+ auto inputCount = effect->GetInputCount();
+ MOZ_RELEASE_ASSERT(input < inputCount);
+
+ if (aFilter && aFilter->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
+ gfxWarning() << "Unknown input FilterNode set on effect.";
+ MOZ_ASSERT(0);
+ return;
+ }
+
+ FilterNodeD2D1* filter = static_cast<FilterNodeD2D1*>(aFilter);
+
+ mInputSurfaces.resize(inputCount);
+ mInputFilters.resize(inputCount);
+
+ // We hold on to the FilterNode object so that we can call WillDraw() on it.
+ mInputSurfaces[input] = nullptr;
+ mInputFilters[input] = filter;
+
+ if (filter) {
+ effect->SetInputEffect(input, filter->OutputEffect());
+ }
+}
+
+void FilterNodeD2D1::WillDraw(DrawTarget* aDT) {
+ // Convert input SourceSurfaces into ID2D1Images and set them on the effect.
+ for (size_t inputIndex = 0; inputIndex < mInputSurfaces.size();
+ inputIndex++) {
+ if (mInputSurfaces[inputIndex]) {
+ ID2D1Effect* effect = InputEffect();
+ RefPtr<ID2D1Image> image =
+ GetImageForSourceSurface(aDT, mInputSurfaces[inputIndex]);
+ effect->SetInput(inputIndex, image);
+ }
+ }
+
+ // Call WillDraw() on our input filters.
+ for (std::vector<RefPtr<FilterNodeD2D1>>::iterator it = mInputFilters.begin();
+ it != mInputFilters.end(); it++) {
+ if (*it) {
+ (*it)->WillDraw(aDT);
+ }
+ }
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ if (mType == FilterType::TURBULENCE &&
+ aIndex == ATT_TURBULENCE_BASE_FREQUENCY) {
+ mEffect->SetValue(input, D2D1::Vector2F(FLOAT(aValue), FLOAT(aValue)));
+ return;
+ } else if (mType == FilterType::DIRECTIONAL_BLUR &&
+ aIndex == ATT_DIRECTIONAL_BLUR_DIRECTION) {
+ mEffect->SetValue(input, aValue == BLUR_DIRECTION_X ? 0 : 90.0f);
+ return;
+ }
+
+ mEffect->SetValue(input, ConvertValue(mType, aIndex, aValue));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, Float aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, aValue);
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2DPoint(aValue));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix5x4& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2DMatrix5x4(aValue));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point3D& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2DVector3D(aValue));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Size& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2D1::Vector2F(aValue.width, aValue.height));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntSize& aValue) {
+ UINT32 widthProp, heightProp;
+
+ if (!GetD2D1PropsForIntSize(mType, aIndex, &widthProp, &heightProp)) {
+ return;
+ }
+
+ IntSize value = aValue;
+ ConvertValue(mType, aIndex, value);
+
+ mEffect->SetValue(widthProp, (UINT)value.width);
+ mEffect->SetValue(heightProp, (UINT)value.height);
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const DeviceColor& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ switch (mType) {
+ case FilterType::POINT_DIFFUSE:
+ case FilterType::SPOT_DIFFUSE:
+ case FilterType::DISTANT_DIFFUSE:
+ case FilterType::POINT_SPECULAR:
+ case FilterType::SPOT_SPECULAR:
+ case FilterType::DISTANT_SPECULAR:
+ mEffect->SetValue(input, D2D1::Vector3F(aValue.r, aValue.g, aValue.b));
+ break;
+ default:
+ mEffect->SetValue(input,
+ D2D1::Vector4F(aValue.r * aValue.a, aValue.g * aValue.a,
+ aValue.b * aValue.a, aValue.a));
+ }
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Rect& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2DRect(aValue));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntRect& aValue) {
+ if (mType == FilterType::TURBULENCE) {
+ MOZ_ASSERT(aIndex == ATT_TURBULENCE_RECT);
+
+ mEffect->SetValue(D2D1_TURBULENCE_PROP_OFFSET,
+ D2D1::Vector2F(Float(aValue.X()), Float(aValue.Y())));
+ mEffect->SetValue(
+ D2D1_TURBULENCE_PROP_SIZE,
+ D2D1::Vector2F(Float(aValue.Width()), Float(aValue.Height())));
+ return;
+ }
+
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input,
+ D2D1::RectF(Float(aValue.X()), Float(aValue.Y()),
+ Float(aValue.XMost()), Float(aValue.YMost())));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, bool aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, (BOOL)aValue);
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Float* aValues,
+ uint32_t aSize) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, (BYTE*)aValues, sizeof(Float) * aSize);
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntPoint& aValue) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2DPoint(aValue));
+}
+
+void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix& aMatrix) {
+ UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
+ MOZ_ASSERT(input < mEffect->GetPropertyCount());
+
+ mEffect->SetValue(input, D2DMatrix(aMatrix));
+}
+
+void FilterNodeOpacityD2D1::SetAttribute(uint32_t aIndex, Float aValue) {
+ D2D1_MATRIX_5X4_F matrix =
+ D2D1::Matrix5x4F(aValue, 0, 0, 0, 0, aValue, 0, 0, 0, 0, aValue, 0, 0, 0,
+ 0, aValue, 0, 0, 0, 0);
+
+ mEffect->SetValue(D2D1_COLORMATRIX_PROP_COLOR_MATRIX, matrix);
+ mEffect->SetValue(D2D1_COLORMATRIX_PROP_ALPHA_MODE,
+ D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT);
+}
+
+FilterNodeConvolveD2D1::FilterNodeConvolveD2D1(ID2D1DeviceContext* aDC)
+ : FilterNodeD2D1(nullptr, FilterType::CONVOLVE_MATRIX),
+ mEdgeMode(EDGE_MODE_DUPLICATE) {
+ // Correctly handling the interaction of edge mode and source rect is a bit
+ // tricky with D2D1 effects. We want the edge mode to only apply outside of
+ // the source rect (as specified by the ATT_CONVOLVE_MATRIX_SOURCE_RECT
+ // attribute). So if our input surface or filter is smaller than the source
+ // rect, we need to add transparency around it until we reach the edges of
+ // the source rect, and only then do any repeating or edge duplicating.
+ // Unfortunately, the border effect does not have a source rect attribute -
+ // it only looks at the output rect of its input filter or surface. So we use
+ // our custom ExtendInput effect to adjust the output rect of our input.
+ // All of this is only necessary when our edge mode is not EDGE_MODE_NONE, so
+ // we update the filter chain dynamically in UpdateChain().
+
+ HRESULT hr;
+
+ hr = aDC->CreateEffect(CLSID_D2D1ConvolveMatrix, getter_AddRefs(mEffect));
+
+ if (FAILED(hr) || !mEffect) {
+ gfxWarning() << "Failed to create ConvolveMatrix filter!";
+ return;
+ }
+
+ mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_BORDER_MODE,
+ D2D1_BORDER_MODE_SOFT);
+
+ hr = aDC->CreateEffect(CLSID_ExtendInputEffect,
+ getter_AddRefs(mExtendInputEffect));
+
+ if (FAILED(hr) || !mExtendInputEffect) {
+ gfxWarning() << "Failed to create ConvolveMatrix filter!";
+ return;
+ }
+
+ hr = aDC->CreateEffect(CLSID_D2D1Border, getter_AddRefs(mBorderEffect));
+
+ if (FAILED(hr) || !mBorderEffect) {
+ gfxWarning() << "Failed to create ConvolveMatrix filter!";
+ return;
+ }
+
+ mBorderEffect->SetInputEffect(0, mExtendInputEffect.get());
+
+ UpdateChain();
+ UpdateSourceRect();
+}
+
+void FilterNodeConvolveD2D1::SetInput(uint32_t aIndex, FilterNode* aFilter) {
+ FilterNodeD2D1::SetInput(aIndex, aFilter);
+
+ UpdateChain();
+}
+
+void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue) {
+ if (aIndex != ATT_CONVOLVE_MATRIX_EDGE_MODE) {
+ return FilterNodeD2D1::SetAttribute(aIndex, aValue);
+ }
+
+ mEdgeMode = (ConvolveMatrixEdgeMode)aValue;
+
+ UpdateChain();
+}
+
+ID2D1Effect* FilterNodeConvolveD2D1::InputEffect() {
+ return mEdgeMode == EDGE_MODE_NONE ? mEffect.get() : mExtendInputEffect.get();
+}
+
+void FilterNodeConvolveD2D1::UpdateChain() {
+ // The shape of the filter graph:
+ //
+ // EDGE_MODE_NONE:
+ // input --> convolvematrix
+ //
+ // EDGE_MODE_DUPLICATE or EDGE_MODE_WRAP:
+ // input --> extendinput --> border --> convolvematrix
+ //
+ // mEffect is convolvematrix.
+
+ if (mEdgeMode != EDGE_MODE_NONE) {
+ mEffect->SetInputEffect(0, mBorderEffect.get());
+ }
+
+ RefPtr<ID2D1Effect> inputEffect;
+ if (mInputFilters.size() > 0 && mInputFilters[0]) {
+ inputEffect = mInputFilters[0]->OutputEffect();
+ }
+ InputEffect()->SetInputEffect(0, inputEffect);
+
+ if (mEdgeMode == EDGE_MODE_DUPLICATE) {
+ mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X,
+ D2D1_BORDER_EDGE_MODE_CLAMP);
+ mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y,
+ D2D1_BORDER_EDGE_MODE_CLAMP);
+ } else if (mEdgeMode == EDGE_MODE_WRAP) {
+ mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X,
+ D2D1_BORDER_EDGE_MODE_WRAP);
+ mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y,
+ D2D1_BORDER_EDGE_MODE_WRAP);
+ }
+}
+
+void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex,
+ const IntSize& aValue) {
+ if (aIndex != ATT_CONVOLVE_MATRIX_KERNEL_SIZE) {
+ MOZ_ASSERT(false);
+ return;
+ }
+
+ mKernelSize = aValue;
+
+ mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_X, aValue.width);
+ mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_Y, aValue.height);
+
+ UpdateOffset();
+}
+
+void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex,
+ const IntPoint& aValue) {
+ if (aIndex != ATT_CONVOLVE_MATRIX_TARGET) {
+ MOZ_ASSERT(false);
+ return;
+ }
+
+ mTarget = aValue;
+
+ UpdateOffset();
+}
+
+void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex,
+ const IntRect& aValue) {
+ if (aIndex != ATT_CONVOLVE_MATRIX_SOURCE_RECT) {
+ MOZ_ASSERT(false);
+ return;
+ }
+
+ mSourceRect = aValue;
+
+ UpdateSourceRect();
+}
+
+void FilterNodeConvolveD2D1::UpdateOffset() {
+ D2D1_VECTOR_2F vector = D2D1::Vector2F(
+ (Float(mKernelSize.width) - 1.0f) / 2.0f - Float(mTarget.x),
+ (Float(mKernelSize.height) - 1.0f) / 2.0f - Float(mTarget.y));
+
+ mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_OFFSET, vector);
+}
+
+void FilterNodeConvolveD2D1::UpdateSourceRect() {
+ mExtendInputEffect->SetValue(
+ EXTENDINPUT_PROP_OUTPUT_RECT,
+ D2D1::Vector4F(Float(mSourceRect.X()), Float(mSourceRect.Y()),
+ Float(mSourceRect.XMost()), Float(mSourceRect.YMost())));
+}
+
+FilterNodeExtendInputAdapterD2D1::FilterNodeExtendInputAdapterD2D1(
+ ID2D1DeviceContext* aDC, FilterNodeD2D1* aFilterNode, FilterType aType)
+ : FilterNodeD2D1(aFilterNode->MainEffect(), aType),
+ mWrappedFilterNode(aFilterNode) {
+ // We have an mEffect that looks at the bounds of the input effect, and we
+ // want mEffect to regard its input as unbounded. So we take the input,
+ // pipe it through an ExtendInput effect (which has an infinite output rect
+ // by default), and feed the resulting unbounded composition into mEffect.
+
+ HRESULT hr;
+
+ hr = aDC->CreateEffect(CLSID_ExtendInputEffect,
+ getter_AddRefs(mExtendInputEffect));
+
+ if (FAILED(hr) || !mExtendInputEffect) {
+ gfxWarning() << "Failed to create extend input effect for filter: "
+ << hexa(hr);
+ return;
+ }
+
+ aFilterNode->InputEffect()->SetInputEffect(0, mExtendInputEffect.get());
+}
+
+FilterNodePremultiplyAdapterD2D1::FilterNodePremultiplyAdapterD2D1(
+ ID2D1DeviceContext* aDC, FilterNodeD2D1* aFilterNode, FilterType aType)
+ : FilterNodeD2D1(aFilterNode->MainEffect(), aType) {
+ // D2D1 component transfer effects do strange things when it comes to
+ // premultiplication.
+ // For our purposes we only need the transfer filters to apply straight to
+ // unpremultiplied source channels and output unpremultiplied results.
+ // However, the D2D1 effects are designed differently: They can apply to both
+ // premultiplied and unpremultiplied inputs, and they always premultiply
+ // their result - at least in those color channels that have not been
+ // disabled.
+ // In order to determine whether the input needs to be unpremultiplied as
+ // part of the transfer, the effect consults the alpha mode metadata of the
+ // input surface or the input effect. We don't have such a concept in Moz2D,
+ // and giving Moz2D users different results based on something that cannot be
+ // influenced through Moz2D APIs seems like a bad idea.
+ // We solve this by applying a premultiply effect to the input before feeding
+ // it into the transfer effect. The premultiply effect always premultiplies
+ // regardless of any alpha mode metadata on inputs, and it always marks its
+ // output as premultiplied so that the transfer effect will unpremultiply
+ // consistently. Feeding always-premultiplied input into the transfer effect
+ // also avoids another problem that would appear when individual color
+ // channels disable the transfer: In that case, the disabled channels would
+ // pass through unchanged in their unpremultiplied form and the other
+ // channels would be premultiplied, giving a mixed result.
+ // But since we now ensure that the input is premultiplied, disabled channels
+ // will pass premultiplied values through to the result, which is consistent
+ // with the enabled channels.
+ // We also add an unpremultiply effect that postprocesses the result of the
+ // transfer effect because getting unpremultiplied results from the transfer
+ // filters is part of the FilterNode API.
+ HRESULT hr;
+
+ hr = aDC->CreateEffect(CLSID_D2D1Premultiply,
+ getter_AddRefs(mPrePremultiplyEffect));
+
+ if (FAILED(hr) || !mPrePremultiplyEffect) {
+ gfxWarning() << "Failed to create ComponentTransfer filter!";
+ return;
+ }
+
+ hr = aDC->CreateEffect(CLSID_D2D1UnPremultiply,
+ getter_AddRefs(mPostUnpremultiplyEffect));
+
+ if (FAILED(hr) || !mPostUnpremultiplyEffect) {
+ gfxWarning() << "Failed to create ComponentTransfer filter!";
+ return;
+ }
+
+ aFilterNode->InputEffect()->SetInputEffect(0, mPrePremultiplyEffect.get());
+ mPostUnpremultiplyEffect->SetInputEffect(0, aFilterNode->OutputEffect());
+}
+
+} // namespace gfx
+} // namespace mozilla