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diff --git a/gfx/angle/checkout/src/compiler/preprocessor/DirectiveHandlerBase.h b/gfx/angle/checkout/src/compiler/preprocessor/DirectiveHandlerBase.h
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+++ b/gfx/angle/checkout/src/compiler/preprocessor/DirectiveHandlerBase.h
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+//
+// Copyright 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
+#define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
+
+#include <string>
+#include "GLSLANG/ShaderLang.h"
+
+namespace angle
+{
+
+namespace pp
+{
+
+struct SourceLocation;
+
+// Base class for handling directives.
+// Preprocessor uses this class to notify the clients about certain
+// preprocessor directives. Derived classes are responsible for
+// handling them in an appropriate manner.
+class DirectiveHandler
+{
+ public:
+ virtual ~DirectiveHandler();
+
+ virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0;
+
+ // Handle pragma of form: #pragma name[(value)]
+ virtual void handlePragma(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &value,
+ bool stdgl) = 0;
+
+ virtual void handleExtension(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &behavior) = 0;
+
+ virtual void handleVersion(const SourceLocation &loc, int version, ShShaderSpec spec) = 0;
+};
+
+} // namespace pp
+
+} // namespace angle
+
+#endif // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_