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diff --git a/gfx/2d/UserData.h b/gfx/2d/UserData.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_USERDATA_H_
+#define MOZILLA_GFX_USERDATA_H_
+
+#include <stdlib.h>
+#include "Types.h"
+#include "mozilla/Assertions.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/Mutex.h"
+
+namespace mozilla {
+namespace gfx {
+
+struct UserDataKey {
+ int unused;
+};
+
+/* this class is basically a clone of the user data concept from cairo */
+class UserData {
+ public:
+ typedef void (*DestroyFunc)(void* data);
+
+ UserData() : count(0), entries(nullptr) {}
+
+ /* Attaches untyped userData associated with key. destroy is called on
+ * destruction */
+ void Add(UserDataKey* key, void* userData, DestroyFunc destroy) {
+ for (int i = 0; i < count; i++) {
+ if (key == entries[i].key) {
+ if (entries[i].destroy) {
+ entries[i].destroy(entries[i].userData);
+ }
+ entries[i].userData = userData;
+ entries[i].destroy = destroy;
+ return;
+ }
+ }
+
+ // We could keep entries in a std::vector instead of managing it by hand
+ // but that would propagate an stl dependency out which we'd rather not
+ // do (see bug 666609). Plus, the entries array is expect to stay small
+ // so doing a realloc everytime we add a new entry shouldn't be too costly
+ entries =
+ static_cast<Entry*>(realloc(entries, sizeof(Entry) * (count + 1)));
+
+ if (!entries) {
+ MOZ_CRASH("GFX: UserData::Add");
+ }
+
+ entries[count].key = key;
+ entries[count].userData = userData;
+ entries[count].destroy = destroy;
+
+ count++;
+ }
+
+ /* Remove and return user data associated with key, without destroying it */
+ void* Remove(UserDataKey* key) {
+ for (int i = 0; i < count; i++) {
+ if (key == entries[i].key) {
+ void* userData = entries[i].userData;
+ // decrement before looping so entries[i+1] doesn't read past the end:
+ --count;
+ for (; i < count; i++) {
+ entries[i] = entries[i + 1];
+ }
+ return userData;
+ }
+ }
+ return nullptr;
+ }
+
+ /* Remove and destroy a given key */
+ void RemoveAndDestroy(UserDataKey* key) {
+ for (int i = 0; i < count; i++) {
+ if (key == entries[i].key) {
+ if (entries[i].destroy) {
+ entries[i].destroy(entries[i].userData);
+ }
+ // decrement before looping so entries[i+1] doesn't read past the end:
+ --count;
+ for (; i < count; i++) {
+ entries[i] = entries[i + 1];
+ }
+ }
+ }
+ }
+
+ /* Retrives the userData for the associated key */
+ void* Get(UserDataKey* key) const {
+ for (int i = 0; i < count; i++) {
+ if (key == entries[i].key) {
+ return entries[i].userData;
+ }
+ }
+ return nullptr;
+ }
+
+ bool Has(UserDataKey* key) {
+ for (int i = 0; i < count; i++) {
+ if (key == entries[i].key) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void Destroy() {
+ if (!entries) {
+ return;
+ }
+ for (int i = 0; i < count; i++) {
+ if (entries[i].destroy) {
+ entries[i].destroy(entries[i].userData);
+ }
+ }
+ free(entries);
+ entries = nullptr;
+ count = 0;
+ }
+
+ ~UserData() { Destroy(); }
+
+ private:
+ struct Entry {
+ const UserDataKey* key;
+ void* userData;
+ DestroyFunc destroy;
+ };
+
+ int count;
+ Entry* entries;
+};
+
+class ThreadSafeUserData {
+ protected:
+ struct LockedUserData : public UserData {
+ Mutex mLock;
+
+ LockedUserData() : mLock("LockedUserData::mLock") {}
+ };
+
+ public:
+ ~ThreadSafeUserData() {
+ if (LockedUserData* userData = mUserData.exchange(nullptr)) {
+ {
+ MutexAutoLock lock(userData->mLock);
+ userData->Destroy();
+ }
+ delete userData;
+ }
+ }
+
+ void Add(UserDataKey* key, void* value, UserData::DestroyFunc destroy) {
+ LockedUserData* userData = GetUserData();
+ MutexAutoLock lock(userData->mLock);
+ userData->Add(key, value, destroy);
+ }
+
+ void* Remove(UserDataKey* key) {
+ LockedUserData* userData = GetUserData();
+ MutexAutoLock lock(userData->mLock);
+ return userData->Remove(key);
+ }
+
+ void RemoveAndDestroy(UserDataKey* key) {
+ LockedUserData* userData = GetUserData();
+ MutexAutoLock lock(userData->mLock);
+ userData->RemoveAndDestroy(key);
+ }
+
+ void* Get(UserDataKey* key) const {
+ LockedUserData* userData = GetUserData();
+ MutexAutoLock lock(userData->mLock);
+ return userData->Get(key);
+ }
+
+ bool Has(UserDataKey* key) {
+ LockedUserData* userData = GetUserData();
+ MutexAutoLock lock(userData->mLock);
+ return userData->Has(key);
+ }
+
+ private:
+ LockedUserData* GetUserData() const {
+ LockedUserData* userData = mUserData;
+ if (!userData) {
+ userData = new LockedUserData;
+ if (!mUserData.compareExchange(nullptr, userData)) {
+ delete userData;
+ userData = mUserData;
+ MOZ_ASSERT(userData);
+ }
+ }
+ return userData;
+ }
+
+ // The Mutex class is quite large. For small, frequent classes (ScaledFont,
+ // SourceSurface, etc.) this can add a lot of memory overhead, especially if
+ // UserData is only infrequently used. To avoid this, we only allocate the
+ // LockedUserData if it is actually used. If unused, it only adds a single
+ // pointer as overhead.
+ mutable Atomic<LockedUserData*> mUserData;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_USERDATA_H_ */