summaryrefslogtreecommitdiffstats
path: root/gfx/2d/FilterProcessingSIMD-inl.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/2d/FilterProcessingSIMD-inl.h')
-rw-r--r--gfx/2d/FilterProcessingSIMD-inl.h1299
1 files changed, 1299 insertions, 0 deletions
diff --git a/gfx/2d/FilterProcessingSIMD-inl.h b/gfx/2d/FilterProcessingSIMD-inl.h
new file mode 100644
index 0000000000..81f30cfc9e
--- /dev/null
+++ b/gfx/2d/FilterProcessingSIMD-inl.h
@@ -0,0 +1,1299 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "FilterProcessing.h"
+
+#include "SIMD.h"
+#include "SVGTurbulenceRenderer-inl.h"
+
+namespace mozilla {
+namespace gfx {
+
+template <typename u8x16_t>
+inline already_AddRefed<DataSourceSurface> ConvertToB8G8R8A8_SIMD(
+ SourceSurface* aSurface) {
+ IntSize size = aSurface->GetSize();
+ RefPtr<DataSourceSurface> output =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (!output) {
+ return nullptr;
+ }
+
+ RefPtr<DataSourceSurface> input = aSurface->GetDataSurface();
+ DataSourceSurface::ScopedMap inputMap(input, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap outputMap(output, DataSourceSurface::READ_WRITE);
+ uint8_t* inputData = inputMap.GetData();
+ uint8_t* outputData = outputMap.GetData();
+ int32_t inputStride = inputMap.GetStride();
+ int32_t outputStride = outputMap.GetStride();
+ switch (input->GetFormat()) {
+ case SurfaceFormat::B8G8R8A8:
+ output = input;
+ break;
+ case SurfaceFormat::B8G8R8X8:
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x++) {
+ int32_t inputIndex = y * inputStride + 4 * x;
+ int32_t outputIndex = y * outputStride + 4 * x;
+ outputData[outputIndex + 0] = inputData[inputIndex + 0];
+ outputData[outputIndex + 1] = inputData[inputIndex + 1];
+ outputData[outputIndex + 2] = inputData[inputIndex + 2];
+ outputData[outputIndex + 3] = 255;
+ }
+ }
+ break;
+ case SurfaceFormat::R8G8B8A8:
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x++) {
+ int32_t inputIndex = y * inputStride + 4 * x;
+ int32_t outputIndex = y * outputStride + 4 * x;
+ outputData[outputIndex + 2] = inputData[inputIndex + 0];
+ outputData[outputIndex + 1] = inputData[inputIndex + 1];
+ outputData[outputIndex + 0] = inputData[inputIndex + 2];
+ outputData[outputIndex + 3] = inputData[inputIndex + 3];
+ }
+ }
+ break;
+ case SurfaceFormat::R8G8B8X8:
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x++) {
+ int32_t inputIndex = y * inputStride + 4 * x;
+ int32_t outputIndex = y * outputStride + 4 * x;
+ outputData[outputIndex + 2] = inputData[inputIndex + 0];
+ outputData[outputIndex + 1] = inputData[inputIndex + 1];
+ outputData[outputIndex + 0] = inputData[inputIndex + 2];
+ outputData[outputIndex + 3] = 255;
+ }
+ }
+ break;
+ case SurfaceFormat::A8:
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x += 16) {
+ int32_t inputIndex = y * inputStride + x;
+ int32_t outputIndex = y * outputStride + 4 * x;
+ u8x16_t p1To16 = simd::Load8<u8x16_t>(&inputData[inputIndex]);
+ // Turn AAAAAAAAAAAAAAAA into four chunks of 000A000A000A000A by
+ // interleaving with 0000000000000000 twice.
+ u8x16_t zero = simd::FromZero8<u8x16_t>();
+ u8x16_t p1To8 = simd::InterleaveLo8(zero, p1To16);
+ u8x16_t p9To16 = simd::InterleaveHi8(zero, p1To16);
+ u8x16_t p1To4 = simd::InterleaveLo8(zero, p1To8);
+ u8x16_t p5To8 = simd::InterleaveHi8(zero, p1To8);
+ u8x16_t p9To12 = simd::InterleaveLo8(zero, p9To16);
+ u8x16_t p13To16 = simd::InterleaveHi8(zero, p9To16);
+ simd::Store8(&outputData[outputIndex], p1To4);
+ if ((x + 4) * 4 < outputStride) {
+ simd::Store8(&outputData[outputIndex + 4 * 4], p5To8);
+ }
+ if ((x + 8) * 4 < outputStride) {
+ simd::Store8(&outputData[outputIndex + 4 * 8], p9To12);
+ }
+ if ((x + 12) * 4 < outputStride) {
+ simd::Store8(&outputData[outputIndex + 4 * 12], p13To16);
+ }
+ }
+ }
+ break;
+ default:
+ output = nullptr;
+ break;
+ }
+ return output.forget();
+}
+
+template <typename u8x16_t>
+inline void ExtractAlpha_SIMD(const IntSize& size, uint8_t* sourceData,
+ int32_t sourceStride, uint8_t* alphaData,
+ int32_t alphaStride) {
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x += 16) {
+ // Process 16 pixels at a time.
+ // Turn up to four chunks of BGRABGRABGRABGRA into one chunk of
+ // AAAAAAAAAAAAAAAA.
+ int32_t sourceIndex = y * sourceStride + 4 * x;
+ int32_t targetIndex = y * alphaStride + x;
+
+ u8x16_t bgrabgrabgrabgra2 = simd::FromZero8<u8x16_t>();
+ u8x16_t bgrabgrabgrabgra3 = simd::FromZero8<u8x16_t>();
+ u8x16_t bgrabgrabgrabgra4 = simd::FromZero8<u8x16_t>();
+
+ u8x16_t bgrabgrabgrabgra1 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex]);
+ if (4 * (x + 4) < sourceStride) {
+ bgrabgrabgrabgra2 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex + 4 * 4]);
+ }
+ if (4 * (x + 8) < sourceStride) {
+ bgrabgrabgrabgra3 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex + 4 * 8]);
+ }
+ if (4 * (x + 12) < sourceStride) {
+ bgrabgrabgrabgra4 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex + 4 * 12]);
+ }
+
+ u8x16_t bbggrraabbggrraa1 =
+ simd::InterleaveLo8(bgrabgrabgrabgra1, bgrabgrabgrabgra3);
+ u8x16_t bbggrraabbggrraa2 =
+ simd::InterleaveHi8(bgrabgrabgrabgra1, bgrabgrabgrabgra3);
+ u8x16_t bbggrraabbggrraa3 =
+ simd::InterleaveLo8(bgrabgrabgrabgra2, bgrabgrabgrabgra4);
+ u8x16_t bbggrraabbggrraa4 =
+ simd::InterleaveHi8(bgrabgrabgrabgra2, bgrabgrabgrabgra4);
+ u8x16_t bbbbggggrrrraaaa1 =
+ simd::InterleaveLo8(bbggrraabbggrraa1, bbggrraabbggrraa3);
+ u8x16_t bbbbggggrrrraaaa2 =
+ simd::InterleaveHi8(bbggrraabbggrraa1, bbggrraabbggrraa3);
+ u8x16_t bbbbggggrrrraaaa3 =
+ simd::InterleaveLo8(bbggrraabbggrraa2, bbggrraabbggrraa4);
+ u8x16_t bbbbggggrrrraaaa4 =
+ simd::InterleaveHi8(bbggrraabbggrraa2, bbggrraabbggrraa4);
+ u8x16_t rrrrrrrraaaaaaaa1 =
+ simd::InterleaveHi8(bbbbggggrrrraaaa1, bbbbggggrrrraaaa3);
+ u8x16_t rrrrrrrraaaaaaaa2 =
+ simd::InterleaveHi8(bbbbggggrrrraaaa2, bbbbggggrrrraaaa4);
+ u8x16_t aaaaaaaaaaaaaaaa =
+ simd::InterleaveHi8(rrrrrrrraaaaaaaa1, rrrrrrrraaaaaaaa2);
+
+ simd::Store8(&alphaData[targetIndex], aaaaaaaaaaaaaaaa);
+ }
+ }
+}
+
+// This function calculates the result color values for four pixels, but for
+// only two color channels - either b & r or g & a. However, the a result will
+// not be used.
+// source and dest each contain 8 values, either bbbb gggg or rrrr aaaa.
+// sourceAlpha and destAlpha are of the form aaaa aaaa, where each aaaa is the
+// alpha of all four pixels (and both aaaa's are the same).
+// blendendComponent1 and blendedComponent2 are the out parameters.
+template <typename i16x8_t, typename i32x4_t, uint32_t aBlendMode>
+inline void BlendTwoComponentsOfFourPixels(i16x8_t source, i16x8_t sourceAlpha,
+ i16x8_t dest,
+ const i16x8_t& destAlpha,
+ i32x4_t& blendedComponent1,
+ i32x4_t& blendedComponent2) {
+ i16x8_t x255 = simd::FromI16<i16x8_t>(255);
+
+ switch (aBlendMode) {
+ case BLEND_MODE_MULTIPLY: {
+ // val = ((255 - destAlpha) * source + (255 - sourceAlpha + source) *
+ // dest);
+ i16x8_t twoFiftyFiveMinusDestAlpha = simd::Sub16(x255, destAlpha);
+ i16x8_t twoFiftyFiveMinusSourceAlpha = simd::Sub16(x255, sourceAlpha);
+ i16x8_t twoFiftyFiveMinusSourceAlphaPlusSource =
+ simd::Add16(twoFiftyFiveMinusSourceAlpha, source);
+
+ i16x8_t sourceInterleavedWithDest1 = simd::InterleaveLo16(source, dest);
+ i16x8_t leftFactor1 = simd::InterleaveLo16(
+ twoFiftyFiveMinusDestAlpha, twoFiftyFiveMinusSourceAlphaPlusSource);
+ blendedComponent1 =
+ simd::MulAdd16x8x2To32x4(sourceInterleavedWithDest1, leftFactor1);
+ blendedComponent1 = simd::FastDivideBy255(blendedComponent1);
+
+ i16x8_t sourceInterleavedWithDest2 = simd::InterleaveHi16(source, dest);
+ i16x8_t leftFactor2 = simd::InterleaveHi16(
+ twoFiftyFiveMinusDestAlpha, twoFiftyFiveMinusSourceAlphaPlusSource);
+ blendedComponent2 =
+ simd::MulAdd16x8x2To32x4(sourceInterleavedWithDest2, leftFactor2);
+ blendedComponent2 = simd::FastDivideBy255(blendedComponent2);
+
+ break;
+ }
+
+ case BLEND_MODE_SCREEN: {
+ // val = 255 * (source + dest) + (0 - dest) * source;
+ i16x8_t sourcePlusDest = simd::Add16(source, dest);
+ i16x8_t zeroMinusDest = simd::Sub16(simd::FromI16<i16x8_t>(0), dest);
+
+ i16x8_t twoFiftyFiveInterleavedWithZeroMinusDest1 =
+ simd::InterleaveLo16(x255, zeroMinusDest);
+ i16x8_t sourcePlusDestInterleavedWithSource1 =
+ simd::InterleaveLo16(sourcePlusDest, source);
+ blendedComponent1 =
+ simd::MulAdd16x8x2To32x4(twoFiftyFiveInterleavedWithZeroMinusDest1,
+ sourcePlusDestInterleavedWithSource1);
+ blendedComponent1 = simd::FastDivideBy255(blendedComponent1);
+
+ i16x8_t twoFiftyFiveInterleavedWithZeroMinusDest2 =
+ simd::InterleaveHi16(x255, zeroMinusDest);
+ i16x8_t sourcePlusDestInterleavedWithSource2 =
+ simd::InterleaveHi16(sourcePlusDest, source);
+ blendedComponent2 =
+ simd::MulAdd16x8x2To32x4(twoFiftyFiveInterleavedWithZeroMinusDest2,
+ sourcePlusDestInterleavedWithSource2);
+ blendedComponent2 = simd::FastDivideBy255(blendedComponent2);
+
+ break;
+ }
+
+ case BLEND_MODE_DARKEN:
+ case BLEND_MODE_LIGHTEN: {
+ // Darken:
+ // val = min((255 - destAlpha) * source + 255 * dest,
+ // 255 * source + (255 - sourceAlpha) * dest);
+ //
+ // Lighten:
+ // val = max((255 - destAlpha) * source + 255 * dest,
+ // 255 * source + (255 - sourceAlpha) * dest);
+
+ i16x8_t twoFiftyFiveMinusDestAlpha = simd::Sub16(x255, destAlpha);
+ i16x8_t twoFiftyFiveMinusSourceAlpha = simd::Sub16(x255, sourceAlpha);
+
+ i16x8_t twoFiftyFiveMinusDestAlphaInterleavedWithTwoFiftyFive1 =
+ simd::InterleaveLo16(twoFiftyFiveMinusDestAlpha, x255);
+ i16x8_t twoFiftyFiveInterleavedWithTwoFiftyFiveMinusSourceAlpha1 =
+ simd::InterleaveLo16(x255, twoFiftyFiveMinusSourceAlpha);
+ i16x8_t sourceInterleavedWithDest1 = simd::InterleaveLo16(source, dest);
+ i32x4_t product1_1 = simd::MulAdd16x8x2To32x4(
+ twoFiftyFiveMinusDestAlphaInterleavedWithTwoFiftyFive1,
+ sourceInterleavedWithDest1);
+ i32x4_t product1_2 = simd::MulAdd16x8x2To32x4(
+ twoFiftyFiveInterleavedWithTwoFiftyFiveMinusSourceAlpha1,
+ sourceInterleavedWithDest1);
+ blendedComponent1 = aBlendMode == BLEND_MODE_DARKEN
+ ? simd::Min32(product1_1, product1_2)
+ : simd::Max32(product1_1, product1_2);
+ blendedComponent1 = simd::FastDivideBy255(blendedComponent1);
+
+ i16x8_t twoFiftyFiveMinusDestAlphaInterleavedWithTwoFiftyFive2 =
+ simd::InterleaveHi16(twoFiftyFiveMinusDestAlpha, x255);
+ i16x8_t twoFiftyFiveInterleavedWithTwoFiftyFiveMinusSourceAlpha2 =
+ simd::InterleaveHi16(x255, twoFiftyFiveMinusSourceAlpha);
+ i16x8_t sourceInterleavedWithDest2 = simd::InterleaveHi16(source, dest);
+ i32x4_t product2_1 = simd::MulAdd16x8x2To32x4(
+ twoFiftyFiveMinusDestAlphaInterleavedWithTwoFiftyFive2,
+ sourceInterleavedWithDest2);
+ i32x4_t product2_2 = simd::MulAdd16x8x2To32x4(
+ twoFiftyFiveInterleavedWithTwoFiftyFiveMinusSourceAlpha2,
+ sourceInterleavedWithDest2);
+ blendedComponent2 = aBlendMode == BLEND_MODE_DARKEN
+ ? simd::Min32(product2_1, product2_2)
+ : simd::Max32(product2_1, product2_2);
+ blendedComponent2 = simd::FastDivideBy255(blendedComponent2);
+
+ break;
+ }
+ }
+}
+
+// The alpha channel is subject to a different calculation than the RGB
+// channels, and this calculation is the same for all blend modes:
+// resultAlpha * 255 = 255 * 255 - (255 - sourceAlpha) * (255 - destAlpha)
+template <typename i16x8_t, typename i32x4_t>
+inline i32x4_t BlendAlphaOfFourPixels(i16x8_t s_rrrraaaa1234,
+ i16x8_t d_rrrraaaa1234) {
+ // clang-format off
+ // We're using MulAdd16x8x2To32x4, so we need to interleave our factors
+ // appropriately. The calculation is rewritten as follows:
+ // resultAlpha[0] * 255 = 255 * 255 - (255 - sourceAlpha[0]) * (255 - destAlpha[0])
+ // = 255 * 255 + (255 - sourceAlpha[0]) * (destAlpha[0] - 255)
+ // = (255 - 0) * (510 - 255) + (255 - sourceAlpha[0]) * (destAlpha[0] - 255)
+ // = MulAdd(255 - IntLv(0, sourceAlpha), IntLv(510, destAlpha) - 255)[0]
+ // clang-format on
+ i16x8_t zeroInterleavedWithSourceAlpha =
+ simd::InterleaveHi16(simd::FromI16<i16x8_t>(0), s_rrrraaaa1234);
+ i16x8_t fiveTenInterleavedWithDestAlpha =
+ simd::InterleaveHi16(simd::FromI16<i16x8_t>(510), d_rrrraaaa1234);
+ i16x8_t f1 =
+ simd::Sub16(simd::FromI16<i16x8_t>(255), zeroInterleavedWithSourceAlpha);
+ i16x8_t f2 =
+ simd::Sub16(fiveTenInterleavedWithDestAlpha, simd::FromI16<i16x8_t>(255));
+ return simd::FastDivideBy255(simd::MulAdd16x8x2To32x4(f1, f2));
+}
+
+template <typename u8x16_t, typename i16x8_t>
+inline void UnpackAndShuffleComponents(u8x16_t bgrabgrabgrabgra1234,
+ i16x8_t& bbbbgggg1234,
+ i16x8_t& rrrraaaa1234) {
+ // bgrabgrabgrabgra1234 -> bbbbgggg1234, rrrraaaa1234
+ i16x8_t bgrabgra12 = simd::UnpackLo8x8ToI16x8(bgrabgrabgrabgra1234);
+ i16x8_t bgrabgra34 = simd::UnpackHi8x8ToI16x8(bgrabgrabgrabgra1234);
+ i16x8_t bbggrraa13 = simd::InterleaveLo16(bgrabgra12, bgrabgra34);
+ i16x8_t bbggrraa24 = simd::InterleaveHi16(bgrabgra12, bgrabgra34);
+ bbbbgggg1234 = simd::InterleaveLo16(bbggrraa13, bbggrraa24);
+ rrrraaaa1234 = simd::InterleaveHi16(bbggrraa13, bbggrraa24);
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t>
+inline u8x16_t ShuffleAndPackComponents(i32x4_t bbbb1234, i32x4_t gggg1234,
+ i32x4_t rrrr1234,
+ const i32x4_t& aaaa1234) {
+ // bbbb1234, gggg1234, rrrr1234, aaaa1234 -> bgrabgrabgrabgra1234
+ i16x8_t bbbbgggg1234 = simd::PackAndSaturate32To16(bbbb1234, gggg1234);
+ i16x8_t rrrraaaa1234 = simd::PackAndSaturate32To16(rrrr1234, aaaa1234);
+ i16x8_t brbrbrbr1234 = simd::InterleaveLo16(bbbbgggg1234, rrrraaaa1234);
+ i16x8_t gagagaga1234 = simd::InterleaveHi16(bbbbgggg1234, rrrraaaa1234);
+ i16x8_t bgrabgra12 = simd::InterleaveLo16(brbrbrbr1234, gagagaga1234);
+ i16x8_t bgrabgra34 = simd::InterleaveHi16(brbrbrbr1234, gagagaga1234);
+ return simd::PackAndSaturate16To8(bgrabgra12, bgrabgra34);
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t, BlendMode mode>
+inline void ApplyBlending_SIMD(const DataSourceSurface::ScopedMap& aInputMap1,
+ const DataSourceSurface::ScopedMap& aInputMap2,
+ const DataSourceSurface::ScopedMap& aOutputMap,
+ const IntSize& aSize) {
+ uint8_t* source1Data = aInputMap1.GetData();
+ uint8_t* source2Data = aInputMap2.GetData();
+ uint8_t* targetData = aOutputMap.GetData();
+ int32_t targetStride = aOutputMap.GetStride();
+ int32_t source1Stride = aInputMap1.GetStride();
+ int32_t source2Stride = aInputMap2.GetStride();
+
+ for (int32_t y = 0; y < aSize.height; y++) {
+ for (int32_t x = 0; x < aSize.width; x += 4) {
+ int32_t targetIndex = y * targetStride + 4 * x;
+ int32_t source1Index = y * source1Stride + 4 * x;
+ int32_t source2Index = y * source2Stride + 4 * x;
+
+ u8x16_t s1234 = simd::Load8<u8x16_t>(&source2Data[source2Index]);
+ u8x16_t d1234 = simd::Load8<u8x16_t>(&source1Data[source1Index]);
+
+ // The blending calculation for the RGB channels all need access to the
+ // alpha channel of their pixel, and the alpha calculation is different,
+ // so it makes sense to separate by channel.
+
+ i16x8_t s_bbbbgggg1234, s_rrrraaaa1234;
+ i16x8_t d_bbbbgggg1234, d_rrrraaaa1234;
+ UnpackAndShuffleComponents(s1234, s_bbbbgggg1234, s_rrrraaaa1234);
+ UnpackAndShuffleComponents(d1234, d_bbbbgggg1234, d_rrrraaaa1234);
+ i16x8_t s_aaaaaaaa1234 = simd::Shuffle32<3, 2, 3, 2>(s_rrrraaaa1234);
+ i16x8_t d_aaaaaaaa1234 = simd::Shuffle32<3, 2, 3, 2>(d_rrrraaaa1234);
+
+ // We only use blendedB, blendedG and blendedR.
+ i32x4_t blendedB, blendedG, blendedR, blendedA;
+ BlendTwoComponentsOfFourPixels<i16x8_t, i32x4_t, mode>(
+ s_bbbbgggg1234, s_aaaaaaaa1234, d_bbbbgggg1234, d_aaaaaaaa1234,
+ blendedB, blendedG);
+ BlendTwoComponentsOfFourPixels<i16x8_t, i32x4_t, mode>(
+ s_rrrraaaa1234, s_aaaaaaaa1234, d_rrrraaaa1234, d_aaaaaaaa1234,
+ blendedR, blendedA);
+
+ // Throw away blendedA and overwrite it with the correct blended alpha.
+ blendedA = BlendAlphaOfFourPixels<i16x8_t, i32x4_t>(s_rrrraaaa1234,
+ d_rrrraaaa1234);
+
+ u8x16_t result1234 = ShuffleAndPackComponents<i32x4_t, i16x8_t, u8x16_t>(
+ blendedB, blendedG, blendedR, blendedA);
+ simd::Store8(&targetData[targetIndex], result1234);
+ }
+ }
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t, BlendMode mode>
+inline already_AddRefed<DataSourceSurface> ApplyBlending_SIMD(
+ DataSourceSurface* aInput1, DataSourceSurface* aInput2) {
+ IntSize size = aInput1->GetSize();
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (!target) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap inputMap1(aInput1, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap outputMap(target, DataSourceSurface::READ_WRITE);
+ if (aInput1->Equals(aInput2)) {
+ ApplyBlending_SIMD<i32x4_t, i16x8_t, u8x16_t, mode>(inputMap1, inputMap1,
+ outputMap, size);
+ } else {
+ DataSourceSurface::ScopedMap inputMap2(aInput2, DataSourceSurface::READ);
+ ApplyBlending_SIMD<i32x4_t, i16x8_t, u8x16_t, mode>(inputMap1, inputMap2,
+ outputMap, size);
+ }
+
+ return target.forget();
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t>
+static already_AddRefed<DataSourceSurface> ApplyBlending_SIMD(
+ DataSourceSurface* aInput1, DataSourceSurface* aInput2,
+ BlendMode aBlendMode) {
+ switch (aBlendMode) {
+ case BLEND_MODE_MULTIPLY:
+ return ApplyBlending_SIMD<i32x4_t, i16x8_t, u8x16_t, BLEND_MODE_MULTIPLY>(
+ aInput1, aInput2);
+ case BLEND_MODE_SCREEN:
+ return ApplyBlending_SIMD<i32x4_t, i16x8_t, u8x16_t, BLEND_MODE_SCREEN>(
+ aInput1, aInput2);
+ case BLEND_MODE_DARKEN:
+ return ApplyBlending_SIMD<i32x4_t, i16x8_t, u8x16_t, BLEND_MODE_DARKEN>(
+ aInput1, aInput2);
+ case BLEND_MODE_LIGHTEN:
+ return ApplyBlending_SIMD<i32x4_t, i16x8_t, u8x16_t, BLEND_MODE_LIGHTEN>(
+ aInput1, aInput2);
+ default:
+ return nullptr;
+ }
+}
+
+template <MorphologyOperator Operator, typename u8x16_t>
+static u8x16_t Morph8(u8x16_t a, u8x16_t b) {
+ return Operator == MORPHOLOGY_OPERATOR_ERODE ? simd::Min8(a, b)
+ : simd::Max8(a, b);
+}
+
+// Set every pixel to the per-component minimum or maximum of the pixels around
+// it that are up to aRadius pixels away from it (horizontally).
+template <MorphologyOperator op, typename i16x8_t, typename u8x16_t>
+inline void ApplyMorphologyHorizontal_SIMD(
+ uint8_t* aSourceData, int32_t aSourceStride, uint8_t* aDestData,
+ int32_t aDestStride, const IntRect& aDestRect, int32_t aRadius) {
+ static_assert(
+ op == MORPHOLOGY_OPERATOR_ERODE || op == MORPHOLOGY_OPERATOR_DILATE,
+ "unexpected morphology operator");
+
+ int32_t kernelSize = aRadius + 1 + aRadius;
+ MOZ_ASSERT(kernelSize >= 3, "don't call this with aRadius <= 0");
+ MOZ_ASSERT(kernelSize % 4 == 1 || kernelSize % 4 == 3);
+ int32_t completeKernelSizeForFourPixels = kernelSize + 3;
+ MOZ_ASSERT(completeKernelSizeForFourPixels % 4 == 0 ||
+ completeKernelSizeForFourPixels % 4 == 2);
+
+ // aSourceData[-aRadius] and aDestData[0] are both aligned to 16 bytes, just
+ // the way we need them to be.
+
+ IntRect sourceRect = aDestRect;
+ sourceRect.Inflate(aRadius, 0);
+
+ for (int32_t y = aDestRect.Y(); y < aDestRect.YMost(); y++) {
+ int32_t kernelStartX = aDestRect.X() - aRadius;
+ for (int32_t x = aDestRect.X(); x < aDestRect.XMost();
+ x += 4, kernelStartX += 4) {
+ // We process four pixels (16 color values) at a time.
+ // aSourceData[0] points to the pixel located at aDestRect.TopLeft();
+ // source values can be read beyond that because the source is extended
+ // by aRadius pixels.
+
+ int32_t sourceIndex = y * aSourceStride + 4 * kernelStartX;
+ u8x16_t p1234 = simd::Load8<u8x16_t>(&aSourceData[sourceIndex]);
+ u8x16_t m1234 = p1234;
+
+ for (int32_t i = 4; i < completeKernelSizeForFourPixels; i += 4) {
+ u8x16_t p5678 =
+ (kernelStartX + i < sourceRect.XMost())
+ ? simd::Load8<u8x16_t>(&aSourceData[sourceIndex + 4 * i])
+ : simd::FromZero8<u8x16_t>();
+ u8x16_t p2345 = simd::Rotate8<4>(p1234, p5678);
+ u8x16_t p3456 = simd::Rotate8<8>(p1234, p5678);
+ m1234 = Morph8<op, u8x16_t>(m1234, p2345);
+ m1234 = Morph8<op, u8x16_t>(m1234, p3456);
+ if (i + 2 < completeKernelSizeForFourPixels) {
+ u8x16_t p4567 = simd::Rotate8<12>(p1234, p5678);
+ m1234 = Morph8<op, u8x16_t>(m1234, p4567);
+ m1234 = Morph8<op, u8x16_t>(m1234, p5678);
+ }
+ p1234 = p5678;
+ }
+
+ int32_t destIndex = y * aDestStride + 4 * x;
+ simd::Store8(&aDestData[destIndex], m1234);
+ }
+ }
+}
+
+template <typename i16x8_t, typename u8x16_t>
+inline void ApplyMorphologyHorizontal_SIMD(
+ uint8_t* aSourceData, int32_t aSourceStride, uint8_t* aDestData,
+ int32_t aDestStride, const IntRect& aDestRect, int32_t aRadius,
+ MorphologyOperator aOp) {
+ if (aOp == MORPHOLOGY_OPERATOR_ERODE) {
+ ApplyMorphologyHorizontal_SIMD<MORPHOLOGY_OPERATOR_ERODE, i16x8_t, u8x16_t>(
+ aSourceData, aSourceStride, aDestData, aDestStride, aDestRect, aRadius);
+ } else {
+ ApplyMorphologyHorizontal_SIMD<MORPHOLOGY_OPERATOR_DILATE, i16x8_t,
+ u8x16_t>(
+ aSourceData, aSourceStride, aDestData, aDestStride, aDestRect, aRadius);
+ }
+}
+
+// Set every pixel to the per-component minimum or maximum of the pixels around
+// it that are up to aRadius pixels away from it (vertically).
+template <MorphologyOperator op, typename i16x8_t, typename u8x16_t>
+static void ApplyMorphologyVertical_SIMD(
+ uint8_t* aSourceData, int32_t aSourceStride, uint8_t* aDestData,
+ int32_t aDestStride, const IntRect& aDestRect, int32_t aRadius) {
+ static_assert(
+ op == MORPHOLOGY_OPERATOR_ERODE || op == MORPHOLOGY_OPERATOR_DILATE,
+ "unexpected morphology operator");
+
+ int32_t startY = aDestRect.Y() - aRadius;
+ int32_t endY = aDestRect.Y() + aRadius;
+ for (int32_t y = aDestRect.Y(); y < aDestRect.YMost();
+ y++, startY++, endY++) {
+ for (int32_t x = aDestRect.X(); x < aDestRect.XMost(); x += 4) {
+ int32_t sourceIndex = startY * aSourceStride + 4 * x;
+ u8x16_t u = simd::Load8<u8x16_t>(&aSourceData[sourceIndex]);
+ sourceIndex += aSourceStride;
+ for (int32_t iy = startY + 1; iy <= endY;
+ iy++, sourceIndex += aSourceStride) {
+ u8x16_t u2 = simd::Load8<u8x16_t>(&aSourceData[sourceIndex]);
+ u = Morph8<op, u8x16_t>(u, u2);
+ }
+
+ int32_t destIndex = y * aDestStride + 4 * x;
+ simd::Store8(&aDestData[destIndex], u);
+ }
+ }
+}
+
+template <typename i16x8_t, typename u8x16_t>
+inline void ApplyMorphologyVertical_SIMD(
+ uint8_t* aSourceData, int32_t aSourceStride, uint8_t* aDestData,
+ int32_t aDestStride, const IntRect& aDestRect, int32_t aRadius,
+ MorphologyOperator aOp) {
+ if (aOp == MORPHOLOGY_OPERATOR_ERODE) {
+ ApplyMorphologyVertical_SIMD<MORPHOLOGY_OPERATOR_ERODE, i16x8_t, u8x16_t>(
+ aSourceData, aSourceStride, aDestData, aDestStride, aDestRect, aRadius);
+ } else {
+ ApplyMorphologyVertical_SIMD<MORPHOLOGY_OPERATOR_DILATE, i16x8_t, u8x16_t>(
+ aSourceData, aSourceStride, aDestData, aDestStride, aDestRect, aRadius);
+ }
+}
+
+template <typename i32x4_t, typename i16x8_t>
+static i32x4_t ColorMatrixMultiply(i16x8_t p, i16x8_t rows_bg, i16x8_t rows_ra,
+ const i32x4_t& bias) {
+ // int16_t p[8] == { b, g, r, a, b, g, r, a }.
+ // int16_t rows_bg[8] == { bB, bG, bR, bA, gB, gG, gR, gA }.
+ // int16_t rows_ra[8] == { rB, rG, rR, rA, aB, aG, aR, aA }.
+ // int32_t bias[4] == { _B, _G, _R, _A }.
+
+ i32x4_t sum = bias;
+
+ // int16_t bg[8] = { b, g, b, g, b, g, b, g };
+ i16x8_t bg = simd::ShuffleHi16<1, 0, 1, 0>(simd::ShuffleLo16<1, 0, 1, 0>(p));
+ // int32_t prodsum_bg[4] =
+ // { b * bB + g * gB, b * bG + g * gG, b * bR + g * gR, b * bA + g * gA }
+ i32x4_t prodsum_bg = simd::MulAdd16x8x2To32x4(bg, rows_bg);
+ sum = simd::Add32(sum, prodsum_bg);
+
+ // uint16_t ra[8] = { r, a, r, a, r, a, r, a };
+ i16x8_t ra = simd::ShuffleHi16<3, 2, 3, 2>(simd::ShuffleLo16<3, 2, 3, 2>(p));
+ // int32_t prodsum_ra[4] =
+ // { r * rB + a * aB, r * rG + a * aG, r * rR + a * aR, r * rA + a * aA }
+ i32x4_t prodsum_ra = simd::MulAdd16x8x2To32x4(ra, rows_ra);
+ sum = simd::Add32(sum, prodsum_ra);
+
+ // int32_t sum[4] == { b * bB + g * gB + r * rB + a * aB + _B, ... }.
+ return sum;
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t>
+static already_AddRefed<DataSourceSurface> ApplyColorMatrix_SIMD(
+ DataSourceSurface* aInput, const Matrix5x4& aMatrix) {
+ IntSize size = aInput->GetSize();
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (!target) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap inputMap(aInput, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap outputMap(target, DataSourceSurface::READ_WRITE);
+
+ uint8_t* sourceData = inputMap.GetData();
+ uint8_t* targetData = outputMap.GetData();
+ int32_t sourceStride = inputMap.GetStride();
+ int32_t targetStride = outputMap.GetStride();
+
+ const int16_t factor = 128;
+ const Float floatElementMax = INT16_MAX / factor; // 255
+ MOZ_ASSERT((floatElementMax * factor) <= INT16_MAX,
+ "badly chosen float-to-int scale");
+
+ const Float* floats = &aMatrix._11;
+
+ ptrdiff_t componentOffsets[4] = {
+ B8G8R8A8_COMPONENT_BYTEOFFSET_R, B8G8R8A8_COMPONENT_BYTEOFFSET_G,
+ B8G8R8A8_COMPONENT_BYTEOFFSET_B, B8G8R8A8_COMPONENT_BYTEOFFSET_A};
+
+ // We store the color matrix in rows_bgra in the following format:
+ // { bB, bG, bR, bA, gB, gG, gR, gA }.
+ // { bB, gB, bG, gG, bR, gR, bA, gA }
+ // The way this is interleaved allows us to use the intrinsic _mm_madd_epi16
+ // which works especially well for our use case.
+ int16_t rows_bgra[2][8];
+ for (size_t rowIndex = 0; rowIndex < 4; rowIndex++) {
+ for (size_t colIndex = 0; colIndex < 4; colIndex++) {
+ const Float& floatMatrixElement = floats[rowIndex * 4 + colIndex];
+ Float clampedFloatMatrixElement = std::min(
+ std::max(floatMatrixElement, -floatElementMax), floatElementMax);
+ int16_t scaledIntMatrixElement =
+ int16_t(clampedFloatMatrixElement * factor + 0.5);
+ int8_t bg_or_ra = componentOffsets[rowIndex] / 2;
+ int8_t g_or_a = componentOffsets[rowIndex] % 2;
+ int8_t B_or_G_or_R_or_A = componentOffsets[colIndex];
+ rows_bgra[bg_or_ra][B_or_G_or_R_or_A * 2 + g_or_a] =
+ scaledIntMatrixElement;
+ }
+ }
+
+ int32_t rowBias[4];
+ Float biasMax = (INT32_MAX - 4 * 255 * INT16_MAX) / (factor * 255);
+ for (size_t colIndex = 0; colIndex < 4; colIndex++) {
+ size_t rowIndex = 4;
+ const Float& floatMatrixElement = floats[rowIndex * 4 + colIndex];
+ Float clampedFloatMatrixElement =
+ std::min(std::max(floatMatrixElement, -biasMax), biasMax);
+ int32_t scaledIntMatrixElement =
+ int32_t(clampedFloatMatrixElement * factor * 255 + 0.5);
+ rowBias[componentOffsets[colIndex]] = scaledIntMatrixElement;
+ }
+
+ i16x8_t row_bg_v = simd::FromI16<i16x8_t>(
+ rows_bgra[0][0], rows_bgra[0][1], rows_bgra[0][2], rows_bgra[0][3],
+ rows_bgra[0][4], rows_bgra[0][5], rows_bgra[0][6], rows_bgra[0][7]);
+
+ i16x8_t row_ra_v = simd::FromI16<i16x8_t>(
+ rows_bgra[1][0], rows_bgra[1][1], rows_bgra[1][2], rows_bgra[1][3],
+ rows_bgra[1][4], rows_bgra[1][5], rows_bgra[1][6], rows_bgra[1][7]);
+
+ i32x4_t rowsBias_v =
+ simd::From32<i32x4_t>(rowBias[0], rowBias[1], rowBias[2], rowBias[3]);
+
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x += 4) {
+ MOZ_ASSERT(sourceStride >= 4 * (x + 4),
+ "need to be able to read 4 pixels at this position");
+ MOZ_ASSERT(targetStride >= 4 * (x + 4),
+ "need to be able to write 4 pixels at this position");
+ int32_t sourceIndex = y * sourceStride + 4 * x;
+ int32_t targetIndex = y * targetStride + 4 * x;
+
+ // We load 4 pixels, unpack them, process them 1 pixel at a time, and
+ // finally pack and store the 4 result pixels.
+
+ u8x16_t p1234 = simd::Load8<u8x16_t>(&sourceData[sourceIndex]);
+
+ // Splat needed to get each pixel twice into i16x8
+ i16x8_t p11 = simd::UnpackLo8x8ToI16x8(simd::Splat32On8<0>(p1234));
+ i16x8_t p22 = simd::UnpackLo8x8ToI16x8(simd::Splat32On8<1>(p1234));
+ i16x8_t p33 = simd::UnpackLo8x8ToI16x8(simd::Splat32On8<2>(p1234));
+ i16x8_t p44 = simd::UnpackLo8x8ToI16x8(simd::Splat32On8<3>(p1234));
+
+ i32x4_t result_p1 =
+ ColorMatrixMultiply(p11, row_bg_v, row_ra_v, rowsBias_v);
+ i32x4_t result_p2 =
+ ColorMatrixMultiply(p22, row_bg_v, row_ra_v, rowsBias_v);
+ i32x4_t result_p3 =
+ ColorMatrixMultiply(p33, row_bg_v, row_ra_v, rowsBias_v);
+ i32x4_t result_p4 =
+ ColorMatrixMultiply(p44, row_bg_v, row_ra_v, rowsBias_v);
+
+ static_assert(factor == 1 << 7,
+ "Please adapt the calculation in the lines below for a "
+ "different factor.");
+ u8x16_t result_p1234 = simd::PackAndSaturate32To8(
+ simd::ShiftRight32<7>(result_p1), simd::ShiftRight32<7>(result_p2),
+ simd::ShiftRight32<7>(result_p3), simd::ShiftRight32<7>(result_p4));
+ simd::Store8(&targetData[targetIndex], result_p1234);
+ }
+ }
+
+ return target.forget();
+}
+
+// source / dest: bgra bgra
+// sourceAlpha / destAlpha: aaaa aaaa
+// result: bgra bgra
+template <typename i32x4_t, typename u16x8_t, uint32_t aCompositeOperator>
+static inline u16x8_t CompositeTwoPixels(u16x8_t source, u16x8_t sourceAlpha,
+ u16x8_t dest,
+ const u16x8_t& destAlpha) {
+ u16x8_t x255 = simd::FromU16<u16x8_t>(255);
+
+ switch (aCompositeOperator) {
+ case COMPOSITE_OPERATOR_OVER: {
+ // val = dest * (255 - sourceAlpha) + source * 255;
+ u16x8_t twoFiftyFiveMinusSourceAlpha = simd::Sub16(x255, sourceAlpha);
+
+ u16x8_t destSourceInterleaved1 = simd::InterleaveLo16(dest, source);
+ u16x8_t rightFactor1 =
+ simd::InterleaveLo16(twoFiftyFiveMinusSourceAlpha, x255);
+ i32x4_t result1 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved1, rightFactor1);
+
+ u16x8_t destSourceInterleaved2 = simd::InterleaveHi16(dest, source);
+ u16x8_t rightFactor2 =
+ simd::InterleaveHi16(twoFiftyFiveMinusSourceAlpha, x255);
+ i32x4_t result2 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved2, rightFactor2);
+
+ return simd::PackAndSaturate32ToU16(simd::FastDivideBy255(result1),
+ simd::FastDivideBy255(result2));
+ }
+
+ case COMPOSITE_OPERATOR_IN: {
+ // val = source * destAlpha;
+ return simd::FastDivideBy255_16(simd::Mul16(source, destAlpha));
+ }
+
+ case COMPOSITE_OPERATOR_OUT: {
+ // val = source * (255 - destAlpha);
+ u16x8_t prod = simd::Mul16(source, simd::Sub16(x255, destAlpha));
+ return simd::FastDivideBy255_16(prod);
+ }
+
+ case COMPOSITE_OPERATOR_ATOP: {
+ // val = dest * (255 - sourceAlpha) + source * destAlpha;
+ u16x8_t twoFiftyFiveMinusSourceAlpha = simd::Sub16(x255, sourceAlpha);
+
+ u16x8_t destSourceInterleaved1 = simd::InterleaveLo16(dest, source);
+ u16x8_t rightFactor1 =
+ simd::InterleaveLo16(twoFiftyFiveMinusSourceAlpha, destAlpha);
+ i32x4_t result1 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved1, rightFactor1);
+
+ u16x8_t destSourceInterleaved2 = simd::InterleaveHi16(dest, source);
+ u16x8_t rightFactor2 =
+ simd::InterleaveHi16(twoFiftyFiveMinusSourceAlpha, destAlpha);
+ i32x4_t result2 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved2, rightFactor2);
+
+ return simd::PackAndSaturate32ToU16(simd::FastDivideBy255(result1),
+ simd::FastDivideBy255(result2));
+ }
+
+ case COMPOSITE_OPERATOR_XOR: {
+ // val = dest * (255 - sourceAlpha) + source * (255 - destAlpha);
+ u16x8_t twoFiftyFiveMinusSourceAlpha = simd::Sub16(x255, sourceAlpha);
+ u16x8_t twoFiftyFiveMinusDestAlpha = simd::Sub16(x255, destAlpha);
+
+ u16x8_t destSourceInterleaved1 = simd::InterleaveLo16(dest, source);
+ u16x8_t rightFactor1 = simd::InterleaveLo16(twoFiftyFiveMinusSourceAlpha,
+ twoFiftyFiveMinusDestAlpha);
+ i32x4_t result1 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved1, rightFactor1);
+
+ u16x8_t destSourceInterleaved2 = simd::InterleaveHi16(dest, source);
+ u16x8_t rightFactor2 = simd::InterleaveHi16(twoFiftyFiveMinusSourceAlpha,
+ twoFiftyFiveMinusDestAlpha);
+ i32x4_t result2 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved2, rightFactor2);
+
+ return simd::PackAndSaturate32ToU16(simd::FastDivideBy255(result1),
+ simd::FastDivideBy255(result2));
+ }
+
+ case COMPOSITE_OPERATOR_LIGHTER: {
+ // val = dest * sourceAlpha + source * destAlpha;
+ u16x8_t destSourceInterleaved1 = simd::InterleaveLo16(dest, source);
+ u16x8_t rightFactor1 = simd::InterleaveLo16(sourceAlpha, destAlpha);
+ i32x4_t result1 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved1, rightFactor1);
+
+ u16x8_t destSourceInterleaved2 = simd::InterleaveHi16(dest, source);
+ u16x8_t rightFactor2 = simd::InterleaveHi16(sourceAlpha, destAlpha);
+ i32x4_t result2 =
+ simd::MulAdd16x8x2To32x4(destSourceInterleaved2, rightFactor2);
+
+ return simd::PackAndSaturate32ToU16(simd::FastDivideBy255(result1),
+ simd::FastDivideBy255(result2));
+ }
+
+ default:
+ return simd::FromU16<u16x8_t>(0);
+ }
+}
+
+template <typename i32x4_t, typename u16x8_t, typename u8x16_t, uint32_t op>
+static void ApplyComposition(DataSourceSurface* aSource,
+ DataSourceSurface* aDest) {
+ IntSize size = aDest->GetSize();
+
+ DataSourceSurface::ScopedMap input(aSource, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap output(aDest, DataSourceSurface::READ_WRITE);
+
+ uint8_t* sourceData = input.GetData();
+ uint8_t* destData = output.GetData();
+ uint32_t sourceStride = input.GetStride();
+ uint32_t destStride = output.GetStride();
+
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x += 4) {
+ uint32_t sourceIndex = y * sourceStride + 4 * x;
+ uint32_t destIndex = y * destStride + 4 * x;
+
+ u8x16_t s1234 = simd::Load8<u8x16_t>(&sourceData[sourceIndex]);
+ u8x16_t d1234 = simd::Load8<u8x16_t>(&destData[destIndex]);
+
+ u16x8_t s12 = simd::UnpackLo8x8ToU16x8(s1234);
+ u16x8_t d12 = simd::UnpackLo8x8ToU16x8(d1234);
+ u16x8_t sa12 = simd::Splat16<3, 3>(s12);
+ u16x8_t da12 = simd::Splat16<3, 3>(d12);
+ u16x8_t result12 =
+ CompositeTwoPixels<i32x4_t, u16x8_t, op>(s12, sa12, d12, da12);
+
+ u16x8_t s34 = simd::UnpackHi8x8ToU16x8(s1234);
+ u16x8_t d34 = simd::UnpackHi8x8ToU16x8(d1234);
+ u16x8_t sa34 = simd::Splat16<3, 3>(s34);
+ u16x8_t da34 = simd::Splat16<3, 3>(d34);
+ u16x8_t result34 =
+ CompositeTwoPixels<i32x4_t, u16x8_t, op>(s34, sa34, d34, da34);
+
+ u8x16_t result1234 = simd::PackAndSaturate16To8(result12, result34);
+ simd::Store8(&destData[destIndex], result1234);
+ }
+ }
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t>
+static void ApplyComposition_SIMD(DataSourceSurface* aSource,
+ DataSourceSurface* aDest,
+ CompositeOperator aOperator) {
+ switch (aOperator) {
+ case COMPOSITE_OPERATOR_OVER:
+ ApplyComposition<i32x4_t, i16x8_t, u8x16_t, COMPOSITE_OPERATOR_OVER>(
+ aSource, aDest);
+ break;
+ case COMPOSITE_OPERATOR_IN:
+ ApplyComposition<i32x4_t, i16x8_t, u8x16_t, COMPOSITE_OPERATOR_IN>(
+ aSource, aDest);
+ break;
+ case COMPOSITE_OPERATOR_OUT:
+ ApplyComposition<i32x4_t, i16x8_t, u8x16_t, COMPOSITE_OPERATOR_OUT>(
+ aSource, aDest);
+ break;
+ case COMPOSITE_OPERATOR_ATOP:
+ ApplyComposition<i32x4_t, i16x8_t, u8x16_t, COMPOSITE_OPERATOR_ATOP>(
+ aSource, aDest);
+ break;
+ case COMPOSITE_OPERATOR_XOR:
+ ApplyComposition<i32x4_t, i16x8_t, u8x16_t, COMPOSITE_OPERATOR_XOR>(
+ aSource, aDest);
+ break;
+ case COMPOSITE_OPERATOR_LIGHTER:
+ ApplyComposition<i32x4_t, i16x8_t, u8x16_t, COMPOSITE_OPERATOR_LIGHTER>(
+ aSource, aDest);
+ break;
+ default:
+ MOZ_CRASH("GFX: Incomplete switch");
+ }
+}
+
+template <typename u8x16_t>
+static void SeparateColorChannels_SIMD(
+ const IntSize& size, uint8_t* sourceData, int32_t sourceStride,
+ uint8_t* channel0Data, uint8_t* channel1Data, uint8_t* channel2Data,
+ uint8_t* channel3Data, int32_t channelStride) {
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x += 16) {
+ // Process 16 pixels at a time.
+ int32_t sourceIndex = y * sourceStride + 4 * x;
+ int32_t targetIndex = y * channelStride + x;
+
+ u8x16_t bgrabgrabgrabgra2 = simd::FromZero8<u8x16_t>();
+ u8x16_t bgrabgrabgrabgra3 = simd::FromZero8<u8x16_t>();
+ u8x16_t bgrabgrabgrabgra4 = simd::FromZero8<u8x16_t>();
+
+ u8x16_t bgrabgrabgrabgra1 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex]);
+ if (4 * (x + 4) < sourceStride) {
+ bgrabgrabgrabgra2 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex + 4 * 4]);
+ }
+ if (4 * (x + 8) < sourceStride) {
+ bgrabgrabgrabgra3 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex + 4 * 8]);
+ }
+ if (4 * (x + 12) < sourceStride) {
+ bgrabgrabgrabgra4 =
+ simd::Load8<u8x16_t>(&sourceData[sourceIndex + 4 * 12]);
+ }
+
+ u8x16_t bbggrraabbggrraa1 =
+ simd::InterleaveLo8(bgrabgrabgrabgra1, bgrabgrabgrabgra3);
+ u8x16_t bbggrraabbggrraa2 =
+ simd::InterleaveHi8(bgrabgrabgrabgra1, bgrabgrabgrabgra3);
+ u8x16_t bbggrraabbggrraa3 =
+ simd::InterleaveLo8(bgrabgrabgrabgra2, bgrabgrabgrabgra4);
+ u8x16_t bbggrraabbggrraa4 =
+ simd::InterleaveHi8(bgrabgrabgrabgra2, bgrabgrabgrabgra4);
+ u8x16_t bbbbggggrrrraaaa1 =
+ simd::InterleaveLo8(bbggrraabbggrraa1, bbggrraabbggrraa3);
+ u8x16_t bbbbggggrrrraaaa2 =
+ simd::InterleaveHi8(bbggrraabbggrraa1, bbggrraabbggrraa3);
+ u8x16_t bbbbggggrrrraaaa3 =
+ simd::InterleaveLo8(bbggrraabbggrraa2, bbggrraabbggrraa4);
+ u8x16_t bbbbggggrrrraaaa4 =
+ simd::InterleaveHi8(bbggrraabbggrraa2, bbggrraabbggrraa4);
+ u8x16_t bbbbbbbbgggggggg1 =
+ simd::InterleaveLo8(bbbbggggrrrraaaa1, bbbbggggrrrraaaa3);
+ u8x16_t rrrrrrrraaaaaaaa1 =
+ simd::InterleaveHi8(bbbbggggrrrraaaa1, bbbbggggrrrraaaa3);
+ u8x16_t bbbbbbbbgggggggg2 =
+ simd::InterleaveLo8(bbbbggggrrrraaaa2, bbbbggggrrrraaaa4);
+ u8x16_t rrrrrrrraaaaaaaa2 =
+ simd::InterleaveHi8(bbbbggggrrrraaaa2, bbbbggggrrrraaaa4);
+ u8x16_t bbbbbbbbbbbbbbbb =
+ simd::InterleaveLo8(bbbbbbbbgggggggg1, bbbbbbbbgggggggg2);
+ u8x16_t gggggggggggggggg =
+ simd::InterleaveHi8(bbbbbbbbgggggggg1, bbbbbbbbgggggggg2);
+ u8x16_t rrrrrrrrrrrrrrrr =
+ simd::InterleaveLo8(rrrrrrrraaaaaaaa1, rrrrrrrraaaaaaaa2);
+ u8x16_t aaaaaaaaaaaaaaaa =
+ simd::InterleaveHi8(rrrrrrrraaaaaaaa1, rrrrrrrraaaaaaaa2);
+
+ simd::Store8(&channel0Data[targetIndex], bbbbbbbbbbbbbbbb);
+ simd::Store8(&channel1Data[targetIndex], gggggggggggggggg);
+ simd::Store8(&channel2Data[targetIndex], rrrrrrrrrrrrrrrr);
+ simd::Store8(&channel3Data[targetIndex], aaaaaaaaaaaaaaaa);
+ }
+ }
+}
+
+template <typename u8x16_t>
+static void CombineColorChannels_SIMD(
+ const IntSize& size, int32_t resultStride, uint8_t* resultData,
+ int32_t channelStride, uint8_t* channel0Data, uint8_t* channel1Data,
+ uint8_t* channel2Data, uint8_t* channel3Data) {
+ for (int32_t y = 0; y < size.height; y++) {
+ for (int32_t x = 0; x < size.width; x += 16) {
+ // Process 16 pixels at a time.
+ int32_t resultIndex = y * resultStride + 4 * x;
+ int32_t channelIndex = y * channelStride + x;
+
+ u8x16_t bbbbbbbbbbbbbbbb =
+ simd::Load8<u8x16_t>(&channel0Data[channelIndex]);
+ u8x16_t gggggggggggggggg =
+ simd::Load8<u8x16_t>(&channel1Data[channelIndex]);
+ u8x16_t rrrrrrrrrrrrrrrr =
+ simd::Load8<u8x16_t>(&channel2Data[channelIndex]);
+ u8x16_t aaaaaaaaaaaaaaaa =
+ simd::Load8<u8x16_t>(&channel3Data[channelIndex]);
+
+ u8x16_t brbrbrbrbrbrbrbr1 =
+ simd::InterleaveLo8(bbbbbbbbbbbbbbbb, rrrrrrrrrrrrrrrr);
+ u8x16_t brbrbrbrbrbrbrbr2 =
+ simd::InterleaveHi8(bbbbbbbbbbbbbbbb, rrrrrrrrrrrrrrrr);
+ u8x16_t gagagagagagagaga1 =
+ simd::InterleaveLo8(gggggggggggggggg, aaaaaaaaaaaaaaaa);
+ u8x16_t gagagagagagagaga2 =
+ simd::InterleaveHi8(gggggggggggggggg, aaaaaaaaaaaaaaaa);
+
+ u8x16_t bgrabgrabgrabgra1 =
+ simd::InterleaveLo8(brbrbrbrbrbrbrbr1, gagagagagagagaga1);
+ u8x16_t bgrabgrabgrabgra2 =
+ simd::InterleaveHi8(brbrbrbrbrbrbrbr1, gagagagagagagaga1);
+ u8x16_t bgrabgrabgrabgra3 =
+ simd::InterleaveLo8(brbrbrbrbrbrbrbr2, gagagagagagagaga2);
+ u8x16_t bgrabgrabgrabgra4 =
+ simd::InterleaveHi8(brbrbrbrbrbrbrbr2, gagagagagagagaga2);
+
+ simd::Store8(&resultData[resultIndex], bgrabgrabgrabgra1);
+ if (4 * (x + 4) < resultStride) {
+ simd::Store8(&resultData[resultIndex + 4 * 4], bgrabgrabgrabgra2);
+ }
+ if (4 * (x + 8) < resultStride) {
+ simd::Store8(&resultData[resultIndex + 8 * 4], bgrabgrabgrabgra3);
+ }
+ if (4 * (x + 12) < resultStride) {
+ simd::Store8(&resultData[resultIndex + 12 * 4], bgrabgrabgrabgra4);
+ }
+ }
+ }
+}
+
+template <typename i32x4_t, typename u16x8_t, typename u8x16_t>
+static void DoPremultiplicationCalculation_SIMD(const IntSize& aSize,
+ uint8_t* aTargetData,
+ int32_t aTargetStride,
+ uint8_t* aSourceData,
+ int32_t aSourceStride) {
+ const u8x16_t alphaMask = simd::From8<u8x16_t>(0, 0, 0, 0xff, 0, 0, 0, 0xff,
+ 0, 0, 0, 0xff, 0, 0, 0, 0xff);
+ for (int32_t y = 0; y < aSize.height; y++) {
+ for (int32_t x = 0; x < aSize.width; x += 4) {
+ int32_t inputIndex = y * aSourceStride + 4 * x;
+ int32_t targetIndex = y * aTargetStride + 4 * x;
+
+ u8x16_t p1234 = simd::Load8<u8x16_t>(&aSourceData[inputIndex]);
+ u16x8_t p12 = simd::UnpackLo8x8ToU16x8(p1234);
+ u16x8_t p34 = simd::UnpackHi8x8ToU16x8(p1234);
+
+ // Multiply all components with alpha.
+ p12 = simd::Mul16(p12, simd::Splat16<3, 3>(p12));
+ p34 = simd::Mul16(p34, simd::Splat16<3, 3>(p34));
+
+ // Divide by 255 and pack.
+ u8x16_t result = simd::PackAndSaturate16To8(
+ simd::FastDivideBy255_16(p12), simd::FastDivideBy255_16(p34));
+
+ // Get the original alpha channel value back from p1234.
+ result = simd::Pick(alphaMask, result, p1234);
+
+ simd::Store8(&aTargetData[targetIndex], result);
+ }
+ }
+}
+
+// We use a table of precomputed factors for unpremultiplying.
+// We want to compute round(r / (alpha / 255.0f)) for arbitrary values of
+// r and alpha in constant time. This table of factors has the property that
+// (r * sAlphaFactors[alpha] + 128) >> 8 roughly gives the result we want (with
+// a maximum deviation of 1).
+//
+// sAlphaFactors[alpha] == round(255.0 * (1 << 8) / alpha)
+//
+// This table has been created using the python code
+// ", ".join("%d" % (round(255.0 * 256 / alpha) if alpha > 0 else 0) for alpha
+// in range(256))
+static const uint16_t sAlphaFactors[256] = {
+ 0, 65280, 32640, 21760, 16320, 13056, 10880, 9326, 8160, 7253, 6528,
+ 5935, 5440, 5022, 4663, 4352, 4080, 3840, 3627, 3436, 3264, 3109,
+ 2967, 2838, 2720, 2611, 2511, 2418, 2331, 2251, 2176, 2106, 2040,
+ 1978, 1920, 1865, 1813, 1764, 1718, 1674, 1632, 1592, 1554, 1518,
+ 1484, 1451, 1419, 1389, 1360, 1332, 1306, 1280, 1255, 1232, 1209,
+ 1187, 1166, 1145, 1126, 1106, 1088, 1070, 1053, 1036, 1020, 1004,
+ 989, 974, 960, 946, 933, 919, 907, 894, 882, 870, 859,
+ 848, 837, 826, 816, 806, 796, 787, 777, 768, 759, 750,
+ 742, 733, 725, 717, 710, 702, 694, 687, 680, 673, 666,
+ 659, 653, 646, 640, 634, 628, 622, 616, 610, 604, 599,
+ 593, 588, 583, 578, 573, 568, 563, 558, 553, 549, 544,
+ 540, 535, 531, 526, 522, 518, 514, 510, 506, 502, 498,
+ 495, 491, 487, 484, 480, 476, 473, 470, 466, 463, 460,
+ 457, 453, 450, 447, 444, 441, 438, 435, 432, 429, 427,
+ 424, 421, 418, 416, 413, 411, 408, 405, 403, 400, 398,
+ 396, 393, 391, 389, 386, 384, 382, 380, 377, 375, 373,
+ 371, 369, 367, 365, 363, 361, 359, 357, 355, 353, 351,
+ 349, 347, 345, 344, 342, 340, 338, 336, 335, 333, 331,
+ 330, 328, 326, 325, 323, 322, 320, 318, 317, 315, 314,
+ 312, 311, 309, 308, 306, 305, 304, 302, 301, 299, 298,
+ 297, 295, 294, 293, 291, 290, 289, 288, 286, 285, 284,
+ 283, 281, 280, 279, 278, 277, 275, 274, 273, 272, 271,
+ 270, 269, 268, 266, 265, 264, 263, 262, 261, 260, 259,
+ 258, 257, 256};
+
+template <typename u16x8_t, typename u8x16_t>
+static void DoUnpremultiplicationCalculation_SIMD(const IntSize& aSize,
+ uint8_t* aTargetData,
+ int32_t aTargetStride,
+ uint8_t* aSourceData,
+ int32_t aSourceStride) {
+ for (int32_t y = 0; y < aSize.height; y++) {
+ for (int32_t x = 0; x < aSize.width; x += 4) {
+ int32_t inputIndex = y * aSourceStride + 4 * x;
+ int32_t targetIndex = y * aTargetStride + 4 * x;
+ union {
+ u8x16_t p1234;
+ uint8_t u8[4][4];
+ };
+ p1234 = simd::Load8<u8x16_t>(&aSourceData[inputIndex]);
+
+ // Prepare the alpha factors.
+ uint16_t aF1 = sAlphaFactors[u8[0][B8G8R8A8_COMPONENT_BYTEOFFSET_A]];
+ uint16_t aF2 = sAlphaFactors[u8[1][B8G8R8A8_COMPONENT_BYTEOFFSET_A]];
+ uint16_t aF3 = sAlphaFactors[u8[2][B8G8R8A8_COMPONENT_BYTEOFFSET_A]];
+ uint16_t aF4 = sAlphaFactors[u8[3][B8G8R8A8_COMPONENT_BYTEOFFSET_A]];
+ u16x8_t aF12 =
+ simd::FromU16<u16x8_t>(aF1, aF1, aF1, 1 << 8, aF2, aF2, aF2, 1 << 8);
+ u16x8_t aF34 =
+ simd::FromU16<u16x8_t>(aF3, aF3, aF3, 1 << 8, aF4, aF4, aF4, 1 << 8);
+
+ u16x8_t p12 = simd::UnpackLo8x8ToU16x8(p1234);
+ u16x8_t p34 = simd::UnpackHi8x8ToU16x8(p1234);
+
+ // Multiply with the alpha factors, add 128 for rounding, and shift right
+ // by 8 bits.
+ p12 = simd::ShiftRight16<8>(
+ simd::Add16(simd::Mul16(p12, aF12), simd::FromU16<u16x8_t>(128)));
+ p34 = simd::ShiftRight16<8>(
+ simd::Add16(simd::Mul16(p34, aF34), simd::FromU16<u16x8_t>(128)));
+
+ u8x16_t result = simd::PackAndSaturate16To8(p12, p34);
+ simd::Store8(&aTargetData[targetIndex], result);
+ }
+ }
+}
+
+template <typename u16x8_t, typename u8x16_t>
+static void DoOpacityCalculation_SIMD(const IntSize& aSize,
+ uint8_t* aTargetData,
+ int32_t aTargetStride,
+ uint8_t* aSourceData,
+ int32_t aSourceStride, Float aOpacity) {
+ uint8_t alphaValue = uint8_t(roundf(255.f * aOpacity));
+ u16x8_t alphaValues =
+ simd::FromU16<u16x8_t>(alphaValue, alphaValue, alphaValue, alphaValue,
+ alphaValue, alphaValue, alphaValue, alphaValue);
+ for (int32_t y = 0; y < aSize.height; y++) {
+ for (int32_t x = 0; x < aSize.width; x += 4) {
+ int32_t inputIndex = y * aSourceStride + 4 * x;
+ int32_t targetIndex = y * aTargetStride + 4 * x;
+
+ u8x16_t p1234 = simd::Load8<u8x16_t>(&aSourceData[inputIndex]);
+ u16x8_t p12 = simd::UnpackLo8x8ToU16x8(p1234);
+ u16x8_t p34 = simd::UnpackHi8x8ToU16x8(p1234);
+
+ // Multiply all components with alpha.
+ p12 = simd::Mul16(p12, alphaValues);
+ p34 = simd::Mul16(p34, alphaValues);
+
+ // Divide by 255 and pack.
+ u8x16_t result = simd::PackAndSaturate16To8(simd::ShiftRight16<8>(p12),
+ simd::ShiftRight16<8>(p34));
+
+ simd::Store8(&aTargetData[targetIndex], result);
+ }
+ }
+}
+
+template <typename f32x4_t, typename i32x4_t, typename u8x16_t>
+static already_AddRefed<DataSourceSurface> RenderTurbulence_SIMD(
+ const IntSize& aSize, const Point& aOffset, const Size& aBaseFrequency,
+ int32_t aSeed, int aNumOctaves, TurbulenceType aType, bool aStitch,
+ const Rect& aTileRect) {
+#define RETURN_TURBULENCE(Type, Stitch) \
+ SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t> renderer( \
+ aBaseFrequency, aSeed, aNumOctaves, aTileRect); \
+ return renderer.Render(aSize, aOffset);
+
+ switch (aType) {
+ case TURBULENCE_TYPE_TURBULENCE: {
+ if (aStitch) {
+ RETURN_TURBULENCE(TURBULENCE_TYPE_TURBULENCE, true);
+ }
+ RETURN_TURBULENCE(TURBULENCE_TYPE_TURBULENCE, false);
+ }
+ case TURBULENCE_TYPE_FRACTAL_NOISE: {
+ if (aStitch) {
+ RETURN_TURBULENCE(TURBULENCE_TYPE_FRACTAL_NOISE, true);
+ }
+ RETURN_TURBULENCE(TURBULENCE_TYPE_FRACTAL_NOISE, false);
+ }
+ }
+ return nullptr;
+#undef RETURN_TURBULENCE
+}
+
+// k1 * in1 * in2 + k2 * in1 + k3 * in2 + k4
+template <typename i32x4_t, typename i16x8_t>
+static MOZ_ALWAYS_INLINE i16x8_t ArithmeticCombineTwoPixels(
+ i16x8_t in1, i16x8_t in2, const i16x8_t& k1And4, const i16x8_t& k2And3) {
+ // Calculate input product: inProd = (in1 * in2) / 255.
+ i32x4_t inProd_1, inProd_2;
+ simd::Mul16x4x2x2To32x4x2(in1, in2, inProd_1, inProd_2);
+ i16x8_t inProd = simd::PackAndSaturate32To16(simd::FastDivideBy255(inProd_1),
+ simd::FastDivideBy255(inProd_2));
+
+ // Calculate k1 * ((in1 * in2) / 255) + (k4/128) * 128
+ i16x8_t oneTwentyEight = simd::FromI16<i16x8_t>(128);
+ i16x8_t inProd1AndOneTwentyEight =
+ simd::InterleaveLo16(inProd, oneTwentyEight);
+ i16x8_t inProd2AndOneTwentyEight =
+ simd::InterleaveHi16(inProd, oneTwentyEight);
+ i32x4_t inProdTimesK1PlusK4_1 =
+ simd::MulAdd16x8x2To32x4(k1And4, inProd1AndOneTwentyEight);
+ i32x4_t inProdTimesK1PlusK4_2 =
+ simd::MulAdd16x8x2To32x4(k1And4, inProd2AndOneTwentyEight);
+
+ // Calculate k2 * in1 + k3 * in2
+ i16x8_t in12_1 = simd::InterleaveLo16(in1, in2);
+ i16x8_t in12_2 = simd::InterleaveHi16(in1, in2);
+ i32x4_t inTimesK2K3_1 = simd::MulAdd16x8x2To32x4(k2And3, in12_1);
+ i32x4_t inTimesK2K3_2 = simd::MulAdd16x8x2To32x4(k2And3, in12_2);
+
+ // Sum everything up and truncate the fractional part.
+ i32x4_t result_1 =
+ simd::ShiftRight32<7>(simd::Add32(inProdTimesK1PlusK4_1, inTimesK2K3_1));
+ i32x4_t result_2 =
+ simd::ShiftRight32<7>(simd::Add32(inProdTimesK1PlusK4_2, inTimesK2K3_2));
+ return simd::PackAndSaturate32To16(result_1, result_2);
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t>
+static void ApplyArithmeticCombine_SIMD(
+ const DataSourceSurface::ScopedMap& aInputMap1,
+ const DataSourceSurface::ScopedMap& aInputMap2,
+ const DataSourceSurface::ScopedMap& aOutputMap, const IntSize& aSize,
+ Float aK1, Float aK2, Float aK3, Float aK4) {
+ uint8_t* source1Data = aInputMap1.GetData();
+ uint8_t* source2Data = aInputMap2.GetData();
+ uint8_t* targetData = aOutputMap.GetData();
+ uint32_t source1Stride = aInputMap1.GetStride();
+ uint32_t source2Stride = aInputMap2.GetStride();
+ uint32_t targetStride = aOutputMap.GetStride();
+
+ // The arithmetic combine filter does the following calculation:
+ // result = k1 * in1 * in2 + k2 * in1 + k3 * in2 + k4
+ //
+ // Or, with in1/2 integers between 0 and 255:
+ // result = (k1 * in1 * in2) / 255 + k2 * in1 + k3 * in2 + k4 * 255
+ //
+ // We want the whole calculation to happen in integer, with 16-bit factors.
+ // So we convert our factors to fixed-point with precision 1.8.7.
+ // K4 is premultiplied with 255, and it will be multiplied with 128 later
+ // during the actual calculation, because premultiplying it with 255 * 128
+ // would overflow int16.
+
+ i16x8_t k1 = simd::FromI16<i16x8_t>(
+ int16_t(floorf(std::min(std::max(aK1, -255.0f), 255.0f) * 128 + 0.5f)));
+ i16x8_t k2 = simd::FromI16<i16x8_t>(
+ int16_t(floorf(std::min(std::max(aK2, -255.0f), 255.0f) * 128 + 0.5f)));
+ i16x8_t k3 = simd::FromI16<i16x8_t>(
+ int16_t(floorf(std::min(std::max(aK3, -255.0f), 255.0f) * 128 + 0.5f)));
+ i16x8_t k4 = simd::FromI16<i16x8_t>(
+ int16_t(floorf(std::min(std::max(aK4, -128.0f), 128.0f) * 255 + 0.5f)));
+
+ i16x8_t k1And4 = simd::InterleaveLo16(k1, k4);
+ i16x8_t k2And3 = simd::InterleaveLo16(k2, k3);
+
+ for (int32_t y = 0; y < aSize.height; y++) {
+ for (int32_t x = 0; x < aSize.width; x += 4) {
+ uint32_t source1Index = y * source1Stride + 4 * x;
+ uint32_t source2Index = y * source2Stride + 4 * x;
+ uint32_t targetIndex = y * targetStride + 4 * x;
+
+ // Load and unpack.
+ u8x16_t in1 = simd::Load8<u8x16_t>(&source1Data[source1Index]);
+ u8x16_t in2 = simd::Load8<u8x16_t>(&source2Data[source2Index]);
+ i16x8_t in1_12 = simd::UnpackLo8x8ToI16x8(in1);
+ i16x8_t in1_34 = simd::UnpackHi8x8ToI16x8(in1);
+ i16x8_t in2_12 = simd::UnpackLo8x8ToI16x8(in2);
+ i16x8_t in2_34 = simd::UnpackHi8x8ToI16x8(in2);
+
+ // Multiply and add.
+ i16x8_t result_12 = ArithmeticCombineTwoPixels<i32x4_t, i16x8_t>(
+ in1_12, in2_12, k1And4, k2And3);
+ i16x8_t result_34 = ArithmeticCombineTwoPixels<i32x4_t, i16x8_t>(
+ in1_34, in2_34, k1And4, k2And3);
+
+ // Pack and store.
+ simd::Store8(&targetData[targetIndex],
+ simd::PackAndSaturate16To8(result_12, result_34));
+ }
+ }
+}
+
+template <typename i32x4_t, typename i16x8_t, typename u8x16_t>
+static already_AddRefed<DataSourceSurface> ApplyArithmeticCombine_SIMD(
+ DataSourceSurface* aInput1, DataSourceSurface* aInput2, Float aK1,
+ Float aK2, Float aK3, Float aK4) {
+ IntSize size = aInput1->GetSize();
+ RefPtr<DataSourceSurface> target =
+ Factory::CreateDataSourceSurface(size, SurfaceFormat::B8G8R8A8);
+ if (!target) {
+ return nullptr;
+ }
+
+ DataSourceSurface::ScopedMap inputMap1(aInput1, DataSourceSurface::READ);
+ DataSourceSurface::ScopedMap outputMap(target, DataSourceSurface::READ_WRITE);
+
+ if (aInput1->Equals(aInput2)) {
+ ApplyArithmeticCombine_SIMD<i32x4_t, i16x8_t, u8x16_t>(
+ inputMap1, inputMap1, outputMap, size, aK1, aK2, aK3, aK4);
+ } else {
+ DataSourceSurface::ScopedMap inputMap2(aInput2, DataSourceSurface::READ);
+ ApplyArithmeticCombine_SIMD<i32x4_t, i16x8_t, u8x16_t>(
+ inputMap1, inputMap2, outputMap, size, aK1, aK2, aK3, aK4);
+ }
+
+ return target.forget();
+}
+
+} // namespace gfx
+} // namespace mozilla